Category:Water Voltage II Skill Weapons
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Icon | Name | R | El | Type | ATK | HP | Skills | |
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Bow of Sigurd Militis | 2122 | 197 | Bow Voltage II: Boost to ATK based on how many bows are equipped Snowfall's Exertion: Boost to water allies' multiattack rate based on how high their HP is Yelmryk Repetere: Massive Water damage to a foe. All allies gain Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10%. |
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Gospel of Water and Sky | 3002 | 354 | Snowfall's Pact: Supplement water allies' DMG Dagger Voltage II: Boost to ATK based on how many daggers are equipped Snowfall's Quintessence: Boost to Water allies' damage cap. Sacred Word: Massive Water damage to a foe. All allies gain 100% / 40% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 40% less damage.Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: Also restore 10% of all allies' HP (Healing cap: 1500). |
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Wilhelm Militis | 1990 | 214 | Gauntlet Voltage II: Boost to ATK based on how many melee weapons are equipped Snowfall's Marvel: Supplement water allies' skill DMG based on how low their HP is Aura Prison Repetere: Massive Water damage to a foe. All allies gain Shield (1500)Next ATK received will be ineffective for a fixed amount Strength: 1500Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
Pages in category "Water Voltage II Skill Weapons"
The following 3 pages are in this category, out of 3 total.