Omega Dark performs very well in any content that favors charge attacks. When compared to Hades grids, Celeste grids will perform similarly when premium gacha weapons are introduced to the grid. Omega Dark has access to several different weapons that support different team playstyles which makes it an especially versatile element to run.
Important Reminder! Not all setups below will have weapons, characters, or summons that you have, so it's important to test any setups using whatever is available to you.This form of testing is how many Omega setups are created in the first place! Unfortunately, it's unrealistic to list every possible grid permutation and account for every player's inventory.
Seraphic Weapons and Ultima Weapons
In most standard situations, replacing the Ultima weapon in a setup with the respective Seraphic Weapon is fine. Just be sure to keep in mind any damage cap losses from the 2nd key that may be important for pushing certain thresholds.
Grid Weapons
New Weapons
These weapons have recently released and have tentative priority values. All quantities and notes sections are subject to be changed.
Omega Dark's Exalto weapon, boosting Omega Dark weapon skills by 20% per copy up to a max of 100% which requires 5 copies of the weapon.
Currently the only way to satisfy Pendulum of Extremity's and other weapon skills that require a boost of 280% is to run double-sided summon aura boost. Once Dark's aura boosting character releases, grids can run 5 copies of this weapon alongside the character in single-sided aura setups.
Used for higher difficulty raids as it gives a bit of healing cap and defense at lower HP values.
Its only attack modifier being a medium boost to crit limits how many is ideally run in a grid. It may see usage in future crit setups that can efficiently reach 100% crit rate.
Core Grid Weapons
Necessary weapons to run certain setups. You may be able to run with fewer copies, but these are strongly recommended.
Becomes a solid defensive grid piece to slot alongside Katana of Renunciation once fully upgraded.
Can be equipped in Extra Grid Slots to free up space in the main grid for other important grid pieces.
Aureole TelumaLight DMG reduction to all allies or Oblivion TelumaAmplify allies' DMG against non-elemental foes by 10%. are equipped depending on the content it is used in.
This weapon can easily be replaced with any other strong EX modifier found in Dark and is generally not suggested to invest into unless Evoker-related farming is finished and the player does not already own Pain and Suffering.
Bahamut Weapons are less impactful because of how many other weapons also come with a Normal ATK modifier, but are still strong in case there is a free spot in the grid.
Change the Bahamut weapon type depending on the races in your party.
An easily accessible DMG Cap Up weapon with a fairly strong Normal modifier.
Filler & Niche Weapons
These weapons can serve as filler for otherwise better weapons. Keep some copies around in case you may need them in the future, otherwise fodder the rest.
A very strong option when more defense is desired over offense.
Should ONLY be used at 5★ with the 3rd skill unlocked using Omega Teluma
Aureole Teluma should be used over Endurance Teluma as elemental reduction is stronger than general DEF up and the latter can be gained from other sources.
A very strong Omega ATK modifier that is boosted by Celeste Omega when equipped as a mainhand or auxiliary weapon, but is held back by the fact that it requires additional Militis weapons and it not being a very good mainhand.
Special Premium Draw Weapons
Weapons that can be very useful in certain grid setups. For Optimus grid usage, please visit Advanced Grids/Hades.
Warning! Any weapons listed below can be used at 0★ and should not be uncapped with Damascus Ingots until the player reaches a point in their progression to understand their value and what benefits uncapping offers.
A unique weapon that provides 40% EX ATK, 25% DEF, and 7% Special DMG Cap Up when 4 or more weapons of the same weapon groupe.g., 4 Swords, 4 Spears, 4 Staves, etc. are equipped.
Does not require uncapping or skill leveling to slot in a grid.
Boost stacks with multiple copies.
EX ATK boost is stronger than an SL20 Unworldly EX modifier weapon.
Can be used with Celeste Axe + PnS stacking grids, but there are generally other better replacements.
Abbreviated to "ES" despite Ecke Sachs sharing the same letters.
Illustrious Weapons
Warning!
These weapons are very high investment weapons that cost Gold Moon ×150. They are not recommended to be obtained until the player understands the value of their resources and what benefits they will gain from purchasing one.
Ereshkigal is an incredibly strong quality-of-life mainhand even in Omega Dark grids as it speeds up the previous Runeslayer burst setup which required several button presses as well as provides strong auto-attack based buffs.
The Turn 1 instant charge with Double StrikeAttacks twice each turn is very useful for farming various short fights like Replicard Sandbox
The 40% hit to Dark allies' skill damage cap is negligible as Dark now focuses more on boosting auto-attack damage or filling in the skill damage with weapons like Agonize.
Grid Templates
It's important to remember to adjust your grid depending on the content you wish to tackle. The grids in this section are only to serve as a general baseline for how grids are built.
Rank Suggestion: ~151-170+
This grid utilizes C.A. boosting weapons; Abyss Spine and Fediel's Spine as the foundation of the grid. These weapons synergize well together and also provide a decent amount of HP to keep the team healthy for longer content.
Main Summon
Support Summon
Celeste Omega 5★
Transcendence Lvl 5
Elemental ATK %
Mistfall's Majesty IIMedium boost to dark allies' ATK and max HPMistfall's SentenceMedium boost to dark allies' C.A. DMG and C.A. DMG cap
Mistfall's Majesty IIMedium boost to dark allies' ATK and max HPMistfall's SentenceMedium boost to dark allies' C.A. DMG and C.A. DMG cap
Debauchery's Sway IIIAmplify Dark allies' damage against Light foes by 23%.Dark's MajestySmall boost to dark allies' ATK and max HP
Eclipse's StaminaMassive boost to dark allies' ATK based on how high HP isBlack CovenantSupplement Dark allies' C.A. DMG based on how high HP is.
Eclipse's StaminaMassive boost to dark allies' ATK based on how high HP isBlack CovenantSupplement Dark allies' C.A. DMG based on how high HP is.
Concrio VentusBoost to Humans' and Erunes' ATK and HP.Incursio VentusBoost to all allies' ATK based on number of Humans and Erunes in party.
Mistfall's Majesty IIIBig boost to Dark allies' ATK and max HPβ Revelation50% boost to skill DMG capMistfall's Stamina IIBig boost to Dark allies' ATK based on how high HP is
Rank Suggestion: ~120-170+
Main Summon
Support Summon
Celeste Omega 5★
Transcendence Lvl 5
Elemental ATK %
Dark's MightSmall boost to dark allies' ATKPurgatory's SpectacleSupplement dark allies' skill DMG
Dark's MightSmall boost to dark allies' ATKPurgatory's SpectacleSupplement dark allies' skill DMG
Mistfall's Majesty IIIBig boost to Dark allies' ATK and max HPβ Revelation50% boost to skill DMG capMistfall's Stamina IIBig boost to Dark allies' ATK based on how high HP is
Mistfall's Majesty IIMedium boost to dark allies' ATK and max HPMistfall's SentenceMedium boost to dark allies' C.A. DMG and C.A. DMG cap
Mistfall's Majesty IIMedium boost to dark allies' ATK and max HPMistfall's SentenceMedium boost to dark allies' C.A. DMG and C.A. DMG cap
Debauchery's Sway IIIAmplify Dark allies' damage against Light foes by 23%.Dark's MajestySmall boost to dark allies' ATK and max HP
Rank Suggestion: ~200-300+
Main Summon
Support Summon
Celeste Omega 5★
Transcendence Lvl 5
Elemental ATK %
Mistfall's Bloodshed IIIBig boost to dark allies' ATK / Take DMG worth 20% of max HP at battle startMistfall's RestraintMedium boost to dark allies' double attack rate and critical hit rate
Mistfall's Bloodshed IIIBig boost to dark allies' ATK / Take DMG worth 20% of max HP at battle startMistfall's RestraintMedium boost to dark allies' double attack rate and critical hit rate
Gladius PlenumBig boost to sabre-specialty allies' ATK and max HP / Big boost to sabre-specialty allies' ATK based on how high HP isScandere Aggressio10% boost to one-foe attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Sword Voltage IIBoost to ATK based on how many sabres are equipped.Star-Sea Sovereign's DecreeBoost to ATKMultiplier:EX, multiattack rate, C.A. specs, and DMG cap. (Boost to specs for sabre-specialty allies.)Guiding Star's Splendor30% boost to ATKMultiplier: Normal, 25% boost to DEF, and 30% boost to max HP for all allies.
Skill/C.A.
Replacements: Whichever weapon boost benefits the team damage style. Agonize Fediel's Spine
Mistfall's Majesty IIIBig boost to Dark allies' ATK and max HPβ Revelation50% boost to skill DMG capMistfall's Stamina IIBig boost to Dark allies' ATK based on how high HP is
Burst Setups
These setups aim to deal large amount of damage in as few turns as possible or in a short amount of time. These setups are typically used for farming raids with a minimum Blue Chest honors requirement or competing in Unite and Fight events.
Runeslayer Burst
A burst setup utilizing Runeslayer runeweaving to grant two turns of Double StrikeAttacks twice each turn to your team with the Chain of Falsehood. Characters that have guaranteed TA, stack Bonus Damage, or deal skill damage upon normal attacks shine the most in these setups. Players can also opt to summon Death (SSR) after buffing the team with characters like Orchid (Grand) or Freezie
Forte is used for her minor boost to skill specs based on Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) with her Sky SupremacyBoost to Dark allies' skill specs based on their number of Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) . (Takes effect even when Forte is a sub ally.) passive.
Main Summon
Support Summon
Consume all Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) to grant all allies 10% x (Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) ) Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 10% x (Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) ) (Max: 80%)Duration: 1 turn . (Max: 80%.) (Cannot be used without Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) .) Dragon Break Convert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar. (Consumes up to 50% of current HP.) Splitting Spirit Not Selected
Mistfall's Might IIBig boost to dark allies' ATKHoarfrost's ClaritySlight chance to dodge and counter (big DMG) for water allies
Mistfall's Might IIBig boost to dark allies' ATKHoarfrost's ClaritySlight chance to dodge and counter (big DMG) for water allies
Mistfall's Might IIBig boost to dark allies' ATKHoarfrost's ClaritySlight chance to dodge and counter (big DMG) for water allies
Purgatory's PersistenceSupplement Dark allies' damage based on how high their HP is.Hatred's ProgressionMedium boost to dark allies' dark ATK based on number of turns passed
Purgatory's PersistenceSupplement Dark allies' damage based on how high their HP is.Hatred's ProgressionMedium boost to dark allies' dark ATK based on number of turns passed
Mistfall's Stamina IIBig boost to dark allies' ATK based on how high HP isMistfall's AegisSmall boost to dark allies' max HP
Mistfall's Majesty IIIBig boost to Dark allies' ATK and max HPβ Revelation50% boost to skill DMG capDeceitful Fallacy20% Bonus Elemental DMG effect / 100% Charge Bar Gain Lowered
Dark's MightSmall boost to dark allies' ATKPurgatory's SpectacleSupplement dark allies' skill DMG
Dark's MightSmall boost to dark allies' ATKPurgatory's SpectacleSupplement dark allies' skill DMG
Luctor PlenumBig boost to melee-specialty allies' ATK and max HP / Big boost to melee-specialty allies' ATK based on how high HP isScandere Aggressio10% boost to one-foe attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Rotation
Team
Turn 1
Call BeelzebubChaos Legion 2000% Elemental damage to all foes (Damage cap: ~2,400,000). Inflict 40% DEF DownDEF is lowered Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 secondsStacking: Summon and 20% Debuff Res. DownDebuff resistance is lowered Strength: 20%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds. Additional effects based on MC's TranceAdditional effects based on lvl (Max: 3 / Can't be removed) lvl.
Fediel The field is engulfed in the Malice of DespairAll foes' and allies' DEF is lowered / Take DMG every turn Duration: IndefiniteField effect Local status effect. (Can't recast.) S3 + All Dark allies gain Shield (10,000)Next ATK received will be ineffective for a fixed amount Strength: 10,000Duration: Indefinite and Peace in DeathTakes no debuffs / Effects that remove buffs are nullified / Charge bar is boosted on every turn (Can't be removed / Ends upon taking DMG 2 times) Duration: Indefinite. (Peace in Death ends upon taking damage 2 times.) S1 (Optional)
Seox Gain 20% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified Strength: 20%Multiplier: SeraphicDuration: 3 turns. At level 95: Buff increased to 30% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified Strength: 30%Multiplier: SeraphicDuration: 3 turns. Also gain 60% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks Strength: 60%Duration: 3 turns. S1
MC Call forth the power of the tetra-elements to cast a spell. At level 30: Also gain Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%. + then Consume all Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) to grant all allies 10% x (Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) ) Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 10% x (Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) ) (Max: 80%)Duration: 1 turn . (Max: 80%.) (Cannot be used without Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) .)
Orchid 3 hit, 300% Dark damage to random foes (Damage cap: ~400,000 per hit~1,200,000 total). Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. At level 90: Number of hits increased to 6. Damage cap decreased to ~220,000 per hit~1,320,000 total. All allies also gain Violet CalculationDouble attack rate is boosted / Triple attack rate is boosted (Can't be removed) Strength: 20% DA Up, 20% TA UpDuration: 3 turnsStacking: Special Buff and 10% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks Strength: 10%Duration: 3 turns. S3
Lich Inflict 25% Light ATK DownLight ATK is lowered Strength: 25%Base Accuracy: 200%Duration: 180 seconds, 25% Dark DEF DownDEF is lowered for dark DMG Strength: 25%Base Accuracy: 200%Duration: 180 seconds, Poisoned (22,222)HP is lowered on every turn Strength: 22,222Base Accuracy: 200%Duration: 180 seconds, and Putrefied (22,222)HP is lowered on every turn Strength: 22,222Base Accuracy: 200%Duration: 180 seconds on all foes. Inflict 10% Light ATK DownLight ATK is lowered Strength: 10%Duration: 5 turns, 10% Dark DEF DownDEF is lowered for dark DMG Strength: 10%Duration: 5 turns, PoisonedHP is lowered on every turn Strength: 5% of max HP (Damage cap: 500)Duration: 5 turns, and PutrefiedHP is lowered on every turn Strength: 5% of max HP (Damage cap: 500)Duration: 5 turns on all allies. S2
Seox Gain 20% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified Strength: 20%Multiplier: SeraphicDuration: 3 turns. At level 95: Buff increased to 30% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified Strength: 30%Multiplier: SeraphicDuration: 3 turns. Also gain 60% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks Strength: 60%Duration: 3 turns. S1
MC Call forth the power of the tetra-elements to cast a spell. At level 30: Also gain Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%. +
Turn 2
MC Convert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar. (Consumes up to 50% of current HP.)
Call BeelzebubChaos Legion 2000% Elemental damage to all foes (Damage cap: ~2,400,000). Inflict 40% DEF DownDEF is lowered Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 secondsStacking: Summon and 20% Debuff Res. DownDebuff resistance is lowered Strength: 20%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds. Additional effects based on MC's TranceAdditional effects based on lvl (Max: 3 / Can't be removed) lvl.
MC Consume all Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) to grant all allies 10% x (Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) ) Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 10% x (Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) ) (Max: 80%)Duration: 1 turn . (Max: 80%.) (Cannot be used without Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) .) + Convert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar. (Consumes up to 50% of current HP.)
Forte is used for her minor boost to skill specs based on Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) with her Sky SupremacyBoost to Dark allies' skill specs based on their number of Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) . (Takes effect even when Forte is a sub ally.) passive.
Main Summon
Support Summon
Consume all Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) to grant all allies 10% x (Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) ) Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 10% x (Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) ) (Max: 80%)Duration: 1 turn . (Max: 80%.) (Cannot be used without Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) .) Dragon Break Convert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar. (Consumes up to 50% of current HP.) Splitting Spirit Not Selected
Mistfall's Might IIBig boost to dark allies' ATKHoarfrost's ClaritySlight chance to dodge and counter (big DMG) for water allies
Mistfall's Might IIBig boost to dark allies' ATKHoarfrost's ClaritySlight chance to dodge and counter (big DMG) for water allies
Mistfall's Stamina IIBig boost to dark allies' ATK based on how high HP isMistfall's AegisSmall boost to dark allies' max HP
Purgatory's PactSupplement dark allies' DMGAxe Voltage IIBoost to ATK based on how many axes are equippedPurgatory's QuintessenceBoost to dark allies' DMG cap
Purgatory's PactSupplement dark allies' DMGAxe Voltage IIBoost to ATK based on how many axes are equippedPurgatory's QuintessenceBoost to dark allies' DMG cap
Concrio CorunBoost to Erunes' and Draphs' ATK and HP.Incursio CorunBoost to all allies' ATK based on number of Erunes and Draphs in party.
Mistfall's Majesty IIIBig boost to Dark allies' ATK and max HPβ Revelation50% boost to skill DMG capDeceitful Fallacy20% Bonus Elemental DMG effect / 100% Charge Bar Gain Lowered
Dark's MightSmall boost to dark allies' ATKPurgatory's SpectacleSupplement dark allies' skill DMG
Dark's MightSmall boost to dark allies' ATKPurgatory's SpectacleSupplement dark allies' skill DMG
Luctor PlenumBig boost to melee-specialty allies' ATK and max HP / Big boost to melee-specialty allies' ATK based on how high HP isScandere Aggressio10% boost to one-foe attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Zechariah is good for when your party does not take any damage, but realistically you will lose a bit of HP while taking turns.
Rotation
Team
Turn 1
Call BeelzebubChaos Legion 2000% Elemental damage to all foes (Damage cap: ~2,400,000). Inflict 40% DEF DownDEF is lowered Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 secondsStacking: Summon and 20% Debuff Res. DownDebuff resistance is lowered Strength: 20%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds. Additional effects based on MC's TranceAdditional effects based on lvl (Max: 3 / Can't be removed) lvl.
Fediel The field is engulfed in the Malice of DespairAll foes' and allies' DEF is lowered / Take DMG every turn Duration: IndefiniteField effect Local status effect. (Can't recast.) S3 + All Dark allies gain Shield (10,000)Next ATK received will be ineffective for a fixed amount Strength: 10,000Duration: Indefinite and Peace in DeathTakes no debuffs / Effects that remove buffs are nullified / Charge bar is boosted on every turn (Can't be removed / Ends upon taking DMG 2 times) Duration: Indefinite. (Peace in Death ends upon taking damage 2 times.) S1 (Optional)
Seox Gain 20% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified Strength: 20%Multiplier: SeraphicDuration: 3 turns. At level 95: Buff increased to 30% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified Strength: 30%Multiplier: SeraphicDuration: 3 turns. Also gain 60% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks Strength: 60%Duration: 3 turns. S1
MC Call forth the power of the tetra-elements to cast a spell. At level 30: Also gain Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%. + then Consume all Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) to grant all allies 10% x (Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) ) Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 10% x (Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) ) (Max: 80%)Duration: 1 turn . (Max: 80%.) (Cannot be used without Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) .)
Orchid 3 hit, 300% Dark damage to random foes (Damage cap: ~400,000 per hit~1,200,000 total). Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. At level 90: Number of hits increased to 6. Damage cap decreased to ~220,000 per hit~1,320,000 total. All allies also gain Violet CalculationDouble attack rate is boosted / Triple attack rate is boosted (Can't be removed) Strength: 20% DA Up, 20% TA UpDuration: 3 turnsStacking: Special Buff and 10% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks Strength: 10%Duration: 3 turns. S3
Lich Inflict 25% Light ATK DownLight ATK is lowered Strength: 25%Base Accuracy: 200%Duration: 180 seconds, 25% Dark DEF DownDEF is lowered for dark DMG Strength: 25%Base Accuracy: 200%Duration: 180 seconds, Poisoned (22,222)HP is lowered on every turn Strength: 22,222Base Accuracy: 200%Duration: 180 seconds, and Putrefied (22,222)HP is lowered on every turn Strength: 22,222Base Accuracy: 200%Duration: 180 seconds on all foes. Inflict 10% Light ATK DownLight ATK is lowered Strength: 10%Duration: 5 turns, 10% Dark DEF DownDEF is lowered for dark DMG Strength: 10%Duration: 5 turns, PoisonedHP is lowered on every turn Strength: 5% of max HP (Damage cap: 500)Duration: 5 turns, and PutrefiedHP is lowered on every turn Strength: 5% of max HP (Damage cap: 500)Duration: 5 turns on all allies. S2
Seox Gain 20% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified Strength: 20%Multiplier: SeraphicDuration: 3 turns. At level 95: Buff increased to 30% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified Strength: 30%Multiplier: SeraphicDuration: 3 turns. Also gain 60% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks Strength: 60%Duration: 3 turns. S1
MC Call forth the power of the tetra-elements to cast a spell. At level 30: Also gain Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%. +
Turn 2
MC Convert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar. (Consumes up to 50% of current HP.)
Call BeelzebubChaos Legion 2000% Elemental damage to all foes (Damage cap: ~2,400,000). Inflict 40% DEF DownDEF is lowered Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 secondsStacking: Summon and 20% Debuff Res. DownDebuff resistance is lowered Strength: 20%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds. Additional effects based on MC's TranceAdditional effects based on lvl (Max: 3 / Can't be removed) lvl.
MC Consume all Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) to grant all allies 10% x (Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) ) Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 10% x (Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) ) (Max: 80%)Duration: 1 turn . (Max: 80%.) (Cannot be used without Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) .) + Convert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar. (Consumes up to 50% of current HP.)
Turn 3
With the addition of Forbidden Agastia, Dark now has access to a strong crit grid that doesn't revolve around the less-than-desirable Abyss Gaze. Weapon Awakening provides a lot of base attack which makes these weapons worth running.
Forte is used for her minor boost to skill specs based on Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) with her Sky SupremacyBoost to Dark allies' skill specs based on their number of Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) . (Takes effect even when Forte is a sub ally.) passive.
Main Summon
Support Summon
Consume all Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) to grant all allies 10% x (Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) ) Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 10% x (Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) ) (Max: 80%)Duration: 1 turn . (Max: 80%.) (Cannot be used without Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) .) Dragon Break Convert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar. (Consumes up to 50% of current HP.) Splitting Spirit Not Selected
Mistfall's Bloodshed IIIBig boost to dark allies' ATK / Take DMG worth 20% of max HP at battle startMistfall's RestraintMedium boost to dark allies' double attack rate and critical hit rate
Mistfall's Bloodshed IIIBig boost to dark allies' ATK / Take DMG worth 20% of max HP at battle startMistfall's RestraintMedium boost to dark allies' double attack rate and critical hit rate
Dark's MightSmall boost to dark allies' ATKPurgatory's SpectacleSupplement dark allies' skill DMG
Mistfall's Bloodshed IIIBig boost to dark allies' ATK / Take DMG worth 20% of max HP at battle startMistfall's RestraintMedium boost to dark allies' double attack rate and critical hit rate
Mistfall's Bloodshed IIIBig boost to dark allies' ATK / Take DMG worth 20% of max HP at battle startMistfall's RestraintMedium boost to dark allies' double attack rate and critical hit rate
Dark's MightSmall boost to dark allies' ATKPurgatory's SpectacleSupplement dark allies' skill DMG
Mistfall's Majesty IIIBig boost to Dark allies' ATK and max HPβ Revelation50% boost to skill DMG capDeceitful Fallacy20% Bonus Elemental DMG effect / 100% Charge Bar Gain Lowered
Staff Voltage IIBoost to ATK based on how many staffs are equippedPurgatory's FortitudeSupplement dark allies' DMG based on how low HP is
Staff Voltage IIBoost to ATK based on how many staffs are equippedPurgatory's FortitudeSupplement dark allies' DMG based on how low HP is
Luctor PlenumBig boost to melee-specialty allies' ATK and max HP / Big boost to melee-specialty allies' ATK based on how high HP isScandere Aggressio10% boost to one-foe attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Comments:
The Purgatory's Fortitude skill from Ramsund Militis will provide 60,000 supplemental damage with two copies while also providing a large EX boost from Staff Voltage II grid synergy. Any Pain and Suffering copies will replace the Militis weapon.
Call offensive buff summon like SarielNot Found Not Found
Fediel The field is engulfed in the Malice of DespairAll foes' and allies' DEF is lowered / Take DMG every turn Duration: IndefiniteField effect Local status effect. (Can't recast.) S3 + All Dark allies gain Shield (10,000)Next ATK received will be ineffective for a fixed amount Strength: 10,000Duration: Indefinite and Peace in DeathTakes no debuffs / Effects that remove buffs are nullified / Charge bar is boosted on every turn (Can't be removed / Ends upon taking DMG 2 times) Duration: Indefinite. (Peace in Death ends upon taking damage 2 times.) S1 (Optional)
Seox Gain 20% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified Strength: 20%Multiplier: SeraphicDuration: 3 turns. At level 95: Buff increased to 30% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified Strength: 30%Multiplier: SeraphicDuration: 3 turns. Also gain 60% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks Strength: 60%Duration: 3 turns. S1
MC Call forth the power of the tetra-elements to cast a spell. At level 30: Also gain Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%. + then Consume all Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) to grant all allies 10% x (Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) ) Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 10% x (Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) ) (Max: 80%)Duration: 1 turn . (Max: 80%.) (Cannot be used without Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) .)
Turn 2
MC Convert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar. (Consumes up to 50% of current HP.)
Turn 3
Ereshkigal Burst
An upgrade to the previous Runeslayer burst setup because Ereshkigal eliminates the need to press MC skill buttons as well as boosting auto attack damage.
Lvl 150
Replacements: Fediel Players can opt to run Fediel for more button presses or an extra turn.
Purgatory's PactSupplement dark allies' DMGAxe Voltage IIBoost to ATK based on how many axes are equippedPurgatory's QuintessenceBoost to dark allies' DMG cap
Purgatory's PactSupplement dark allies' DMGAxe Voltage IIBoost to ATK based on how many axes are equippedPurgatory's QuintessenceBoost to dark allies' DMG cap
Lovers-Death's DemiseMassive boost to Dark allies' ATKModifier: EX. All Dark allies gain 15% ATK Up (Stackable / Max: 45%)ATK is boosted (Stackable / Can't be removed) Strength: 15% (Max: 45%)Multiplier: Unique StackableDuration: Indefinite and 15% DEF Up (Stackable / Max: 45%)DEF is boosted (Stackable / Can't be removed) Strength: 15% (Max: 45%)Duration: Indefinite when an ally is knocked out.Sephira Maxi-Dark20% boost to Dark allies' DMG Cap in Arcarum. 5% boost to Dark allies' DMG Cap.Dark's MajestySmall boost to Dark allies' ATK and max HP
Mistfall's Might IIBig boost to dark allies' ATKHoarfrost's ClaritySlight chance to dodge and counter (big DMG) for water allies
Mistfall's Might IIBig boost to dark allies' ATKHoarfrost's ClaritySlight chance to dodge and counter (big DMG) for water allies
Mistfall's Majesty IIIBig boost to Dark allies' ATK and max HPβ Revelation50% boost to skill DMG capDeceitful Fallacy20% Bonus Elemental DMG effect / 100% Charge Bar Gain Lowered
GugalannaWhen main weapon: Amplify Dark allies' normal attack damage by 30%. 200% hit to Dark allies' charge bar gain.Disease DemonWhen main weapon: 20% boost to Dark allies' normal attack damage cap. 40% hit to Dark allies' skill damage cap.Tell IbrahimWhen main weapon (MC only): Start battle with 100% charge bar and Tell IbrahimInstant C.A. standby at end of turn (Can't be removed / Can't be extended) Duration: 2 turns.
Dark's MightSmall boost to dark allies' ATKPurgatory's SpectacleSupplement dark allies' skill DMG
Dark's MightSmall boost to dark allies' ATKPurgatory's SpectacleSupplement dark allies' skill DMG
Luctor PlenumBig boost to melee-specialty allies' ATK and max HP / Big boost to melee-specialty allies' ATK based on how high HP isScandere Arcanum15% boost to charge attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Comments
This setup should hit Akasha blue chest minimums in 2 turns.
Rotation
Turn 1
Call BeelzebubChaos Legion 2000% Elemental damage to all foes (Damage cap: ~2,400,000). Inflict 40% DEF DownDEF is lowered Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 secondsStacking: Summon and 20% Debuff Res. DownDebuff resistance is lowered Strength: 20%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds. Additional effects based on MC's TranceAdditional effects based on lvl (Max: 3 / Can't be removed) lvl.
Ilsa All Dark allies gain 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 20% more damage.Duration: 5 turns, 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 15%Duration: 5 turns, and 20% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks Strength: 20%Duration: 5 turns. S1
Seox Gain 20% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified Strength: 20%Multiplier: SeraphicDuration: 3 turns. At level 95: Buff increased to 30% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified Strength: 30%Multiplier: SeraphicDuration: 3 turns. Also gain 60% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks Strength: 60%Duration: 3 turns. S1
Turn 2
Raid Setups
These grids are specialized for dealing with specific raids.
Horus FA
Ouroboros Mino Skill: When MC has 1 or more Crests of their element: 6-hit, 100% Elemental damage to all foes (Damage cap: ~135,000 per hit). Inflict 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable) Strength: 10% (Max: 30%)Duration: 180 seconds.Support: 30,000 + 5,000 Supplemental Damage to all allies based on their number of Crests of their element (Max: 55,000).
Lvl 150
Main Summon
Support Summon
Gain OvertranceCharge bar isn't consumed when using charge attack or skills (Can't be removed / Can't be extended) Duration: 6 turns and Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. (Can't recast.) Overtrance 400% Elemental damage to a foe (Damage cap: ~635,000). Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 2 turns. (When 50% charge bar is consumed: Also gain Double StrikeAttacks twice each turn Duration: 2 turns.) Wild Magica Convert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar. (Consumes up to 50% of current HP.) Splitting Spirit
Mistfall's Majesty IIMedium boost to dark allies' ATK and max HPMistfall's SentenceMedium boost to dark allies' C.A. DMG and C.A. DMG cap
Mistfall's Majesty IIMedium boost to dark allies' ATK and max HPMistfall's SentenceMedium boost to dark allies' C.A. DMG and C.A. DMG cap
Mistfall's Majesty IIMedium boost to dark allies' ATK and max HPMistfall's SentenceMedium boost to dark allies' C.A. DMG and C.A. DMG cap
Dark's MightSmall boost to dark allies' ATKPurgatory's SpectacleSupplement dark allies' skill DMG
Dark's MightSmall boost to dark allies' ATKPurgatory's SpectacleSupplement dark allies' skill DMG
Tidings of the New WorldMassive boost to all allies' ATKMultiplier:EX and small boost to HP.Sephirath Brogue IIAmplify skill damage by 10% for Dagger- and Spear-specialty allies. Amplify skill damage by 10% for Dagger- and Spear-specialty allies in ArcarumArcarum: The World Beyond Replicard Sandbox.
Transcendence Lvl 1
Mistfall's Bloodshed IIIBig boost to dark allies' ATK / Take DMG worth 20% of max HP at battle startMistfall's RestraintMedium boost to dark allies' double attack rate and critical hit rate
Staff Voltage IIBoost to ATK based on how many staffs are equippedPurgatory's FortitudeSupplement dark allies' DMG based on how low HP is
Baculum ParityBig boost to staff-specialty allies' ATK and max HP / Big boost to staff-specialty allies' multiattack rateScandere Aggressio10% boost to one-foe attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Mistfall's Majesty IIIBig boost to Dark allies' ATK and max HPβ Revelation Albus50% boost to skill DMG cap and 5% boost to skill hit rateMistfall's Stamina IIBig boost to Dark allies' ATK based on how high HP is
Gain Triple StrikeAttacks 3 times each turn Duration: 1 turn . (Consumes 40% of charge bar.) No More Doubt Inflict GravitySpecial attack max charge turn is extended Duration: 180 seconds on a foe. Gravity Wave Inflict 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. Miserable Mist
Mistfall's Majesty IIMedium boost to dark allies' ATK and max HPMistfall's SentenceMedium boost to dark allies' C.A. DMG and C.A. DMG cap
Mistfall's Majesty IIMedium boost to dark allies' ATK and max HPMistfall's SentenceMedium boost to dark allies' C.A. DMG and C.A. DMG cap
Debauchery's Sway IIIAmplify Dark allies' damage against Light foes by 23%.Dark's MajestySmall boost to dark allies' ATK and max HP
Dark's MightSmall boost to dark allies' ATKPurgatory's SpectacleSupplement dark allies' skill DMG
Dark's MightSmall boost to dark allies' ATKPurgatory's SpectacleSupplement dark allies' skill DMG
Mistfall's Majesty IIIBig boost to Dark allies' ATK and max HPβ Revelation50% boost to skill DMG capMistfall's Stamina IIBig boost to Dark allies' ATK based on how high HP is
Kengo's NatureWhen main weapon (MC only): 50% boost to charge bar gain.Kengo's DevilryWhen main weapon: All allies gain 30% Charge Bar Gain UpCharge bar gain is boosted Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. upon MC using charge attack.
Eclipse's StaminaMassive boost to dark allies' ATK based on how high HP isBlack CovenantSupplement Dark allies' C.A. DMG based on how high HP is.
Eclipse's StaminaMassive boost to dark allies' ATK based on how high HP isBlack CovenantSupplement Dark allies' C.A. DMG based on how high HP is.
Slaughterous SovereignUnworldly boost to Dark allies' ATK.Astral Claw II10% boost to Dark allies' one-foe attack damage cap on multiattacks.
The following is a non-exhaustive list of other characters you can try. Horus is a relatively flexible raid so feel free to experiment!
Character Substitutions
Only one of Dazzling DreamsDazzling Dreams: Razzle, dazzle, dream! Welcome to Utopia! (UtopiaFoes' ATK is boosted / All allies' hype is boosted before attacking Duration: 5 turnsField effect Local status effect to the field.) At level 95: UtopiaFoes' ATK is boosted / All allies' hype is boosted before attacking Duration: 5 turnsField effect Local status effect upgraded to Utopia+All allies' hype is boosted before attacking Duration: 5 turnsField effect Local status effect. (Foes' ATK is no longer boosted.) (When Utopia is active: Skill changes to Eccentric Parade.) Eccentric Parade: All Dark allies gain 20% Bonus Dark DMG (1 time)Deals bonus dark DMG for normal attacks (1 time) Strength: 20%Duration: Indefinite and DMG Mitigation (2020)DMG taken is lowered by a fixed amount Strength: 2020Duration: 1 turn . Restore 10% of all Dark allies' HP (Healing cap: 2020). and The Black's EncroachmentThe field is engulfed in the Malice of DespairAll foes' and allies' DEF is lowered / Take DMG every turn Duration: IndefiniteField effect Local status effect. (Can't recast.) can be active.
Luminiera Credo FA
Main Summon
Support Summon
Gain Mystic Restoration4-hit elemental DMG to a foe after normal attacks / At end of turn in which MC is almost knocked out: Consumes this effect to remove all debuffs and fully restore HP / Ends cooldown for damage skills / Instant C.A. standby (Can't be removed) Duration: Indefinite and Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed) Duration: Indefinite. (Can't be recast.) Mystic Restoration 3-hit, 150% elemental damage to a foe (Damage cap: ~200,000 per hit). Gain Enlightened FuryMultiattack rate is boosted / Skill DMG dealt is supplemented / Increase Mantra's number of hits by 4 and chance to activate to 100% / Martial Prowess lvl rises by 1 when Mantra is activated (Can't be removed) Duration: 3 turns. Enlightened Fury Inflict 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. Miserable Mist
Dark's MightSmall boost to dark allies' ATKPurgatory's SpectacleSupplement dark allies' skill DMG
Dark's MightSmall boost to dark allies' ATKPurgatory's SpectacleSupplement dark allies' skill DMG
Tidings of the New WorldMassive boost to all allies' ATKMultiplier:EX and small boost to HP.Sephirath Corant IIAmplify skill damage by 10% for Melee- and Harp-specialty allies. Amplify skill damage by 10% for Melee- and Harp-specialty allies in ArcarumArcarum: The World Beyond Replicard Sandbox.
Transcendence Lvl 1
Mistfall's Majesty IIMedium boost to dark allies' ATK and max HPMistfall's SentenceMedium boost to dark allies' C.A. DMG and C.A. DMG cap
Mistfall's Stamina IIBig boost to dark allies' ATK based on how high HP isMistfall's AegisSmall boost to dark allies' max HP
Mistfall's Majesty IIIBig boost to Dark allies' ATK and max HPβ Revelation Albus50% boost to skill DMG cap and 5% boost to skill hit rateMistfall's Majesty IIMedium boost to Dark allies' ATK and max HP
Mistfall's Majesty IIMedium boost to dark allies' ATK and max HPMistfall's SentenceMedium boost to dark allies' C.A. DMG and C.A. DMG cap
Concrio VentusBoost to Humans' and Erunes' ATK and HP.Incursio VentusBoost to all allies' ATK based on number of Humans and Erunes in party.
Lovers-Death's DemiseMassive boost to Dark allies' ATKModifier: EX. All Dark allies gain 15% ATK Up (Stackable / Max: 45%)ATK is boosted (Stackable / Can't be removed) Strength: 15% (Max: 45%)Multiplier: Unique StackableDuration: Indefinite and 15% DEF Up (Stackable / Max: 45%)DEF is boosted (Stackable / Can't be removed) Strength: 15% (Max: 45%)Duration: Indefinite when an ally is knocked out.Sephira Maxi-Dark20% boost to Dark allies' DMG Cap in Arcarum. 5% boost to Dark allies' DMG Cap.Dark's MajestySmall boost to Dark allies' ATK and max HP
Luctor PlenumBig boost to melee-specialty allies' ATK and max HP / Big boost to melee-specialty allies' ATK based on how high HP isScandere Aggressio10% boost to one-foe attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Leviathan Mino Skill: When MC has 1 or more Crests of their element: 6-hit, 100% Elemental damage to random foes (Damage cap: ~80,000 per hit). Inflict SubmergedDMG taken is supplemented (Can't be removed) Strength: 1% of foe's max HP (Damage cap: 30,000)Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. on all foes.Support: 10% Bonus Elemental DMG effect against foes with SubmergedDMG taken is supplemented (Can't be removed) .
Used for DelayReduce a foe's filled charge diamonds by 1 insurance.
Ideal for preventing MC from dying from Blinding Illumination Stance Attack If an incoming special attack is due to the foe's charge diamonds being full, the charge diamonds will flash white. If it is instead due to an HP trigger or some other special condition, the charge diamonds will not flash, even if they are full. TR 40%
Main Summon
Support Summon
Gain OvertranceCharge bar isn't consumed when using charge attack or skills (Can't be removed / Can't be extended) Duration: 6 turns and Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. (Can't recast.) Overtrance 400% Elemental damage to a foe (Damage cap: ~635,000). Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 2 turns. (When 50% charge bar is consumed: Also gain Double StrikeAttacks twice each turn Duration: 2 turns.) Wild Magica Inflict 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. Miserable Mist
Mistfall's Majesty IIMedium boost to dark allies' ATK and max HPMistfall's SentenceMedium boost to dark allies' C.A. DMG and C.A. DMG cap
Mistfall's Majesty IIMedium boost to dark allies' ATK and max HPMistfall's SentenceMedium boost to dark allies' C.A. DMG and C.A. DMG cap
Debauchery's Sway IIIAmplify Dark allies' damage against Light foes by 23%.Dark's MajestySmall boost to dark allies' ATK and max HP
Dark's MightSmall boost to dark allies' ATKPurgatory's SpectacleSupplement dark allies' skill DMG
Dark's MightSmall boost to dark allies' ATKPurgatory's SpectacleSupplement dark allies' skill DMG
Mistfall's Majesty IIIBig boost to Dark allies' ATK and max HPβ Revelation50% boost to skill DMG capMistfall's Stamina IIBig boost to Dark allies' ATK based on how high HP is
Mistfall's Majesty IIMedium boost to dark allies' ATK and max HPMistfall's SentenceMedium boost to dark allies' C.A. DMG and C.A. DMG cap
Eclipse's StaminaMassive boost to dark allies' ATK based on how high HP isBlack CovenantSupplement Dark allies' C.A. DMG based on how high HP is.
Concrio CorunBoost to Erunes' and Draphs' ATK and HP.Incursio CorunBoost to all allies' ATK based on number of Erunes and Draphs in party.
Slaughterous SovereignUnworldly boost to Dark allies' ATK.Astral Claw II10% boost to Dark allies' one-foe attack damage cap on multiattacks.
Used for DelayReduce a foe's filled charge diamonds by 1 insurance.
Ideal for preventing MC from dying from Blinding Illumination Stance Attack If an incoming special attack is due to the foe's charge diamonds being full, the charge diamonds will flash white. If it is instead due to an HP trigger or some other special condition, the charge diamonds will not flash, even if they are full. TR 40%
Main Summon
Support Summon
All allies gain ShieldNext ATK received will be ineffective for a fixed amount Duration: Indefinite, Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", and 100% / 20% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 20% less damage.Duration: 3 turns. (Boost to ShieldNext ATK received will be ineffective for a fixed amount Duration: Indefinite's specs based on number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) .) Tactical Shield Inflict 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. Miserable Mist Not Selected
Mistfall's Majesty IIMedium boost to dark allies' ATK and max HPMistfall's SentenceMedium boost to dark allies' C.A. DMG and C.A. DMG cap
Mistfall's Majesty IIMedium boost to dark allies' ATK and max HPMistfall's SentenceMedium boost to dark allies' C.A. DMG and C.A. DMG cap
Debauchery's Sway IIIAmplify Dark allies' damage against Light foes by 23%.Dark's MajestySmall boost to dark allies' ATK and max HP
Dark's MightSmall boost to dark allies' ATKPurgatory's SpectacleSupplement dark allies' skill DMG
Dark's MightSmall boost to dark allies' ATKPurgatory's SpectacleSupplement dark allies' skill DMG
Mistfall's Majesty IIIBig boost to Dark allies' ATK and max HPβ Revelation50% boost to skill DMG capMistfall's Stamina IIBig boost to Dark allies' ATK based on how high HP is
Oblivion's EnmityBig boost to dark allies' ATK based on how low HP isDark's Dual-EdgeSmall boost to double attack rate for dark allies
Eclipse's StaminaMassive boost to dark allies' ATK based on how high HP isBlack CovenantSupplement Dark allies' C.A. DMG based on how high HP is.
Eclipse's StaminaMassive boost to dark allies' ATK based on how high HP isBlack CovenantSupplement Dark allies' C.A. DMG based on how high HP is.
Slaughterous SovereignUnworldly boost to Dark allies' ATK.Astral Claw II10% boost to Dark allies' one-foe attack damage cap on multiattacks.
Comments:
Gram can be used at 0★ due to it having access to DelayReduce a foe's filled charge diamonds by 1 without needing uncaps.
UBHL FA
Lu Woh Mino Skill: Restore all allies' HP (Healing cap: 1000) and remove 1 debuff.Support: 30% boost to MC's charge bar gain.
Lvl 150
Main Summon
Support Summon
400% Elemental damage to a foe (Damage cap: ~635,000). Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 2 turns. (When 50% charge bar is consumed: Also gain Double StrikeAttacks twice each turn Duration: 2 turns.) Wild Magica Gain OvertranceCharge bar isn't consumed when using charge attack or skills (Can't be removed / Can't be extended) Duration: 6 turns and Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. (Can't recast.) Overtrance Inflict 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. Miserable Mist
Purgatory's PactSupplement dark allies' DMGAxe Voltage IIBoost to ATK based on how many axes are equippedPurgatory's QuintessenceBoost to dark allies' DMG cap
Purgatory's PactSupplement dark allies' DMGAxe Voltage IIBoost to ATK based on how many axes are equippedPurgatory's QuintessenceBoost to dark allies' DMG cap
Dark's MightSmall boost to dark allies' ATKPurgatory's SpectacleSupplement dark allies' skill DMG
Mistfall's Might IIBig boost to dark allies' ATKHoarfrost's ClaritySlight chance to dodge and counter (big DMG) for water allies
Mistfall's Might IIBig boost to dark allies' ATKHoarfrost's ClaritySlight chance to dodge and counter (big DMG) for water allies
Dark's MightSmall boost to dark allies' ATKPurgatory's SpectacleSupplement dark allies' skill DMG
Lovers-Death's DemiseMassive boost to Dark allies' ATKModifier: EX. All Dark allies gain 15% ATK Up (Stackable / Max: 45%)ATK is boosted (Stackable / Can't be removed) Strength: 15% (Max: 45%)Multiplier: Unique StackableDuration: Indefinite and 15% DEF Up (Stackable / Max: 45%)DEF is boosted (Stackable / Can't be removed) Strength: 15% (Max: 45%)Duration: Indefinite when an ally is knocked out.Sephira Maxi-Dark20% boost to Dark allies' DMG Cap in Arcarum.Dark's MajestySmall boost to Dark allies' ATK and max HP
Eclipse's StaminaMassive boost to dark allies' ATK based on how high HP isBlack CovenantSupplement Dark allies' C.A. DMG based on how high HP is.
Eclipse's StaminaMassive boost to dark allies' ATK based on how high HP isBlack CovenantSupplement Dark allies' C.A. DMG based on how high HP is.
Mistfall's Majesty IIIBig boost to Dark allies' ATK and max HPβ Revelation50% boost to skill DMG capMistfall's Stamina IIBig boost to Dark allies' ATK based on how high HP is
Gain Triple StrikeAttacks 3 times each turn Duration: 1 turn . (Consumes 40% of charge bar.) No More Doubt 800% Elemental DMG to a foe (Damage cap: 730,000). Gain Carom BladeBonus Elemental DMG effect / Upon normal attacks: Elemental DMG to a foe / Delay effect (Can't be removed / Can't be extended) Duration: 3 turns. Secret Style: Blink Slash 200%-300% elemental damage to a foe. Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. Fighting Spirit
Dark's MightSmall boost to dark allies' ATKPurgatory's SpectacleSupplement dark allies' skill DMG
Dark's MightSmall boost to dark allies' ATKPurgatory's SpectacleSupplement dark allies' skill DMG
Mistfall's Majesty IIIBig boost to Dark allies' ATK and max HPβ Revelation Albus50% boost to skill DMG cap and 5% boost to skill hit rateMistfall's Stamina IIBig boost to Dark allies' ATK based on how high HP is
Purgatory's PactSupplement dark allies' DMGAxe Voltage IIBoost to ATK based on how many axes are equippedPurgatory's QuintessenceBoost to dark allies' DMG cap
Purgatory's PactSupplement dark allies' DMGAxe Voltage IIBoost to ATK based on how many axes are equippedPurgatory's QuintessenceBoost to dark allies' DMG cap
Eclipse's StaminaMassive boost to dark allies' ATK based on how high HP isBlack CovenantSupplement Dark allies' C.A. DMG based on how high HP is.
Kengo's NatureWhen main weapon (MC only): 50% boost to charge bar gain.Kengo's DevilryWhen main weapon: All allies gain 30% Charge Bar Gain UpCharge bar gain is boosted Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. upon MC using charge attack.
Mistfall's Majesty IIMedium boost to dark allies' ATK and max HPMistfall's SentenceMedium boost to dark allies' C.A. DMG and C.A. DMG cap
Mistfall's Majesty IIMedium boost to dark allies' ATK and max HPMistfall's SentenceMedium boost to dark allies' C.A. DMG and C.A. DMG cap
Mistfall's Majesty IIMedium boost to dark allies' ATK and max HPMistfall's SentenceMedium boost to dark allies' C.A. DMG and C.A. DMG cap
Concrio IgnisBoost to Humans' and Draphs' ATK and HP.Vita IgnisBoost to all allies' ATK and max HP based on number of Humans and Draphs in party.
Gladius PlenumBig boost to sabre-specialty allies' ATK and max HP / Big boost to sabre-specialty allies' ATK based on how high HP isScandere Aggressio10% boost to one-foe attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Lovers-Death's DemiseMassive boost to Dark allies' ATKModifier: EX. All Dark allies gain 15% ATK Up (Stackable / Max: 45%)ATK is boosted (Stackable / Can't be removed) Strength: 15% (Max: 45%)Multiplier: Unique StackableDuration: Indefinite and 15% DEF Up (Stackable / Max: 45%)DEF is boosted (Stackable / Can't be removed) Strength: 15% (Max: 45%)Duration: Indefinite when an ally is knocked out.Sephira Maxi-Dark20% boost to Dark allies' DMG Cap in Arcarum. 5% boost to Dark allies' DMG Cap.Dark's MajestySmall boost to Dark allies' ATK and max HP
Replacements: Optional backline should any character get knocked out. Other options include: Nier Kou
Main Summon
Support Summon
Inflict 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. Miserable Mist 3-hit Elemental damage to a foe (4000% total / Damage cap: ~6,000,000 total1st hit: ~1,500,000 2nd hit: ~2,000,000 3rd hit: ~2,500,000). Cancel all cancelable Omens. (Can only be used when YashioriATK is boosted based on lvl (Max: 8 / Can't be removed) Multiplier: Perpetuity lvl is 8 or higher and a cancelable Omen is active. Can't be recast.) Seasplitter Gain Fated Chain Bar +30%Instantly boosts Fated Chain bar Strength: 30%Only takes effect in Battle System 2.0. All allies gain Charge Bar +5%Instantly boosts Charge Bar by 5% Strength: 5% based on YashioriATK is boosted based on lvl (Max: 8 / Can't be removed) Multiplier: Perpetuity lvl [Max: 40%]. Whitehail Gust
Lvl 250
Purgatory's PactSupplement dark allies' DMGAxe Voltage IIBoost to ATK based on how many axes are equippedPurgatory's QuintessenceBoost to dark allies' DMG cap
Staff Voltage IIBoost to ATK based on how many staffs are equippedPurgatory's FortitudeSupplement dark allies' DMG based on how low HP is
Mistfall's Stamina IIBig boost to dark allies' ATK based on how high HP isMistfall's AegisSmall boost to dark allies' max HP
Dark's MightSmall boost to dark allies' ATKPurgatory's SpectacleSupplement dark allies' skill DMG
Dark's MightSmall boost to dark allies' ATKPurgatory's SpectacleSupplement dark allies' skill DMG
Graphite ConvergenceWhen at least 4 weapons of the same weapon group are equipped: Boost to dark allies' ATK, DEF, and DMG cap
Mistfall's Majesty IIIBig boost to Dark allies' ATK and max HPβ Revelation50% boost to skill DMG capMistfall's Progression IIIBig boost to Dark allies' elemental ATK based on the number of turns passed
Mistfall's Majesty IIMedium boost to dark allies' ATK and max HPMistfall's SentenceMedium boost to dark allies' C.A. DMG and C.A. DMG cap
Mistfall's Majesty IIMedium boost to dark allies' ATK and max HPMistfall's SentenceMedium boost to dark allies' C.A. DMG and C.A. DMG cap
Mistfall's Majesty IIMedium boost to dark allies' ATK and max HPMistfall's SentenceMedium boost to dark allies' C.A. DMG and C.A. DMG cap
Lovers-Death's DemiseMassive boost to Dark allies' ATKModifier: EX. All Dark allies gain 15% ATK Up (Stackable / Max: 45%)ATK is boosted (Stackable / Can't be removed) Strength: 15% (Max: 45%)Multiplier: Unique StackableDuration: Indefinite and 15% DEF Up (Stackable / Max: 45%)DEF is boosted (Stackable / Can't be removed) Strength: 15% (Max: 45%)Duration: Indefinite when an ally is knocked out.Sephira Maxi-Dark20% boost to Dark allies' DMG Cap in Arcarum. 5% boost to Dark allies' DMG Cap.Dark's MajestySmall boost to Dark allies' ATK and max HP
Gladius PlenumBig boost to sabre-specialty allies' ATK and max HP / Big boost to sabre-specialty allies' ATK based on how high HP isScandere Facultas50% boost to skill DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Concrio VentusBoost to Humans' and Erunes' ATK and HP.Incursio VentusBoost to all allies' ATK based on number of Humans and Erunes in party.
Replacements: Any other backline sustain character
Main Summon
Support Summon
300% elemental damage to all foes. Inflict 25% ATK DownATK is lowered Strength: 25%Duration: 180 seconds. Rain of Arrows III 3-hit Elemental damage to a foe (4000% total / Damage cap: ~6,000,000 total1st hit: ~1,500,000 2nd hit: ~2,000,000 3rd hit: ~2,500,000). Cancel all cancelable Omens. (Can only be used when YashioriATK is boosted based on lvl (Max: 8 / Can't be removed) Multiplier: Perpetuity lvl is 8 or higher and a cancelable Omen is active. Can't be recast.) Seasplitter Gain Fated Chain Bar +30%Instantly boosts Fated Chain bar Strength: 30%Only takes effect in Battle System 2.0. All allies gain Charge Bar +5%Instantly boosts Charge Bar by 5% Strength: 5% based on YashioriATK is boosted based on lvl (Max: 8 / Can't be removed) Multiplier: Perpetuity lvl [Max: 40%]. Whitehail Gust
Mistfall's Majesty IIMedium boost to dark allies' ATK and max HPMistfall's SentenceMedium boost to dark allies' C.A. DMG and C.A. DMG cap
Mistfall's Majesty IIMedium boost to dark allies' ATK and max HPMistfall's SentenceMedium boost to dark allies' C.A. DMG and C.A. DMG cap
Mistfall's Stamina IIBig boost to dark allies' ATK based on how high HP isMistfall's AegisSmall boost to dark allies' max HP
Mistfall's Majesty IIMedium boost to dark allies' ATK and max HPMistfall's SentenceMedium boost to dark allies' C.A. DMG and C.A. DMG cap
Mistfall's Majesty IIMedium boost to dark allies' ATK and max HPMistfall's SentenceMedium boost to dark allies' C.A. DMG and C.A. DMG cap
Concrio CorunBoost to Erunes' and Draphs' ATK and HP.Incursio CorunBoost to all allies' ATK based on number of Erunes and Draphs in party.
Mistfall's Majesty IIIBig boost to Dark allies' ATK and max HPβ Revelation50% boost to skill DMG capMistfall's Progression IIIBig boost to Dark allies' elemental ATK based on the number of turns passed
Dark's MightSmall boost to dark allies' ATKPurgatory's SpectacleSupplement dark allies' skill DMG
Clouds of NightfallBig boost to dark allies' ATKScales of NightfallLessen Light damage.
Debauchery's Sway IIIAmplify Dark allies' damage against Light foes by 23%.Dark's MajestySmall boost to dark allies' ATK and max HP
Staff Voltage IIBoost to ATK based on how many staffs are equippedPurgatory's FortitudeSupplement dark allies' DMG based on how low HP is
Axe Voltage IIBoost to ATK based on how many axes are equippedPurgatory's ExertionBoost to dark allies' multiattack rate based on how high their HP is
Axe Voltage IIBoost to ATK based on how many axes are equippedPurgatory's ExertionBoost to dark allies' multiattack rate based on how high their HP is
Replacements: Optional backline should any character get knocked out. Other options include: Nier Kou
Main Summon
Support Summon
2-hit elemental DMG to a foe. Inflict elemental DEF Down (Stackable), DA Down (Stackable)Double attack rate is lowered (Stackable) Duration: 180 seconds, and TA Down (Stackable)Triple attack rate is lowered (Stackable) Duration: 180 seconds. (When a foe has 12 or more debuffs: Activates upon normal attacks.) Bleak Disorder Various debuffs to all foes. Flames of Chaos 5-hit, 100% superior elemental damage to a foe (Damage cap: ~81,000 per hit). When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Number of hits doubles to 10. Decimate
Lvl 250
Mistfall's Majesty IIMedium boost to dark allies' ATK and max HPMistfall's SentenceMedium boost to dark allies' C.A. DMG and C.A. DMG cap
Mistfall's Majesty IIMedium boost to dark allies' ATK and max HPMistfall's SentenceMedium boost to dark allies' C.A. DMG and C.A. DMG cap
Purgatory's PactSupplement dark allies' DMGAxe Voltage IIBoost to ATK based on how many axes are equippedPurgatory's QuintessenceBoost to dark allies' DMG cap
Mistfall's Bloodshed IIIBig boost to dark allies' ATK / Take DMG worth 20% of max HP at battle startMistfall's RestraintMedium boost to dark allies' double attack rate and critical hit rate
Mistfall's Bloodshed IIIBig boost to dark allies' ATK / Take DMG worth 20% of max HP at battle startMistfall's RestraintMedium boost to dark allies' double attack rate and critical hit rate
Purgatory's PactSupplement dark allies' DMGAxe Voltage IIBoost to ATK based on how many axes are equippedPurgatory's QuintessenceBoost to dark allies' DMG cap
Graphite ConvergenceWhen at least 4 weapons of the same weapon group are equipped: Boost to dark allies' ATK, DEF, and DMG cap
Dark's MightSmall boost to dark allies' ATKPurgatory's SpectacleSupplement dark allies' skill DMG
Dark's MightSmall boost to dark allies' ATKPurgatory's SpectacleSupplement dark allies' skill DMG
Fediel's EclipseBoost to Dark allies' ATK0.1% per turn per skill level (Max: 25%)Modifier: EX based on number of turns passed.White BarrierLight DMG reduction to all allies.Oblivion's MajestyBig boost to Dark allies' ATK and max HP
Lovers-Death's DemiseMassive boost to Dark allies' ATKModifier: EX. All Dark allies gain 15% ATK Up (Stackable / Max: 45%)ATK is boosted (Stackable / Can't be removed) Strength: 15% (Max: 45%)Multiplier: Unique StackableDuration: Indefinite and 15% DEF Up (Stackable / Max: 45%)DEF is boosted (Stackable / Can't be removed) Strength: 15% (Max: 45%)Duration: Indefinite when an ally is knocked out.Sephira Maxi-Dark20% boost to Dark allies' DMG Cap in Arcarum. 5% boost to Dark allies' DMG Cap.Dark's MajestySmall boost to Dark allies' ATK and max HP
Gladius PlenumBig boost to sabre-specialty allies' ATK and max HP / Big boost to sabre-specialty allies' ATK based on how high HP isScandere Facultas50% boost to skill DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Concrio IgnisBoost to Humans' and Draphs' ATK and HP.Vita IgnisBoost to all allies' ATK and max HP based on number of Humans and Draphs in party.
An alternate setup utilizing slightly different characters and grid.
Lvl 150
Main Summon
Support Summon
2-hit elemental DMG to a foe. Inflict elemental DEF Down (Stackable), DA Down (Stackable)Double attack rate is lowered (Stackable) Duration: 180 seconds, and TA Down (Stackable)Triple attack rate is lowered (Stackable) Duration: 180 seconds. (When a foe has 12 or more debuffs: Activates upon normal attacks.) Bleak Disorder Inflict MalignityElemental DMG dealt by foes is reduced to 0 (Can't be removed / Can't be extended) Duration: 1 turn on all foes. Self-inflict MalignityCan't use skills (Can't be removed / Duration can't be cut) Duration: 2 turns. Malignity 5-hit, 100% superior elemental damage to a foe (Damage cap: ~81,000 per hit). When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Number of hits doubles to 10. Decimate
Mistfall's Bloodshed IIIBig boost to dark allies' ATK / Take DMG worth 20% of max HP at battle startMistfall's RestraintMedium boost to dark allies' double attack rate and critical hit rate
Mistfall's Bloodshed IIIBig boost to dark allies' ATK / Take DMG worth 20% of max HP at battle startMistfall's RestraintMedium boost to dark allies' double attack rate and critical hit rate
Mistfall's Majesty IIMedium boost to dark allies' ATK and max HPMistfall's SentenceMedium boost to dark allies' C.A. DMG and C.A. DMG cap
Mistfall's Bloodshed IIIBig boost to dark allies' ATK / Take DMG worth 20% of max HP at battle startMistfall's RestraintMedium boost to dark allies' double attack rate and critical hit rate
Mistfall's Bloodshed IIIBig boost to dark allies' ATK / Take DMG worth 20% of max HP at battle startMistfall's RestraintMedium boost to dark allies' double attack rate and critical hit rate
Mistfall's Majesty IIMedium boost to dark allies' ATK and max HPMistfall's SentenceMedium boost to dark allies' C.A. DMG and C.A. DMG cap
Clouds of NightfallBig boost to dark allies' ATKScales of NightfallLessen Light damage.
Dark's MightSmall boost to dark allies' ATKPurgatory's SpectacleSupplement dark allies' skill DMG
Dark's MightSmall boost to dark allies' ATKPurgatory's SpectacleSupplement dark allies' skill DMG
Mistfall's Majesty IIIBig boost to Dark allies' ATK and max HPβ Revelation50% boost to skill DMG capMistfall's Majesty IIMedium boost to Dark allies' ATK and max HP
Lovers-Death's DemiseMassive boost to Dark allies' ATKModifier: EX. All Dark allies gain 15% ATK Up (Stackable / Max: 45%)ATK is boosted (Stackable / Can't be removed) Strength: 15% (Max: 45%)Multiplier: Unique StackableDuration: Indefinite and 15% DEF Up (Stackable / Max: 45%)DEF is boosted (Stackable / Can't be removed) Strength: 15% (Max: 45%)Duration: Indefinite when an ally is knocked out.Sephira Maxi-Dark20% boost to Dark allies' DMG Cap in Arcarum. 5% boost to Dark allies' DMG Cap.Dark's MajestySmall boost to Dark allies' ATK and max HP
Gladius PlenumBig boost to sabre-specialty allies' ATK and max HP / Big boost to sabre-specialty allies' ATK based on how high HP isScandere Aggressio10% boost to one-foe attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Staff Voltage IIBoost to ATK based on how many staffs are equippedPurgatory's FortitudeSupplement dark allies' DMG based on how low HP is
Light and Wind are the most common "Imposter" elements due to the abundance of Earth players. Any Bow / Gun mainhand can work especially if it has AX or Weapon Awakening which benefits all allies regardless of MC's element.
Replacements: Lvl 130+ Seox can replace if Eustace is not available.
Replacements: Any character of any element that has a Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks) skill can replace Kolulu
Main Summon
Support Summon
Main Character switches positions with a sub ally. Change Switch positions of any two allies. Tactical Relocation Revive an ally with 25% HP. Revive
Mistfall's Majesty IIMedium boost to dark allies' ATK and max HPMistfall's SentenceMedium boost to dark allies' C.A. DMG and C.A. DMG cap
Mistfall's Majesty IIMedium boost to dark allies' ATK and max HPMistfall's SentenceMedium boost to dark allies' C.A. DMG and C.A. DMG cap
Eclipse's StaminaMassive boost to dark allies' ATK based on how high HP isBlack CovenantSupplement Dark allies' C.A. DMG based on how high HP is.
Mistfall's Majesty IIMedium boost to dark allies' ATK and max HPMistfall's SentenceMedium boost to dark allies' C.A. DMG and C.A. DMG cap
Mistfall's Majesty IIMedium boost to dark allies' ATK and max HPMistfall's SentenceMedium boost to dark allies' C.A. DMG and C.A. DMG cap
Eclipse's StaminaMassive boost to dark allies' ATK based on how high HP isBlack CovenantSupplement Dark allies' C.A. DMG based on how high HP is.
Horseman's SupremacyMassive boost to wind allies' ATKElysian Windrider's SanctityWhen main weapon (MC only): All allies gain Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10% upon a wind ally using a debuff skill
Dark's MightSmall boost to dark allies' ATKPurgatory's SpectacleSupplement dark allies' skill DMG
Dark's MightSmall boost to dark allies' ATKPurgatory's SpectacleSupplement dark allies' skill DMG
Mistfall's Majesty IIIBig boost to Dark allies' ATK and max HPβ Revelation50% boost to skill DMG capMistfall's Stamina IIBig boost to Dark allies' ATK based on how high HP is
Lovers-Death's DemiseMassive boost to Dark allies' ATKModifier: EX. All Dark allies gain 15% ATK Up (Stackable / Max: 45%)ATK is boosted (Stackable / Can't be removed) Strength: 15% (Max: 45%)Multiplier: Unique StackableDuration: Indefinite and 15% DEF Up (Stackable / Max: 45%)DEF is boosted (Stackable / Can't be removed) Strength: 15% (Max: 45%)Duration: Indefinite when an ally is knocked out.Sephira Maxi-Dark20% boost to Dark allies' DMG Cap in Arcarum. 5% boost to Dark allies' DMG Cap.Dark's MajestySmall boost to Dark allies' ATK and max HP
Concrio CorunBoost to Erunes' and Draphs' ATK and HP.Incursio CorunBoost to all allies' ATK based on number of Erunes and Draphs in party.
Luctor PlenumBig boost to melee-specialty allies' ATK and max HP / Big boost to melee-specialty allies' ATK based on how high HP isScandere Catena50% boost to chain burst DMG capFulgor Fortis10% boost to DMG cap
Replacements: Lvl 130+ Seox can replace if Eustace is not available.
Replacements: Any character of any element that has a Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks) skill can replace Kolulu
Main Summon
Support Summon
Main Character switches positions with a sub ally. Change Switch positions of any two allies. Tactical Relocation Revive an ally with 25% HP. Revive
Mistfall's Majesty IIMedium boost to dark allies' ATK and max HPMistfall's SentenceMedium boost to dark allies' C.A. DMG and C.A. DMG cap
Mistfall's Majesty IIMedium boost to dark allies' ATK and max HPMistfall's SentenceMedium boost to dark allies' C.A. DMG and C.A. DMG cap
Eclipse's StaminaMassive boost to dark allies' ATK based on how high HP isBlack CovenantSupplement Dark allies' C.A. DMG based on how high HP is.
Mistfall's Majesty IIMedium boost to dark allies' ATK and max HPMistfall's SentenceMedium boost to dark allies' C.A. DMG and C.A. DMG cap
Mistfall's Majesty IIMedium boost to dark allies' ATK and max HPMistfall's SentenceMedium boost to dark allies' C.A. DMG and C.A. DMG cap
Eclipse's StaminaMassive boost to dark allies' ATK based on how high HP isBlack CovenantSupplement Dark allies' C.A. DMG based on how high HP is.
Glimmer's PersistenceSupplement light allies' DMG based on how high their HP isThunder's ProgressionMedium boost to light allies' light ATK based on number of turns passed
Dark's MightSmall boost to dark allies' ATKPurgatory's SpectacleSupplement dark allies' skill DMG
Dark's MightSmall boost to dark allies' ATKPurgatory's SpectacleSupplement dark allies' skill DMG
Mistfall's Majesty IIIBig boost to Dark allies' ATK and max HPβ Revelation50% boost to skill DMG capMistfall's Stamina IIBig boost to Dark allies' ATK based on how high HP is
Lovers-Death's DemiseMassive boost to Dark allies' ATKModifier: EX. All Dark allies gain 15% ATK Up (Stackable / Max: 45%)ATK is boosted (Stackable / Can't be removed) Strength: 15% (Max: 45%)Multiplier: Unique StackableDuration: Indefinite and 15% DEF Up (Stackable / Max: 45%)DEF is boosted (Stackable / Can't be removed) Strength: 15% (Max: 45%)Duration: Indefinite when an ally is knocked out.Sephira Maxi-Dark20% boost to Dark allies' DMG Cap in Arcarum. 5% boost to Dark allies' DMG Cap.Dark's MajestySmall boost to Dark allies' ATK and max HP
Concrio CorunBoost to Erunes' and Draphs' ATK and HP.Incursio CorunBoost to all allies' ATK based on number of Erunes and Draphs in party.
Luctor PlenumBig boost to melee-specialty allies' ATK and max HP / Big boost to melee-specialty allies' ATK based on how high HP isScandere Catena50% boost to chain burst DMG capFulgor Fortis10% boost to DMG cap
Gain Fated Chain Bar +30%Instantly boosts Fated Chain bar Strength: 30%Only takes effect in Battle System 2.0. All allies gain Charge Bar +5%Instantly boosts Charge Bar by 5% Strength: 5% based on YashioriATK is boosted based on lvl (Max: 8 / Can't be removed) Multiplier: Perpetuity lvl [Max: 40%]. Whitehail Gust Convert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar. (Consumes up to 50% of current HP.) Splitting Spirit 3-hit Elemental damage to a foe (4000% total / Damage cap: ~6,000,000 total1st hit: ~1,500,000 2nd hit: ~2,000,000 3rd hit: ~2,500,000). Cancel all cancelable Omens. (Can only be used when YashioriATK is boosted based on lvl (Max: 8 / Can't be removed) Multiplier: Perpetuity lvl is 8 or higher and a cancelable Omen is active. Can't be recast.) Seasplitter
Graphite EnforcementBoost to Dark allies' ATK and DEF (Activates when either Dark Omega or Dark Optimus weapon skills have a boost of 280% or above)Zenith Strike: DarkBoost to Dark allies' C.A. DMG cap and normal attack DMG cap
Graphite EnforcementBoost to Dark allies' ATK and DEF (Activates when either Dark Omega or Dark Optimus weapon skills have a boost of 280% or above)Zenith Strike: DarkBoost to Dark allies' C.A. DMG cap and normal attack DMG cap
Purgatory's PactSupplement dark allies' DMGAxe Voltage IIBoost to ATK based on how many axes are equippedPurgatory's QuintessenceBoost to dark allies' DMG cap
Graphite EnforcementBoost to Dark allies' ATK and DEF (Activates when either Dark Omega or Dark Optimus weapon skills have a boost of 280% or above)Zenith Strike: DarkBoost to Dark allies' C.A. DMG cap and normal attack DMG cap
Graphite EnforcementBoost to Dark allies' ATK and DEF (Activates when either Dark Omega or Dark Optimus weapon skills have a boost of 280% or above)Zenith Strike: DarkBoost to Dark allies' C.A. DMG cap and normal attack DMG cap
Purgatory's PactSupplement dark allies' DMGAxe Voltage IIBoost to ATK based on how many axes are equippedPurgatory's QuintessenceBoost to dark allies' DMG cap
Mistfall's Majesty IIIBig boost to Dark allies' ATK and max HPβ Revelation50% boost to skill DMG capMistfall's Trium IIMedium boost to Dark allies' multiattack rate
Mistfall's Majesty IIMedium boost to dark allies' ATK and max HPMistfall's SentenceMedium boost to dark allies' C.A. DMG and C.A. DMG cap
Mistfall's Majesty IIMedium boost to dark allies' ATK and max HPMistfall's SentenceMedium boost to dark allies' C.A. DMG and C.A. DMG cap
Mistfall's Majesty IIMedium boost to dark allies' ATK and max HPMistfall's SentenceMedium boost to dark allies' C.A. DMG and C.A. DMG cap
Luctor ParityBig boost to melee-specialty allies' ATK and max HP / Big boost to melee-specialty allies' multiattack rateScandere Catena50% boost to chain burst DMG capFulgor Elatio10% boost to charge bar gain
Lovers-Death's DemiseMassive boost to Dark allies' ATKModifier: EX. All Dark allies gain 15% ATK Up (Stackable / Max: 45%)ATK is boosted (Stackable / Can't be removed) Strength: 15% (Max: 45%)Multiplier: Unique StackableDuration: Indefinite and 15% DEF Up (Stackable / Max: 45%)DEF is boosted (Stackable / Can't be removed) Strength: 15% (Max: 45%)Duration: Indefinite when an ally is knocked out.Sephira Maxi-Dark20% boost to Dark allies' DMG Cap in Arcarum. 5% boost to Dark allies' DMG Cap.Dark's MajestySmall boost to Dark allies' ATK and max HP
Erune Animus UtopiaBoost to Erunes' HP.Erune Animus ParityBoost to Erunes' multiattack rate.Rapidus Erune AnimusBoost to all allies' multiattack rate based on number of Erunes in party.
EX+ setups are usually notated by the amount of buttons and charge attacks required to defeat the enemy. For example, a setup that requires 0 buttons and does 3 charge attacks will be notated as 0b3c. For advanced players, reducing the amount of charge attack chains will reduce the amount of lockout inflicted, therefore allowing time for more battles.
Lockout is the period of time where a player cannot use any skills or actions after pressing the attack button. This is notated by the "Waiting..." loading icon at the top left of the battle screen.
Typically the more charge attacks in one turn, the longer the waiting time is. This lockout period will carry over into the next raid if it is long enough.
For more detailed information, see the main article: Lockout.
A player's ping does not affect the duration of lockout time, but it does affect the player's refresh and menuing time, which subsequently affects if the player is able to see the lockout.
As an example, if it takes player a total of 10 seconds from hosting the raid to entering the next one, all setups that have 10 or less seconds of lockout will functionally perform the same.
0 Button Setups
Charge attack setups that do not click any skills often require the Shield of Eternal Splendor obtained from recruiting all of the eternals in combination with double Huanglong summons for charge attack based setups. Players with stronger grids and characters can opt for auto attack based 0b0c setups.
Occasionally, characters that provide charge bar to the party or start with 100% charge bar can replace Eternals in some setups.
Useful EX+ Characters:(Non-Exhaustive)
Criteria
Examples
Any characters that deal skill damage...
on charge attack
after the turn
upon enemy action:
Any characters that deal high charge attack damage:
Any characters that provide extra damage as a sub ally:
Low Investment EX+
These setups should be achievable for most players with grids close enough to the ones shown. Feel free to adjust any setups for the weapons and characters currently available to you.
Treacherous Trigger100% BountyItem drop rate is boosted success rate. 5% boost to item drop rate. (Boost to item drop rate takes effect even when Tien is a sub ally.) At level 90: Boost to item drop rate increased to 10%. 100% / 10% boost to all allies' critical hit rate against foes in Break.100% chance of dealing 10% more damage.
Main Summon
Support Summon
Not Selected Not Selected Not Selected
Mistfall's Majesty IIMedium boost to dark allies' ATK and max HPMistfall's SentenceMedium boost to dark allies' C.A. DMG and C.A. DMG cap
Mistfall's Majesty IIMedium boost to dark allies' ATK and max HPMistfall's SentenceMedium boost to dark allies' C.A. DMG and C.A. DMG cap
Mistfall's Majesty IIMedium boost to dark allies' ATK and max HPMistfall's SentenceMedium boost to dark allies' C.A. DMG and C.A. DMG cap
Debauchery's Sway IIIAmplify Dark allies' damage against Light foes by 23%.Dark's MajestySmall boost to dark allies' ATK and max HP
Slaughterous SovereignUnworldly boost to Dark allies' ATK.Astral Claw II10% boost to Dark allies' one-foe attack damage cap on multiattacks.
Mistfall's Majesty IIIBig boost to Dark allies' ATK and max HPγ Revelation15% boost to C.A. DMG capMistfall's Stamina IIBig boost to Dark allies' ATK based on how high HP is
Eclipse's StaminaMassive boost to dark allies' ATK based on how high HP isBlack CovenantSupplement Dark allies' C.A. DMG based on how high HP is.
Mistfall's Stamina IIBig boost to dark allies' ATK based on how high HP isMistfall's AegisSmall boost to dark allies' max HP
Concrio VentusBoost to Humans' and Erunes' ATK and HP.Incursio VentusBoost to all allies' ATK based on number of Humans and Erunes in party.
Armed ShadowBig boost to dark allies' ATKGraphite ArtsBoost to dark allies' skill damage cap
Comments:
Click full auto on the loading screen to automatically press Berserker's first skill, Full Arsenal IIIGain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%., 50% ATK UpATK is boosted Strength: 50%Multiplier: NormalDuration: 1 turn , and 30% C.B. DMG UpChain burst DMG is boosted Strength: 30%Duration: 1 turn . At level 30: Also gain 20% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 20%Duration: Indefinite and 10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time) Strength: 10%Duration: Indefinite..
Treacherous Trigger100% BountyItem drop rate is boosted success rate. 5% boost to item drop rate. (Boost to item drop rate takes effect even when Tien is a sub ally.) At level 90: Boost to item drop rate increased to 10%. 100% / 10% boost to all allies' critical hit rate against foes in Break.100% chance of dealing 10% more damage.
Main Summon
Support Summon
Not Selected Not Selected Not Selected
Mistfall's Majesty IIMedium boost to dark allies' ATK and max HPMistfall's SentenceMedium boost to dark allies' C.A. DMG and C.A. DMG cap
Mistfall's Majesty IIMedium boost to dark allies' ATK and max HPMistfall's SentenceMedium boost to dark allies' C.A. DMG and C.A. DMG cap
Mistfall's Majesty IIMedium boost to dark allies' ATK and max HPMistfall's SentenceMedium boost to dark allies' C.A. DMG and C.A. DMG cap
Eclipse's StaminaMassive boost to dark allies' ATK based on how high HP isBlack CovenantSupplement Dark allies' C.A. DMG based on how high HP is.
Eclipse's StaminaMassive boost to dark allies' ATK based on how high HP isBlack CovenantSupplement Dark allies' C.A. DMG based on how high HP is.
Concrio VentusBoost to Humans' and Erunes' ATK and HP.Incursio VentusBoost to all allies' ATK based on number of Humans and Erunes in party.
Armed ShadowBig boost to dark allies' ATKGraphite ArtsBoost to dark allies' skill damage cap
Debauchery's Sway IIIAmplify Dark allies' damage against Light foes by 23%.Dark's MajestySmall boost to dark allies' ATK and max HP
Mistfall's Majesty IIIBig boost to Dark allies' ATK and max HPβ Revelation50% boost to skill DMG capForbidden Fruit100% boost to C.A. DMG and 30% boost to C.A. Cap / 10,000 Plain DMG upon each charge attack
Dark's MightSmall boost to dark allies' ATKPurgatory's SpectacleSupplement dark allies' skill DMG
Treacherous Trigger100% BountyItem drop rate is boosted success rate. 5% boost to item drop rate. (Boost to item drop rate takes effect even when Tien is a sub ally.) At level 90: Boost to item drop rate increased to 10%. 100% / 10% boost to all allies' critical hit rate against foes in Break.100% chance of dealing 10% more damage.
Main Summon
Support Summon
Not Selected Not Selected Not Selected
Dark's MightSmall boost to dark allies' ATKPurgatory's SpectacleSupplement dark allies' skill DMG
Dark's MightSmall boost to dark allies' ATKPurgatory's SpectacleSupplement dark allies' skill DMG
Mistfall's Majesty IIIBig boost to Dark allies' ATK and max HPβ Revelation50% boost to skill DMG capCunning TemptationAt start of battle: Various buffs50% ATK UpATK is boosted Strength: 50%Multiplier: NormalDuration: 4 turns 50% DEF UpDEF is boosted Strength: 50%Duration: 4 turns 10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 10%Duration: 4 turns 35% DA UpDouble attack rate is boosted Strength: 35%Duration: 4 turns 25% TA UpTriple attack rate is boosted Strength: 25%Duration: 4 turns 20% Dodge Rate UpChance to dodge DMG and debuffs Strength: 20%Duration: 4 turns 20% Debuff Success BoostedDebuff success rate is boosted Strength: 20%Duration: 4 turns 80% Skill DMG UpSkill DMG is boosted Strength: 80%Duration: 4 turns 20% C.A. DMG UpCharge attack DMG is boosted Strength: 20%Duration: 4 turns 30% C.B. DMG UpChain burst DMG is boosted Strength: 30%Duration: 4 turns 20% C.B. DMG Cap UpChain Burst DMG Cap Boosted Strength: 20%Duration: 4 turns Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time) Duration: Indefinite to all allies / 30% hit to max HP
Eclipse's StaminaMassive boost to dark allies' ATK based on how high HP isBlack CovenantSupplement Dark allies' C.A. DMG based on how high HP is.
Eclipse's StaminaMassive boost to dark allies' ATK based on how high HP isBlack CovenantSupplement Dark allies' C.A. DMG based on how high HP is.
Concrio VentusBoost to Humans' and Erunes' ATK and HP.Incursio VentusBoost to all allies' ATK based on number of Humans and Erunes in party.
Armed ShadowBig boost to dark allies' ATKGraphite ArtsBoost to dark allies' skill damage cap
Debauchery's Sway IIIAmplify Dark allies' damage against Light foes by 23%.Dark's MajestySmall boost to dark allies' ATK and max HP
Slaughterous SovereignUnworldly boost to Dark allies' ATK.Astral Claw II10% boost to Dark allies' one-foe attack damage cap on multiattacks.
Purgatory's PersistenceSupplement Dark allies' damage based on how high their HP is.Hatred's ProgressionMedium boost to dark allies' dark ATK based on number of turns passed
Comments:
Lvl 150 Seox will reduce the need for a strong 2nd slot character, but then will need to rely on getting hit from the enemy which can be inconsistent.
High Investment EX+
These setups often require weapons only obtained from late-game raids or the gacha, higher uncaps of certain weapons or summons, or even min-maxing Character Extended Mastery Perks. Players should exercise caution before investing any high-value materials for any setups.
Treacherous Trigger100% BountyItem drop rate is boosted success rate. 5% boost to item drop rate. (Boost to item drop rate takes effect even when Tien is a sub ally.) At level 90: Boost to item drop rate increased to 10%. 100% / 10% boost to all allies' critical hit rate against foes in Break.100% chance of dealing 10% more damage.
Main Summon
Support Summon
Not Selected Not Selected Not Selected
Mistfall's Might IIBig boost to dark allies' ATKHoarfrost's ClaritySlight chance to dodge and counter (big DMG) for water allies
Mistfall's Might IIBig boost to dark allies' ATKHoarfrost's ClaritySlight chance to dodge and counter (big DMG) for water allies
Debauchery's Sway IIIAmplify Dark allies' damage against Light foes by 23%.Dark's MajestySmall boost to dark allies' ATK and max HP
Purgatory's PactSupplement dark allies' DMGAxe Voltage IIBoost to ATK based on how many axes are equippedPurgatory's QuintessenceBoost to dark allies' DMG cap
Purgatory's PactSupplement dark allies' DMGAxe Voltage IIBoost to ATK based on how many axes are equippedPurgatory's QuintessenceBoost to dark allies' DMG cap
Concrio VentusBoost to Humans' and Erunes' ATK and HP.Incursio VentusBoost to all allies' ATK based on number of Humans and Erunes in party.
Mistfall's Might IIBig boost to dark allies' ATKHoarfrost's ClaritySlight chance to dodge and counter (big DMG) for water allies
Dark's MightSmall boost to dark allies' ATKPurgatory's SpectacleSupplement dark allies' skill DMG
Dark's MightSmall boost to dark allies' ATKPurgatory's SpectacleSupplement dark allies' skill DMG
Mistfall's Majesty IIIBig boost to Dark allies' ATK and max HPβ Revelation50% boost to skill DMG capDeceitful Fallacy20% Bonus Elemental DMG effect / 100% Charge Bar Gain Lowered
Yggdrasil Mino Skill: When MC has 1 or more Crests of their element: 4-hit, 100% Elemental damage to random foes (Damage cap: ~80,000 per hit). All other allies gain Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining..Support: At end of turn after taking damage: 4-hit, 100% Elemental damage to random foes (Damage cap: ~80,000 per hit).
Treacherous Trigger100% BountyItem drop rate is boosted success rate. 5% boost to item drop rate. (Boost to item drop rate takes effect even when Tien is a sub ally.) At level 90: Boost to item drop rate increased to 10%. 100% / 10% boost to all allies' critical hit rate against foes in Break.100% chance of dealing 10% more damage.
Main Summon
Support Summon
Not Selected Not Selected Not Selected
Mistfall's Bloodshed IIIBig boost to dark allies' ATK / Take DMG worth 20% of max HP at battle startMistfall's RestraintMedium boost to dark allies' double attack rate and critical hit rate
Mistfall's Bloodshed IIIBig boost to dark allies' ATK / Take DMG worth 20% of max HP at battle startMistfall's RestraintMedium boost to dark allies' double attack rate and critical hit rate
Mistfall's Bloodshed IIIBig boost to dark allies' ATK / Take DMG worth 20% of max HP at battle startMistfall's RestraintMedium boost to dark allies' double attack rate and critical hit rate
Staff Voltage IIBoost to ATK based on how many staffs are equippedPurgatory's FortitudeSupplement dark allies' DMG based on how low HP is
Staff Voltage IIBoost to ATK based on how many staffs are equippedPurgatory's FortitudeSupplement dark allies' DMG based on how low HP is
Mistfall's Majesty IIIBig boost to Dark allies' ATK and max HPβ Revelation50% boost to skill DMG capDeceitful Fallacy20% Bonus Elemental DMG effect / 100% Charge Bar Gain Lowered
Mistfall's Bloodshed IIIBig boost to dark allies' ATK / Take DMG worth 20% of max HP at battle startMistfall's RestraintMedium boost to dark allies' double attack rate and critical hit rate
Dark's MightSmall boost to dark allies' ATKPurgatory's SpectacleSupplement dark allies' skill DMG
Dark's MightSmall boost to dark allies' ATKPurgatory's SpectacleSupplement dark allies' skill DMG
Luctor PlenumBig boost to melee-specialty allies' ATK and max HP / Big boost to melee-specialty allies' ATK based on how high HP isScandere Aggressio10% boost to one-foe attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Comments:
Players can opt to run Kaguya (Summon) main or support summon to further boost drop rates, but note that there will be critical hit variance.
Players can also run the Mini Mimic manatura for even more drop rate boost.
Triple Zero EX+
Currently this is the best way to clear Extreme+ with the lowest possible lockout. Setups focus on boosting MC's skill DMG specs and damage cap up to clear the fight with just Triple Zero's summon call damage. Running transcended Bahamut in both sub and support slots is required.
Scythe of Darkherald is required for Dark setups due to how Triple Zero call damage works. Ultima weapons will not provide a damage boost.
Dark's MightSmall boost to dark allies' ATKPurgatory's SpectacleSupplement dark allies' skill DMG
Dark's MightSmall boost to dark allies' ATKPurgatory's SpectacleSupplement dark allies' skill DMG
Mistfall's Majesty IIIBig boost to Dark allies' ATK and max HPβ Revelation50% boost to skill DMG capCunning TemptationAt start of battle: Various buffs50% ATK UpATK is boosted Strength: 50%Multiplier: NormalDuration: 4 turns 50% DEF UpDEF is boosted Strength: 50%Duration: 4 turns 10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 10%Duration: 4 turns 35% DA UpDouble attack rate is boosted Strength: 35%Duration: 4 turns 25% TA UpTriple attack rate is boosted Strength: 25%Duration: 4 turns 20% Dodge Rate UpChance to dodge DMG and debuffs Strength: 20%Duration: 4 turns 20% Debuff Success BoostedDebuff success rate is boosted Strength: 20%Duration: 4 turns 80% Skill DMG UpSkill DMG is boosted Strength: 80%Duration: 4 turns 20% C.A. DMG UpCharge attack DMG is boosted Strength: 20%Duration: 4 turns 30% C.B. DMG UpChain burst DMG is boosted Strength: 30%Duration: 4 turns 20% C.B. DMG Cap UpChain Burst DMG Cap Boosted Strength: 20%Duration: 4 turns Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time) Duration: Indefinite to all allies / 30% hit to max HP
Purgatory's PactSupplement dark allies' DMGAxe Voltage IIBoost to ATK based on how many axes are equippedPurgatory's QuintessenceBoost to dark allies' DMG cap
Purgatory's PactSupplement dark allies' DMGAxe Voltage IIBoost to ATK based on how many axes are equippedPurgatory's QuintessenceBoost to dark allies' DMG cap
Debauchery's Sway IIIAmplify Dark allies' damage against Light foes by 23%.Dark's MajestySmall boost to dark allies' ATK and max HP
Oblivion's Might IIIMassive boost to dark allies' ATKDark's TriumSmall boost to dark allies' multiattack rate
Tidings of the New WorldMassive boost to all allies' ATKMultiplier:EX and small boost to HP.Sephirath Corant IIAmplify skill damage by 10% for Melee- and Harp-specialty allies. Amplify skill damage by 10% for Melee- and Harp-specialty allies in ArcarumArcarum: The World Beyond Replicard Sandbox.
Tidings of the New WorldMassive boost to all allies' ATKMultiplier:EX and small boost to HP.Sephirath Brogue IIAmplify skill damage by 10% for Dagger- and Spear-specialty allies. Amplify skill damage by 10% for Dagger- and Spear-specialty allies in ArcarumArcarum: The World Beyond Replicard Sandbox.
Harp Voltage IIBoost to ATK based on how many harps are equipped.Mystic Musician's MelodyBoost to ATKMultiplier:EX, multiattack rate, C.A. specs, and DMG cap. (Boost to specs for harp-specialty allies.)Guiding Star's Splendor30% boost to ATKMultiplier: Normal, 25% boost to DEF, and 30% boost to max HP for all allies.
Nightmare Lvl 95
April 2023
Lvl 150
Sky SupremacyBoost to Dark allies' skill specs based on their number of Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) . (Takes effect even when Forte is a sub ally.)
Death ReversedWhen MC's element is Dark: MC starts battle with Death Reversed (13 times)MC can withstand lethal DMG a set number of times when Nier is a sub ally and MC is not almost knocked out (Leaves 1 HP / Can't be removed) Duration: Indefinite. When Sub Ally: Dark MC can withstand lethal damage until end of turn when MC is above 25% HP (Leaves 1 HP). (Death ReversedMC can withstand lethal DMG a set number of times when Nier is a sub ally and MC is not almost knocked out (Leaves 1 HP / Can't be removed) Duration: Indefinite lowers by 1 at end of turn upon taking lethal damage.) At level 95: Dark MC's buffs can't be removed.
Main Summon
Support Summon
Convert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar. (Consumes up to 50% of current HP.) Splitting Spirit Consume all Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) to grant all allies 10% x (Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) ) Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 10% x (Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) ) (Max: 80%)Duration: 1 turn . (Max: 80%.) (Cannot be used without Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) .) Dragon Break Not Selected
Purgatory's PactSupplement dark allies' DMGAxe Voltage IIBoost to ATK based on how many axes are equippedPurgatory's QuintessenceBoost to dark allies' DMG cap
Purgatory's PactSupplement dark allies' DMGAxe Voltage IIBoost to ATK based on how many axes are equippedPurgatory's QuintessenceBoost to dark allies' DMG cap
Graphite ConvergenceWhen at least 4 weapons of the same weapon group are equipped: Boost to dark allies' ATK, DEF, and DMG cap
Mistfall's Might IIBig boost to dark allies' ATKHoarfrost's ClaritySlight chance to dodge and counter (big DMG) for water allies
Mistfall's Might IIBig boost to dark allies' ATKHoarfrost's ClaritySlight chance to dodge and counter (big DMG) for water allies
Mistfall's Might IIBig boost to dark allies' ATKHoarfrost's ClaritySlight chance to dodge and counter (big DMG) for water allies
Mistfall's Majesty IIIBig boost to Dark allies' ATK and max HPβ Revelation50% boost to skill DMG capDeceitful Fallacy20% Bonus Elemental DMG effect / 100% Charge Bar Gain Lowered
Dark's MightSmall boost to dark allies' ATKPurgatory's SpectacleSupplement dark allies' skill DMG
Lovers-Death's DemiseMassive boost to Dark allies' ATKModifier: EX. All Dark allies gain 15% ATK Up (Stackable / Max: 45%)ATK is boosted (Stackable / Can't be removed) Strength: 15% (Max: 45%)Multiplier: Unique StackableDuration: Indefinite and 15% DEF Up (Stackable / Max: 45%)DEF is boosted (Stackable / Can't be removed) Strength: 15% (Max: 45%)Duration: Indefinite when an ally is knocked out.Sephira Maxi-Dark20% boost to Dark allies' DMG Cap in Arcarum. 5% boost to Dark allies' DMG Cap.Dark's MajestySmall boost to Dark allies' ATK and max HP
Luctor UltioBig boost to melee-specialty allies' ATK and max HP / Big boost to melee-specialty allies' ATK based on how low HP isScandere Aggressio10% boost to one-foe attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Fediel The field is engulfed in the Malice of DespairAll foes' and allies' DEF is lowered / Take DMG every turn Duration: IndefiniteField effect Local status effect. (Can't recast.) S3 All Dark allies gain Shield (10,000)Next ATK received will be ineffective for a fixed amount Strength: 10,000Duration: Indefinite and Peace in DeathTakes no debuffs / Effects that remove buffs are nullified / Charge bar is boosted on every turn (Can't be removed / Ends upon taking DMG 2 times) Duration: Indefinite. (Peace in Death ends upon taking damage 2 times.) S1
Six Gain 20% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified Strength: 20%Multiplier: SeraphicDuration: 3 turns. At level 95: Buff increased to 30% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified Strength: 30%Multiplier: SeraphicDuration: 3 turns. Also gain 60% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks Strength: 60%Duration: 3 turns. S1
MC Convert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar. (Consumes up to 50% of current HP.)
Turn 2
Call BeelzebubChaos Legion 1500% Elemental damage to all foes. Inflict 40% DEF DownDEF is lowered Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds and Debuff Res. DownDebuff resistance is lowered Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds.
MC Consume all Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) to grant all allies 10% x (Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) ) Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 10% x (Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) ) (Max: 80%)Duration: 1 turn . (Max: 80%.) (Cannot be used without Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) .)Call forth the power of the tetra-elements to cast a spell. At level 30: Also gain Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%. ( + )
Lvl 150
Sky SupremacyBoost to Dark allies' skill specs based on their number of Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) . (Takes effect even when Forte is a sub ally.)
Death ReversedWhen MC's element is Dark: MC starts battle with Death Reversed (13 times)MC can withstand lethal DMG a set number of times when Nier is a sub ally and MC is not almost knocked out (Leaves 1 HP / Can't be removed) Duration: Indefinite. When Sub Ally: Dark MC can withstand lethal damage until end of turn when MC is above 25% HP (Leaves 1 HP). (Death ReversedMC can withstand lethal DMG a set number of times when Nier is a sub ally and MC is not almost knocked out (Leaves 1 HP / Can't be removed) Duration: Indefinite lowers by 1 at end of turn upon taking lethal damage.) At level 95: Dark MC's buffs can't be removed.
Main Summon
Support Summon
Convert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar. (Consumes up to 50% of current HP.) Splitting Spirit Not Selected Not Selected
Mistfall's Bloodshed IIIBig boost to dark allies' ATK / Take DMG worth 20% of max HP at battle startMistfall's RestraintMedium boost to dark allies' double attack rate and critical hit rate
Mistfall's Bloodshed IIIBig boost to dark allies' ATK / Take DMG worth 20% of max HP at battle startMistfall's RestraintMedium boost to dark allies' double attack rate and critical hit rate
Staff Voltage IIBoost to ATK based on how many staffs are equippedPurgatory's FortitudeSupplement dark allies' DMG based on how low HP is
Mistfall's Bloodshed IIIBig boost to dark allies' ATK / Take DMG worth 20% of max HP at battle startMistfall's RestraintMedium boost to dark allies' double attack rate and critical hit rate
Mistfall's Bloodshed IIIBig boost to dark allies' ATK / Take DMG worth 20% of max HP at battle startMistfall's RestraintMedium boost to dark allies' double attack rate and critical hit rate
Staff Voltage IIBoost to ATK based on how many staffs are equippedPurgatory's FortitudeSupplement dark allies' DMG based on how low HP is
Mistfall's Majesty IIIBig boost to Dark allies' ATK and max HPβ Revelation50% boost to skill DMG capDeceitful Fallacy20% Bonus Elemental DMG effect / 100% Charge Bar Gain Lowered
Dark's MightSmall boost to dark allies' ATKPurgatory's SpectacleSupplement dark allies' skill DMG
Dark's MightSmall boost to dark allies' ATKPurgatory's SpectacleSupplement dark allies' skill DMG
Luctor UltioBig boost to melee-specialty allies' ATK and max HP / Big boost to melee-specialty allies' ATK based on how low HP isScandere Aggressio10% boost to one-foe attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Fediel All Dark allies gain Shield (10,000)Next ATK received will be ineffective for a fixed amount Strength: 10,000Duration: Indefinite and Peace in DeathTakes no debuffs / Effects that remove buffs are nullified / Charge bar is boosted on every turn (Can't be removed / Ends upon taking DMG 2 times) Duration: Indefinite. (Peace in Death ends upon taking damage 2 times.) S1
Call ZirnitraCzarny Ryk 500% Dark damage to all foes (Damage cap: ~630,000). All Dark allies gain 20% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks Strength: 20%Duration: 1 turn , 40% DA UpDouble attack rate is boosted Strength: 40%Duration: 1 turn , and 20% TA UpTriple attack rate is boosted Strength: 20%Duration: 1 turn .
Six Gain 20% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified Strength: 20%Multiplier: SeraphicDuration: 3 turns. At level 95: Buff increased to 30% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified Strength: 30%Multiplier: SeraphicDuration: 3 turns. Also gain 60% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks Strength: 60%Duration: 3 turns. S1
MC Convert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar. (Consumes up to 50% of current HP.)
Turn 2
Call BeelzebubChaos Legion 1500% Elemental damage to all foes. Inflict 40% DEF DownDEF is lowered Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds and Debuff Res. DownDebuff resistance is lowered Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds.
MC Consume all Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) to grant all allies 10% x (Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) ) Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 10% x (Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) ) (Max: 80%)Duration: 1 turn . (Max: 80%.) (Cannot be used without Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) .)Call forth the power of the tetra-elements to cast a spell. At level 30: Also gain Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%. ( + )
Nightmare Lvl 150
April 2023
Lvl 150
Main Summon
Support Summon
Convert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar. (Consumes up to 50% of current HP.) Splitting Spirit Consume all Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) to grant all allies 10% x (Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) ) Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 10% x (Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) ) (Max: 80%)Duration: 1 turn . (Max: 80%.) (Cannot be used without Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) .) Dragon Break Inflict GravitySpecial attack max charge turn is extended Duration: 180 seconds on a foe. Gravity Wave
Mistfall's Bloodshed IIIBig boost to dark allies' ATK / Take DMG worth 20% of max HP at battle startMistfall's RestraintMedium boost to dark allies' double attack rate and critical hit rate
Mistfall's Bloodshed IIIBig boost to dark allies' ATK / Take DMG worth 20% of max HP at battle startMistfall's RestraintMedium boost to dark allies' double attack rate and critical hit rate
Staff Voltage IIBoost to ATK based on how many staffs are equippedPurgatory's FortitudeSupplement dark allies' DMG based on how low HP is
Mistfall's Bloodshed IIIBig boost to dark allies' ATK / Take DMG worth 20% of max HP at battle startMistfall's RestraintMedium boost to dark allies' double attack rate and critical hit rate
Mistfall's Bloodshed IIIBig boost to dark allies' ATK / Take DMG worth 20% of max HP at battle startMistfall's RestraintMedium boost to dark allies' double attack rate and critical hit rate
Staff Voltage IIBoost to ATK based on how many staffs are equippedPurgatory's FortitudeSupplement dark allies' DMG based on how low HP is
Mistfall's Majesty IIIBig boost to Dark allies' ATK and max HPβ Revelation50% boost to skill DMG capDeceitful Fallacy20% Bonus Elemental DMG effect / 100% Charge Bar Gain Lowered
Dark's MightSmall boost to dark allies' ATKPurgatory's SpectacleSupplement dark allies' skill DMG
Dark's MightSmall boost to dark allies' ATKPurgatory's SpectacleSupplement dark allies' skill DMG
Luctor UltioBig boost to melee-specialty allies' ATK and max HP / Big boost to melee-specialty allies' ATK based on how low HP isScandere Aggressio10% boost to one-foe attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Orchid 3 hit, 300% Dark damage to random foes (Damage cap: ~400,000 per hit~1,200,000 total). Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. At level 90: Number of hits increased to 6. Damage cap decreased to ~220,000 per hit~1,320,000 total. All allies also gain Violet CalculationDouble attack rate is boosted / Triple attack rate is boosted (Can't be removed) Strength: 20% DA Up, 20% TA UpDuration: 3 turnsStacking: Special Buff and 10% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks Strength: 10%Duration: 3 turns. S3 All allies gain 50% Dark ATK UpDark ATK is boosted Strength: 50%Duration: 2 turns and 70% Light CutLight DMG is cut 70% Duration: 2 turnsLight Damage Cut.. At level 100: All allies also gain Veil (1 time)Debuffs will be nullified (1 time) "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". S2
Lich Inflict 25% Light ATK DownLight ATK is lowered Strength: 25%Base Accuracy: 200%Duration: 180 seconds, 25% Dark DEF DownDEF is lowered for dark DMG Strength: 25%Base Accuracy: 200%Duration: 180 seconds, Poisoned (22,222)HP is lowered on every turn Strength: 22,222Base Accuracy: 200%Duration: 180 seconds, and Putrefied (22,222)HP is lowered on every turn Strength: 22,222Base Accuracy: 200%Duration: 180 seconds on all foes. Inflict 10% Light ATK DownLight ATK is lowered Strength: 10%Duration: 5 turns, 10% Dark DEF DownDEF is lowered for dark DMG Strength: 10%Duration: 5 turns, PoisonedHP is lowered on every turn Strength: 5% of max HP (Damage cap: 500)Duration: 5 turns, and PutrefiedHP is lowered on every turn Strength: 5% of max HP (Damage cap: 500)Duration: 5 turns on all allies. S2
Fediel All Dark allies gain Shield (10,000)Next ATK received will be ineffective for a fixed amount Strength: 10,000Duration: Indefinite and Peace in DeathTakes no debuffs / Effects that remove buffs are nullified / Charge bar is boosted on every turn (Can't be removed / Ends upon taking DMG 2 times) Duration: Indefinite. (Peace in Death ends upon taking damage 2 times.) S1 The field is engulfed in the Malice of DespairAll foes' and allies' DEF is lowered / Take DMG every turn Duration: IndefiniteField effect Local status effect. (Can't recast.) S3
Six Gain 20% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified Strength: 20%Multiplier: SeraphicDuration: 3 turns. At level 95: Buff increased to 30% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified Strength: 30%Multiplier: SeraphicDuration: 3 turns. Also gain 60% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks Strength: 60%Duration: 3 turns. S1
MC Convert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar. (Consumes up to 50% of current HP.)
MC Inflict GravitySpecial attack max charge turn is extended Duration: 180 seconds on a foe.Consume all Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) to grant all allies 10% x (Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) ) Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 10% x (Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) ) (Max: 80%)Duration: 1 turn . (Max: 80%.) (Cannot be used without Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) .)Call forth the power of the tetra-elements to cast a spell. At level 30: Also gain Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%. ( + )
Lich Inflict 25% Light ATK DownLight ATK is lowered Strength: 25%Base Accuracy: 200%Duration: 180 seconds, 25% Dark DEF DownDEF is lowered for dark DMG Strength: 25%Base Accuracy: 200%Duration: 180 seconds, Poisoned (22,222)HP is lowered on every turn Strength: 22,222Base Accuracy: 200%Duration: 180 seconds, and Putrefied (22,222)HP is lowered on every turn Strength: 22,222Base Accuracy: 200%Duration: 180 seconds on all foes. Inflict 10% Light ATK DownLight ATK is lowered Strength: 10%Duration: 5 turns, 10% Dark DEF DownDEF is lowered for dark DMG Strength: 10%Duration: 5 turns, PoisonedHP is lowered on every turn Strength: 5% of max HP (Damage cap: 500)Duration: 5 turns, and PutrefiedHP is lowered on every turn Strength: 5% of max HP (Damage cap: 500)Duration: 5 turns on all allies. S2
Fediel All Dark allies gain Shield (10,000)Next ATK received will be ineffective for a fixed amount Strength: 10,000Duration: Indefinite and Peace in DeathTakes no debuffs / Effects that remove buffs are nullified / Charge bar is boosted on every turn (Can't be removed / Ends upon taking DMG 2 times) Duration: Indefinite. (Peace in Death ends upon taking damage 2 times.) S1
Six Gain 20% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified Strength: 20%Multiplier: SeraphicDuration: 3 turns. At level 95: Buff increased to 30% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified Strength: 30%Multiplier: SeraphicDuration: 3 turns. Also gain 60% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks Strength: 60%Duration: 3 turns. S1
MC Consume all Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) to grant all allies 10% x (Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) ) Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 10% x (Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) ) (Max: 80%)Duration: 1 turn . (Max: 80%.) (Cannot be used without Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) .)Call forth the power of the tetra-elements to cast a spell. At level 30: Also gain Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%. ( + )