Bow of Sigurd Militis

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This article is about the Militis weapon. For the Primal weapon, see Bow of Sigurd.

Militis Weapons
Bow of Sigurd Militis
Can be uncapped to 4★
ID 1040711400
JP Name シグルズボウ・ミーレス
Release Date 2022-02-21
4★ Date 2024-05-07
Other Sites GameWithKamigameHuiji Wiki
(Chinese wiki)
This bow, imbued with a war god's divine protection, fires arrows that never lose luster in a transient world. Shattering the shackles of reason, the bow feels obligated to turn the tides of war.
Charge Attack
Yelmryk Repetere Massive Water damage to a foe.
All allies gain Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%
.
Additional effect at 4★:
All allies also gain DA UpDouble attack rate is boosted
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and TA UpTriple attack rate is boosted
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Weapon Skills
Bow Voltage II Boost to ATK based on how many bows are equipped
Snowfall's Exertion Boost to water allies' multiattack rate based on how high their HP is
▶ 120 Unlocks at level 120: Unlocks at level 120:
Sephira Legio Aquae When main weapon (MC only): Starts battle with 30% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 30%Duration: 1 turn
.
(In Arcarum: Active even when not main weapon and affects water allies.)
4★ Uncap
Rupies ×10,000
Base Reduction Materials
Keep enough fully-uncapped copies for usage in a grid. Extras are safe to reduce or use as fodder.
Militis Weapons


















Gameplay Notes

Bow Voltage II

  • 8% boost to ATK (Max: 80%)Multiplier: EX for all allies per Bow weapon in the grid.[1]
    • Multiple copies of this skill stack additively up to a maximum of 80%.
      • Voltage, Voltage II, Wrath, and Grand Epic weapon skills all share the same cap.
    • Bow weapons of any element contribute to the boost.
    • Affects allies of any element.

Snowfall's Exertion

HP MA Up
100% 20%
80% 17%
60% 14%
40% 11%
20% 8%
1% 5%
  • Boost to double attack rate and triple attack rate of Water allies by 20%-5% based on ally's current HP.[2]
    • Multiattack rate formula: 15% × (Current HP / Maximum HP) + 5%

References