Gladiator

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About Classes | Class List | Class Skills | Extended Mastery | Master Level | Ultimate Mastery


Row 3 Class
Gladiator
 

 
 
 
 
 

ID 300201
NameJP グラディエーター
Release Date ?
Other Sites gbf-wiki
(Japanese wiki)
Take command of the battlefield as an accomplished dual-sword warrior.
Support SkillsDoes not work as a sub ally unless explicitly stated.
Icon Name Effect Obtained
Two-Sword Style When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped:
Boost to stats.
Second charge attack activated in the same turn switches to the auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section's charge attack.
Lvl 1
Base Skills
Icon Name Effect Cooldown Duration SubSubskill usable on other classes Obtained
Blade Swap Gain Blade SwapNext charge attack switches to the auxiliary weapon's charge attack (Can't be removed)
Duration: 1 turn
and C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Duration: 1 turn
.
(Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.)
5T 1T No Lvl 1
Twin Coil 2-hit, 200% elemental damage to all foes (Damage cap: ~415,000 per hit). 6T - Yes 5
Decimate 5-hit, 100% superior elemental damage to a foe (Damage cap: ~81,000 per hit).[1]
When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Number of hits doubles to 10.
6T - Yes 15
Extended Mastery Skills
Icon Name Effect Cooldown Duration EMPCost in EMP
Cross Guard All allies gain 40% DMG CutTaking 40% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!
.
When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Caster also gains 100% / 60% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 60% less damage.Duration: 1 turn
.[2]
5T 1T 35
Chase Blade Gain 100% TA UpTriple attack rate is boosted
Strength: 100%Duration: 2 turns
and Supplemental DMGDMG dealt is supplemented
Strength: Up to 20,000 damageDuration: 3 turns
.[2]
(Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.)
7T 2T / 3T 30
Level Bonuses
Lvl 1 ATK +400 DEF +2% DA +5%
Lvl 5 ATK +400 DEF +2%
Lvl 10 ATK +400 DEF +2% DA +5%
Lvl 15 ATK +400 DEF +2%
Lvl 20 ATK +400 DEF +2% DA +5%
Total Stat Bonuses These bonuses only apply to this class. Completion Bonuses Unlocked at level 20.
These bonuses are applied while as any class.
ATK +2000
DEF +10%
DA +15%
Double attack rate +2%

Gameplay Notes

  • Gladiator's normal attacks count as one damage instance despite appearing as two instances; the visual effect is purely cosmetic.
  • Alternate sprite colors are unlocked at Chrysaor: Master Level 20

Auxiliary Weapon

The top-left slot of the grid is used as an auxiliary weapon for some classes.

Auxiliary weaponsA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section are a mechanic unique to classes where the top-left slot of the sub weapon section gains a different border than usual and defines how related passive and active skills will behave. See Auxiliary Weapon Affected Skills for a list of skills affected by auxiliary weapons.

An auxiliary weapon must match the weapon specialty of the current class as well as the main weapon's element to qualify as an auxiliary weapon.

Auxiliary weapons are displayed in battle along with the mainhand, but do not qualify as a mainhand for weapon skill requirements.

Since they are not equipped in the main weapon slot, Class Champion Weapons of other classes can be used as an auxiliary weapon.

Facsimile Compatibility

Icon Skill Copyable? Notes
Blade Swap No
Twin Coil Yes
Decimate Yes Auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section effect will activate if the Main Character met the requirements.
Cross Guard Yes
Chase Blade Yes

Assessment

Row III classes are merely a means to gain subskills and completion bonuses for future classes; none are viable long-term. The following is a list of notable skills.

Base Skills

These skills can be equipped by any class.

Skill Future Usage Comments
 
Twin Coil2-hit, 200% elemental damage to all foes (Damage cap: ~415,000 per hit).
Medium
  • A high damaging skill. Deals more damage than  Decimate5-hit, 100% superior elemental damage to a foe (Damage cap: ~81,000 per hit).
    When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Number of hits doubles to 10.
    if there are no sources of supplemental skill damage in the grid.
 
Decimate5-hit, 100% superior elemental damage to a foe (Damage cap: ~81,000 per hit).
When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Number of hits doubles to 10.
Medium
  • A high damaging skill. Deals more damage than  Twin Coil2-hit, 200% elemental damage to all foes (Damage cap: ~415,000 per hit). if there are sources of supplemental skill damage in the grid.
  • The highest multihit subskill available.

Extended Mastery Skills

None of these skills are used.

References