Masquerade

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This article is about the Main Character Class. For the item used in Replicard Sandbox, see Replicard Sandbox Host Material.

About Classes | Class List | Class Skills | Extended Mastery | Master Level | Ultimate Mastery


EX 2 Class
Masquerade
 

 

ID 280301
NameJP マスカレード
Release Date 2021-03-10
Other Sites gbf-wiki
(Japanese wiki)
GameWith
Dance into the quiet night, fueled by the passion that burns from behind an exquisite mask.
Support SkillsDoes not work as a sub ally unless explicitly stated.
Icon Name Effect Obtained
Cerulean Evening Attire Each ally's multiattacks raise their PromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
Duration: Indefinite
lvl based on number of attacks (Max: 10).
Boost to all allies' multiattack rate based on their PromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
lvl.
Lvl 1
Masked Ball When allies deal damage 30 or more times to the current target in 1 turn:
All allies gain 6% ATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable)
Strength: 6% (Max: 30%)Multiplier: Unique StackableDuration: Indefinite
and 6% DEF Up (Stackable / Max: 30%)DEF is boosted while active (Stackable)
Strength: 6% (Max: 30%)Duration: Indefinite
.[1]
Lvl 1
Preparation Raise all allies' PromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
Duration: Indefinite
lvl by 1 at battle start.
Master Lvl 20
Base Skills
Icon Name Effect Cooldown Duration SubSubskill usable on other classes Obtained
Bait Step Gain Dodge Rate UpChance to dodge DMG and debuffs
Duration: 3 turns
, Hostility UpMore likely to be attacked
Duration: 3 turns
, Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
Duration: Indefinite
, and LuringRaises all allies' Promenade lvl by 1 upon dodging (Can't be removed)
Duration: 3 turns
.
At level 30:
Upgrade LuringRaises all allies' Promenade lvl by 1 upon dodging (Can't be removed)
Duration: 3 turns
to Luring+Upon dodging: Raises all allies' Promenade lvl by 1 / 6-hit elemental DMG to a foe (Can't be removed)
Duration: 3 turns
.
7T 3T No Lvl 1
Extended Mastery Skills
Icon Name Effect Cooldown Duration EMPCost in EMP
Bounce Chasse All allies gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn
and Double StrikeAttacks twice each turn
Duration: 1 turn
.
Inflict C.A. SealedCan't use charge attack
Duration: 1 turn
on all allies.
(Consumes 10 PromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
lvls from all allies.)
9T 1T 50
Non-Sequence 6-hit, 80% elemental damage to random foes (Damage cap: ~60,000 per hit).
Raise all allies' PromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
Duration: Indefinite
lvl by 1.
(Increase number of hits based on caster's PromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
lvl [Max: 16 hits].)
5T - 30
Shall We Dance BallroomAll foes' and allies' multiattack rate is boosted / Allies deal bonus elemental DMG for normal attacks
Duration: 6 turnsField effect
Local status effect
to the field.
15T 6T 40
Ultimate Mastery Skills
Icon Name Effect Cooldown Duration MaterialsMaterials consumed to learn
On the Waltz Gain On the WaltzWhen charge bar is 50% or higher at end of turn: Consume 30% of charge bar / Raise all allies' Promenade lvl by 3 / Boost to elemental ATK and DMG cap (Stackable) (Can't be removed)
Duration: 3 turns
.
7T 3T
Spiral Turn 6-hit, 100% Elemental damage to random foes (Damage cap: ~85,000 per hit).
Remove 1 buff from all foes.
Inflict 5% S.A. DMG Down (Stackable / Max: 20%)Foe's special attack DMG is lowered (Stackable / Can't be removed)
Strength: 5% (Max: 20%)Duration: IndefiniteLocal status effect
on all foes.[1]
(Upon MC's triple attacks:
1-turn cut to this skill's cooldown.
When caster's PromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
lvl is 7 or higher:

Activates twice.)
6T -
Martial Choreography Gain Martial ChoreographyCan't activate charge attack / ATK is boosted / Deals triple attacks / Normal attack DMG is supplemented / Additional effects when Masked Ball activates: 2-hit elemental DMG to a foe / Sharp boost to MC's ATK (1 hit) (Can't be extended / Can't be removed)
Multiplier: PerpetuityDuration: 3 turns
.
7T 3T
Level Bonuses
Lvl 1 ATK +500
Lvl 5 Triple Attack +5%
Lvl 10 ATK +500
Lvl 15 Triple Attack +5%
Lvl 20 ATK +500
Triple Attack +5%
Total Stat Bonuses These bonuses only apply to this class. Completion Bonuses Unlocked at level 20.
These bonuses are applied while as any class.
ATK +1500
Triple Attack +15%
Triple Attack +1%
Master Level Bonuses Requirements to unlock Master Levels
Lvl 1 - Lvl 16 ATK +500
Lvl 2 Skill DMG +2% Lvl 17 Skill DMG +2%
Lvl 3 Skill DMG Cap +1% Lvl 18 Skill DMG Cap +1%
Lvl 4 ATK +500 Lvl 19 Skill DMG +2%
Lvl 5 Skill DMG +2% Lvl 20 New Support Skill
Lvl 6 Skill DMG Cap +1% Lvl 21 Skill DMG +2%
Lvl 7 Skill DMG +2% Lvl 22 Skill DMG Cap +1%
Lvl 8 Skill DMG Cap +1% Lvl 23 ATK +500
Lvl 9 Skill DMG +2% Lvl 24 Skill DMG Cap +1%
Lvl 10 ATK +500 Lvl 25 ATK +500
Lvl 11 Skill DMG +2% Lvl 26 Skill DMG Cap +1%
Lvl 12 Skill DMG Cap +1% Lvl 27 ATK +500
Lvl 13 ATK +500 Lvl 28 Skill DMG Cap +1%
Lvl 14 Skill DMG +2% Lvl 29 Skill DMG +2%
Lvl 15 Skill DMG Cap +1% Lvl 30 Upgrade Skill 1
Total Stat Bonuses These bonuses only apply to this class. Skill Bonuses
ATK +3500
Skill DMG +20%
Skill DMG Cap +10%
New Support Skill: Preparation
Skill Upgrade:  Bait StepGain Dodge Rate UpChance to dodge DMG and debuffs
Duration: 3 turns
, Hostility UpMore likely to be attacked
Duration: 3 turns
, Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
Duration: Indefinite
, and LuringRaises all allies' Promenade lvl by 1 upon dodging (Can't be removed)
Duration: 3 turns
.
At level 30:
Upgrade LuringRaises all allies' Promenade lvl by 1 upon dodging (Can't be removed)
Duration: 3 turns
to Luring+Upon dodging: Raises all allies' Promenade lvl by 1 / 6-hit elemental DMG to a foe (Can't be removed)
Duration: 3 turns
.
Ultimate Mastery Level Bonuses These bonuses only apply to this class.
Requirements to unlock Ultimate Mastery
Lvl 1 ATK +2500 Lvl 4 Triple attack rate +7%
Lvl 2 HP +2500 Lvl 5 Skill DMG +12%
Lvl 3 Double attack rate +7% Lvl 6 Normal attack DMG cap +5%

Gameplay Notes

Cerulean Evening Attire

  • Each ally's multiattacks raise their PromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
    Duration: Indefinite
    lvl based on number of attacks:
    • Double attacks: +1 PromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
      lvl.
    • Triple attacks: +2 PromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
      lvl.
    • Quadruple attacks: +3 PromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
      lvl.
  • PromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
    grants the following effects:[1]
    • 3% DA Up per PromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
      lvl (Max: 30%).
    • 2% TA Up per PromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
      lvl (Max: 20%).

Bait Step

  • LuringRaises all allies' Promenade lvl by 1 upon dodging (Can't be removed)
    will only raise all allies' PromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
    Duration: Indefinite
    lvl by 1 even if the MC has dodged multiple times in the same turn.
  • At Master Level 30, Luring+Upon dodging: Raises all allies' Promenade lvl by 1 / 6-hit elemental DMG to a foe (Can't be removed)
    will deal 6-hit, 80% elemental damage to a foe (Damage cap: ~80,000 per hit) upon dodging.[1]

Shall We Dance?

  • BallroomAll foes' and allies' multiattack rate is boosted / Allies deal bonus elemental DMG for normal attacks
    Duration: 6 turnsField effect
    Local status effect
    grants the following effects:[1]
    • 50% DA Up and 30% TA Up to all allies and foes.
    • 10% Bonus elemental DMG to all allies.
  • Casting Shall We Dance? changes the battle background.

On the Waltz

  • On the WaltzWhen charge bar is 50% or higher at end of turn: Consume 30% of charge bar / Raise all allies' Promenade lvl by 3 / Boost to elemental ATK and DMG cap (Stackable) (Can't be removed)
    Duration: 3 turns
    grants the following effects:[1]
    • When charge bar is 50% or higher at end of turn:
      • Consume 30% charge bar
      • Raise all allies' PromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
        Duration: Indefinite
        lvl by 3
      • All allies gain 10% Element ATK Up (Stackable / Max: 50%)Element ATK is boosted (Stackable)
        Strength: 10% (Max: 50%)Duration: IndefiniteElement ATK Up buff based on weapon element
        and 2% DMG Cap Up (Stackable / Max: 10%)Maximum amount of DMG that can be dealt per hit is boosted (Stackable)
        Strength: 2% (Max: 10%)Duration: Indefinite

Martial Choreography

  • Martial ChoreographyCan't activate charge attack / ATK is boosted / Deals triple attacks / Normal attack DMG is supplemented / Additional effects when Masked Ball activates: 2-hit elemental DMG to a foe / Sharp boost to MC's ATK (1 hit) (Can't be extended / Can't be removed)
    Multiplier: PerpetuityDuration: 3 turns
    grants the following effects:[1]

Facsimile Compatibility

Icon Skill Copyable?
Bait Step No
Bounce Chasse No
Non-Sequence No
Shall We Dance No
On the Waltz Unknown
Spiral Turn Unknown
Martial Choreography Unknown

Resources

Assessment

This section contains subjective remarks about this class.
Relevancy of information and recommended weapons can quickly change over time.
Use substantial discretion before heavily investing resources.

Overview

Masquerade is an offensive class that focuses on providing Bonus DMG and multiattack rate for the party. It is one of a few classes that can provide Double StrikeAttacks twice each turn
to the party through its class skills. Masquerade can be used for Full Auto or burst rotations however it is overshadowed by many other classes.

Skill Overview

Class Skill

Skill Priority Comments
 
Bait StepGain Dodge Rate UpChance to dodge DMG and debuffs
Duration: 3 turns
, Hostility UpMore likely to be attacked
Duration: 3 turns
, Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
Duration: Indefinite
, and LuringRaises all allies' Promenade lvl by 1 upon dodging (Can't be removed)
Duration: 3 turns
.
At level 30:
Upgrade LuringRaises all allies' Promenade lvl by 1 upon dodging (Can't be removed)
Duration: 3 turns
to Luring+Upon dodging: Raises all allies' Promenade lvl by 1 / 6-hit elemental DMG to a foe (Can't be removed)
Duration: 3 turns
.
Default
  • Helps with MC's survivability and builds PromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
    stacks quicker.

Extended Mastery

Skill Priority Comments
 
Bounce ChasseAll allies gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn
and Double StrikeAttacks twice each turn
Duration: 1 turn
.
Inflict C.A. SealedCan't use charge attack
Duration: 1 turn
on all allies.
(Consumes 10 PromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
lvls from all allies.)
High
  • The defining skill for Masquerade burst rotations.
  • Requires multiple turns to reach its PromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
    requirement.
 
Non-Sequence6-hit, 80% elemental damage to random foes (Damage cap: ~60,000 per hit).
Raise all allies' PromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
Duration: Indefinite
lvl by 1.
(Increase number of hits based on caster's PromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
lvl [Max: 16 hits].)
Medium
  • A high damaging skill that helps build PromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
    stacks.
 
Shall We DanceBallroomAll foes' and allies' multiattack rate is boosted / Allies deal bonus elemental DMG for normal attacks
Duration: 6 turnsField effect
Local status effect
to the field.
Medium
  • A unique field that provides the party with a 10% Bonus Elemental DMG effect while it is active.
  • Does not stack with other local field effects.

Ultimate Mastery

Skill Priority Comments
 
On the WaltzGain On the WaltzWhen charge bar is 50% or higher at end of turn: Consume 30% of charge bar / Raise all allies' Promenade lvl by 3 / Boost to elemental ATK and DMG cap (Stackable) (Can't be removed)
Duration: 3 turns
.
Medium
  • Most notably generates additional PromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
    stacks which can be useful for activating  Bounce ChasseAll allies gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    and Double StrikeAttacks twice each turn
    Duration: 1 turn
    .
    Inflict C.A. SealedCan't use charge attack
    Duration: 1 turn
    on all allies.
    (Consumes 10 PromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
    lvls from all allies.)
    quicker.
 
Spiral Turn6-hit, 100% Elemental damage to random foes (Damage cap: ~85,000 per hit).
Remove 1 buff from all foes.
Inflict 5% S.A. DMG Down (Stackable / Max: 20%)Foe's special attack DMG is lowered (Stackable / Can't be removed)
Strength: 5% (Max: 20%)Duration: IndefiniteLocal status effect
on all foes.
(Upon MC's triple attacks:
1-turn cut to this skill's cooldown.
When caster's PromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
lvl is 7 or higher:

Activates twice.)
Low
  • Provides skill damage and Dispel.
 
Martial ChoreographyGain Martial ChoreographyCan't activate charge attack / ATK is boosted / Deals triple attacks / Normal attack DMG is supplemented / Additional effects when Masked Ball activates: 2-hit elemental DMG to a foe / Sharp boost to MC's ATK (1 hit) (Can't be extended / Can't be removed)
Multiplier: PerpetuityDuration: 3 turns
.
High
  • Provides MC with powerful buffs and synergizes with longer rotations where  Masked BallWhen allies deal damage 30 or more times to the current target in 1 turn:
    All allies gain 6% ATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable)
    Strength: 6% (Max: 30%)Multiplier: Unique StackableDuration: Indefinite
    and 6% DEF Up (Stackable / Max: 30%)DEF is boosted while active (Stackable)
    Strength: 6% (Max: 30%)Duration: Indefinite
    .
    will activate frequently.

Notable Main Weapon Options

Below is a curated list of weapons which work well as main weapons. This list is not exhaustive and does not include every useful option, instead specifically including weapons that have a charge attack effect or main weapon exclusive skills that synergize with how the class tends to be utilized.

Feel free to explore and experiment with weapons available to you.

For practical examples, refer to the Basic Grids or Advanced Grids pages, which showcase these weapons and others in action.

Class Champion Weapon Overview

Weapon Info Comments

Rudolfina
 AmalgamationMassive Dark damage to a foe.
Raise all allies' PromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
by 1.
All allies gain 20% TA UpTriple attack rate is boosted
Strength: 20%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Rudolfina is not recommended as a main weapon. The weapon skills it provides are not enough for it to be a competitive option. Better alternatives are listed below.
Dancer's NatureWhen main weapon (MC only): Increase 'boost to dodge rate' effect.
Dancer's HumanityWhen main weapon: 30% boost to all allies' charge bar gain while BallroomAll foes' and allies' multiattack rate is boosted / Allies deal bonus elemental DMG for normal attacks
Field effect
Local status effect
is in effect.
Dancer's DivinityWhen main weapon (MC only): Bonus elemental DMG effect based on PromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
lvl.
Dancer's DevilryWhen main weapon (MC only): Upon dodging, 4-hit, 200% superior elemental damage to random foes at end of turn (Damage cap: ~200,000 per hit).

Farmable Options

Weapon Element Source Charge Attack Comments

Exo Maitrah Karuna
Event:
Exo Ifrit Crucible
 
Refulgent ConflagrationMassive Fire damage to a foe.
All allies gain DA Up (Stackable)Double attack rate is boosted (Stackable)
Duration: Indefinite
and TA Up (Stackable)Triple attack rate is boosted (Stackable)
Duration: Indefinite
.
After 4★:
MC also gains Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
Duration: Indefinite
.
  • Attack Awakening is preferred for main weapon purposes due to its strong stat boosts and passive buffs.
  • Class features such as PromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
    and  Shall We DanceBallroomAll foes' and allies' multiattack rate is boosted / Allies deal bonus elemental DMG for normal attacks
    Duration: 6 turnsField effect
    Local status effect
    to the field.
    can help provide extra TA for the weapon's second skill.

Tatjenen
Raid:
Bennu (Raid)
 
IinfijarMassive Earth damage to a foe.
All allies gain DA UpDouble attack rate is boosted
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
and TA UpTriple attack rate is boosted
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
After 4★:
Effect increased to 35% DA UpDouble attack rate is boosted
Strength: 35%Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
and 35% TA UpTriple attack rate is boosted
Strength: 35%Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
All allies also gain 10% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
Strength: 10%Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.

Premium Draw Options

WARNING!
Players should not uncap weapons in this list using Damascus Ingots, Gold Bricks or duplicates until they reach a point in their progression to fully understand their value.
Weapon Element Source Charge Attack Comments

Ivory Ark
Premium Gala  
Covenant of LightMassive Light damage to a foe.
All allies gain 15% Debuff Success BoostedDebuff success rate is boosted
Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
After 4★:
All allies also gain 15% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.

Parazonium
Flash Gala  
Resolute SoulMassive Dark damage to a foe.
Gain 15% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
After 4★:
15% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
now affects all allies.
All allies also gain 30% DA UpDouble attack rate is boosted
Strength: 30%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and 30% TA UpTriple attack rate is boosted
Strength: 30%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.

Gold Moon Options

WARNING!
Weapons in this section require a significant Gold Moon investment.
The player should be absolutely positive before making the purchase.
Weapon Element Source Charge Attack Comments

Futsunomitama
Trade Moons:
Gold Moon ×150
 
Fulmination BladeUnworldly Light damage to a foe.
Raise all foes' ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
lvl by 2 (Max: 10).
After 4★:
All allies gain 15% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.

References