Astral Weapons

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Astral Weapons are a set of weapons obtainable by trading materials obtained from Six-Dragon Advent or the Six-Dragon Raids in the Shop. They have an Unworldly EX weapon skill and one extra skill based on certain conditions: boost to damage cap, skill damage cap, or Bonus Damage. They must be wielded as main weapon when 4★ to gain access to the extra skill, but this restriction is lifted at 5★.

All Astral Weapons are obtained at 3★ and can be uncapped up to 5★. Each weapon can only be obtained once and cannot be sold for rupies, reduced or used for upgrading.

One of the set can also be obtained through the GBVS DLC Character (Beelzebub) Bonus Serial Code (uncapped to 4★ instead of 3).

List of Astral Weapons

Icon Name R El Type ATK HP Skills
Claws of Terror 2926 305
Slaughterous Sovereign: Unworldly boost to Dark allies' ATK.
Astral Claw II: 10% boost to Dark allies' one-foe attack damage cap on multiattacks.
Catastrophic Ray: Massive Dark damage to a foe.
All Dark allies gain Tank-and-Counter (3 times)Counters upon taking DMG
Strength: 200%Duration: 2.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
4★: All Dark allies also gain 100% / 15% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 15% less damage.Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Fateless 3104 269
Verglas Sovereign: Unworldly boost to Water allies' ATK.
Astral Thrust II: 10% boost to Water allies' one-foe attack damage cap against foes with 5 or more debuffs.
Frigid Sting: Massive Water damage to a foe.
Remove 1 buff.
4★: All allies also gain 15% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Innocent Love 2748 340
Verdant Sovereign: Unworldly boost to Wind allies' ATK.
Astral Echo II: Boost to Wind allies' one-foe attack damage cap based on their number of buffs.
Golden Thorns: Massive Wind damage to a foe.
All Wind allies gain 50% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 50% chance of dealing 30% more damage.Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
4★: All Wind allies also gain 20% Wind ATK UpWind ATK is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Rhongomyniad 2847 320
Radiant Sovereign: Unworldly boost to Light allies' ATK.
Astral Pierce II: 50%-10% boost to Light allies' skill damage cap based on how high their HP is.
Kaleidoscopic Force: Massive Light damage to a foe.
All allies gain Mirror Image (1 time)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
.
4★: All allies also gain 30% Debuff Res. UpDebuff resistance is boosted
Strength: 30%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Sol Remnant 3272 236
Heliacal Sovereign: Unworldly boost to Fire allies' ATK.
Astral Blow II: 10% Bonus Fire DMG effect to Fire allies' triple attacks.
Prominence Eruption: Massive Fire damage to a foe.
Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
4★: Also gain 10% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
Strength: 10%Multiplier: SeraphicDuration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
Yggdrasil's Bough 2664 356
Evergreen Sovereign: Unworldly boost to Earth allies' ATK.
Astral Arts II: Boost to Earth allies' skill damage cap based on their number of buffs.
Axis Garden: Massive Earth damage to a foe.
All allies gain Shield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
4★: All allies also gain StrengthATK is greatly boosted based on how high HP is
Strength: 30%-10%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.

Obtaining Astral Weapons

You can obtain Astral Weapons from the Treasure Trade (Weapons > Astral Weapons) section of the Shop, in exchange for:

Uncapping Astral Weapons

To unlock the second weapon skill and upgrade it (removing its main weapon requirement), Astral Weapons need to be upgraded to Level 120 and 200 respectively.

Each target level requires one uncap to reach, with the second uncap requiring Abyssal Wings, obtainable only from Beelzebub (Raid) or spending a very large amount of Prestige Pendants.

Note that Astral Weapons uncaps cannot be skipped with Damascus Ingot or Gold Brick.

4★ Uncap Materials

Astral Weapons can also be uncapped from 3★ to 4★ with Astral Votum ×1 which is obtained by trading Valor Badge ×90 in the Valor Badge Shop.

5★ Uncap Materials

Astral Weapons can also be uncapped from 4★ to 5★ with Astral Spiritus ×1 which is obtained by trading Valor Badge ×340 in the Valor Badge Shop.

Trivia

  • Astral Weapons are associated to Granblue Fantasy: Versus bosses.
    • However, Rhongomyniad seems to have no association with these bosses.
Weapon Boss
Sol Remnant Colossus Omega
Fateless Ares
Yggdrasil's Bough Yggdrasil
Innocent Love Rose Queen
Rhongomyniad ???
Claws of Terror Proto Bahamut