Glorybringer

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About Classes | Class List | Class Skills | Extended Mastery | Master Level | Ultimate Mastery


EX 2 Class
Glorybringer
 

 

ID 230301
NameJP ザ・グローリー
Release Date 2018-03-22
Other Sites gbf-wiki
(Japanese wiki)
GameWithKamigame
Employ matchless mastery of the blade to bring your allies to glory.
Support SkillsDoes not work as a sub ally unless explicitly stated.
Icon Name Effect Obtained
Master of Swords Unleash the power hidden within character's sabre or katana. (Effects differ based on main weapon.) Lvl 1
Paragon of Glory When EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
: 25% boost to ATKMultiplier: Normal, 10% boost to double attack rate, +10 boost to hostility, and 30% chance to reduce damage taken by 20%.[1]
Lvl 1
Live by the Sword, Die by the Sword Gain effects in order based on number of sabres and katanas equipped:[1]
1: 30% boost to ATKMultiplier: Unique and DEF
2: Guaranteed double attack
3: AmplifySeraphic modifier normal attack damage by 30%
4: 30% boost to C.A. damage and 10% boost to C.A. damage cap
5: 10% boost to damage cap
Master Lvl 20
Base Skills
Icon Name Effect Cooldown Duration SubSubskill usable on other classes Obtained
Glory Arts Call forth the main weapon's hidden power.
(Casts mainhand's Awaken skill.
Gain maximum EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
stacks.)
8 turns
Lvl 30:
6 turns
- No Lvl 1
Extended Mastery Skills
Icon Name Effect Cooldown Duration EMPCost in EMP
Espada Big damage to a foe based on number of Sabres and Katanas equipped (Damage cap: ~1,160,000).[1] 6T - 15
Al Doble Gain 30% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 30%Duration: 3 turns
, 20% Element ATK UpElement ATK is boosted
Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element
, and Blade of GlorySuccess rate of sword energy effects on one-foe attack is boosted
Duration: 3 turns
.
Blade of GlorySuccess rate of sword energy effects on one-foe attack is boosted
Duration: 3 turns
: Increase the debuff success rate of sword energy by 40%.
8T 3T 20
Colmillos Gain ColmillosATK is boosted / Double attack rate is boosted / Slight chance to boost DMG for critical hits / Sword energy effects don't activate upon taking DMG (Can't be removed)
Duration: Indefinite
. (Recast to end.)
ColmillosATK is boosted / Double attack rate is boosted / Slight chance to boost DMG for critical hits / Sword energy effects don't activate upon taking DMG (Can't be removed)
Duration: Indefinite
: 20% ATK UpMultiplier: Normal, 20% DA Up, 50% / 30% Critical Up50% chance of dealing 30% more damage., and Defend effects don't activate.[1]
Cast:
1T
Recast:
0T
- 25
Ultimate Mastery Skills
Icon Name Effect Cooldown Duration MaterialsMaterials consumed to learn
Glorious Vow Grant a Sabre- or Katana-specialty ally Glorious VowATK is boosted / DEF is boosted / Double attack rate is boosted / Attacks made with elemental superiority have a chance to deal boosted DMG / Maximum amount of DMG that can be dealt per hit is boosted (Can't be removed)
Multiplier: NormalDuration: Indefinite
.
(Consumes 8 EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
Energy.)
8T -
Gloryblade Elemental damage to all foes.
Random buff to all allies.
(Number of activations increased based on number of Sabre- and Katana-specialty allies in party [Max: 6].)
10T 4T
Mastery's Edge Sabre- and katana-specialty allies gain Double StrikeAttacks twice each turn
Duration: 1 turn
.
(Consumes 15 EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
Energy.)
15T 1T
Level Bonuses
Lvl 1 ATK +1000
Lvl 5 HP +1000
Lvl 10 ATK +1000
Lvl 15 DEF +10%
Lvl 20 ATK +1000
Total Stat Bonuses These bonuses only apply to this class. Completion Bonuses Unlocked at level 20.
These bonuses are applied while as any class.
ATK +3000
HP +1000
DEF +10%
ATK Boost to main weapon's ATK when main weapon is a sabre +3%
Master Level Bonuses Requirements to unlock Master Levels
Lvl 1 - Lvl 16 ATK +500
Lvl 2 DEF +2% Lvl 17 DEF +2%
Lvl 3 Charge Bar Gain +2% Lvl 18 Charge Bar Gain +2%
Lvl 4 ATK +500 Lvl 19 DEF +2%
Lvl 5 DEF +2% Lvl 20 New Support Skill
Lvl 6 Charge Bar Gain +2% Lvl 21 DEF +2%
Lvl 7 DEF +2% Lvl 22 Charge Bar Gain +2%
Lvl 8 Charge Bar Gain +2% Lvl 23 ATK +500
Lvl 9 DEF +2% Lvl 24 Charge Bar Gain +2%
Lvl 10 ATK +500 Lvl 25 ATK +500
Lvl 11 DEF +2% Lvl 26 Charge Bar Gain +2%
Lvl 12 Charge Bar Gain +2% Lvl 27 DEF +2%
Lvl 13 ATK +500 Lvl 28 Charge Bar Gain +2%
Lvl 14 DEF +2% Lvl 29 ATK +500
Lvl 15 Charge Bar Gain +2% Lvl 30 Upgrade Skill 1
Total Stat Bonuses These bonuses only apply to this class. Skill Bonuses
ATK +3500
DEF +20%
Charge Bar Gain +20%
New Support Skill: Live by the Sword, Die by the Sword
Skill Upgrade:  Glory ArtsCall forth the main weapon's hidden power.
(Casts mainhand's Awaken skill.
Gain maximum EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
stacks.)
Ultimate Mastery Level Bonuses These bonuses only apply to this class.
Requirements to unlock Ultimate Mastery
Lvl 1 ATK +3500 Lvl 4 Triple attack rate +7%
Lvl 2 HP +1500 Lvl 5 C.A. DMG +12%
Lvl 3 Charge Bar Gain +10% Lvl 6 Normal attack DMG cap +5%

Gameplay Notes

Sword Abilities

Your main weapon dictates what Sword Master's various abilities do. Every weapon has four effects:

  • Awaken: Activates upon casting  Awakening BladeCall forth the main weapon's hidden power.
    (Casts mainhand's Awaken skill.
    Gain maximum EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
    stacks.)
    .
    Awakening your blade also grants 15 EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
    Energy at base, which can be boosted by Extended Mastery Perks and its Class Champion Weapon Aschallon.
    EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
    Energy is consumed upon attacking, taking damage, and/or using Resonating Blade.
  • Resonance: Activates upon casting  Resonating BladeCasts mainhand's Resonance skill..
    Energy consumed to cast this skill varies by weapon. If you have less Energy than is needed, you will not be able to use this skill.
  • Attack: Activates with every normal attack while EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
    .
    Costs 1 EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
    Energy per attack turn, regardless of multiattacks. With Double StrikeAttacks twice each turn
    or Triple StrikeAttacks 3 times each turn
    buffs, 2 and 3 Energy will be spent total, respectively.
    Charge attacks do not activate Attack effects, but 1 Energy will still be consumed that turn.
  • Defend: Activates when the Main Character is hit while EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
    .
    Energy consumed to activate this effect varies by weapon. Defend effects may activate multiple times per turn and consume Energy per activation.

When EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
hits 0, Sword Release effects end.
You can recast  Awakening BladeCall forth the main weapon's hidden power.
(Casts mainhand's Awaken skill.
Gain maximum EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
stacks.)
or use  EnergizeRestore EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
to maximum.
(Consumes 30% of charge bar.)
while under EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
to recover energy before it runs out.

See the Sword Mastery Lists for details on Sword Release effects. Details can also be found on applicable weapon pages.

Glorious Vow

  • Glorious VowATK is boosted / DEF is boosted / Double attack rate is boosted / Attacks made with elemental superiority have a chance to deal boosted DMG / Maximum amount of DMG that can be dealt per hit is boosted (Can't be removed)
    Multiplier: NormalDuration: Indefinite
    grants the following effects:[1]
    • 100% ATKMultiplier: Normal Up
    • 100% DEF Up
    • 100% DA Up
    • 100% / 20% Critical Up100% chance of dealing 20% more damage.
    • 10% DMG Cap Up

Gloryblade

  • Randomly grants the following buffs to all allies:
    • Veil (1 time)Debuffs will be nullified (1 time)
      Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    • Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time)
      Duration: Indefinite
    • StrengthATK is greatly boosted based on how high HP is
      Duration: 4 turns
    • DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
      Strength: 10% of damage dealt (Healing cap: 1000)Duration: 4 turns
    • RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
      Strength: 10% of max HP (Healing cap: 1000) or 10% charge barDuration: 4 turns
    • DMG Mitigation (3000)DMG taken is lowered by a fixed amount
      Strength: 3000Duration: 4 turns
  • Will not grant the same buff more than once in a set of activations. All buffs are granted when 6 Sabre- and Katana-specialty allies are in the party.
  • Characters with both specialties (including the MC) only count once for this criteria. Sub-allies also count.

Facsimile Compatibility

Icon Skill Copyable?
Glory Arts No
Espada No
Al Doble No
Colmillos No
Glorious Vow No
Gloryblade No
Mastery's Edge No

Resources

Assessment

This section contains subjective remarks about this class.
Relevancy of information and recommended weapons can quickly change over time.
Use substantial discretion before heavily investing resources.

Overview

Glorybringer is an offense-oriented class that primarily acts around buffing MC through its skills and the utilization of the main weapon's hidden abilities, a feature distinct to the Sword Master line of classes. Therefore, the effectiveness of Glorybringer is significantly influenced by the selection of the main weapon. Additionally, the class gets stronger per Sabre and Katana equipped which can make grid planning feel a bit more restrictive.

Skill Overview

Class Skill

Skill Priority Comments
 
Glory ArtsCall forth the main weapon's hidden power.
(Casts mainhand's Awaken skill.
Gain maximum EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
stacks.)
Default
  • Glorybringer's signature ability. Provides a unique effect based on which weapon you have equipped. Check the individual weapon's wiki article to learn more.

Extended Mastery

Skill Priority Comments
 
EspadaBig damage to a foe based on number of Sabres and Katanas equipped (Damage cap: ~1,160,000).
Low
  • As Glorybringer's main source of damage is through its normal attacks, this skill provides less damage overall compared to other skills and also brings no additional utility.
  •  GlorybladeElemental damage to all foes.
    Random buff to all allies.
    (Number of activations increased based on number of Sabre- and Katana-specialty allies in party [Max: 6].)
    can be considered instead as it also offers additional team support.
 
Al DobleGain 30% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 30%Duration: 3 turns
, 20% Element ATK UpElement ATK is boosted
Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element
, and Blade of GlorySuccess rate of sword energy effects on one-foe attack is boosted
Duration: 3 turns
.
Blade of GlorySuccess rate of sword energy effects on one-foe attack is boosted
Duration: 3 turns
: Increase the debuff success rate of sword energy by 40%.
High
  • Provides MC with strong buffs that can be utilized effectively.
 
ColmillosGain ColmillosATK is boosted / Double attack rate is boosted / Slight chance to boost DMG for critical hits / Sword energy effects don't activate upon taking DMG (Can't be removed)
Duration: Indefinite
. (Recast to end.)
ColmillosATK is boosted / Double attack rate is boosted / Slight chance to boost DMG for critical hits / Sword energy effects don't activate upon taking DMG (Can't be removed)
Duration: Indefinite
: 20% ATK UpMultiplier: Normal, 20% DA Up, 50% / 30% Critical Up50% chance of dealing 30% more damage., and Defend effects don't activate.
Medium
  • Provides MC with a mediocre buff. If buffing is MC is desired,  Glorious VowGrant a Sabre- or Katana-specialty ally Glorious VowATK is boosted / DEF is boosted / Double attack rate is boosted / Attacks made with elemental superiority have a chance to deal boosted DMG / Maximum amount of DMG that can be dealt per hit is boosted (Can't be removed)
    Multiplier: NormalDuration: Indefinite
    .
    (Consumes 8 EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
    Energy.)
    provides much more potent effects.
  • Most useful in preserving EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
    stacks as it disables the main weapon's Defend effect.

Ultimate Mastery

Skill Priority Comments
 
Glorious VowGrant a Sabre- or Katana-specialty ally Glorious VowATK is boosted / DEF is boosted / Double attack rate is boosted / Attacks made with elemental superiority have a chance to deal boosted DMG / Maximum amount of DMG that can be dealt per hit is boosted (Can't be removed)
Multiplier: NormalDuration: Indefinite
.
(Consumes 8 EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
Energy.)
High
  • Provides a very strong buff to MC or a sabre/katana specialty ally of your choice.
 
GlorybladeElemental damage to all foes.
Random buff to all allies.
(Number of activations increased based on number of Sabre- and Katana-specialty allies in party [Max: 6].)
Medium
  • A situational skill dependent on your party composition.
  • Provides a handful of useful buffs but has a relatively low uptime.
 
Mastery's EdgeSabre- and katana-specialty allies gain Double StrikeAttacks twice each turn
Duration: 1 turn
.
(Consumes 15 EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
Energy.)
High
  • An incredible burst skill if used with sabre/katana specialty allies.

Notable Main Weapon Options

Below is a curated list of weapons which work well as main weapons. This list is not exhaustive and does not include every useful option, instead specifically including weapons that have a charge attack effect or main weapon exclusive skills that synergize with how the class tends to be utilized.

Feel free to explore and experiment with weapons available to you.

For practical examples, refer to the Basic Grids or Advanced Grids pages, which showcase these weapons and others in action.

Class Champion Weapon Overview

Weapon Info Comments

Ridill
 Celestial TorrentMassive Dark damage to a foe. When MC has energy: Recover 5 energy. Ridill not recommended as a main weapon. The weapon skills it provides are not enough for it to be a competitive option. Better alternatives are listed below.
Paragon's NatureWhen main weapon (MC only): Boost to energy cap+2. Gain 30% Bonus elemental Damage effect when MC has energy.
Paragon's HumanityWhen main weapon: 10% boost to all allies' debuff success rate and 20% boost to all allies' debuff resistance when MC has energy.
Paragon's DivinityWhen main weapon: 50% Boost to all allies' Charge Attack damage when MC has energy.
Paragon's DevilryWhen main weapon: If this weapon is superior element, lessen damage dealt by the weak element by 20%

Farmable Options

Weapon Element Source Charge Attack Comments

Heat of The Sun
Treasure Trade:
New World Foundation Weapons
 
Coronal EjectionMassive Fire damage to a foe.
50% chance to gain Double StrikeAttacks twice each turn
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
Remove 1 debuff from all allies.
After 5★:
Upgraded to 100% chance to gain Double StrikeAttacks twice each turn
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.

Awaken: 200% Fire damage to all foes (Damage cap: ~630,000).
All parties gain 20% Fire ATK UpFire ATK is boosted
Strength: 20%Duration: 5 turns
.

Attack: 35% Bonus Fire DMG effect.

Wrathfire Longblade
Special Quest:
Xeno Ifrit Clash
 
Hidden Edge Immolation450%Massive Fire damage to a foe.
All allies gain 25% ATK UpATK is boosted
Strength: 25%Multiplier: NormalDuration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and 5% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 5%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
After 5★:
Damage increased to 550%Massive.
All allies also gain Supplemental DMG (30,000)DMG dealt is supplemented
Strength: 30,000Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.

Awaken: 300% Fire damage to a foe (Damage cap: ~600,000).
Inflict 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Single
.

Attack: 36% Bonus Fire DMG effect.
  • Awaken effect can be combined with  Miserable MistInflict 25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    and 25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    on all foes.
    to fully cap DEF down on the foe.
  • Provides strong offensive buffs on C.A.
  • Deals additional fire damage to all foes if MC takes damage during the turn.

Fateless
Treasure Trade:
Astral Weapons
 
Frigid StingMassive Water damage to a foe.
Remove 1 buff.
After 4★:
All allies also gain 15% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.

Awaken: All allies gain 30% Water ATK UpWater ATK is boosted
Strength: 30%Duration: 3 turns
.

Attack: 36% Bonus Water DMG effect.

Schrodinger
Raid:
Diaspora (Raid)
 
Rip and TerrorMassive Water damage to a foe.
Gain 50% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 50% chance of dealing 50% more damage.Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
After 4★:
Also gain 50% Sharp ATK Up (1 time)ATK is sharply boosted
Strength: 50%Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.

Awaken: Gain Double StrikeAttacks twice each turn
Duration: 1 turn
.

Attack: ~36%Verification needed. Bonus Water DMG effect.

Gateway-Star Sword
Event:
Unite and Fight
 
Espada EstrelladaMassive Wind damage to a foe.
All allies gain Earth DMG LoweredEarth DMG is lowered
Duration: 0.5 turnsEarth DEF Up. Not a Damage Cut.
Reduces Earth damage taken on a multiplier
separate from Damage Cuts.Applied during the attack phase.
On the next turn, it'll have 0 turns remaining.
for 0.5 turns.
After 4★:
All allies also gain Dispel CancelEffects that remove buffs will be nullified
Duration: 0.5 turnsApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
for 0.5 turns.

Awaken: Gain Double StrikeAttacks twice each turn
Duration: 1 turn
.
Attack: ~36%Verification needed. Bonus Wind DMG effect.


  •  Resonating BladeCasts mainhand's Resonance skill. can be used to grant the entire party Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    for 1 turn.
  • Even without many Sword Weapons equipped, it's skills at 3★ and 4★ provide solid buffs to the entire party (especially Sabre-specialty allies).

Aluminum Bat
Side Story:
The Other Side of the Sky
 
Swing for the FencesMassive Wind damage to a foe.
Slight chance to hit an out-of-the-park homer. (Inflict Lethal HitInstant death for the victim.
Base Accuracy: Slight
.)
Awaken: Expend 30% of current HP to deal 18× current HPPlain DMG = Current HP * 0.3 * 60 as Plain damage to all foes.

Dark Opus (Light)
Treasure Trade:
Dark Opus Weapons
 
Apocalyptic MessiahMassive Light damage to a foe. / All allies gain Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.
Additional effect based on the pendulum.

Awaken: All allies gain 30% Light ATK UpLight ATK is boosted
Strength: 30%Duration: 5 turns
and 30% DA UpDouble attack rate is boosted
Strength: 30%Duration: 5 turns
.

Attack: 35% Bonus Light Damage.

True Purity Sunblade
Special Quest:
Xeno Corow Clash
 
Font of Orion450%Massive Light damage to a foe
Inflict BlindedAttacks have a slight chance to miss
Duration: 2.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
All allies gain 10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
After 5★:
Damage increased to 550%Massive.
BlindedAttacks have a slight chance to miss
Duration: 3.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
duration increased to 3.5 turns and now affects all foes.
Attack: 36% Bonus Light DMG effect.
  • Provides the party with an ATK boost depending on how high MC's HP is.

Dark Opus (Dark)
Treasure Trade:
Dark Opus Weapons
 
Apocalyptic PainMassive Dark damage to a foe. / All allies gain Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.
Additional effect based on the pendulum.

Awaken: All allies gain 30% Dark ATK UpDark ATK is boosted
Strength: 30%Duration: 5 turns
and 30% DA UpDouble attack rate is boosted
Strength: 30%Duration: 5 turns
.

Attack: 35% Bonus Dark Damage.

Premium Draw Options

WARNING!
Players should not uncap weapons in this list using Damascus Ingots, Gold Bricks or duplicates until they reach a point in their progression to fully understand their value.
Weapon Element Source Charge Attack Comments

Ichigo Hitofuri
Premium Gala  
Serration WaveMassive Earth damage to a foe.
All allies gain 30% ATK UpATK is boosted
Strength: 30%Multiplier: NormalDuration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
After 4★:
50% chance to gain Double StrikeAttacks twice each turn
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.

Awaken: All allies gain 20% Earth ATK UpEarth ATK is boosted
Strength: 20%Duration: 5 turns
.
Attack: Gain ATK Up (Stackable)ATK is boosted while active (Stackable)
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
After 4★: Instead deal ~35% Bonus Earth damage.

  • It is only recommended to use this weapon at 4★.

Seilenos
Premium Draw  
Kerato DiapernoMassive Earth damage to a foe.
Inflict 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable / Can't be removed)
Strength: 10% (Max: 30%)Duration: IndefiniteLocal status effect
.
After 4★:
Also inflict 10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable / Can't be removed)
Strength: 10% (Max: 30%)Duration: IndefiniteLocal status effect
.
Awaken: Expend 30% of current HP to deal 30× current HPPlain DMG = Current HP * 0.3 * 100 as Plain damage to all foes.
  • The Awaken ability can be used to deal plain damage to farm Shiny Slime Search!
  • The weapon provides this ability at 0★. It does not need to be uncapped.

Evanescence
Premium Gala  
Nine-Winged ButterflyMassive Wind damage to a foe.
All allies gain 20% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
After 4★:
All allies also gain Charge Bar +15%Instantly boosts Charge Bar by 15%
Strength: 15%
.

Attack: ~24%Verification needed. Bonus Wind DMG effect.
After 4★: Increased to ~36%Verification needed. Bonus Wind DMG effect.

  • Even at 0★, this weapon provides a significant teamwide 20% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    effect on C.A. and does not strictly need to be uncapped for Omega grids.
  • The Attack ability becomes more potent at 4★.

Disparia
Premium Draw  
Dark DownMassive Dark damage to a foe.
Gain Death's GraceConverts turn-based DMG, such as from Poison, Burn, or Putrefy effects, to HP recovery (Can't be removed)
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
After 4★:
Inflict BlindedAttacks have a slight chance to miss
Duration: 2.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Death's GraceConverts turn-based DMG, such as from Poison, Burn, or Putrefy effects, to HP recovery (Can't be removed)
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
now affects all allies.
Awaken: Expend 30% of current HP to deal 30× current HPPlain DMG = Current HP * 0.3 * 100 as Plain damage to all foes.
  • The Awaken ability can be used to deal plain damage to farm Shiny Slime Search!
  • The weapon provides this ability at 0★. It does not need to be uncapped.

Gold Moon Options

WARNING!
Weapons in this section require a significant Gold Moon investment.
The player should be absolutely positive before making the purchase.
Weapon Element Source Charge Attack Comments

Shishio
Trade Moons:
Gold Moon ×150
 
Chimera NueUnworldly Water damage to a foe.
Inflict DelayReduce a foe's filled charge diamonds by 1
.
After 4★:
Restore 10% of all Water allies' HP (Healing cap: 3000).
All Water allies gain Charge Bar +15%Instantly boosts Charge Bar by 15%
Strength: 15%
.

Awaken: Gain Double StrikeAttacks twice each turn
Duration: 1 turn
.
Attack: 35% Bonus Water DMG effect.

  • Although this weapon is much more synergistic to run on Kengo, it possesses noteworthy Sword Master skills.

Hrunting
Trade Moons:
Gold Moon ×150
 
Here at LastUnworldly Earth damage to a foe (Damage cap: ~2,550,000).
All Earth allies gain Blood SacrificeHP is lowered every turn
Strength: 10% of max HP (Damage cap: 1000)Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
After 4★:
All Earth allies also gain DMG Mitigation (2000)DMG taken is lowered by a fixed amount
Strength: 2000Duration: 0.5 turnsApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
.

Awaken: Gain 50% Sharp ATK UpATK is sharply boosted
Strength: 50%Multiplier: AssassinDuration: 1 turn
.
Attack: 35% Bonus Earth DMG effect.

  • Hrunting posseses extremely powerful Sword Master abilities that Glorybringer can take full advantage of. The weapon synergizes with the class as it also focuses on buffing MC to its highest potential.
  • Glorybringer is preferred over Berserker when shorter burst-oriented rotations are desired.
    • These rotations often use skills such as  Al DobleGain 30% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
      Strength: 30%Duration: 3 turns
      , 20% Element ATK UpElement ATK is boosted
      Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element
      , and Blade of GlorySuccess rate of sword energy effects on one-foe attack is boosted
      Duration: 3 turns
      .
      Blade of GlorySuccess rate of sword energy effects on one-foe attack is boosted
      Duration: 3 turns
      : Increase the debuff success rate of sword energy by 40%.
      and  Mastery's EdgeSabre- and katana-specialty allies gain Double StrikeAttacks twice each turn
      Duration: 1 turn
      .
      (Consumes 15 EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
      Energy.)
      to provide MC and the party with powerful buffs.
  • Hrunting grids are often only able to equip 3 Sabres/Katanas so it cannot receive the full benefits of  Live by the Sword, Die by the SwordGain effects in order based on number of sabres and katanas equipped:
    1: 30% boost to ATKMultiplier: Unique and DEF
    2: Guaranteed double attack
    3: AmplifySeraphic modifier normal attack damage by 30%
    4: 30% boost to C.A. damage and 10% boost to C.A. damage cap
    5: 10% boost to damage cap
    but this is not a significant drawback as most of the important buffs are already attained.

References