Flurry
About Status Effects
Glossary | Quick Navigation | Field Effects
Normal attacks deal multi-hit DMG to random foes
Flurry is an effect that turns a character's one-foe one-hit (Normal and Counter) attacks into multi-hit attacks.
Some characters such as Heles (Wind) have such attacks visually split into separate instances, but this effect is purely cosmetic (see Cosmetic Flurry).
About Flurry
- While Flurry is in effect, normal attacks deal multi-hit damage to random foes, which are counted as multiple separate damage instances.
- Effects such as Bonus DMGDeals bonus DMG for one-foe one-ally attacks
, Supplemental DMGDMG dealt is supplemented
, and KeenSupplemental DMG to critical hits
are applied to each damage instance. - Counter attacks also deal multi-hit damage to random foes.
- Attack AllAttacks each foe
has no effect while Flurry is active.
- Effects such as Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Sources
Main Character
Icon | Name | Element | Source | Targets | Hit Count | Duration | Cooldown | Notes |
---|---|---|---|---|---|---|---|---|
Bandit Tycoon | Roll of the DiceInflict 3-5 stacks of BountyItem drop rate is boosted on all foes. Gain Flurry (3-hit)Normal attacks deal 3-hit DMG to random foes Duration: 1 turn . |
Self | 3-hit | 1 turn | 7 turns | |||
Robin Hood | Rapid NockingNock and draw a mystic arrow. (Skill effect changes based on the arrow selected.) |
Self | 3-hit | Indefinite | - | Via Sweeping ArrowNormal attacks deal 3-hit DMG to random foes / Deals triple attacks / Charge bar gain is sharply lowered (Can't be removed) . Guaranteed triple attacks. | ||
Runeslayer | Multiplying MagicGain Multiplying Magic1 or more Magic Circles of each element: Deals triple attacks / 3-hit DMG to a random target upon each normal attack Adds 1 Magic Circle of a random element at end of turn / Adds 1 Magic Circle of each element every 7 turns 1 or more Fire Circles: ATK is boosted 1 or more Water Circles: DEF is boosted 1 or more Earth Circles: C.A. DMG and C.A. DMG cap are boosted 1 or more Wind Circles: Deals bonus superior elemental DMG upon normal attacks 1 or more Light Circles: Maximum amount of DMG that can be dealt per hit is boosted 1 or more Dark Circles: DMG dealt is supplemented (Can't be removed) Duration: Indefinite. (Can't be recast.) |
Self | 3-hit | Indefinite | - | Requires 1 or more Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed) Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed) Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed) Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed) Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed) Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) of each element. | ||
Viking | Peerless BrawnNormal attacks deal 2-hit damage to random foes. |
Self | 2-hit | Indefinite | - | Guaranteed double attacks. |
Characters
Icon | Name | Element | Source | Targets | Hit Count | Duration | Cooldown | Notes |
---|---|---|---|---|---|---|---|---|
Alanaan | Days of RedemptionAll Fire allies gain Flurry (2-hit)Normal attacks deal 2-hit DMG to random foes Duration: 1 turn and 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 20% more damage.Duration: 4 turns. Activate Renatian CreedAll allies gain 100% TA UpTriple attack rate is boosted Strength: 100%Duration: 4 turns and 30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks Strength: 30%Duration: 4 turnsStacking: A. Inflict ShortedCharge bar is frozen Duration: 4 turns on all allies. (Consumes 100% of all allies' charge bar.). (Can only be used after The Hierophant UprightWhen Switching to Main Ally: All Fire allies gain Blessed RadianceDEF is boosted / Damage dealt by one-foe attacks is partially absorbed to HP (Can't be removed) Strength: 50% DEF Up / 25% of DMG dealt (Healing cap: 800)Duration: Indefinite. (Can't be reactivated.) At level 95: Blessed RadianceDEF is boosted / Damage dealt by one-foe attacks is partially absorbed to HP (Can't be removed) Strength: 50% DEF Up / 25% of DMG dealt (Healing cap: 800)Duration: Indefinite upgraded to Blessed Radiance+DEF is boosted / Damage dealt by one-foe attacks is partially absorbed to HP (Can't be removed) Strength: 100% DEF Up / 25% of DMG dealt (Healing cap: 1600)Duration: Indefinite. Also activate Sun-Touched ParadiseBathe the battlefield in the blazing heat of the sun. (Sun-Touched ParadiseCan deal critical hits regardless of element / ATK is boosted / DEF is lowered Strength: 20% ATK Up / 25% DEF DownMultiplier: PerpetuityDuration: 8 turnsField effect Local status effect to the field.). (Can't be reactivated.) activates.) |
Fire allies | 2-hit | 1 turn | 10 turns | Requires level 100 (5★). Can only be used after The Hierophant UprightWhen Switching to Main Ally: All Fire allies gain Blessed RadianceDEF is boosted / Damage dealt by one-foe attacks is partially absorbed to HP (Can't be removed) Strength: 50% DEF Up / 25% of DMG dealt (Healing cap: 800)Duration: Indefinite. (Can't be reactivated.) At level 95: Blessed RadianceDEF is boosted / Damage dealt by one-foe attacks is partially absorbed to HP (Can't be removed) Strength: 50% DEF Up / 25% of DMG dealt (Healing cap: 800)Duration: Indefinite upgraded to Blessed Radiance+DEF is boosted / Damage dealt by one-foe attacks is partially absorbed to HP (Can't be removed) Strength: 100% DEF Up / 25% of DMG dealt (Healing cap: 1600)Duration: Indefinite. Also activate Sun-Touched ParadiseBathe the battlefield in the blazing heat of the sun. (Sun-Touched ParadiseCan deal critical hits regardless of element / ATK is boosted / DEF is lowered Strength: 20% ATK Up / 25% DEF DownMultiplier: PerpetuityDuration: 8 turnsField effect Local status effect to the field.). (Can't be reactivated.) activates. | ||
Azazel (Halloween) | What Do You Mean I'm Not Scary?When a foe has PetrifiedPetrifiedStops enemy's charge diamonds from filling. PetrifiedStops enemy's charge diamonds from filling. Local status effect at end of turn: Caster and a random ally gain Flurry (2-hit)Normal attacks deal 2-hit DMG to random foes Duration: 1 turn . Otherwise: Inflict PetrifiedStops enemy's charge diamonds from filling. Duration: 3 turnsLocal status effect on all foes. |
Self and one random ally | 2-hit | 1 turn | - | Activates when a foe has PetrifiedStops enemy's charge diamonds from filling. at end of turn. | ||
Dorothy and Claudia (Summer) | VerstarkenGain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1 turn . (When MaidmentumDorothy gains these effects in order based on lvl: Boost to DEF / Boost to charge bar gain / Amplify skill DMG / Claudia gains these effects in order based on lvl: Boost to ATK / Deal multiattacks / Amplify normal attack DMG (Max: 3 / Can't be removed) Duration: Indefinite is 3: Also gain Flurry (3-hit)Normal attacks deal 3-hit DMG to random foes Duration: 1 turn .) |
Self | 3-hit | 1 turn | Linked Skill:Certain characters have skills where the cooldown is linked with that of the character's other skills. When such a skill is cast, all other skills linked to it will share the same cooldown. As a result, only one linked skill can be cast during the same turn. 3 turns |
Requires MaidmentumDorothy gains these effects in order based on lvl: Boost to DEF / Boost to charge bar gain / Amplify skill DMG / Claudia gains these effects in order based on lvl: Boost to ATK / Deal multiattacks / Amplify normal attack DMG (Max: 3 / Can't be removed) lvl 3. | ||
Anila (Yukata) | The Big Summer Stage!Normal attacks deal 2-hit damage to random foes. At end of turn when allies deal damage 20 or more times to the current target in 1 turn: All allies gain 10% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks Strength: 10%Duration: 1 turn . Raise Anila's Ewe-phoriaGains effects in order based on Ewe-phoria lvl: Deal multiattacks / Boost to ATK / Amplify normal attack DMG / Boost to DMG cap / Buffs can't be removed (Max: 5 / Can't be removed) Duration: Indefinite lvl by 1 (Max: 5). |
Self | 2-hit | Indefinite | - | |||
Europa | Pleiades700% Water damage to a foe (Damage cap: ~1,160,000). Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs (Can't be extended) Duration: 2 turns and 70% Bonus Water DMGDeals bonus water DMG for normal attacks (Can't be extended) Strength: 70%Duration: 2 turns. (When a foe's GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed) lvl is 10: Also gain Flurry (3-hit)Normal attacks deal 3-hit DMG to random foes (Can't be extended) Duration: 2 turns.) |
Self | 3-hit | 2 turns | 7 turns | Requires a foe to have GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed) lvl 10. | ||
Poseidon | Three Prongs of JudgmentGuaranteed triple attacks, 35% hit to charge bar gain, and normal attacks deal 3-hit damage to random foes. |
Self | 3-hit | Indefinite | - | Guaranteed triple attacks. | ||
Wamdus | Attractor VortexRemove all buffs from all other allies and foes. Gain TentaforceNormal attack DMG is amplified / Triple attack rate is boosted / Normal attacks deal 4-hit DMG to random foes (Can't be removed) Duration: 1 turn . |
Self | 4-hit | 1 turn | 7 turns Lvl 75: 6 turns |
Via Ravenous DrainI'm hungry... (Pick one I can chow down on.). | ||
Milleore and Sahli Lao | Spray and PrayDeal 2-hit damage to random foes on second hit of each normal attack. 50% Bonus Water DMG effect to third hit. |
Self | 2-hit | Indefinite | - | Only applies to second hit of normal attacks. | ||
Cucouroux (Halloween) | Autoloader+10 boost to hostility, guaranteed triple attacks, and normal attacks deal 3-hit damage to random foes. |
Self | 3-hit | Indefinite | - | Guaranteed triple attacks. | ||
Dante (Halloween) | Shadow CatsCaster borrows the power of cats to gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 2 turns. (Additional buffs based on number of IrreplaceableFinds 1 Irreplaceable each turn / ATK and DMG cap are boosted based on number (Max: 4 / Can't be removed / Loses 2 upon taking DMG) Multiplier: Perpetuity.) |
Self | 3-hit | 2 turns | 9 turns Lvl 55: 8 turns |
Requires IrreplaceableFinds 1 Irreplaceable each turn / ATK and DMG cap are boosted based on number (Max: 4 / Can't be removed / Loses 2 upon taking DMG) Multiplier: Perpetuity lvl 4. | ||
Olivia | Dark Angel of the SealWhen Olivia has 12 or more buffs: Normal attacks deal 2-hit damage to random foes. Supplement normal attack damage (Damage cap: 50,000). |
Self | 2-hit | Indefinite | - | Activates when Olivia has 12 or more buffs. | ||
Catura | Milky Roll-OutWhen in High GearShifted into High Gear / Gains support skill effects (Can't be removed) : Guaranteed triple attacks, supplement damage (Damage cap: 50,000), 50% Bonus Wind DMG effect, and 30% hit to DEF. At level 95: No longer lowers DEF. 2-hit Flurry effect when in High GearShifted into High Gear / Gains support skill effects (Can't be removed) . |
Self | 2-hit | Indefinite | - | Requires lvl 95 (5★). Requires 60% charge bar per turn to maintain High GearShifted into High Gear / Gains support skill effects (Can't be removed) . | ||
Grimnir (Valentine) | Nah, I'm Not Really into Valentine's35% hit to charge bar gain, guaranteed triple attacks, and normal attacks deal 3-hit damage to random foes. |
Self | 3-hit | Indefinite | - | Guaranteed triple attacks. | ||
Kaguya | Heavenly WindsGrant another Wind ally Heavenly WindsWind ATK is boosted / Attacks made with elemental superiority have a chance to deal boosted DMG / Supplemental DMG to critical hits / Normal attacks deal 2-hit DMG to random foes / Recovers once from a knockout while in effect (Can't be removed) Duration: Indefinite. (Can't recast.) |
Another Wind ally | 2-hit | Indefinite | - | Can't recast. | ||
Richard (SSR) | Just Gotta Roll the DiceBased on Richard's number of ChipsBased on number of Chips: Wind allies' multiattack rate is boosted / DMG is supplemented / Bonus Wind DMG effect / At 10 Chips: 2-hit Flurry effect (Max: 10 / Can't be removed / Can't be extended) : Boost to Wind allies' multiattack rate, Bonus Wind DMG effect, and supplement damage. (When Richard has 10 ChipsBased on number of Chips: Wind allies' multiattack rate is boosted / DMG is supplemented / Bonus Wind DMG effect / At 10 Chips: 2-hit Flurry effect (Max: 10 / Can't be removed / Can't be extended) : 2-hit Flurry effect to Wind allies.) |
Wind allies | 2-hit | Indefinite | - | Requires 10 ChipsBased on number of Chips: Wind allies' multiattack rate is boosted / DMG is supplemented / Bonus Wind DMG effect / At 10 Chips: 2-hit Flurry effect (Max: 10 / Can't be removed / Can't be extended) . | ||
Spinnah (Holiday) | Holiday SpinstheticDeal 3-hit damage to random foes on third hit of each normal attack. 70% reduced ATK. |
Self | 3-hit | Indefinite | - | Only applies to third hit of normal attacks. 70% reduced ATK. | ||
Spinnah (SSR) | Momentum UpGain Supplemental Normal Attack DMGNormal attack DMG is supplemented Strength: 50,000Duration: 3 turns and Flurry (3-hit)Normal attacks deal 3-hit DMG to random foes Duration: 1 turn . (Requires SpinConsumed upon using Spinnah's skills (Max: 10 / Can't be removed) lvl 10. Resets lvl.) |
Self | 3-hit | 1 turn | 7 turns | Requires SpinConsumed upon using Spinnah's skills (Max: 10 / Can't be removed) lvl 10. Resets lvl. | ||
Makura | Queen of RabbitsGuaranteed double attacks. Normal attacks deal 2-hit damage to random foes. |
Self | 2-hit | Indefinite | - | Guaranteed double attacks. | ||
Sandalphon | Promise's Twelve WingsWhile Supreme WingsDeals bonus light DMG for one-foe one-ally attacks / DEF is boosted / 1-turn cut to debuff durations at the end of each turn (Can't be removed) is in effect: Guaranteed triple attacks. While both Supreme WingsDeals bonus light DMG for one-foe one-ally attacks / DEF is boosted / 1-turn cut to debuff durations at the end of each turn (Can't be removed) and Lucent RefugeDMG taken is reduced / Effects that remove buffs will be nullified (Can't be removed) are in effect: Normal attacks deal 4-hit damage to random foes. |
Self | 4-hit | Indefinite | - | Requires Supreme WingsDeals bonus light DMG for one-foe one-ally attacks / DEF is boosted / 1-turn cut to debuff durations at the end of each turn (Can't be removed) and Lucent RefugeDMG taken is reduced / Effects that remove buffs will be nullified (Can't be removed) to be in effect. | ||
Tweyen | MerculightGain Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period Duration: Indefinite and ATK UpATK is boosted Duration: 3 turns. At level 55: Buff increased to 50% ATK UpATK is boosted Strength: 50%Multiplier: PerpetuityDuration: 3 turns. At level 85: Also gain 30% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted Strength: 30%Duration: 3 turns, 20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks Strength: 20%Duration: 2 turns, and Flurry (3-hit)Normal attacks deal 3-hit DMG to random foes Duration: 2 turns. |
Self | 3-hit | 2 turns | 5 turns | Requires lvl 85 (5★). | ||
Utsusemi | Consort's ProcessionGain 300% Salted Wound (1 time)ATK is boosted when foe is in break mode Strength: 300%Multiplier: AssassinDuration: 1 turn . Inflict OnslaughtTakes effects that activate against foes in break Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 3 turnsLocal status effect on a foe. (From 2nd cast: Also gain Double StrikeAttacks twice each turn Duration: 1 turn From 3rd cast: Also gain Flurry (3-hit)Normal attacks deal 3-hit DMG to random foes Duration: 1 turn .) |
Self | 3-hit | 1 turn | 7 turns Lvl 75: 6 turns |
From 3rd cast onwards. | ||
Cerberus | Trinity Disaster500%Massive Dark damage to a foe. Gain Pandemoniac RoarTriple attack rate is boosted / 3-hit DMG to a random target upon each normal attack (Can't be removed) Strength: 50% TA UpDuration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 3-turn cut to a random skill cooldown. |
Self | 3-hit | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
- | Requires 5★. | ||
Cidala (Valentine) | Twofold TreatsGuaranteed double attacks. Coupled ConfectionNormal attack DMG is supplemented / Normal attacks deal 2-hit DMG to random foes / Mission Chocolate activates after normal attacks (Can't be removed) Duration: 3 turns at battle start. (While Coupled ConfectionNormal attack DMG is supplemented / Normal attacks deal 2-hit DMG to random foes / Mission Chocolate activates after normal attacks (Can't be removed) is in effect: Supplement normal attack damage (Damage cap: 50,000), normal attacks deal 2-hit damage to random foes, and Mission Chocolate2-hit, 400% Dark damage to all foes (Damage cap: ~580,000 per hit). Inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable) Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds, 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds, and Supplemental DMG (Stackable / Max: 30,000)DMG taken is supplemented (Stackable) Strength: 3,000 (Max: 30,000)Base Accuracy: 100%Duration: 180 seconds. Remove 1 buff. activates after normal attacks.) |
Self | 2-hit | 3 turns | - | Coupled ConfectionNormal attack DMG is supplemented / Normal attacks deal 2-hit DMG to random foes / Mission Chocolate activates after normal attacks (Can't be removed) is gained at battle start and upon consuming Magic Tiger IngredientTigered Up in a Bow and Served on a Silver Tiger gain additional effects / Both linked skills activate upon using one of them (Consumed upon linked skill use / Can't be removed) . | ||
Ilsa (Yukata) | Sergeant Clad in Glistening WhiteGuaranteed triple attacks, 35% hit to charge bar gain, and normal attacks deal 3-hit damage to random foes. |
Self | 3-hit | Indefinite | - | Guaranteed triple attacks. | ||
Tanya (SSR) | Eyes Ahead, EveryoneNormal attacks deal 2-hit damage to random foes. Boost to multiattack rate based on foes' ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed) lvl. |
Self | 2-hit | Indefinite | - | |||
Tyra | The EvolutionGain Rage of TyrannoTriple attack rate is boosted / Normal attacks deal 2-hit DMG to random foes / Damage skills activate twice / Buffs can't be removed (Can't be removed / Ends upon taking DMG 3 times) Duration: Indefinite. (Ends upon taking damage 3 times.) |
Self | 2-hit | Indefinite | 12 turns | Ends upon taking DMG 3 times. |
Weapons
Icon | Name | Element | Source | Targets | Hit Count | Duration | Cooldown | Notes |
---|---|---|---|---|---|---|---|---|
Overrider | Crimson GlintMassive Fire damage to a foe. All allies gain DA UpDouble attack rate is boosted Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and TA UpTriple attack rate is boosted Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. After 4★: MC also gains Flurry (2-hit)Normal attacks deal 2-hit DMG to random foes Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
Self | 2-hit | 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. |
- | Requires 4★. | ||
Trick Serpent | Trick or TrickWhen main weapon (MC only): Deal 2-hit DMG to random foes for every normal attack. |
Self | 2-hit | Indefinite | - | Requires level 120 (and thus 4★ uncap). | ||
Exo Antaeus | Lago GhiacciatoMassive Water damage to a foe. MC and a random ally gain TA UpTriple attack rate is boosted Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. After 4★: MC also gains Flurry (2-hit)Normal attacks deal 2-hit DMG to random foes Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
Self | 2-hit | 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. |
- | Requires 4★. | ||
Hraesvelgr | Geisa AriWhen main weapon (MC only): No charge bar gain upon normal attacks, amplify normal attack damage by 30%, and normal attacks deal 4-hit damage to random foes.[1] |
Self | 4-hit | Indefinite | - | At level 150: 100% hit to Water allies' multiattack. | ||
Fugaku Vista Bow | Limitless ArrowstormMassive Earth damage to a foe. All allies gain DA UpDouble attack rate is boosted Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. and TA UpTriple attack rate is boosted Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. MC gains ~30% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks Strength: ~30%Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.Verification needed. . After 4★: When MC's HP is below 50%: MC also gains Flurry (2-hit)Normal attacks deal 2-hit DMG to random foes Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
Self | 2-hit | 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. |
- | Requires 4★. | ||
Rhomphaia | Cyclonic StrikeWhen main weapon (MC only): Guaranteed triple attacks, 35% hit to charge bar gain, and normal attacks deal 3-hit damage to random foes. |
Self | 3-hit | Indefinite | - | Guaranteed triple attacks. |
Cosmetic Flurry
The following characters have each hit of their normal attacks visually split into separate instances, but this effect is purely cosmetic. Their normal attacks still only count as 1-hit.
- Two Instances:
- Three Instances:
- Spinnah.
- Note that the holiday version Spinnah (Holiday) has a real, non-cosmetic flurry effect on the third hit of triple attacks.
- Ilsa
- Ilsa
- Ilsa (Light)
- Ilsa (Summer)
- Note that the yukata version Ilsa (Yukata) has a real, non-cosmetic flurry on normal attacks.
- Spinnah.
If these characters acquire actual Flurry effects, the visual split multiplies. For example:
- Chrysaor with Flurry (2-hit)Normal attacks deal 2-hit DMG to random foes
will deal 2-hits, but appear as four instances. - Spinnah with Flurry (2-hit)Normal attacks deal 2-hit DMG to random foes
will deal 2-hits, but appear as six instances.