Weapon Awakening

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This article is about awakening weapons. For awakening characters, see Character Extended Mastery Perks#Awakening.

About Weapons | Weapon Series | Weapon Lists | Weapon Skills | AX Skills | Overskills | Weapon Awakening | Sword Mastery Skills


Use treasure to give certain weapons EXP and raise its Awakening lvl

Certain weapons can be strengthened by awakening their true potential. Awakening can be performed by fulfilling certain conditions and gathering the required materials.

Weapons with Awakening

Awakening Lvl

In order to raise the awakening lvl of a particular weapon, specific materials must be consumed to give it EXP.

Weapons Materials EXP Total NeededFrom lvl 1 to max
Ennead Weapons Ennead Omega Anima 100 EXP 15
Ennead Anima 10 EXP 150
Proven Weapons Elemental Maul 100 EXP 15
Elemental Hammer 10 EXP 150
Revans Weapons Revans Unique Item 20 EXP 75
Revans Weapons Mk II 525
Grand Weapons Elemental Cages 500 EXP 4
Exo Weapons True Exo Anima 40 EXP 54
World Weapons World Idean 50 EXP 108

This process can be done on the Weapon Awakening screen, which can be accessed by tapping the Awaken button on the weapon's details screen.

Awakening EXP Table

Lvl EXP Needed EXP IncrementCompared to EXP needed for previous level Cumulative EXP Total
1→2 14 - 14
2→3 28 14 42
3→4 42 14 84
4→5 56 14 140
5→6 70 14 210
6→7 84 14 294
7→8 98 14 392
8→9 112 14 504
9→10 126 14 630
10→11 142 16 772
11→12 158 16 930
12→13 174 16 1104
13→14 190 16 1294
14→15 206 16 1500
15→16 1000 794 2500
16→17 1400 400 3900
17→18 1800 400 5700
18→19 2200 400 7900
19→20 2600 400 10500
Lvl EXP Needed EXP IncrementCompared to EXP needed for previous level Cumulative EXP Total
1→2 80 - 80
2→3 120 40 200
3→4 160 40 360
4→5 200 40 560
5→6 240 40 800
6→7 280 40 1080
7→8 320 40 1400
8→9 360 40 1760
9→10 400 40 2160
Lvl EXP Needed EXP IncrementCompared to EXP needed for previous level Cumulative EXP Total
1→2 280 - 280
2→3 360 80 640
3→4 440 80 1080
4→5 520 80 1600
5→6 600 80 2200
6→7 680 80 2880
7→8 760 80 3640
8→9 840 80 4480
9→10 920 80 5400
Lvl EXP Needed EXP IncrementCompared to EXP needed for previous level Cumulative EXP Total
1→2 500 - 500
2→3 500 0 1000
3→4 1000 500 2000

Awakening Type

There are seven different awakening types.

  • Attack
  • Defense
  • Special
  • C.A.
  • Healing
  • Skill DMG
  • Multiattack

The stats that are strengthened through awakening will vary depending on the type. A weapon's awakening type can be changed at any time, but its awakening lvl will be reset to 1 in doing so.

Awakening Stats

Notes

Ennead Weapons

Lvl Attack Defense Special
2 Might +1% HP +20 ATK +50
3 Might +1% DEF +2% HP +10
4 Might +1% HP +2% C.A. DMG Cap +1%
5 ATK +100 HP +2% DMG Cap +1%
6 Might +2% DEF +2% ATK +50
7 Might +2% HP +4% HP +10
8 Might +2% HP +4% ATK +50
9 Might +2% DEF +2% C.A. DMG Cap +2%
10 ATK +100 HP +40 DMG Cap +1%
11 Might +3% HP +6% HP +15
12 Might +3% DEF +2% ATK +50
13 Might +4% HP +7% HP +15
14 Might +4% DEF +2% C.A. DMG Cap +2%
15 ATK +300 HP +40 DMG Cap +1%
Total Might +25%Normal modifier
ATK +500
DEF +10%
HP +25%
HP +100
C.A. DMG Cap +5%
DMG Cap +3%
HP +50
ATK +200

Exo Weapons

Unlock Requirements Awakening EXP Materials Max Awakening EXP
Raise to lvl 150 2160
Lvl Attack Special
2 EX Might (Main) +5% Might +5%
3 N.A. DMG Cap (Main) +3% HP +4%
4 DMG Cap (Main) +5% HP +4%
5 EX Might (Main) +5% Might +5%
6 N.A. DMG Cap (Main) +3% Might +5%
7 EX Might (Main) +5% HP +4%
8 EX Might (Main) +5% HP +4%
9 N.A. DMG Cap (Main) +4% Might +5%
10 DMG Cap (Main) +5% HP +4%
Total EX Might (Main) +20%
N.A. DMG Cap (Main) +10%
DMG Cap (Main) +10%
Might +20%
HP +20%
Unlock Requirements Awakening EXP Materials Max Awakening EXP
Raise to lvl 150 2160
Lvl Attack Special
2 EX Might (Main) +5% Might +5%
3 DMG Supp. (Main) +10000 HP +4%
4 DMG Cap (Main) +5% HP +4%
5 EX Might (Main) +5% Might +5%
6 DMG Supp. (Main) +10000 Might +5%
7 EX Might (Main) +5% HP +4%
8 EX Might (Main) +5% HP +4%
9 DMG Supp. (Main) +10000 Might +5%
10 DMG Cap (Main) +5% HP +4%
Total EX Might (Main) +20%
DMG Supp. (Main) +30000
DMG Cap (Main) +10%
Might +20%
HP +20%
Unlock Requirements Awakening EXP Materials Max Awakening EXP
Raise to lvl 150 2160
Lvl Attack Special
2 EX Might (Main) +5% Might +5%
3 N.A. DMG Cap (Main) +3% HP +4%
4 DMG Cap (Main) +5% HP +4%
5 EX Might (Main) +5% Might +5%
6 N.A. DMG Cap (Main) +3% Might +5%
7 EX Might (Main) +5% HP +4%
8 EX Might (Main) +5% HP +4%
9 N.A. DMG Cap (Main) +4% Might +5%
10 DMG Cap (Main) +5% HP +4%
Total EX Might (Main) +20%
N.A. DMG Cap (Main) +10%
DMG Cap (Main) +10%
Might +20%
HP +20%
Unlock Requirements Awakening EXP Materials Max Awakening EXP
Raise to lvl 150 2160
Lvl Attack Special
2 EX Might (Main) +5% Might +5%
3 Skill DMG Cap (Main) +5% HP +4%
4 DMG Cap (Main) +5% HP +4%
5 EX Might (Main) +5% Might +5%
6 Skill DMG Cap (Main) +5% Might +5%
7 EX Might (Main) +5% HP +4%
8 EX Might (Main) +5% HP +4%
9 Skill DMG Cap (Main) +5% Might +5%
10 DMG Cap (Main) +5% HP +4%
Total EX Might (Main) +20%
Skill DMG Cap (Main) +15%
DMG Cap (Main) +10%
Might +20%
HP +20%
Unlock Requirements Awakening EXP Materials Max Awakening EXP
Raise to lvl 150 2160
Lvl Attack Special
2 EX Might (Main) +5% Might +5%
3 Skill DMG Cap (Main) +5% HP +4%
4 DMG Cap (Main) +5% HP +4%
5 EX Might (Main) +5% Might +5%
6 Skill DMG Cap (Main) +5% Might +5%
7 EX Might (Main) +5% HP +4%
8 EX Might (Main) +5% HP +4%
9 Skill DMG Cap (Main) +5% Might +5%
10 DMG Cap (Main) +5% HP +4%
Total EX Might (Main) +20%
Skill DMG Cap (Main) +15%
DMG Cap (Main) +10%
Might +20%
HP +20%

Grand Weapons

Lvl Attack Defense C.A. Skill DMG Healing Multiattack
2 Might +15% HP +15% C.A. DMG +20% Skill DMG Cap +10% Heal Cap +10% TA +5%
3 DMG Cap +5% DEF +20% C.A. DMG Cap +10% Skill DMG +20% Debuff Res. +10% DA +20%
4 Might +25% HP +25% C.A. Supp. +100,000 Skill DMG Cap +15% Heal Cap +20% TA +5%
Total Might +40%
DMG Cap +5%
HP +40%
DEF +20%
C.A. DMG +20%
C.A. DMG Cap +10%
C.A. Supp. +100,000
Skill DMG Cap +25%
Skill DMG +20%
Heal Cap +30%
Debuff Res. +10%
DA +20%
TA +10%

Proven Weapons

Unlock Requirements Awakening EXP Materials Max Awakening EXP
Raise to lvl 200 1500
Lvl Attack Defense Special
2 EX Might +1% HP +100 ATK +50
3 EX Might +1% DEF +2% HP +10
4 EX Might +1% HP +100 Skill DMG Cap +1%
5 ATK +100 DEF +2% DMG Cap +1%
6 EX Might +1% HP +100 ATK +50
7 EX Might +1% DEF +2% HP +10
8 EX Might +1% HP +100 ATK +50
9 EX Might +1% DEF +2% Skill DMG Cap +2%
10 ATK +100 HP +200 DMG Cap +1%
11 EX Might +2% DEF +4% HP +15
12 EX Might +2% HP +200 ATK +50
13 EX Might +2% DEF +4% HP +15
14 EX Might +2% HP +200 Skill DMG Cap +2%
15 ATK +300 DEF +4% DMG Cap +1%
Total EX Might +15%
ATK +500
DEF +20%
HP +1000
Skill DMG Cap +5%
DMG Cap +3%
HP +50
ATK +200

Revans Weapons

Weapon Awakening in this series only affect allies of the same element as the weapon.

Unlock Requirements Awakening EXP Materials Max Awakening EXP
Raise to lvl 100 1500
Lvl Attack Defense Special
2 Might +2% HP +3% ATK +50
3 Might +2% DEF 3% HP +10
4 Might +2% HP +4% C.A. DMG Cap +2%
5 ATK +100 HP +4% DMG Cap +1%
6 Might +3% DEF +3% ATK +50
7 Might +3% HP +6% HP +10
8 Might +3% HP +6% ATK +50
9 Might +3% DEF +3% C.A. DMG Cap +3%
10 ATK +100 HP +8% DMG Cap +2%
11 Might +4% HP +8% HP +15
12 Might +4% DEF +3% ATK +50
13 Might +4% HP +8% HP +15
14 Might +5% HP +8% C.A. DMG Cap +2%
15 ATK +300 DEF +3% DMG Cap +2%
Total Might +35%Multiplier: Normal
ATK +500
DEF +15%
HP +55%
C.A. DMG Cap +7%
DMG Cap +5%
HP +50
ATK +200

Mk II

Once upgraded to Mk II, Revans weapons can access an additional 5 Awakening levels.

Unlock Requirements Awakening EXP Materials Max Awakening EXP
Raise to lvl 150 10500
Lvl Attack Defense Special
2 Might +2% HP +3% ATK +50
3 Might +2% DEF 3% HP +10
4 Might +2% HP +4% C.A. DMG Cap +2%
5 ATK +100 HP +4% DMG Cap +1%
6 Might +3% DEF +3% ATK +50
7 Might +3% HP +6% HP +10
8 Might +3% HP +6% ATK +50
9 Might +3% DEF +3% C.A. DMG Cap +3%
10 ATK +100 HP +8% DMG Cap +2%
11 Might +4% HP +8% HP +15
12 Might +4% DEF +3% ATK +50
13 Might +4% HP +8% HP +15
14 Might +5% HP +8% C.A. DMG Cap +2%
15 ATK +300 DEF +3% DMG Cap +2%
16 Elemental ATK +2% Debuff Resistance +2% C.A. DMG Cap +3%
17 EX Might +5% elemental Reduc. +2% Skill DMG Cap +2%
18 Elemental ATK +3% Debuff Resistance +3% Normal Attack DMG Cap +2%
19 EX Might +5% elemental Reduc. +3% Skill DMG Cap +3%
20 Elemental ATK +10% Healing Cap +5% Normal Attack DMG Cap +2%
Total Might +35%Multiplier: Normal
EX Might +10%
Elemental ATK +15%
ATK +500
DEF +15%
HP +55%
Debuff Resistance +5%
Healing Cap +5%
elemental Reduc. +5%
C.A. DMG Cap +10%
Skill DMG Cap +5%
Normal Attack DMG Cap +4%
DMG Cap +5%
HP +50
ATK +200

World Weapons

Unlock Requirements Awakening EXP Materials Max Awakening EXP
Raise to lvl 150 5400
Lvl Attack
2 GunKatana N.A. DMG Cap +2%
3 GunKatana EX Might +5%
4 GunKatana HP +5%
5 GunKatana N.A. DMG Cap +2%
6 GunKatana EX Might +5%
7 GunKatana HP +5%
8 GunKatana N.A. DMG Cap +2%
9 GunKatana N.A. DMG Cap +2%
10 GunKatana N.A. DMG Cap +2%
Total GunKatana N.A. DMG Cap +10%
GunKatana EX Might +10%
GunKatana HP +10%
Unlock Requirements Awakening EXP Materials Max Awakening EXP
Raise to lvl 150 5400
Lvl Skill DMG
2 DaggerSpear Skill DMG Cap +4%
3 DaggerSpear EX Might +5%
4 DaggerSpear HP +5%
5 DaggerSpear Skill DMG Cap +4%
6 DaggerSpear EX Might +5%
7 DaggerSpear HP +5%
8 DaggerSpear Skill DMG Cap +4%
9 DaggerSpear Skill DMG Cap +4%
10 DaggerSpear Skill DMG Cap +4%
Total DaggerSpear Skill DMG Cap +20%
DaggerSpear EX Might +10%
DaggerSpear HP +10%
Unlock Requirements Awakening EXP Materials Max Awakening EXP
Raise to lvl 150 5400
Lvl Skill DMG
2 MeleeHarp Skill DMG Cap +4%
3 MeleeHarp EX Might +5%
4 MeleeHarp HP +5%
5 MeleeHarp Skill DMG Cap +4%
6 MeleeHarp EX Might +5%
7 MeleeHarp HP +5%
8 MeleeHarp Skill DMG Cap +4%
9 MeleeHarp Skill DMG Cap +4%
10 MeleeHarp Skill DMG Cap +4%
Total MeleeHarp Skill DMG Cap +20%
MeleeHarp EX Might +10%
MeleeHarp HP +10%
Unlock Requirements Awakening EXP Materials Max Awakening EXP
Raise to lvl 150 5400
Lvl Attack
2 AxeStaff N.A. DMG Cap +2%
3 AxeStaff EX Might +5%
4 AxeStaff HP +5%
5 AxeStaff N.A. DMG Cap +2%
6 AxeStaff EX Might +5%
7 AxeStaff HP +5%
8 AxeStaff N.A. DMG Cap +2%
9 AxeStaff N.A. DMG Cap +2%
10 AxeStaff N.A. DMG Cap +2%
Total AxeStaff N.A. DMG Cap +10%
AxeStaff EX Might +10%
AxeStaff HP +10%
Unlock Requirements Awakening EXP Materials Max Awakening EXP
Raise to lvl 150 5400
Lvl C.A.
2 SabreBow C.A. DMG Cap +4%
3 SabreBow EX Might +5%
4 SabreBow HP +5%
5 SabreBow C.A. DMG Cap +4%
6 SabreBow EX Might +5%
7 SabreBow HP +5%
8 SabreBow C.A. DMG Cap +4%
9 SabreBow C.A. DMG Cap +4%
10 SabreBow C.A. DMG Cap +4%
Total SabreBow C.A. DMG Cap +20%
SabreBow EX Might +10%
SabreBow HP +10%

References