Heliogabalus Militis

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Militis Weapons
Heliogabalus Militis
ID 1040814000
JP Name ヘリオガバルス・ミーレス
Release Date 2022-02-21
Other Sites gbf-wiki
(Japanese wiki)
GameWithKamigameHuiji Wiki
(Chinese wiki)
Each strum is like a thunderclap, signaling the time of judgment in a transient world. Supplications fall on deaf ears, for there is no escape from its medley of death.
Charge Attack
Resonant Rumble Repetere Massive Light damage to a foe.
Inflict 15% Light DEF DownDEF is lowered for light DMG
Strength: 15%Duration: 180 seconds
.[1]
Weapon Skills
Harp Voltage II Boost to ATK based on how many harps are equipped
Glimmer's Quenching Supplement light allies' C.A. DMG based on how high their HP is
Base Reduction Materials
This weapon should not be reduced or used as fodder.
Militis Weapons


















Gameplay Notes

Harp Voltage II

  • 8% boost to ATK (Max: 80%)Multiplier: EX for all allies per Harp weapon in the grid.[2]
    • Multiple copies of this skill stack additively up to a maximum of 80%.
      • Voltage, Voltage II, Wrath, and Grand Epic weapon skills all share the same cap.
    • Harp weapons of any element contribute to the boost.
    • Affects allies of any element.

Glimmer's Quenching

  • Supplemental damage for Light allies' charge attacks.[1]
    • Strength is 5% of a foe's max HP.
    • Damage cap varies from 100,000 - 600,000 based on ally's current HP percentage.
    • Supplemental Damage Cap Formula: 500,000 × (Current HP / Maximum HP) + 100,000
      • Damage cap stacks up to 1,000,000 when equipping multiple copies.
      • Damage and cap is affected by Seraphic boost where applicable.

References