Omega Wind's earliest developed grid revolves around Last Storm Harp, a powerful weapon that provides two very relevant modifiers. Ewiyar's Beak also provides the element with a very strong Normal ATK weapon as well as strong skill supplemental damage, which many of wind's premier characters utilize.
At higher raid levels, players will gain access to the very potent Sette di Spade Mk II and its incredibly strong and versatile Weapon Awakening boosts that start to make up the majority of unboostedSetups that do not utilize Tiamat Omega as a main or support summon grids. This weapon has become very prevalent in many endgame wind setups due these raids heavily favoring charge attack focused playstyles.
Important Reminder! Not all setups below will have weapons, characters, or summons that you have, so it's important to test any setups using whatever is available to you.This form of testing is how many Omega setups are created in the first place! Unfortunately, it's unrealistic to list every possible grid permutation and account for every player's inventory.
Seraphic Weapons and Ultima Weapons
In most standard situations, replacing the Ultima weapon in a setup with the respective Seraphic Weapon is fine. Just be sure to keep in mind any damage cap losses from the 2nd key that may be important for pushing certain thresholds.
Grid Weapons
Core Grid Weapons
Necessary weapons to run certain setups. You may be able to run with fewer copies, but these are strongly recommended.
Omega Winds's Exalto weapon, boosting Omega Wind weapon skills by 20% per copy up to a max of 100% which requires 5 copies of the weapon.
Currently the only way to satisfy Pendulum of Extremity's and other weapon skills that require a boost of 280% is to run double-sided summon aura boost. Once Wind's aura boosting character releases, grids can run 5 copies of this weapon alongside the character in single-sided aura setups.
Omega Wind's version of Destiny Knuckles, but with lower unique modifiers. Great for enmity-focused setups especially with Spartan's Ultimate Mastery skills.
The Bloodshed HP cut caps out at 40% meaning only 2 copies are needed. If further enmity support is desired, Tiamat Bolt Omega can be used.
Becomes a solid defensive grid piece to slot alongside Spear of Renunciation once fully upgraded.
Can be equipped in Extra Grid Slots to free up space in the main grid for other important grid pieces.
Crag TelumaEarth DMG reduction to all allies or Oblivion TelumaAmplify allies' DMG against non-elemental foes by 10%. are equipped depending on the content it is used in.
A modifier-efficient grid piece when Special awakened due to their mix of EX and Normal Might boosts as well as their slight HP boost. A decent filler grid slot when lacking better options.
Filler & Niche Weapons
These weapons can serve as filler for otherwise better weapons. Keep some copies around in case you may need them in the future, otherwise fodder the rest.
A very strong option when more defense is desired over offense.
A decent sustain Staff mainhand.
Should ONLY be used at 5★ with the 3rd skill unlocked using Omega Teluma
Crag Teluma should be used over Endurance Teluma as elemental reduction is stronger than general DEF up and the latter can be gained from other sources.
Good for short fights like Unite and Fight EX+ or other OTKOne Turn Kill setups.
Special Premium Draw Weapons
Weapons that can be very useful in certain grid setups. For Optimus grid usage, please visit Advanced Grids/Zephyrus.
Warning! Any weapons listed below can be used at 0★ and should not be uncapped with Damascus Ingots until the player reaches a point in their progression to understand their value and what benefits uncapping offers.
A unique weapon that provides 40% EX ATK, 25% DEF, and 7% Special DMG Cap per copy when 15 or more weapon skill types are active. See #Jade Valuables for information on how this skill is activated.
Can be used in burst setups or endgame setups that meet the skill's requirements.
MHMainhand Only. This weapon should not be used as a grid piece.
Used at 0★ as a good Sword mainhand because of its strong 20% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. on its charge attack.
Grid Templates
It's important to remember to adjust your grid depending on the content you wish to tackle. The grids in this section are only to serve as a general baseline for how grids are built.
Rank Suggestion: 120-200+
This grid forms its core from Last Storm Harp and Coruscant Crozier which provide excellent ATK boosts through its Stamina modifier and by achieving 100% critical hit rate.
Main Summon
Support Summon
Tiamat 5★
Transcendence Lvl 5
Tiamat 6★
Stormwyrm's StaminaMedium boost to wind allies' ATK based on how high HP isStormwyrm's Verity IIBig boost to wind allies' critical hit rate
Stormwyrm's StaminaMedium boost to wind allies' ATK based on how high HP isStormwyrm's Verity IIBig boost to wind allies' critical hit rate
Stormwyrm's MajestySmall boost to wind allies' ATK and max HPStormwyrm's RestraintMedium boost to wind allies' double attack rate and critical hit rate
Stormwyrm's Majesty IIIBig boost to Wind allies' ATK and max HPβ Revelation50% boost to skill DMG capStormwyrm's Stamina IIBig boost to Wind allies' ATK based on how high HP is
Raphael's Blessing IIIAmplify Wind allies' damage against Earth foes by 23%.Wind's MajestySmall boost to wind allies' ATK and max HP
Concrio VentusBoost to Humans' and Erunes' ATK and HP. (Also affects Primal and Other allies.)Incursio VentusBoost to all allies' ATK based on number of Humans and Erunes in party. (Also counts Primal and Other allies.)
Rank Suggestion: 120-200+
This grid exchanges one Last Storm Harp for additional Coruscant Croziers to gain more HP while still maintaining 100% critical hit rate.
Main Summon
Support Summon
Tiamat 5★
Transcendence Lvl 5
Tiamat 6★
Stormwyrm's MajestySmall boost to wind allies' ATK and max HPStormwyrm's RestraintMedium boost to wind allies' double attack rate and critical hit rate
Stormwyrm's MajestySmall boost to wind allies' ATK and max HPStormwyrm's RestraintMedium boost to wind allies' double attack rate and critical hit rate
Stormwyrm's MajestySmall boost to wind allies' ATK and max HPStormwyrm's RestraintMedium boost to wind allies' double attack rate and critical hit rate
Stormwyrm's StaminaMedium boost to wind allies' ATK based on how high HP isStormwyrm's Verity IIBig boost to wind allies' critical hit rate
Concrio VentusBoost to Humans' and Erunes' ATK and HP. (Also affects Primal and Other allies.)Incursio VentusBoost to all allies' ATK based on number of Humans and Erunes in party. (Also counts Primal and Other allies.)
Stormwyrm's Majesty IIIBig boost to Wind allies' ATK and max HPβ Revelation50% boost to skill DMG capStormwyrm's Stamina IIBig boost to Wind allies' ATK based on how high HP is
Raphael's Blessing IIIAmplify Wind allies' damage against Earth foes by 23%.Wind's MajestySmall boost to wind allies' ATK and max HP
Rank Suggestion: 200-300+
This grid utilizes multiple copies of Sette di Spade for its C.A. related boosts. Attack or Defense awakenings can be used depending on content.
Main Summon
Support Summon
Transcendence Lvl 5
Elemental ATK %
Transcendence Lvl 5
Elemental ATK %
Sword's WrathBoost to ATK, max HP, and multiattack rate based on how many sabres are equippedSword's ChargeBoost to C.A. DMG, C.A. DMG cap, and special C.A. DMG cap based on how many sabres are equipped
Sword's WrathBoost to ATK, max HP, and multiattack rate based on how many sabres are equippedSword's ChargeBoost to C.A. DMG, C.A. DMG cap, and special C.A. DMG cap based on how many sabres are equipped
Gladius PlenumBig boost to sabre-specialty allies' ATK and max HP / Big boost to sabre-specialty allies' ATK based on how high HP isScandere Catena50% boost to chain burst DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Sword's WrathBoost to ATK, max HP, and multiattack rate based on how many sabres are equippedSword's ChargeBoost to C.A. DMG, C.A. DMG cap, and special C.A. DMG cap based on how many sabres are equipped
Sword's WrathBoost to ATK, max HP, and multiattack rate based on how many sabres are equippedSword's ChargeBoost to C.A. DMG, C.A. DMG cap, and special C.A. DMG cap based on how many sabres are equipped
Sword Voltage IIBoost to ATK based on how many sabres are equipped.Star-Sea Sovereign's DecreeBoost to ATKMultiplier:EX, multiattack rate, C.A. specs, and DMG cap. (Boost to specs for sabre-specialty allies.)Guiding Star's Splendor30% boost to ATKMultiplier: Normal, 25% boost to DEF, and 30% boost to max HP for all allies.
Stormwyrm's Majesty IIIBig boost to Wind allies' ATK and max HPβ Revelation Albus50% boost to skill DMG cap and 5% boost to skill hit rateStormwyrm's Stamina IIBig boost to Wind allies' ATK based on how high HP is
Rank Suggestion: ~170-300+
This grid utilizes multiple copies of Tiamat Bolt Aura as the core of the grid. With the large amount of ATK these weapons provide, many grid slots are freed up which allows for more flexible grid building that can adapt based on the situation.
Main Summon
Support Summon
Tiamat 6★
Transcendence Lvl 5
Elemental ATK %
Omega Exalto Aeros20% boost to Stormwyrm's weapon skillsStormwyrm's Might IIBig boost to wind allies' ATKStorm's VivificationBoost to ATK and DMG cap based on how many weapons with Stormwyrm's weapon skills are equipped
Omega Exalto Aeros20% boost to Stormwyrm's weapon skillsStormwyrm's Might IIBig boost to wind allies' ATKStorm's VivificationBoost to ATK and DMG cap based on how many weapons with Stormwyrm's weapon skills are equipped
Omega Exalto Aeros20% boost to Stormwyrm's weapon skillsStormwyrm's Might IIBig boost to wind allies' ATKStorm's VivificationBoost to ATK and DMG cap based on how many weapons with Stormwyrm's weapon skills are equipped
Stormwyrm's ApotheosisBig boost to Wind allies' ATK and max HP / Big amplifying boost to DMGβ Revelation Albus II50% boost to skill DMG cap and 10% boost to skill hit rateStormwyrm's Stamina IIBig boost to Wind allies' ATK based on how high HP is
Sword Voltage IIBoost to ATK based on how many sabres are equipped.Star-Sea Sovereign's DecreeBoost to ATKMultiplier:EX, multiattack rate, C.A. specs, and DMG cap. (Boost to specs for sabre-specialty allies.)Guiding Star's Splendor30% boost to ATKMultiplier: Normal, 25% boost to DEF, and 30% boost to max HP for all allies.
Gladius PlenumBig boost to sabre-specialty allies' ATK and max HP / Big boost to sabre-specialty allies' ATK based on how high HP isScandere Aggressio10% boost to one-foe attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Burst Setups
These setups aim to deal large amount of damage in as few turns as possible or in a short amount of time. These setups are typically used for farming raids with a minimum Blue Chest honors requirement or competing in Unite and Fight events.
Lucha Burst
Lucha burst conists of 4x Last Storm Harp for near 100% critical hit rate. There are a couple different possible grids listed below.
Remember! These setups are just examples. You can mix and match depending on the content you wish to do.
Katzelia is used for his passive ATK boost from Judgement ReversedWhen Sub Ally: Refresh effect to Wind allies when not debuffed (Healing cap: 350). 30% boost to Wind allies' ATKMultiplier:Perpetuity when debuffed. At level 95: Refresh effect upgraded to RevitalizeRecover HP each turn (Healing cap: 1000). Gain 10% Charge BoostInstantly boosts Charge Bar by 10% Strength: 10% if HP is full. effect (Healing cap: 1000). Also boost Wind allies' DEF by 30% when debuffed., which can be activated with Belial (Summer)'s Sub Aura.
Main Summon
Support Summon
All allies instantly perform a normal attack without using up a turn. Tag Team Not Selected Not Selected
Tranquility's PersistenceSupplement wind allies' DMG based on how high their HP isWhirlwind's ProgressionMedium boost to wind allies' wind ATK based on number of turns passed
Stormwyrm's StaminaMedium boost to wind allies' ATK based on how high HP isStormwyrm's Verity IIBig boost to wind allies' critical hit rate
Stormwyrm's StaminaMedium boost to wind allies' ATK based on how high HP isStormwyrm's Verity IIBig boost to wind allies' critical hit rate
Verdant SovereignUnworldly boost to Wind allies' ATK.Astral Echo IIBoost to Wind allies' one-foe attack damage cap based on their number of buffs.
Stormwyrm's StaminaMedium boost to wind allies' ATK based on how high HP isStormwyrm's Verity IIBig boost to wind allies' critical hit rate
Stormwyrm's StaminaMedium boost to wind allies' ATK based on how high HP isStormwyrm's Verity IIBig boost to wind allies' critical hit rate
Tranquility's FortitudeSupplement wind allies' DMG based on how low HP isPreemptive Gale BladeBoost to wind allies' ATK for first 8 turns of battle
Makhaira PlenumBig boost to katana-specialty allies' ATK and max HP / Big boost to katana-specialty allies' ATK based on how high HP isScandere Aggressio10% boost to one-foe attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Stormwyrm's Majesty IIIBig boost to Wind allies' ATK and max HPβ Revelation50% boost to skill DMG capDeceitful Fallacy20% Bonus Elemental DMG effect / 100% Charge Bar Gain Lowered
Stormwyrm's BetrayalBoost to wind allies' ATK for first 8 turns of battleStormwyrm's TyrannyBig boost to wind allies' ATK / 10% cut to wind allies' max HP
Katzelia is used for his passive ATK boost from Judgement ReversedWhen Sub Ally: Refresh effect to Wind allies when not debuffed (Healing cap: 350). 30% boost to Wind allies' ATKMultiplier:Perpetuity when debuffed. At level 95: Refresh effect upgraded to RevitalizeRecover HP each turn (Healing cap: 1000). Gain 10% Charge BoostInstantly boosts Charge Bar by 10% Strength: 10% if HP is full. effect (Healing cap: 1000). Also boost Wind allies' DEF by 30% when debuffed., which can be activated with Belial (Summer)'s Sub Aura.
Main Summon
Support Summon
All allies instantly perform a normal attack without using up a turn. Tag Team Not Selected Not Selected
Stormwyrm's BetrayalBoost to wind allies' ATK for first 8 turns of battleStormwyrm's TyrannyBig boost to wind allies' ATK / 10% cut to wind allies' max HP
Stormwyrm's StaminaMedium boost to wind allies' ATK based on how high HP isStormwyrm's Verity IIBig boost to wind allies' critical hit rate
Stormwyrm's StaminaMedium boost to wind allies' ATK based on how high HP isStormwyrm's Verity IIBig boost to wind allies' critical hit rate
Ventosus's Might IIBig boost to wind allies' ATKEssence of the EastBoost to Wind allies' damage cap.
Stormwyrm's StaminaMedium boost to wind allies' ATK based on how high HP isStormwyrm's Verity IIBig boost to wind allies' critical hit rate
Stormwyrm's StaminaMedium boost to wind allies' ATK based on how high HP isStormwyrm's Verity IIBig boost to wind allies' critical hit rate
Stormwyrm's Might IIBig boost to wind allies' ATK
Makhaira PlenumBig boost to katana-specialty allies' ATK and max HP / Big boost to katana-specialty allies' ATK based on how high HP isScandere Aggressio10% boost to one-foe attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Stormwyrm's Majesty IIIBig boost to Wind allies' ATK and max HPβ Revelation50% boost to skill DMG capCunning TemptationAt start of battle: Various buffs50% ATK UpATK is boosted Strength: 50%Multiplier: NormalDuration: 4 turns 50% DEF UpDEF is boosted Strength: 50%Duration: 4 turns 10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 10%Duration: 4 turns 35% DA UpDouble attack rate is boosted Strength: 35%Duration: 4 turns 25% TA UpTriple attack rate is boosted Strength: 25%Duration: 4 turns 20% Dodge Rate UpChance to dodge DMG and debuffs Strength: 20%Duration: 4 turns 20% Debuff Success BoostedDebuff success rate is boosted Strength: 20%Duration: 4 turns 80% Skill DMG UpSkill DMG is boosted Strength: 80%Duration: 4 turns 20% C.A. DMG UpCharge attack DMG is boosted Strength: 20%Duration: 4 turns 30% C.B. DMG UpChain burst DMG is boosted Strength: 30%Duration: 4 turns 20% C.B. DMG Cap UpChain Burst DMG Cap Boosted Strength: 20%Duration: 4 turns Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time) Duration: Indefinite to all allies / 30% hit to max HP
Verdant SovereignUnworldly boost to Wind allies' ATK.Astral Echo IIBoost to Wind allies' one-foe attack damage cap based on their number of buffs.
Korwa Grant a Wind ally CoquetterieWind ATK is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed) Strength: 50% Wind ATK Up / 80% DA / 30% TADuration: IndefiniteStacking: Special Buff, Double StrikeAttacks twice each turn Duration: 1 turn , and 50% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 50%Duration: 1 turn . (Consumes 3 FilMagically infused thread. Consumed upon using Korwa's skills (Can't be removed) .) S1 to
Niyon All allies gain 30% DA UpDouble attack rate is boosted Strength: 30%Duration: 3 turns, 20% ATK UpATK is boosted Strength: 20%Multiplier: NormalDuration: 3 turnsStacking: Dual, and 20% DEF UpDEF is boosted Strength: 20%Duration: 3 turnsStacking: Dual. At level 75: Buffs increased to 45% DA UpDouble attack rate is boosted Strength: 45%Duration: 3 turns, 30% ATK UpATK is boosted Strength: 30%Multiplier: NormalDuration: 3 turnsStacking: Dual, and 30% DEF UpDEF is boosted Strength: 30%Duration: 3 turnsStacking: Dual At level 95: All Wind allies also gain HarmonicsATK is boosted Strength: 30% ATK UpMultiplier: NormalDuration: 3 turnsStacking: Special Buff and SharpingDouble attack rate and triple attack rate are boosted Strength: 20% DA Up, 20% TA UpDuration: 3 turnsStacking: Special Buff. S2 Raise all foes' TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed) Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). All allies gain 30% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 30% chance of dealing 30% more damage.Duration: 3 turns. At level 85: All allies also gain Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: 3 turns. At level 130: Buff increased to 100% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 30% more damage.Duration: 3 turns. Shield endurance increased to Shield (3000)Next ATK received will be ineffective for a fixed amount Strength: 3000Duration: 3 turns. All allies also gain KeenSupplemental DMG to critical hits Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns and 10% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified Strength: 10%Multiplier: SeraphicDuration: 3 turns. S3
Naru Gain Butterfly EffectDeals bonus superior element DMG for one-foe one-ally attacks Strength: 100%Duration: 4 turns and Piercing SightElemental DMG dealt will be treated as superior to the target's element Duration: 4 turns. S1
Korwa Grant a Wind ally CoquetterieWind ATK is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed) Strength: 50% Wind ATK Up / 80% DA / 30% TADuration: IndefiniteStacking: Special Buff, Double StrikeAttacks twice each turn Duration: 1 turn , and 50% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 50%Duration: 1 turn . (Consumes 3 FilMagically infused thread. Consumed upon using Korwa's skills (Can't be removed) .) S1 to
Naru Gain Falling MistATK is boosted by Falling Mist (Can't be removed) Strength: 50%Multiplier: AssassinDuration: 1 turn , 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 20% more damage.Duration: 3 turns, and KeenSupplemental DMG to critical hits Strength: 5% of foe's max HP (Damage cap: 50,000)Duration: 3 turns. S3
MC Tag TeamAll allies instantly perform a normal attack without using up a turn.
Korwa Grant a Wind ally CoquetterieWind ATK is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed) Strength: 50% Wind ATK Up / 80% DA / 30% TADuration: IndefiniteStacking: Special Buff, Double StrikeAttacks twice each turn Duration: 1 turn , and 50% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 50%Duration: 1 turn . (Consumes 3 FilMagically infused thread. Consumed upon using Korwa's skills (Can't be removed) .) S1 to
Anila Grant an ally 30% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks Strength: 30%Duration: 3 turns and Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period Duration: Indefinite. to
Naru Gain Butterfly EffectDeals bonus superior element DMG for one-foe one-ally attacks Strength: 100%Duration: 4 turns and Piercing SightElemental DMG dealt will be treated as superior to the target's element Duration: 4 turns. S1 Gain Falling MistATK is boosted by Falling Mist (Can't be removed) Strength: 50%Multiplier: AssassinDuration: 1 turn , 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 20% more damage.Duration: 3 turns, and KeenSupplemental DMG to critical hits Strength: 5% of foe's max HP (Damage cap: 50,000)Duration: 3 turns. S3
MC Tag TeamAll allies instantly perform a normal attack without using up a turn.
Korwa Grant a Wind ally CoquetterieWind ATK is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed) Strength: 50% Wind ATK Up / 80% DA / 30% TADuration: IndefiniteStacking: Special Buff, Double StrikeAttacks twice each turn Duration: 1 turn , and 50% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 50%Duration: 1 turn . (Consumes 3 FilMagically infused thread. Consumed upon using Korwa's skills (Can't be removed) .) S1 to
Naru Gain Falling MistATK is boosted by Falling Mist (Can't be removed) Strength: 50%Multiplier: AssassinDuration: 1 turn , 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 20% more damage.Duration: 3 turns, and KeenSupplemental DMG to critical hits Strength: 5% of foe's max HP (Damage cap: 50,000)Duration: 3 turns. S3
MC Tag TeamAll allies instantly perform a normal attack without using up a turn.
Comments:
Niyon should be at least lvl 130. Lvl 150 is preferred. S1 can be used if needed.
Vania (Yukata) can also be used for the echoes she provides alongside her own personal damage.
Anila (Summer) brings a large amount of echoes and can be used especially with Tiamat (Summer). Generally for Omega grids, Nio tends perform better.
Ewiyar (Grand) can be used as a replacement if you do not own lvl 130+ Niyon or Summer Anila. Her Inflict CharmedAttacks are slightly limited (Can't be removed) Strength: 30%Base Accuracy: 200%Duration: 5 turns on all other Wind allies. Inflict CharmedAttacks are slightly limited Strength: 30%Base Accuracy: 200%Duration: 5 turnsLocal status effect on all foes. Gain Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period Duration: Indefinite. S1 will also activate Katzelia's passive ATK boost from Judgement ReversedWhen Sub Ally: Refresh effect to Wind allies when not debuffed (Healing cap: 350). 30% boost to Wind allies' ATKMultiplier:Perpetuity when debuffed. At level 95: Refresh effect upgraded to RevitalizeRecover HP each turn (Healing cap: 1000). Gain 10% Charge BoostInstantly boosts Charge Bar by 10% Strength: 10% if HP is full. effect (Healing cap: 1000). Also boost Wind allies' DEF by 30% when debuffed. for players without Belial (Summer).
Spartan Burst
Spartan rotations are a strong alternative to Luchador setups. These rotations tend to require more buttons than Lucha to achieve a similar amount of damage. However the team composition tends to be more flexible since Korwa (Summer) is not a hard requirement. Most rotations are FA-able and require less grid support due to Spartan's strong buffing capabilities. Since Tag TeamAll allies instantly perform a normal attack without using up a turn. is not used, refreshing occurs less often.
Main Summon
Support Summon
All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns, JammedATK is greatly boosted based on how low HP is Strength: 30%-90%Duration: 8 turns, Lethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP) Duration: Indefinite, and Shield (3000)Next ATK received will be ineffective for a fixed amount Strength: 3000Duration: Indefinite. (Consumes 40% of each ally's current HP.) Molon Labe Convert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar. (Consumes up to 50% of current HP.) Splitting Spirit 5-hit, 100% elemental damage to random foes (Damage cap: ~100,000 per hit). Gain Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: Indefinite. Remove 1 debuff. (When almost knocked out: Activates at end of turn.) Thermopylae
Stormwyrm's MightMedium boost to wind allies' ATKStormwyrm's EnmitySmall boost to wind allies' ATK based on how low HP is
Stormwyrm's MightMedium boost to wind allies' ATKStormwyrm's EnmitySmall boost to wind allies' ATK based on how low HP is
Stormwyrm's MightMedium boost to wind allies' ATKStormwyrm's EnmitySmall boost to wind allies' ATK based on how low HP is
Tranquility's FortitudeSupplement wind allies' DMG based on how low HP isPreemptive Gale BladeBoost to wind allies' ATK for first 8 turns of battle
Tranquility's FortitudeSupplement wind allies' DMG based on how low HP isPreemptive Gale BladeBoost to wind allies' ATK for first 8 turns of battle
Tranquility's FortitudeSupplement wind allies' DMG based on how low HP isPreemptive Gale BladeBoost to wind allies' ATK for first 8 turns of battle
Stormwyrm's Majesty IIIBig boost to Wind allies' ATK and max HPβ Revelation50% boost to skill DMG capDeceitful Fallacy20% Bonus Elemental DMG effect / 100% Charge Bar Gain Lowered
Verdant SovereignUnworldly boost to Wind allies' ATK.Astral Echo IIBoost to Wind allies' one-foe attack damage cap based on their number of buffs.
Raphael's Blessing IIIAmplify Wind allies' damage against Earth foes by 23%.Wind's MajestySmall boost to wind allies' ATK and max HP
Ventosus's Might IIBig boost to wind allies' ATKEssence of the EastBoost to Wind allies' damage cap.
If MC can reliably be brought below 25% HP, Thermopylae5-hit, 100% elemental damage to random foes (Damage cap: ~100,000 per hit). Gain Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: Indefinite. Remove 1 debuff. (When almost knocked out: Activates at end of turn.) will autocast at the end of turn, further increasing damage.
Rotation
Turn 1
Call BeelzebubChaos Legion 1500% Elemental damage to all foes. Inflict 40% DEF DownDEF is lowered Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds and Debuff Res. DownDebuff resistance is lowered Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds.
Call DemonbreamFlaming Leap Massive Wind damage to all foes. All Wind allies gain JammedATK is greatly boosted based on how low HP is Strength: 5%-15%Duration: 2 turns. (Consumes 25% of each Wind ally's current HP.)
Vampy Fill 3 charge diamonds on a foe. All Wind allies gain DrainNormal attack and C.A. DMG dealt is partially absorbed to HP Strength: (Healing cap: 1000)Duration: 5 turns, 100% Debuff Res. UpDebuff resistance is boosted Strength: 100%Duration: 5 turns, 20% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks Strength: 20%Duration: 5 turns, 50% TA UpTriple attack rate is boosted Strength: 50%Duration: 5 turns, and 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 15%Duration: 5 turns. S2 800% Wind damage to a foe (Damage cap: ~820,000). Remove 1 buff. Inflict Delay (Drain)Drain 1 filled charge diamond from a foe Base Accuracy: 200%Ignores foe's Delay immunity Unofficial status name. If successful, gain 50% Sharp ATK Up (1 time)ATK is sharply boosted Strength: 50%Multiplier: AssassinDuration: 1 turn . S1
Naru Gain Butterfly EffectDeals bonus superior element DMG for one-foe one-ally attacks Strength: 100%Duration: 4 turns and Piercing SightElemental DMG dealt will be treated as superior to the target's element Duration: 4 turns. S1 Gain Falling MistATK is boosted by Falling Mist (Can't be removed) Strength: 50%Multiplier: AssassinDuration: 1 turn , 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 20% more damage.Duration: 3 turns, and KeenSupplemental DMG to critical hits Strength: 5% of foe's max HP (Damage cap: 50,000)Duration: 3 turns. S3
MC All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns, JammedATK is greatly boosted based on how low HP is Strength: 30%-90%Duration: 8 turns, Lethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP) Duration: Indefinite, and Shield (3000)Next ATK received will be ineffective for a fixed amount Strength: 3000Duration: Indefinite. (Consumes 40% of each ally's current HP.)Convert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar. (Consumes up to 50% of current HP.)
Lvl 150
Multiattack Awakened
Attack Awakened
Multiattack Awakened
Main Summon
Support Summon
All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns, JammedATK is greatly boosted based on how low HP is Strength: 30%-90%Duration: 8 turns, Lethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP) Duration: Indefinite, and Shield (3000)Next ATK received will be ineffective for a fixed amount Strength: 3000Duration: Indefinite. (Consumes 40% of each ally's current HP.) Molon Labe Convert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar. (Consumes up to 50% of current HP.) Splitting Spirit Inflict 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. Miserable Mist
Stormwyrm's MightMedium boost to wind allies' ATKStormwyrm's EnmitySmall boost to wind allies' ATK based on how low HP is
Stormwyrm's MightMedium boost to wind allies' ATKStormwyrm's EnmitySmall boost to wind allies' ATK based on how low HP is
Stormwyrm's MightMedium boost to wind allies' ATKStormwyrm's EnmitySmall boost to wind allies' ATK based on how low HP is
Tranquility's FortitudeSupplement wind allies' DMG based on how low HP isPreemptive Gale BladeBoost to wind allies' ATK for first 8 turns of battle
Tranquility's FortitudeSupplement wind allies' DMG based on how low HP isPreemptive Gale BladeBoost to wind allies' ATK for first 8 turns of battle
Horseman's SupremacyMassive boost to wind allies' ATKElysian Windrider's SanctityWhen main weapon (MC only): All allies gain Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10% upon a wind ally using a debuff skill
Stormwyrm's Majesty IIIBig boost to Wind allies' ATK and max HPβ Revelation50% boost to skill DMG capDeceitful Fallacy20% Bonus Elemental DMG effect / 100% Charge Bar Gain Lowered
Jade ValuablesWhen 15 or more weapon skill types are active: Boost to Wind allies' ATK, DEF, and DMG cap.Wind's MajestySmall boost to wind allies' ATK and max HP
Tranquility's PactSupplement wind allies' DMGDagger Voltage IIBoost to ATK based on how many daggers are equippedTranquility's QuintessenceBoost to wind allies' DMG cap
Makhaira UltioBig boost to katana-specialty allies' ATK and max HP / Big boost to katana-specialty allies' ATK based on how low HP isScandere Aggressio10% boost to one-foe attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
These grids are specialized for dealing with specific raids.
Bennu FA
This is a C.A. OFF setup. Clear success may vary if charge attacks are left on. Double check your setting before starting this setup.
This setup relies on skipping Bennu'sTatenenTR Every 5 Turns 16-hit Earth damage to random allies (3200% DMG total). Inflicts ATK DownATK is lowered (Can't be removed) Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining., DEF DownDEF is lowered (Can't be removed) Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining., DA DownDouble attack rate is lowered (Can't be removed) Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining., and TA DownTriple attack rate is lowered (Can't be removed) Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. to all allies. omen. This is done by pushing him to his HP%-based omens on those turns as they have a higher priority.
Ouroboros Mino Skill: When MC has 1 or more Crests of their element: 6-hit, 100% Elemental damage to all foes (Damage cap: ~135,000 per hit). Inflict 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable) Strength: 10% (Max: 30%)Duration: 180 seconds.Support: 30,000 + 5,000 Supplemental Damage to all allies based on their number of Crests of their element (Max: 55,000).
Inflict 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. Miserable Mist 400% Elemental damage to a foe (Damage cap: ~635,000). Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 2 turns. (When 50% charge bar is consumed: Also gain Double StrikeAttacks twice each turn Duration: 2 turns.) Wild Magica Fill 3 charge diamonds on all foes. All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns, Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%, and 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. (Crest gained based on caster's element.) Secret Triad
Lvl 250
Omega Exalto Aeros20% boost to Stormwyrm's weapon skillsStormwyrm's Might IIBig boost to wind allies' ATKStorm's VivificationBoost to ATK and DMG cap based on how many weapons with Stormwyrm's weapon skills are equipped
Omega Exalto Aeros20% boost to Stormwyrm's weapon skillsStormwyrm's Might IIBig boost to wind allies' ATKStorm's VivificationBoost to ATK and DMG cap based on how many weapons with Stormwyrm's weapon skills are equipped
Tidings of the New WorldMassive boost to all allies' ATKMultiplier:EX and small boost to HP.Sephirath Haton IIAmplify normal attack damage by 8% for Axe- and Staff-specialty allies. Amplify normal attack damage by 15% for Axe- and Staff-specialty allies in ArcarumArcarum: The World Beyond Replicard Sandbox.
Omega Exalto Aeros20% boost to Stormwyrm's weapon skillsStormwyrm's Might IIBig boost to wind allies' ATKStorm's VivificationBoost to ATK and DMG cap based on how many weapons with Stormwyrm's weapon skills are equipped
Omega Exalto Aeros20% boost to Stormwyrm's weapon skillsStormwyrm's Might IIBig boost to wind allies' ATKStorm's VivificationBoost to ATK and DMG cap based on how many weapons with Stormwyrm's weapon skills are equipped
Stormwyrm's Majesty IIIBig boost to Wind allies' ATK and max HPβ Revelation50% boost to skill DMG capStormwyrm's Stamina IIBig boost to Wind allies' ATK based on how high HP is
Stormwyrm's Tempering IIIBig boost to wind allies' skill DMG cap / Big supplemental boost to skill DMGStormwyrm's GarrisonSmall boost to wind allies' DEF based on how low HP is
Harp Voltage IIBoost to ATK based on how many harps are equipped.Mystic Musician's MelodyBoost to ATKMultiplier:EX, multiattack rate, C.A. specs, and DMG cap. (Boost to specs for harp-specialty allies.)Guiding Star's Splendor30% boost to ATKMultiplier: Normal, 25% boost to DEF, and 30% boost to max HP for all allies.
Baculum PlenumBig boost to staff-specialty allies' ATK and max HP / Big boost to staff-specialty allies' ATK based on how high HP isScandere Arcanum15% boost to charge attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
This is a C.A. OFF setup. Clear success may vary if charge attacks are left on. Double check your setting before starting this setup.
This setup relies on skipping Bennu'sTatenenTR Every 5 Turns 16-hit Earth damage to random allies (3200% DMG total). Inflicts ATK DownATK is lowered (Can't be removed) Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining., DEF DownDEF is lowered (Can't be removed) Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining., DA DownDouble attack rate is lowered (Can't be removed) Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining., and TA DownTriple attack rate is lowered (Can't be removed) Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. to all allies. omen. This is done by pushing him to his HP%-based omens on those turns as they have a higher priority.
Leviathan Mino Skill: When MC has 1 or more Crests of their element: 6-hit, 100% Elemental damage to random foes (Damage cap: ~80,000 per hit). Inflict SubmergedDMG taken is supplemented (Can't be removed) Strength: 1% of foe's max HP (Damage cap: 30,000)Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. on all foes.Support: 10% Bonus Elemental DMG effect against foes with SubmergedDMG taken is supplemented (Can't be removed) .
Main Summon
Support Summon
Inflict 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. Miserable Mist 400% Elemental damage to a foe (Damage cap: ~635,000). Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 2 turns. (When 50% charge bar is consumed: Also gain Double StrikeAttacks twice each turn Duration: 2 turns.) Wild Magica Fill 3 charge diamonds on all foes. All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns, Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%, and 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. (Crest gained based on caster's element.) Secret Triad
Concrio VentusBoost to Humans' and Erunes' ATK and HP. (Also affects Primal and Other allies.)Incursio VentusBoost to all allies' ATK based on number of Humans and Erunes in party. (Also counts Primal and Other allies.)
Stormwyrm's Majesty IIIBig boost to Wind allies' ATK and max HPβ Revelation50% boost to skill DMG capStormwyrm's Stamina IIBig boost to Wind allies' ATK based on how high HP is
Baculum PlenumBig boost to staff-specialty allies' ATK and max HP / Big boost to staff-specialty allies' ATK based on how high HP isScandere Arcanum15% boost to charge attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Stormwyrm's StaminaMedium boost to wind allies' ATK based on how high HP isStormwyrm's Verity IIBig boost to wind allies' critical hit rate
Stormwyrm's StaminaMedium boost to wind allies' ATK based on how high HP isStormwyrm's Verity IIBig boost to wind allies' critical hit rate
Armed GaleBig boost to wind allies' ATKJade ArtsBoost to wind allies' skill DMG cap
Stormwyrm's MajestySmall boost to wind allies' ATK and max HPStormwyrm's RestraintMedium boost to wind allies' double attack rate and critical hit rate
Inflict 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. Miserable Mist Gain Triple StrikeAttacks 3 times each turn Duration: 1 turn . (Consumes 40% of charge bar.) No More Doubt Inflict GravitySpecial attack max charge turn is extended Duration: 180 seconds on a foe. Gravity Wave
Tranquility's PersistenceSupplement wind allies' DMG based on how high their HP isWhirlwind's ProgressionMedium boost to wind allies' wind ATK based on number of turns passed
Stormwyrm's Majesty IIIBig boost to Wind allies' ATK and max HPβ Revelation50% boost to skill DMG capStormwyrm's Stamina IIBig boost to Wind allies' ATK based on how high HP is
Makhaira PlenumBig boost to katana-specialty allies' ATK and max HP / Big boost to katana-specialty allies' ATK based on how high HP isScandere Arcanum15% boost to charge attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Stormwyrm's StaminaMedium boost to wind allies' ATK based on how high HP isStormwyrm's Verity IIBig boost to wind allies' critical hit rate
Stormwyrm's StaminaMedium boost to wind allies' ATK based on how high HP isStormwyrm's Verity IIBig boost to wind allies' critical hit rate
Armed GaleBig boost to wind allies' ATKJade ArtsBoost to wind allies' skill DMG cap
Kengo's NatureWhen main weapon (MC only): 50% boost to charge bar gain.Kengo's DevilryWhen main weapon: All allies gain 30% Charge Bar Gain UpCharge bar gain is boosted Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. upon MC using charge attack.
Stormwyrm's MajestySmall boost to wind allies' ATK and max HPStormwyrm's RestraintMedium boost to wind allies' double attack rate and critical hit rate
Comments:
This is a relatively high investment setup. Lower Transcendence levels on Seofon can be used, but will be less reliable.
Galleon FA
This is a C.A. OFF setup. Clear success may vary if charge attacks are left on. Double check your setting before starting this setup.
Leviathan Mino Skill: When MC has 1 or more Crests of their element: 6-hit, 100% Elemental damage to random foes (Damage cap: ~80,000 per hit). Inflict SubmergedDMG taken is supplemented (Can't be removed) Strength: 1% of foe's max HP (Damage cap: 30,000)Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. on all foes.Support: 10% Bonus Elemental DMG effect against foes with SubmergedDMG taken is supplemented (Can't be removed) .
Inflict 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. Miserable Mist Fill 3 charge diamonds on all foes. All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns, Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%, and 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. (Crest gained based on caster's element.) Secret Triad 400% Elemental damage to a foe (Damage cap: ~635,000). Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 2 turns. (When 50% charge bar is consumed: Also gain Double StrikeAttacks twice each turn Duration: 2 turns.) Wild Magica
Tranquility's PersistenceSupplement wind allies' DMG based on how high their HP isWhirlwind's ProgressionMedium boost to wind allies' wind ATK based on number of turns passed
Tranquility's PersistenceSupplement wind allies' DMG based on how high their HP isWhirlwind's ProgressionMedium boost to wind allies' wind ATK based on number of turns passed
Stormwyrm's Majesty IIIBig boost to Wind allies' ATK and max HPβ Revelation50% boost to skill DMG capStormwyrm's Stamina IIBig boost to Wind allies' ATK based on how high HP is
Stormwyrm's StaminaMedium boost to wind allies' ATK based on how high HP isStormwyrm's Verity IIBig boost to wind allies' critical hit rate
Stormwyrm's StaminaMedium boost to wind allies' ATK based on how high HP isStormwyrm's Verity IIBig boost to wind allies' critical hit rate
Armed GaleBig boost to wind allies' ATKJade ArtsBoost to wind allies' skill DMG cap
Stormwyrm's MajestySmall boost to wind allies' ATK and max HPStormwyrm's RestraintMedium boost to wind allies' double attack rate and critical hit rate
Any character can be run backline that can finish off the last % of HP after Terranean Paroxysm Stance Attack If an incoming special attack is due to the foe's charge diamonds being full, the charge diamonds will flash white. If it is instead due to an HP trigger or some other special condition, the charge diamonds will not flash, even if they are full. TR 10%
Siegfried
Lvl 150
Replacements: swap3=Any character with SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) or Full Hostility100% chance to be targeted by one-ally attacks Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute: Hazen (SR) Andira Yngwie (Yukata) Rosetta (Grand)
Main Summon
Support Summon
Gain Mystic Restoration4-hit elemental DMG to a foe after normal attacks / At end of turn in which MC is almost knocked out: Consumes this effect to remove all debuffs and fully restore HP / Ends cooldown for damage skills / Instant C.A. standby (Can't be removed) Duration: Indefinite and Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed) Duration: Indefinite. (Can't be recast.) Mystic Restoration 3-hit, 150% elemental damage to a foe (Damage cap: ~200,000 per hit). Gain Enlightened FuryMultiattack rate is boosted / Skill DMG dealt is supplemented / Increase Mantra's number of hits by 4 and chance to activate to 100% / Martial Prowess lvl rises by 1 when Mantra is activated (Can't be removed) Duration: 3 turns. Enlightened Fury Removes 1 buff from a foe. Dispel
Lvl 250
Tranquility's PersistenceSupplement wind allies' DMG based on how high their HP isWhirlwind's ProgressionMedium boost to wind allies' wind ATK based on number of turns passed
Tranquility's PersistenceSupplement wind allies' DMG based on how high their HP isWhirlwind's ProgressionMedium boost to wind allies' wind ATK based on number of turns passed
Warrior Monk's NatureWhen main weapon: Boost to Ascetic StanceGain Dodge/Tank-and-Counter (3 times)Counters upon dodging one-ally attacks or taking DMG Strength: 150%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.. Raise Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed) lvl by 1. At level 30: Now raises Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed) lvl by 2.'s specs. (Counter upgraded to Dodge/Tank-and-Counter (5 times)Counters upon dodging one-ally attacks or taking DMG Strength: 150%Duration: 3 turnsCounter attacks grant 5% charge bar per hit. and duration increased to 3 turns.)Warrior Monk's ApexWhen main weapon: Boost number of hits dealt by Mantra from 4 to 6.
Ventosus's Might IIBig boost to wind allies' ATKEssence of the EastBoost to Wind allies' damage cap.
Stormwyrm's Majesty IIIBig boost to Wind allies' ATK and max HPβ Revelation50% boost to skill DMG capStormwyrm's Stamina IIBig boost to Wind allies' ATK based on how high HP is
Stormwyrm's MajestySmall boost to wind allies' ATK and max HPStormwyrm's RestraintMedium boost to wind allies' double attack rate and critical hit rate
Hermit-Temperance's AccordMassive boost to Wind allies' ATKModifier: EX. At end of turn: Wind allies who didn't attack gain 100% Sharp ATK Up (1 time)ATK is sharply boosted Strength: 100%Multiplier: AssassinDuration: 1 turn .Sephira Maxi-Wind20% boost to Wind allies' DMG Cap in Arcarum. 5% boost to Wind allies' DMG Cap.Wind's MajestySmall boost to Wind allies' ATK and max HP
Emperor-Judgement's AwakeningMassive boost to Wind allies' ATKModifier: EX. Wind allies take 1% DMGBased on max HP every turn. 30% Earth DMG reduction.Sephira Maxi-Wind20% boost to Wind allies' DMG Cap in Arcarum. 5% boost to Wind allies' DMG Cap.Wind's MajestySmall boost to Wind allies' ATK and max HP
Baculum PlenumBig boost to staff-specialty allies' ATK and max HP / Big boost to staff-specialty allies' ATK based on how high HP isScandere Aggressio10% boost to one-foe attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Hold on first debuff trigger until 75% before attacking.
This setup is meant to Full Auto this fight alongside other Full Auto players, albeit a bit slow.
This setup uses special settings. Be sure to set them up before you begin! You can access them from the Menu at the top right of the battle screen.
Lvl 150
Turn off One Mind4-hit, 100% Wind damage to a foe (Damage cap: ~155,000 per hit). Gain One MindReady to parry the attacks of all foes and counter with One-Mind Reversal (Can't be removed) Duration: 1 turn . (My One-Mind Reversal shall be on full display upon dodging! [Activate One-Mind Reversal upon dodging.]) S3
Main Summon
Support Summon
Gain MatatabbyWhen charge bar is 50% or higher at end of turn: Consumes 30% of charge bar / Bonus Elemental DMG effect / Restores 5 MP and all allies' HP (Can't be removed) Duration: Indefinite. (Can't be recast.) Matatabby All allies gain Shield (5000)Next ATK received will be ineffective for a fixed amount Strength: 5000Duration: Indefinite, Mirror Image (1 time)Next one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) Duration: Indefinite, and 100% / 50% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 50% less damage.Duration: 3 turns. Consumes 5 MPMagic power is amplified . Oculus Felis Inflict 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. Miserable Mist
Replacements: Any useful summon. This slot is entirely flex.
Tranquility's PactSupplement wind allies' DMGDagger Voltage IIBoost to ATK based on how many daggers are equipped
Sword's WrathBoost to ATK, max HP, and multiattack rate based on how many sabres are equippedSword's ChargeBoost to C.A. DMG, C.A. DMG cap, and special C.A. DMG cap based on how many sabres are equipped
Sword's WrathBoost to ATK, max HP, and multiattack rate based on how many sabres are equippedSword's ChargeBoost to C.A. DMG, C.A. DMG cap, and special C.A. DMG cap based on how many sabres are equipped
Sword Voltage IIBoost to ATK based on how many sabres are equipped.Star-Sea Sovereign's DecreeBoost to ATKMultiplier:EX, multiattack rate, C.A. specs, and DMG cap. (Boost to specs for sabre-specialty allies.)Guiding Star's Splendor30% boost to ATKMultiplier: Normal, 25% boost to DEF, and 30% boost to max HP for all allies.
Replacements: Another Sette di Spade if Draconic is not fully forged.
Ewiyar's GaleBoost to Wind allies' ATK0.1% per turn per skill level (Max: 25%)Modifier: EX based on number of turns passed.Golden BarrierEarth DMG reduction to all allies.Stormwyrm's Majesty IIIBig boost to Wind allies' ATK and max HP
Sword's WrathBoost to ATK, max HP, and multiattack rate based on how many sabres are equippedSword's ChargeBoost to C.A. DMG, C.A. DMG cap, and special C.A. DMG cap based on how many sabres are equipped
Sword's WrathBoost to ATK, max HP, and multiattack rate based on how many sabres are equippedSword's ChargeBoost to C.A. DMG, C.A. DMG cap, and special C.A. DMG cap based on how many sabres are equipped
Stormwyrm's Majesty IIIBig boost to Wind allies' ATK and max HPβ Revelation50% boost to skill DMG capStormwyrm's Stamina IIBig boost to Wind allies' ATK based on how high HP is
Hermit-Temperance's AccordMassive boost to Wind allies' ATKModifier: EX. At end of turn: Wind allies who didn't attack gain 100% Sharp ATK Up (1 time)ATK is sharply boosted Strength: 100%Multiplier: AssassinDuration: 1 turn .Sephira Maxi-Wind20% boost to Wind allies' DMG Cap in Arcarum. 5% boost to Wind allies' DMG Cap.Wind's MajestySmall boost to Wind allies' ATK and max HP
Emperor-Judgement's AwakeningMassive boost to Wind allies' ATKModifier: EX. Wind allies take 1% DMGBased on max HP every turn. 30% Earth DMG reduction.Sephira Maxi-Wind20% boost to Wind allies' DMG Cap in Arcarum.Wind's MajestySmall boost to Wind allies' ATK and max HP
Baculum PlenumBig boost to staff-specialty allies' ATK and max HP / Big boost to staff-specialty allies' ATK based on how high HP isScandere Aggressio10% boost to one-foe attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Replacements: Any character with SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) or Full Hostility100% chance to be targeted by one-ally attacks Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute: Hazen (SR) Andira Yngwie (Yukata)
Main Summon
Support Summon
Gain Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks) Duration: 1 turn and Shield (10000)Next ATK received will be ineffective for a fixed amount Strength: 10000Duration: Indefinite. Noblesse Proteger All allies gain DMG Mitigation (10000)DMG taken is lowered by a fixed amount Strength: 10000Duration: 1 turn . Sacred Protection Inflict 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. Miserable Mist
Lucifer can be run as a friend support summon for players without him.
Sword's WrathBoost to ATK, max HP, and multiattack rate based on how many sabres are equippedSword's ChargeBoost to C.A. DMG, C.A. DMG cap, and special C.A. DMG cap based on how many sabres are equipped
Sword's WrathBoost to ATK, max HP, and multiattack rate based on how many sabres are equippedSword's ChargeBoost to C.A. DMG, C.A. DMG cap, and special C.A. DMG cap based on how many sabres are equipped
Sword's WrathBoost to ATK, max HP, and multiattack rate based on how many sabres are equippedSword's ChargeBoost to C.A. DMG, C.A. DMG cap, and special C.A. DMG cap based on how many sabres are equipped
Sword's WrathBoost to ATK, max HP, and multiattack rate based on how many sabres are equippedSword's ChargeBoost to C.A. DMG, C.A. DMG cap, and special C.A. DMG cap based on how many sabres are equipped
Sword's WrathBoost to ATK, max HP, and multiattack rate based on how many sabres are equippedSword's ChargeBoost to C.A. DMG, C.A. DMG cap, and special C.A. DMG cap based on how many sabres are equipped
Sword's WrathBoost to ATK, max HP, and multiattack rate based on how many sabres are equippedSword's ChargeBoost to C.A. DMG, C.A. DMG cap, and special C.A. DMG cap based on how many sabres are equipped
Stormwyrm's Majesty IIIBig boost to Wind allies' ATK and max HPβ Revelation50% boost to skill DMG capDeceitful Fallacy20% Bonus Elemental DMG effect / 100% Charge Bar Gain Lowered
Stormwyrm's Majesty IIIBig boost to wind allies' ATK and max HPFortified GauntletBoost to DEF based on how many melee weapons are equipped
Stormwyrm's Majesty IIIBig boost to wind allies' ATK and max HPFortified GauntletBoost to DEF based on how many melee weapons are equipped
Cosmic Sword II50% boost to ATK and HP of equipped swords.Azure Sword's DisciplineBoost to DMG Cap based on how many sabres are equipped.
Emperor-Judgement's AwakeningMassive boost to Wind allies' ATKModifier: EX. Wind allies take 1% DMGBased on max HP every turn. 30% Earth DMG reduction.Sephira Maxi-Wind20% boost to Wind allies' DMG Cap in Arcarum. 5% boost to Wind allies' DMG Cap.Wind's MajestySmall boost to Wind allies' ATK and max HP
Hermit-Temperance's AccordMassive boost to Wind allies' ATKModifier: EX. At end of turn: Wind allies who didn't attack gain 100% Sharp ATK Up (1 time)ATK is sharply boosted Strength: 100%Multiplier: AssassinDuration: 1 turn .Sephira Maxi-Wind20% boost to Wind allies' DMG Cap in Arcarum. 5% boost to Wind allies' DMG Cap.Wind's MajestySmall boost to Wind allies' ATK and max HP
Makhaira PlenumBig boost to katana-specialty allies' ATK and max HP / Big boost to katana-specialty allies' ATK based on how high HP isScandere Aggressio10% boost to one-foe attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
The table below lists the ideal rotation however raid speed may influence when you arrive at certain HP% based omens. Adjust rotation accordingly.
Rotation
Turn 1
Rosetta Gain Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks) Duration: 1 turn and 100% / 50% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 50% less damage.Duration: 1 turn . At level 100: Also gain 5% Boost to Charge Bar upon Taking DMGCharge bar will be boosted upon taking DMG Strength: 5%Duration: 1 turn (Max: 50%). S3
Guard All
Turn 2
Niyon Raise all foes' TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed) Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). All allies gain 30% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 30% chance of dealing 30% more damage.Duration: 3 turns. At level 85: All allies also gain Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: 3 turns. At level 130: Buff increased to 100% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 30% more damage.Duration: 3 turns. Shield endurance increased to Shield (3000)Next ATK received will be ineffective for a fixed amount Strength: 3000Duration: 3 turns. All allies also gain KeenSupplemental DMG to critical hits Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns and 10% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified Strength: 10%Multiplier: SeraphicDuration: 3 turns. S3
MC All allies gain 80% superior elemental DMG Cut80% Fire CutFire DMG is cut 80% Duration: 1 turn Fire Damage Cut. 80% Water CutWater DMG is cut 80% Duration: 1 turn Water Damage Cut. 80% Earth CutEarth DMG is cut 80% Duration: 1 turn Earth Damage Cut. 80% Wind CutWind DMG is cut 80% Duration: 1 turn Wind Damage Cut. 80% Light CutLight DMG is cut 80% Duration: 1 turn Light Damage Cut. 80% Dark CutDark DMG is cut 80% Duration: 1 turn Dark Damage Cut. and superior Elemental SwitchFire SwitchElemental DMG from foes turns into fire DMG Duration: 1 turn Water SwitchElemental DMG from foes turns into water DMG Duration: 1 turn Earth SwitchElemental DMG from foes turns into earth DMG Duration: 1 turn Wind SwitchElemental DMG from foes turns into wind DMG Duration: 1 turn Light SwitchElemental DMG from foes turns into light DMG Duration: 1 turn Dark SwitchElemental DMG from foes turns into dark DMG Duration: 1 turn . All other parties gain 80% DMG CutTaking 80% less DMG Strength: 80%Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. S1 if no one else has cast already.
Guard All except MC
Turn 3
Guard MC and Ewiyar
Naru Gain Butterfly EffectDeals bonus superior element DMG for one-foe one-ally attacks Strength: 100%Duration: 4 turns and Piercing SightElemental DMG dealt will be treated as superior to the target's element Duration: 4 turns. S1
Niyon All allies gain 30% DA UpDouble attack rate is boosted Strength: 30%Duration: 3 turns, 20% ATK UpATK is boosted Strength: 20%Multiplier: NormalDuration: 3 turnsStacking: Dual, and 20% DEF UpDEF is boosted Strength: 20%Duration: 3 turnsStacking: Dual. At level 75: Buffs increased to 45% DA UpDouble attack rate is boosted Strength: 45%Duration: 3 turns, 30% ATK UpATK is boosted Strength: 30%Multiplier: NormalDuration: 3 turnsStacking: Dual, and 30% DEF UpDEF is boosted Strength: 30%Duration: 3 turnsStacking: Dual At level 95: All Wind allies also gain HarmonicsATK is boosted Strength: 30% ATK UpMultiplier: NormalDuration: 3 turnsStacking: Special Buff and SharpingDouble attack rate and triple attack rate are boosted Strength: 20% DA Up, 20% TA UpDuration: 3 turnsStacking: Special Buff. S2
Turn 4
Guard Niyon and Naru
MC Inflict 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes.
Ewiyar Inflict CharmedAttacks are slightly limited (Can't be removed) Strength: 30%Base Accuracy: 200%Duration: 5 turns on all other Wind allies. Inflict CharmedAttacks are slightly limited Strength: 30%Base Accuracy: 200%Duration: 5 turnsLocal status effect on all foes. Gain Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period Duration: Indefinite. S1
Niyon Inflict ComatoseCan't attack and takes big DMG (Chance to end upon taking DMG) Base Accuracy: 75%Duration: 4-6 turns20% chance to end upon taking damageTakes 50% more damage Local status effect on all foes. S1
Turn 5
Guard MC and Ewiyar
MC Gain Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks) Duration: 1 turn and Shield (10000)Next ATK received will be ineffective for a fixed amount Strength: 10000Duration: Indefinite.All allies gain DMG Mitigation (10000)DMG taken is lowered by a fixed amount Strength: 10000Duration: 1 turn .
Turn 6
Guard Niyon and Naru
Turn 7
Guard MC and Ewiyar
Ewiyar Gain The Emerald's WindfallATK, DEF, and multiattack rate are boosted / Bonus Wind DMG effect / Random buff to other wind allies at end of turn (Can't be removed) Multiplier: PerpetuityDuration: Indefinite. All other Wind allies gain a random buff. (Can't be recast.) S3
Turn 8
Guard Niyon and Naru
MC Inflict 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes.
Ewiyar Inflict CharmedAttacks are slightly limited (Can't be removed) Strength: 30%Base Accuracy: 200%Duration: 5 turns on all other Wind allies. Inflict CharmedAttacks are slightly limited Strength: 30%Base Accuracy: 200%Duration: 5 turnsLocal status effect on all foes. Gain Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period Duration: Indefinite. S1
Nio Raise all foes' TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed) Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). All allies gain 30% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 30% chance of dealing 30% more damage.Duration: 3 turns. At level 85: All allies also gain Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: 3 turns. At level 130: Buff increased to 100% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 30% more damage.Duration: 3 turns. Shield endurance increased to Shield (3000)Next ATK received will be ineffective for a fixed amount Strength: 3000Duration: 3 turns. All allies also gain KeenSupplemental DMG to critical hits Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns and 10% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified Strength: 10%Multiplier: SeraphicDuration: 3 turns. S3
WAIT for 75% Stance Attack If an incoming special attack is due to the foe's charge diamonds being full, the charge diamonds will flash white. If it is instead due to an HP trigger or some other special condition, the charge diamonds will not flash, even if they are full.
MC All allies gain 80% superior elemental DMG Cut80% Fire CutFire DMG is cut 80% Duration: 1 turn Fire Damage Cut. 80% Water CutWater DMG is cut 80% Duration: 1 turn Water Damage Cut. 80% Earth CutEarth DMG is cut 80% Duration: 1 turn Earth Damage Cut. 80% Wind CutWind DMG is cut 80% Duration: 1 turn Wind Damage Cut. 80% Light CutLight DMG is cut 80% Duration: 1 turn Light Damage Cut. 80% Dark CutDark DMG is cut 80% Duration: 1 turn Dark Damage Cut. and superior Elemental SwitchFire SwitchElemental DMG from foes turns into fire DMG Duration: 1 turn Water SwitchElemental DMG from foes turns into water DMG Duration: 1 turn Earth SwitchElemental DMG from foes turns into earth DMG Duration: 1 turn Wind SwitchElemental DMG from foes turns into wind DMG Duration: 1 turn Light SwitchElemental DMG from foes turns into light DMG Duration: 1 turn Dark SwitchElemental DMG from foes turns into dark DMG Duration: 1 turn . All other parties gain 80% DMG CutTaking 80% less DMG Strength: 80%Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. S1
Naru Gain Butterfly EffectDeals bonus superior element DMG for one-foe one-ally attacks Strength: 100%Duration: 4 turns and Piercing SightElemental DMG dealt will be treated as superior to the target's element Duration: 4 turns. S1
Turn 10
Guard Niyon and Naru
Turn 11
Guard MC and Ewiyar
Niyon All allies gain 100% TA UpTriple attack rate is boosted Strength: 100%Duration: 4 turns and 50% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks Strength: 50%Duration: 4 turns. (Can't recast.) S4
Turn 12
Naru Gain Falling MistATK is boosted by Falling Mist (Can't be removed) Strength: 50%Multiplier: AssassinDuration: 1 turn , 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 20% more damage.Duration: 3 turns, and KeenSupplemental DMG to critical hits Strength: 5% of foe's max HP (Damage cap: 50,000)Duration: 3 turns. S3
Niyon Raise all foes' TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed) Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). All allies gain 30% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 30% chance of dealing 30% more damage.Duration: 3 turns. At level 85: All allies also gain Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: 3 turns. At level 130: Buff increased to 100% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 30% more damage.Duration: 3 turns. Shield endurance increased to Shield (3000)Next ATK received will be ineffective for a fixed amount Strength: 3000Duration: 3 turns. All allies also gain KeenSupplemental DMG to critical hits Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns and 10% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified Strength: 10%Multiplier: SeraphicDuration: 3 turns. S3 Inflict ComatoseCan't attack and takes big DMG (Chance to end upon taking DMG) Base Accuracy: 75%Duration: 4-6 turns20% chance to end upon taking damageTakes 50% more damage Local status effect on all foes. S1
Ewiyar Inflict CharmedAttacks are slightly limited (Can't be removed) Strength: 30%Base Accuracy: 200%Duration: 5 turns on all other Wind allies. Inflict CharmedAttacks are slightly limited Strength: 30%Base Accuracy: 200%Duration: 5 turnsLocal status effect on all foes. Gain Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period Duration: Indefinite. S1
Turn 13+
Attack until honors minimums are reached following the same guard rotation.
Call any necessary offensive buff summons as needed like Rose Queen (Summer).
Replacements: Any character with SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) or Full Hostility100% chance to be targeted by one-ally attacks Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute: Hazen (SR) Andira Yngwie (Yukata)
Main Summon
Support Summon
Gain Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks) Duration: 1 turn and Shield (10000)Next ATK received will be ineffective for a fixed amount Strength: 10000Duration: Indefinite. Noblesse Proteger All allies gain DMG Mitigation (10000)DMG taken is lowered by a fixed amount Strength: 10000Duration: 1 turn . Sacred Protection Inflict 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. Miserable Mist
Stormwyrm's MajestySmall boost to wind allies' ATK and max HPStormwyrm's RestraintMedium boost to wind allies' double attack rate and critical hit rate
Stormwyrm's MajestySmall boost to wind allies' ATK and max HPStormwyrm's RestraintMedium boost to wind allies' double attack rate and critical hit rate
Ventosus's Might IIBig boost to wind allies' ATKEssence of the EastBoost to Wind allies' damage cap.
Stormwyrm's MajestySmall boost to wind allies' ATK and max HPStormwyrm's RestraintMedium boost to wind allies' double attack rate and critical hit rate
Stormwyrm's MajestySmall boost to wind allies' ATK and max HPStormwyrm's RestraintMedium boost to wind allies' double attack rate and critical hit rate
Stormwyrm's Might IIBig boost to wind allies' ATKStormwyrm's Progression IIMedium boost to wind allies' wind ATK based on number of turns passed
Stormwyrm's Majesty IIIBig boost to Wind allies' ATK and max HPβ Revelation50% boost to skill DMG capDeceitful Fallacy20% Bonus Elemental DMG effect / 100% Charge Bar Gain Lowered
Stormwyrm's MightMedium boost to wind allies' ATKStormwyrm's EnmitySmall boost to wind allies' ATK based on how low HP is
Stormwyrm's MightMedium boost to wind allies' ATKStormwyrm's EnmitySmall boost to wind allies' ATK based on how low HP is
Concrio TerraBoost to Draphs' and Harvins' ATK and HP.Incursio TerraBoost to all allies' ATK based on number of Draphs and Harvins in party.
Emperor-Judgement's AwakeningMassive boost to Wind allies' ATKModifier: EX. Wind allies take 1% DMGBased on max HP every turn. 30% Earth DMG reduction.Sephira Maxi-Wind20% boost to Wind allies' DMG Cap in Arcarum. 5% boost to Wind allies' DMG Cap.Wind's MajestySmall boost to Wind allies' ATK and max HP
Hermit-Temperance's AccordMassive boost to Wind allies' ATKModifier: EX. At end of turn: Wind allies who didn't attack gain 100% Sharp ATK Up (1 time)ATK is sharply boosted Strength: 100%Multiplier: AssassinDuration: 1 turn .Sephira Maxi-Wind20% boost to Wind allies' DMG Cap in Arcarum. 5% boost to Wind allies' DMG Cap.Wind's MajestySmall boost to Wind allies' ATK and max HP
Makhaira PlenumBig boost to katana-specialty allies' ATK and max HP / Big boost to katana-specialty allies' ATK based on how high HP isScandere Aggressio10% boost to one-foe attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
The table below lists the ideal rotation however raid speed may influence when you arrive at certain HP% based omens. Adjust rotation accordingly.
Rotation
Turn 1
Rosetta Gain Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks) Duration: 1 turn and 100% / 50% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 50% less damage.Duration: 1 turn . At level 100: Also gain 5% Boost to Charge Bar upon Taking DMGCharge bar will be boosted upon taking DMG Strength: 5%Duration: 1 turn (Max: 50%). S3
Guard All
Turn 2
Niyon Raise all foes' TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed) Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). All allies gain 30% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 30% chance of dealing 30% more damage.Duration: 3 turns. At level 85: All allies also gain Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: 3 turns. At level 130: Buff increased to 100% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 30% more damage.Duration: 3 turns. Shield endurance increased to Shield (3000)Next ATK received will be ineffective for a fixed amount Strength: 3000Duration: 3 turns. All allies also gain KeenSupplemental DMG to critical hits Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns and 10% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified Strength: 10%Multiplier: SeraphicDuration: 3 turns. S3
MC All allies gain 80% superior elemental DMG Cut80% Fire CutFire DMG is cut 80% Duration: 1 turn Fire Damage Cut. 80% Water CutWater DMG is cut 80% Duration: 1 turn Water Damage Cut. 80% Earth CutEarth DMG is cut 80% Duration: 1 turn Earth Damage Cut. 80% Wind CutWind DMG is cut 80% Duration: 1 turn Wind Damage Cut. 80% Light CutLight DMG is cut 80% Duration: 1 turn Light Damage Cut. 80% Dark CutDark DMG is cut 80% Duration: 1 turn Dark Damage Cut. and superior Elemental SwitchFire SwitchElemental DMG from foes turns into fire DMG Duration: 1 turn Water SwitchElemental DMG from foes turns into water DMG Duration: 1 turn Earth SwitchElemental DMG from foes turns into earth DMG Duration: 1 turn Wind SwitchElemental DMG from foes turns into wind DMG Duration: 1 turn Light SwitchElemental DMG from foes turns into light DMG Duration: 1 turn Dark SwitchElemental DMG from foes turns into dark DMG Duration: 1 turn . All other parties gain 80% DMG CutTaking 80% less DMG Strength: 80%Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. S1 if no one else has cast already.
Guard All except MC
Turn 3
Guard MC and Ewiyar
Naru Gain Butterfly EffectDeals bonus superior element DMG for one-foe one-ally attacks Strength: 100%Duration: 4 turns and Piercing SightElemental DMG dealt will be treated as superior to the target's element Duration: 4 turns. S1
Niyon All allies gain 30% DA UpDouble attack rate is boosted Strength: 30%Duration: 3 turns, 20% ATK UpATK is boosted Strength: 20%Multiplier: NormalDuration: 3 turnsStacking: Dual, and 20% DEF UpDEF is boosted Strength: 20%Duration: 3 turnsStacking: Dual. At level 75: Buffs increased to 45% DA UpDouble attack rate is boosted Strength: 45%Duration: 3 turns, 30% ATK UpATK is boosted Strength: 30%Multiplier: NormalDuration: 3 turnsStacking: Dual, and 30% DEF UpDEF is boosted Strength: 30%Duration: 3 turnsStacking: Dual At level 95: All Wind allies also gain HarmonicsATK is boosted Strength: 30% ATK UpMultiplier: NormalDuration: 3 turnsStacking: Special Buff and SharpingDouble attack rate and triple attack rate are boosted Strength: 20% DA Up, 20% TA UpDuration: 3 turnsStacking: Special Buff. S2
Turn 4
Guard Niyon and Naru
MC Inflict 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes.
Ewiyar Inflict CharmedAttacks are slightly limited (Can't be removed) Strength: 30%Base Accuracy: 200%Duration: 5 turns on all other Wind allies. Inflict CharmedAttacks are slightly limited Strength: 30%Base Accuracy: 200%Duration: 5 turnsLocal status effect on all foes. Gain Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period Duration: Indefinite. S1
Niyon Inflict ComatoseCan't attack and takes big DMG (Chance to end upon taking DMG) Base Accuracy: 75%Duration: 4-6 turns20% chance to end upon taking damageTakes 50% more damage Local status effect on all foes. S1
Turn 5
Guard MC and Ewiyar
MC Gain Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks) Duration: 1 turn and Shield (10000)Next ATK received will be ineffective for a fixed amount Strength: 10000Duration: Indefinite.All allies gain DMG Mitigation (10000)DMG taken is lowered by a fixed amount Strength: 10000Duration: 1 turn .
Turn 6
Guard Niyon and Naru
Turn 7
Guard MC and Ewiyar
Ewiyar Gain The Emerald's WindfallATK, DEF, and multiattack rate are boosted / Bonus Wind DMG effect / Random buff to other wind allies at end of turn (Can't be removed) Multiplier: PerpetuityDuration: Indefinite. All other Wind allies gain a random buff. (Can't be recast.) S3
Turn 8
Guard Niyon and Naru
MC Inflict 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes.
Ewiyar Inflict CharmedAttacks are slightly limited (Can't be removed) Strength: 30%Base Accuracy: 200%Duration: 5 turns on all other Wind allies. Inflict CharmedAttacks are slightly limited Strength: 30%Base Accuracy: 200%Duration: 5 turnsLocal status effect on all foes. Gain Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period Duration: Indefinite. S1
Nio Raise all foes' TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed) Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). All allies gain 30% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 30% chance of dealing 30% more damage.Duration: 3 turns. At level 85: All allies also gain Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: 3 turns. At level 130: Buff increased to 100% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 30% more damage.Duration: 3 turns. Shield endurance increased to Shield (3000)Next ATK received will be ineffective for a fixed amount Strength: 3000Duration: 3 turns. All allies also gain KeenSupplemental DMG to critical hits Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns and 10% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified Strength: 10%Multiplier: SeraphicDuration: 3 turns. S3
WAIT for 75% Stance Attack If an incoming special attack is due to the foe's charge diamonds being full, the charge diamonds will flash white. If it is instead due to an HP trigger or some other special condition, the charge diamonds will not flash, even if they are full.
MC All allies gain 80% superior elemental DMG Cut80% Fire CutFire DMG is cut 80% Duration: 1 turn Fire Damage Cut. 80% Water CutWater DMG is cut 80% Duration: 1 turn Water Damage Cut. 80% Earth CutEarth DMG is cut 80% Duration: 1 turn Earth Damage Cut. 80% Wind CutWind DMG is cut 80% Duration: 1 turn Wind Damage Cut. 80% Light CutLight DMG is cut 80% Duration: 1 turn Light Damage Cut. 80% Dark CutDark DMG is cut 80% Duration: 1 turn Dark Damage Cut. and superior Elemental SwitchFire SwitchElemental DMG from foes turns into fire DMG Duration: 1 turn Water SwitchElemental DMG from foes turns into water DMG Duration: 1 turn Earth SwitchElemental DMG from foes turns into earth DMG Duration: 1 turn Wind SwitchElemental DMG from foes turns into wind DMG Duration: 1 turn Light SwitchElemental DMG from foes turns into light DMG Duration: 1 turn Dark SwitchElemental DMG from foes turns into dark DMG Duration: 1 turn . All other parties gain 80% DMG CutTaking 80% less DMG Strength: 80%Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. S1
Naru Gain Butterfly EffectDeals bonus superior element DMG for one-foe one-ally attacks Strength: 100%Duration: 4 turns and Piercing SightElemental DMG dealt will be treated as superior to the target's element Duration: 4 turns. S1
Turn 10
Guard Niyon and Naru
Turn 11
Guard MC and Ewiyar
Niyon All allies gain 100% TA UpTriple attack rate is boosted Strength: 100%Duration: 4 turns and 50% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks Strength: 50%Duration: 4 turns. (Can't recast.) S4
Turn 12
Naru Gain Falling MistATK is boosted by Falling Mist (Can't be removed) Strength: 50%Multiplier: AssassinDuration: 1 turn , 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 20% more damage.Duration: 3 turns, and KeenSupplemental DMG to critical hits Strength: 5% of foe's max HP (Damage cap: 50,000)Duration: 3 turns. S3
Niyon Raise all foes' TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed) Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). All allies gain 30% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 30% chance of dealing 30% more damage.Duration: 3 turns. At level 85: All allies also gain Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: 3 turns. At level 130: Buff increased to 100% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 30% more damage.Duration: 3 turns. Shield endurance increased to Shield (3000)Next ATK received will be ineffective for a fixed amount Strength: 3000Duration: 3 turns. All allies also gain KeenSupplemental DMG to critical hits Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns and 10% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified Strength: 10%Multiplier: SeraphicDuration: 3 turns. S3 Inflict ComatoseCan't attack and takes big DMG (Chance to end upon taking DMG) Base Accuracy: 75%Duration: 4-6 turns20% chance to end upon taking damageTakes 50% more damage Local status effect on all foes. S1
Ewiyar Inflict CharmedAttacks are slightly limited (Can't be removed) Strength: 30%Base Accuracy: 200%Duration: 5 turns on all other Wind allies. Inflict CharmedAttacks are slightly limited Strength: 30%Base Accuracy: 200%Duration: 5 turnsLocal status effect on all foes. Gain Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period Duration: Indefinite. S1
Turn 13+
Attack until honors minimums are reached following the same guard rotation.
Call any necessary offensive buff summons as needed like Rose Queen (Summer).
Replacements: Any character with SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) or Full Hostility100% chance to be targeted by one-ally attacks Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute: Hazen (SR) Andira Yngwie (Yukata)
Lvl 130
Main Summon
Support Summon
Gain Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks) Duration: 1 turn and Shield (10000)Next ATK received will be ineffective for a fixed amount Strength: 10000Duration: Indefinite. Noblesse Proteger All allies gain DMG Mitigation (10000)DMG taken is lowered by a fixed amount Strength: 10000Duration: 1 turn . Sacred Protection Removes 1 buff from a foe. Dispel
Stormwyrm's MajestySmall boost to wind allies' ATK and max HPStormwyrm's RestraintMedium boost to wind allies' double attack rate and critical hit rate
Stormwyrm's MajestySmall boost to wind allies' ATK and max HPStormwyrm's RestraintMedium boost to wind allies' double attack rate and critical hit rate
Stormwyrm's MajestySmall boost to wind allies' ATK and max HPStormwyrm's RestraintMedium boost to wind allies' double attack rate and critical hit rate
Stormwyrm's StaminaMedium boost to wind allies' ATK based on how high HP isStormwyrm's Verity IIBig boost to wind allies' critical hit rate
Ventosus's VerityBig boost to wind allies' critical hit rateWhirlwind's MightMedium boost to wind allies' ATK
Armed GaleBig boost to wind allies' ATKJade ArtsBoost to wind allies' skill DMG cap
Tranquility's PersistenceSupplement wind allies' DMG based on how high their HP isWhirlwind's ProgressionMedium boost to wind allies' wind ATK based on number of turns passed
Ewiyar's GaleBoost to Wind allies' ATK0.1% per turn per skill level (Max: 25%)Modifier: EX based on number of turns passed.Golden BarrierEarth DMG reduction to all allies.Stormwyrm's Majesty IIIBig boost to Wind allies' ATK and max HP
Stormwyrm's Majesty IIIBig boost to wind allies' ATK and max HPFortified GauntletBoost to DEF based on how many melee weapons are equipped
Lancea PlenumBig boost to spear-specialty allies' ATK and max HP / Big boost to spear-specialty allies' ATK based on how high HP isScandere Aggressio10% boost to one-foe attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Concrio AlbusBoost to Humans' and Harvins' ATK and HP.Incursio AlbusBoost to all allies' ATK based on number of Humans and Harvins in party.
Gain Multiplying Magic1 or more Magic Circles of each element: Deals triple attacks / 3-hit DMG to a random target upon each normal attack Adds 1 Magic Circle of a random element at end of turn / Adds 1 Magic Circle of each element every 7 turns 1 or more Fire Circles: ATK is boosted 1 or more Water Circles: DEF is boosted 1 or more Earth Circles: C.A. DMG and C.A. DMG cap are boosted 1 or more Wind Circles: Deals bonus superior elemental DMG upon normal attacks 1 or more Light Circles: Maximum amount of DMG that can be dealt per hit is boosted 1 or more Dark Circles: DMG dealt is supplemented (Can't be removed) Duration: Indefinite. (Can't be recast.) Multiplying Magic 24-hit elemental damage to random foes. Restore all allies' HP (Healing cap: 10000). Remove all debuffs from all allies. (Consumes 1 Magic CircleFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) of each element.) Quadruple Hex Revive an ally with 25% HP. Revive
Stormwyrm's MajestySmall boost to wind allies' ATK and max HPStormwyrm's RestraintMedium boost to wind allies' double attack rate and critical hit rate
Stormwyrm's MajestySmall boost to wind allies' ATK and max HPStormwyrm's RestraintMedium boost to wind allies' double attack rate and critical hit rate
Stormwyrm's MajestySmall boost to wind allies' ATK and max HPStormwyrm's RestraintMedium boost to wind allies' double attack rate and critical hit rate
Stormwyrm's MightMedium boost to wind allies' ATKStormwyrm's EnmitySmall boost to wind allies' ATK based on how low HP is
Stormwyrm's MightMedium boost to wind allies' ATKStormwyrm's EnmitySmall boost to wind allies' ATK based on how low HP is
Stormwyrm's Majesty IIIBig boost to Wind allies' ATK and max HPβ Revelation50% boost to skill DMG capStormwyrm's Stamina IIBig boost to Wind allies' ATK based on how high HP is
Stormwyrm's Majesty IIIBig boost to wind allies' ATK and max HPFortified GauntletBoost to DEF based on how many melee weapons are equipped
Stormwyrm's StaminaMedium boost to wind allies' ATK based on how high HP isStormwyrm's Verity IIBig boost to wind allies' critical hit rate
Tranquility's PersistenceSupplement wind allies' DMG based on how high their HP isWhirlwind's ProgressionMedium boost to wind allies' wind ATK based on number of turns passed
Tranquility's FortitudeSupplement wind allies' DMG based on how low HP isPreemptive Gale BladeBoost to wind allies' ATK for first 8 turns of battle
Hermit-Temperance's AccordMassive boost to Wind allies' ATKModifier: EX. At end of turn: Wind allies who didn't attack gain 100% Sharp ATK Up (1 time)ATK is sharply boosted Strength: 100%Multiplier: AssassinDuration: 1 turn .Sephira Maxi-Wind20% boost to Wind allies' DMG Cap in Arcarum. 5% boost to Wind allies' DMG Cap.Wind's MajestySmall boost to Wind allies' ATK and max HP
Concrio CorunBoost to Erunes' and Draphs' ATK and HP.Incursio CorunBoost to all allies' ATK based on number of Erunes and Draphs in party.
Makhaira PlenumBig boost to katana-specialty allies' ATK and max HP / Big boost to katana-specialty allies' ATK based on how high HP isScandere Aggressio10% boost to one-foe attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Runeslayer RuneweavingCall forth the power of the tetra-elements to cast a spell. At level 30: Also gain Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%. can be used to clear debuffs or gain extra magic circles for Multiplying MagicGain Multiplying Magic1 or more Magic Circles of each element: Deals triple attacks / 3-hit DMG to a random target upon each normal attack Adds 1 Magic Circle of a random element at end of turn / Adds 1 Magic Circle of each element every 7 turns 1 or more Fire Circles: ATK is boosted 1 or more Water Circles: DEF is boosted 1 or more Earth Circles: C.A. DMG and C.A. DMG cap are boosted 1 or more Wind Circles: Deals bonus superior elemental DMG upon normal attacks 1 or more Light Circles: Maximum amount of DMG that can be dealt per hit is boosted 1 or more Dark Circles: DMG dealt is supplemented (Can't be removed) Duration: Indefinite. (Can't be recast.).
Use Naru Isolated IdlingGain Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks) Duration: 1 turn , Dodge/Tank-and-Counter (5 times)Counters upon dodging one-ally attacks or taking DMG Strength: 250%Duration: 5 turnsCounter attacks grant 5% charge bar per hit., and 50% Repel (5 times)Reflects DMG Strength: 50%Duration: 5 turnsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!. to tank 75% and ReviveRevive an ally with 25% HP. her afterwards for more sustain if needed.
Lvl 150
Main Summon
Support Summon
Extend the duration of all allies' buffs by 1 turn. (Excludes 1-turn buffs.) All allies gain two random buffs. Jomsborg Gain SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) Duration: 1 turn . Substitute Revive an ally with 25% HP. Revive
Tranquility's PersistenceSupplement wind allies' DMG based on how high their HP isWhirlwind's ProgressionMedium boost to wind allies' wind ATK based on number of turns passed
Stormwyrm's MightMedium boost to wind allies' ATKStormwyrm's EnmitySmall boost to wind allies' ATK based on how low HP is
Stormwyrm's StaminaMedium boost to wind allies' ATK based on how high HP isStormwyrm's Verity IIBig boost to wind allies' critical hit rate
Stormwyrm's MajestySmall boost to wind allies' ATK and max HPStormwyrm's RestraintMedium boost to wind allies' double attack rate and critical hit rate
Stormwyrm's MajestySmall boost to wind allies' ATK and max HPStormwyrm's RestraintMedium boost to wind allies' double attack rate and critical hit rate
Stormwyrm's MajestySmall boost to wind allies' ATK and max HPStormwyrm's RestraintMedium boost to wind allies' double attack rate and critical hit rate
Armed GaleBig boost to wind allies' ATKChain ForceBoost to chain burst DMG and chain burst DMG cap
Tranquility's FortitudeSupplement wind allies' DMG based on how low HP isPreemptive Gale BladeBoost to wind allies' ATK for first 8 turns of battle
Stormwyrm's MightMedium boost to wind allies' ATKStormwyrm's Heroism IIMedium boost to wind allies' max HP and double attack rate
Stormwyrm's Majesty IIIBig boost to Wind allies' ATK and max HPβ Revelation50% boost to skill DMG capStormwyrm's Stamina IIBig boost to Wind allies' ATK based on how high HP is
Hermit-Temperance's AccordMassive boost to Wind allies' ATKModifier: EX. At end of turn: Wind allies who didn't attack gain 100% Sharp ATK Up (1 time)ATK is sharply boosted Strength: 100%Multiplier: AssassinDuration: 1 turn .Sephira Maxi-Wind20% boost to Wind allies' DMG Cap in Arcarum. 5% boost to Wind allies' DMG Cap.Wind's MajestySmall boost to Wind allies' ATK and max HP
Concrio TerraBoost to Draphs' and Harvins' ATK and HP.Incursio TerraBoost to all allies' ATK based on number of Draphs and Harvins in party.
Makhaira PlenumBig boost to katana-specialty allies' ATK and max HP / Big boost to katana-specialty allies' ATK based on how high HP isScandere Aggressio10% boost to one-foe attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Use Naru Isolated IdlingGain Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks) Duration: 1 turn , Dodge/Tank-and-Counter (5 times)Counters upon dodging one-ally attacks or taking DMG Strength: 250%Duration: 5 turnsCounter attacks grant 5% charge bar per hit., and 50% Repel (5 times)Reflects DMG Strength: 50%Duration: 5 turnsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!. to tank 75% and ReviveRevive an ally with 25% HP. her afterwards for more sustain if needed.
MC SubstituteGain SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) Duration: 1 turn . can be used to pass Sirius Origin Incanted Attack If an incoming special attack is due to the foe's charge diamonds being full, the charge diamonds will flash white. If it is instead due to an HP trigger or some other special condition, the charge diamonds will not flash, even if they are full. at 10% and deal extra damage if required.
Gain Triple StrikeAttacks 3 times each turn Duration: 1 turn . (Consumes 40% of charge bar.) No More Doubt 300% elemental damage to all foes. Inflict 25% ATK DownATK is lowered Strength: 25%Duration: 180 seconds. Rain of Arrows III Inflict 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. Miserable Mist
Replacements: Qilin For more safety and damage in the last 15% of the raid.
Lvl 250
Lvl 250
Sword's WrathBoost to ATK, max HP, and multiattack rate based on how many sabres are equippedSword's ChargeBoost to C.A. DMG, C.A. DMG cap, and special C.A. DMG cap based on how many sabres are equipped
Sword's WrathBoost to ATK, max HP, and multiattack rate based on how many sabres are equippedSword's ChargeBoost to C.A. DMG, C.A. DMG cap, and special C.A. DMG cap based on how many sabres are equipped
Sword's WrathBoost to ATK, max HP, and multiattack rate based on how many sabres are equippedSword's ChargeBoost to C.A. DMG, C.A. DMG cap, and special C.A. DMG cap based on how many sabres are equipped
Sword's WrathBoost to ATK, max HP, and multiattack rate based on how many sabres are equippedSword's ChargeBoost to C.A. DMG, C.A. DMG cap, and special C.A. DMG cap based on how many sabres are equipped
Sword's WrathBoost to ATK, max HP, and multiattack rate based on how many sabres are equippedSword's ChargeBoost to C.A. DMG, C.A. DMG cap, and special C.A. DMG cap based on how many sabres are equipped
Sword's WrathBoost to ATK, max HP, and multiattack rate based on how many sabres are equippedSword's ChargeBoost to C.A. DMG, C.A. DMG cap, and special C.A. DMG cap based on how many sabres are equipped
Kengo's NatureWhen main weapon (MC only): 50% boost to charge bar gain.Kengo's DevilryWhen main weapon: All allies gain 30% Charge Bar Gain UpCharge bar gain is boosted Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. upon MC using charge attack.
Stormwyrm's Majesty IIIBig boost to Wind allies' ATK and max HPΔ Revelation50% boost to chain burst DMG capStormwyrm's Stamina IIBig boost to Wind allies' ATK based on how high HP is
Ewiyar's GaleBoost to Wind allies' ATK0.1% per turn per skill level (Max: 25%)Modifier: EX based on number of turns passed.Emerald MagnitudeAmplify Wind allies' DMG against non-elemental foes by 10%.Stormwyrm's Majesty IIIBig boost to Wind allies' ATK and max HP
Hermit-Temperance's AccordMassive boost to Wind allies' ATKModifier: EX. At end of turn: Wind allies who didn't attack gain 100% Sharp ATK Up (1 time)ATK is sharply boosted Strength: 100%Multiplier: AssassinDuration: 1 turn .Sephira Maxi-Wind20% boost to Wind allies' DMG Cap in Arcarum. 5% boost to Wind allies' DMG Cap.Wind's MajestySmall boost to Wind allies' ATK and max HP
Gladius ParityBig boost to sabre-specialty allies' ATK and max HP / Big boost to sabre-specialty allies' multiattack rateScandere Facultas50% boost to skill DMG capFulgor Sanatio50% boost to healing cap
Gain Triple StrikeAttacks 3 times each turn Duration: 1 turn . (Consumes 40% of charge bar.) No More Doubt Removes 1 buff from a foe. Dispel Inflict 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. Miserable Mist
Literally any other summon
Sword's WrathBoost to ATK, max HP, and multiattack rate based on how many sabres are equippedSword's ChargeBoost to C.A. DMG, C.A. DMG cap, and special C.A. DMG cap based on how many sabres are equipped
Sword's WrathBoost to ATK, max HP, and multiattack rate based on how many sabres are equippedSword's ChargeBoost to C.A. DMG, C.A. DMG cap, and special C.A. DMG cap based on how many sabres are equipped
Sword's WrathBoost to ATK, max HP, and multiattack rate based on how many sabres are equippedSword's ChargeBoost to C.A. DMG, C.A. DMG cap, and special C.A. DMG cap based on how many sabres are equipped
Sword's WrathBoost to ATK, max HP, and multiattack rate based on how many sabres are equippedSword's ChargeBoost to C.A. DMG, C.A. DMG cap, and special C.A. DMG cap based on how many sabres are equipped
Sword's WrathBoost to ATK, max HP, and multiattack rate based on how many sabres are equippedSword's ChargeBoost to C.A. DMG, C.A. DMG cap, and special C.A. DMG cap based on how many sabres are equipped
Sword's WrathBoost to ATK, max HP, and multiattack rate based on how many sabres are equippedSword's ChargeBoost to C.A. DMG, C.A. DMG cap, and special C.A. DMG cap based on how many sabres are equipped
Kengo's NatureWhen main weapon (MC only): 50% boost to charge bar gain.Kengo's DevilryWhen main weapon: All allies gain 30% Charge Bar Gain UpCharge bar gain is boosted Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. upon MC using charge attack.
Sword Voltage IIBoost to ATK based on how many sabres are equipped.Star-Sea Sovereign's DecreeBoost to ATKMultiplier:EX, multiattack rate, C.A. specs, and DMG cap. (Boost to specs for sabre-specialty allies.)Guiding Star's Splendor30% boost to ATKMultiplier: Normal, 25% boost to DEF, and 30% boost to max HP for all allies.
Cosmic Sword II50% boost to ATK and HP of equipped swords.Azure Sword's DisciplineBoost to DMG Cap based on how many sabres are equipped.
Stormwyrm's Majesty IIIBig boost to Wind allies' ATK and max HPβ Revelation50% boost to skill DMG capStormwyrm's Majesty IIMedium boost to Wind allies' ATK and max HP
Ewiyar's GaleBoost to Wind allies' ATK0.1% per turn per skill level (Max: 25%)Modifier: EX based on number of turns passed.Emerald MagnitudeAmplify Wind allies' DMG against non-elemental foes by 10%.Stormwyrm's Majesty IIIBig boost to Wind allies' ATK and max HP
Emperor-Judgement's AwakeningMassive boost to Wind allies' ATKModifier: EX. Wind allies take 1% DMGBased on max HP every turn. 30% Earth DMG reduction.Sephira Maxi-Wind20% boost to Wind allies' DMG Cap in Arcarum. 5% boost to Wind allies' DMG Cap.Wind's MajestySmall boost to Wind allies' ATK and max HP
Gladius ParityBig boost to sabre-specialty allies' ATK and max HP / Big boost to sabre-specialty allies' multiattack rateScandere Catena50% boost to chain burst DMG capFulgor Sanatio50% boost to healing cap
Gain C.A. ReactivationCharge attack reactivates Duration: 2 turns. (Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.) Dual Arts Gain Deuce XiphosUpon activating auxiliary weapon's charge attack: Deals triple attacks / Sharp boost to ATK / Double Strike effect (Can't be removed) Duration: Indefinite. (Upon activating auxiliary weapon's charge attack: Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs (Can't be removed / Can't be extended) Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining., 50% Sharp ATK UpATK is sharply boosted (Can't be removed / Can't be extended) Strength: 50%Multiplier: AssassinDuration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining., and Double StrikeAttacks twice each turn (Can't be removed / Can't be extended) Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. (Can only be used when an auxiliary weapon is equipped. Can't recast.) Deuce Xiphos Inflict 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. Miserable Mist
Armed GaleBig boost to wind allies' ATKChain ForceBoost to chain burst DMG and chain burst DMG cap
Sword's WrathBoost to ATK, max HP, and multiattack rate based on how many sabres are equippedSword's ChargeBoost to C.A. DMG, C.A. DMG cap, and special C.A. DMG cap based on how many sabres are equipped
Sword's WrathBoost to ATK, max HP, and multiattack rate based on how many sabres are equippedSword's ChargeBoost to C.A. DMG, C.A. DMG cap, and special C.A. DMG cap based on how many sabres are equipped
Sword Voltage IIBoost to ATK based on how many sabres are equipped.Star-Sea Sovereign's DecreeBoost to ATKMultiplier:EX, multiattack rate, C.A. specs, and DMG cap. (Boost to specs for sabre-specialty allies.)Guiding Star's Splendor30% boost to ATKMultiplier: Normal, 25% boost to DEF, and 30% boost to max HP for all allies.
Sword's WrathBoost to ATK, max HP, and multiattack rate based on how many sabres are equippedSword's ChargeBoost to C.A. DMG, C.A. DMG cap, and special C.A. DMG cap based on how many sabres are equipped
Sword's WrathBoost to ATK, max HP, and multiattack rate based on how many sabres are equippedSword's ChargeBoost to C.A. DMG, C.A. DMG cap, and special C.A. DMG cap based on how many sabres are equipped
Armed GaleBig boost to wind allies' ATKChain ForceBoost to chain burst DMG and chain burst DMG cap
Stormwyrm's Majesty IIIBig boost to Wind allies' ATK and max HPβ Revelation50% boost to skill DMG capStormwyrm's Stamina IIBig boost to Wind allies' ATK based on how high HP is
Sword's WrathBoost to ATK, max HP, and multiattack rate based on how many sabres are equippedSword's ChargeBoost to C.A. DMG, C.A. DMG cap, and special C.A. DMG cap based on how many sabres are equipped
Sword's WrathBoost to ATK, max HP, and multiattack rate based on how many sabres are equippedSword's ChargeBoost to C.A. DMG, C.A. DMG cap, and special C.A. DMG cap based on how many sabres are equipped
Gladius PlenumBig boost to sabre-specialty allies' ATK and max HP / Big boost to sabre-specialty allies' ATK based on how high HP isScandere Aggressio10% boost to one-foe attack DMG capFulgor Elatio10% boost to charge bar gain
Hermit-Temperance's AccordMassive boost to Wind allies' ATKModifier: EX. At end of turn: Wind allies who didn't attack gain 100% Sharp ATK Up (1 time)ATK is sharply boosted Strength: 100%Multiplier: AssassinDuration: 1 turn .Sephira Maxi-Wind20% boost to Wind allies' DMG Cap in Arcarum. 5% boost to Wind allies' DMG Cap.Wind's MajestySmall boost to Wind allies' ATK and max HP
Emperor-Judgement's AwakeningMassive boost to Wind allies' ATKModifier: EX. Wind allies take 1% DMGBased on max HP every turn. 30% Earth DMG reduction.Sephira Maxi-Wind20% boost to Wind allies' DMG Cap in Arcarum. 5% boost to Wind allies' DMG Cap.Wind's MajestySmall boost to Wind allies' ATK and max HP
If only one 4★ Evanescence is available, it should be equipped in the auxiliary weapon slot.
The listed grid has 65% Triple Attack rate (for non sword-specialty allies). Katzelia'sFirst Movement: BideGain Refrain of BidingAll wind allies' DEF and multiattack rate are boosted / Charge bars of allies other than Katzelia lower at end of turn (Can't be removed) Strength: 100% DEF Up / 50% DA / 20% TADuration: IndefiniteStacking: Special Buff. Ends on recast. (Consumes 30% of other allies' charge bars every turn.) provides a further 20% TA Rate. With EMPs, Overmastery, and Seal of the Soaring Archer you should be able to guarantee 100% TA rate.
Gain Triple StrikeAttacks 3 times each turn Duration: 1 turn . (Consumes 40% of charge bar.) No More Doubt Removes 1 buff from a foe. Dispel Remove 1 debuff from all parties. Clarity
Sword's WrathBoost to ATK, max HP, and multiattack rate based on how many sabres are equippedSword's ChargeBoost to C.A. DMG, C.A. DMG cap, and special C.A. DMG cap based on how many sabres are equipped
Sword's WrathBoost to ATK, max HP, and multiattack rate based on how many sabres are equippedSword's ChargeBoost to C.A. DMG, C.A. DMG cap, and special C.A. DMG cap based on how many sabres are equipped
Sword's WrathBoost to ATK, max HP, and multiattack rate based on how many sabres are equippedSword's ChargeBoost to C.A. DMG, C.A. DMG cap, and special C.A. DMG cap based on how many sabres are equipped
Sword's WrathBoost to ATK, max HP, and multiattack rate based on how many sabres are equippedSword's ChargeBoost to C.A. DMG, C.A. DMG cap, and special C.A. DMG cap based on how many sabres are equipped
Sword's WrathBoost to ATK, max HP, and multiattack rate based on how many sabres are equippedSword's ChargeBoost to C.A. DMG, C.A. DMG cap, and special C.A. DMG cap based on how many sabres are equipped
Sword Voltage IIBoost to ATK based on how many sabres are equipped.Star-Sea Sovereign's DecreeBoost to ATKMultiplier:EX, multiattack rate, C.A. specs, and DMG cap. (Boost to specs for sabre-specialty allies.)Guiding Star's Splendor30% boost to ATKMultiplier: Normal, 25% boost to DEF, and 30% boost to max HP for all allies.
Kengo's NatureWhen main weapon (MC only): 50% boost to charge bar gain.Kengo's DevilryWhen main weapon: All allies gain 30% Charge Bar Gain UpCharge bar gain is boosted Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. upon MC using charge attack.
Stormwyrm's Majesty IIIBig boost to Wind allies' ATK and max HPΔ Revelation50% boost to chain burst DMG capStormwyrm's Stamina IIBig boost to Wind allies' ATK based on how high HP is
Ewiyar's GaleBoost to Wind allies' ATK0.1% per turn per skill level (Max: 25%)Modifier: EX based on number of turns passed.Emerald MagnitudeAmplify Wind allies' DMG against non-elemental foes by 10%.Stormwyrm's Majesty IIIBig boost to Wind allies' ATK and max HP
Tidings of the New WorldMassive boost to all allies' ATKMultiplier:EX and small boost to HP.Sephirath Eparc IIAmplify C.A. damage by 10% for Sabre- and Bow-specialty allies. Amplify C.A. damage by 20% for Sabre- and Bow-specialty allies in ArcarumArcarum: The World Beyond Replicard Sandbox.
Gladius ParityBig boost to sabre-specialty allies' ATK and max HP / Big boost to sabre-specialty allies' multiattack rateScandere Facultas50% boost to skill DMG capFulgor Sanatio50% boost to healing cap
EX+ setups are usually notated by the amount of buttons and charge attacks required to defeat the enemy. For example, a setup that requires 0 buttons and does 3 charge attacks will be notated as 0b3c. For advanced players, reducing the amount of charge attack chains will reduce the amount of lockout inflicted, therefore allowing time for more battles.
Lockout is the period of time where a player cannot use any skills or actions after pressing the attack button. This is notated by the "Waiting..." loading icon at the top left of the battle screen.
Typically the more charge attacks in one turn, the longer the waiting time is. This lockout period will carry over into the next raid if it is long enough.
For more detailed information, see the main article: Lockout.
A player's ping does not affect the duration of lockout time, but it does affect the player's refresh and menuing time, which subsequently affects if the player is able to see the lockout.
As an example, if it takes player a total of 10 seconds from hosting the raid to entering the next one, all setups that have 10 or less seconds of lockout will functionally perform the same.
1 Button Setups
Because of Elea's passive Chivalrous BladeWhen first or third ally: Supplement Wind allies' C.A. damage (Damage cap: 100,000). AmplifySeraphic modifier Wind allies' damage against Earth foes by 20%., Ring of Wandergale is not necessary to run in the grid.
Treacherous Trigger100% BountyItem drop rate is boosted success rate. 5% boost to item drop rate. (Boost to item drop rate takes effect even when Tien is a sub ally.) At level 90: Boost to item drop rate increased to 10%. 100% / 10% boost to all allies' critical hit rate against foes in Break.100% chance of dealing 10% more damage.
Verdant SovereignUnworldly boost to Wind allies' ATK.Astral Echo IIBoost to Wind allies' one-foe attack damage cap based on their number of buffs.
Tranquility's PersistenceSupplement wind allies' DMG based on how high their HP isWhirlwind's ProgressionMedium boost to wind allies' wind ATK based on number of turns passed
Tranquility's PersistenceSupplement wind allies' DMG based on how high their HP isWhirlwind's ProgressionMedium boost to wind allies' wind ATK based on number of turns passed
Stormwyrm's BetrayalBoost to wind allies' ATK for first 8 turns of battleStormwyrm's TyrannyBig boost to wind allies' ATK / 10% cut to wind allies' max HP
Armed GaleBig boost to wind allies' ATKChain ForceBoost to chain burst DMG and chain burst DMG cap
Concrio VentusBoost to Humans' and Erunes' ATK and HP. (Also affects Primal and Other allies.)Incursio VentusBoost to all allies' ATK based on number of Humans and Erunes in party. (Also counts Primal and Other allies.)
Stormwyrm's Majesty IIIBig boost to Wind allies' ATK and max HPβ Revelation50% boost to skill DMG capStormwyrm's Stamina IIBig boost to Wind allies' ATK based on how high HP is
True Horseman's SupremacyMassive boost to wind allies' ATK / Small boost to max HPConviction's Double StarWhen main weapon (MC only): All allies gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1 turn after a chain burst activation of 4 or more chains.
Comments:
Click full auto on the loading screen to automatically press Berserker's first skill, Full Arsenal IIIGain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%., 50% ATK UpATK is boosted Strength: 50%Multiplier: NormalDuration: 1 turn , and 30% C.B. DMG UpChain burst DMG is boosted Strength: 30%Duration: 1 turn . At level 30: Also gain 20% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 20%Duration: Indefinite and 10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time) Strength: 10%Duration: Indefinite..
Character Replacements:(Non-Exhaustive)
Criteria
Examples
Any characters that deal skill damage...
on charge attack
after the turn
upon enemy action:
Any characters that deal high charge attack damage:
0 Button Setups
Charge attack setups that do not click any skills often require the Shield of Eternal Splendor obtained from recruiting all of the eternals in combination with double Huanglong summons for charge attack based setups. Players with stronger grids and characters can opt for auto attack based 0b0c setups.
Occasionally, characters that provide charge bar to the party or start with 100% charge bar can replace Eternals in some setups.
Lvl 150
Treacherous Trigger100% BountyItem drop rate is boosted success rate. 5% boost to item drop rate. (Boost to item drop rate takes effect even when Tien is a sub ally.) At level 90: Boost to item drop rate increased to 10%. 100% / 10% boost to all allies' critical hit rate against foes in Break.100% chance of dealing 10% more damage.
Main Summon
Support Summon
Not Selected Not Selected Not Selected
4★Tiamat (Summer) is ideal here, but not fully required for this setup.
Stormwyrm's Majesty IIIBig boost to Wind allies' ATK and max HPβ Revelation50% boost to skill DMG capDeceitful Fallacy20% Bonus Elemental DMG effect / 100% Charge Bar Gain Lowered
Stormwyrm's BetrayalBoost to wind allies' ATK for first 8 turns of battleStormwyrm's TyrannyBig boost to wind allies' ATK / 10% cut to wind allies' max HP
Makhaira RubellBig boost to katana-specialty allies' ATK and max HPScandere Arcanum15% boost to charge attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Sword's WrathBoost to ATK, max HP, and multiattack rate based on how many sabres are equippedSword's ChargeBoost to C.A. DMG, C.A. DMG cap, and special C.A. DMG cap based on how many sabres are equipped
Sword's WrathBoost to ATK, max HP, and multiattack rate based on how many sabres are equippedSword's ChargeBoost to C.A. DMG, C.A. DMG cap, and special C.A. DMG cap based on how many sabres are equipped
Sword's WrathBoost to ATK, max HP, and multiattack rate based on how many sabres are equippedSword's ChargeBoost to C.A. DMG, C.A. DMG cap, and special C.A. DMG cap based on how many sabres are equipped
Horseman's SupremacyMassive boost to wind allies' ATKElysian Windrider's SanctityWhen main weapon (MC only): All allies gain Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10% upon a wind ally using a debuff skill
Sword's WrathBoost to ATK, max HP, and multiattack rate based on how many sabres are equippedSword's ChargeBoost to C.A. DMG, C.A. DMG cap, and special C.A. DMG cap based on how many sabres are equipped
Sword's WrathBoost to ATK, max HP, and multiattack rate based on how many sabres are equippedSword's ChargeBoost to C.A. DMG, C.A. DMG cap, and special C.A. DMG cap based on how many sabres are equipped
Sword's WrathBoost to ATK, max HP, and multiattack rate based on how many sabres are equippedSword's ChargeBoost to C.A. DMG, C.A. DMG cap, and special C.A. DMG cap based on how many sabres are equipped
Replacements: Any non-charge attacking character.Nectar Catura (Event) Any off-element character.
We'll Help Too ♪30% boost C.A. damage and 5% boost to C.A. damage cap for Wind friends ☆ (Takes effect even when Cinnamoroll and Pompompurin is a sub ally ♪)
Treacherous Trigger100% BountyItem drop rate is boosted success rate. 5% boost to item drop rate. (Boost to item drop rate takes effect even when Tien is a sub ally.) At level 90: Boost to item drop rate increased to 10%. 100% / 10% boost to all allies' critical hit rate against foes in Break.100% chance of dealing 10% more damage.
Main Summon
Support Summon
2-hit, 100% elemental damage to a foe (Damage cap: ~80,000 per hit). Inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable) Strength: 10% (Max: 40%)Duration: 180 seconds and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 10% (Max: 40%)Duration: 180 seconds. Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. (Activates upon chain burst activation. Number of hits increased based on number of chains [Max: 10 hits].) Astrapste Not Selected Not Selected
Armed GaleBig boost to wind allies' ATKChain ForceBoost to chain burst DMG and chain burst DMG cap
Raphael's Blessing IIIAmplify Wind allies' damage against Earth foes by 23%.Wind's MajestySmall boost to wind allies' ATK and max HP
Sword's WrathBoost to ATK, max HP, and multiattack rate based on how many sabres are equippedSword's ChargeBoost to C.A. DMG, C.A. DMG cap, and special C.A. DMG cap based on how many sabres are equipped
Sword's WrathBoost to ATK, max HP, and multiattack rate based on how many sabres are equippedSword's ChargeBoost to C.A. DMG, C.A. DMG cap, and special C.A. DMG cap based on how many sabres are equipped
Armed GaleBig boost to wind allies' ATKJade ArtsBoost to wind allies' skill DMG cap
Stormwyrm's BetrayalBoost to wind allies' ATK for first 8 turns of battleStormwyrm's TyrannyBig boost to wind allies' ATK / 10% cut to wind allies' max HP
Stormwyrm's Majesty IIIBig boost to Wind allies' ATK and max HPβ Revelation50% boost to skill DMG capCunning TemptationAt start of battle: Various buffs50% ATK UpATK is boosted Strength: 50%Multiplier: NormalDuration: 4 turns 50% DEF UpDEF is boosted Strength: 50%Duration: 4 turns 10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 10%Duration: 4 turns 35% DA UpDouble attack rate is boosted Strength: 35%Duration: 4 turns 25% TA UpTriple attack rate is boosted Strength: 25%Duration: 4 turns 20% Dodge Rate UpChance to dodge DMG and debuffs Strength: 20%Duration: 4 turns 20% Debuff Success BoostedDebuff success rate is boosted Strength: 20%Duration: 4 turns 80% Skill DMG UpSkill DMG is boosted Strength: 80%Duration: 4 turns 20% C.A. DMG UpCharge attack DMG is boosted Strength: 20%Duration: 4 turns 30% C.B. DMG UpChain burst DMG is boosted Strength: 30%Duration: 4 turns 20% C.B. DMG Cap UpChain Burst DMG Cap Boosted Strength: 20%Duration: 4 turns Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time) Duration: Indefinite to all allies / 30% hit to max HP
An fairly accessible OTK setup that has lots of room for improvement with Ultima 5★ or more Sette di Spade copies or even including summons like Belial (Summer) with Katzelia backline.
Make sure to bring Chrysaor's Astrapste2-hit, 100% elemental damage to a foe (Damage cap: ~80,000 per hit). Inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable) Strength: 10% (Max: 40%)Duration: 180 seconds and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 10% (Max: 40%)Duration: 180 seconds. Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. (Activates upon chain burst activation. Number of hits increased based on number of chains [Max: 10 hits].) skill.
Lvl 150
Lvl 150
Treacherous Trigger100% BountyItem drop rate is boosted success rate. 5% boost to item drop rate. (Boost to item drop rate takes effect even when Tien is a sub ally.) At level 90: Boost to item drop rate increased to 10%. 100% / 10% boost to all allies' critical hit rate against foes in Break.100% chance of dealing 10% more damage.
Main Summon
Support Summon
Not Selected Not Selected Not Selected
Stormwyrm's BetrayalBoost to wind allies' ATK for first 8 turns of battleStormwyrm's TyrannyBig boost to wind allies' ATK / 10% cut to wind allies' max HP
Makhaira PlenumBig boost to katana-specialty allies' ATK and max HP / Big boost to katana-specialty allies' ATK based on how high HP isScandere Arcanum15% boost to charge attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Stormwyrm's Majesty IIIBig boost to Wind allies' ATK and max HPβ Revelation50% boost to skill DMG capCunning TemptationAt start of battle: Various buffs50% ATK UpATK is boosted Strength: 50%Multiplier: NormalDuration: 4 turns 50% DEF UpDEF is boosted Strength: 50%Duration: 4 turns 10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 10%Duration: 4 turns 35% DA UpDouble attack rate is boosted Strength: 35%Duration: 4 turns 25% TA UpTriple attack rate is boosted Strength: 25%Duration: 4 turns 20% Dodge Rate UpChance to dodge DMG and debuffs Strength: 20%Duration: 4 turns 20% Debuff Success BoostedDebuff success rate is boosted Strength: 20%Duration: 4 turns 80% Skill DMG UpSkill DMG is boosted Strength: 80%Duration: 4 turns 20% C.A. DMG UpCharge attack DMG is boosted Strength: 20%Duration: 4 turns 30% C.B. DMG UpChain burst DMG is boosted Strength: 30%Duration: 4 turns 20% C.B. DMG Cap UpChain Burst DMG Cap Boosted Strength: 20%Duration: 4 turns Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time) Duration: Indefinite to all allies / 30% hit to max HP
Tranquility's PersistenceSupplement wind allies' DMG based on how high their HP isWhirlwind's ProgressionMedium boost to wind allies' wind ATK based on number of turns passed
Tranquility's PersistenceSupplement wind allies' DMG based on how high their HP isWhirlwind's ProgressionMedium boost to wind allies' wind ATK based on number of turns passed
Tranquility's PersistenceSupplement wind allies' DMG based on how high their HP isWhirlwind's ProgressionMedium boost to wind allies' wind ATK based on number of turns passed
Treacherous Trigger100% BountyItem drop rate is boosted success rate. 5% boost to item drop rate. (Boost to item drop rate takes effect even when Tien is a sub ally.) At level 90: Boost to item drop rate increased to 10%. 100% / 10% boost to all allies' critical hit rate against foes in Break.100% chance of dealing 10% more damage.
Main Summon
Support Summon
Not Selected Not Selected Not Selected
Stormwyrm's BetrayalBoost to wind allies' ATK for first 8 turns of battleStormwyrm's TyrannyBig boost to wind allies' ATK / 10% cut to wind allies' max HP
Makhaira PlenumBig boost to katana-specialty allies' ATK and max HP / Big boost to katana-specialty allies' ATK based on how high HP isScandere Arcanum15% boost to charge attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Stormwyrm's Majesty IIIBig boost to Wind allies' ATK and max HPβ Revelation50% boost to skill DMG capCunning TemptationAt start of battle: Various buffs50% ATK UpATK is boosted Strength: 50%Multiplier: NormalDuration: 4 turns 50% DEF UpDEF is boosted Strength: 50%Duration: 4 turns 10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 10%Duration: 4 turns 35% DA UpDouble attack rate is boosted Strength: 35%Duration: 4 turns 25% TA UpTriple attack rate is boosted Strength: 25%Duration: 4 turns 20% Dodge Rate UpChance to dodge DMG and debuffs Strength: 20%Duration: 4 turns 20% Debuff Success BoostedDebuff success rate is boosted Strength: 20%Duration: 4 turns 80% Skill DMG UpSkill DMG is boosted Strength: 80%Duration: 4 turns 20% C.A. DMG UpCharge attack DMG is boosted Strength: 20%Duration: 4 turns 30% C.B. DMG UpChain burst DMG is boosted Strength: 30%Duration: 4 turns 20% C.B. DMG Cap UpChain Burst DMG Cap Boosted Strength: 20%Duration: 4 turns Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time) Duration: Indefinite to all allies / 30% hit to max HP
Tranquility's PersistenceSupplement wind allies' DMG based on how high their HP isWhirlwind's ProgressionMedium boost to wind allies' wind ATK based on number of turns passed
Tranquility's PersistenceSupplement wind allies' DMG based on how high their HP isWhirlwind's ProgressionMedium boost to wind allies' wind ATK based on number of turns passed
Tranquility's PersistenceSupplement wind allies' DMG based on how high their HP isWhirlwind's ProgressionMedium boost to wind allies' wind ATK based on number of turns passed
Treacherous Trigger100% BountyItem drop rate is boosted success rate. 5% boost to item drop rate. (Boost to item drop rate takes effect even when Tien is a sub ally.) At level 90: Boost to item drop rate increased to 10%. 100% / 10% boost to all allies' critical hit rate against foes in Break.100% chance of dealing 10% more damage.
Main Summon
Support Summon
Not Selected Not Selected Not Selected
Stormwyrm's BetrayalBoost to wind allies' ATK for first 8 turns of battleStormwyrm's TyrannyBig boost to wind allies' ATK / 10% cut to wind allies' max HP
Makhaira PlenumBig boost to katana-specialty allies' ATK and max HP / Big boost to katana-specialty allies' ATK based on how high HP isScandere Arcanum15% boost to charge attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Stormwyrm's Majesty IIIBig boost to Wind allies' ATK and max HPβ Revelation50% boost to skill DMG capCunning TemptationAt start of battle: Various buffs50% ATK UpATK is boosted Strength: 50%Multiplier: NormalDuration: 4 turns 50% DEF UpDEF is boosted Strength: 50%Duration: 4 turns 10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 10%Duration: 4 turns 35% DA UpDouble attack rate is boosted Strength: 35%Duration: 4 turns 25% TA UpTriple attack rate is boosted Strength: 25%Duration: 4 turns 20% Dodge Rate UpChance to dodge DMG and debuffs Strength: 20%Duration: 4 turns 20% Debuff Success BoostedDebuff success rate is boosted Strength: 20%Duration: 4 turns 80% Skill DMG UpSkill DMG is boosted Strength: 80%Duration: 4 turns 20% C.A. DMG UpCharge attack DMG is boosted Strength: 20%Duration: 4 turns 30% C.B. DMG UpChain burst DMG is boosted Strength: 30%Duration: 4 turns 20% C.B. DMG Cap UpChain Burst DMG Cap Boosted Strength: 20%Duration: 4 turns Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time) Duration: Indefinite to all allies / 30% hit to max HP
Tranquility's PersistenceSupplement wind allies' DMG based on how high their HP isWhirlwind's ProgressionMedium boost to wind allies' wind ATK based on number of turns passed
Tranquility's PersistenceSupplement wind allies' DMG based on how high their HP isWhirlwind's ProgressionMedium boost to wind allies' wind ATK based on number of turns passed
Tranquility's PersistenceSupplement wind allies' DMG based on how high their HP isWhirlwind's ProgressionMedium boost to wind allies' wind ATK based on number of turns passed
Horseman's SupremacyMassive boost to wind allies' ATKElysian Windrider's SanctityWhen main weapon (MC only): All allies gain Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10% upon a wind ally using a debuff skill
Because of Elea's passive Chivalrous BladeWhen first or third ally: Supplement Wind allies' C.A. damage (Damage cap: 100,000). AmplifySeraphic modifier Wind allies' damage against Earth foes by 20%., Ring of Wandergale is not necessary to run in the grid.
Treacherous Trigger100% BountyItem drop rate is boosted success rate. 5% boost to item drop rate. (Boost to item drop rate takes effect even when Tien is a sub ally.) At level 90: Boost to item drop rate increased to 10%. 100% / 10% boost to all allies' critical hit rate against foes in Break.100% chance of dealing 10% more damage.
Stormwyrm's StaminaMedium boost to wind allies' ATK based on how high HP isStormwyrm's Verity IIBig boost to wind allies' critical hit rate
Stormwyrm's StaminaMedium boost to wind allies' ATK based on how high HP isStormwyrm's Verity IIBig boost to wind allies' critical hit rate
Harp Voltage IIBoost to ATK based on how many harps are equippedGlimmer's QuenchingSupplement light allies' C.A. DMG based on how high their HP is
Stormwyrm's StaminaMedium boost to wind allies' ATK based on how high HP isStormwyrm's Verity IIBig boost to wind allies' critical hit rate
Stormwyrm's StaminaMedium boost to wind allies' ATK based on how high HP isStormwyrm's Verity IIBig boost to wind allies' critical hit rate
Stormwyrm's BetrayalBoost to wind allies' ATK for first 8 turns of battleStormwyrm's TyrannyBig boost to wind allies' ATK / 10% cut to wind allies' max HP
Horseman's SupremacyMassive boost to wind allies' ATKElysian Windrider's SanctityWhen main weapon (MC only): All allies gain Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10% upon a wind ally using a debuff skill
Stormwyrm's Majesty IIIBig boost to Wind allies' ATK and max HPβ Revelation50% boost to skill DMG capCunning TemptationAt start of battle: Various buffs50% ATK UpATK is boosted Strength: 50%Multiplier: NormalDuration: 4 turns 50% DEF UpDEF is boosted Strength: 50%Duration: 4 turns 10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 10%Duration: 4 turns 35% DA UpDouble attack rate is boosted Strength: 35%Duration: 4 turns 25% TA UpTriple attack rate is boosted Strength: 25%Duration: 4 turns 20% Dodge Rate UpChance to dodge DMG and debuffs Strength: 20%Duration: 4 turns 20% Debuff Success BoostedDebuff success rate is boosted Strength: 20%Duration: 4 turns 80% Skill DMG UpSkill DMG is boosted Strength: 80%Duration: 4 turns 20% C.A. DMG UpCharge attack DMG is boosted Strength: 20%Duration: 4 turns 30% C.B. DMG UpChain burst DMG is boosted Strength: 30%Duration: 4 turns 20% C.B. DMG Cap UpChain Burst DMG Cap Boosted Strength: 20%Duration: 4 turns Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time) Duration: Indefinite to all allies / 30% hit to max HP
Because of Elea's passive Chivalrous BladeWhen first or third ally: Supplement Wind allies' C.A. damage (Damage cap: 100,000). AmplifySeraphic modifier Wind allies' damage against Earth foes by 20%., Ring of Wandergale is not necessary to run in the grid.
Treacherous Trigger100% BountyItem drop rate is boosted success rate. 5% boost to item drop rate. (Boost to item drop rate takes effect even when Tien is a sub ally.) At level 90: Boost to item drop rate increased to 10%. 100% / 10% boost to all allies' critical hit rate against foes in Break.100% chance of dealing 10% more damage.
Main Summon
Support Summon
Not Selected Not Selected Not Selected
Stormwyrm's BetrayalBoost to wind allies' ATK for first 8 turns of battleStormwyrm's TyrannyBig boost to wind allies' ATK / 10% cut to wind allies' max HP
Tranquility's PersistenceSupplement wind allies' DMG based on how high their HP isWhirlwind's ProgressionMedium boost to wind allies' wind ATK based on number of turns passed
Tranquility's PersistenceSupplement wind allies' DMG based on how high their HP isWhirlwind's ProgressionMedium boost to wind allies' wind ATK based on number of turns passed
Tranquility's PersistenceSupplement wind allies' DMG based on how high their HP isWhirlwind's ProgressionMedium boost to wind allies' wind ATK based on number of turns passed
Stormwyrm's Majesty IIIBig boost to Wind allies' ATK and max HPβ Revelation50% boost to skill DMG capCunning TemptationAt start of battle: Various buffs50% ATK UpATK is boosted Strength: 50%Multiplier: NormalDuration: 4 turns 50% DEF UpDEF is boosted Strength: 50%Duration: 4 turns 10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 10%Duration: 4 turns 35% DA UpDouble attack rate is boosted Strength: 35%Duration: 4 turns 25% TA UpTriple attack rate is boosted Strength: 25%Duration: 4 turns 20% Dodge Rate UpChance to dodge DMG and debuffs Strength: 20%Duration: 4 turns 20% Debuff Success BoostedDebuff success rate is boosted Strength: 20%Duration: 4 turns 80% Skill DMG UpSkill DMG is boosted Strength: 80%Duration: 4 turns 20% C.A. DMG UpCharge attack DMG is boosted Strength: 20%Duration: 4 turns 30% C.B. DMG UpChain burst DMG is boosted Strength: 30%Duration: 4 turns 20% C.B. DMG Cap UpChain Burst DMG Cap Boosted Strength: 20%Duration: 4 turns Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time) Duration: Indefinite to all allies / 30% hit to max HP
Concrio TerraBoost to Draphs' and Harvins' ATK and HP.Incursio TerraBoost to all allies' ATK based on number of Draphs and Harvins in party.
Axe Voltage IIBoost to ATK based on how many axes are equippedPurgatory's ExertionBoost to dark allies' multiattack rate based on how high their HP is
Axe Voltage IIBoost to ATK based on how many axes are equippedPurgatory's ExertionBoost to dark allies' multiattack rate based on how high their HP is
Currently this is the best way to clear Extreme+ with the lowest possible lockout. Setups focus on boosting MC's skill DMG specs and damage cap up to clear the fight with just Triple Zero's summon call damage. Running transcended Bahamut in both sub and support slots is required. Remember to grab your MC EMP's and fully raise the class's Ultimate Mastery.
Tidings of the New WorldMassive boost to all allies' ATKMultiplier:EX and small boost to HP.Sephirath Brogue IIAmplify skill damage by 10% for Dagger- and Spear-specialty allies. Amplify skill damage by 10% for Dagger- and Spear-specialty allies in ArcarumArcarum: The World Beyond Replicard Sandbox.
Stormwyrm's Majesty IIIBig boost to Wind allies' ATK and max HPβ Revelation50% boost to skill DMG capCunning TemptationAt start of battle: Various buffs50% ATK UpATK is boosted Strength: 50%Multiplier: NormalDuration: 4 turns 50% DEF UpDEF is boosted Strength: 50%Duration: 4 turns 10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 10%Duration: 4 turns 35% DA UpDouble attack rate is boosted Strength: 35%Duration: 4 turns 25% TA UpTriple attack rate is boosted Strength: 25%Duration: 4 turns 20% Dodge Rate UpChance to dodge DMG and debuffs Strength: 20%Duration: 4 turns 20% Debuff Success BoostedDebuff success rate is boosted Strength: 20%Duration: 4 turns 80% Skill DMG UpSkill DMG is boosted Strength: 80%Duration: 4 turns 20% C.A. DMG UpCharge attack DMG is boosted Strength: 20%Duration: 4 turns 30% C.B. DMG UpChain burst DMG is boosted Strength: 30%Duration: 4 turns 20% C.B. DMG Cap UpChain Burst DMG Cap Boosted Strength: 20%Duration: 4 turns Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time) Duration: Indefinite to all allies / 30% hit to max HP
Baculum PlenumBig boost to staff-specialty allies' ATK and max HP / Big boost to staff-specialty allies' ATK based on how high HP isScandere Aggressio10% boost to one-foe attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Stormwyrm's Tempering IIIBig boost to wind allies' skill DMG cap / Big supplemental boost to skill DMGStormwyrm's GarrisonSmall boost to wind allies' DEF based on how low HP is
Jade ValuablesWhen 15 or more weapon skill types are active: Boost to Wind allies' ATK, DEF, and DMG cap.
Stormwyrm's Tempering IIIBig boost to wind allies' skill DMG cap / Big supplemental boost to skill DMGStormwyrm's GarrisonSmall boost to wind allies' DEF based on how low HP is
Omega Exalto Aeros20% boost to Stormwyrm's weapon skillsStormwyrm's Might IIBig boost to wind allies' ATKStorm's VivificationBoost to ATK and DMG cap based on how many weapons with Stormwyrm's weapon skills are equipped
Omega Exalto Aeros20% boost to Stormwyrm's weapon skillsStormwyrm's Might IIBig boost to wind allies' ATKStorm's VivificationBoost to ATK and DMG cap based on how many weapons with Stormwyrm's weapon skills are equipped
Omega Exalto Aeros20% boost to Stormwyrm's weapon skillsStormwyrm's Might IIBig boost to wind allies' ATKStorm's VivificationBoost to ATK and DMG cap based on how many weapons with Stormwyrm's weapon skills are equipped
Tranquility's PactSupplement wind allies' DMGDagger Voltage IIBoost to ATK based on how many daggers are equippedTranquility's QuintessenceBoost to wind allies' DMG cap
Armed GaleBig boost to wind allies' ATKJade ArtsBoost to wind allies' skill DMG cap
Armed GaleBig boost to wind allies' ATKJade ArtsBoost to wind allies' skill DMG cap
Jade ValuablesWhen 15 or more weapon skill types are active: Boost to Wind allies' ATK, DEF, and DMG cap.Wind's MajestySmall boost to wind allies' ATK and max HP
Tranquility's PactSupplement wind allies' DMGDagger Voltage IIBoost to ATK based on how many daggers are equippedTranquility's QuintessenceBoost to wind allies' DMG cap
Stormwyrm's Majesty IIIBig boost to Wind allies' ATK and max HPβ Revelation50% boost to skill DMG capCunning TemptationAt start of battle: Various buffs50% ATK UpATK is boosted Strength: 50%Multiplier: NormalDuration: 4 turns 50% DEF UpDEF is boosted Strength: 50%Duration: 4 turns 10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 10%Duration: 4 turns 35% DA UpDouble attack rate is boosted Strength: 35%Duration: 4 turns 25% TA UpTriple attack rate is boosted Strength: 25%Duration: 4 turns 20% Dodge Rate UpChance to dodge DMG and debuffs Strength: 20%Duration: 4 turns 20% Debuff Success BoostedDebuff success rate is boosted Strength: 20%Duration: 4 turns 80% Skill DMG UpSkill DMG is boosted Strength: 80%Duration: 4 turns 20% C.A. DMG UpCharge attack DMG is boosted Strength: 20%Duration: 4 turns 30% C.B. DMG UpChain burst DMG is boosted Strength: 30%Duration: 4 turns 20% C.B. DMG Cap UpChain Burst DMG Cap Boosted Strength: 20%Duration: 4 turns Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time) Duration: Indefinite to all allies / 30% hit to max HP
Tidings of the New WorldMassive boost to all allies' ATKMultiplier:EX and small boost to HP.Sephirath Brogue IIAmplify skill damage by 10% for Dagger- and Spear-specialty allies. Amplify skill damage by 10% for Dagger- and Spear-specialty allies in ArcarumArcarum: The World Beyond Replicard Sandbox.
Baculum PlenumBig boost to staff-specialty allies' ATK and max HP / Big boost to staff-specialty allies' ATK based on how high HP isScandere Aggressio10% boost to one-foe attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
NM95 setups are usually notated by the amount of buttons and summons required to defeat the enemy. For example, a setup that requires 5 buttons and 1 summon will be notated as 5+1. Unless otherwise stated, setups are assumed to be 1T. For advanced players, reducing the amount of buttons and summons will reduce the time taken to defeat the raid, therefore allowing time for more battles.
Main Summon
Support Summon
All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns, JammedATK is greatly boosted based on how low HP is Strength: 30%-90%Duration: 8 turns, Lethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP) Duration: Indefinite, and Shield (3000)Next ATK received will be ineffective for a fixed amount Strength: 3000Duration: Indefinite. (Consumes 40% of each ally's current HP.) Molon Labe Convert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar. (Consumes up to 50% of current HP.) Splitting Spirit 5-hit, 100% elemental damage to random foes (Damage cap: ~100,000 per hit). Gain Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: Indefinite. Remove 1 debuff. (When almost knocked out: Activates at end of turn.) Thermopylae
Stormwyrm's MightMedium boost to wind allies' ATKStormwyrm's EnmitySmall boost to wind allies' ATK based on how low HP is
Stormwyrm's MightMedium boost to wind allies' ATKStormwyrm's EnmitySmall boost to wind allies' ATK based on how low HP is
Stormwyrm's MightMedium boost to wind allies' ATKStormwyrm's EnmitySmall boost to wind allies' ATK based on how low HP is
Tranquility's FortitudeSupplement wind allies' DMG based on how low HP isPreemptive Gale BladeBoost to wind allies' ATK for first 8 turns of battle
Tranquility's FortitudeSupplement wind allies' DMG based on how low HP isPreemptive Gale BladeBoost to wind allies' ATK for first 8 turns of battle
Tranquility's FortitudeSupplement wind allies' DMG based on how low HP isPreemptive Gale BladeBoost to wind allies' ATK for first 8 turns of battle
Stormwyrm's Majesty IIIBig boost to Wind allies' ATK and max HPβ Revelation50% boost to skill DMG capDeceitful Fallacy20% Bonus Elemental DMG effect / 100% Charge Bar Gain Lowered
Verdant SovereignUnworldly boost to Wind allies' ATK.Astral Echo IIBoost to Wind allies' one-foe attack damage cap based on their number of buffs.
Raphael's Blessing IIIAmplify Wind allies' damage against Earth foes by 23%.Wind's MajestySmall boost to wind allies' ATK and max HP
Ventosus's Might IIBig boost to wind allies' ATKEssence of the EastBoost to Wind allies' damage cap.
If MC can reliably be brought below 25% HP, Thermopylae5-hit, 100% elemental damage to random foes (Damage cap: ~100,000 per hit). Gain Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: Indefinite. Remove 1 debuff. (When almost knocked out: Activates at end of turn.) will autocast at the end of turn, further increasing damage.
Rotation
Turn 1
Call BeelzebubChaos Legion 1500% Elemental damage to all foes. Inflict 40% DEF DownDEF is lowered Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds and Debuff Res. DownDebuff resistance is lowered Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds.
Call DemonbreamFlaming Leap Massive Wind damage to all foes. All Wind allies gain JammedATK is greatly boosted based on how low HP is Strength: 5%-15%Duration: 2 turns. (Consumes 25% of each Wind ally's current HP.)
Vampy Fill 3 charge diamonds on a foe. All Wind allies gain DrainNormal attack and C.A. DMG dealt is partially absorbed to HP Strength: (Healing cap: 1000)Duration: 5 turns, 100% Debuff Res. UpDebuff resistance is boosted Strength: 100%Duration: 5 turns, 20% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks Strength: 20%Duration: 5 turns, 50% TA UpTriple attack rate is boosted Strength: 50%Duration: 5 turns, and 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 15%Duration: 5 turns. S2 800% Wind damage to a foe (Damage cap: ~820,000). Remove 1 buff. Inflict Delay (Drain)Drain 1 filled charge diamond from a foe Base Accuracy: 200%Ignores foe's Delay immunity Unofficial status name. If successful, gain 50% Sharp ATK Up (1 time)ATK is sharply boosted Strength: 50%Multiplier: AssassinDuration: 1 turn . S1
Naru Gain Butterfly EffectDeals bonus superior element DMG for one-foe one-ally attacks Strength: 100%Duration: 4 turns and Piercing SightElemental DMG dealt will be treated as superior to the target's element Duration: 4 turns. S1 Gain Falling MistATK is boosted by Falling Mist (Can't be removed) Strength: 50%Multiplier: AssassinDuration: 1 turn , 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 20% more damage.Duration: 3 turns, and KeenSupplemental DMG to critical hits Strength: 5% of foe's max HP (Damage cap: 50,000)Duration: 3 turns. S3
MC All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns, JammedATK is greatly boosted based on how low HP is Strength: 30%-90%Duration: 8 turns, Lethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP) Duration: Indefinite, and Shield (3000)Next ATK received will be ineffective for a fixed amount Strength: 3000Duration: Indefinite. (Consumes 40% of each ally's current HP.)Convert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar. (Consumes up to 50% of current HP.)
Main Summon
Support Summon
All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns, JammedATK is greatly boosted based on how low HP is Strength: 30%-90%Duration: 8 turns, Lethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP) Duration: Indefinite, and Shield (3000)Next ATK received will be ineffective for a fixed amount Strength: 3000Duration: Indefinite. (Consumes 40% of each ally's current HP.) Molon Labe Convert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar. (Consumes up to 50% of current HP.) Splitting Spirit 5-hit, 100% elemental damage to random foes (Damage cap: ~100,000 per hit). Gain Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: Indefinite. Remove 1 debuff. (When almost knocked out: Activates at end of turn.) Thermopylae
Stormwyrm's MightMedium boost to wind allies' ATKStormwyrm's EnmitySmall boost to wind allies' ATK based on how low HP is
Stormwyrm's MightMedium boost to wind allies' ATKStormwyrm's EnmitySmall boost to wind allies' ATK based on how low HP is
Ventosus's Might IIBig boost to wind allies' ATKEssence of the EastBoost to Wind allies' damage cap.
Tranquility's FortitudeSupplement wind allies' DMG based on how low HP isPreemptive Gale BladeBoost to wind allies' ATK for first 8 turns of battle
Tranquility's FortitudeSupplement wind allies' DMG based on how low HP isPreemptive Gale BladeBoost to wind allies' ATK for first 8 turns of battle
Emperor-Judgement's AwakeningMassive boost to Wind allies' ATKModifier: EX. Wind allies take 1% DMGBased on max HP every turn. 30% Earth DMG reduction.Sephira Maxi-Wind20% boost to Wind allies' DMG Cap in Arcarum. 5% boost to Wind allies' DMG Cap.Wind's MajestySmall boost to Wind allies' ATK and max HP
Stormwyrm's Majesty IIIBig boost to Wind allies' ATK and max HPβ Revelation50% boost to skill DMG capDeceitful Fallacy20% Bonus Elemental DMG effect / 100% Charge Bar Gain Lowered
Jade ValuablesWhen 15 or more weapon skill types are active: Boost to Wind allies' ATK, DEF, and DMG cap.Wind's MajestySmall boost to wind allies' ATK and max HP
Tranquility's PactSupplement wind allies' DMGDagger Voltage IIBoost to ATK based on how many daggers are equippedTranquility's QuintessenceBoost to wind allies' DMG cap
Makhaira UltioBig boost to katana-specialty allies' ATK and max HP / Big boost to katana-specialty allies' ATK based on how low HP isScandere Aggressio10% boost to one-foe attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
If MC can reliably be brought below 25% HP, Thermopylae5-hit, 100% elemental damage to random foes (Damage cap: ~100,000 per hit). Gain Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: Indefinite. Remove 1 debuff. (When almost knocked out: Activates at end of turn.) will autocast at the end of turn, further increasing damage.
Rotation
Turn 1
Call BeelzebubChaos Legion 1500% Elemental damage to all foes. Inflict 40% DEF DownDEF is lowered Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds and Debuff Res. DownDebuff resistance is lowered Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds.
Vampy Fill 3 charge diamonds on a foe. All Wind allies gain DrainNormal attack and C.A. DMG dealt is partially absorbed to HP Strength: (Healing cap: 1000)Duration: 5 turns, 100% Debuff Res. UpDebuff resistance is boosted Strength: 100%Duration: 5 turns, 20% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks Strength: 20%Duration: 5 turns, 50% TA UpTriple attack rate is boosted Strength: 50%Duration: 5 turns, and 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 15%Duration: 5 turns. S2 800% Wind damage to a foe (Damage cap: ~820,000). Remove 1 buff. Inflict Delay (Drain)Drain 1 filled charge diamond from a foe Base Accuracy: 200%Ignores foe's Delay immunity Unofficial status name. If successful, gain 50% Sharp ATK Up (1 time)ATK is sharply boosted Strength: 50%Multiplier: AssassinDuration: 1 turn . S1
Naru Gain Butterfly EffectDeals bonus superior element DMG for one-foe one-ally attacks Strength: 100%Duration: 4 turns and Piercing SightElemental DMG dealt will be treated as superior to the target's element Duration: 4 turns. S1 Gain Falling MistATK is boosted by Falling Mist (Can't be removed) Strength: 50%Multiplier: AssassinDuration: 1 turn , 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 20% more damage.Duration: 3 turns, and KeenSupplemental DMG to critical hits Strength: 5% of foe's max HP (Damage cap: 50,000)Duration: 3 turns. S3
MC All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns, JammedATK is greatly boosted based on how low HP is Strength: 30%-90%Duration: 8 turns, Lethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP) Duration: Indefinite, and Shield (3000)Next ATK received will be ineffective for a fixed amount Strength: 3000Duration: Indefinite. (Consumes 40% of each ally's current HP.)Convert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar. (Consumes up to 50% of current HP.)
NM150
NM150 setups are usually notated by the number of turns and summons required to defeat the enemy. For example, a setup that requires 3 turns and 2 summon will be notated as 3T2S. For advanced players, reducing the amount of buttons and summons will reduce the time taken to defeat the raid, therefore allowing time for more battles.
Lvl 150
Multiattack Awakened
Attack Awakened
Multiattack Awakened
Main Summon
Support Summon
All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns, JammedATK is greatly boosted based on how low HP is Strength: 30%-90%Duration: 8 turns, Lethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP) Duration: Indefinite, and Shield (3000)Next ATK received will be ineffective for a fixed amount Strength: 3000Duration: Indefinite. (Consumes 40% of each ally's current HP.) Molon Labe Convert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar. (Consumes up to 50% of current HP.) Splitting Spirit Inflict 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. Miserable Mist
Stormwyrm's MightMedium boost to wind allies' ATKStormwyrm's EnmitySmall boost to wind allies' ATK based on how low HP is
Stormwyrm's MightMedium boost to wind allies' ATKStormwyrm's EnmitySmall boost to wind allies' ATK based on how low HP is
Stormwyrm's MightMedium boost to wind allies' ATKStormwyrm's EnmitySmall boost to wind allies' ATK based on how low HP is
Tranquility's FortitudeSupplement wind allies' DMG based on how low HP isPreemptive Gale BladeBoost to wind allies' ATK for first 8 turns of battle
Tranquility's FortitudeSupplement wind allies' DMG based on how low HP isPreemptive Gale BladeBoost to wind allies' ATK for first 8 turns of battle
Horseman's SupremacyMassive boost to wind allies' ATKElysian Windrider's SanctityWhen main weapon (MC only): All allies gain Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10% upon a wind ally using a debuff skill
Stormwyrm's Majesty IIIBig boost to Wind allies' ATK and max HPβ Revelation50% boost to skill DMG capDeceitful Fallacy20% Bonus Elemental DMG effect / 100% Charge Bar Gain Lowered
Jade ValuablesWhen 15 or more weapon skill types are active: Boost to Wind allies' ATK, DEF, and DMG cap.Wind's MajestySmall boost to wind allies' ATK and max HP
Tranquility's PactSupplement wind allies' DMGDagger Voltage IIBoost to ATK based on how many daggers are equippedTranquility's QuintessenceBoost to wind allies' DMG cap
Makhaira UltioBig boost to katana-specialty allies' ATK and max HP / Big boost to katana-specialty allies' ATK based on how low HP isScandere Aggressio10% boost to one-foe attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Ouroboros Mino Skill: When MC has 1 or more Crests of their element: 6-hit, 100% Elemental damage to all foes (Damage cap: ~135,000 per hit). Inflict 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable) Strength: 10% (Max: 30%)Duration: 180 seconds.Support: 30,000 + 5,000 Supplemental Damage to all allies based on their number of Crests of their element (Max: 55,000).
Attack Awakened
Replacements: Estarriola can be used for a slower clear time.
Defense Awakened
Lvl 150
Multiattack Awakened
Main Summon
Support Summon
Fill 3 charge diamonds on all foes. All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns, Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%, and 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. (Crest gained based on caster's element.) Secret Triad 400% Elemental damage to a foe (Damage cap: ~635,000). Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 2 turns. (When 50% charge bar is consumed: Also gain Double StrikeAttacks twice each turn Duration: 2 turns.) Wild Magica Removes 1 buff from a foe. Dispel
Stormwyrm's StaminaMedium boost to wind allies' ATK based on how high HP isStormwyrm's Verity IIBig boost to wind allies' critical hit rate
Stormwyrm's StaminaMedium boost to wind allies' ATK based on how high HP isStormwyrm's Verity IIBig boost to wind allies' critical hit rate
Stormwyrm's MajestySmall boost to wind allies' ATK and max HPStormwyrm's RestraintMedium boost to wind allies' double attack rate and critical hit rate
Emperor-Judgement's AwakeningMassive boost to Wind allies' ATKModifier: EX. Wind allies take 1% DMGBased on max HP every turn. 30% Earth DMG reduction.Sephira Maxi-Wind20% boost to Wind allies' DMG Cap in Arcarum. 5% boost to Wind allies' DMG Cap.Wind's MajestySmall boost to Wind allies' ATK and max HP
Crit Key
Crit Key
Tranquility's PactSupplement wind allies' DMGDagger Voltage IIBoost to ATK based on how many daggers are equippedTranquility's QuintessenceBoost to wind allies' DMG cap
Jade ValuablesWhen 15 or more weapon skill types are active: Boost to Wind allies' ATK, DEF, and DMG cap.Wind's MajestySmall boost to wind allies' ATK and max HP
Stormwyrm's Majesty IIIBig boost to Wind allies' ATK and max HPβ Revelation50% boost to skill DMG capStormwyrm's Celere IIMedium boost to Wind allies' ATK and critical hit rate
Baculum ArsBig boost to staff-specialty allies' ATK and max HP / Big boost to staff-specialty allies' critical hit rate when superior elementScandere Aggressio10% boost to one-foe attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
All parties gain 30% ATK UpATK is boosted Strength: 30%Duration: 3 turns. Rage III MC fakes their death and switches positions with a sub ally. (Can't recast.) When switching with an ally: Switched ally gains Surrogate SuccessorATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / More likely to be attacked (Can't be removed) Multiplier: PerpetuityDuration: Indefinite. When MC returns: MC gains True HeirATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / Skill cooldowns are cut by 1 turn (Can't be removed / Skill cooldown can't be made lower than 1 turn) Multiplier: PerpetuityDuration: Indefinite. La Manteau Du Roi Not Selected
Baculum PlenumBig boost to staff-specialty allies' ATK and max HP / Big boost to staff-specialty allies' ATK based on how high HP isScandere Aggressio10% boost to one-foe attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Stormwyrm's StaminaMedium boost to wind allies' ATK based on how high HP isStormwyrm's Verity IIBig boost to wind allies' critical hit rate
Emperor-Judgement's AwakeningMassive boost to Wind allies' ATKModifier: EX. Wind allies take 1% DMGBased on max HP every turn. 30% Earth DMG reduction.Sephira Maxi-Wind20% boost to Wind allies' DMG Cap in Arcarum. 5% boost to Wind allies' DMG Cap.Wind's MajestySmall boost to Wind allies' ATK and max HP
Stormwyrm's Majesty IIIBig boost to Wind allies' ATK and max HPβ Revelation50% boost to skill DMG capStormwyrm's Stamina IIBig boost to Wind allies' ATK based on how high HP is
Tranquility's PactSupplement wind allies' DMGDagger Voltage IIBoost to ATK based on how many daggers are equippedTranquility's QuintessenceBoost to wind allies' DMG cap
Stormwyrm's MajestySmall boost to wind allies' ATK and max HPStormwyrm's RestraintMedium boost to wind allies' double attack rate and critical hit rate
Stormwyrm's MajestySmall boost to wind allies' ATK and max HPStormwyrm's RestraintMedium boost to wind allies' double attack rate and critical hit rate
Stormwyrm's MajestySmall boost to wind allies' ATK and max HPStormwyrm's RestraintMedium boost to wind allies' double attack rate and critical hit rate
Ouroboros Mino Skill: When MC has 1 or more Crests of their element: 6-hit, 100% Elemental damage to all foes (Damage cap: ~135,000 per hit). Inflict 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable) Strength: 10% (Max: 30%)Duration: 180 seconds.Support: 30,000 + 5,000 Supplemental Damage to all allies based on their number of Crests of their element (Max: 55,000).
Defense Awakened
Lvl 150
Defense Awakened
Defense Awakened
Main Summon
Lvl 250
Support Summon
Inflict 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. Miserable Mist Fill 3 charge diamonds on all foes. All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns, Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%, and 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. (Crest gained based on caster's element.) Secret Triad 400% Elemental damage to a foe (Damage cap: ~635,000). Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 2 turns. (When 50% charge bar is consumed: Also gain Double StrikeAttacks twice each turn Duration: 2 turns.) Wild Magica
Sword's WrathBoost to ATK, max HP, and multiattack rate based on how many sabres are equippedSword's ChargeBoost to C.A. DMG, C.A. DMG cap, and special C.A. DMG cap based on how many sabres are equipped
Sword's WrathBoost to ATK, max HP, and multiattack rate based on how many sabres are equippedSword's ChargeBoost to C.A. DMG, C.A. DMG cap, and special C.A. DMG cap based on how many sabres are equipped
Sword's WrathBoost to ATK, max HP, and multiattack rate based on how many sabres are equippedSword's ChargeBoost to C.A. DMG, C.A. DMG cap, and special C.A. DMG cap based on how many sabres are equipped
Sword's WrathBoost to ATK, max HP, and multiattack rate based on how many sabres are equippedSword's ChargeBoost to C.A. DMG, C.A. DMG cap, and special C.A. DMG cap based on how many sabres are equipped
Sword's WrathBoost to ATK, max HP, and multiattack rate based on how many sabres are equippedSword's ChargeBoost to C.A. DMG, C.A. DMG cap, and special C.A. DMG cap based on how many sabres are equipped
Tranquility's PactSupplement wind allies' DMGDagger Voltage IIBoost to ATK based on how many daggers are equipped
Sica PlenumBig boost to dagger-specialty allies' ATK and max HP / Big boost to dagger-specialty allies' ATK based on how high HP isScandere Aggressio10% boost to one-foe attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Stormwyrm's Majesty IIIBig boost to Wind allies' ATK and max HPβ Revelation50% boost to skill DMG capStormwyrm's Stamina IIBig boost to Wind allies' ATK based on how high HP is
Emperor-Judgement's AwakeningMassive boost to Wind allies' ATKModifier: EX. Wind allies take 1% DMGBased on max HP every turn. 30% Earth DMG reduction.Sephira Maxi-Wind20% boost to Wind allies' DMG Cap in Arcarum.Wind's MajestySmall boost to Wind allies' ATK and max HP
Ouroboros Mino Skill: When MC has 1 or more Crests of their element: 6-hit, 100% Elemental damage to all foes (Damage cap: ~135,000 per hit). Inflict 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable) Strength: 10% (Max: 30%)Duration: 180 seconds.Support: 30,000 + 5,000 Supplemental Damage to all allies based on their number of Crests of their element (Max: 55,000).
Defense Awakened
Lvl 150
Defense Awakened
Defense Awakened
Main Summon
Lvl 250
Support Summon
Removes 1 buff from a foe. Dispel All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns. Chaser Inflict 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Dual, 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Dual, BlindedAttacks have a slight chance to miss Duration: 180 seconds, and Poisoned (9999)HP is lowered on every turn Strength: 9999Duration: 180 seconds on all foes. Dark Haze
Stormwyrm's StaminaMedium boost to wind allies' ATK based on how high HP isStormwyrm's Verity IIBig boost to wind allies' critical hit rate
Stormwyrm's StaminaMedium boost to wind allies' ATK based on how high HP isStormwyrm's Verity IIBig boost to wind allies' critical hit rate
Emperor-Judgement's AwakeningMassive boost to Wind allies' ATKModifier: EX. Wind allies take 1% DMGBased on max HP every turn. 30% Earth DMG reduction.Sephira Maxi-Wind20% boost to Wind allies' DMG Cap in Arcarum. 5% boost to Wind allies' DMG Cap.Wind's MajestySmall boost to Wind allies' ATK and max HP
Stormwyrm's MajestySmall boost to wind allies' ATK and max HPStormwyrm's RestraintMedium boost to wind allies' double attack rate and critical hit rate
Stormwyrm's MajestySmall boost to wind allies' ATK and max HPStormwyrm's RestraintMedium boost to wind allies' double attack rate and critical hit rate
Sica PlenumBig boost to dagger-specialty allies' ATK and max HP / Big boost to dagger-specialty allies' ATK based on how high HP isScandere Aggressio10% boost to one-foe attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Stormwyrm's MajestySmall boost to wind allies' ATK and max HPStormwyrm's RestraintMedium boost to wind allies' double attack rate and critical hit rate
Tranquility's PactSupplement wind allies' DMGDagger Voltage IIBoost to ATK based on how many daggers are equipped
Stormwyrm's Majesty IIIBig boost to Wind allies' ATK and max HPβ Revelation50% boost to skill DMG capStormwyrm's Stamina IIBig boost to Wind allies' ATK based on how high HP is