New World Foundation Weapons

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Replicard New World Foundation.png

New World Foundation Weapons are a set of weapons obtainable by trading materials obtained from Replicard Sandbox and Arcarum: The World Beyond in the Shop. They provide a massive EX ATK weapon skill when equipped as a main weapon. When equipped in Replicard Sandbox / Arcarum: The World Beyond, they provide a damage cap increase. Each weapon also provides charge attack and weapon skill effects that integrate with their corresponding Arcarum Evokers and Arcarum Summons.

Each uncap of a New World Foundation weapon up to 3★ unlocks a new stage of the corresponding Evoker's special Domain mastery bonus. Once uncapped 4 times, the weapon loses its mainhand requirement, and after being uncapped 5 times, the weapon additionally grants a small boost to damage cap even outside of Arcarum. Most (but not all) 4★ and 5★ uncaps also boost the weapon's charge attack effect. The 5★ uncap also ties into the 5★ uncap of their respective Evoker.

All New World Foundation Weapons are obtained at 0★ and can be uncapped up to 5★. Only one of each New World Foundation weapon can ever be acquired, and they cannot be sold, reduced, or otherwise destroyed.

List of New World Foundation Weapons

Icon Name R El Type ATK HP Skills
Weapon m 1040215500.jpg Binds of The Hanged Man Label Rarity SSR.png Icon Element Earth.png Label Weapon Spear.png 3021 341
Ws skill evoker 3.png
Ws skill evoker 3.png
Ws skill limit arcarum 3.png
Ws skill limit arcarum 3.png
Ws skill god 3.png
Fool-Hanged Man's Perseverance: Massive boost to Earth allies' ATKModifier: EX. Restore 12% HP to Earth allies with 12 or more buffs at end of turn (Healing cap: 1200).
Sephira Maxi-Earth: 20% boost to Earth allies' DMG Cap in Arcarum.
5% boost to Earth allies' DMG Cap.
Earth's Majesty: Small boost to Earth allies' ATK and max HP
Skill charge attack.png Inverted Spine: Massive Earth damage to a foe.
(240% boost to C.A. damage and 120% boost to C.A. damage cap when MC has 12 or more buffs [Damage cap: ~3,700,000].)
Weapon m 1040313500.jpg Collapse of The Tower Label Rarity SSR.png Icon Element Earth.png Label Weapon Axe.png 3462 253
Ws skill evoker 3.png
Ws skill evoker 3.png
Ws skill limit arcarum 3.png
Ws skill limit arcarum 3.png
Ws skill god 3.png
Magician-Tower's Calamity: Massive boost to Earth allies' ATKModifier: EX.
MC deals 300% Earth damage to all foes every 3 turns (Damage cap: ~400,000).
Sephira Maxi-Earth: 20% boost to Earth allies' DMG Cap in Arcarum.
5% boost to Earth allies' DMG Cap.
Earth's Majesty: Small boost to Earth allies' ATK and max HP
Skill charge attack.png Callous Fist: Massive Earth damage to a foe.
300% Bonus Earth damage to all foes (Damage cap: ~400,000).
MC gains Status Dmg Cut 50.png50% DMG CutTaking 50% less DMG
Strength: 50%Duration: 0.5 turnsDamage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!Applied during the attack phase.
On the next turn, it'll have 0 turns remaining.
for 0.5 turns.
4★: Bonus Earth damage cap increased to ~700,000.
Weapon m 1040912600.jpg Heat of The Sun Label Rarity SSR.png Icon Element Fire.png Label Weapon Katana.png 3524 244
Ws skill evoker 1.png
Ws skill evoker 1.png
Ws skill limit arcarum 1.png
Ws skill limit arcarum 1.png
Ws skill god 1.png
Hierophant-Sun's Blessing: Massive boost to Fire allies' ATKModifier: EX.
Drain effect to Fire allies with multistrikeStatus Routine Step.pngDouble StrikeAttacks twice each turn

Status Routine Step.pngTriple StrikeAttacks 3 times each turn

Status Routine Step.pngQuadruple StrikeAttacks 4 times each turn
effects (Healing cap: 1900).
Sephira Maxi-Fire: 20% boost to Fire allies' DMG Cap in Arcarum.
5% boost to Fire allies' DMG Cap.
Fire's Majesty: Small boost to Fire allies' ATK and max HP
Skill charge attack.png Coronal Ejection: Massive Fire damage to a foe.
50% chance to gain Status Routine Step.pngDouble StrikeAttacks twice each turn
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
Remove 1 debuff from all allies.
5★: Upgraded to 100% chance to gain Status Routine Step.pngDouble StrikeAttacks twice each turn
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
Weapon m 1040614300.jpg Kiss of The Devil Label Rarity SSR.png Icon Element Fire.png Label Weapon Melee.png 3098 327
Ws skill evoker 1.png
Ws skill evoker 1.png
Ws skill limit arcarum 1.png
Ws skill limit arcarum 1.png
Ws skill god 1.png
Strength-Devil's Seduction: Massive boost to Fire allies' ATKModifier: EX. Supplement DMG to Fire allies against foes with Status Red Heat 1.pngRed HeatHP is lowered on every turn
(Damage cap: 50,000).
Sephira Maxi-Fire: 20% boost to Fire allies' DMG Cap in Arcarum.
5% boost to Fire allies' DMG Cap.
Fire's Majesty: Small boost to Fire allies' ATK and max HP
Skill charge attack.png Hellfire: Massive Fire damage to a foe.
Gain Status 1561.png50% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted
Strength: 50%Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
and Status AttackUp.png200% Skill DMG UpSkill DMG is boosted
Strength: 200%Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
4★: Effect increased to Status 1561.png60% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted
Strength: 60%Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
and Status AttackUp.png250% Skill DMG UpSkill DMG is boosted
Strength: 250%Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
5★: Effect increased to Status 1561.png70% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted
Strength: 70%Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
and Status AttackUp.png300% Skill DMG UpSkill DMG is boosted
Strength: 300%Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
Weapon m 1040813300.jpg Melody of Judgement Label Rarity SSR.png Icon Element Wind.png Label Weapon Harp.png 2921 363
Ws skill evoker 4.png
Ws skill evoker 4.png
Ws skill limit arcarum 4.png
Ws skill limit arcarum 4.png
Ws skill god 4.png
Emperor-Judgement's Awakening: Massive boost to Wind allies' ATKModifier: EX.
Wind allies take 1% DMGBased on max HP every turn.
30% Earth DMG reduction.
Sephira Maxi-Wind: 20% boost to Wind allies' DMG Cap in Arcarum.
5% boost to Wind allies' DMG Cap.
Wind's Majesty: Small boost to Wind allies' ATK and max HP
Skill charge attack.png Verdict Sphere: Massive Wind damage to a foe.
All allies gain Status 6998.pngConquest Anthem'Boost to DEF' is converted to 'Boost to ATK' (Excludes certain effects)
Multiplier: NormalDuration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
. (Converts "Boost to DEF" effects to "Boost to ATKNormal modifier" [Cap: 100%].)
4★: All allies also gain Status Armored.png100% / 30% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 30% less damage.Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
Verification needed.
.
5★: Status 6998.pngConquest Anthem'Boost to DEF' is converted to 'Boost to ATK' (Excludes certain effects)
Multiplier: NormalDuration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
and Status Armored.png100% / 30% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 30% less damage.Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
's duration increased to 4.5 turns.
Weapon m 1040113200.jpg Pain of Death Label Rarity SSR.png Icon Element Dark.png Label Weapon Dagger.png 3173 312
Ws skill evoker 6.png
Ws skill evoker 6.png
Ws skill limit arcarum 6.png
Ws skill limit arcarum 6.png
Ws skill god 6.png
Lovers-Death's Demise: Massive boost to Dark allies' ATKModifier: EX. All Dark allies gain Status AttackUpStack.png15% ATK Up (Stackable / Max: 45%)ATK is boosted (Stackable / Can't be removed)
Strength: 15% (Max: 45%)Multiplier: Unique StackableDuration: Indefinite
and Status DefenseUpStack.png15% DEF Up (Stackable / Max: 45%)DEF is boosted (Stackable / Can't be removed)
Strength: 15% (Max: 45%)Duration: Indefinite
when an ally is knocked out.
Sephira Maxi-Dark: 20% boost to Dark allies' DMG Cap in Arcarum.
5% boost to Dark allies' DMG Cap.
Dark's Majesty: Small boost to Dark allies' ATK and max HP
Skill charge attack.png Triumph of Death: Unworldly Dark damage to a foe (Damage cap: ~2,550,000).
Self-inflict Status Shorted.pngShortedCharge bar is frozen
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
Ally in fourth position gains Status AutoRevive.pngAutoreviveRecovers once from a knockout while in effect
Strength: 30% of max HPDuration: Indefinite
.
4★: Status AutoRevive.pngAutoreviveRecovers once from a knockout while in effect
Strength: 40% of max HPDuration: Indefinite
now restores 40% of max HP.
5★: Status AutoRevive.pngAutoreviveRecovers once from a knockout while in effect
Strength: 60% of max HPDuration: Indefinite
now restores 60% of max HP.
Weapon m 1040710700.jpg Reflection of The Moon Label Rarity SSR.png Icon Element Water.png Label Weapon Bow.png 3285 304
Ws skill evoker 2.png
Ws skill evoker 2.png
Ws skill limit arcarum 2.png
Ws skill limit arcarum 2.png
Ws skill god 2.png
High Priestess-Moon's Bewitching: Massive boost to Water allies' ATKModifier: EX. Boost to attack specs of Water allies with Status Full Moon.pngFull MoonATK and DEF are gradually boosted (Can't be removed)
.
Sephira Maxi-Water: 20% boost to Water allies' DMG Cap in Arcarum.
5% boost to Water allies' DMG Cap.
Water's Majesty: Small boost to Water allies' ATK and max HP
Skill charge attack.png Phobos Blast: Massive Water damage to a foe.
Gain Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
All allies gain Status Tears of Lunacy.pngTears of LunacyBoost to ATK specs based on the moon phase
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
4★: Effect increased to Status Uplift.pngCharge Bar +25%Instantly boosts Charge Bar by 25%
Strength: 25%
.
5★: Effect increased to Status Uplift.pngCharge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
.
Weapon m 1040020800.jpg Rise of Justice Label Rarity SSR.png Icon Element Water.png Label Weapon Sabre.png 3300 286
Ws skill evoker 2.png
Ws skill evoker 2.png
Ws skill limit arcarum 2.png
Ws skill limit arcarum 2.png
Ws skill god 2.png
Empress-Justice's Virtue: Massive boost to Water allies' ATKModifier: EX. Water allies restore 10% HP upon casting buff-removing skills (Healing cap: 3000).
Sephira Maxi-Water: 20% boost to Water allies' DMG Cap in Arcarum.
5% boost to Water allies' DMG Cap.
Water's Majesty: Small boost to Water allies' ATK and max HP
Skill charge attack.png Sentencing Sword: Unworldly Water damage to a foe (Damage cap: 2,550,000).
Consume 60% of MC's current HP.
All allies gain Status Shield.pngShield (3000)Next ATK received will be ineffective for a fixed amount
Strength: 3000Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
4★: Effect increased to Status Shield.pngShield (4000)Next ATK received will be ineffective for a fixed amount
Strength: 4000Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
5★: Effect increased to Status Shield.pngShield (5000)Next ATK received will be ineffective for a fixed amount
Strength: 5000Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Weapon m 1040513700.jpg Shooting of The Star Label Rarity SSR.png Icon Element Light.png Label Weapon Gun.png 3546 237
Ws skill evoker 5.png
Ws skill evoker 5.png
Ws skill limit arcarum 5.png
Ws skill limit arcarum 5.png
Ws skill god 5.png
Chariot-Star's Wish: Massive boost to Light allies' ATKModifier: EX. 20% Bonus Light DMG effect to Light allies with Status Divinity.pngDivinityTriple attack rate is boosted / DMG taken is boosted
.
Sephira Maxi-Light: 20% boost to Light allies' DMG Cap in Arcarum.
5% boost to Light allies' DMG Cap.
Light's Majesty: Small boost to Light allies' ATK and max HP
Skill charge attack.png Heavenly Glory: Massive Light damage to a foe.
All allies under Status Divinity.pngDivinityTriple attack rate is boosted / DMG taken is boosted
gain Status Dark Cut 90.png90% Dark CutDark DMG is cut 90%
Duration: 0.5 turnsDark Damage Cut.Applied during the attack phase.
On the next turn, it'll have 0 turns remaining.
until end of turn.
4★: Allies under Status Divinity.pngDivinityTriple attack rate is boosted / DMG taken is boosted
also gain Status DmgUp.pngSupplemental DMGDMG dealt is supplemented
Strength: ?% of foe's max HP (Damage cap: 10,000)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Weapon m 1040418200.jpg Theater of Temperance Label Rarity SSR.png Icon Element Wind.png Label Weapon Staff.png 2842 377
Ws skill evoker 4.png
Ws skill evoker 4.png
Ws skill limit arcarum 4.png
Ws skill limit arcarum 4.png
Ws skill god 4.png
Hermit-Temperance's Accord: Massive boost to Wind allies' ATKModifier: EX.
At end of turn: Wind allies who didn't attack gain Status 1457.png100% Sharp ATK Up (1 time)ATK is sharply boosted
Strength: 100%Multiplier: AssassinDuration: 1 turn
.
Sephira Maxi-Wind: 20% boost to Wind allies' DMG Cap in Arcarum.
5% boost to Wind allies' DMG Cap.
Wind's Majesty: Small boost to Wind allies' ATK and max HP
Skill charge attack.png Yesohd: Unworldly Wind damage to a foe (Damage cap: ~2,550,000).
MC can't attack next turn.
All allies gain Status 1383.png50% Bonus Wind DMG (1 time)Deals bonus wind DMG for normal attacks (1 time)
Strength: 50%Duration: Indefinite
.
4★: Effect increased to Status 1383.png60% Bonus Wind DMG (1 time)Deals bonus wind DMG for normal attacks (1 time)
Strength: 60%Duration: Indefinite
.
5★: Effect increased to Status 1383.png70% Bonus Wind DMG (1 time)Deals bonus wind DMG for normal attacks (1 time)
Strength: 70%Duration: Indefinite
.

Obtaining New World Foundation Weapons

You can obtain New World Foundation Weapons from the Treasure Trade (Weapons > High Difficulty > New World Foundation) section of the Shop, in exchange for:

You can't obtain New World Foundation Weapons before recruiting the respective Arcarum Evokers.

Uncapping New World Foundation Weapons

New World Foundation weapons are uncapped using materials gathered from Arcarum: The World Beyond and Replicard Sandbox instead of with duplicate copies of the weapon. Power-up items such as Gold Brick square.jpg Gold Brick and Damascus Ingot square.jpg Damascus Ingot cannot be used to uncap them.

1★ Uncap Materials

2★ Uncap Materials

3★ Uncap Materials

4★ Uncap Materials

5★ Uncap Materials

Total materials needed

This list summarizes the materials needed to obtain and uncap a New World Foundation Weapon. Only uncapping a New World Foundation Weapon to 3★ is required to obtain the respective Evoker's special Domain mastery bonus.

3★ Uncap Total Materials

4★ Uncap Total Materials

5★ Uncap Total Materials