Lvl | EXP Needed | EXP IncrementCompared to EXP needed for previous level | Cumulative EXP Total |
---|---|---|---|
1→2 | 14 | - | 14 |
2→3 | 28 | 14 | 42 |
3→4 | 42 | 14 | 84 |
4→5 | 56 | 14 | 140 |
5→6 | 70 | 14 | 210 |
6→7 | 84 | 14 | 294 |
7→8 | 98 | 14 | 392 |
8→9 | 112 | 14 | 504 |
9→10 | 126 | 14 | 630 |
10→11 | 142 | 16 | 772 |
11→12 | 158 | 16 | 930 |
12→13 | 174 | 16 | 1104 |
13→14 | 190 | 16 | 1294 |
14→15 | 206 | 16 | 1500 |
15→16 | 1000 | 794 | 2500 |
16→17 | 1400 | 400 | 3900 |
17→18 | 1800 | 400 | 5700 |
18→19 | 2200 | 400 | 7900 |
19→20 | 2600 | 400 | 10500 |
Weapon Awakening
- This article is about awakening weapons. For awakening characters, see Character Extended Mastery Perks#Awakening.
About Weapons | Weapon Series | Weapon Lists | Weapon Skills | AX Skills | Overskills | Weapon Awakening | Sword Mastery Skills
Certain weapons can be strengthened by awakening their true potential. Awakening can be performed by fulfilling certain conditions and gathering the required materials.
Weapons with Awakening
- Ennead Weapons
- Proven Weapons
- Revans Weapons
- Grand WeaponsNot all weapons can be awakened currently.
- Exo Weapons
- World Weapons
Awakening Lvl
In order to raise the awakening lvl of a particular weapon, specific materials must be consumed to give it EXP.
Weapons | Materials | EXP | Total NeededFrom lvl 1 to max |
---|---|---|---|
Ennead Weapons | Ennead Omega Anima | 100 EXP | 15 |
Ennead Anima | 10 EXP | 150 | |
Proven Weapons | Elemental Maul | 100 EXP | 15 |
Elemental Hammer | 10 EXP | 150 | |
Revans Weapons | Revans Unique Item | 20 EXP | 75 |
Revans Weapons Mk II | 525 | ||
Grand Weapons | Elemental Cages | 500 EXP | 4 |
Exo Weapons | True Exo Anima | 40 EXP | 54 |
World Weapons | World Idean | 50 EXP | 108 |
This process can be done on the Weapon Awakening screen, which can be accessed by tapping the Awaken button on the weapon's details screen.
Awakening EXP Table
Lvl | EXP Needed | EXP IncrementCompared to EXP needed for previous level | Cumulative EXP Total |
---|---|---|---|
1→2 | 80 | - | 80 |
2→3 | 120 | 40 | 200 |
3→4 | 160 | 40 | 360 |
4→5 | 200 | 40 | 560 |
5→6 | 240 | 40 | 800 |
6→7 | 280 | 40 | 1080 |
7→8 | 320 | 40 | 1400 |
8→9 | 360 | 40 | 1760 |
9→10 | 400 | 40 | 2160 |
Lvl | EXP Needed | EXP IncrementCompared to EXP needed for previous level | Cumulative EXP Total |
---|---|---|---|
1→2 | 280 | - | 280 |
2→3 | 360 | 80 | 640 |
3→4 | 440 | 80 | 1080 |
4→5 | 520 | 80 | 1600 |
5→6 | 600 | 80 | 2200 |
6→7 | 680 | 80 | 2880 |
7→8 | 760 | 80 | 3640 |
8→9 | 840 | 80 | 4480 |
9→10 | 920 | 80 | 5400 |
Lvl | EXP Needed | EXP IncrementCompared to EXP needed for previous level | Cumulative EXP Total |
---|---|---|---|
1→2 | 500 | - | 500 |
2→3 | 500 | 0 | 1000 |
3→4 | 1000 | 500 | 2000 |
Awakening Type
There are seven different awakening types.
- Attack
- Defense
- Special
- C.A.
- Healing
- Skill DMG
- Multiattack
The stats that are strengthened through awakening will vary depending on the type. A weapon's awakening type can be changed at any time, but its awakening lvl will be reset to 1 in doing so.
Awakening Stats
Notes
- DMG Cap stacks additively with other sources up to a maximum of 20%.[1]
- C.A. DMG Cap stacks additively with other sources up to a maximum of 75%.[1]
Ennead Weapons
Unlock Requirements | Awakening EXP Materials | Max Awakening EXP | |
---|---|---|---|
Raise to lvl 100 | 1500 |
Total | Might +25%Normal modifier ATK +500 |
DEF +10% HP +25% HP +100 |
C.A. DMG Cap +5% DMG Cap +3% HP +50 ATK +200 |
---|
Exo Weapons
Unlock Requirements | Awakening EXP Materials | Max Awakening EXP | |
---|---|---|---|
Raise to lvl 150 | 2160 |
Total | EX Might (Main) +20% N.A. DMG Cap (Main) +10% DMG Cap (Main) +10% |
Might +20% HP +20% |
---|
Unlock Requirements | Awakening EXP Materials | Max Awakening EXP | |
---|---|---|---|
Raise to lvl 150 | 2160 |
Total | EX Might (Main) +20% DMG Supp. (Main) +30000 DMG Cap (Main) +10% |
Might +20% HP +20% |
---|
Unlock Requirements | Awakening EXP Materials | Max Awakening EXP | |
---|---|---|---|
Raise to lvl 150 | 2160 |
Total | EX Might (Main) +20% N.A. DMG Cap (Main) +10% DMG Cap (Main) +10% |
Might +20% HP +20% |
---|
Unlock Requirements | Awakening EXP Materials | Max Awakening EXP | |
---|---|---|---|
Raise to lvl 150 | 2160 |
Total | EX Might (Main) +20% Skill DMG Cap (Main) +15% DMG Cap (Main) +10% |
Might +20% HP +20% |
---|
Unlock Requirements | Awakening EXP Materials | Max Awakening EXP | |
---|---|---|---|
Raise to lvl 150 | 2160 |
Total | EX Might (Main) +20% Skill DMG Cap (Main) +15% DMG Cap (Main) +10% |
Might +20% HP +20% |
---|
Grand Weapons
Lvl | Attack | Defense | C.A. | Skill DMG | Healing | Multiattack |
---|---|---|---|---|---|---|
2 | Might +15% | HP +15% | C.A. DMG +20% | Skill DMG Cap +10% | Heal Cap +10% | TA +5% |
3 | DMG Cap +5% | DEF +20% | C.A. DMG Cap +10% | Skill DMG +20% | Debuff Res. +10% | DA +20% |
4 | Might +25% | HP +25% | C.A. Supp. +100,000 | Skill DMG Cap +15% | Heal Cap +20% | TA +5% |
Total | Might +40% DMG Cap +5% |
HP +40% DEF +20% |
C.A. DMG +20% C.A. DMG Cap +10% C.A. Supp. +100,000 |
Skill DMG Cap +25% Skill DMG +20% |
Heal Cap +30% Debuff Res. +10% |
DA +20% TA +10% |
Proven Weapons
Unlock Requirements | Awakening EXP Materials | Max Awakening EXP | |
---|---|---|---|
Raise to lvl 200 | 1500 |
Total | EX Might +15% ATK +500 |
DEF +20% HP +1000 |
Skill DMG Cap +5% DMG Cap +3% HP +50 ATK +200 |
---|
Revans Weapons
Weapon Awakening in this series only affect allies of the same element as the weapon.
Unlock Requirements | Awakening EXP Materials | Max Awakening EXP | |
---|---|---|---|
Raise to lvl 100 | 1500 |
Total | Might +35%Multiplier: Normal ATK +500 |
DEF +15% HP +55%
|
C.A. DMG Cap +7% DMG Cap +5% HP +50 ATK +200 |
---|
Mk II
Once upgraded to Mk II, Revans weapons can access an additional 5 Awakening levels.
Unlock Requirements | Awakening EXP Materials | Max Awakening EXP | |
---|---|---|---|
Raise to lvl 150 | 10500 |
Total | Might +35%Multiplier: Normal EX Might +10% Elemental ATK +15% ATK +500 |
DEF +15% HP +55% Debuff Resistance +5% Healing Cap +5% elemental Reduc. +5%
|
C.A. DMG Cap +10% Skill DMG Cap +5% Normal Attack DMG Cap +4% DMG Cap +5% HP +50 ATK +200 |
---|
World Weapons
Unlock Requirements | Awakening EXP Materials | Max Awakening EXP | |
---|---|---|---|
Raise to lvl 150 |
|
5400 |
Lvl | Attack |
---|---|
2 | N.A. DMG Cap +2% |
3 | EX Might +5% |
4 | HP +5% |
5 | N.A. DMG Cap +2% |
6 | EX Might +5% |
7 | HP +5% |
8 | N.A. DMG Cap +2% |
9 | N.A. DMG Cap +2% |
10 | N.A. DMG Cap +2% |
Total | N.A. DMG Cap +10% EX Might +10% HP +10% |
---|
Unlock Requirements | Awakening EXP Materials | Max Awakening EXP | |
---|---|---|---|
Raise to lvl 150 |
|
5400 |
Lvl | Skill DMG |
---|---|
2 | Skill DMG Cap +4% |
3 | EX Might +5% |
4 | HP +5% |
5 | Skill DMG Cap +4% |
6 | EX Might +5% |
7 | HP +5% |
8 | Skill DMG Cap +4% |
9 | Skill DMG Cap +4% |
10 | Skill DMG Cap +4% |
Total | Skill DMG Cap +20% EX Might +10% HP +10% |
---|
Unlock Requirements | Awakening EXP Materials | Max Awakening EXP | |
---|---|---|---|
Raise to lvl 150 |
|
5400 |
Lvl | Skill DMG |
---|---|
2 | Skill DMG Cap +4% |
3 | EX Might +5% |
4 | HP +5% |
5 | Skill DMG Cap +4% |
6 | EX Might +5% |
7 | HP +5% |
8 | Skill DMG Cap +4% |
9 | Skill DMG Cap +4% |
10 | Skill DMG Cap +4% |
Total | Skill DMG Cap +20% EX Might +10% HP +10% |
---|
Unlock Requirements | Awakening EXP Materials | Max Awakening EXP | |
---|---|---|---|
Raise to lvl 150 |
|
5400 |
Lvl | Attack |
---|---|
2 | N.A. DMG Cap +2% |
3 | EX Might +5% |
4 | HP +5% |
5 | N.A. DMG Cap +2% |
6 | EX Might +5% |
7 | HP +5% |
8 | N.A. DMG Cap +2% |
9 | N.A. DMG Cap +2% |
10 | N.A. DMG Cap +2% |
Total | N.A. DMG Cap +10% EX Might +10% HP +10% |
---|
Unlock Requirements | Awakening EXP Materials | Max Awakening EXP | |
---|---|---|---|
Raise to lvl 150 |
|
5400 |
Lvl | C.A. |
---|---|
2 | C.A. DMG Cap +4% |
3 | EX Might +5% |
4 | HP +5% |
5 | C.A. DMG Cap +4% |
6 | EX Might +5% |
7 | HP +5% |
8 | C.A. DMG Cap +4% |
9 | C.A. DMG Cap +4% |
10 | C.A. DMG Cap +4% |
Total | C.A. DMG Cap +20% EX Might +10% HP +10% |
---|