Category:Water Voltage II Skill Weapons

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Icon Name R El Type ATK HP Skills
Bow of Sigurd Militis 2122 197
Bow Voltage II: Boost to ATK based on how many bows are equipped
Snowfall's Exertion: Boost to water allies' multiattack rate based on how high their HP is
Yelmryk Repetere: Massive Water damage to a foe.
All allies gain Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%
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Gospel of Water and Sky 3002 354
Snowfall's Pact: Supplement water allies' DMG
Dagger Voltage II: Boost to ATK based on how many daggers are equipped
Snowfall's Quintessence: Boost to Water allies' damage cap.
Sacred Word: Massive Water damage to a foe.
All allies gain 100% / 40% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 40% less damage.Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
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4★: Also restore 10% of all allies' HP (Healing cap: 1500).
Wilhelm Militis 1990 214
Gauntlet Voltage II: Boost to ATK based on how many melee weapons are equipped
Snowfall's Marvel: Supplement water allies' skill DMG based on how low their HP is
Aura Prison Repetere: Massive Water damage to a foe.
All allies gain Shield (1500)Next ATK received will be ineffective for a fixed amount
Strength: 1500Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
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Pages in category "Water Voltage II Skill Weapons"

The following 3 pages are in this category, out of 3 total.