Doctor

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About Classes | Class List | Class Skills | Extended Mastery | Master Level | Ultimate Mastery


EX 2 Class
Doctor
 

 

ID 200301
NameJP ドクター
Release Date 2018-12-18
Other Sites gbf-wiki
(Japanese wiki)
GameWithKamigame
Put on the lab coat and prove you'll stop at nothing to nurse your allies back to health.
Support SkillsDoes not work as a sub ally unless explicitly stated.
Icon Name Effect Obtained
Medical Expertise 20% boost to greenRestore 50% of an ally's HP.
Medical Expertise: increased to 60%.
and blueRestore 35% of all allies' HP.
Medical Expertise: increased to 42%.
potion effects to all allies.
Lvl 1
Lifesaver Restore 10% HP to all allies (Healing cap: 1500) at end of turn if an ally is almost knocked out. Lvl 1
Potion Enhancement 30% boost to target's charge bar upon using a potion. Master Lvl 20
Base Skills
Icon Name Effect Cooldown Duration SubSubskill usable on other classes Obtained
Potion Refinement Create 1 green potion.
All allies gain VaccineRemoves all debuffs at turn end (Can't be removed)
Duration: 1 turn
.
At level 30:
All allies also gain 10% ATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable)
Strength: 10% (Max: 30%)Multiplier: Unique StackableDuration: Indefinite
and 10% DEF Up (Stackable / Max: 30%)DEF is boosted while active (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.
6T 1T No Lvl 1
Extended Mastery Skills
Icon Name Effect Cooldown Duration EMPCost in EMP
Nutrients All allies gain StrengthATK is greatly boosted based on how high HP is
Strength: 45%-15%Duration: 3 turns
and Recovery Cap Boosted (1000)Recovery cap is boosted
Strength: 1000Duration: 3 turns
.[1]
6T 3T 25
Maddening Vitality Grant another ally HypeATK is boosted
Duration: 4 turns
, 70% Debuff Res. UpDebuff resistance is boosted
Strength: 70%Duration: 4 turns
, and Tank-and-Counter (5 times)Counters upon taking DMG
Strength: 300%Duration: 4 turnsCounter attacks grant 5% charge bar per hit.
.
Inflict 10% Max HP Lowered (Stackable / Max: 90%)Max HP is lowered (Stackable / Can't be removed)
Strength: 10% (Max: 90%)Duration: IndefiniteAt 100%, leaves 1 max HP
on target ally.[1]
3T 4T 40
Adrenaline Rush All allies gain 100% Charge Bar Gain UpCharge bar gain is boosted (Can't be removed / Shorted effect after effect ends)
Strength: 100%Duration: 2 turns
.
Inflict ShortedCharge bar is frozen (Can't be removed)
Duration: 3 turns
on all allies after effect ends.
9T 2T 30
Ultimate Mastery Skills
Icon Name Effect Cooldown Duration MaterialsMaterials consumed to learn
Primary Care Grant another ally Primary Care[Element] ATK is boosted / DEF is boosted / Double attack rate is boosted / Maximum amount of DMG that can be dealt per hit is boosted / Charge bar gain is boosted (Can't be removed)
Duration: Indefinite[Element] is the MC's current element
.
(When Primary Care[Element] ATK is boosted / DEF is boosted / Double attack rate is boosted / Maximum amount of DMG that can be dealt per hit is boosted / Charge bar gain is boosted (Can't be removed)
[Element] is the MC's current element
is already granted:

Restore target's HP [Healing cap: 10,000] and remove all debuffs.)
10T -
Outperform Grant another ally C.A. Reactivation (1 time)Charge attack reactivates (1 time / Can't be removed)
Duration: Indefinite
, 60% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time / Can't be removed)
Strength: 60%Duration: Indefinite
, and 10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time / Can't be removed)
Strength: 10%Duration: Indefinite
.[1]
Inflict OutperformHP is lowered on every turn (Can't be removed)
Strength: (Damage cap: 1000)Duration: 5 turns
on target ally.
8T -
High Immunity All allies gain 100% Debuff Res. UpDebuff resistance is boosted (Can't be removed)
Strength: 100%Duration: 5 turns
, Dispel CancelEffects that remove buffs will be nullified (Can't be removed)
Duration: 5 turns
, and UnchallengedNext DMG received will be ineffective (Can't be removed)
Duration: 1 turn
.[1]
(Uses 1 green potion.)
12T 5T /
1T
Level Bonuses
Lvl 1 Healing +5%
Lvl 5 HP +1000
Lvl 10 Healing +5%
Lvl 15 HP +1000
Lvl 20 Healing +5%
Total Stat Bonuses These bonuses only apply to this class. Completion Bonuses Unlocked at level 20.
These bonuses are applied while as any class.
Healing +15%
HP +2000
Boost to DEF when HP is full +3%
Master Level Bonuses Requirements to unlock Master Levels
Lvl 1 - Lvl 16 HP +500
Lvl 2 Debuff Resistance +2% Lvl 17 Debuff Resistance +2%
Lvl 3 Charge Bar Gain +2% Lvl 18 Charge Bar Gain +2%
Lvl 4 HP +500 Lvl 19 Debuff Resistance +2%
Lvl 5 Debuff Resistance +2% Lvl 20 New Support Skill
Lvl 6 Charge Bar Gain +2% Lvl 21 Debuff Resistance +2%
Lvl 7 HP +500 Lvl 22 Charge Bar Gain +2%
Lvl 8 Debuff Resistance +2% Lvl 23 Debuff Resistance +2%
Lvl 9 Charge Bar Gain +2% Lvl 24 Charge Bar Gain +2%
Lvl 10 HP +500 Lvl 25 HP +500
Lvl 11 Debuff Resistance +2% Lvl 26 Charge Bar Gain +2%
Lvl 12 Charge Bar Gain +2% Lvl 27 Debuff Resistance +2%
Lvl 13 Debuff Resistance +2% Lvl 28 Charge Bar Gain +2%
Lvl 14 HP +500 Lvl 29 HP +500
Lvl 15 Charge Bar Gain +2% Lvl 30 Upgrade Skill 1
Total Stat Bonuses These bonuses only apply to this class. Skill Bonuses
HP +3500
Debuff Resistance +20%
Charge Bar Gain +20%
New Support Skill: Potion Enhancement
Skill Upgrade:  Potion RefinementCreate 1 green potion.
All allies gain VaccineRemoves all debuffs at turn end (Can't be removed)
Duration: 1 turn
.
At level 30:
All allies also gain 10% ATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable)
Strength: 10% (Max: 30%)Multiplier: Unique StackableDuration: Indefinite
and 10% DEF Up (Stackable / Max: 30%)DEF is boosted while active (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.
Ultimate Mastery Level Bonuses These bonuses only apply to this class.
Requirements to unlock Ultimate Mastery
Lvl 1 ATK +1500 Lvl 4 TA +7%
Lvl 2 HP +3000 Lvl 5 C.A. DMG +12%
Lvl 3 Debuff Resistance +15% Lvl 6 C.A. DMG Cap +5%

Gameplay Notes

Primary Care

  • Primary Care[Element] ATK is boosted / DEF is boosted / Double attack rate is boosted / Maximum amount of DMG that can be dealt per hit is boosted / Charge bar gain is boosted (Can't be removed)
    Duration: Indefinite[Element] is the MC's current element
    grants the following effects:[1]
    • 50% Elemental ATK Up based on MC's element
    • 100% DEF Up
    • Guaranteed DA
    • 10% DMG Cap Up
    • 10% Charge Bar Gain Up

Facsimile Compatibility

Icon Skill Copyable?
Potion Refinement No
Nutrients No
Maddening Vitality No
Adrenaline Rush No
Primary Care Unknown
Outperform Unknown
High Immunity Unknown

Resources

Assessment

This section contains subjective remarks about this class.
Relevancy of information and recommended weapons can quickly change over time.
Use substantial discretion before heavily investing resources.

Overview

Doctor is a class that primarily specializes in healing and buffing allies. Historically, the class has been used for more challenging content due to its emphasis on support rather than offense. Doctor is the only class that is able to create potions during battle which can be employed for various effects beyond just healing. The class tends to only be used with its Ultimate Mastery skills.

Skill Overview

Class Skill

Skill Priority Comments
 
Potion RefinementCreate 1 green potion.
All allies gain VaccineRemoves all debuffs at turn end (Can't be removed)
Duration: 1 turn
.
At level 30:
All allies also gain 10% ATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable)
Strength: 10% (Max: 30%)Multiplier: Unique StackableDuration: Indefinite
and 10% DEF Up (Stackable / Max: 30%)DEF is boosted while active (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.
Default
  • At Master level 30, potions can be used to grant charge bar to allies through  Potion Enhancement30% boost to target's charge bar upon using a potion..

Extended Mastery

Skill Priority Comments
 
NutrientsAll allies gain StrengthATK is greatly boosted based on how high HP is
Strength: 45%-15%Duration: 3 turns
and Recovery Cap Boosted (1000)Recovery cap is boosted
Strength: 1000Duration: 3 turns
.
Medium
  • Provides allies with a decent offensive buff however faces tough competition against Doctor's Ultimate Mastery skills.
 
Maddening VitalityGrant another ally HypeATK is boosted
Duration: 4 turns
, 70% Debuff Res. UpDebuff resistance is boosted
Strength: 70%Duration: 4 turns
, and Tank-and-Counter (5 times)Counters upon taking DMG
Strength: 300%Duration: 4 turnsCounter attacks grant 5% charge bar per hit.
.
Inflict 10% Max HP Lowered (Stackable / Max: 90%)Max HP is lowered (Stackable / Can't be removed)
Strength: 10% (Max: 90%)Duration: IndefiniteAt 100%, leaves 1 max HP
on target ally.
Low
  • The buffs this skill grants are not noteworthy and additionally, it inflicts a significant debuff onto the target ally.
 
Adrenaline RushAll allies gain 100% Charge Bar Gain UpCharge bar gain is boosted (Can't be removed / Shorted effect after effect ends)
Strength: 100%Duration: 2 turns
.
Inflict ShortedCharge bar is frozen (Can't be removed)
Duration: 3 turns
on all allies after effect ends.
Low
  • This skill does not provide enough benefit and also comes with a heavy downside which cannot be removed.

Ultimate Mastery

Skill Priority Comments
 
Primary CareGrant another ally Primary Care[Element] ATK is boosted / DEF is boosted / Double attack rate is boosted / Maximum amount of DMG that can be dealt per hit is boosted / Charge bar gain is boosted (Can't be removed)
Duration: Indefinite[Element] is the MC's current element
.
(When Primary Care[Element] ATK is boosted / DEF is boosted / Double attack rate is boosted / Maximum amount of DMG that can be dealt per hit is boosted / Charge bar gain is boosted (Can't be removed)
[Element] is the MC's current element
is already granted:

Restore target's HP [Healing cap: 10,000] and remove all debuffs.)
High
  • Provides a powerful, unremovable buff to another ally.
  • Can also be used to heal in longer content.
 
OutperformGrant another ally C.A. Reactivation (1 time)Charge attack reactivates (1 time / Can't be removed)
Duration: Indefinite
, 60% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time / Can't be removed)
Strength: 60%Duration: Indefinite
, and 10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time / Can't be removed)
Strength: 10%Duration: Indefinite
.
Inflict OutperformHP is lowered on every turn (Can't be removed)
Strength: (Damage cap: 1000)Duration: 5 turns
on target ally.
High
 
High ImmunityAll allies gain 100% Debuff Res. UpDebuff resistance is boosted (Can't be removed)
Strength: 100%Duration: 5 turns
, Dispel CancelEffects that remove buffs will be nullified (Can't be removed)
Duration: 5 turns
, and UnchallengedNext DMG received will be ineffective (Can't be removed)
Duration: 1 turn
.
(Uses 1 green potion.)
High
  • UnchallengedNext DMG received will be ineffective (Can't be removed)
    Duration: 1 turn
    can be used to circumvent powerful enemy special attacks.
  • The green potion cost can be easily alleviated through  Potion RefinementCreate 1 green potion.
    All allies gain VaccineRemoves all debuffs at turn end (Can't be removed)
    Duration: 1 turn
    .
    At level 30:
    All allies also gain 10% ATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable)
    Strength: 10% (Max: 30%)Multiplier: Unique StackableDuration: Indefinite
    and 10% DEF Up (Stackable / Max: 30%)DEF is boosted while active (Stackable)
    Strength: 10% (Max: 30%)Duration: Indefinite
    .
    .

Notable Main Weapon Options

Below is a curated list of weapons which work well as main weapons. This list is not exhaustive and does not include every useful option, instead specifically including weapons that have a charge attack effect or main weapon exclusive skills that synergize with how the class tends to be utilized.

Feel free to explore and experiment with weapons available to you.

For practical examples, refer to the Basic Grids or Advanced Grids pages, which showcase these weapons and others in action.

Class Champion Weapon Overview

Weapon Info Comments

Psycho Syringe
 Clear-Cut DiagnosisMassive550% Dark damage Dark damage to a foe.
20% bonus damage to PoisonedHP is lowered on every turn
foes.
Inflicts a random debuff. (PoisonedHP is lowered on every turn
Strength: 30,000 HPDuration: 180 seconds
, BlindedAttacks have a slight chance to miss
Duration: 180 seconds
, SleepCan't attack and takes big DMG (Ends upon taking DMG)
Duration: 1.5 turnsTakes 25% more damage
Local status effectApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
, or ParalyzedCan't attack
Duration: 0.5-1.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 0-1 turns remaining.
.)
Psycho Syringe is not recommended as a main weapon. The weapon skills it provides are not enough for it to be a competitive option. Better alternatives are listed below.
Doctor's NatureWhen main weapon (MC only / Upon using potion): Target gains 10% ATK Up (Stackable / Max: 50%)ATK is boosted while active (Stackable)
Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite
, 10% DEF Up (Stackable / Max: 50%)DEF is boosted while active (Stackable)
Strength: 10% (Max: 50%)Duration: Indefinite
, 50% Debuff Res. UpDebuff resistance is boosted
Strength: 50%Duration: 3 turns
, and RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: (Healing cap: 500) or 10% charge bar if HP is fullDuration: 3 turns
.
Doctor's HumanityWhen main weapon: Boost to Just the Cure's specs Healing Cap increased by 500. / Immunity to Zombie effect.
Doctor's DivinityWhen main weapon: All allies gain Veil (1 time)Debuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
at battle start.
Doctor's DevilryWhen main weapon (MC only): All allies gain 100% ATK UpATK is boosted
Strength: 100%Duration: 2 turns
and 50% DEF DownDEF is lowered (Can't be removed)
Strength: 50%Duration: 2 turns
upon using healing skills.

Farmable Options

Weapon Element Source Charge Attack Comments

Kris of Hypnos
Raid:
Leviathan Malice (Raid)
 
Void RegionMassive Water damage to a foe.
All allies gain 10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
After 4★:
All allies gain 100% / 30% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 30% less damage.Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
Verification needed.
.

Abydos
Raid:
Osiris (Raid)
 
OsireionMassive Dark damage to a foe.
All allies gain 20% DMG CutTaking 20% less DMG
Duration: 0.5 turnsDamage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!Applied during the attack phase.
On the next turn, it'll have 0 turns remaining.
until end of turn.
After 4★:
Restore all allies' HP (Healing cap: 3000).

Pain of Death
Treasure Trade:
New World Foundation Weapons
 
Triumph of DeathUnworldly Dark damage to a foe (Damage cap: ~2,550,000).
Self-inflict ShortedCharge bar is frozen
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
Ally in fourth position gains AutoreviveRecovers once from a knockout while in effect
Strength: 30% of max HPDuration: Indefinite
.
After 4★:
AutoreviveRecovers once from a knockout while in effect
Strength: 40% of max HPDuration: Indefinite
now restores 40% of max HP.
After 5★:
AutoreviveRecovers once from a knockout while in effect
Strength: 60% of max HPDuration: Indefinite
now restores 60% of max HP.

Premium Draw Options

WARNING!
Players should not uncap weapons in this list using Damascus Ingots, Gold Bricks or duplicates until they reach a point in their progression to fully understand their value.
Weapon Element Source Charge Attack Comments

Gospel of Water and Sky
Flash Gala  
Sacred WordMassive Water damage to a foe.
All allies gain 100% / 40% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 40% less damage.Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
After 4★:
Also restore 10% of all allies' HP (Healing cap: 1500).

Mirror-Blade Shard
Flash Gala  
Foulkon BladeMassive Earth damage to a foe.
Gain Mirror-Blade EruptionDEF is boosted / Deals earth DMG to all foes 1 turns later (Can't be removed)
Strength: 20% DEF Up / 450% (Damage cap: ~700,000)Duration: 3.5 turns (DEF) / 1.5 turns (DMG)
(400% Earth damage to all foes 1.5 and 3.5 turns after charge attack [Damage cap: ~700,000]).
After 4★:
Also remove 1 buff from a foe.

Piercing Galewing
Flash Gala  
Quilling Dust DevilMassive Wind damage to a foe.
Gain Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
Duration: Indefinite
.
After 4★:
All allies also gain Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%
.
  • Even at 0★, this weapon provides 50,000 Supplemental Damage and does not strictly need to be uncapped for Omega grids.
  • Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
    Duration: Indefinite
    from C.A. can be used to negate powerful enemy attacks.

Eternal Signature
Flash Gala  
Lasting ImpressionMassive Dark damage to a foe.
Randomly inflict one of the following debuffs: 10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable / Can't be removed)
Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: IndefiniteLocal status effect
or 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable / Can't be removed)
Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: IndefiniteLocal status effect
.
After 4★:
10% Debuff Res. Down (Stackable / Max: 30%)Debuff resistance is lowered (Stackable / Can't be removed)
Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: IndefiniteLocal status effect
now a possible random debuff.
  • Even at 0★, this weapon provides very strong weapon skills provided you meet its requirement.
  • Inflicts unremovable debuffs upon C.A., useful in harder content.

References