Monika (Valentine)/Strategy

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Ratings

Monika (Valentine)  

  • Role: Support/Defender
  • All her skills share cooldown, which resets after Charge Attack.
  • Skills and passives gain additional effects based on number of buffs she has.
  • Can provide Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    and 20% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 20%Duration: 3 turns
    along with boost to Charge Attack specs.
  • Can alternately provide RefreshHP is restored on every turn
    Strength: 1000Duration: 3 turns
    , VeilDebuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , and Dispel CancelEffects that remove buffs will be nullified (1 time)
    Duration: Indefinite
    if necessary.
  • Very high hostility and dodge rate with sufficient buffs, and can output significant damage with nuke on dodge.
  • Strong synergy with Mahira.
Site RatingThe character's overall rating out of 10. GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed.
GW Max Grade: SS
KG Max Grade: SS
Full AutoThe character's general performance in Full Auto parties.
GW Max Grade: SS
KG Max Grade: SS
High DifficultyThe character's capability relative to the game's most difficult content.
GW Max Grade: SS
KG Max Grade: SS
Last Update
GameWith 9.7 S S S 2022-05-20
Kamigame 9.5 A A S 2022-06-30

Overview

Monika (Valentine) shares the mechanic of linked skills and jack-of-all-trades approach with her Grand version, but rather than sharing a cooldown of 3 turns, her skills' cooldown resets after using her charge attack. This makes her a staple for charge attack focused teams due to  Wind of Love's SparkAll allies gain Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
and 20% Charge Bar Gain UpCharge bar gain is boosted
Strength: 20%Duration: 3 turns
.
(When Monika has 12 or more buffs: All allies also gain 80% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 80%Duration: Indefinite
and 20% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 20%Duration: Indefinite
.)
's massive bar generation, especially if you can reach 12 buffs before using the skill and gain the additional effects from her Golden Knight-like passive  Legendary Lovely LeaderBoost to all allies' ATKUnique modifier and DEF based on their number of buffs.
Skills gain additional effects when Monika has 12 or more buffs.
.

Strengths

  • Since her skills reset after using  Lovely Sky Hurricane450%Massive Earth damage to a foe.
    End cooldown for Monika's skills.
    Activate Violetshock Flicker.
    , using  Wind of Love's SparkAll allies gain Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    and 20% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 20%Duration: 3 turns
    .
    (When Monika has 12 or more buffs: All allies also gain 80% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
    Strength: 80%Duration: Indefinite
    and 20% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
    Strength: 20%Duration: Indefinite
    .)
    for Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    and 20% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 20%
    makes it effectively a skill cooldown cut that allows you to use it again (or her other skills) much faster, as well as a huge charge bar battery.
    • If she's at her 12-buff threshold, you also get a buff to charge attack specs with the same numbers as a 5★ Bahamut call.
  •  Magical SwordGain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 2 turns
    and 50% Extra Superior Element DMGDeals bonus superior element DMG for one-foe one-ally attacks
    Strength: 50%Duration: 2 turns
    .
    (When Monika has 12 or more buffs: Also gain 20% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 20%Duration: 2 turns
    .)
    gives her 2 turns of Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 2 turns
    and 50% Extra Superior Element DMGDeals bonus superior element DMG for one-foe one-ally attacks
    Strength: 50%Duration: 2 turns
    , making her a fearsome Gorilla-compatible attacker.
    • At 12 buffs she also gets 20% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
      Strength: 20%Duration: 2 turns
      .
  •  Lovely DressingAll allies gain RefreshHP is restored on every turn
    Strength: 1000Duration: 3 turns
    and Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    .
    (When Monika has 12 or more buffs: All allies also gain Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time)
    Duration: Indefinite
    .)
    gives 3 turns of RefreshHP is restored on every turn
    Strength: 1000Duration: 3 turns
    and Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , and Earth really appreciates having Veil (1 time)Debuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    on a low cooldown.
    • Earth also really appreciates having Dispel CancelEffects that remove buffs will be nullified (1 time)
      Duration: Indefinite
      on a low cooldown... as any other element would. You get that as the additional effect at 12 buffs.
  •  Magical Shooting StarBoost to dodge rate and hostility based on number of buffs.
    Violetshock Flicker activates upon dodging.
    lets her passively fill the dodge-tank role that you'd expect from Monika, giving her a boost to dodge rate and hostility based on buff count.
  •  Legendary Lovely LeaderBoost to all allies' ATKUnique modifier and DEF based on their number of buffs.
    Skills gain additional effects when Monika has 12 or more buffs.
    gives the party a passive boost to attack (unique modifier, too!) and defense based on their buff count (1%/2% per buff respectively, capping at 15%/30%).
    • While not as strong as the permanent defense boost Alexiel (Summer) gives you at maximum stacks of Mirror-Blade BarrierDEF is boosted (Stackable / Can't be removed)
      , it's easy to reach the maximum values and stay there given Earth's selection of strong buffers.
      • You can also just use both if you really need to, of course - this passive makes any character that can provide permanent buffs much more potent.

Weaknesses

  • Using any skill besides  Wind of Love's SparkAll allies gain Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    and 20% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 20%Duration: 3 turns
    .
    (When Monika has 12 or more buffs: All allies also gain 80% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
    Strength: 80%Duration: Indefinite
    and 20% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
    Strength: 20%Duration: Indefinite
    .)
    effectively means turning down a skill cooldown cut, and as such, is generally sub-optimal unless you need to apply/reapply the protective effects of  Lovely DressingAll allies gain RefreshHP is restored on every turn
    Strength: 1000Duration: 3 turns
    and Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    .
    (When Monika has 12 or more buffs: All allies also gain Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time)
    Duration: Indefinite
    .)
    .
    • Since this makes her mostly useful as a battery for charge attack teams,  Magical SwordGain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
      Duration: 2 turns
      and 50% Extra Superior Element DMGDeals bonus superior element DMG for one-foe one-ally attacks
      Strength: 50%Duration: 2 turns
      .
      (When Monika has 12 or more buffs: Also gain 20% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
      Strength: 20%Duration: 2 turns
      .)
      will hardly ever see use.
      • Luchador can make use of it, but meeting the buff requirement on turn 1 is often difficult - the combination of  Spirit DrumsAll allies gain Zeal of the FeatherATK is boosted / DEF is boosted /
        Triple attack rate is boosted / Double attack rate is boosted /
        C.A. DMG Cap Boosted (Can't be removed)
        Multiplier: NormalDuration: 5 turns
        .
        (Consumes all Drum BeatGain stars by attacking foes a certain number of times (Can't be removed)
        on all allies.
        Effects enhanced based on number of Drum Beats consumed.)
        At level 95:
        Zeal of the FeatherATK is boosted / DEF is boosted /
        Triple attack rate is boosted / Double attack rate is boosted /
        C.A. DMG Cap Boosted (Can't be removed)
        Duration: 5 turns
        now always has maximum effectiveness.
        No longer consumes Drum BeatGain stars by attacking foes a certain number of times (Can't be removed)
        .
        ,  Feather the NestAll allies gain 25% ATK UpATK is boosted
        Strength: 25%Multiplier: NormalDuration: 3 turns
        and 20% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
        Strength: 20%Duration: 3 turns
        .
        and a Gorilla main/support summon call will only get you to 11, and Narmaya (Holiday) gives no party buffs, so you generally need to waste a skill slot on Gran/Djeeta on something weak like  Quick StrikeAll allies gain 5% DA UpDouble attack rate is boosted
        Strength: 5%Duration: 3 turns
        and 5% TA UpTriple attack rate is boosted
        Strength: 5%Duration: 3 turns
        .
        to get to 12 buffs before using it.
  • Her boost to hostility from  Magical Shooting StarBoost to dodge rate and hostility based on number of buffs.
    Violetshock Flicker activates upon dodging.
    is massive, topping off at a ~70% chance to be targeted at 15+ buffs (assuming default hostility for other allies). Her boost to dodge rate, on the other hand, maxes out at a mere 45%, and she lacks anything like Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
    Duration: Indefinite
    to make her dodge-based playstyle less luck-dependent.
    • Aside from the dodge rate and 10% DEF Up (Stackable / Max: 50%)DEF is boosted while active (Stackable)
      Strength: 10% (Max: 50%)Duration: 4.5 turnsApplied during the attack phase.
      On the next turn, it'll have 4 turns remaining.
      , she lacks protection from taking hits, so she can be quite fragile against strong multi-hit attacks like Europa's Taurus Blight.
  • Mahira is almost mandatory to consistently meet her buff requirements.

How to Play

Prioritize getting her to 12 buffs before using her skills at the start of fights, if possible. Try to maintain as many buffs as possible to keep her passives' effects at their maximum, and use her linked skills contextually based on the current state of the battle.  Wind of Love's SparkAll allies gain Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
and 20% Charge Bar Gain UpCharge bar gain is boosted
Strength: 20%Duration: 3 turns
.
(When Monika has 12 or more buffs: All allies also gain 80% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 80%Duration: Indefinite
and 20% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 20%Duration: Indefinite
.)
is generally the best choice but she's flexible, and can also be worth a party slot just for the low-cooldown Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
/Dispel CancelEffects that remove buffs will be nullified (1 time)
Duration: Indefinite
/1k RefreshHP is restored on every turn
Duration: 3 turns
combo of  Lovely DressingAll allies gain RefreshHP is restored on every turn
Strength: 1000Duration: 3 turns
and Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
.
(When Monika has 12 or more buffs: All allies also gain Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time)
Duration: Indefinite
.)
, which is custom-made to nullify the infuriating tactics of so many water bosses.

Synergy

Classes

  • The 200% charge bar classes, Kengo and Rising Force, and  Wind of Love's SparkAll allies gain Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    and 20% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 20%Duration: 3 turns
    .
    (When Monika has 12 or more buffs: All allies also gain 80% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
    Strength: 80%Duration: Indefinite
    and 20% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
    Strength: 20%Duration: Indefinite
    .)
    are a match made in heaven.
  • To a slightly lesser degree, the other main charge attack-centric class, Chrysaor, also unsurprisingly gets good use out of her on-demand Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    + potential Bahamut call effect (as well as her Lovely Ace).
  • Lumberjack provides a helpful uplift from  Leaf BurningGain Leaf BurningEvery turn while in effect: All allies' ATK and DEF are boosted (Stackable) / Charge bar is boosted (Can't be removed / Ends when endurance hits 0)
    Duration: Indefinite
    and a 4000-damage shield effect.
    (Every turn during Leaf Burning: All allies gain 4% ATK Up (Stackable / Max: 20%)ATK is boosted while active (Stackable)
    Strength: 4% (Max: 20%)Multiplier: Unique StackableDuration: IndefiniteStacking: Teamwide
    , 4% DEF Up (Stackable / Max: 20%)DEF is boosted while active (Stackable)
    Strength: 4% (Max: 20%)Duration: Indefinite
    , and Charge Bar +10%Instantly boosts Charge Bar by 10%
    Strength: 10%
    .
    Leaf Burning ends when shield effect ends.)
    , which she can help maintain through increased hostility, and though her Violetshock Flicker overwrites the weaker stackable buffs it provides her, any permanent party-wide buffs will grant allies additional attack and defense through the effect of  Legendary Lovely LeaderBoost to all allies' ATKUnique modifier and DEF based on their number of buffs.
    Skills gain additional effects when Monika has 12 or more buffs.
    and are thus very valuable when using her. She can also protect those stacks for the party with Dispel CancelEffects that remove buffs will be nullified (1 time)
    .
  • Masquerade gives the party 6% ATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable)
    Strength: 6% (Max: 30%)Multiplier: Unique StackableDuration: Indefinite
    and 6% DEF Up (Stackable / Max: 30%)DEF is boosted while active (Stackable)
    Strength: 6% (Max: 30%)Duration: Indefinite
    (which, as with Lumberjack, Monika will overwrite with the stronger stacks from Violetshock Flicker) and permanent PromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
    stacks to help maximize the effect of  Legendary Lovely LeaderBoost to all allies' ATKUnique modifier and DEF based on their number of buffs.
    Skills gain additional effects when Monika has 12 or more buffs.
    .
    • The class can also take some heat off of her with  Bait StepGain Dodge Rate UpChance to dodge DMG and debuffs
      Duration: 3 turns
      , Hostility UpMore likely to be attacked
      Duration: 3 turns
      , Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
      Duration: Indefinite
      , and LuringRaises all allies' Promenade lvl by 1 upon dodging (Can't be removed)
      Duration: 3 turns
      .
      At level 30:
      Upgrade LuringRaises all allies' Promenade lvl by 1 upon dodging (Can't be removed)
      Duration: 3 turns
      to Luring+Upon dodging: Raises all allies' Promenade lvl by 1 / 6-hit elemental DMG to a foe (Can't be removed)
      Duration: 3 turns
      .
      if her HP is too low, and she's strong on  Bounce ChasseAll allies gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
      Duration: 1 turn
      and Double StrikeAttacks twice each turn
      Duration: 1 turn
      .
      Inflict C.A. SealedCan't use charge attack
      Duration: 1 turn
      on all allies.
      (Consumes 10 PromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
      lvls from all allies.)
      turns thanks to  Magical SwordGain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
      Duration: 2 turns
      and 50% Extra Superior Element DMGDeals bonus superior element DMG for one-foe one-ally attacks
      Strength: 50%Duration: 2 turns
      .
      (When Monika has 12 or more buffs: Also gain 20% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
      Strength: 20%Duration: 2 turns
      .)
      .

Characters

  • Mahira is the premier support character in Earth and is a mandatory slot (and a mandatory spark for anyone interested in playing Earth) in all but the most niche teams. Her ability to provide 8 buffs, 6 of which (the 5 buffs from Zeal of the FeatherATK is boosted / DEF is boosted /
    Triple attack rate is boosted / Double attack rate is boosted /
    C.A. DMG Cap Boosted (Can't be removed)
    and Drum BeatGain stars by attacking foes a certain number of times (Can't be removed)
    ) are effectively permanent, makes it much easier to keep Monika (and her party-wide passive boost) operating at peak performance. Zeal of the FeatherATK is boosted / DEF is boosted /
    Triple attack rate is boosted / Double attack rate is boosted /
    C.A. DMG Cap Boosted (Can't be removed)
    providing a big boost to charge attack cap is just the cherry on top.
  • Golden Knight and Monika share the gimmick of requiring a high buff count for their kit to fully operate, though Golden Knight's is 15 rather than 12. While none of Monika's skills can be copied,  Wind of Love's SparkAll allies gain Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    and 20% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 20%Duration: 3 turns
    .
    (When Monika has 12 or more buffs: All allies also gain 80% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
    Strength: 80%Duration: Indefinite
    and 20% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
    Strength: 20%Duration: Indefinite
    .)
    and  Lovely DressingAll allies gain RefreshHP is restored on every turn
    Strength: 1000Duration: 3 turns
    and Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    .
    (When Monika has 12 or more buffs: All allies also gain Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time)
    Duration: Indefinite
    .)
    at peak effect both provide 3 party buffs (albeit temporarily), and Golden Knight likes anything like  Wind of Love's SparkAll allies gain Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    and 20% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 20%Duration: 3 turns
    .
    (When Monika has 12 or more buffs: All allies also gain 80% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
    Strength: 80%Duration: Indefinite
    and 20% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
    Strength: 20%Duration: Indefinite
    .)
    that lets her use her charge attack more frequently.
  • Eahta is always a viable slot for a charge attack-centric team, and is a vital part of the full-chain loop strategy detailed below. He and Monika combine to form an incredibly powerful charge bar battery.
  • Lobelia provides a permanent buff as a sub-ally from  The Tower ReconstructedRestore 10% of all allies' HP (Healing cap: 2000) upon activating  Callous FistEarth damage to all foes every 3 turns.
    (Boost to specs upon each activation [Max: 3]. Gain 1 Magic CrestMagic is amplified (Can't be removed)
    Duration: Indefinite
    [Max: 10].)
    .
    . Given how often she activates Violetshock Flicker, it's also a substantial boost to her overall damage. If he comes to the front,  Renegade FirebrandAll Earth allies gain Thunderbolt of DisasterATK and skill accuracy are boosted / Deals 500% earth DMG to a foe upon using a skill (Can't be removed)
    Strength: 10% ATK Up / 10% Skill accuracyMultiplier: UniqueDuration: Indefinite
    .
    (Consumes 10 Magic CrestMagic is amplified (Can't be removed)
    .)
    gives her another permanent buff - though, unlike most characters, she doesn't benefit much from his main utility as a front line ally,  Warbringer900% Earth damage to all foes (Damage cap: ~1,120,000).
    3-turn cut to Earth allies' skill cooldown.
    (Consumes 5 Magic CrestMagic is amplified (Can't be removed)
    .)
    At level 75:
    Damage increased to 1000%
    .
  • Caim may be worth bringing to the front line for a very specific setup that can full-chain every single turn thanks to  Wind of Love's SparkAll allies gain Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    and 20% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 20%Duration: 3 turns
    .
    (When Monika has 12 or more buffs: All allies also gain 80% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
    Strength: 80%Duration: Indefinite
    and 20% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
    Strength: 20%Duration: Indefinite
    .)
    and  Blank FaceSkill effect changes based on the type of skill that is first used by a main ally. (specifically, Diamond Trick). With an Unsigned Kaneshige (Earth) as main weapon, a party of Kengo/Monika/Caim/Eahta can easily full chain on turn 1 with 2 of: Uriel (Summon),  Wind of Love's SparkAll allies gain Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    and 20% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 20%Duration: 3 turns
    .
    (When Monika has 12 or more buffs: All allies also gain 80% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
    Strength: 80%Duration: Indefinite
    and 20% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
    Strength: 20%Duration: Indefinite
    .)
    and  Blank FaceSkill effect changes based on the type of skill that is first used by a main ally.'s Diamond Trick. This strategy is even functional in Full Auto.
    • As  Wind of Love's SparkAll allies gain Charge Bar +30%Instantly boosts Charge Bar by 30%
      Strength: 30%
      and 20% Charge Bar Gain UpCharge bar gain is boosted
      Strength: 20%Duration: 3 turns
      .
      (When Monika has 12 or more buffs: All allies also gain 80% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
      Strength: 80%Duration: Indefinite
      and 20% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
      Strength: 20%Duration: Indefinite
      .)
      and  Blank FaceSkill effect changes based on the type of skill that is first used by a main ally.'s Diamond Trick both come off cooldown after using a charge attack, you can just recast them every turn (though you must use them in that order to get the proper  Blank FaceSkill effect changes based on the type of skill that is first used by a main ally. effect) and get back enough charge bar to keep full chains going indefinitely.
  • Arulumaya may be used instead of Caim for the above strategy thanks to  Selene Timoria500%Massive Earth damage to a foe.
    All allies gain Charge Bar +10%Instantly boosts Charge Bar by 10%
    Strength: 10%
    .
    End cooldown for Gaze into Crystal Ball.
    Activate Heaven's Moon.
    's charge bar boost, but will require an Uriel (Summon) call on turn 1, outside of Strike Time. This is probably worth it in exchange for letting you benefit from  The Hanged Man ReversedWhen Sub Ally:
    When all equipped weapons are different, 20% boost to Earth allies' ATKMultiplier: Perpetuity, 50% boost to DEF, and 10% boost to damage cap.
    At level 95:
    Also supplement Earth allies' damage (Damage cap: 20,000).
    and being able to use  Gaze into Crystal BallGaze into crystal ball.
    All Earth allies gain 1 random buff.
    (Number of buffs increases upon each cast [Max: 3 times].)
    every turn (as it also, conveniently, comes off cooldown after her charge attack) to keep Monika's buff count high.
  • Alexiel (Summer) can take some of the heat off Monika if her health starts getting too low. The synergy between permanent buffs (particularly Mirror-Blade BarrierDEF is boosted (Stackable / Can't be removed)
    ) and  Legendary Lovely LeaderBoost to all allies' ATKUnique modifier and DEF based on their number of buffs.
    Skills gain additional effects when Monika has 12 or more buffs.
    also makes for a very sturdy team that can hit a bit harder than usual.

Weapons

Summons

Extended Mastery Perks

Monika (Valentine) Stars: 15 EMP: 120
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Debuff Resistance
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ★★★
Earth ATK Up
★☆☆★★☆★★★
5%8%10%
Skill Damage Cap
★☆☆★★☆★★★
5%8%10%
Charge Attack Damage Cap
★☆☆★★☆★★★
5%8%10%
Dodge Rate Up
★☆☆★★☆★★★
1%2%3%
Water DMG reduction to all allies
★★★ ★★★ ★★★ ★★★ ☆☆☆
Last update: 2022-02-04

Gamewith's recommended EMP build for Monika (Valentine).

Priorities

Prioritize 3★ Earth ATK, 3★ Skill DMG Cap, 3★ C.A. DMG Cap and 3★ Critical to maximise her damage potential. Afterwards, it is recommended to take 3★ Dodge as it has synergy with her skills.

Resources