Omega Fire has access to a relatively quick-to-farm generalist grid, the core of which consists of four Ancient Ecke Sachs. These weapon provide 98.8% critical hit chance on their own as well a healthy amount of base HP. These weapons lack a bit of raw power at full HP but will start to shine more once you reach around the 75% HP mark.
A charge attack focused grid is also available with Al-Abad. With the combination of a class such as Kengo and other supporting units, it can make for a strong alternative playstyle.
At higher raid levels, players will gain access to the very potent Extinction Blade Mk II and its incredibly strong and versatile Weapon Awakening boosts that start to make up the majority of unboostedSetups that do not utilize Colossus Omega as a main or support summon grids.
Important Reminder! Not all setups below will have weapons, characters, or summons that you have, so it's important to test any setups using whatever is available to you.This form of testing is how many Omega setups are created in the first place! Unfortunately, it's unrealistic to list every possible grid permutation and account for every player's inventory.
Seraphic Weapons and Ultima Weapons
In most standard situations, replacing the Ultima weapon in a setup with the respective Seraphic Weapon is fine. Just be sure to keep in mind any damage cap losses from the 2nd key that may be important for pushing certain thresholds.
Grid Weapons
New Weapons
These weapons have recently released and have tentative priority values. All quantities and notes sections are subject to be changed.
Omega Fire's Exalto weapon, boosting Omega Fire weapon skills by 20% per copy up to a max of 100% which requires 5 copies of the weapon.
5 copies with Michael's Fotia Arche20% boost to Fire's, Hellfire's, Inferno's, and Ironflame's weapon skills. (Takes effect even when Michael is a sub ally.) can satisfy Pendulum of Extremity's skill requirement and other weapon skills that require a boost of 280% or more in single-sided summon aura boost setups.
Stacking four copies in your grid with double 5★ Colossus Omega support brings you to 98.8% crit chance which is considered reliable enough.
The missing 1.2% can be filled with things like Extinction Blade or Michael's Fotia Arche20% boost to Fire's, Hellfire's, Inferno's, and Ironflame's weapon skills. (Takes effect even when Michael is a sub ally.).
Its boostable Stamina modifier makes it a good slot in any grids that stay at high HP while also providing a small bit of HP to help sustain high HP thresholds.
This weapon should always be in a grid when fighting at an elemental advantage because of its 23% damage amplify.
Replaced by 5★ Ultima Weapons with Gauph Key Tria or when using characters that provide a party-wide Seraphic passive like Izmir (Yukata)'s Bathed BeautySupplement Fire allies' C.A. damage (Damage cap: 100,000). AmplifySeraphic modifier Fire allies' damage against Wind foes by 20%..
Passive 10% Bonus Fire DMG effect to Fire allies' triple attacks.
This passive does NOT stack with Chain of Falsehood's 20% Bonus DMG passive or other A-Sided Bonus DMG passives. Only the highest effect takes precedence. For more information, see Bonus Damage#Effect_Stacking.
A very modifier-efficient grid piece when Special awakened similar to New World Foundation Weapons due to their mix of EX and Normal Might boosts as well as their slight HP boost.
Becomes a solid defensive grid piece to slot alongside Scythe of Renunciation once fully upgraded.
Can be equipped in Extra Grid Slots to free up space in the main grid for other important grid pieces.
Tempest TelumaWind DMG reduction to all allies or Oblivion TelumaAmplify allies' DMG against non-elemental foes by 10%. are equipped depending on the content it is used in.
One fully awakened copy is very strong for any burst setups because of its combination of Preemptive Blade and up to 30,000 supplemental damage.
Two copies sees use for filling more supplemental damage. At three copies it is likely you will start to see a damage loss despite getting up to 90,000 supplemental damage.
A very strong grid slot at 4★ and above due to its combination of EX and Normal modifiers.
At 5★, it gains an additional 5% DMG Cap Up.
Its 50,000 supplemental damage passive is difficult to activate due to it only being active when the foe is inflicted with Red HeatHP is lowered on every turn which currently only comes from The Devil's call and Fraux's charge attack.
This effect also stacks additively with other General Supplemental DMG sources, like Craft and Pact, up to a max of 100,000 which makes it an awkward slot with double Crimson Scale grids.
?*This is a relatively new weapon with low availability. Please wait for further testing before uncapping.
A strong HP option especially for Extra Party teams.
The DEF boost is relatively small outside of grids that specifically stack Katanas and is generally not worth building around.
Filler & Niche Weapons
These weapons can serve as filler for otherwise better weapons. Keep some copies around in case you may need them in the future, otherwise fodder the rest.
A very strong option when more defense is desired over offense.
A useful Harp mainhand that carries a lot of sustain with Mirror ImageNext one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) and RefreshHP is restored on every turn .
Should ONLY be used at 5★ with the 3rd skill unlocked using Omega Teluma
Tempest Teluma should be used over Endurance Teluma as elemental reduction is stronger than general DEF up and the latter can be gained from other sources.
A useful weapon in theory, but in practice doesn't see too much use in properly built grids.
When used in double-sided Colossus setups, it will gain a bit more damage boost, but this weapon can be used in unboosted setups if the damage cap up is more desired.
A weapon that can provide 20% unboosted crit rate that also has access to Weapon Awakening.
This weapon goes largely unused as an Omega grid piece outside of specific non-Colossus Omega boosted grids.
Recommended Weapon Awakening:Attack
Special Premium Draw Weapons
Weapons that can be very useful in certain grid setups. For Optimus grid usage, please visit Advanced Grids/Agni.
Warning! Any weapons listed below can be used at 0★ and should not be uncapped with Damascus Ingots until the player reaches a point in their progression to understand their value and what benefits uncapping offers.
Provides a very strong 40% EX ATK, 25% DEF, and and 7% Special DMG Cap Up when 4 or more weapons of the same weapon groupe.g., 4 Swords, 4 Spears, 4 Staves, etc. are equipped.
Does not require uncapping or skill leveling to slot in a grid.
Boost stacks with multiple copies.
EX ATK boost is stronger than an SL20 Unworldly EX modifier weapon.
It's important to remember to adjust your grid depending on the content you wish to tackle. The grids in this section are only to serve as a general baseline for how grids are built.
Rank Suggestion: ~120-170+
Colossus Cane Omega and Nilakantha serve as the foundation for this grid. They provide a high amount of raw ATK while also providing a Stamina modifier which boosts your party's ATK the higher their HP is. This is ideal for any short content where you will not be taking many turns.
Ironflame's Stamina IIBig boost to fire allies' ATK based on how high HP isIronflame's AegisSmall boost to fire allies' max HP
Ironflame's Stamina IIBig boost to fire allies' ATK based on how high HP isIronflame's AegisSmall boost to fire allies' max HP
Ironflame's Majesty IIIBig boost to Fire allies' ATK and max HPβ Revelation50% boost to skill DMG capIronflame's Stamina IIBig boost to Fire allies' ATK based on how high HP is
Michael's Blessing IIIAmplify Fire allies' damage against Wind foes by 23%.Fire's MajestySmall boost to fire allies' ATK and max HP
Rank Suggestion: ~120-170+
This grid utilizes the Enmity weapon skill on Ancient Ecke Sachs which boosts your team when they take more damage. This is more suited for longer and harder content fights where enemy triggers will start doing more damage to the party. Multiple copies are also equipped to reach ~100% critical hit rate, though this cannot be fully achieved until Colossus Omega is uncapped to 5★ at rank 151.
Main Summon
Support Summon
Colossus 5★
Colossus 5★
Ironflame's Celere IIMedium boost to fire allies' ATK and critical hit rateIronflame's EnmitySmall boost to fire allies' ATK based on how low HP is
Ironflame's Celere IIMedium boost to fire allies' ATK and critical hit rateIronflame's EnmitySmall boost to fire allies' ATK based on how low HP is
Michael's Blessing IIIAmplify Fire allies' damage against Wind foes by 23%.Fire's MajestySmall boost to fire allies' ATK and max HP
Ironflame's Celere IIMedium boost to fire allies' ATK and critical hit rateIronflame's EnmitySmall boost to fire allies' ATK based on how low HP is
Ironflame's Celere IIMedium boost to fire allies' ATK and critical hit rateIronflame's EnmitySmall boost to fire allies' ATK based on how low HP is
Concrio VentusBoost to Humans' and Erunes' ATK and HP.Incursio VentusBoost to all allies' ATK based on number of Humans and Erunes in party.
Heliacal SovereignUnworldly boost to Fire allies' ATK.Astral Blow II10% Bonus Fire DMG effect to Fire allies' triple attacks.
Ironflame's Majesty IIIBig boost to Fire allies' ATK and max HPβ Revelation50% boost to skill DMG capIronflame's Stamina IIBig boost to Fire allies' ATK based on how high HP is
Rank Suggestion: ~200-300+
This grid utilizes the huge amount of raw ATK provided by Attack Extinction Blade Mk II to form the basis of the grid. It also frees up many grid slots compared to previous templates to allow for more flexible grid building that can adapt based on the situation.
Main Summon
Support Summon
Colossus 5★
Transcendence Lvl 5
Elemental ATK %
Inferno's GarrisonBig boost to fire allies' DEF based on how low HP isFire's CelereSmall boost to fire allies' ATK and critical hit rateScarlet CraftSupplement fire allies' critical hit DMG
Inferno's GarrisonBig boost to fire allies' DEF based on how low HP isFire's CelereSmall boost to fire allies' ATK and critical hit rateScarlet CraftSupplement fire allies' critical hit DMG
Gladius PlenumBig boost to sabre-specialty allies' ATK and max HP / Big boost to sabre-specialty allies' ATK based on how high HP isScandere Aggressio10% boost to one-foe attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Transcendence Lvl 5
Ironflame's ApotheosisBig boost to Fire allies' ATK and max HP / Big amplifying boost to DMGβ Revelation Albus II50% boost to skill DMG cap and 10% boost to skill hit rateIronflame's Stamina IIBig boost to Fire allies' ATK based on how high HP is
Heliacal SovereignUnworldly boost to Fire allies' ATK.Astral Blow II10% Bonus Fire DMG effect to Fire allies' triple attacks.
Sword Voltage IIBoost to ATK based on how many sabres are equipped.Star-Sea Sovereign's DecreeBoost to ATKMultiplier:EX, multiattack rate, C.A. specs, and DMG cap. (Boost to specs for sabre-specialty allies.)Guiding Star's Splendor30% boost to ATKMultiplier: Normal, 25% boost to DEF, and 30% boost to max HP for all allies.
Burst Setups
These setups aim to deal large amount of damage in as few turns as possible or in a short amount of time. These setups are typically used for farming raids with a minimum Blue Chest honors requirement or competing in Unite and Fight events.
Manual Burst
Main Summon
Support Summon
Convert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar. (Consumes up to 50% of current HP.) Splitting Spirit Axe- and sabre-specialty allies gain 30% DA UpDouble attack rate is boosted Strength: 30%Duration: 4 turns, 30% TA UpTriple attack rate is boosted Strength: 30%Duration: 4 turns and 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 4 turns. Ferocious Roar Extend the duration of all allies' buffs by 1 turn. (Excludes 1-turn buffs.) All allies gain two random buffs. Jomsborg
Scarlet ConvergenceWhen at least 4 weapons of the same weapon group are equipped: Boost to fire allies' ATK, DEF, and DMG cap
Inferno's GarrisonBig boost to fire allies' DEF based on how low HP isFire's CelereSmall boost to fire allies' ATK and critical hit rateScarlet CraftSupplement fire allies' critical hit DMG
Labrys PlenumBig boost to axe-specialty allies' ATK and max HP / Big boost to axe-specialty allies' ATK based on how high HP isScandere Aggressio10% boost to one-foe attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Ironflame's Might IIBig boost to fire allies' ATK
Ironflame's Might IIBig boost to fire allies' ATK
Blaze's PersistenceSupplement fire allies' DMG based on how high their HP isPreemptive Fire BladeBoost to fire allies' ATK for first 8 turns of battle
Ironflame's Majesty IIIBig boost to Fire allies' ATK and max HPβ Revelation50% boost to skill DMG capDeceitful Fallacy20% Bonus Elemental DMG effect / 100% Charge Bar Gain Lowered
Ironflame's Stamina IIBig boost to fire allies' ATK based on how high HP isIronflame's AegisSmall boost to fire allies' max HP
Ironflame's Stamina IIBig boost to fire allies' ATK based on how high HP isIronflame's AegisSmall boost to fire allies' max HP
Blaze's PersistenceSupplement fire allies' DMG based on how high their HP isPreemptive Fire BladeBoost to fire allies' ATK for first 8 turns of battle
Main Summon
Support Summon
Gain 70% Charge Bar Gain UpCharge bar gain is boosted Strength: 70%Duration: 3 turns. Pandemonium Gain Charge Bar +100%Instantly boosts Charge Bar by 100% Strength: 100% and VinlandCharge bar will be boosted by 100% at the end of the turn (Can't be removed) Duration: 2 turns. Vinland Axe- and sabre-specialty allies gain 30% DA UpDouble attack rate is boosted Strength: 30%Duration: 4 turns, 30% TA UpTriple attack rate is boosted Strength: 30%Duration: 4 turns and 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 4 turns. Ferocious Roar
Scarlet ConvergenceWhen at least 4 weapons of the same weapon group are equipped: Boost to fire allies' ATK, DEF, and DMG cap
Inferno's GarrisonBig boost to fire allies' DEF based on how low HP isFire's CelereSmall boost to fire allies' ATK and critical hit rateScarlet CraftSupplement fire allies' critical hit DMG
Labrys PlenumBig boost to axe-specialty allies' ATK and max HP / Big boost to axe-specialty allies' ATK based on how high HP isScandere Aggressio10% boost to one-foe attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Ironflame's Might IIBig boost to fire allies' ATK
Ironflame's Might IIBig boost to fire allies' ATK
Blaze's PactSupplement fire allies' DMGAxe Voltage IIBoost to ATK based on how many axes are equipped
Ironflame's Majesty IIIBig boost to Fire allies' ATK and max HPβ Revelation50% boost to skill DMG capDeceitful Fallacy20% Bonus Elemental DMG effect / 100% Charge Bar Gain Lowered
Ironflame's Stamina IIBig boost to fire allies' ATK based on how high HP isIronflame's AegisSmall boost to fire allies' max HP
Ironflame's Stamina IIBig boost to fire allies' ATK based on how high HP isIronflame's AegisSmall boost to fire allies' max HP
Blaze's PactSupplement fire allies' DMGAxe Voltage IIBoost to ATK based on how many axes are equipped
Raid Setups
Ra FA
The strategy to Full Auto Ra setups is have enough red damage skills on the team, which provide 10% charge bar each thanks to Dance of the Solar RingLands 2 random buffs on Ra when an ally uses a damage skill / 10% boost to all allies' charge bars (Can't be removed) Local status effect, to be able to charge attack frequently enough to clear omens.
Lvl 250
Main Summon
Lvl 250
Support Summon
Gain Triple StrikeAttacks 3 times each turn Duration: 1 turn . (Consumes 40% of charge bar.) No More Doubt Gain 70% Charge Bar Gain UpCharge bar gain is boosted Strength: 70%Duration: 3 turns. Pandemonium Inflict 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. Miserable Mist
Blaze's CruxSupplement fire allies' C.A. DMGArsus ExcelsiorBoost to fire allies' C.A. DMG cap
Blaze's CruxSupplement fire allies' C.A. DMGArsus ExcelsiorBoost to fire allies' C.A. DMG cap
Wilnas's FirestormBoost to Fire allies' ATK0.1% per turn per skill level (Max: 25%)Modifier: EX based on number of turns passed.Emerald BarrierWind DMG reduction to all allies.Ironflame's Majesty IIIBig boost to Fire allies' ATK and max HP
Does not need to be uncapped.
Sword's WrathBoost to ATK, max HP, and multiattack rate based on how many sabres are equippedSword's ChargeBoost to C.A. DMG, C.A. DMG cap, and special C.A. DMG cap based on how many sabres are equipped
Sword's WrathBoost to ATK, max HP, and multiattack rate based on how many sabres are equippedSword's ChargeBoost to C.A. DMG, C.A. DMG cap, and special C.A. DMG cap based on how many sabres are equipped
Scarlet ConvergenceWhen at least 4 weapons of the same weapon group are equipped: Boost to fire allies' ATK, DEF, and DMG cap
Kengo's NatureWhen main weapon (MC only): 50% boost to charge bar gain.Kengo's DevilryWhen main weapon: All allies gain 30% Charge Bar Gain UpCharge bar gain is boosted Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. upon MC using charge attack.
Sword's WrathBoost to ATK, max HP, and multiattack rate based on how many sabres are equippedSword's ChargeBoost to C.A. DMG, C.A. DMG cap, and special C.A. DMG cap based on how many sabres are equipped
Sword's WrathBoost to ATK, max HP, and multiattack rate based on how many sabres are equippedSword's ChargeBoost to C.A. DMG, C.A. DMG cap, and special C.A. DMG cap based on how many sabres are equipped
Michael's Blessing IIIAmplify Fire allies' damage against Wind foes by 23%.Fire's MajestySmall boost to fire allies' ATK and max HP
Grid is flexible. Can be adjusted to what is available.
Replacements: Shion Team order should be adjusted to: Silva - Shion - Mirin
Fraux's The Devil ReversedWhen Sub Ally: Extend durations of debuffs landed by Fire allies by 1 turn. At level 95: 50% boost to skill damage and 10% boost to skill damage cap for Fire allies. will extend the Fated ChainFoe's DMG taken is amplified (Can't be removed / Ends after 30 hits) Local status effect debuff so it has 100% uptime so long as your team 4-chains every turn.
Used for her support skill: Fotia Arche20% boost to Fire's, Hellfire's, Inferno's, and Ironflame's weapon skills. (Takes effect even when Michael is a sub ally.)
Main Summon
Support Summon
Gain Triple StrikeAttacks 3 times each turn Duration: 1 turn . (Consumes 40% of charge bar.) No More Doubt Gain 70% Charge Bar Gain UpCharge bar gain is boosted Strength: 70%Duration: 3 turns. Pandemonium Inflict 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. Miserable Mist
Blaze's CruxSupplement fire allies' C.A. DMGArsus ExcelsiorBoost to fire allies' C.A. DMG cap
Blaze's CruxSupplement fire allies' C.A. DMGArsus ExcelsiorBoost to fire allies' C.A. DMG cap
Wilnas's FirestormBoost to Fire allies' ATK0.1% per turn per skill level (Max: 25%)Modifier: EX based on number of turns passed.Emerald BarrierWind DMG reduction to all allies.Ironflame's Majesty IIIBig boost to Fire allies' ATK and max HP
Ironflame's Stamina IIBig boost to fire allies' ATK based on how high HP isIronflame's AegisSmall boost to fire allies' max HP
Ironflame's Stamina IIBig boost to fire allies' ATK based on how high HP isIronflame's AegisSmall boost to fire allies' max HP
Michael's Blessing IIIAmplify Fire allies' damage against Wind foes by 23%.Fire's MajestySmall boost to fire allies' ATK and max HP
Kengo's NatureWhen main weapon (MC only): 50% boost to charge bar gain.Kengo's DevilryWhen main weapon: All allies gain 30% Charge Bar Gain UpCharge bar gain is boosted Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. upon MC using charge attack.
Sword's WrathBoost to ATK, max HP, and multiattack rate based on how many sabres are equippedSword's ChargeBoost to C.A. DMG, C.A. DMG cap, and special C.A. DMG cap based on how many sabres are equipped
Sword's WrathBoost to ATK, max HP, and multiattack rate based on how many sabres are equippedSword's ChargeBoost to C.A. DMG, C.A. DMG cap, and special C.A. DMG cap based on how many sabres are equipped
Scarlet ConvergenceWhen at least 4 weapons of the same weapon group are equipped: Boost to fire allies' ATK, DEF, and DMG cap
Used for Medusa'sPrimal Pal GetawayGain effects in order based on number of Primal allies in party: 1: 30% boost to ATKMultiplier:Perpetuity. 2: 100% boost to DEF. 3: Guaranteed triple attacks. 4: 20% boost to dodge rate. 5: 20% boost to damage cap. passive.
Fraux's The Devil ReversedWhen Sub Ally: Extend durations of debuffs landed by Fire allies by 1 turn. At level 95: 50% boost to skill damage and 10% boost to skill damage cap for Fire allies. will extend the Fated ChainFoe's DMG taken is amplified (Can't be removed / Ends after 30 hits) Local status effect debuff so it has 100% uptime so long as your team 4-chains every turn.
Main Summon
Support Summon
Gain Triple StrikeAttacks 3 times each turn Duration: 1 turn . (Consumes 40% of charge bar.) No More Doubt 700% Elemental damage to a foe (Damage cap: 820,000). Gain 100% C.A. DMG UpCharge attack DMG is boosted Strength: 100%Duration: 3 turns and 20% C.A. DMG Cap UpCharge attack DMG cap is boosted Strength: 20%Duration: 3 turns. (Consumes 60% of charge bar.) Rending Flash 2-hit, 200% elemental damage to all foes (Damage cap: ~415,000 per hit). Twin Coil
Blaze's CruxSupplement fire allies' C.A. DMGArsus ExcelsiorBoost to fire allies' C.A. DMG cap
Blaze's CruxSupplement fire allies' C.A. DMGArsus ExcelsiorBoost to fire allies' C.A. DMG cap
Ironflame's Majesty IIIBig boost to Fire allies' ATK and max HPβ Revelation50% boost to skill DMG capIronflame's Stamina IIBig boost to Fire allies' ATK based on how high HP is
Ironflame's Stamina IIBig boost to fire allies' ATK based on how high HP isIronflame's AegisSmall boost to fire allies' max HP
Ironflame's Stamina IIBig boost to fire allies' ATK based on how high HP isIronflame's AegisSmall boost to fire allies' max HP
Michael's Blessing IIIAmplify Fire allies' damage against Wind foes by 23%.Fire's MajestySmall boost to fire allies' ATK and max HP
Kengo's NatureWhen main weapon (MC only): 50% boost to charge bar gain.Kengo's DevilryWhen main weapon: All allies gain 30% Charge Bar Gain UpCharge bar gain is boosted Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. upon MC using charge attack.
Inferno's Might IIBig boost to fire allies' ATKEssence of the SouthBoost to Fire allies' damage cap.
True Dreadflame's SupremacyMassive boost to fire allies' ATK / Small boost to max HPInfernal's RageWhen main weapon (MC only): Fire damage to all foes at end of turn upon taking damage (Specs enhanced upon each activation).
Ironflame's MightMedium boost to fire allies' ATKIronflame's SentenceMedium boost to fire allies' C.A. DMG and C.A. DMG cap
Tiamat Aura FA
Ouroboros Mino Skill: When MC has 1 or more Crests of their element: 6-hit, 100% Elemental damage to all foes (Damage cap: ~135,000 per hit). Inflict 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable) Strength: 10% (Max: 30%)Duration: 180 seconds.Support: 30,000 + 5,000 Supplemental Damage to all allies based on their number of Crests of their element (Max: 55,000).
Main Summon
Lvl 250
Support Summon
Fill 3 charge diamonds on all foes. All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns, Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%, and 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. (Crest gained based on caster's element.) Secret Triad 400% Elemental damage to a foe (Damage cap: ~635,000). Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 2 turns. (When 50% charge bar is consumed: Also gain Double StrikeAttacks twice each turn Duration: 2 turns.) Wild Magica Inflict 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. Miserable Mist
Ironflame's Celere IIMedium boost to fire allies' ATK and critical hit rateIronflame's EnmitySmall boost to fire allies' ATK based on how low HP is
Ironflame's Celere IIMedium boost to fire allies' ATK and critical hit rateIronflame's EnmitySmall boost to fire allies' ATK based on how low HP is
Ironflame's Celere IIMedium boost to fire allies' ATK and critical hit rateIronflame's EnmitySmall boost to fire allies' ATK based on how low HP is
Ironflame's Stamina IIBig boost to fire allies' ATK based on how high HP isIronflame's AegisSmall boost to fire allies' max HP
Tidings of the New WorldMassive boost to all allies' ATKMultiplier:EX and small boost to HP.Sephirath Brogue IIAmplify skill damage by 10% for Dagger- and Spear-specialty allies. Amplify skill damage by 10% for Dagger- and Spear-specialty allies in ArcarumArcarum: The World Beyond Replicard Sandbox.
Baculum ParityBig boost to staff-specialty allies' ATK and max HP / Big boost to staff-specialty allies' multiattack rateScandere Facultas50% boost to skill DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Dreadflame's SupremacyMassive boost to fire allies' ATKSearing Enlightener's SanctityWhen main weapon upon triple attacks (MC only): All Fire allies gain 10% Fire ATK Up (Stackable / Max: 30%)Fire ATK is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite and Supplemental DMG (Stackable / Max: 30,000)DMG dealt is supplemented (Stackable) Strength: 10,000 (Max: 30,000)Duration: Indefinite.
Wilnas's FirestormBoost to Fire allies' ATK0.1% per turn per skill level (Max: 25%)Modifier: EX based on number of turns passed.Emerald BarrierWind DMG reduction to all allies.Ironflame's Majesty IIIBig boost to Fire allies' ATK and max HP
Concrio VentusBoost to Humans' and Erunes' ATK and HP.Incursio VentusBoost to all allies' ATK based on number of Humans and Erunes in party.
Ironflame's Might IIBig boost to fire allies' ATKIronflame's Progression IIMedium boost to fire allies' fire ATK based on number of turns passed
Ouroboros Mino Skill: When MC has 1 or more Crests of their element: 6-hit, 100% Elemental damage to all foes (Damage cap: ~135,000 per hit). Inflict 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable) Strength: 10% (Max: 30%)Duration: 180 seconds.Support: 30,000 + 5,000 Supplemental Damage to all allies based on their number of Crests of their element (Max: 55,000).
Lvl 150
Lvl 250
Main Summon
Support Summon
Fill 3 charge diamonds on all foes. All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns, Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%, and 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. (Crest gained based on caster's element.) Secret Triad 400% Elemental damage to a foe (Damage cap: ~635,000). Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 2 turns. (When 50% charge bar is consumed: Also gain Double StrikeAttacks twice each turn Duration: 2 turns.) Wild Magica Inflict 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. Miserable Mist
Inferno's GarrisonBig boost to fire allies' DEF based on how low HP isFire's CelereSmall boost to fire allies' ATK and critical hit rateScarlet CraftSupplement fire allies' critical hit DMG
Inferno's GarrisonBig boost to fire allies' DEF based on how low HP isFire's CelereSmall boost to fire allies' ATK and critical hit rateScarlet CraftSupplement fire allies' critical hit DMG
Sword Voltage IIBoost to ATK based on how many sabres are equipped.Star-Sea Sovereign's DecreeBoost to ATKMultiplier:EX, multiattack rate, C.A. specs, and DMG cap. (Boost to specs for sabre-specialty allies.)Guiding Star's Splendor30% boost to ATKMultiplier: Normal, 25% boost to DEF, and 30% boost to max HP for all allies.
Blaze's PactSupplement fire allies' DMGAxe Voltage IIBoost to ATK based on how many axes are equipped
Blaze's PactSupplement fire allies' DMGAxe Voltage IIBoost to ATK based on how many axes are equipped
Baculum ParityBig boost to staff-specialty allies' ATK and max HP / Big boost to staff-specialty allies' multiattack rateScandere Aggressio10% boost to one-foe attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Dreadflame's SupremacyMassive boost to fire allies' ATKSearing Enlightener's SanctityWhen main weapon upon triple attacks (MC only): All Fire allies gain 10% Fire ATK Up (Stackable / Max: 30%)Fire ATK is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite and Supplemental DMG (Stackable / Max: 30,000)DMG dealt is supplemented (Stackable) Strength: 10,000 (Max: 30,000)Duration: Indefinite.
Ironflame's ApotheosisBig boost to Fire allies' ATK and max HP / Big amplifying boost to DMGβ Revelation Albus II50% boost to skill DMG cap and 10% boost to skill hit rateIronflame's Stamina IIBig boost to Fire allies' ATK based on how high HP is
Ironflame's Might IIBig boost to fire allies' ATKIronflame's Progression IIIBig boost to fire allies' fire ATK based on number of turns passed
Wilnas's FirestormBoost to Fire allies' ATK0.1% per turn per skill level (Max: 25%)Modifier: EX based on number of turns passed.Emerald BarrierWind DMG reduction to all allies.Ironflame's Majesty IIIBig boost to Fire allies' ATK and max HP
This is a C.A. OFF setup. Clear success may vary if charge attacks are left on. Double check your setting before starting this setup.
This team must reach 40% by turn 5 as it relies on using Vira (Valentine)'s Vermilion Aegis MergeConsume Vermilion BitCharge bar is boosted each turn (Can't be removed) to gain Vermilion Aegis MergeDEF is boosted / Debuff resistance is boosted / Receives all attacks in place of allies (Includes all-ally attacks) / Nullify foe normal attacks / Elemental DMG from foes turns into wind DMG (Can't be removed) Duration: 3 turns. to tank Dragon's Nest34-hit Wind damage to random allies (6120% DMG total). Removes all buffs from all allies and inflicts 200% Charge CutInstantly reduces Charge Bar by 200% Strength: 200% and Skill SealedCan't use skills Duration: 3 turns..
Ouroboros Mino Skill: When MC has 1 or more Crests of their element: 6-hit, 100% Elemental damage to all foes (Damage cap: ~135,000 per hit). Inflict 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable) Strength: 10% (Max: 30%)Duration: 180 seconds.Support: 30,000 + 5,000 Supplemental Damage to all allies based on their number of Crests of their element (Max: 55,000).
Inferno's GarrisonBig boost to fire allies' DEF based on how low HP isFire's CelereSmall boost to fire allies' ATK and critical hit rateScarlet CraftSupplement fire allies' critical hit DMG
Inferno's GarrisonBig boost to fire allies' DEF based on how low HP isFire's CelereSmall boost to fire allies' ATK and critical hit rateScarlet CraftSupplement fire allies' critical hit DMG
Sword Voltage IIBoost to ATK based on how many sabres are equipped.Star-Sea Sovereign's DecreeBoost to ATKMultiplier:EX, multiattack rate, C.A. specs, and DMG cap. (Boost to specs for sabre-specialty allies.)Guiding Star's Splendor30% boost to ATKMultiplier: Normal, 25% boost to DEF, and 30% boost to max HP for all allies.
Transcendence Lvl 1
Ironflame's Majesty IIIBig boost to Fire allies' ATK and max HPβ Revelation Albus50% boost to skill DMG cap and 5% boost to skill hit rateIronflame's Stamina IIBig boost to Fire allies' ATK based on how high HP is
Heliacal SovereignUnworldly boost to Fire allies' ATK.Astral Blow II10% Bonus Fire DMG effect to Fire allies' triple attacks.
Baculum ParityBig boost to staff-specialty allies' ATK and max HP / Big boost to staff-specialty allies' multiattack rateScandere Aggressio10% boost to one-foe attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Dreadflame's SupremacyMassive boost to fire allies' ATKSearing Enlightener's SanctityWhen main weapon upon triple attacks (MC only): All Fire allies gain 10% Fire ATK Up (Stackable / Max: 30%)Fire ATK is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite and Supplemental DMG (Stackable / Max: 30,000)DMG dealt is supplemented (Stackable) Strength: 10,000 (Max: 30,000)Duration: Indefinite.
Ironflame's Stamina IIBig boost to fire allies' ATK based on how high HP isIronflame's AegisSmall boost to fire allies' max HP
Strength-Devil's SeductionMassive boost to Fire allies' ATKModifier: EX. Supplement DMG to Fire allies against foes with Red HeatHP is lowered on every turn (Damage cap: 50,000).Sephira Maxi-Fire20% boost to Fire allies' DMG Cap in Arcarum. 5% boost to Fire allies' DMG Cap.Fire's MajestySmall boost to Fire allies' ATK and max HP
Ironflame's Might IIBig boost to fire allies' ATKIronflame's Progression IIIBig boost to fire allies' fire ATK based on number of turns passed
Any character who helps close out the last portion of the fight in case a character dies
Main Summon
Support Summon
Convert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar. (Consumes up to 50% of current HP.) Splitting Spirit Inflict 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. Miserable Mist Axe- and sabre-specialty allies gain 30% DA UpDouble attack rate is boosted Strength: 30%Duration: 4 turns, 30% TA UpTriple attack rate is boosted Strength: 30%Duration: 4 turns and 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 4 turns. Ferocious Roar
Ironflame's Celere IIMedium boost to fire allies' ATK and critical hit rateIronflame's EnmitySmall boost to fire allies' ATK based on how low HP is
Ironflame's Celere IIMedium boost to fire allies' ATK and critical hit rateIronflame's EnmitySmall boost to fire allies' ATK based on how low HP is
Scarlet ConvergenceWhen at least 4 weapons of the same weapon group are equipped: Boost to fire allies' ATK, DEF, and DMG cap
Ironflame's Celere IIMedium boost to fire allies' ATK and critical hit rateIronflame's EnmitySmall boost to fire allies' ATK based on how low HP is
Ironflame's Celere IIMedium boost to fire allies' ATK and critical hit rateIronflame's EnmitySmall boost to fire allies' ATK based on how low HP is
Ironflame's Stamina IIBig boost to fire allies' ATK based on how high HP isIronflame's AegisSmall boost to fire allies' max HP
Ironflame's Majesty IIIBig boost to Fire allies' ATK and max HPβ Revelation50% boost to skill DMG capDeceitful Fallacy20% Bonus Elemental DMG effect / 100% Charge Bar Gain Lowered
Blaze's PactSupplement fire allies' DMGAxe Voltage IIBoost to ATK based on how many axes are equippedBlaze's QuintessenceBoost to fire allies' DMG cap
Blaze's PactSupplement fire allies' DMGAxe Voltage IIBoost to ATK based on how many axes are equippedBlaze's QuintessenceBoost to fire allies' DMG cap
Gladius PlenumBig boost to sabre-specialty allies' ATK and max HP / Big boost to sabre-specialty allies' ATK based on how high HP isScandere Aggressio10% boost to one-foe attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Cosmic Sword is an acceptable substitute for Lord of Flames
This is a Full Auto GUARD setup. Turn this setting on in battle by navigating to the top right "MENU" and turning "Auto-Guard Settings" ON.
Used for Medusa's Primal Pal GetawayGain effects in order based on number of Primal allies in party: 1: 30% boost to ATKMultiplier:Perpetuity. 2: 100% boost to DEF. 3: Guaranteed triple attacks. 4: 20% boost to dodge rate. 5: 20% boost to damage cap. passive. Any other Primal character can be used here.
Main Summon
Support Summon
All allies gain ShieldNext ATK received will be ineffective for a fixed amount Duration: Indefinite, Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", and 100% / 20% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 20% less damage.Duration: 3 turns. (Boost to ShieldNext ATK received will be ineffective for a fixed amount Duration: Indefinite's specs based on number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) .) Tactical Shield Inflict 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. Miserable Mist 300% elemental damage to all foes. Inflict 25% ATK DownATK is lowered Strength: 25%Duration: 180 seconds. Rain of Arrows III
Ironflame's Celere IIMedium boost to fire allies' ATK and critical hit rateIronflame's EnmitySmall boost to fire allies' ATK based on how low HP is
Ironflame's Celere IIMedium boost to fire allies' ATK and critical hit rateIronflame's EnmitySmall boost to fire allies' ATK based on how low HP is
Ironflame's Majesty IIIBig boost to Fire allies' ATK and max HPβ Revelation50% boost to skill DMG capIronflame's Stamina IIBig boost to Fire allies' ATK based on how high HP is
Ironflame's Celere IIMedium boost to fire allies' ATK and critical hit rateIronflame's EnmitySmall boost to fire allies' ATK based on how low HP is
Ironflame's Celere IIMedium boost to fire allies' ATK and critical hit rateIronflame's EnmitySmall boost to fire allies' ATK based on how low HP is
Heliacal SovereignUnworldly boost to Fire allies' ATK.Astral Blow II10% Bonus Fire DMG effect to Fire allies' triple attacks.
Michael's Blessing IIIAmplify Fire allies' damage against Wind foes by 23%.Fire's MajestySmall boost to fire allies' ATK and max HP
Cosmic Sword II50% boost to ATK and HP of equipped swords.Azure Sword's DisciplineBoost to DMG Cap based on how many sabres are equipped.
Ironflame's Stamina IIBig boost to fire allies' ATK based on how high HP isIronflame's AegisSmall boost to fire allies' max HP
Concrio VentusBoost to Humans' and Erunes' ATK and HP.Incursio VentusBoost to all allies' ATK based on number of Humans and Erunes in party.
Extinction Blade brings a lot of Normal ATK to the grid along with Craft's 20,000 supplemental DMG on critical hits.
Seofon
Used to easily tank turns past Carro Magnifico Incanted Attack If an incoming special attack is due to the foe's charge diamonds being full, the charge diamonds will flash white. If it is instead due to an HP trigger or some other special condition, the charge diamonds will not flash, even if they are full. TR 10% . Other good options include: Anderson Satyr
Axe- and sabre-specialty allies gain 30% DA UpDouble attack rate is boosted Strength: 30%Duration: 4 turns, 30% TA UpTriple attack rate is boosted Strength: 30%Duration: 4 turns and 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 4 turns. Ferocious Roar Gain 70% Charge Bar Gain UpCharge bar gain is boosted Strength: 70%Duration: 3 turns. Pandemonium Gain Charge Bar +100%Instantly boosts Charge Bar by 100% Strength: 100% and VinlandCharge bar will be boosted by 100% at the end of the turn (Can't be removed) Duration: 2 turns. Vinland
Uncapping this weapon may be required to clear DMG omens.
Blaze's PactSupplement fire allies' DMGAxe Voltage IIBoost to ATK based on how many axes are equippedBlaze's QuintessenceBoost to fire allies' DMG cap
Blaze's PersistenceSupplement fire allies' DMG based on how high their HP isPreemptive Fire BladeBoost to fire allies' ATK for first 8 turns of battle
Scarlet ConvergenceWhen at least 4 weapons of the same weapon group are equipped: Boost to fire allies' ATK, DEF, and DMG capFire's MajestySmall boost to fire allies' ATK and max HP
Ironflame's Celere IIMedium boost to fire allies' ATK and critical hit rateIronflame's EnmitySmall boost to fire allies' ATK based on how low HP is
Ironflame's Celere IIMedium boost to fire allies' ATK and critical hit rateIronflame's EnmitySmall boost to fire allies' ATK based on how low HP is
Ironflame's Celere IIMedium boost to fire allies' ATK and critical hit rateIronflame's EnmitySmall boost to fire allies' ATK based on how low HP is
Ironflame's Majesty IIIBig boost to Fire allies' ATK and max HPβ Revelation50% boost to skill DMG capDeceitful Fallacy20% Bonus Elemental DMG effect / 100% Charge Bar Gain Lowered
Cosmic Sword II50% boost to ATK and HP of equipped swords.Azure Sword's DisciplineBoost to DMG Cap based on how many sabres are equipped.
Inferno's GarrisonBig boost to fire allies' DEF based on how low HP isFire's CelereSmall boost to fire allies' ATK and critical hit rateScarlet CraftSupplement fire allies' critical hit DMG
Ironflame's PrimacyMedium boost to fire allies' ATK / Medium boost to double attack rate for fire alliesIronflame's AegisSmall boost to fire allies' max HP
Ironflame's Majesty IIIBig boost to fire allies' ATK and max HPFortified BladeBoost to DEF based on how many katanas are equipped
Concrio IgnisBoost to Humans' and Draphs' ATK and HP.Vita IgnisBoost to all allies' ATK and max HP based on number of Humans and Draphs in party.
Gladius PlenumBig boost to sabre-specialty allies' ATK and max HP / Big boost to sabre-specialty allies' ATK based on how high HP isScandere Aggressio10% boost to one-foe attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Wilnas Gain The Vermillion's GlareDEF is boosted / Takes no debuffs / More likely to be attacked / Hadron Smash activates upon using charge attack (Can't be removed) Duration: Indefinite. (Can't recast.) S3 800% Fire damage to a foe (Damage cap: ~730,000). Raise foe's SingedHP is lowered on every turn based on Singed lvl (Can't be removed) Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). Gain Blistering FlamesATK is boosted by Blistering Flames (Can't be removed / Can't be extended) Strength: 30%Multiplier: AssassinDuration: 2 turns and Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. S2
MC Gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%., 50% ATK UpATK is boosted Strength: 50%Multiplier: NormalDuration: 1 turn , and 30% C.B. DMG UpChain burst DMG is boosted Strength: 30%Duration: 1 turn . At level 30: Also gain 20% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 20%Duration: Indefinite and 10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time) Strength: 10%Duration: Indefinite. S1
Guard Allbut Wilnas
Turn 2 ◈◇
Michael 1100% Fire damage to a foe (Damage cap: ~1,305,000). All Fire allies gain Ignis WardBonus Fire DMG effect / Cap wind DMG taken at 10,000 per hit / C.A. DMG, C.A. DMG cap, and charge bar gain are boosted (Can't be removed / Ends upon taking DMG 3 times) Duration: Indefinite. (Ends upon taking damage 3 times.) S2
Percival Inflict GrovelElemental DMG dealt by foes is reduced to 0 (Can't be removed / Can't be extended) Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 1 turn Local status effect and PetrifiedStops enemy's charge diamonds from filling. Base Accuracy: 200%Duration: 3 turnsLocal status effect on a foe. S2
MC Axe- and sabre-specialty allies gain 30% DA UpDouble attack rate is boosted Strength: 30%Duration: 4 turns, 30% TA UpTriple attack rate is boosted Strength: 30%Duration: 4 turns and 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 4 turns.
Turn 3 ◈◈
Michael Grant another Fire ally Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%. and C.A. Reactivation (1 time)Charge attack reactivates (1 time) Duration: Indefinite. S1 → Wilnas
MC Gain 70% Charge Bar Gain UpCharge bar gain is boosted Strength: 70%Duration: 3 turns.Gain Charge Bar +100%Instantly boosts Charge Bar by 100% Strength: 100% and VinlandCharge bar will be boosted by 100% at the end of the turn (Can't be removed) Duration: 2 turns.
Percival 800% Fire damage to a foe (Damage cap: ~800,000). Raise foe's SingedHP is lowered on every turn based on Singed lvl (Can't be removed) Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). Inflict 10% DA Down (Stackable / Max: 50%)Double attack rate is lowered (Stackable) Strength: 10% (Max: 50%)Base Accuracy: 100%Duration: 180 seconds and 10% TA Down (Stackable / Max: 50%)Triple attack rate is lowered (Stackable) Strength: 10% (Max: 50%)Base Accuracy: 100%Duration: 180 seconds. Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. (When a foe's SingedHP is lowered on every turn based on Singed lvl (Can't be removed) lvl is 5 or above: Activates twice.) S1
Wilnas 1200% Fire damage to all foes (Damage cap: ~1,300,000) and remove 1 buff. S1
Percival 900% Fire damage to all foes (Damage cap: ~1,020,000). All Fire allies gain 100% Fire ATK UpFire ATK is boosted Strength: 100%Duration: 1 turn and 30% Bonus Fire DMG (1 time)Deals bonus fire DMG for normal attacks (1 time) Strength: 30%Duration: 1 turn . All Fire allies instantly perform a normal attack without using up a turn. (Consumes King's BlazeATK is greatly boosted based on how high HP is / Deals bonus fire DMG upon normal attacks (Can't be removed) after activation.) S3
Turn 6 ◈◇
MC Gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%., 50% ATK UpATK is boosted Strength: 50%Multiplier: NormalDuration: 1 turn , and 30% C.B. DMG UpChain burst DMG is boosted Strength: 30%Duration: 1 turn . At level 30: Also gain 20% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 20%Duration: Indefinite and 10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time) Strength: 10%Duration: Indefinite. S1
Carro Magnifico TR 10%
Blue Potion or Green Potion to get MC, Percy, and Wilnas above 77,777 HP. Michael will be sacrificed to bring in Agielba.
Axe- and sabre-specialty allies gain 30% DA UpDouble attack rate is boosted Strength: 30%Duration: 4 turns, 30% TA UpTriple attack rate is boosted Strength: 30%Duration: 4 turns and 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 4 turns. Ferocious Roar Gain 70% Charge Bar Gain UpCharge bar gain is boosted Strength: 70%Duration: 3 turns. Pandemonium Gain Charge Bar +100%Instantly boosts Charge Bar by 100% Strength: 100% and VinlandCharge bar will be boosted by 100% at the end of the turn (Can't be removed) Duration: 2 turns. Vinland
Ironflame's Celere IIMedium boost to fire allies' ATK and critical hit rateIronflame's EnmitySmall boost to fire allies' ATK based on how low HP is
Ironflame's Celere IIMedium boost to fire allies' ATK and critical hit rateIronflame's EnmitySmall boost to fire allies' ATK based on how low HP is
Ironflame's Celere IIMedium boost to fire allies' ATK and critical hit rateIronflame's EnmitySmall boost to fire allies' ATK based on how low HP is
Ironflame's PrimacyMedium boost to fire allies' ATK / Medium boost to double attack rate for fire alliesIronflame's AegisSmall boost to fire allies' max HP
Sword Voltage IIBoost to ATK based on how many sabres are equippedBlaze's ExertionBoost to fire allies' multiattack rate based on how high their HP is
Cosmic Sword II50% boost to ATK and HP of equipped swords.Azure Sword's DisciplineBoost to DMG Cap based on how many sabres are equipped.
Ironflame's Majesty IIIBig boost to Fire allies' ATK and max HPβ Revelation50% boost to skill DMG capDeceitful Fallacy20% Bonus Elemental DMG effect / 100% Charge Bar Gain Lowered
Blaze's PactSupplement fire allies' DMGAxe Voltage IIBoost to ATK based on how many axes are equipped
Scarlet ConvergenceWhen at least 4 weapons of the same weapon group are equipped: Boost to fire allies' ATK, DEF, and DMG cap
Blaze's PersistenceSupplement fire allies' DMG based on how high their HP isPreemptive Fire BladeBoost to fire allies' ATK for first 8 turns of battle
Hierophant-Sun's BlessingMassive boost to Fire allies' ATKModifier: EX. Drain effect to Fire allies with multistrikeDouble StrikeAttacks twice each turn
Quadruple StrikeAttacks 4 times each turn effects (Healing cap: 1900).Sephira Maxi-Fire20% boost to Fire allies' DMG Cap in Arcarum.Fire's MajestySmall boost to Fire allies' ATK and max HP
Concrio IgnisBoost to Humans' and Draphs' ATK and HP.Vita IgnisBoost to all allies' ATK and max HP based on number of Humans and Draphs in party.
Labrys PlenumBig boost to axe-specialty allies' ATK and max HP / Big boost to axe-specialty allies' ATK based on how high HP isScandere Aggressio10% boost to one-foe attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Wilnas Gain The Vermillion's GlareDEF is boosted / Takes no debuffs / More likely to be attacked / Hadron Smash activates upon using charge attack (Can't be removed) Duration: Indefinite. (Can't recast.) S3 800% Fire damage to a foe (Damage cap: ~730,000). Raise foe's SingedHP is lowered on every turn based on Singed lvl (Can't be removed) Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). Gain Blistering FlamesATK is boosted by Blistering Flames (Can't be removed / Can't be extended) Strength: 30%Multiplier: AssassinDuration: 2 turns and Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. S2
MC Gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%., 50% ATK UpATK is boosted Strength: 50%Multiplier: NormalDuration: 1 turn , and 30% C.B. DMG UpChain burst DMG is boosted Strength: 30%Duration: 1 turn . At level 30: Also gain 20% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 20%Duration: Indefinite and 10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time) Strength: 10%Duration: Indefinite. S1
Guard Allbut Wilnas
Turn 2 ◈◇
Michael 1100% Fire damage to a foe (Damage cap: ~1,305,000). All Fire allies gain Ignis WardBonus Fire DMG effect / Cap wind DMG taken at 10,000 per hit / C.A. DMG, C.A. DMG cap, and charge bar gain are boosted (Can't be removed / Ends upon taking DMG 3 times) Duration: Indefinite. (Ends upon taking damage 3 times.) S2
Percival Inflict GrovelElemental DMG dealt by foes is reduced to 0 (Can't be removed / Can't be extended) Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 1 turn Local status effect and PetrifiedStops enemy's charge diamonds from filling. Base Accuracy: 200%Duration: 3 turnsLocal status effect on a foe. S2
MC Axe- and sabre-specialty allies gain 30% DA UpDouble attack rate is boosted Strength: 30%Duration: 4 turns, 30% TA UpTriple attack rate is boosted Strength: 30%Duration: 4 turns and 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 4 turns.
Turn 3 ◈◈
Michael Grant another Fire ally Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%. and C.A. Reactivation (1 time)Charge attack reactivates (1 time) Duration: Indefinite. S1 → Wilnas
MC Gain 70% Charge Bar Gain UpCharge bar gain is boosted Strength: 70%Duration: 3 turns.Gain Charge Bar +100%Instantly boosts Charge Bar by 100% Strength: 100% and VinlandCharge bar will be boosted by 100% at the end of the turn (Can't be removed) Duration: 2 turns.
Percival 800% Fire damage to a foe (Damage cap: ~800,000). Raise foe's SingedHP is lowered on every turn based on Singed lvl (Can't be removed) Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). Inflict 10% DA Down (Stackable / Max: 50%)Double attack rate is lowered (Stackable) Strength: 10% (Max: 50%)Base Accuracy: 100%Duration: 180 seconds and 10% TA Down (Stackable / Max: 50%)Triple attack rate is lowered (Stackable) Strength: 10% (Max: 50%)Base Accuracy: 100%Duration: 180 seconds. Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. (When a foe's SingedHP is lowered on every turn based on Singed lvl (Can't be removed) lvl is 5 or above: Activates twice.) S1
Wilnas 1200% Fire damage to all foes (Damage cap: ~1,300,000) and remove 1 buff. S1
Turn 4 ◈◇
Turn 5 ◈◈
Percival 900% Fire damage to all foes (Damage cap: ~1,020,000). All Fire allies gain 100% Fire ATK UpFire ATK is boosted Strength: 100%Duration: 1 turn and 30% Bonus Fire DMG (1 time)Deals bonus fire DMG for normal attacks (1 time) Strength: 30%Duration: 1 turn . All Fire allies instantly perform a normal attack without using up a turn. (Consumes King's BlazeATK is greatly boosted based on how high HP is / Deals bonus fire DMG upon normal attacks (Can't be removed) after activation.) S3
Turn 6 ◈◇
MC Gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%., 50% ATK UpATK is boosted Strength: 50%Multiplier: NormalDuration: 1 turn , and 30% C.B. DMG UpChain burst DMG is boosted Strength: 30%Duration: 1 turn . At level 30: Also gain 20% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 20%Duration: Indefinite and 10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time) Strength: 10%Duration: Indefinite. S1
Gain Triple StrikeAttacks 3 times each turn Duration: 1 turn . (Consumes 40% of charge bar.) No More Doubt Gain 70% Charge Bar Gain UpCharge bar gain is boosted Strength: 70%Duration: 3 turns. Pandemonium 200%-300% elemental damage to a foe. Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. Fighting Spirit
Ironflame's PrimacyMedium boost to fire allies' ATK / Medium boost to double attack rate for fire alliesIronflame's AegisSmall boost to fire allies' max HP
Ironflame's PrimacyMedium boost to fire allies' ATK / Medium boost to double attack rate for fire alliesIronflame's AegisSmall boost to fire allies' max HP
Ironflame's PrimacyMedium boost to fire allies' ATK / Medium boost to double attack rate for fire alliesIronflame's AegisSmall boost to fire allies' max HP
Blaze's CruxSupplement fire allies' C.A. DMGArsus ExcelsiorBoost to fire allies' C.A. DMG cap
Blaze's CruxSupplement fire allies' C.A. DMGArsus ExcelsiorBoost to fire allies' C.A. DMG cap
Ironflame's Stamina IIBig boost to fire allies' ATK based on how high HP isIronflame's AegisSmall boost to fire allies' max HP
Kengo's NatureWhen main weapon (MC only): 50% boost to charge bar gain.Kengo's DevilryWhen main weapon: All allies gain 30% Charge Bar Gain UpCharge bar gain is boosted Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. upon MC using charge attack.
Inferno's GarrisonBig boost to fire allies' DEF based on how low HP isFire's CelereSmall boost to fire allies' ATK and critical hit rateScarlet CraftSupplement fire allies' critical hit DMG
Wilnas's FirestormBoost to Fire allies' ATK0.1% per turn per skill level (Max: 25%)Modifier: EX based on number of turns passed.Emerald BarrierWind DMG reduction to all allies.Ironflame's Majesty IIIBig boost to Fire allies' ATK and max HP
Ironflame's MightMedium boost to fire allies' ATKIronflame's SentenceMedium boost to fire allies' C.A. DMG and C.A. DMG cap
Concrio VentusBoost to Humans' and Erunes' ATK and HP.Incursio VentusBoost to all allies' ATK based on number of Humans and Erunes in party.
Makhaira PlenumBig boost to katana-specialty allies' ATK and max HP / Big boost to katana-specialty allies' ATK based on how high HP isScandere Catena50% boost to chain burst DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Extinction Blade is used primarily for its DEF awakening. You can also bring any other DEF awakened Revans Weapon or another HP weapon such as Nilakantha.
This team revolves around using Satyr'sEn AvantGain SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) Duration: 1 turn . (Upon consuming 1 Twinkle StarConsumed upon using Satyr's skills / Gain 2 Twinkle Stars upon using charge attack (Max: 5 / Can't be removed) : Also gain 80% Wind DMG LoweredWind DMG is lowered Strength: 80%Duration: 1 turn Wind DEF Up. Not a Damage Cut. Reduces Wind damage taken on a multiplier separate from Damage Cuts..) to invalidate Seofon's damaging omens. Because the skill resets its cooldown on enemy special attack, it will always be available. As such, this character is not replaceable in this setup.
The other character slots as well as the MC class is flexible. Kengo was chosen here because it provides accessible damage and the grid is flexible enough to slot in many HP weapons.
Silva (Yukata) and Wilnas are used because they have Unworldy charge attacks and synergize well with a Kengo playstyle. Note: Seofon HL, just like the other Revans Raids, does not have the usual 6.6 million hard damage cap that is found in most Impossible Raids. This enables these characters to shine much more as their damage is normally restricted by this damage cap.
Summons are less important in this raid because Seofon is able to restrict summon usage. Therefore, it is good to bring summons that provide beneficial sub aura effects. Examples include: The Sun (SSR), Beelzebub, Michael (Summon) and The Devil (SSR).
Calling Titan will deal with Carro Magnifico Incanted Attack If an incoming special attack is due to the foe's charge diamonds being full, the charge diamonds will flash white. If it is instead due to an HP trigger or some other special condition, the charge diamonds will not flash, even if they are full. by providing Lethal Attack DodgedCan withstand lethal DMG (Leaves 1 HP) . (Note: If your Titan is 3★ or lower, your characters must be 25% HP or higher.)
Gain Triple StrikeAttacks 3 times each turn Duration: 1 turn . (Consumes 40% of charge bar.) No More Doubt Gain 70% Charge Bar Gain UpCharge bar gain is boosted Strength: 70%Duration: 3 turns. Pandemonium 200%-300% elemental damage to a foe. Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. Fighting Spirit
Ironflame's PrimacyMedium boost to fire allies' ATK / Medium boost to double attack rate for fire alliesIronflame's AegisSmall boost to fire allies' max HP
Ironflame's PrimacyMedium boost to fire allies' ATK / Medium boost to double attack rate for fire alliesIronflame's AegisSmall boost to fire allies' max HP
Scarlet ConvergenceWhen at least 4 weapons of the same weapon group are equipped: Boost to fire allies' ATK, DEF, and DMG cap
Blaze's CruxSupplement fire allies' C.A. DMGArsus ExcelsiorBoost to fire allies' C.A. DMG cap
Blaze's CruxSupplement fire allies' C.A. DMGArsus ExcelsiorBoost to fire allies' C.A. DMG cap
Ironflame's Stamina IIBig boost to fire allies' ATK based on how high HP isIronflame's AegisSmall boost to fire allies' max HP
Kengo's NatureWhen main weapon (MC only): 50% boost to charge bar gain.Kengo's DevilryWhen main weapon: All allies gain 30% Charge Bar Gain UpCharge bar gain is boosted Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. upon MC using charge attack.
Inferno's GarrisonBig boost to fire allies' DEF based on how low HP isFire's CelereSmall boost to fire allies' ATK and critical hit rateScarlet CraftSupplement fire allies' critical hit DMG
Inferno's GarrisonBig boost to fire allies' DEF based on how low HP isFire's CelereSmall boost to fire allies' ATK and critical hit rateScarlet CraftSupplement fire allies' critical hit DMG
Ironflame's Majesty IIIBig boost to Fire allies' ATK and max HPβ Revelation50% boost to skill DMG capIronflame's Glory IIIBig boost to Fire allies' C.A. specs and chain burst specs
Concrio IgnisBoost to Humans' and Draphs' ATK and HP.Vita IgnisBoost to all allies' ATK and max HP based on number of Humans and Draphs in party.
Luctor PlenumBig boost to melee-specialty allies' ATK and max HP / Big boost to melee-specialty allies' ATK based on how high HP isScandere Catena50% boost to chain burst DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Silva (Yukata), Wilnas and Percival (Grand) are used because they have Unworldy charge attacks and synergize well with a Kengo playstyle. Note: Seofon HL, just like the other Revans Raids, does not have the usual 6.6 million hard damage cap that is found in most Impossible Raids. This enables characters like Silva and Wilnas to shine much more as their damage is normally restricted by this damage cap.
Summons that boost C.A. damage or charge bar and also have low cooldowns such as Lvl 150 Bahamut or 5★ Zephyrus are helpful.
Calling Titan will deal with Carro Magnifico Incanted Attack If an incoming special attack is due to the foe's charge diamonds being full, the charge diamonds will flash white. If it is instead due to an HP trigger or some other special condition, the charge diamonds will not flash, even if they are full. by providing Lethal Attack DodgedCan withstand lethal DMG (Leaves 1 HP) . (Note: If your Titan is 3★ or lower, your characters must be above 25% or higher.)
3-hit, 150% elemental damage to all foes (Damage cap: ~185,000 per hit). All allies gain 10% DA Up (Stackable / Max: 50%)Double attack rate is boosted (Stackable) Strength: 10% (Max: 50%)Duration: Indefinite, 5% TA Up (Stackable / Max: 25%)Triple attack rate is boosted (Stackable) Strength: 5% (Max: 25%)Duration: Indefinite, and 2% DMG Cap Up (Stackable / Max: 10%)Maximum amount of DMG that can be dealt per hit is boosted (Stackable) Strength: 2% (Max: 10%)Duration: Indefinite. (While Woodcutter's SongFor every 3 skills used: Forest friends come to the rescue Upon using charge attack: Forest friends come to the rescue Upon taking DMG: Forest friends come to the rescue When foe uses a special attack: Forest friends come to the rescue (Can't be removed) is in effect: Auto-activates upon normal attacks.) Log Lop All allies gain 20% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified Strength: 20%Duration: 3 turns. From 2nd cast onward: All allies also gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns. From 3rd cast onward: All allies also gain Double StrikeAttacks twice each turn Duration: 1 turn . Verdant Melody Inflict 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. Miserable Mist
Inferno's GarrisonBig boost to fire allies' DEF based on how low HP isFire's CelereSmall boost to fire allies' ATK and critical hit rateScarlet CraftSupplement fire allies' critical hit DMG
Inferno's GarrisonBig boost to fire allies' DEF based on how low HP isFire's CelereSmall boost to fire allies' ATK and critical hit rateScarlet CraftSupplement fire allies' critical hit DMG
Inferno's GarrisonBig boost to fire allies' DEF based on how low HP isFire's CelereSmall boost to fire allies' ATK and critical hit rateScarlet CraftSupplement fire allies' critical hit DMG
Scarlet EnforcementBoost to Fire allies' ATK and DEF (Activates when either Fire Omega or Fire Optimus weapon skills have a boost of 280% or above)Striking Art: FireBoost to Fire allies' skill DMG cap and normal attack DMG cap
Scarlet EnforcementBoost to Fire allies' ATK and DEF (Activates when either Fire Omega or Fire Optimus weapon skills have a boost of 280% or above)Striking Art: FireBoost to Fire allies' skill DMG cap and normal attack DMG cap
Ironflame's Majesty IIIBig boost to Fire allies' ATK and max HPβ Revelation50% boost to skill DMG capIronflame's Majesty IIMedium boost to Fire allies' ATK and max HP
Wilnas's FirestormBoost to Fire allies' ATK0.1% per turn per skill level (Max: 25%)Modifier: EX based on number of turns passed.Emerald BarrierWind DMG reduction to all allies.Ironflame's Majesty IIIBig boost to Fire allies' ATK and max HP
Ironflame's Stamina IIBig boost to fire allies' ATK based on how high HP isIronflame's AegisSmall boost to fire allies' max HP
Ironflame's Stamina IIBig boost to fire allies' ATK based on how high HP isIronflame's AegisSmall boost to fire allies' max HP
Concrio IgnisBoost to Humans' and Draphs' ATK and HP.Vita IgnisBoost to all allies' ATK and max HP based on number of Humans and Draphs in party.
Tidings of the New WorldMassive boost to all allies' ATKMultiplier:EX and small boost to HP.Sephirath Haton IIAmplify normal attack damage by 8% for Axe- and Staff-specialty allies. Amplify normal attack damage by 15% for Axe- and Staff-specialty allies in ArcarumArcarum: The World Beyond Replicard Sandbox.
Hierophant-Sun's BlessingMassive boost to Fire allies' ATKModifier: EX. Drain effect to Fire allies with multistrikeDouble StrikeAttacks twice each turn
Quadruple StrikeAttacks 4 times each turn effects (Healing cap: 1900).Sephira Maxi-Fire20% boost to Fire allies' DMG Cap in Arcarum. 5% boost to Fire allies' DMG Cap.Fire's MajestySmall boost to Fire allies' ATK and max HP
Labrys PlenumBig boost to axe-specialty allies' ATK and max HP / Big boost to axe-specialty allies' ATK based on how high HP isScandere Aggressio10% boost to one-foe attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
This Full Auto setup will only be effective if the general of speed of Seofon raids is relatively slow. Otherwise, it will not reach blue chest honours fast enough.
This setup is not designed to Full Auto solo the entire raid but rather a passive/lazy way to farm Seofon raids.
The overal grid is relatively flexible, the only thing to watch out for is to make sure there is enough HP provided by grid pieces.
Note: In this specific grid configuration shown above, the first skill on the Mortality Bow Mk II will not be active. This weapon is primarily used in this setup for the Skill and Normal Attack Damage Cap effects.
Unite and Fight Setups
Extreme+
EX+ setups are usually notated by the amount of buttons and charge attacks required to defeat the enemy. For example, a setup that requires 0 buttons and does 3 charge attacks will be notated as 0b3c. For advanced players, reducing the amount of charge attack chains will reduce the amount of lockout inflicted, therefore allowing time for more battles.
Lockout is the period of time where a player cannot use any skills or actions after pressing the attack button. This is notated by the "Waiting..." loading icon at the top left of the battle screen.
Typically the more charge attacks in one turn, the longer the waiting time is. This lockout period will carry over into the next raid if it is long enough.
For more detailed information, see the main article: Lockout.
A player's ping does not affect the duration of lockout time, but it does affect the player's refresh and menuing time, which subsequently affects if the player is able to see the lockout.
As an example, if it takes player a total of 10 seconds from hosting the raid to entering the next one, all setups that have 10 or less seconds of lockout will functionally perform the same.
0 Button Setups
Charge attack setups that do not click any skills often require the Shield of Eternal Splendor obtained from recruiting all of the eternals in combination with double Huanglong summons for charge attack based setups. Players with stronger grids and characters can opt for auto attack based 0b0c setups.
Occasionally, characters that provide charge bar to the party or start with 100% charge bar can replace Eternals in some setups.
Low Investment EX+
These setups should be achievable for most players with grids close enough to the ones shown. Feel free to adjust any setups for the weapons and characters currently available to you.
All allies gain Charge Bar +Instantly boosts Charge Bar by , C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Duration: Indefinite, and C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time) Duration: Indefinite based on number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) . (Consumes all Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) .) Limit Burst Not Selected Not Selected
Ironflame's Might IIBig boost to fire allies' ATK
Ironflame's Might IIBig boost to fire allies' ATK
Ironflame's Stamina IIBig boost to fire allies' ATK based on how high HP isIronflame's AegisSmall boost to fire allies' max HP
Blaze's CruxSupplement fire allies' C.A. DMGArsus ExcelsiorBoost to fire allies' C.A. DMG cap
Blaze's CruxSupplement fire allies' C.A. DMGArsus ExcelsiorBoost to fire allies' C.A. DMG cap
Concrio IgnisBoost to Humans' and Draphs' ATK and HP.Vita IgnisBoost to all allies' ATK and max HP based on number of Humans and Draphs in party.
Armed BlazeBig boost to fire allies' ATKScarlet ArtsBoost to Fire allies' skill damage cap.
Heliacal SovereignUnworldly boost to Fire allies' ATK.Astral Blow II10% Bonus Fire DMG effect to Fire allies' triple attacks.
Ironflame's Majesty IIIBig boost to Fire allies' ATK and max HPβ Revelation50% boost to skill DMG capIronflame's Stamina IIBig boost to Fire allies' ATK based on how high HP is
Michael's Blessing IIIAmplify Fire allies' damage against Wind foes by 23%.Fire's MajestySmall boost to fire allies' ATK and max HP
Character Replacements:(Non-Exhaustive)
Criteria
Examples
Any characters that deal skill damage...
on charge attack
after the turn
upon enemy action:
Any characters that deal high charge attack damage:
Any characters that passively boost damage:
This character is not replaceable.
Main Summon
Support Summon
Not Selected Not Selected Not Selected
Blaze's CruxSupplement fire allies' C.A. DMGArsus ExcelsiorBoost to fire allies' C.A. DMG cap
Blaze's CruxSupplement fire allies' C.A. DMGArsus ExcelsiorBoost to fire allies' C.A. DMG cap
Blaze's CruxSupplement fire allies' C.A. DMGArsus ExcelsiorBoost to fire allies' C.A. DMG cap
Ironflame's Might IIBig boost to fire allies' ATK
Ironflame's Might IIBig boost to fire allies' ATK
Inferno's Might IIBig boost to fire allies' ATK
Michael's Blessing IIIAmplify Fire allies' damage against Wind foes by 23%.Fire's MajestySmall boost to fire allies' ATK and max HP
Staff Voltage IIBoost to ATK based on how many staffs are equippedPurgatory's FortitudeSupplement dark allies' DMG based on how low HP is
Concrio AlbusBoost to Humans' and Harvins' ATK and HP.Incursio AlbusBoost to all allies' ATK based on number of Humans and Harvins in party.
Ironflame's Majesty IIIBig boost to Fire allies' ATK and max HPβ Revelation50% boost to skill DMG capCunning TemptationAt start of battle: Various buffs50% ATK UpATK is boosted Strength: 50%Multiplier: NormalDuration: 4 turns 50% DEF UpDEF is boosted Strength: 50%Duration: 4 turns 10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 10%Duration: 4 turns 35% DA UpDouble attack rate is boosted Strength: 35%Duration: 4 turns 25% TA UpTriple attack rate is boosted Strength: 25%Duration: 4 turns 20% Dodge Rate UpChance to dodge DMG and debuffs Strength: 20%Duration: 4 turns 20% Debuff Success BoostedDebuff success rate is boosted Strength: 20%Duration: 4 turns 80% Skill DMG UpSkill DMG is boosted Strength: 80%Duration: 4 turns 20% C.A. DMG UpCharge attack DMG is boosted Strength: 20%Duration: 4 turns 30% C.B. DMG UpChain burst DMG is boosted Strength: 30%Duration: 4 turns 20% C.B. DMG Cap UpChain Burst DMG Cap Boosted Strength: 20%Duration: 4 turns Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time) Duration: Indefinite to all allies / 30% hit to max HP
Press Colossus's Flashpoint500% Fire damage to a foe (Damage cap: ~820,000). Gain Charge Bar +200%Instantly boosts Charge Bar by 200% Strength: 200%. (Consumes 30% of max HP.) and attack.
Lvl 110
Main Summon
Support Summon
Not Selected Not Selected Not Selected
True Dreadflame's SupremacyMassive boost to fire allies' ATK / Small boost to max HPInfernal's RageWhen main weapon (MC only): Fire damage to all foes at end of turn upon taking damage (Specs enhanced upon each activation).
Arma PlenumBig boost to gun-specialty allies' ATK and max HP / Big boost to gun-specialty allies' ATK based on how high HP isScandere Catena50% boost to chain burst DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Heliacal SovereignUnworldly boost to Fire allies' ATK.Astral Blow II10% Bonus Fire DMG effect to Fire allies' triple attacks.
Ironflame's Majesty IIIBig boost to Fire allies' ATK and max HPβ Revelation50% boost to skill DMG capCunning TemptationAt start of battle: Various buffs50% ATK UpATK is boosted Strength: 50%Multiplier: NormalDuration: 4 turns 50% DEF UpDEF is boosted Strength: 50%Duration: 4 turns 10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 10%Duration: 4 turns 35% DA UpDouble attack rate is boosted Strength: 35%Duration: 4 turns 25% TA UpTriple attack rate is boosted Strength: 25%Duration: 4 turns 20% Dodge Rate UpChance to dodge DMG and debuffs Strength: 20%Duration: 4 turns 20% Debuff Success BoostedDebuff success rate is boosted Strength: 20%Duration: 4 turns 80% Skill DMG UpSkill DMG is boosted Strength: 80%Duration: 4 turns 20% C.A. DMG UpCharge attack DMG is boosted Strength: 20%Duration: 4 turns 30% C.B. DMG UpChain burst DMG is boosted Strength: 30%Duration: 4 turns 20% C.B. DMG Cap UpChain Burst DMG Cap Boosted Strength: 20%Duration: 4 turns Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time) Duration: Indefinite to all allies / 30% hit to max HP
Blaze's PersistenceSupplement fire allies' DMG based on how high their HP isPreemptive Fire BladeBoost to fire allies' ATK for first 8 turns of battle
Concrio CorunBoost to Erunes' and Draphs' ATK and HP.Incursio CorunBoost to all allies' ATK based on number of Erunes and Draphs in party.
Ironflame's MightMedium boost to fire allies' ATKIronflame's SentenceMedium boost to fire allies' C.A. DMG and C.A. DMG cap
Ironflame's Might IIBig boost to fire allies' ATK
Blaze's CruxSupplement fire allies' C.A. DMGArsus ExcelsiorBoost to fire allies' C.A. DMG cap
Blaze's CruxSupplement fire allies' C.A. DMGArsus ExcelsiorBoost to fire allies' C.A. DMG cap
Blaze's CruxSupplement fire allies' C.A. DMGArsus ExcelsiorBoost to fire allies' C.A. DMG cap
Blaze's CruxSupplement fire allies' C.A. DMGArsus ExcelsiorBoost to fire allies' C.A. DMG cap
Blaze's CruxSupplement fire allies' C.A. DMGArsus ExcelsiorBoost to fire allies' C.A. DMG cap
Inferno's Might IIBig boost to fire allies' ATK
True Dreadflame's SupremacyMassive boost to fire allies' ATK / Small boost to max HPInfernal's RageWhen main weapon (MC only): Fire damage to all foes at end of turn upon taking damage (Specs enhanced upon each activation).
True Dreadflame's SupremacyMassive boost to fire allies' ATK / Small boost to max HPInfernal's RageWhen main weapon (MC only): Fire damage to all foes at end of turn upon taking damage (Specs enhanced upon each activation).
True Dreadflame's SupremacyMassive boost to fire allies' ATK / Small boost to max HPInfernal's RageWhen main weapon (MC only): Fire damage to all foes at end of turn upon taking damage (Specs enhanced upon each activation).
Cosmic Blade II50% boost to ATK and HP of equipped katanas.Azure Blade's DisciplineBoost to DMG Cap based on how many katanas are equipped.
Ironflame's Majesty IIIBig boost to Fire allies' ATK and max HPβ Revelation50% boost to skill DMG capCunning TemptationAt start of battle: Various buffs50% ATK UpATK is boosted Strength: 50%Multiplier: NormalDuration: 4 turns 50% DEF UpDEF is boosted Strength: 50%Duration: 4 turns 10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 10%Duration: 4 turns 35% DA UpDouble attack rate is boosted Strength: 35%Duration: 4 turns 25% TA UpTriple attack rate is boosted Strength: 25%Duration: 4 turns 20% Dodge Rate UpChance to dodge DMG and debuffs Strength: 20%Duration: 4 turns 20% Debuff Success BoostedDebuff success rate is boosted Strength: 20%Duration: 4 turns 80% Skill DMG UpSkill DMG is boosted Strength: 80%Duration: 4 turns 20% C.A. DMG UpCharge attack DMG is boosted Strength: 20%Duration: 4 turns 30% C.B. DMG UpChain burst DMG is boosted Strength: 30%Duration: 4 turns 20% C.B. DMG Cap UpChain Burst DMG Cap Boosted Strength: 20%Duration: 4 turns Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time) Duration: Indefinite to all allies / 30% hit to max HP
Michael's Blessing IIIAmplify Fire allies' damage against Wind foes by 23%.Fire's MajestySmall boost to fire allies' ATK and max HP
These setups often require weapons only obtained from late-game raids, higher uncaps of certain weapons or summons, or even min-maxing Character Extended Mastery Perks. Players should exercise caution before investing any high-value materials for any setups.
Mini Mimic Skill: Raise a foe's BountyItem drop rate is boosted lvl by 1.Support: 3% boost to item drop rate.
Blaze's PersistenceSupplement fire allies' DMG based on how high their HP isPreemptive Fire BladeBoost to fire allies' ATK for first 8 turns of battle
Blaze's PactSupplement fire allies' DMGAxe Voltage IIBoost to ATK based on how many axes are equippedBlaze's QuintessenceBoost to fire allies' DMG cap
Scarlet ConvergenceWhen at least 4 weapons of the same weapon group are equipped: Boost to fire allies' ATK, DEF, and DMG capFire's MajestySmall boost to fire allies' ATK and max HP
Inferno's GarrisonBig boost to fire allies' DEF based on how low HP isFire's CelereSmall boost to fire allies' ATK and critical hit rateScarlet CraftSupplement fire allies' critical hit DMG
Inferno's GarrisonBig boost to fire allies' DEF based on how low HP isFire's CelereSmall boost to fire allies' ATK and critical hit rateScarlet CraftSupplement fire allies' critical hit DMG
Sword Voltage IIBoost to ATK based on how many sabres are equippedBlaze's ExertionBoost to fire allies' multiattack rate based on how high their HP is
Dreadflame's SupremacyMassive boost to fire allies' ATKSearing Enlightener's SanctityWhen main weapon upon triple attacks (MC only): All Fire allies gain 10% Fire ATK Up (Stackable / Max: 30%)Fire ATK is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite and Supplemental DMG (Stackable / Max: 30,000)DMG dealt is supplemented (Stackable) Strength: 10,000 (Max: 30,000)Duration: Indefinite.
Heliacal SovereignUnworldly boost to Fire allies' ATK.Astral Blow II10% Bonus Fire DMG effect to Fire allies' triple attacks.
Ironflame's Majesty IIIBig boost to Fire allies' ATK and max HPβ Revelation50% boost to skill DMG capCunning TemptationAt start of battle: Various buffs50% ATK UpATK is boosted Strength: 50%Multiplier: NormalDuration: 4 turns 50% DEF UpDEF is boosted Strength: 50%Duration: 4 turns 10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 10%Duration: 4 turns 35% DA UpDouble attack rate is boosted Strength: 35%Duration: 4 turns 25% TA UpTriple attack rate is boosted Strength: 25%Duration: 4 turns 20% Dodge Rate UpChance to dodge DMG and debuffs Strength: 20%Duration: 4 turns 20% Debuff Success BoostedDebuff success rate is boosted Strength: 20%Duration: 4 turns 80% Skill DMG UpSkill DMG is boosted Strength: 80%Duration: 4 turns 20% C.A. DMG UpCharge attack DMG is boosted Strength: 20%Duration: 4 turns 30% C.B. DMG UpChain burst DMG is boosted Strength: 30%Duration: 4 turns 20% C.B. DMG Cap UpChain Burst DMG Cap Boosted Strength: 20%Duration: 4 turns Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time) Duration: Indefinite to all allies / 30% hit to max HP
Lancea PlenumBig boost to spear-specialty allies' ATK and max HP / Big boost to spear-specialty allies' ATK based on how high HP isScandere Aggressio10% boost to one-foe attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Blaze's PactSupplement fire allies' DMGAxe Voltage IIBoost to ATK based on how many axes are equippedBlaze's QuintessenceBoost to fire allies' DMG cap
Blaze's PersistenceSupplement fire allies' DMG based on how high their HP isPreemptive Fire BladeBoost to fire allies' ATK for first 8 turns of battle
Blaze's PersistenceSupplement fire allies' DMG based on how high their HP isPreemptive Fire BladeBoost to fire allies' ATK for first 8 turns of battle
Scarlet ConvergenceWhen at least 4 weapons of the same weapon group are equipped: Boost to fire allies' ATK, DEF, and DMG capFire's MajestySmall boost to fire allies' ATK and max HP
Ironflame's Might IIBig boost to fire allies' ATK
Axe Voltage IIBoost to ATK based on how many axes are equippedPurgatory's ExertionBoost to dark allies' multiattack rate based on how high their HP is
Ironflame's Majesty IIIBig boost to Fire allies' ATK and max HPβ Revelation50% boost to skill DMG capCunning TemptationAt start of battle: Various buffs50% ATK UpATK is boosted Strength: 50%Multiplier: NormalDuration: 4 turns 50% DEF UpDEF is boosted Strength: 50%Duration: 4 turns 10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 10%Duration: 4 turns 35% DA UpDouble attack rate is boosted Strength: 35%Duration: 4 turns 25% TA UpTriple attack rate is boosted Strength: 25%Duration: 4 turns 20% Dodge Rate UpChance to dodge DMG and debuffs Strength: 20%Duration: 4 turns 20% Debuff Success BoostedDebuff success rate is boosted Strength: 20%Duration: 4 turns 80% Skill DMG UpSkill DMG is boosted Strength: 80%Duration: 4 turns 20% C.A. DMG UpCharge attack DMG is boosted Strength: 20%Duration: 4 turns 30% C.B. DMG UpChain burst DMG is boosted Strength: 30%Duration: 4 turns 20% C.B. DMG Cap UpChain Burst DMG Cap Boosted Strength: 20%Duration: 4 turns Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time) Duration: Indefinite to all allies / 30% hit to max HP
Concrio IgnisBoost to Humans' and Draphs' ATK and HP.Vita IgnisBoost to all allies' ATK and max HP based on number of Humans and Draphs in party.
Heliacal SovereignUnworldly boost to Fire allies' ATK.Astral Blow II10% Bonus Fire DMG effect to Fire allies' triple attacks.
Labrys PlenumBig boost to axe-specialty allies' ATK and max HP / Big boost to axe-specialty allies' ATK based on how high HP isScandere Aggressio10% boost to one-foe attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Blaze's PersistenceSupplement fire allies' DMG based on how high their HP isPreemptive Fire BladeBoost to fire allies' ATK for first 8 turns of battle
Blaze's PersistenceSupplement fire allies' DMG based on how high their HP isPreemptive Fire BladeBoost to fire allies' ATK for first 8 turns of battle
Blaze's PersistenceSupplement fire allies' DMG based on how high their HP isPreemptive Fire BladeBoost to fire allies' ATK for first 8 turns of battle
Sword Voltage IIBoost to ATK based on how many sabres are equippedBlaze's ExertionBoost to fire allies' multiattack rate based on how high their HP is
Sword Voltage IIBoost to ATK based on how many sabres are equippedBlaze's ExertionBoost to fire allies' multiattack rate based on how high their HP is
Concrio IgnisBoost to Humans' and Draphs' ATK and HP.Vita IgnisBoost to all allies' ATK and max HP based on number of Humans and Draphs in party.
Ironflame's Majesty IIIBig boost to Fire allies' ATK and max HPβ Revelation50% boost to skill DMG capCunning TemptationAt start of battle: Various buffs50% ATK UpATK is boosted Strength: 50%Multiplier: NormalDuration: 4 turns 50% DEF UpDEF is boosted Strength: 50%Duration: 4 turns 10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 10%Duration: 4 turns 35% DA UpDouble attack rate is boosted Strength: 35%Duration: 4 turns 25% TA UpTriple attack rate is boosted Strength: 25%Duration: 4 turns 20% Dodge Rate UpChance to dodge DMG and debuffs Strength: 20%Duration: 4 turns 20% Debuff Success BoostedDebuff success rate is boosted Strength: 20%Duration: 4 turns 80% Skill DMG UpSkill DMG is boosted Strength: 80%Duration: 4 turns 20% C.A. DMG UpCharge attack DMG is boosted Strength: 20%Duration: 4 turns 30% C.B. DMG UpChain burst DMG is boosted Strength: 30%Duration: 4 turns 20% C.B. DMG Cap UpChain Burst DMG Cap Boosted Strength: 20%Duration: 4 turns Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time) Duration: Indefinite to all allies / 30% hit to max HP
Scarlet ConvergenceWhen at least 4 weapons of the same weapon group are equipped: Boost to fire allies' ATK, DEF, and DMG cap
Michael's Blessing IIIAmplify Fire allies' damage against Wind foes by 23%.Fire's MajestySmall boost to fire allies' ATK and max HP
Heliacal SovereignUnworldly boost to Fire allies' ATK.Astral Blow II10% Bonus Fire DMG effect to Fire allies' triple attacks.
Blaze's PersistenceSupplement fire allies' DMG based on how high their HP isPreemptive Fire BladeBoost to fire allies' ATK for first 8 turns of battle
Blaze's PersistenceSupplement fire allies' DMG based on how high their HP isPreemptive Fire BladeBoost to fire allies' ATK for first 8 turns of battle
Blaze's PersistenceSupplement fire allies' DMG based on how high their HP isPreemptive Fire BladeBoost to fire allies' ATK for first 8 turns of battle
Spear Voltage IIBoost to ATK based on how many spears are equippedBlaze's InitiationSupplement fire allies' C.A. DMG based on how low their HP is
Cosmic Lance II50% boost to ATK and HP of equipped spears.Azure Lance's DisciplineBoost to DMG Cap based on how many spears are equipped.
Ironflame's Might IIBig boost to fire allies' ATK
Ironflame's Majesty IIIBig boost to Fire allies' ATK and max HPβ Revelation50% boost to skill DMG capCunning TemptationAt start of battle: Various buffs50% ATK UpATK is boosted Strength: 50%Multiplier: NormalDuration: 4 turns 50% DEF UpDEF is boosted Strength: 50%Duration: 4 turns 10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 10%Duration: 4 turns 35% DA UpDouble attack rate is boosted Strength: 35%Duration: 4 turns 25% TA UpTriple attack rate is boosted Strength: 25%Duration: 4 turns 20% Dodge Rate UpChance to dodge DMG and debuffs Strength: 20%Duration: 4 turns 20% Debuff Success BoostedDebuff success rate is boosted Strength: 20%Duration: 4 turns 80% Skill DMG UpSkill DMG is boosted Strength: 80%Duration: 4 turns 20% C.A. DMG UpCharge attack DMG is boosted Strength: 20%Duration: 4 turns 30% C.B. DMG UpChain burst DMG is boosted Strength: 30%Duration: 4 turns 20% C.B. DMG Cap UpChain Burst DMG Cap Boosted Strength: 20%Duration: 4 turns Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time) Duration: Indefinite to all allies / 30% hit to max HP
Concrio IgnisBoost to Humans' and Draphs' ATK and HP.Vita IgnisBoost to all allies' ATK and max HP based on number of Humans and Draphs in party.
Lancea PlenumBig boost to spear-specialty allies' ATK and max HP / Big boost to spear-specialty allies' ATK based on how high HP isScandere Aggressio10% boost to one-foe attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Heliacal SovereignUnworldly boost to Fire allies' ATK.Astral Blow II10% Bonus Fire DMG effect to Fire allies' triple attacks.
NM95 setups are usually notated by the amount of buttons and summons required to defeat the enemy. For example, a setup that requires 5 buttons and 1 summon will be notated as 5B 1S. Unless otherwise stated, setups are assumed to be 1T. For advanced players, reducing the amount of buttons and summons will reduce the time taken to defeat the raid, therefore allowing time for more battles.
Ouroboros Mino Skill: When MC has 1 or more Crests of their element: 6-hit, 100% Elemental damage to all foes (Damage cap: ~135,000 per hit). Inflict 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable) Strength: 10% (Max: 30%)Duration: 180 seconds.Support: 30,000 + 5,000 Supplemental Damage to all allies based on their number of Crests of their element (Max: 55,000).
Main Summon
Support Summon
Fill 3 charge diamonds on all foes. All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns, Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%, and 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. (Crest gained based on caster's element.) Secret Triad Not Selected Not Selected
Blaze's PersistenceSupplement fire allies' DMG based on how high their HP isPreemptive Fire BladeBoost to fire allies' ATK for first 8 turns of battle
Blaze's PersistenceSupplement fire allies' DMG based on how high their HP isPreemptive Fire BladeBoost to fire allies' ATK for first 8 turns of battle
Scarlet ConvergenceWhen at least 4 weapons of the same weapon group are equipped: Boost to fire allies' ATK, DEF, and DMG capFire's MajestySmall boost to fire allies' ATK and max HP
Heliacal SovereignUnworldly boost to Fire allies' ATK.Astral Blow II10% Bonus Fire DMG effect to Fire allies' triple attacks.
Labrys PlenumBig boost to axe-specialty allies' ATK and max HP / Big boost to axe-specialty allies' ATK based on how high HP isScandere Aggressio10% boost to one-foe attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Inferno's GarrisonBig boost to fire allies' DEF based on how low HP isFire's CelereSmall boost to fire allies' ATK and critical hit rateScarlet CraftSupplement fire allies' critical hit DMG
Dreadflame's SupremacyMassive boost to fire allies' ATKSearing Enlightener's SanctityWhen main weapon upon triple attacks (MC only): All Fire allies gain 10% Fire ATK Up (Stackable / Max: 30%)Fire ATK is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite and Supplemental DMG (Stackable / Max: 30,000)DMG dealt is supplemented (Stackable) Strength: 10,000 (Max: 30,000)Duration: Indefinite.
True Dreadflame's SupremacyMassive boost to fire allies' ATK / Small boost to max HPDreadflame's ClawsWhen main weapon (MC only): 20% Bonus DMG against foes with BurnedHP is lowered on every turn upon normal attacks and charge attack
Ironflame's Majesty IIIBig boost to Fire allies' ATK and max HPβ Revelation50% boost to skill DMG capCunning TemptationAt start of battle: Various buffs50% ATK UpATK is boosted Strength: 50%Multiplier: NormalDuration: 4 turns 50% DEF UpDEF is boosted Strength: 50%Duration: 4 turns 10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 10%Duration: 4 turns 35% DA UpDouble attack rate is boosted Strength: 35%Duration: 4 turns 25% TA UpTriple attack rate is boosted Strength: 25%Duration: 4 turns 20% Dodge Rate UpChance to dodge DMG and debuffs Strength: 20%Duration: 4 turns 20% Debuff Success BoostedDebuff success rate is boosted Strength: 20%Duration: 4 turns 80% Skill DMG UpSkill DMG is boosted Strength: 80%Duration: 4 turns 20% C.A. DMG UpCharge attack DMG is boosted Strength: 20%Duration: 4 turns 30% C.B. DMG UpChain burst DMG is boosted Strength: 30%Duration: 4 turns 20% C.B. DMG Cap UpChain Burst DMG Cap Boosted Strength: 20%Duration: 4 turns Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time) Duration: Indefinite to all allies / 30% hit to max HP
Blaze's PactSupplement fire allies' DMGAxe Voltage IIBoost to ATK based on how many axes are equippedBlaze's QuintessenceBoost to fire allies' DMG cap
Call BeelzebubChaos Legion 1500% Elemental damage to all foes. Inflict 40% DEF DownDEF is lowered Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds and Debuff Res. DownDebuff resistance is lowered Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds.
MC Fill 3 charge diamonds on all foes. All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns, Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%, and 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. (Crest gained based on caster's element.)
Percival 900% Fire damage to all foes (Damage cap: ~1,020,000). All Fire allies gain 100% Fire ATK UpFire ATK is boosted Strength: 100%Duration: 1 turn and 30% Bonus Fire DMG (1 time)Deals bonus fire DMG for normal attacks (1 time) Strength: 30%Duration: 1 turn . All Fire allies instantly perform a normal attack without using up a turn. (Consumes King's BlazeATK is greatly boosted based on how high HP is / Deals bonus fire DMG upon normal attacks (Can't be removed) after activation.) S3
Ouroboros Mino Skill: When MC has 1 or more Crests of their element: 6-hit, 100% Elemental damage to all foes (Damage cap: ~135,000 per hit). Inflict 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable) Strength: 10% (Max: 30%)Duration: 180 seconds.Support: 30,000 + 5,000 Supplemental Damage to all allies based on their number of Crests of their element (Max: 55,000).
Replacements: Any Dark character except Nier due to her inflicting DATA down on allies.
Main Summon
Support Summon
Fill 3 charge diamonds on all foes. All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns, Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%, and 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. (Crest gained based on caster's element.) Secret Triad Not Selected Not Selected
Ironflame's Majesty IIIBig boost to Fire allies' ATK and max HPβ Revelation50% boost to skill DMG capCunning TemptationAt start of battle: Various buffs50% ATK UpATK is boosted Strength: 50%Multiplier: NormalDuration: 4 turns 50% DEF UpDEF is boosted Strength: 50%Duration: 4 turns 10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 10%Duration: 4 turns 35% DA UpDouble attack rate is boosted Strength: 35%Duration: 4 turns 25% TA UpTriple attack rate is boosted Strength: 25%Duration: 4 turns 20% Dodge Rate UpChance to dodge DMG and debuffs Strength: 20%Duration: 4 turns 20% Debuff Success BoostedDebuff success rate is boosted Strength: 20%Duration: 4 turns 80% Skill DMG UpSkill DMG is boosted Strength: 80%Duration: 4 turns 20% C.A. DMG UpCharge attack DMG is boosted Strength: 20%Duration: 4 turns 30% C.B. DMG UpChain burst DMG is boosted Strength: 30%Duration: 4 turns 20% C.B. DMG Cap UpChain Burst DMG Cap Boosted Strength: 20%Duration: 4 turns Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time) Duration: Indefinite to all allies / 30% hit to max HP
Heliacal SovereignUnworldly boost to Fire allies' ATK.Astral Blow II10% Bonus Fire DMG effect to Fire allies' triple attacks.
Dreadflame's SupremacyMassive boost to fire allies' ATKSearing Enlightener's SanctityWhen main weapon upon triple attacks (MC only): All Fire allies gain 10% Fire ATK Up (Stackable / Max: 30%)Fire ATK is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite and Supplemental DMG (Stackable / Max: 30,000)DMG dealt is supplemented (Stackable) Strength: 10,000 (Max: 30,000)Duration: Indefinite.
Concrio VentusBoost to Humans' and Erunes' ATK and HP.Incursio VentusBoost to all allies' ATK based on number of Humans and Erunes in party.
Hierophant-Sun's BlessingMassive boost to Fire allies' ATKModifier: EX. Drain effect to Fire allies with multistrikeDouble StrikeAttacks twice each turn
Quadruple StrikeAttacks 4 times each turn effects (Healing cap: 1900).Sephira Maxi-Fire20% boost to Fire allies' DMG Cap in Arcarum. 5% boost to Fire allies' DMG Cap.Fire's MajestySmall boost to Fire allies' ATK and max HP
Baculum PlenumBig boost to staff-specialty allies' ATK and max HP / Big boost to staff-specialty allies' ATK based on how high HP isScandere Aggressio10% boost to one-foe attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Call YatimaHome at Last 1-turn cut to all allies' skill cooldowns. Activates the call effects of 1 equipped summon at random. (Activated calls don't deal call damage. Excludes sub aura summons and one-use calls.)
MC Fill 3 charge diamonds on all foes. All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns, Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%, and 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. (Crest gained based on caster's element.)
Alanaan All Fire allies gain Flurry (2-hit)Normal attacks deal 2-hit DMG to random foes Duration: 1 turn and 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 20% more damage.Duration: 4 turns. Activate Renatian CreedAll allies gain 100% TA UpTriple attack rate is boosted Strength: 100%Duration: 4 turns and 30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks Strength: 30%Duration: 4 turnsStacking: A. Inflict ShortedCharge bar is frozen Duration: 4 turns on all allies. (Consumes 100% of all allies' charge bar.). (Can only be used after The Hierophant UprightWhen Switching to Main Ally: All Fire allies gain Blessed RadianceDEF is boosted / Damage dealt by one-foe attacks is partially absorbed to HP (Can't be removed) Strength: 50% DEF Up / 25% of DMG dealt (Healing cap: 800)Duration: Indefinite. (Can't be reactivated.) At level 95: Blessed RadianceDEF is boosted / Damage dealt by one-foe attacks is partially absorbed to HP (Can't be removed) Strength: 50% DEF Up / 25% of DMG dealt (Healing cap: 800)Duration: Indefinite upgraded to Blessed Radiance+DEF is boosted / Damage dealt by one-foe attacks is partially absorbed to HP (Can't be removed) Strength: 100% DEF Up / 25% of DMG dealt (Healing cap: 1600)Duration: Indefinite. Also activate Sun-Touched ParadiseBathe the battlefield in the blazing heat of the sun. (Sun-Touched ParadiseCan deal critical hits regardless of element / ATK is boosted / DEF is lowered Strength: 20% ATK Up / 25% DEF DownMultiplier: PerpetuityDuration: 8 turnsField effect Local status effect to the field.). (Can't be reactivated.) activates.) S4
Percival 900% Fire damage to all foes (Damage cap: ~1,020,000). All Fire allies gain 100% Fire ATK UpFire ATK is boosted Strength: 100%Duration: 1 turn and 30% Bonus Fire DMG (1 time)Deals bonus fire DMG for normal attacks (1 time) Strength: 30%Duration: 1 turn . All Fire allies instantly perform a normal attack without using up a turn. (Consumes King's BlazeATK is greatly boosted based on how high HP is / Deals bonus fire DMG upon normal attacks (Can't be removed) after activation.) S3
Main Summon
Support Summon
Convert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar. (Consumes up to 50% of current HP.) Splitting Spirit Not Selected Not Selected
Blaze's PersistenceSupplement fire allies' DMG based on how high their HP isPreemptive Fire BladeBoost to fire allies' ATK for first 8 turns of battle
Blaze's PersistenceSupplement fire allies' DMG based on how high their HP isPreemptive Fire BladeBoost to fire allies' ATK for first 8 turns of battle
Inferno's GarrisonBig boost to fire allies' DEF based on how low HP isFire's CelereSmall boost to fire allies' ATK and critical hit rateScarlet CraftSupplement fire allies' critical hit DMG
Inferno's Might IIBig boost to fire allies' ATKEssence of the SouthBoost to Fire allies' damage cap.
Blaze's PactSupplement fire allies' DMGAxe Voltage IIBoost to ATK based on how many axes are equipped
True Dreadflame's SupremacyMassive boost to fire allies' ATK / Small boost to max HPDreadflame's ClawsWhen main weapon (MC only): 20% Bonus DMG against foes with BurnedHP is lowered on every turn upon normal attacks and charge attack
Ironflame's Majesty IIIBig boost to Fire allies' ATK and max HPβ Revelation50% boost to skill DMG capDeceitful Fallacy20% Bonus Elemental DMG effect / 100% Charge Bar Gain Lowered
Concrio VentusBoost to Humans' and Erunes' ATK and HP.Incursio VentusBoost to all allies' ATK based on number of Humans and Erunes in party.
Heliacal SovereignUnworldly boost to Fire allies' ATK.Astral Blow II10% Bonus Fire DMG effect to Fire allies' triple attacks.
Gladius PlenumBig boost to sabre-specialty allies' ATK and max HP / Big boost to sabre-specialty allies' ATK based on how high HP isScandere Aggressio10% boost to one-foe attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Call BeelzebubChaos Legion 1500% Elemental damage to all foes. Inflict 40% DEF DownDEF is lowered Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds and Debuff Res. DownDebuff resistance is lowered Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds.
MC Convert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar. (Consumes up to 50% of current HP.)
Yuel 250%-350% Fire damage to all foes (Damage cap: ~630,000). Inflict FoxflameSlight chance for attacks to miss / HP is lowered on every turn Base Accuracy: 120%Duration: 3 turnsLocal status effect. At level 90: All allies gain 30% DA UpDouble attack rate is boosted Strength: 30%Duration: 3 turns, 15% TA UpTriple attack rate is boosted Strength: 15%Duration: 3 turns, and 20% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns. S1 Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1 turn and Double StrikeAttacks twice each turn Duration: 1 turn . S4
Michael 1100% Fire damage to a foe (Damage cap: ~1,305,000). All Fire allies gain Ignis WardBonus Fire DMG effect / Cap wind DMG taken at 10,000 per hit / C.A. DMG, C.A. DMG cap, and charge bar gain are boosted (Can't be removed / Ends upon taking DMG 3 times) Duration: Indefinite. (Ends upon taking damage 3 times.) S2
Percival 900% Fire damage to all foes (Damage cap: ~1,020,000). All Fire allies gain 100% Fire ATK UpFire ATK is boosted Strength: 100%Duration: 1 turn and 30% Bonus Fire DMG (1 time)Deals bonus fire DMG for normal attacks (1 time) Strength: 30%Duration: 1 turn . All Fire allies instantly perform a normal attack without using up a turn. (Consumes King's BlazeATK is greatly boosted based on how high HP is / Deals bonus fire DMG upon normal attacks (Can't be removed) after activation.) S3
Ouroboros Mino Skill: When MC has 1 or more Crests of their element: 6-hit, 100% Elemental damage to all foes (Damage cap: ~135,000 per hit). Inflict 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable) Strength: 10% (Max: 30%)Duration: 180 seconds.Support: 30,000 + 5,000 Supplemental Damage to all allies based on their number of Crests of their element (Max: 55,000).
Fill 3 charge diamonds on all foes. All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns, Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%, and 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. (Crest gained based on caster's element.) Secret Triad 400% Elemental damage to a foe (Damage cap: ~635,000). Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 2 turns. (When 50% charge bar is consumed: Also gain Double StrikeAttacks twice each turn Duration: 2 turns.) Wild Magica Not Selected
Blaze's PersistenceSupplement fire allies' DMG based on how high their HP isPreemptive Fire BladeBoost to fire allies' ATK for first 8 turns of battle
Blaze's PersistenceSupplement fire allies' DMG based on how high their HP isPreemptive Fire BladeBoost to fire allies' ATK for first 8 turns of battle
Concrio VentusBoost to Humans' and Erunes' ATK and HP.Incursio VentusBoost to all allies' ATK based on number of Humans and Erunes in party.
Dreadflame's SupremacyMassive boost to fire allies' ATKSearing Enlightener's SanctityWhen main weapon upon triple attacks (MC only): All Fire allies gain 10% Fire ATK Up (Stackable / Max: 30%)Fire ATK is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite and Supplemental DMG (Stackable / Max: 30,000)DMG dealt is supplemented (Stackable) Strength: 10,000 (Max: 30,000)Duration: Indefinite.
Heliacal SovereignUnworldly boost to Fire allies' ATK.Astral Blow II10% Bonus Fire DMG effect to Fire allies' triple attacks.
Ironflame's Majesty IIIBig boost to Fire allies' ATK and max HPβ Revelation50% boost to skill DMG capCunning TemptationAt start of battle: Various buffs50% ATK UpATK is boosted Strength: 50%Multiplier: NormalDuration: 4 turns 50% DEF UpDEF is boosted Strength: 50%Duration: 4 turns 10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 10%Duration: 4 turns 35% DA UpDouble attack rate is boosted Strength: 35%Duration: 4 turns 25% TA UpTriple attack rate is boosted Strength: 25%Duration: 4 turns 20% Dodge Rate UpChance to dodge DMG and debuffs Strength: 20%Duration: 4 turns 20% Debuff Success BoostedDebuff success rate is boosted Strength: 20%Duration: 4 turns 80% Skill DMG UpSkill DMG is boosted Strength: 80%Duration: 4 turns 20% C.A. DMG UpCharge attack DMG is boosted Strength: 20%Duration: 4 turns 30% C.B. DMG UpChain burst DMG is boosted Strength: 30%Duration: 4 turns 20% C.B. DMG Cap UpChain Burst DMG Cap Boosted Strength: 20%Duration: 4 turns Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time) Duration: Indefinite to all allies / 30% hit to max HP
Gladius PlenumBig boost to sabre-specialty allies' ATK and max HP / Big boost to sabre-specialty allies' ATK based on how high HP isScandere Aggressio10% boost to one-foe attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Ragazzo300% Fire damage to all foes (Damage cap: ~635,000). Gain Supplemental DMG (100,000)DMG dealt is supplemented Strength: 100,000Duration: 1 turn . (Consumes 1 EnergiaSkills are boosed by consuming Energia (Can't be removed) to also gain Double StrikeAttacks twice each turn Duration: 1 turn .) S1 can be skipped if using two fully uncapped Crimson Scale and AttackExtinction Blade Mk II.
Rotation
Turn 1
Call BeelzebubChaos Legion 1500% Elemental damage to all foes. Inflict 40% DEF DownDEF is lowered Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds and Debuff Res. DownDebuff resistance is lowered Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds.
MC Fill 3 charge diamonds on all foes. All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns, Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%, and 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. (Crest gained based on caster's element.)400% Elemental damage to a foe (Damage cap: ~635,000). Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 2 turns. (When 50% charge bar is consumed: Also gain Double StrikeAttacks twice each turn Duration: 2 turns.)
Yuel 250%-350% Fire damage to all foes (Damage cap: ~630,000). Inflict FoxflameSlight chance for attacks to miss / HP is lowered on every turn Base Accuracy: 120%Duration: 3 turnsLocal status effect. At level 90: All allies gain 30% DA UpDouble attack rate is boosted Strength: 30%Duration: 3 turns, 15% TA UpTriple attack rate is boosted Strength: 15%Duration: 3 turns, and 20% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns. S1 Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1 turn and Double StrikeAttacks twice each turn Duration: 1 turn . S4
Ragazzo 300% Fire damage to all foes (Damage cap: ~635,000). Gain Supplemental DMG (100,000)DMG dealt is supplemented Strength: 100,000Duration: 1 turn . (Consumes 1 EnergiaSkills are boosed by consuming Energia (Can't be removed) to also gain Double StrikeAttacks twice each turn Duration: 1 turn .) S1
Percival 900% Fire damage to all foes (Damage cap: ~1,020,000). All Fire allies gain 100% Fire ATK UpFire ATK is boosted Strength: 100%Duration: 1 turn and 30% Bonus Fire DMG (1 time)Deals bonus fire DMG for normal attacks (1 time) Strength: 30%Duration: 1 turn . All Fire allies instantly perform a normal attack without using up a turn. (Consumes King's BlazeATK is greatly boosted based on how high HP is / Deals bonus fire DMG upon normal attacks (Can't be removed) after activation.) S3
Leviathan Mino Skill: When MC has 1 or more Crests of their element: 6-hit, 100% Elemental damage to random foes (Damage cap: ~80,000 per hit). Inflict SubmergedDMG taken is supplemented (Can't be removed) Strength: 1% of foe's max HP (Damage cap: 30,000)Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. on all foes.Support: 10% Bonus Elemental DMG effect against foes with SubmergedDMG taken is supplemented (Can't be removed) .
Fill 3 charge diamonds on all foes. All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns, Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%, and 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. (Crest gained based on caster's element.) Secret Triad 400% Elemental damage to a foe (Damage cap: ~635,000). Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 2 turns. (When 50% charge bar is consumed: Also gain Double StrikeAttacks twice each turn Duration: 2 turns.) Wild Magica Not Selected
Blaze's PersistenceSupplement fire allies' DMG based on how high their HP isPreemptive Fire BladeBoost to fire allies' ATK for first 8 turns of battle
Blaze's PactSupplement fire allies' DMGAxe Voltage IIBoost to ATK based on how many axes are equipped
Concrio VentusBoost to Humans' and Erunes' ATK and HP.Incursio VentusBoost to all allies' ATK based on number of Humans and Erunes in party.
Dreadflame's SupremacyMassive boost to fire allies' ATKSearing Enlightener's SanctityWhen main weapon upon triple attacks (MC only): All Fire allies gain 10% Fire ATK Up (Stackable / Max: 30%)Fire ATK is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite and Supplemental DMG (Stackable / Max: 30,000)DMG dealt is supplemented (Stackable) Strength: 10,000 (Max: 30,000)Duration: Indefinite.
Heliacal SovereignUnworldly boost to Fire allies' ATK.Astral Blow II10% Bonus Fire DMG effect to Fire allies' triple attacks.
Ironflame's Majesty IIIBig boost to Fire allies' ATK and max HPβ Revelation50% boost to skill DMG capCunning TemptationAt start of battle: Various buffs50% ATK UpATK is boosted Strength: 50%Multiplier: NormalDuration: 4 turns 50% DEF UpDEF is boosted Strength: 50%Duration: 4 turns 10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 10%Duration: 4 turns 35% DA UpDouble attack rate is boosted Strength: 35%Duration: 4 turns 25% TA UpTriple attack rate is boosted Strength: 25%Duration: 4 turns 20% Dodge Rate UpChance to dodge DMG and debuffs Strength: 20%Duration: 4 turns 20% Debuff Success BoostedDebuff success rate is boosted Strength: 20%Duration: 4 turns 80% Skill DMG UpSkill DMG is boosted Strength: 80%Duration: 4 turns 20% C.A. DMG UpCharge attack DMG is boosted Strength: 20%Duration: 4 turns 30% C.B. DMG UpChain burst DMG is boosted Strength: 30%Duration: 4 turns 20% C.B. DMG Cap UpChain Burst DMG Cap Boosted Strength: 20%Duration: 4 turns Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time) Duration: Indefinite to all allies / 30% hit to max HP
Gladius PlenumBig boost to sabre-specialty allies' ATK and max HP / Big boost to sabre-specialty allies' ATK based on how high HP isScandere Aggressio10% boost to one-foe attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Call BeelzebubChaos Legion 1500% Elemental damage to all foes. Inflict 40% DEF DownDEF is lowered Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds and Debuff Res. DownDebuff resistance is lowered Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds.
MC Fill 3 charge diamonds on all foes. All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns, Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%, and 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. (Crest gained based on caster's element.)400% Elemental damage to a foe (Damage cap: ~635,000). Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 2 turns. (When 50% charge bar is consumed: Also gain Double StrikeAttacks twice each turn Duration: 2 turns.)
Yuel 250%-350% Fire damage to all foes (Damage cap: ~630,000). Inflict FoxflameSlight chance for attacks to miss / HP is lowered on every turn Base Accuracy: 120%Duration: 3 turnsLocal status effect. At level 90: All allies gain 30% DA UpDouble attack rate is boosted Strength: 30%Duration: 3 turns, 15% TA UpTriple attack rate is boosted Strength: 15%Duration: 3 turns, and 20% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns. S1 Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1 turn and Double StrikeAttacks twice each turn Duration: 1 turn . S4
Ragazzo 300% Fire damage to all foes (Damage cap: ~635,000). Gain Supplemental DMG (100,000)DMG dealt is supplemented Strength: 100,000Duration: 1 turn . (Consumes 1 EnergiaSkills are boosed by consuming Energia (Can't be removed) to also gain Double StrikeAttacks twice each turn Duration: 1 turn .) S1
Percival 900% Fire damage to all foes (Damage cap: ~1,020,000). All Fire allies gain 100% Fire ATK UpFire ATK is boosted Strength: 100%Duration: 1 turn and 30% Bonus Fire DMG (1 time)Deals bonus fire DMG for normal attacks (1 time) Strength: 30%Duration: 1 turn . All Fire allies instantly perform a normal attack without using up a turn. (Consumes King's BlazeATK is greatly boosted based on how high HP is / Deals bonus fire DMG upon normal attacks (Can't be removed) after activation.) S3
This is a Full Auto setup. Clear times may vary depending on the player's character EMP stats or game network connection.
Leviathan Mino Skill: When MC has 1 or more Crests of their element: 6-hit, 100% Elemental damage to random foes (Damage cap: ~80,000 per hit). Inflict SubmergedDMG taken is supplemented (Can't be removed) Strength: 1% of foe's max HP (Damage cap: 30,000)Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. on all foes.Support: 10% Bonus Elemental DMG effect against foes with SubmergedDMG taken is supplemented (Can't be removed) .
Main Summon
Support Summon
Fill 3 charge diamonds on all foes. All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns, Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%, and 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. (Crest gained based on caster's element.) Secret Triad 400% Elemental damage to a foe (Damage cap: ~635,000). Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 2 turns. (When 50% charge bar is consumed: Also gain Double StrikeAttacks twice each turn Duration: 2 turns.) Wild Magica Not Selected
Inferno's GarrisonBig boost to fire allies' DEF based on how low HP isFire's CelereSmall boost to fire allies' ATK and critical hit rateScarlet CraftSupplement fire allies' critical hit DMG
Blaze's PactSupplement fire allies' DMGAxe Voltage IIBoost to ATK based on how many axes are equipped
Blaze's PersistenceSupplement fire allies' DMG based on how high their HP isPreemptive Fire BladeBoost to fire allies' ATK for first 8 turns of battle
True Dreadflame's SupremacyMassive boost to fire allies' ATK / Small boost to max HPDreadflame's ClawsWhen main weapon (MC only): 20% Bonus DMG against foes with BurnedHP is lowered on every turn upon normal attacks and charge attack
Dreadflame's SupremacyMassive boost to fire allies' ATKSearing Enlightener's SanctityWhen main weapon upon triple attacks (MC only): All Fire allies gain 10% Fire ATK Up (Stackable / Max: 30%)Fire ATK is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite and Supplemental DMG (Stackable / Max: 30,000)DMG dealt is supplemented (Stackable) Strength: 10,000 (Max: 30,000)Duration: Indefinite.
Tidings of the New WorldMassive boost to all allies' ATKMultiplier:EX and small boost to HP.Sephirath Fusame IIAmplify normal attack damage by 8% for Gun- and Katana-specialty allies. Amplify normal attack damage by 15% for Gun- and Katana-specialty allies in ArcarumArcarum: The World Beyond Replicard Sandbox.
Dreadflame's SupremacyMassive boost to fire allies' ATKSearing Enlightener's SanctityWhen main weapon upon triple attacks (MC only): All Fire allies gain 10% Fire ATK Up (Stackable / Max: 30%)Fire ATK is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite and Supplemental DMG (Stackable / Max: 30,000)DMG dealt is supplemented (Stackable) Strength: 10,000 (Max: 30,000)Duration: Indefinite.
Heliacal SovereignUnworldly boost to Fire allies' ATK.Astral Blow II10% Bonus Fire DMG effect to Fire allies' triple attacks.
Ironflame's Majesty IIIBig boost to Fire allies' ATK and max HPβ Revelation50% boost to skill DMG capCunning TemptationAt start of battle: Various buffs50% ATK UpATK is boosted Strength: 50%Multiplier: NormalDuration: 4 turns 50% DEF UpDEF is boosted Strength: 50%Duration: 4 turns 10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 10%Duration: 4 turns 35% DA UpDouble attack rate is boosted Strength: 35%Duration: 4 turns 25% TA UpTriple attack rate is boosted Strength: 25%Duration: 4 turns 20% Dodge Rate UpChance to dodge DMG and debuffs Strength: 20%Duration: 4 turns 20% Debuff Success BoostedDebuff success rate is boosted Strength: 20%Duration: 4 turns 80% Skill DMG UpSkill DMG is boosted Strength: 80%Duration: 4 turns 20% C.A. DMG UpCharge attack DMG is boosted Strength: 20%Duration: 4 turns 30% C.B. DMG UpChain burst DMG is boosted Strength: 30%Duration: 4 turns 20% C.B. DMG Cap UpChain Burst DMG Cap Boosted Strength: 20%Duration: 4 turns Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time) Duration: Indefinite to all allies / 30% hit to max HP
Michael's Blessing IIIAmplify Fire allies' damage against Wind foes by 23%.Fire's MajestySmall boost to fire allies' ATK and max HP
This is a Full Auto setup. Clear times may vary depending on the player's character EMP stats or game network connection.
Leviathan Mino Skill: When MC has 1 or more Crests of their element: 6-hit, 100% Elemental damage to random foes (Damage cap: ~80,000 per hit). Inflict SubmergedDMG taken is supplemented (Can't be removed) Strength: 1% of foe's max HP (Damage cap: 30,000)Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. on all foes.Support: 10% Bonus Elemental DMG effect against foes with SubmergedDMG taken is supplemented (Can't be removed) .
Main Summon
Support Summon
Fill 3 charge diamonds on all foes. All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns, Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%, and 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. (Crest gained based on caster's element.) Secret Triad 400% Elemental damage to a foe (Damage cap: ~635,000). Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 2 turns. (When 50% charge bar is consumed: Also gain Double StrikeAttacks twice each turn Duration: 2 turns.) Wild Magica Not Selected
Blaze's PactSupplement fire allies' DMGAxe Voltage IIBoost to ATK based on how many axes are equipped
Blaze's PersistenceSupplement fire allies' DMG based on how high their HP isPreemptive Fire BladeBoost to fire allies' ATK for first 8 turns of battle
Dreadflame's SupremacyMassive boost to fire allies' ATKSearing Enlightener's SanctityWhen main weapon upon triple attacks (MC only): All Fire allies gain 10% Fire ATK Up (Stackable / Max: 30%)Fire ATK is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite and Supplemental DMG (Stackable / Max: 30,000)DMG dealt is supplemented (Stackable) Strength: 10,000 (Max: 30,000)Duration: Indefinite.
True Dreadflame's SupremacyMassive boost to fire allies' ATK / Small boost to max HPDreadflame's ClawsWhen main weapon (MC only): 20% Bonus DMG against foes with BurnedHP is lowered on every turn upon normal attacks and charge attack
Tidings of the New WorldMassive boost to all allies' ATKMultiplier:EX and small boost to HP.Sephirath Haton IIAmplify normal attack damage by 8% for Axe- and Staff-specialty allies. Amplify normal attack damage by 15% for Axe- and Staff-specialty allies in ArcarumArcarum: The World Beyond Replicard Sandbox.
Concrio VentusBoost to Humans' and Erunes' ATK and HP.Incursio VentusBoost to all allies' ATK based on number of Humans and Erunes in party.
Dreadflame's SupremacyMassive boost to fire allies' ATKSearing Enlightener's SanctityWhen main weapon upon triple attacks (MC only): All Fire allies gain 10% Fire ATK Up (Stackable / Max: 30%)Fire ATK is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite and Supplemental DMG (Stackable / Max: 30,000)DMG dealt is supplemented (Stackable) Strength: 10,000 (Max: 30,000)Duration: Indefinite.
Heliacal SovereignUnworldly boost to Fire allies' ATK.Astral Blow II10% Bonus Fire DMG effect to Fire allies' triple attacks.
Ironflame's Majesty IIIBig boost to Fire allies' ATK and max HPβ Revelation50% boost to skill DMG capCunning TemptationAt start of battle: Various buffs50% ATK UpATK is boosted Strength: 50%Multiplier: NormalDuration: 4 turns 50% DEF UpDEF is boosted Strength: 50%Duration: 4 turns 10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 10%Duration: 4 turns 35% DA UpDouble attack rate is boosted Strength: 35%Duration: 4 turns 25% TA UpTriple attack rate is boosted Strength: 25%Duration: 4 turns 20% Dodge Rate UpChance to dodge DMG and debuffs Strength: 20%Duration: 4 turns 20% Debuff Success BoostedDebuff success rate is boosted Strength: 20%Duration: 4 turns 80% Skill DMG UpSkill DMG is boosted Strength: 80%Duration: 4 turns 20% C.A. DMG UpCharge attack DMG is boosted Strength: 20%Duration: 4 turns 30% C.B. DMG UpChain burst DMG is boosted Strength: 30%Duration: 4 turns 20% C.B. DMG Cap UpChain Burst DMG Cap Boosted Strength: 20%Duration: 4 turns Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time) Duration: Indefinite to all allies / 30% hit to max HP
Michael's Blessing IIIAmplify Fire allies' damage against Wind foes by 23%.Fire's MajestySmall boost to fire allies' ATK and max HP
This setup uses Crew Ace Skills. Clear times and success rate may vary. Be sure to adjust any setups accordingly if playing outside of crew buff periods.
Ouroboros Mino Skill: When MC has 1 or more Crests of their element: 6-hit, 100% Elemental damage to all foes (Damage cap: ~135,000 per hit). Inflict 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable) Strength: 10% (Max: 30%)Duration: 180 seconds.Support: 30,000 + 5,000 Supplemental Damage to all allies based on their number of Crests of their element (Max: 55,000).
Replacements: Any Fire unit with SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks)
Main Summon
Support Summon
Fill 3 charge diamonds on all foes. All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns, Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%, and 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. (Crest gained based on caster's element.) Secret Triad Removes 1 buff from a foe. Dispel Remove 1 debuff from all parties. Clarity
Tidings of the New WorldMassive boost to all allies' ATKMultiplier:EX and small boost to HP.Sephirath Haton IIAmplify normal attack damage by 8% for Axe- and Staff-specialty allies. Amplify normal attack damage by 15% for Axe- and Staff-specialty allies in ArcarumArcarum: The World Beyond Replicard Sandbox.
Blaze's PactSupplement fire allies' DMGAxe Voltage IIBoost to ATK based on how many axes are equipped
Blaze's PersistenceSupplement fire allies' DMG based on how high their HP isPreemptive Fire BladeBoost to fire allies' ATK for first 8 turns of battle
Concrio VentusBoost to Humans' and Erunes' ATK and HP.Incursio VentusBoost to all allies' ATK based on number of Humans and Erunes in party.
Dreadflame's SupremacyMassive boost to fire allies' ATKSearing Enlightener's SanctityWhen main weapon upon triple attacks (MC only): All Fire allies gain 10% Fire ATK Up (Stackable / Max: 30%)Fire ATK is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite and Supplemental DMG (Stackable / Max: 30,000)DMG dealt is supplemented (Stackable) Strength: 10,000 (Max: 30,000)Duration: Indefinite.
Ironflame's Majesty IIIBig boost to Fire allies' ATK and max HPβ Revelation50% boost to skill DMG capCunning TemptationAt start of battle: Various buffs50% ATK UpATK is boosted Strength: 50%Multiplier: NormalDuration: 4 turns 50% DEF UpDEF is boosted Strength: 50%Duration: 4 turns 10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 10%Duration: 4 turns 35% DA UpDouble attack rate is boosted Strength: 35%Duration: 4 turns 25% TA UpTriple attack rate is boosted Strength: 25%Duration: 4 turns 20% Dodge Rate UpChance to dodge DMG and debuffs Strength: 20%Duration: 4 turns 20% Debuff Success BoostedDebuff success rate is boosted Strength: 20%Duration: 4 turns 80% Skill DMG UpSkill DMG is boosted Strength: 80%Duration: 4 turns 20% C.A. DMG UpCharge attack DMG is boosted Strength: 20%Duration: 4 turns 30% C.B. DMG UpChain burst DMG is boosted Strength: 30%Duration: 4 turns 20% C.B. DMG Cap UpChain Burst DMG Cap Boosted Strength: 20%Duration: 4 turns Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time) Duration: Indefinite to all allies / 30% hit to max HP
Heliacal SovereignUnworldly boost to Fire allies' ATK.Astral Blow II10% Bonus Fire DMG effect to Fire allies' triple attacks.
Labrys PlenumBig boost to axe-specialty allies' ATK and max HP / Big boost to axe-specialty allies' ATK based on how high HP isScandere Aggressio10% boost to one-foe attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
With better grid and summons, rotation can be shortened.
Rotation
Turn 1 (Must reach 85%)
Call YatimaHome at Last 1-turn cut to all allies' skill cooldowns. Activates the call effects of 1 equipped summon at random. (Activated calls don't deal call damage. Excludes sub aura summons and one-use calls.)
MC Fill 3 charge diamonds on all foes. All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns, Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%, and 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. (Crest gained based on caster's element.)
Wilnas 800% Fire damage to a foe (Damage cap: ~730,000). Raise foe's SingedHP is lowered on every turn based on Singed lvl (Can't be removed) Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). Gain Blistering FlamesATK is boosted by Blistering Flames (Can't be removed / Can't be extended) Strength: 30%Multiplier: AssassinDuration: 2 turns and Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. S2 Gain The Vermillion's GlareDEF is boosted / Takes no debuffs / More likely to be attacked / Hadron Smash activates upon using charge attack (Can't be removed) Duration: Indefinite. (Can't recast.) S3
Mugen Gain Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks) Duration: 1 turn and 100% / 50% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 50% less damage.Duration: 1 turn . S1
Alanaan All Fire allies gain Flurry (2-hit)Normal attacks deal 2-hit DMG to random foes Duration: 1 turn and 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 20% more damage.Duration: 4 turns. Activate Renatian CreedAll allies gain 100% TA UpTriple attack rate is boosted Strength: 100%Duration: 4 turns and 30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks Strength: 30%Duration: 4 turnsStacking: A. Inflict ShortedCharge bar is frozen Duration: 4 turns on all allies. (Consumes 100% of all allies' charge bar.). (Can only be used after The Hierophant UprightWhen Switching to Main Ally: All Fire allies gain Blessed RadianceDEF is boosted / Damage dealt by one-foe attacks is partially absorbed to HP (Can't be removed) Strength: 50% DEF Up / 25% of DMG dealt (Healing cap: 800)Duration: Indefinite. (Can't be reactivated.) At level 95: Blessed RadianceDEF is boosted / Damage dealt by one-foe attacks is partially absorbed to HP (Can't be removed) Strength: 50% DEF Up / 25% of DMG dealt (Healing cap: 800)Duration: Indefinite upgraded to Blessed Radiance+DEF is boosted / Damage dealt by one-foe attacks is partially absorbed to HP (Can't be removed) Strength: 100% DEF Up / 25% of DMG dealt (Healing cap: 1600)Duration: Indefinite. Also activate Sun-Touched ParadiseBathe the battlefield in the blazing heat of the sun. (Sun-Touched ParadiseCan deal critical hits regardless of element / ATK is boosted / DEF is lowered Strength: 20% ATK Up / 25% DEF DownMultiplier: PerpetuityDuration: 8 turnsField effect Local status effect to the field.). (Can't be reactivated.) activates.) S4
MC Remove 1 debuff from all parties.Removes 1 buff from a foe.
Percival Inflict GrovelElemental DMG dealt by foes is reduced to 0 (Can't be removed / Can't be extended) Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 1 turn Local status effect and PetrifiedStops enemy's charge diamonds from filling. Base Accuracy: 200%Duration: 3 turnsLocal status effect on a foe. S2 900% Fire damage to all foes (Damage cap: ~1,020,000). All Fire allies gain 100% Fire ATK UpFire ATK is boosted Strength: 100%Duration: 1 turn and 30% Bonus Fire DMG (1 time)Deals bonus fire DMG for normal attacks (1 time) Strength: 30%Duration: 1 turn . All Fire allies instantly perform a normal attack without using up a turn. (Consumes King's BlazeATK is greatly boosted based on how high HP is / Deals bonus fire DMG upon normal attacks (Can't be removed) after activation.) S3
Turn 3
Wilnas 1200% Fire damage to all foes (Damage cap: ~1,300,000) and remove 1 buff. S1
Ouroboros Mino Skill: When MC has 1 or more Crests of their element: 6-hit, 100% Elemental damage to all foes (Damage cap: ~135,000 per hit). Inflict 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable) Strength: 10% (Max: 30%)Duration: 180 seconds.Support: 30,000 + 5,000 Supplemental Damage to all allies based on their number of Crests of their element (Max: 55,000).
Replacements: Any Fire unit with SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks)
Main Summon
Support Summon
Fill 3 charge diamonds on all foes. All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns, Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%, and 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. (Crest gained based on caster's element.) Secret Triad Inflict 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. Miserable Mist Remove 1 debuff from all parties. Clarity
Tidings of the New WorldMassive boost to all allies' ATKMultiplier:EX and small boost to HP.Sephirath Brogue IIAmplify skill damage by 10% for Dagger- and Spear-specialty allies. Amplify skill damage by 10% for Dagger- and Spear-specialty allies in ArcarumArcarum: The World Beyond Replicard Sandbox.
Blaze's PactSupplement fire allies' DMGAxe Voltage IIBoost to ATK based on how many axes are equipped
Blaze's PersistenceSupplement fire allies' DMG based on how high their HP isPreemptive Fire BladeBoost to fire allies' ATK for first 8 turns of battle
Concrio VentusBoost to Humans' and Erunes' ATK and HP.Incursio VentusBoost to all allies' ATK based on number of Humans and Erunes in party.
Dreadflame's SupremacyMassive boost to fire allies' ATKSearing Enlightener's SanctityWhen main weapon upon triple attacks (MC only): All Fire allies gain 10% Fire ATK Up (Stackable / Max: 30%)Fire ATK is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite and Supplemental DMG (Stackable / Max: 30,000)DMG dealt is supplemented (Stackable) Strength: 10,000 (Max: 30,000)Duration: Indefinite.
Ironflame's Majesty IIIBig boost to Fire allies' ATK and max HPβ Revelation50% boost to skill DMG capCunning TemptationAt start of battle: Various buffs50% ATK UpATK is boosted Strength: 50%Multiplier: NormalDuration: 4 turns 50% DEF UpDEF is boosted Strength: 50%Duration: 4 turns 10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 10%Duration: 4 turns 35% DA UpDouble attack rate is boosted Strength: 35%Duration: 4 turns 25% TA UpTriple attack rate is boosted Strength: 25%Duration: 4 turns 20% Dodge Rate UpChance to dodge DMG and debuffs Strength: 20%Duration: 4 turns 20% Debuff Success BoostedDebuff success rate is boosted Strength: 20%Duration: 4 turns 80% Skill DMG UpSkill DMG is boosted Strength: 80%Duration: 4 turns 20% C.A. DMG UpCharge attack DMG is boosted Strength: 20%Duration: 4 turns 30% C.B. DMG UpChain burst DMG is boosted Strength: 30%Duration: 4 turns 20% C.B. DMG Cap UpChain Burst DMG Cap Boosted Strength: 20%Duration: 4 turns Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time) Duration: Indefinite to all allies / 30% hit to max HP
Heliacal SovereignUnworldly boost to Fire allies' ATK.Astral Blow II10% Bonus Fire DMG effect to Fire allies' triple attacks.
Baculum PlenumBig boost to staff-specialty allies' ATK and max HP / Big boost to staff-specialty allies' ATK based on how high HP isScandere Aggressio10% boost to one-foe attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
With better grid and summons, this rotation can be brought down to 2 turns.
Rotation
Turn 1 (Must reach 85%)
MC Fill 3 charge diamonds on all foes. All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns, Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%, and 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. (Crest gained based on caster's element.)Inflict 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes.700% Elemental damage to a foe (Damage cap: ~730,000). Inflict Delay (Drain)Drain 1 filled charge diamond from a foe Ignores foe's Delay immunity Unofficial status name. If successful, gain Charged +30%Instantly boosts Charge Bar by 30% Strength: 30%Unaffected by charge bar gain effects. All allies gain 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. (Crest gained based on caster's element.)
Zeta Gain Crimson WillConsumes up to 40% of charge bar at the start of the turn's attack to gain effects in the following order based on amount consumed: Boost to triple attack rate / Bonus Fire DMG effect / Hit to foe's DEF and ATK (Stackable) upon normal attacks / Remove 1 buff from foe upon normal attacks (Can't be removed) Duration: 5 turns and 10% UpliftedCharge bar is boosted on every turn Strength: 10%Duration: 5 turns. S1
Mugen Gain Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks) Duration: 1 turn and 100% / 50% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 50% less damage.Duration: 1 turn . S1
Mugen must die from the 85% trigger
Optional: If lacking damage, use an extra skill nuke such as Percival 800% Fire damage to a foe (Damage cap: ~800,000). Raise foe's SingedHP is lowered on every turn based on Singed lvl (Can't be removed) Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). Inflict 10% DA Down (Stackable / Max: 50%)Double attack rate is lowered (Stackable) Strength: 10% (Max: 50%)Base Accuracy: 100%Duration: 180 seconds and 10% TA Down (Stackable / Max: 50%)Triple attack rate is lowered (Stackable) Strength: 10% (Max: 50%)Base Accuracy: 100%Duration: 180 seconds. Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. (When a foe's SingedHP is lowered on every turn based on Singed lvl (Can't be removed) lvl is 5 or above: Activates twice.) S1 or call Belial (Summer)Hotter than the Sun 300% Elemental damage to all foes (Damage cap: ~1,120,000). All allies gain 2 random buffs. MC gains Cunning CharmLands the following on all allies in 3 turn(s): Charm effect / Sharp hit to DEF / Debuff Resistance Lowered effect (Can't be removed) Duration: 3 turns. (Inflict CharmedAttacks are slightly limited (Can't be removed) Duration: 3 turns, 70% Sharp DEF DownDEF is sharply lowered (Can't be removed) Strength: 70%Duration: 3 turns, and 100% Debuff Res. DownDebuff resistance is lowered (Can't be removed) Strength: 100%Duration: 3 turns on all allies when duration ends.)
Call BeelzebubChaos Legion 1500% Elemental damage to all foes. Inflict 40% DEF DownDEF is lowered Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds and Debuff Res. DownDebuff resistance is lowered Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds.
Alanaan All Fire allies gain Flurry (2-hit)Normal attacks deal 2-hit DMG to random foes Duration: 1 turn and 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 20% more damage.Duration: 4 turns. Activate Renatian CreedAll allies gain 100% TA UpTriple attack rate is boosted Strength: 100%Duration: 4 turns and 30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks Strength: 30%Duration: 4 turnsStacking: A. Inflict ShortedCharge bar is frozen Duration: 4 turns on all allies. (Consumes 100% of all allies' charge bar.). (Can only be used after The Hierophant UprightWhen Switching to Main Ally: All Fire allies gain Blessed RadianceDEF is boosted / Damage dealt by one-foe attacks is partially absorbed to HP (Can't be removed) Strength: 50% DEF Up / 25% of DMG dealt (Healing cap: 800)Duration: Indefinite. (Can't be reactivated.) At level 95: Blessed RadianceDEF is boosted / Damage dealt by one-foe attacks is partially absorbed to HP (Can't be removed) Strength: 50% DEF Up / 25% of DMG dealt (Healing cap: 800)Duration: Indefinite upgraded to Blessed Radiance+DEF is boosted / Damage dealt by one-foe attacks is partially absorbed to HP (Can't be removed) Strength: 100% DEF Up / 25% of DMG dealt (Healing cap: 1600)Duration: Indefinite. Also activate Sun-Touched ParadiseBathe the battlefield in the blazing heat of the sun. (Sun-Touched ParadiseCan deal critical hits regardless of element / ATK is boosted / DEF is lowered Strength: 20% ATK Up / 25% DEF DownMultiplier: PerpetuityDuration: 8 turnsField effect Local status effect to the field.). (Can't be reactivated.) activates.) S4
MC Remove 1 debuff from all parties.
Percival 900% Fire damage to all foes (Damage cap: ~1,020,000). All Fire allies gain 100% Fire ATK UpFire ATK is boosted Strength: 100%Duration: 1 turn and 30% Bonus Fire DMG (1 time)Deals bonus fire DMG for normal attacks (1 time) Strength: 30%Duration: 1 turn . All Fire allies instantly perform a normal attack without using up a turn. (Consumes King's BlazeATK is greatly boosted based on how high HP is / Deals bonus fire DMG upon normal attacks (Can't be removed) after activation.) S3
Zeta Arvess Prelude: 300% Fire damage to a foe (Damage cap: ~280,000). Inflict Arvess FermareTargeted by a skill Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 5 turnsLocal status effect. Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. (When charge bar is at 100% or higher: Skill changes to Arvess Fugue.) Arvess Fugue: 3-hit, 300% Fire damage to a foe (Damage cap: ~280,000 per hit). Inflict Arvess FermareTargeted by a skill Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 5 turnsLocal status effect. Gain 20% ATK UpATK is boosted Strength: 20%Multiplier: NormalDuration: 1 turn and 230% Salted Wound (Arvess Fermare) (1 time)ATK is boosted when foe is hitmarked Strength: 230%Multiplier: AssassinDuration: 1 turn . S3
Optional Percival Inflict GrovelElemental DMG dealt by foes is reduced to 0 (Can't be removed / Can't be extended) Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 1 turn Local status effect and PetrifiedStops enemy's charge diamonds from filling. Base Accuracy: 200%Duration: 3 turnsLocal status effect on a foe. S2
Turn 3
This turn can be skipped with a stronger grid.
This is a Full Auto setup. Clear times may vary depending on the player's character EMP stats or game network connection.
Ouroboros Mino Skill: When MC has 1 or more Crests of their element: 6-hit, 100% Elemental damage to all foes (Damage cap: ~135,000 per hit). Inflict 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable) Strength: 10% (Max: 30%)Duration: 180 seconds.Support: 30,000 + 5,000 Supplemental Damage to all allies based on their number of Crests of their element (Max: 55,000).
Main Summon
Support Summon
Fill 3 charge diamonds on all foes. All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns, Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%, and 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. (Crest gained based on caster's element.) Secret Triad 400% Elemental damage to a foe (Damage cap: ~635,000). Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 2 turns. (When 50% charge bar is consumed: Also gain Double StrikeAttacks twice each turn Duration: 2 turns.) Wild Magica 2-hit, 200% elemental damage to all foes (Damage cap: ~415,000 per hit). Twin Coil
Ironflame's Stamina IIBig boost to fire allies' ATK based on how high HP isIronflame's AegisSmall boost to fire allies' max HP
Ironflame's Might IIBig boost to fire allies' ATK
Ironflame's Majesty IIIBig boost to Fire allies' ATK and max HPβ Revelation50% boost to skill DMG capCunning TemptationAt start of battle: Various buffs50% ATK UpATK is boosted Strength: 50%Multiplier: NormalDuration: 4 turns 50% DEF UpDEF is boosted Strength: 50%Duration: 4 turns 10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 10%Duration: 4 turns 35% DA UpDouble attack rate is boosted Strength: 35%Duration: 4 turns 25% TA UpTriple attack rate is boosted Strength: 25%Duration: 4 turns 20% Dodge Rate UpChance to dodge DMG and debuffs Strength: 20%Duration: 4 turns 20% Debuff Success BoostedDebuff success rate is boosted Strength: 20%Duration: 4 turns 80% Skill DMG UpSkill DMG is boosted Strength: 80%Duration: 4 turns 20% C.A. DMG UpCharge attack DMG is boosted Strength: 20%Duration: 4 turns 30% C.B. DMG UpChain burst DMG is boosted Strength: 30%Duration: 4 turns 20% C.B. DMG Cap UpChain Burst DMG Cap Boosted Strength: 20%Duration: 4 turns Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time) Duration: Indefinite to all allies / 30% hit to max HP
Blaze's PersistenceSupplement fire allies' DMG based on how high their HP isPreemptive Fire BladeBoost to fire allies' ATK for first 8 turns of battle
Strength-Devil's SeductionMassive boost to Fire allies' ATKModifier: EX. Supplement DMG to Fire allies against foes with Red HeatHP is lowered on every turn (Damage cap: 50,000).Sephira Maxi-Fire20% boost to Fire allies' DMG Cap in Arcarum. 5% boost to Fire allies' DMG Cap.Fire's MajestySmall boost to Fire allies' ATK and max HP
Heliacal SovereignUnworldly boost to Fire allies' ATK.Astral Blow II10% Bonus Fire DMG effect to Fire allies' triple attacks.
Dreadflame's SupremacyMassive boost to fire allies' ATKSearing Enlightener's SanctityWhen main weapon upon triple attacks (MC only): All Fire allies gain 10% Fire ATK Up (Stackable / Max: 30%)Fire ATK is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite and Supplemental DMG (Stackable / Max: 30,000)DMG dealt is supplemented (Stackable) Strength: 10,000 (Max: 30,000)Duration: Indefinite.
Tidings of the New WorldMassive boost to all allies' ATKMultiplier:EX and small boost to HP.Sephirath Brogue IIAmplify skill damage by 10% for Dagger- and Spear-specialty allies. Amplify skill damage by 10% for Dagger- and Spear-specialty allies in ArcarumArcarum: The World Beyond Replicard Sandbox.
Concrio VentusBoost to Humans' and Erunes' ATK and HP.Incursio VentusBoost to all allies' ATK based on number of Humans and Erunes in party.
Lancea PlenumBig boost to spear-specialty allies' ATK and max HP / Big boost to spear-specialty allies' ATK based on how high HP isScandere Aggressio10% boost to one-foe attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
With the listed grid, FA takes 5 turns. It can be lowered with better grid pieces.
This is a Full Auto setup. Clear times may vary depending on the player's character EMP stats or game network connection.
Main Summon
Lvl 250
Support Summon
Gain Birdsong of Balmy BreezeAll allies' HP is restored at end of turn / Dispel Cancel effect (1 time) every 5 turns / Remove 1 debuff from all allies when a foe uses a special attack (Can't be removed) Duration: Indefinite. (Can't be recast.) Birdsong of Balmy Breeze 3-hit, 150% elemental damage to all foes (Damage cap: ~185,000 per hit). All allies gain 10% DA Up (Stackable / Max: 50%)Double attack rate is boosted (Stackable) Strength: 10% (Max: 50%)Duration: Indefinite, 5% TA Up (Stackable / Max: 25%)Triple attack rate is boosted (Stackable) Strength: 5% (Max: 25%)Duration: Indefinite, and 2% DMG Cap Up (Stackable / Max: 10%)Maximum amount of DMG that can be dealt per hit is boosted (Stackable) Strength: 2% (Max: 10%)Duration: Indefinite. (While Woodcutter's SongFor every 3 skills used: Forest friends come to the rescue Upon using charge attack: Forest friends come to the rescue Upon taking DMG: Forest friends come to the rescue When foe uses a special attack: Forest friends come to the rescue (Can't be removed) is in effect: Auto-activates upon normal attacks.) Log Lop Inflict 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. Miserable Mist
Ironflame's Stamina IIBig boost to fire allies' ATK based on how high HP isIronflame's AegisSmall boost to fire allies' max HP
Ironflame's Stamina IIBig boost to fire allies' ATK based on how high HP isIronflame's AegisSmall boost to fire allies' max HP
True Dreadflame's SupremacyMassive boost to fire allies' ATK / Small boost to max HPDreadflame's ClawsWhen main weapon (MC only): 20% Bonus DMG against foes with BurnedHP is lowered on every turn upon normal attacks and charge attack
Dreadflame's SupremacyMassive boost to fire allies' ATKSearing Enlightener's SanctityWhen main weapon upon triple attacks (MC only): All Fire allies gain 10% Fire ATK Up (Stackable / Max: 30%)Fire ATK is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite and Supplemental DMG (Stackable / Max: 30,000)DMG dealt is supplemented (Stackable) Strength: 10,000 (Max: 30,000)Duration: Indefinite.
Blaze's PersistenceSupplement fire allies' DMG based on how high their HP isPreemptive Fire BladeBoost to fire allies' ATK for first 8 turns of battle
Inferno's GarrisonBig boost to fire allies' DEF based on how low HP isFire's CelereSmall boost to fire allies' ATK and critical hit rateScarlet CraftSupplement fire allies' critical hit DMG
Blaze's PactSupplement fire allies' DMGAxe Voltage IIBoost to ATK based on how many axes are equipped
Heliacal SovereignUnworldly boost to Fire allies' ATK.Astral Blow II10% Bonus Fire DMG effect to Fire allies' triple attacks.
Ironflame's Majesty IIIBig boost to Fire allies' ATK and max HPβ Revelation50% boost to skill DMG capIronflame's Stamina IIBig boost to Fire allies' ATK based on how high HP is
Michael's Blessing IIIAmplify Fire allies' damage against Wind foes by 23%.Fire's MajestySmall boost to fire allies' ATK and max HP
Time can be improved with better grid and characters.
Nightmare Lvl 200
Ouroboros Mino Skill: When MC has 1 or more Crests of their element: 6-hit, 100% Elemental damage to all foes (Damage cap: ~135,000 per hit). Inflict 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable) Strength: 10% (Max: 30%)Duration: 180 seconds.Support: 30,000 + 5,000 Supplemental Damage to all allies based on their number of Crests of their element (Max: 55,000).
This character is not replaceable.
Main Summon
Support Summon
Fill 3 charge diamonds on all foes. All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns, Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%, and 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. (Crest gained based on caster's element.) Secret Triad 400% Elemental damage to a foe (Damage cap: ~635,000). Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 2 turns. (When 50% charge bar is consumed: Also gain Double StrikeAttacks twice each turn Duration: 2 turns.) Wild Magica Removes 1 buff from a foe. Dispel
Lvl 250
Inferno's GarrisonBig boost to fire allies' DEF based on how low HP isFire's CelereSmall boost to fire allies' ATK and critical hit rateScarlet CraftSupplement fire allies' critical hit DMG
Inferno's GarrisonBig boost to fire allies' DEF based on how low HP isFire's CelereSmall boost to fire allies' ATK and critical hit rateScarlet CraftSupplement fire allies' critical hit DMG
Sword Voltage IIBoost to ATK based on how many sabres are equipped.Star-Sea Sovereign's DecreeBoost to ATKMultiplier:EX, multiattack rate, C.A. specs, and DMG cap. (Boost to specs for sabre-specialty allies.)Guiding Star's Splendor30% boost to ATKMultiplier: Normal, 25% boost to DEF, and 30% boost to max HP for all allies.
Blaze's PactSupplement fire allies' DMGAxe Voltage IIBoost to ATK based on how many axes are equippedBlaze's QuintessenceBoost to fire allies' DMG cap
Blaze's PersistenceSupplement fire allies' DMG based on how high their HP isPreemptive Fire BladeBoost to fire allies' ATK for first 8 turns of battle
Baculum PlenumBig boost to staff-specialty allies' ATK and max HP / Big boost to staff-specialty allies' ATK based on how high HP isScandere Aggressio10% boost to one-foe attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Dreadflame's SupremacyMassive boost to fire allies' ATKSearing Enlightener's SanctityWhen main weapon upon triple attacks (MC only): All Fire allies gain 10% Fire ATK Up (Stackable / Max: 30%)Fire ATK is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite and Supplemental DMG (Stackable / Max: 30,000)DMG dealt is supplemented (Stackable) Strength: 10,000 (Max: 30,000)Duration: Indefinite.
Ironflame's Majesty IIIBig boost to Fire allies' ATK and max HPβ Revelation50% boost to skill DMG capCunning TemptationAt start of battle: Various buffs50% ATK UpATK is boosted Strength: 50%Multiplier: NormalDuration: 4 turns 50% DEF UpDEF is boosted Strength: 50%Duration: 4 turns 10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 10%Duration: 4 turns 35% DA UpDouble attack rate is boosted Strength: 35%Duration: 4 turns 25% TA UpTriple attack rate is boosted Strength: 25%Duration: 4 turns 20% Dodge Rate UpChance to dodge DMG and debuffs Strength: 20%Duration: 4 turns 20% Debuff Success BoostedDebuff success rate is boosted Strength: 20%Duration: 4 turns 80% Skill DMG UpSkill DMG is boosted Strength: 80%Duration: 4 turns 20% C.A. DMG UpCharge attack DMG is boosted Strength: 20%Duration: 4 turns 30% C.B. DMG UpChain burst DMG is boosted Strength: 30%Duration: 4 turns 20% C.B. DMG Cap UpChain Burst DMG Cap Boosted Strength: 20%Duration: 4 turns Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time) Duration: Indefinite to all allies / 30% hit to max HP
Heliacal SovereignUnworldly boost to Fire allies' ATK.Astral Blow II10% Bonus Fire DMG effect to Fire allies' triple attacks.
Scarlet ConvergenceWhen at least 4 weapons of the same weapon group are equipped: Boost to fire allies' ATK, DEF, and DMG capFire's MajestySmall boost to fire allies' ATK and max HP
This is a Full Auto setup. Clear times may vary depending on the player's character EMP stats or game network connection.
This is a C.A. OFF setup. Clear success may vary if charge attacks are left on. Double check your setting before starting this setup.
Ouroboros Mino Skill: When MC has 1 or more Crests of their element: 6-hit, 100% Elemental damage to all foes (Damage cap: ~135,000 per hit). Inflict 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable) Strength: 10% (Max: 30%)Duration: 180 seconds.Support: 30,000 + 5,000 Supplemental Damage to all allies based on their number of Crests of their element (Max: 55,000).
Lvl 250
Main Summon
Support Summon
Fill 3 charge diamonds on all foes. All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns, Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%, and 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. (Crest gained based on caster's element.) Secret Triad 400% Elemental damage to a foe (Damage cap: ~635,000). Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 2 turns. (When 50% charge bar is consumed: Also gain Double StrikeAttacks twice each turn Duration: 2 turns.) Wild Magica Removes 1 buff from a foe. Dispel
Inferno's GarrisonBig boost to fire allies' DEF based on how low HP isFire's CelereSmall boost to fire allies' ATK and critical hit rateScarlet CraftSupplement fire allies' critical hit DMG
Inferno's GarrisonBig boost to fire allies' DEF based on how low HP isFire's CelereSmall boost to fire allies' ATK and critical hit rateScarlet CraftSupplement fire allies' critical hit DMG
Tidings of the New WorldMassive boost to all allies' ATKMultiplier:EX and small boost to HP.Sephirath Brogue IIAmplify skill damage by 10% for Dagger- and Spear-specialty allies. Amplify skill damage by 10% for Dagger- and Spear-specialty allies in ArcarumArcarum: The World Beyond Replicard Sandbox.
Blaze's PactSupplement fire allies' DMGAxe Voltage IIBoost to ATK based on how many axes are equipped
Strength-Devil's SeductionMassive boost to Fire allies' ATKModifier: EX. Supplement DMG to Fire allies against foes with Red HeatHP is lowered on every turn (Damage cap: 50,000).Sephira Maxi-Fire20% boost to Fire allies' DMG Cap in Arcarum. 5% boost to Fire allies' DMG Cap.Fire's MajestySmall boost to Fire allies' ATK and max HP
Ironflame's Stamina IIBig boost to fire allies' ATK based on how high HP isIronflame's AegisSmall boost to fire allies' max HP
Dreadflame's SupremacyMassive boost to fire allies' ATKSearing Enlightener's SanctityWhen main weapon upon triple attacks (MC only): All Fire allies gain 10% Fire ATK Up (Stackable / Max: 30%)Fire ATK is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite and Supplemental DMG (Stackable / Max: 30,000)DMG dealt is supplemented (Stackable) Strength: 10,000 (Max: 30,000)Duration: Indefinite.
Labrys PlenumBig boost to axe-specialty allies' ATK and max HP / Big boost to axe-specialty allies' ATK based on how high HP isScandere Aggressio10% boost to one-foe attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Ironflame's Majesty IIIBig boost to Fire allies' ATK and max HPβ Revelation50% boost to skill DMG capIronflame's Stamina IIBig boost to Fire allies' ATK based on how high HP is
Wilnas's FirestormBoost to Fire allies' ATK0.1% per turn per skill level (Max: 25%)Modifier: EX based on number of turns passed.Emerald BarrierWind DMG reduction to all allies.Ironflame's Majesty IIIBig boost to Fire allies' ATK and max HP
This is a Full Auto setup. Clear times may vary depending on the player's character EMP stats or game network connection.
Defense Awakened
Defense Awakened
Lvl 250
Main Summon
Support Summon
3-hit, 150% elemental damage to all foes (Damage cap: ~185,000 per hit). All allies gain 10% DA Up (Stackable / Max: 50%)Double attack rate is boosted (Stackable) Strength: 10% (Max: 50%)Duration: Indefinite, 5% TA Up (Stackable / Max: 25%)Triple attack rate is boosted (Stackable) Strength: 5% (Max: 25%)Duration: Indefinite, and 2% DMG Cap Up (Stackable / Max: 10%)Maximum amount of DMG that can be dealt per hit is boosted (Stackable) Strength: 2% (Max: 10%)Duration: Indefinite. (While Woodcutter's SongFor every 3 skills used: Forest friends come to the rescue Upon using charge attack: Forest friends come to the rescue Upon taking DMG: Forest friends come to the rescue When foe uses a special attack: Forest friends come to the rescue (Can't be removed) is in effect: Auto-activates upon normal attacks.) Log Lop Gain Birdsong of Balmy BreezeAll allies' HP is restored at end of turn / Dispel Cancel effect (1 time) every 5 turns / Remove 1 debuff from all allies when a foe uses a special attack (Can't be removed) Duration: Indefinite. (Can't be recast.) Birdsong of Balmy Breeze Inflict 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. Miserable Mist
Inferno's GarrisonBig boost to fire allies' DEF based on how low HP isFire's CelereSmall boost to fire allies' ATK and critical hit rateScarlet CraftSupplement fire allies' critical hit DMG
Inferno's GarrisonBig boost to fire allies' DEF based on how low HP isFire's CelereSmall boost to fire allies' ATK and critical hit rateScarlet CraftSupplement fire allies' critical hit DMG
Inferno's GarrisonBig boost to fire allies' DEF based on how low HP isFire's CelereSmall boost to fire allies' ATK and critical hit rateScarlet CraftSupplement fire allies' critical hit DMG
Tidings of the New WorldMassive boost to all allies' ATKMultiplier:EX and small boost to HP.Sephirath Haton IIAmplify normal attack damage by 8% for Axe- and Staff-specialty allies. Amplify normal attack damage by 15% for Axe- and Staff-specialty allies in ArcarumArcarum: The World Beyond Replicard Sandbox.
Wilnas's FirestormBoost to Fire allies' ATK0.1% per turn per skill level (Max: 25%)Modifier: EX based on number of turns passed.Emerald BarrierWind DMG reduction to all allies.Ironflame's Majesty IIIBig boost to Fire allies' ATK and max HP
Sword Voltage IIBoost to ATK based on how many sabres are equipped.Star-Sea Sovereign's DecreeBoost to ATKMultiplier:EX, multiattack rate, C.A. specs, and DMG cap. (Boost to specs for sabre-specialty allies.)Guiding Star's Splendor30% boost to ATKMultiplier: Normal, 25% boost to DEF, and 30% boost to max HP for all allies.
Blaze's PactSupplement fire allies' DMGAxe Voltage IIBoost to ATK based on how many axes are equipped
Ironflame's Majesty IIIBig boost to Fire allies' ATK and max HPβ Revelation50% boost to skill DMG capIronflame's Stamina IIBig boost to Fire allies' ATK based on how high HP is
Labrys PlenumBig boost to axe-specialty allies' ATK and max HP / Big boost to axe-specialty allies' ATK based on how high HP isScandere Aggressio10% boost to one-foe attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Blaze's PactSupplement fire allies' DMGAxe Voltage IIBoost to ATK based on how many axes are equipped
This is a Full Auto setup. Clear times may vary depending on the player's character EMP stats or game network connection.
Main Summon
Lvl 250
Support Summon
Removes 1 buff from a foe. Dispel Gain UlfhedinnATK and DEF are boosted / Deals triple attacks / Bonus Elemental DMG effect / Debuff immunity / Can't use skills (Can't be removed) Strength: 50% ATK Up, 50% DEF Up, 30% Bonus DMG, and guaranteed triple attacksMultiplier: UniqueDuration: 4 turns. (Consumes 100% of charge bar.) Ulfhedinn 400% Elemental damage to a foe (Damage cap: ~635,000). Inflict 25% ATK DownATK is lowered Strength: 25%Duration: 180 secondsStacking: Single and 25% DEF DownDEF is lowered Strength: 25%Duration: 180 secondsStacking: Single. Gain 50% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted (Can't be extended) Strength: 50%Duration: 2 turns. (When UlfhedinnATK and DEF are boosted / Deals triple attacks / Bonus Elemental DMG effect / Debuff immunity / Can't use skills (Can't be removed) is in effect: Auto-activates upon normal attacks.) Beast Fang
Inferno's GarrisonBig boost to fire allies' DEF based on how low HP isFire's CelereSmall boost to fire allies' ATK and critical hit rateScarlet CraftSupplement fire allies' critical hit DMG
Inferno's GarrisonBig boost to fire allies' DEF based on how low HP isFire's CelereSmall boost to fire allies' ATK and critical hit rateScarlet CraftSupplement fire allies' critical hit DMG
Dreadflame's SupremacyMassive boost to fire allies' ATKSearing Enlightener's SanctityWhen main weapon upon triple attacks (MC only): All Fire allies gain 10% Fire ATK Up (Stackable / Max: 30%)Fire ATK is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite and Supplemental DMG (Stackable / Max: 30,000)DMG dealt is supplemented (Stackable) Strength: 10,000 (Max: 30,000)Duration: Indefinite.
Blaze's PactSupplement fire allies' DMGAxe Voltage IIBoost to ATK based on how many axes are equipped
Blaze's PersistenceSupplement fire allies' DMG based on how high their HP isPreemptive Fire BladeBoost to fire allies' ATK for first 8 turns of battle
Ironflame's Stamina IIBig boost to fire allies' ATK based on how high HP isIronflame's AegisSmall boost to fire allies' max HP
Ironflame's Majesty IIIBig boost to Fire allies' ATK and max HPβ Revelation50% boost to skill DMG capIronflame's Stamina IIBig boost to Fire allies' ATK based on how high HP is
Ironflame's Might IIBig boost to fire allies' ATKIronflame's Progression IIIBig boost to fire allies' fire ATK based on number of turns passed
Ironflame's PrimacyMedium boost to fire allies' ATK / Medium boost to double attack rate for fire alliesIronflame's AegisSmall boost to fire allies' max HP
Lancea PlenumBig boost to spear-specialty allies' ATK and max HP / Big boost to spear-specialty allies' ATK based on how high HP isScandere Aggressio10% boost to one-foe attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
This is a Full Auto setup. Clear times may vary depending on the player's character EMP stats or game network connection.
Main Summon
Support Summon
Gain Birdsong of Balmy BreezeAll allies' HP is restored at end of turn / Dispel Cancel effect (1 time) every 5 turns / Remove 1 debuff from all allies when a foe uses a special attack (Can't be removed) Duration: Indefinite. (Can't be recast.) Birdsong of Balmy Breeze Removes 1 buff from a foe. Dispel 3-hit, 150% elemental damage to all foes (Damage cap: ~185,000 per hit). All allies gain 10% DA Up (Stackable / Max: 50%)Double attack rate is boosted (Stackable) Strength: 10% (Max: 50%)Duration: Indefinite, 5% TA Up (Stackable / Max: 25%)Triple attack rate is boosted (Stackable) Strength: 5% (Max: 25%)Duration: Indefinite, and 2% DMG Cap Up (Stackable / Max: 10%)Maximum amount of DMG that can be dealt per hit is boosted (Stackable) Strength: 2% (Max: 10%)Duration: Indefinite. (While Woodcutter's SongFor every 3 skills used: Forest friends come to the rescue Upon using charge attack: Forest friends come to the rescue Upon taking DMG: Forest friends come to the rescue When foe uses a special attack: Forest friends come to the rescue (Can't be removed) is in effect: Auto-activates upon normal attacks.) Log Lop
Ironflame's Celere IIMedium boost to fire allies' ATK and critical hit rateIronflame's EnmitySmall boost to fire allies' ATK based on how low HP is
Ironflame's Celere IIMedium boost to fire allies' ATK and critical hit rateIronflame's EnmitySmall boost to fire allies' ATK based on how low HP is
Ironflame's Stamina IIBig boost to fire allies' ATK based on how high HP isIronflame's AegisSmall boost to fire allies' max HP
Ironflame's Celere IIMedium boost to fire allies' ATK and critical hit rateIronflame's EnmitySmall boost to fire allies' ATK based on how low HP is
Ironflame's Celere IIMedium boost to fire allies' ATK and critical hit rateIronflame's EnmitySmall boost to fire allies' ATK based on how low HP is
Ironflame's Stamina IIBig boost to fire allies' ATK based on how high HP isIronflame's AegisSmall boost to fire allies' max HP
Wilnas's FirestormBoost to Fire allies' ATK0.1% per turn per skill level (Max: 25%)Modifier: EX based on number of turns passed.Emerald BarrierWind DMG reduction to all allies.Ironflame's Majesty IIIBig boost to Fire allies' ATK and max HP
Michael's Blessing IIIAmplify Fire allies' damage against Wind foes by 23%.Fire's MajestySmall boost to fire allies' ATK and max HP
Heliacal SovereignUnworldly boost to Fire allies' ATK.Astral Blow II10% Bonus Fire DMG effect to Fire allies' triple attacks.
Concrio VentusBoost to Humans' and Erunes' ATK and HP.Incursio VentusBoost to all allies' ATK based on number of Humans and Erunes in party.
Unite and Fight higher Nightmare difficulty raids often have strong special attacks give the boss several buffs while also inflicting troublesome debuffs. Building a team that can reliably work around these issues is a large part of the Unite and Fight event experience, so included below is a non-exhaustive list of useful characters players can consider.
Criteria
Examples
Any characters that frequently dispel enemy buffs:
Any characters that reliably clear/reduce debuffs:
Ultimate Mastery Skill:Birdsong of Balmy BreezeGain Birdsong of Balmy BreezeAll allies' HP is restored at end of turn / Dispel Cancel effect (1 time) every 5 turns / Remove 1 debuff from all allies when a foe uses a special attack (Can't be removed) Duration: Indefinite. (Can't be recast.)
Ultimate Mastery Skill:Birdsong of Balmy BreezeGain Birdsong of Balmy BreezeAll allies' HP is restored at end of turn / Dispel Cancel effect (1 time) every 5 turns / Remove 1 debuff from all allies when a foe uses a special attack (Can't be removed) Duration: Indefinite. (Can't be recast.)
Sub Ally Effect: Happy Trails10% Wind damage reduction to Fire allies. All Fire allies start battle with Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time) Duration: Indefinite. (Takes effect even when Cain is a sub ally.)