Chrysaor

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About Classes | Class List | Class Skills | Extended Mastery | Master Level | Ultimate Mastery


Row 4 Class
Chrysaor
 

 
 
 
 
 

ID 300301
NameJP クリュサオル
Release Date 2019-03-22
Other Sites gbf-wiki
(Japanese wiki)
GameWithKamigame
Two strokes is all it takes to fell foes enthralled by your golden armor.
Support SkillsDoes not work as a sub ally unless explicitly stated.
Icon Name Effect Obtained
Dual Blades' Authority When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped:
20% boost to ATKMultiplier: Normal;
10% boost to DEF;
20% boost to ATKMultiplier: Unique of a triple attack's third hit;[1]
20% boost to DA rate;[2]
Second charge attack activated in the same turn switches to the auxiliary weapon's charge attack.
Lvl 1
Mailbreaker When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped:
Chance to inflict 5% DEF Down (Stackable / Max: 20%)DEF is lowered (Stackable)
Strength: 5% (Max: 20%)Duration: 180 seconds
on a foe upon multiattacks.[1]
Lvl 1
Force Rage 50% boost to chain burst damage and 20% boost to chain burst damage cap.[1] Master Lvl 20
Base Skills
Icon Name Effect Cooldown Duration SubSubskill usable on other classes Obtained
Blade Swap II Gain Blade Swap (1 time)Next charge attack switches to the auxiliary weapon's charge attack (1 time / Can't be removed)
Duration: Indefinite
, 20% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 20%Duration: Indefinite
, and 10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 10%Duration: Indefinite
.
(Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.)
At level 30:
Also gain Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
.
4T - No Lvl 1
Extended Mastery Skills
Icon Name Effect Cooldown Duration EMPCost in EMP
Dual Arts Gain C.A. ReactivationCharge attack reactivates
Duration: 2 turns
.
(Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.)
5T 2T 35
Diptych Gain Double StrikeAttacks twice each turn
Duration: 2 turns
and 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 2 turns
.
(Consumes 20% of charge bar.)
(Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.)
Ready in
2 turns2-turn cooldown at start of battle.
/
8 turns8-turn cooldown upon use.
2T 40
Aurum Flow 300% elemental damage to a foe (Damage cap: ~630,000).[1]
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Activates twice.
7T - 30
Ultimate Mastery Skills
Icon Name Effect Cooldown Duration MaterialsMaterials consumed to learn
Deuce Xiphos Gain Deuce XiphosUpon activating auxiliary weapon's charge attack: Deals triple attacks / Sharp boost to ATK / Double Strike effect (Can't be removed)
Duration: Indefinite
.
(Upon activating auxiliary weapon's charge attack: Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs (Can't be removed / Can't be extended)
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
, 50% Sharp ATK UpATK is sharply boosted (Can't be removed / Can't be extended)
Strength: 50%Multiplier: AssassinDuration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
, and Double StrikeAttacks twice each turn (Can't be removed / Can't be extended)
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.[1]
(Can only be used when an auxiliary weapon is equipped. Can't recast.)
- -
Astrapste 2-hit, 100% elemental damage to a foe (Damage cap: ~80,000 per hit).
Inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
Strength: 10% (Max: 40%)Duration: 180 seconds
and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
Strength: 10% (Max: 40%)Duration: 180 seconds
.[1]
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
(Activates upon chain burst activation. Number of hits increased based on number of chains [Max: 10 hits].)
6T 180s
Amber Edge 500% elemental damage to all foes (Damage cap: ~1,200,000).[1]
Inflict GravitySpecial attack max charge turn is extended
Duration: 180 seconds
.
All allies gain 15% UpliftedCharge bar is boosted on every turn
Strength: 15%Duration: 5 turns
and Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
.
10T 180s /
5T
Level Bonuses
Lvl 1 ATK +1000 DEF +5%
Lvl 5 HP +300 DEF +5%
Lvl 10 ATK +1000 DEF +5%
Lvl 15 HP +300 DEF +5%
Lvl 20 DA +30%
Total Stat Bonuses These bonuses only apply to this class. Completion Bonuses Unlocked at level 20.
These bonuses are applied while as any class.
ATK +2000
HP +600
DEF +20%
DA +30%
Triple attack rate +1%
Master Level Bonuses Requirements to unlock Master Levels
Lvl 1 - Lvl 16 C.A. DMG Cap +1%
Lvl 2 C.A. DMG Cap +1% Lvl 17 DA +2%
Lvl 3 DA +2% Lvl 18 ATK +500
Lvl 4 ATK +500 Lvl 19 C.A. DMG Cap +1%
Lvl 5 C.A. DMG Cap +1% Lvl 20 New Support Skill
Gladiator alternate color class outfits
Lvl 6 DA +2% Lvl 21 DA +2%
Lvl 7 ATK +500 Lvl 22 DA +2%
Lvl 8 DA +2% Lvl 23 C.A. DMG Cap +1%
Lvl 9 ATK +500 Lvl 24 DA +2%
Lvl 10 C.A. DMG Cap +1% Lvl 25 ATK +500
Lvl 11 DA +2% Lvl 26 C.A. DMG Cap +1%
Lvl 12 ATK +500 Lvl 27 DA +2%
Lvl 13 C.A. DMG Cap +1% Lvl 28 C.A. DMG Cap +1%
Lvl 14 DA +2% Lvl 29 C.A. DMG Cap +1%
Lvl 15 ATK +500 Lvl 30 Upgrade Blade Swap II
Chrysaor alternate color class outfits
Total Stat Bonuses These bonuses only apply to this class. Skill Bonuses
ATK +3500
DA +20%
C.A. DMG Cap +10%
New Support Skill: Force Rage
Skill Upgrade:  Blade Swap IIGain Blade Swap (1 time)Next charge attack switches to the auxiliary weapon's charge attack (1 time / Can't be removed)
Duration: Indefinite
, 20% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 20%Duration: Indefinite
, and 10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 10%Duration: Indefinite
.
(Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.)
At level 30:
Also gain Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
.

Alternate color class outfits
Ultimate Mastery Level Bonuses These bonuses only apply to this class.
Requirements to unlock Ultimate Mastery
Lvl 1 ATK +3500 Lvl 4 TA +7%
Lvl 2 HP +1500 Lvl 5 C.A. DMG +12%
Lvl 3 DA +7% Lvl 6 C.A. DMG Cap +5%

Gameplay Notes

  • Chrysaor's normal attacks count as one damage instance despite appearing as two instances; the visual effect is purely cosmetic.
  • The Mailbreaker support skill can activate even if none of the multiattack hits land.
  • The auxiliary weapon switch on a second charge attack occurs from any charge attack reactivation - not just  Dual ArtsGain C.A. ReactivationCharge attack reactivates
    Duration: 2 turns
    .
    (Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.)
    . This includes buffs from other characters and Replicard Sandbox book reactivation effects.
    • Charge attacking with reactivation and Blade SwapNext charge attack switches to the auxiliary weapon's charge attack (1 time / Can't be removed)
      active will use the auxiliary weapon's charge attack twice, there is no swap to the main weapon.
  • Alternate sprite colors are unlocked at Chrysaor: Master Level 30

Auxiliary Weapon

The top-left slot of the grid is used as an auxiliary weapon for some classes.

Auxiliary weaponsA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section are a mechanic unique to classes where the top-left slot of the sub weapon section gains a different border than usual and defines how related passive and active skills will behave. See Auxiliary Weapon Affected Skills for a list of skills affected by auxiliary weapons.

An auxiliary weapon must match the weapon specialty of the current class as well as the main weapon's element to qualify as an auxiliary weapon.

Auxiliary weapons are displayed in battle along with the mainhand, but do not qualify as a mainhand for weapon skill requirements.

Since they are not equipped in the main weapon slot, Class Champion Weapons of other classes can be used as an auxiliary weapon.

Facsimile Compatibility

Icon Skill Copyable? Notes
Blade Swap II No
Dual Arts No
Diptych No
Aurum Flow Yes Auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section effect will activate if the Main Character met the requirements.
Deuce Xiphos No
Astrapste No
Amber Edge No

Resources

Assessment

This section contains subjective remarks about this class.
Relevancy of information and recommended weapons can quickly change over time.
Use substantial discretion before heavily investing resources.

Overview

Chrysaor is a class centered around dealing charge attacks. Pre-Ultimate Mastery, the class can be used for One Turn Kill (OTK) setups, typically with Huanglong support summon, but with Relic Buster being a strong and accessible option, the class seldom sees use.

With Ultimate Mastery, the class becomes an incredibly powerful option for hybrid charge attack / normal attack setups with  Deuce XiphosGain Deuce XiphosUpon activating auxiliary weapon's charge attack: Deals triple attacks / Sharp boost to ATK / Double Strike effect (Can't be removed)
Duration: Indefinite
.
(Upon activating auxiliary weapon's charge attack: Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs (Can't be removed / Can't be extended)
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
, 50% Sharp ATK UpATK is sharply boosted (Can't be removed / Can't be extended)
Strength: 50%Multiplier: AssassinDuration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
, and Double StrikeAttacks twice each turn (Can't be removed / Can't be extended)
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
(Can only be used when an auxiliary weapon is equipped. Can't recast.)
. These teams are typically used for longer rotations in high difficulty raids such as Hexachromatic Hierarch and Dark Rapture Zero.

Skill Overview

Class Skill

Skill Priority Comments
 
Blade Swap IIGain Blade Swap (1 time)Next charge attack switches to the auxiliary weapon's charge attack (1 time / Can't be removed)
Duration: Indefinite
, 20% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 20%Duration: Indefinite
, and 10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 10%Duration: Indefinite
.
(Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.)
At level 30:
Also gain Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
.
Default
  • Can be used to activate  Deuce XiphosGain Deuce XiphosUpon activating auxiliary weapon's charge attack: Deals triple attacks / Sharp boost to ATK / Double Strike effect (Can't be removed)
    Duration: Indefinite
    .
    (Upon activating auxiliary weapon's charge attack: Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs (Can't be removed / Can't be extended)
    Duration: 1.5 turnsApplied during the attack phase.
    On the next turn, it'll have 1 turn remaining.
    , 50% Sharp ATK UpATK is sharply boosted (Can't be removed / Can't be extended)
    Strength: 50%Multiplier: AssassinDuration: 1.5 turnsApplied during the attack phase.
    On the next turn, it'll have 1 turn remaining.
    , and Double StrikeAttacks twice each turn (Can't be removed / Can't be extended)
    Duration: 1.5 turnsApplied during the attack phase.
    On the next turn, it'll have 1 turn remaining.
    .
    (Can only be used when an auxiliary weapon is equipped. Can't recast.)
    's effects.

Extended Mastery

Skill Priority Comments
 
Dual ArtsGain C.A. ReactivationCharge attack reactivates
Duration: 2 turns
.
(Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.)
High
  •  Dual Blades' AuthorityWhen an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped:
    20% boost to ATKMultiplier: Normal;
    10% boost to DEF;
    20% boost to ATKMultiplier: Unique of a triple attack's third hit;
    20% boost to DA rate;
    Second charge attack activated in the same turn switches to the auxiliary weapon's charge attack.
    causes the auxiliary weapon's charge attack to occur on the second C.A.
 
DiptychGain Double StrikeAttacks twice each turn
Duration: 2 turns
and 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 2 turns
.
(Consumes 20% of charge bar.)
(Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.)
Very Low
  • The charge bar cost can make this skill clunky to use.
  •  Deuce XiphosGain Deuce XiphosUpon activating auxiliary weapon's charge attack: Deals triple attacks / Sharp boost to ATK / Double Strike effect (Can't be removed)
    Duration: Indefinite
    .
    (Upon activating auxiliary weapon's charge attack: Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs (Can't be removed / Can't be extended)
    Duration: 1.5 turnsApplied during the attack phase.
    On the next turn, it'll have 1 turn remaining.
    , 50% Sharp ATK UpATK is sharply boosted (Can't be removed / Can't be extended)
    Strength: 50%Multiplier: AssassinDuration: 1.5 turnsApplied during the attack phase.
    On the next turn, it'll have 1 turn remaining.
    , and Double StrikeAttacks twice each turn (Can't be removed / Can't be extended)
    Duration: 1.5 turnsApplied during the attack phase.
    On the next turn, it'll have 1 turn remaining.
    .
    (Can only be used when an auxiliary weapon is equipped. Can't recast.)
    provides far more potent buffs.
 
Aurum Flow300% elemental damage to a foe (Damage cap: ~630,000).
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Activates twice.
Low
  • If an auxiliary weapon is equipped, this skill, alongside Huanglong will bring MC to 100% charge bar, assuming Rallying Gong is activated in Crew Skills.

Ultimate Mastery

Skill Priority Comments
 
Deuce XiphosGain Deuce XiphosUpon activating auxiliary weapon's charge attack: Deals triple attacks / Sharp boost to ATK / Double Strike effect (Can't be removed)
Duration: Indefinite
.
(Upon activating auxiliary weapon's charge attack: Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs (Can't be removed / Can't be extended)
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
, 50% Sharp ATK UpATK is sharply boosted (Can't be removed / Can't be extended)
Strength: 50%Multiplier: AssassinDuration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
, and Double StrikeAttacks twice each turn (Can't be removed / Can't be extended)
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
(Can only be used when an auxiliary weapon is equipped. Can't recast.)
High
  • Provides very powerful buffs upon activating the auxiliary weapon's C.A. effect.
  • More beneficial in longer rotations.
 
Astrapste2-hit, 100% elemental damage to a foe (Damage cap: ~80,000 per hit).
Inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
Strength: 10% (Max: 40%)Duration: 180 seconds
and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
Strength: 10% (Max: 40%)Duration: 180 seconds
.
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
(Activates upon chain burst activation. Number of hits increased based on number of chains [Max: 10 hits].)
High
  • A strong damage skill that can be auto-activated upon Chain Bursts.
  • A good option for 0-button OTK setups.
 
Amber Edge500% elemental damage to all foes (Damage cap: ~1,200,000).
Inflict GravitySpecial attack max charge turn is extended
Duration: 180 seconds
.
All allies gain 15% UpliftedCharge bar is boosted on every turn
Strength: 15%Duration: 5 turns
and Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
.
Medium
  • Most notably provides 15% UpliftedCharge bar is boosted on every turn
    Strength: 15%Duration: 5 turns
    which will generate more charge bar for the team in shorter rotations.


Notable Main/Auxiliary Weapon Options

Below is a curated list of weapons which work well as main weapons. This list is not exhaustive and does not include every useful option, instead specifically including weapons that have a charge attack effect or main weapon exclusive skills that synergize with how the class tends to be utilized.

Feel free to explore and experiment with weapons available to you.

For practical examples, refer to the Basic Grids or Advanced Grids pages, which showcase these weapons and others in action.

Class Champion Weapon Overview

Weapon Info Comments

Wasserspeier
 Dazzling RadianceMassive Dark damage to a foe.
Gain 10% ATK Up (Stackable / Max: 50%)ATK is boosted while active (Stackable)
Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite
, DA Up (Stackable)Double attack rate is boosted (Stackable)
Duration: Indefinite
and TA Up (Stackable)Triple attack rate is boosted (Stackable)
Duration: Indefinite
.
Wasserspeier can be a competitive main weapon option if there are no decent alternatives. It is most commonly used with Emblem of Devilry to provide more damage per turn.
Dual Blade's NatureWhen main weapon (MC only):  Blade Swap IIGain Blade Swap (1 time)Next charge attack switches to the auxiliary weapon's charge attack (1 time / Can't be removed)
Duration: Indefinite
, 20% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 20%Duration: Indefinite
, and 10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 10%Duration: Indefinite
.
(Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.)
At level 30:
Also gain Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
.
effect increased to 30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 30%Duration: Indefinite
and 15% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 15%Duration: Indefinite
.
Dual Blade's HumanityWhen main weapon (MC only): 50% additive boost to skill damage multiplier and 20% boost to skill damage cap. Supplemental Damage based on 5% of enemy's max HP (Damage cap: 50,000).
Dual Blade's DivinityWhen main weapon (MC only):  DiptychGain Double StrikeAttacks twice each turn
Duration: 2 turns
and 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 2 turns
.
(Consumes 20% of charge bar.)
(Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.)
can be used from battle start.
Dual Blade's DevilryWhen main weapon (MC only): 500% Bonus elemental damage to a foe upon using Charge Attack (Damage cap: ~630,000).

Farmable Options

Weapon Element Source Charge Attack Comments

Extinction Blade
Raid:
Mugen (Raid)
 
Extinction ImpactUnworldly Fire damage to a foe (Damage cap: ~2,550,000).
Plain damage to MC based on 30% of current HP.
After 4★:
Also gain Unchallenged (2 times)Next DMG received will be ineffective
.
  • Provides MC with an unworldly charge attack at the cost of HP.

Sword of Valorblaze
Weapon Series:
Seraphic Weapons
 
Arkhangelsky SoborMassive Fire damage to a foe.
All allies gain 20% Fire ATK UpFire ATK is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and 20% Wind DMG LoweredWind DMG is lowered
Strength: 20%Duration: 3.5 turnsWind DEF Up. Not a Damage Cut.
Reduces Wind damage taken on a multiplier
separate from Damage Cuts.Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
  • An accessible option if lacking other better weapons.

Ushumgal
Event:
Proving Grounds
 
Tearful BreakMassive Fire damage to a foe.
300% Bonus Fire damage (Damage cap: ~635,000).
After 4★:
Also inflict 15% Fire DEF DownDEF is lowered for fire DMG
Strength: 15%Base Accuracy: 90%Duration: 180 seconds
.
  • Deals additional skill damage on C.A.

Wrathfire Longblade
Special Quest:
Xeno Ifrit Clash
 
Hidden Edge Immolation450%Massive Fire damage to a foe.
All allies gain 25% ATK UpATK is boosted
Strength: 25%Multiplier: NormalDuration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and 5% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 5%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
After 5★:
Damage increased to 550%Massive.
All allies also gain Supplemental DMG (30,000)DMG dealt is supplemented
Strength: 30,000Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
  • Provides strong offensive buffs on C.A.
  • Deals additional fire damage to all foes if MC takes damage during the turn.

Fateless
Treasure Trade:
Astral Weapons
 
Frigid StingMassive Water damage to a foe.
Remove 1 buff.
After 4★:
All allies also gain 15% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
  • Provides a Dispel and teamwide 15% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    on C.A. which can valuable for setups that use  Deuce XiphosGain Deuce XiphosUpon activating auxiliary weapon's charge attack: Deals triple attacks / Sharp boost to ATK / Double Strike effect (Can't be removed)
    Duration: Indefinite
    .
    (Upon activating auxiliary weapon's charge attack: Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs (Can't be removed / Can't be extended)
    Duration: 1.5 turnsApplied during the attack phase.
    On the next turn, it'll have 1 turn remaining.
    , 50% Sharp ATK UpATK is sharply boosted (Can't be removed / Can't be extended)
    Strength: 50%Multiplier: AssassinDuration: 1.5 turnsApplied during the attack phase.
    On the next turn, it'll have 1 turn remaining.
    , and Double StrikeAttacks twice each turn (Can't be removed / Can't be extended)
    Duration: 1.5 turnsApplied during the attack phase.
    On the next turn, it'll have 1 turn remaining.
    .
    (Can only be used when an auxiliary weapon is equipped. Can't recast.)
    .

Rise of Justice
Treasure Trade:
New World Foundation Weapons
 
Sentencing SwordUnworldly Water damage to a foe (Damage cap: 2,550,000).
Consume 60% of MC's current HP.
All allies gain Shield (3000)Next ATK received will be ineffective for a fixed amount
Strength: 3000Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
After 4★:
Effect increased to Shield (4000)Next ATK received will be ineffective for a fixed amount
Strength: 4000Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
After 5★:
Effect increased to Shield (5000)Next ATK received will be ineffective for a fixed amount
Strength: 5000Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
  • Provides MC with an unworldly charge attack at the cost of HP.

Ewiyar's Beak
Raid:
Ewiyar (Raid)
 
Zephyr Blade400%Massive Wind damage to a foe.
All allies gain 30% Skill DMG UpSkill DMG is boosted
Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and 10% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted
Strength: 10%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
After 4★:
Damage increased to 450%Massive.
Also deal 300% bonus Wind damage to a foe (Damage cap: ~630,000).
  • Deals additional skill damage on C.A.

Windhose
Event:
Proving Grounds
 
Gale StreamMassive Wind damage to a foe.
All allies gain Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%
.
After 4★:
All allies also gain 30% C.A. DMG UpCharge attack DMG is boosted
Strength: 30%Duration: 0.5 turnsApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
and 10% C.A. DMG Cap UpCharge attack DMG cap is boosted
Strength: 10%Duration: 0.5 turnsApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
for 0.5 turns.

Harakhte
Raid:
Horus
 
Heru-BehdetiMassive Light damage to a foe.
All allies gain Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%
.
After 4★:
All allies also gain 20% DA UpDouble attack rate is boosted
Strength: 20%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and 20% TA UpTriple attack rate is boosted
Strength: 20%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
  • Provides Charge Bar +10%Instantly boosts Charge Bar by 10%
    Strength: 10%
    which can be useful in allowing the rest of the party to charge attack when using Huanglong setups.

Luminiera Saber Credo
Raid:
Luminiera Credo Omega (Raid)
 
Lampron SchizeinMassive Light damage to a foe.
Remove 1 buff.
Gain 15% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
  • Provides 15% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    which can valuable for setups that use  Deuce XiphosGain Deuce XiphosUpon activating auxiliary weapon's charge attack: Deals triple attacks / Sharp boost to ATK / Double Strike effect (Can't be removed)
    Duration: Indefinite
    .
    (Upon activating auxiliary weapon's charge attack: Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs (Can't be removed / Can't be extended)
    Duration: 1.5 turnsApplied during the attack phase.
    On the next turn, it'll have 1 turn remaining.
    , 50% Sharp ATK UpATK is sharply boosted (Can't be removed / Can't be extended)
    Strength: 50%Multiplier: AssassinDuration: 1.5 turnsApplied during the attack phase.
    On the next turn, it'll have 1 turn remaining.
    , and Double StrikeAttacks twice each turn (Can't be removed / Can't be extended)
    Duration: 1.5 turnsApplied during the attack phase.
    On the next turn, it'll have 1 turn remaining.
    .
    (Can only be used when an auxiliary weapon is equipped. Can't recast.)
    .

Dark Opus (Light)
Treasure Trade:
Dark Opus Weapons
 
Apocalyptic MessiahMassive Light damage to a foe. / All allies gain Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.
Additional effect based on the pendulum.

True Purity Sunblade
Special Quest:
Xeno Corow Clash
 
Font of Orion450%Massive Light damage to a foe
Inflict BlindedAttacks have a slight chance to miss
Duration: 2.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
All allies gain 10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
After 5★:
Damage increased to 550%Massive.
BlindedAttacks have a slight chance to miss
Duration: 3.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
duration increased to 3.5 turns and now affects all foes.
  • Provides the party with an ATK boost depending on how high MC's HP is.

Fediel's Spine
Raid:
Fediel (Raid)
 
Cursed DomainMassive Dark damage to a foe.
All allies gain Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%
.
After 4★:
All allies also gain 30% C.A. DMG UpCharge attack DMG is boosted
Strength: 30%Duration: 0.5 turnsApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
and 10% C.A. DMG Cap UpCharge attack DMG cap is boosted
Strength: 10%Duration: 0.5 turnsApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
for 0.5 turns.

Dark Opus (Dark)
Treasure Trade:
Dark Opus Weapons
 
Apocalyptic PainMassive Dark damage to a foe. / All allies gain Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.
Additional effect based on the pendulum.

Premium Draw Options

WARNING!
Players should not uncap weapons in this list using Damascus Ingots, Gold Bricks or duplicates until they reach a point in their progression to fully understand their value.
Weapon Element Source Charge Attack Comments

Lord of Flames
Premium Gala  
LohenwegMassive Fire damage to a foe.
Bonus Fire damage to all foes (Damage cap: ~800,000).
After 4★:
Also raise foes' SingedHP is lowered on every turn based on Singed lvl (Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: Indefinite
lvl by 1 (Max: 10).
  • Even at 0★, this weapon provides very strong weapon skills provided you meet its requirement.
  • Deals addtional skill damage on C.A.

Evanescence
Premium Gala  
Nine-Winged ButterflyMassive Wind damage to a foe.
All allies gain 20% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
After 4★:
All allies also gain Charge Bar +15%Instantly boosts Charge Bar by 15%
Strength: 15%
.
  • Even at 0★, this weapon provides a significant teamwide 20% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    effect on C.A. and does not strictly need to be uncapped for Omega grids.
  • Synergizes well with setups that use  Deuce XiphosGain Deuce XiphosUpon activating auxiliary weapon's charge attack: Deals triple attacks / Sharp boost to ATK / Double Strike effect (Can't be removed)
    Duration: Indefinite
    .
    (Upon activating auxiliary weapon's charge attack: Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs (Can't be removed / Can't be extended)
    Duration: 1.5 turnsApplied during the attack phase.
    On the next turn, it'll have 1 turn remaining.
    , 50% Sharp ATK UpATK is sharply boosted (Can't be removed / Can't be extended)
    Strength: 50%Multiplier: AssassinDuration: 1.5 turnsApplied during the attack phase.
    On the next turn, it'll have 1 turn remaining.
    , and Double StrikeAttacks twice each turn (Can't be removed / Can't be extended)
    Duration: 1.5 turnsApplied during the attack phase.
    On the next turn, it'll have 1 turn remaining.
    .
    (Can only be used when an auxiliary weapon is equipped. Can't recast.)
    .

Sky Ace
Premium Gala  
ArcflashMassive Wind damage to a foe.
All allies gain 10% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
Strength: 10%Multiplier: SeraphicDuration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
After 4★:
All allies also gain Tank-and-Counter (1 time)Counters upon taking DMG
Strength: 100%Duration: 1.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
  • Boosts normal attack damage with 10% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
    Strength: 10%Multiplier: SeraphicDuration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    from C.A.
  • Synergizes well with setups that use  Deuce XiphosGain Deuce XiphosUpon activating auxiliary weapon's charge attack: Deals triple attacks / Sharp boost to ATK / Double Strike effect (Can't be removed)
    Duration: Indefinite
    .
    (Upon activating auxiliary weapon's charge attack: Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs (Can't be removed / Can't be extended)
    Duration: 1.5 turnsApplied during the attack phase.
    On the next turn, it'll have 1 turn remaining.
    , 50% Sharp ATK UpATK is sharply boosted (Can't be removed / Can't be extended)
    Strength: 50%Multiplier: AssassinDuration: 1.5 turnsApplied during the attack phase.
    On the next turn, it'll have 1 turn remaining.
    , and Double StrikeAttacks twice each turn (Can't be removed / Can't be extended)
    Duration: 1.5 turnsApplied during the attack phase.
    On the next turn, it'll have 1 turn remaining.
    .
    (Can only be used when an auxiliary weapon is equipped. Can't recast.)
    .

Gold Moon Options

WARNING!
Weapons in this section require a significant Gold Moon investment.
The player should be absolutely positive before making the purchase.
Weapon Element Source Charge Attack Comments

Excalibur
Trade Moons:
Gold Moon ×100
 
King's SwordMassive Dark damage to a foe.
Gain 30% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
Strength: 30%Duration: 5.5 turnsApplied during the attack phase.
On the next turn, it'll have 5 turns remaining.
.
After 4★:
Effect increased to 50% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
Strength: 50%Duration: 5.5 turnsApplied during the attack phase.
On the next turn, it'll have 5 turns remaining.
.
Restore 100% of MC's HP (Healing cap: 5000).
  • Most notably provides MC with 50% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
    Strength: 50%Duration: 5.5 turnsApplied during the attack phase.
    On the next turn, it'll have 5 turns remaining.
    which is useful for setups that use  Deuce XiphosGain Deuce XiphosUpon activating auxiliary weapon's charge attack: Deals triple attacks / Sharp boost to ATK / Double Strike effect (Can't be removed)
    Duration: Indefinite
    .
    (Upon activating auxiliary weapon's charge attack: Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs (Can't be removed / Can't be extended)
    Duration: 1.5 turnsApplied during the attack phase.
    On the next turn, it'll have 1 turn remaining.
    , 50% Sharp ATK UpATK is sharply boosted (Can't be removed / Can't be extended)
    Strength: 50%Multiplier: AssassinDuration: 1.5 turnsApplied during the attack phase.
    On the next turn, it'll have 1 turn remaining.
    , and Double StrikeAttacks twice each turn (Can't be removed / Can't be extended)
    Duration: 1.5 turnsApplied during the attack phase.
    On the next turn, it'll have 1 turn remaining.
    .
    (Can only be used when an auxiliary weapon is equipped. Can't recast.)
    .
  • Also possesses main weapon skills that are synergistic with Chrysaor.

Higurashi
Trade Moons:
Gold Moon ×150
 
Summer's End SlashUnworldly Fire damage to a foe.
Gain Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
Duration: Indefinite
.
After 4★:
All Fire allies also gain Wind SwitchElemental DMG from foes turns into wind DMG
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
  • Provides MC with an unworldly charge attack.
  • The first weapon skill will enable  Astrapste2-hit, 100% elemental damage to a foe (Damage cap: ~80,000 per hit).
    Inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 10% (Max: 40%)Duration: 180 seconds
    .
    Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    .
    (Activates upon chain burst activation. Number of hits increased based on number of chains [Max: 10 hits].)
    to deal more damage.
  • Provides the team with extra charge bar gain.

Shishio
Trade Moons:
Gold Moon ×150
 
Chimera NueUnworldly Water damage to a foe.
Inflict DelayReduce a foe's filled charge diamonds by 1
.
After 4★:
Restore 10% of all Water allies' HP (Healing cap: 3000).
All Water allies gain Charge Bar +15%Instantly boosts Charge Bar by 15%
Strength: 15%
.
  • Provides MC with an unworldly charge attack.
  • Provides the team with extra charge bar and C.A. buffs per turn.

Hrunting
Trade Moons:
Gold Moon ×150
 
Here at LastUnworldly Earth damage to a foe (Damage cap: ~2,550,000).
All Earth allies gain Blood SacrificeHP is lowered every turn
Strength: 10% of max HP (Damage cap: 1000)Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
After 4★:
All Earth allies also gain DMG Mitigation (2000)DMG taken is lowered by a fixed amount
Strength: 2000Duration: 0.5 turnsApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
.
  • Provides MC with an unworldly charge attack.
  • For longer rotations,  Deuce XiphosGain Deuce XiphosUpon activating auxiliary weapon's charge attack: Deals triple attacks / Sharp boost to ATK / Double Strike effect (Can't be removed)
    Duration: Indefinite
    .
    (Upon activating auxiliary weapon's charge attack: Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs (Can't be removed / Can't be extended)
    Duration: 1.5 turnsApplied during the attack phase.
    On the next turn, it'll have 1 turn remaining.
    , 50% Sharp ATK UpATK is sharply boosted (Can't be removed / Can't be extended)
    Strength: 50%Multiplier: AssassinDuration: 1.5 turnsApplied during the attack phase.
    On the next turn, it'll have 1 turn remaining.
    , and Double StrikeAttacks twice each turn (Can't be removed / Can't be extended)
    Duration: 1.5 turnsApplied during the attack phase.
    On the next turn, it'll have 1 turn remaining.
    .
    (Can only be used when an auxiliary weapon is equipped. Can't recast.)
    will be able to provide MC with a consistent source of Assassin (Buff).

References