Paladin
About Classes | Class List | Class Skills | Extended Mastery | Master Level | Ultimate Mastery
Style | |
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SpecialtyThe MC gains 20% more ATK from weapons of this type in your grid. |
Unlock Requirements |
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Spartan Master Lvl 30 Cavalier Master Lvl 30 CP ×10,000 Protector's VowClear the quest A Proud Guardian Rewards Crystal ×50 - Clear Chapter 18 Quest: A Proud Guardian. |
ID | 110401 |
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NameJP | パラディン |
Release Date | 2022-03-24 |
Other Sites | gbf-wiki (Japanese wiki)GameWith |
The best tools for defending allies: a sturdy shield and holy armor inherited from a predecessor. |
Support SkillsDoes not work as a sub ally unless explicitly stated. | |||
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Icon | Name | Effect | Obtained |
Best Offense Is A Good Defense | Cap damage taken at 10,000. Boost to attack specs based on number of shields. |
Lvl 1 |
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Holy Knight's Pride | Start battle with Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed) Duration: Indefinite. |
Lvl 1 |
Base Skills | ||||||
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Icon | Name | Effect | Cooldown | Duration | SubSubskill usable on other classes | Obtained |
Elemental Phalanx | All allies gain 80% superior elemental DMG Cut80% Fire CutFire DMG is cut 80% Duration: 1 turn Fire Damage Cut. 80% Water CutWater DMG is cut 80% Duration: 1 turn Water Damage Cut. 80% Earth CutEarth DMG is cut 80% Duration: 1 turn Earth Damage Cut. 80% Wind CutWind DMG is cut 80% Duration: 1 turn Wind Damage Cut. 80% Light CutLight DMG is cut 80% Duration: 1 turn Light Damage Cut. 80% Dark CutDark DMG is cut 80% Duration: 1 turn Dark Damage Cut. and superior Elemental SwitchFire SwitchElemental DMG from foes turns into fire DMG Duration: 1 turn Water SwitchElemental DMG from foes turns into water DMG Duration: 1 turn Earth SwitchElemental DMG from foes turns into earth DMG Duration: 1 turn Wind SwitchElemental DMG from foes turns into wind DMG Duration: 1 turn Light SwitchElemental DMG from foes turns into light DMG Duration: 1 turn Dark SwitchElemental DMG from foes turns into dark DMG Duration: 1 turn . All other parties gain 80% DMG CutTaking 80% less DMG Strength: 80%Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. |
5T | 1T | No | Lvl 1 |
Extended Mastery Skills | |||||
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Icon | Name | Effect | Cooldown | Duration | EMPCost in EMP |
Noblesse Proteger | Gain Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks) Duration: 1 turn and Shield (10000)Next ATK received will be ineffective for a fixed amount Strength: 10000Duration: Indefinite. |
6T | 1T | 50 | |
Boosted Resistance | All allies gain 200% Debuff Res. UpDebuff resistance is boosted Strength: 200%Duration: 5 turns and Dispel CancelEffects that remove buffs will be nullified Duration: 5 turns.[1] |
10T | 5T | 40 | |
Sacred Protection | All allies gain DMG Mitigation (10000)DMG taken is lowered by a fixed amount Strength: 10000Duration: 1 turn .[1] |
6T | 1T | 30 |
Level Bonuses | |||||||||||||
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Total Stat Bonuses These bonuses only apply to this class. | Completion Bonuses Unlocked at level 20. These bonuses are applied while as any class. | ||
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HP +4000 DEF +40% Debuff Resistance +30% |
Boost to DEF for classes not row V +5% |
Gameplay Notes
Shields
This section is about the Paladin gear. For the status effect, see Shield.
The Paladin class uses a shield in battle. Shields grant a minor stat boost to the Main Character depending on the shield equipped.
- You can equip a shield by tapping on the Shield button on the Party screen while in the Paladin class.
- Only one type of shield can be equipped at a time.
- If more than one of the same type of shield is obtained as loot, the excess shield will be automatically sold for rupies.
- Shields can still be obtained as loot even if Paladin has not yet been unlocked.
Icon | Name | Effect | Obtained From: | Release Date |
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Round Shield | HP +50 | Crafted: Affinity Seed ×40 Blood Amber ×20 |
2022-03-24 | |
Buckler | Dodge Rate +1% | Crafted: Dydroit Stone ×40 Iron Cluster ×20 |
2022-03-24 | |
Knight Shield | DEF +1% | Default | 2022-03-24 | |
Scutum | DEF +3% | Default | 2022-03-24 | |
Mythril Shield | HP +75 | Crafted: Steel Liquid ×40 Gray Sandstone ×20 Rusty Eave ×10 |
2022-03-24 | |
Holy Shield | Dark Resistance +3% | Default | 2022-03-24 | |
Tiamat Shield | Wind ATK +5% | Possible drop: Tiamat Omega Extreme (Raid) Tiamat Omega Impossible (Raid) |
2022-08-24 | |
Rose Crystal Shield | Superior Element Resistance +5% | Possible drop: Rose Queen (Raid) |
2023-01-25 | |
Spartan Shield | DEF +5% | Default | 2022-03-24 | |
Malice Adarga | ATK +5% | Possible drop: Tiamat Malice (Raid) Leviathan Malice (Raid) Luminiera Malice (Raid) |
2022-03-24 | |
Archangel's Shield | HP +100 | Possible drop: The Four Primarchs |
2022-03-24 | |
Colossus Wall | Fire ATK +5% | Possible drop: Colossus Omega (Raid) Colossus Omega Impossible (Raid) |
2022-03-24 | |
Bahamut Shield | C.A. DMG +5% | Possible drop: Wings of Terror Wings of Terror (Impossible) |
2022-03-24 | |
Soul of Oneness | Fire and Water DEF +5% | Crafted: Twin Elements Anima ×100 Twin Elements Omega Anima ×10 Possible drop: Twin Elements Showdown |
2022-08-24 | |
Eutr Nogadr Ldeysh | Debuff Resistance +10% | Possible drop: Lindwurm (Raid) |
2022-08-24 | |
Hero's Shield | DEF +10% | Crafted: Gilgamesh Anima ×150 Possible drop: Gilgamesh Showdown |
2022-08-24 | |
Shield of Lamentation | N.A. DMG +3% | Possible drop: Grand Order (Raid) Grand Order Impossible (Raid) |
2022-08-24 | |
Huanglong Shield | Light ATK +5% | Possible drop: Huanglong (Raid) Huanglong and Qilin (Raid) |
2023-01-25 | |
Qilin Shield | Dark ATK +5% | Possible drop: Qilin (Raid) Huanglong and Qilin (Raid) |
2023-01-25 | |
Nibelung Mauer | Water Resistance +7% | Possible drop: Godsworn Alexiel (Raid) |
2023-01-25 | |
Obelisk | Charge Bar Gain +5% | Possible drop: Ennead Raids |
2023-01-25 |
Best Offense Is A Good Defense
- The cap to damage taken is applied after all other forms of damage reduction. For example, consider a special attack which deals 9,999,999 Dark damage to all allies:
- If 95% DMG CutTaking 95% less DMG
Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage! is in effect, the damage is reduced to 499,999 before being reduced to 10,000 by this support skill. - If ShieldNext ATK received will be ineffective for a fixed amount
is in effect, the special attack first subtracts the damage absorbed by the shield, before being reduced to 10,000. - Additionally, if a form of Substitute (All-Ally)Receives all attacks in place of allies
(Includes all-ally attacks)
is in effect, the damage is first reduced to 10,000, then the character takes all four attacks for a total of 40000.
- If 95% DMG CutTaking 95% less DMG
- Boost to attack specs based on number of shields obtained.[2]
- 5% ATKNormal modifier Up (Max: 105%Current confirmed maximum with 21 shields)
- 10% DA Up (Max: 100%Current confirmed maximum with 21 shields)
- 5% TA Up (Max: 100%Current confirmed maximum with 21 shields)
- The current maximum number of shields is 21.
Facsimile Compatibility
Icon | Skill | Copyable? |
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Elemental Phalanx | No | |
Noblesse Proteger | No | |
Boosted Resistance | Yes | |
Sacred Protection | No |
Resources
Assessment
This section contains subjective remarks about this class. Relevancy of information and recommended weapons can quickly change over time. Use substantial discretion before heavily investing resources. |
Overview
Paladin is a defense-oriented class, having many skills that are designed to be more useful in high difficulty raids. It is also currently the only class that utilizes Shields. Paladin is often utilized in defensive Full Auto setups or for endgame content.
Skill Overview
Class Skill
Skill | Priority | Comments |
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Elemental PhalanxAll allies gain 80% superior elemental DMG Cut80% Fire CutFire DMG is cut 80% Duration: 1 turn Fire Damage Cut. 80% Water CutWater DMG is cut 80% Duration: 1 turn Water Damage Cut. 80% Earth CutEarth DMG is cut 80% Duration: 1 turn Earth Damage Cut. 80% Wind CutWind DMG is cut 80% Duration: 1 turn Wind Damage Cut. 80% Light CutLight DMG is cut 80% Duration: 1 turn Light Damage Cut. 80% Dark CutDark DMG is cut 80% Duration: 1 turn Dark Damage Cut. and superior Elemental SwitchFire SwitchElemental DMG from foes turns into fire DMG Duration: 1 turn Water SwitchElemental DMG from foes turns into water DMG Duration: 1 turn Earth SwitchElemental DMG from foes turns into earth DMG Duration: 1 turn Wind SwitchElemental DMG from foes turns into wind DMG Duration: 1 turn Light SwitchElemental DMG from foes turns into light DMG Duration: 1 turn Dark SwitchElemental DMG from foes turns into dark DMG Duration: 1 turn . All other parties gain 80% DMG CutTaking 80% less DMG Strength: 80%Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. |
Default |
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Extended Mastery
Skill | Priority | Comments |
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Noblesse ProtegerGain Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks) Duration: 1 turn and Shield (10000)Next ATK received will be ineffective for a fixed amount Strength: 10000Duration: Indefinite. |
High |
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Boosted ResistanceAll allies gain 200% Debuff Res. UpDebuff resistance is boosted Strength: 200%Duration: 5 turns and Dispel CancelEffects that remove buffs will be nullified Duration: 5 turns. |
Medium |
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Sacred ProtectionAll allies gain DMG Mitigation (10000)DMG taken is lowered by a fixed amount Strength: 10000Duration: 1 turn . |
High |
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Notable Main Weapon Options
Below is a curated list of weapons which work well as main weapons. This list is not exhaustive and does not include every useful option, instead specifically including weapons that have a charge attack effect or main weapon exclusive skills that synergize with how the class tends to be utilized.
Feel free to explore and experiment with weapons available to you.
For practical examples, refer to the Basic Grids or Advanced Grids pages, which showcase these weapons and others in action.
Farmable Options
Weapon | Element | Source | Charge Attack | Comments |
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Sword of Valorblaze |
Weapon Series: Seraphic Weapons |
Arkhangelsky SoborMassive Fire damage to a foe. All allies gain 20% Fire ATK UpFire ATK is boosted Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and 20% Wind DMG LoweredWind DMG is lowered Strength: 20%Duration: 3.5 turnsWind DEF Up. Not a Damage Cut. Reduces Wind damage taken on a multiplier separate from Damage Cuts.Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Fateless |
Treasure Trade: Astral Weapons |
Frigid StingMassive Water damage to a foe. Remove 1 buff. After 4★: All allies also gain 15% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Exo Kshathra |
Event: Exo Vohu Manah Crucible |
Atas Ma'daniMassive Earth damage to a foe. Remove 1 debuff from all allies. After 4★: Also inflict 50% Accuracy LoweredAttacks and special attacks have a chance to miss Strength: 50%Duration: 1.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
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Last Sahrivar |
Special Quest: Xeno Vohu Manah Clash |
Atar450%Massive Earth damage to a foe. Gain 20% Earth ATK UpEarth ATK is boosted Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. All allies gain Water SwitchElemental DMG from foes turns into water DMG Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. After 5★: Damage increased to 550%. Buff increased to 25% Earth ATK UpEarth ATK is boosted Strength: 25%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and now affects all allies. |
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Dark Opus (Wind) |
Treasure Trade: Dark Opus Weapons |
Apocalyptic SquallMassive Wind damage to a foe. / All allies gain Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. Additional effect based on the pendulum. |
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True Conviction Flashspear |
Special Quest: Xeno Sagittarius Clash |
Astra Horizon II450%Massive Wind damage to a foe. Remove 1 buff. Absorb mode bar to gain up to Charged +20%Instantly boosts Charge Bar by 20% Strength: 20%Unaffected by charge bar gain effects. After 5★: Damage increased to 550%. Now removes 2 buffs and can gain up to Charged +30%Instantly boosts Charge Bar by 30% Strength: 30%Unaffected by charge bar gain effects. |
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Dark Opus (Light) |
Treasure Trade: Dark Opus Weapons |
Apocalyptic MessiahMassive Light damage to a foe. / All allies gain Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. Additional effect based on the pendulum. |
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Luminiera Lance Credo |
Raid: Luminiera Credo Omega (Raid) |
Tepnon PhosMassive Light damage to a foe. Remove 1 buff. All allies gain Shield (1000)Next ATK received will be ineffective for a fixed amount Strength: 1000Duration: Indefinite. |
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Premium Draw Options
WARNING! Players should not uncap weapons in this list using Damascus Ingots, Gold Bricks or duplicates until they reach a point in their progression to fully understand their value. |
Weapon | Element | Source | Charge Attack | Comments |
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Galilei's Insight |
Flash Gala | Tyros WonderMassive Water damage to a foe. Gain Shield (3500)Next ATK received will be ineffective for a fixed amount Strength: 3500Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Unchallenged (1 time)Next DMG received will be ineffective Duration: Indefinite. After 4★: Shield (3500)Next ATK received will be ineffective for a fixed amount Strength: 3500Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. now affects all allies. Also remove 1 debuff from all allies. |
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Claíomh Solais Díon |
Flash Gala | Shamed Be Whoever Bears EvilMassive Wind damage to a foe. Gain Shield (3500)Next ATK received will be ineffective for a fixed amount Strength: 3500Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Unchallenged (1 time)Next DMG received will be ineffective Duration: Indefinite. After 4★: Shield (3500)Next ATK received will be ineffective for a fixed amount Strength: 3500Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. now affects all allies. Also remove 1 debuff from all allies. |
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Skeletal Eclipse |
Premium Gala | Calamitous RainMassive Dark damage to a foe. Inflict 25% ATK DownATK is lowered Strength: 25%Duration: 180 seconds and 25% DEF DownDEF is lowered Strength: 25%Duration: 180 seconds on all foes. After 4★: Also inflict DelayReduce a foe's filled charge diamonds by 1 on all foes. |
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References
- ↑ 1.0 1.1 GameWith, Paladin. https://グランブルーファンタジー.gamewith.jp/article/show/311699
- ↑ Kamigame, Paladin. https://kamigame.jp/グラブル/ジョブ/パラディン.html