Zeta and Vaseraga (Halloween)/Strategy

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Ratings

Zeta and Vaseraga (Halloween)  

  • Role: Attacker/Defender
  • Choose between 2 linked skills to decide their role in a party, each providing undispellable buffs with no downtime.
  •  Magic HorizonsGain Magic HorizonsATK is boosted /
    Triple attack rate is boosted /
    Deals bonus earth DMG /
    DEF is sharply lowered
    (Can't be removed)
    Strength: 50% ATK Up / 80% Bonus Earth DMG / Guaranteed triple attacks / 70% DEF DownMultiplier: PerpetuityDuration: 8 turns
    Lvl 55:
    9 turns
    .
    not only increases their ATK but also guarantees triple attacks with 80% Bonus DMG effect, however, it all comes with 70% penalty to DEF.
  •  Black ChamberGain Black ChamberDEF is boosted /
    More likely to be attacked /
    Counters with a skill when targeted by a foe /
    Triple attack rate is lowered
    (Can't be removed)
    Strength: 150% DEF Up / 30% TA DownDuration: 8 turns
    Lvl 75:
    9 turns
    .
    (800% Earth damage to all foes when targeted by a foe while in effect [Damage cap: ~800,000].)
    greatly increases their DEF, boosts hostility, and grants them counter at the cost of 30% TA rate.
  • Can reuse all skills immediately, though only once, if their HP hits 50% or less.
  • Specializes in changing up play style to match the enemies' weaknesses.
Site RatingThe character's overall rating out of 10. GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed.
GW Max Grade: SS
KG Max Grade: SS
Full AutoThe character's general performance in Full Auto parties.
GW Max Grade: SS
KG Max Grade: SS
High DifficultyThe character's capability relative to the game's most difficult content.
GW Max Grade: SS
KG Max Grade: SS
Last Update
GameWith 9.5 S A B 2022-04-29
Kamigame 8.5 B A C 2023-07-06

Overview

This seasonal version of Zeta and Vaseraga is a versatile unit that can switch between stances to become a powerful attacker or defender. All their buffs are undispellable thanks to  Festive ContractorsGuaranteed double attacks.
Zeta and Vaseraga's buffs can't be removed.
and can be extended with  The Witch and the Reaper2-hit, 300%-350% Earth damage to a foe.
Extend caster's buff duration by 1 turn. (Excludes 1-turn buffs.)
. Thanks to the powerful buffs from Magic HorizonsATK is boosted /
Triple attack rate is boosted /
Deals bonus earth DMG /
DEF is sharply lowered
(Can't be removed)
Strength: 50% ATK Up / 80% Bonus Earth DMG / Guaranteed triple attacks / 70% DEF DownMultiplier: PerpetuityDuration: 8 turns
Lvl 75:
9 turns
, they are most often used on auto-attacking teams for racing, but watch out for the defense penalty that accompanies it.

How to Play

Use  Magic HorizonsGain Magic HorizonsATK is boosted /
Triple attack rate is boosted /
Deals bonus earth DMG /
DEF is sharply lowered
(Can't be removed)
Strength: 50% ATK Up / 80% Bonus Earth DMG / Guaranteed triple attacks / 70% DEF DownMultiplier: PerpetuityDuration: 8 turns
Lvl 55:
9 turns
.
for Zeta and Vaseraga to become a potent attacker or use  Black ChamberGain Black ChamberDEF is boosted /
More likely to be attacked /
Counters with a skill when targeted by a foe /
Triple attack rate is lowered
(Can't be removed)
Strength: 150% DEF Up / 30% TA DownDuration: 8 turns
Lvl 75:
9 turns
.
(800% Earth damage to all foes when targeted by a foe while in effect [Damage cap: ~800,000].)
to make them a tanky defender. Generally, Zeta and Vaseraga are used primarily for their first skill,  Magic HorizonsGain Magic HorizonsATK is boosted /
Triple attack rate is boosted /
Deals bonus earth DMG /
DEF is sharply lowered
(Can't be removed)
Strength: 50% ATK Up / 80% Bonus Earth DMG / Guaranteed triple attacks / 70% DEF DownMultiplier: PerpetuityDuration: 8 turns
Lvl 55:
9 turns
.
, which grants them full uptime on Magic HorizonsATK is boosted /
Triple attack rate is boosted /
Deals bonus earth DMG /
DEF is sharply lowered
(Can't be removed)
Strength: 50% ATK Up / 80% Bonus Earth DMG / Guaranteed triple attacks / 70% DEF DownMultiplier: PerpetuityDuration: 8 turns
Lvl 75:
9 turns
, granting guaranteed triple attacks and 80% bonus damage but also 70% defense down. However, Earth has many ways to help offset the defense penalty (see Synergy section for noteworthy examples). Buff them up with your other party members and use  The Witch and the Reaper2-hit, 300%-350% Earth damage to a foe.
Extend caster's buff duration by 1 turn. (Excludes 1-turn buffs.)
as needed to deal damage and extend those buffs.

If timed properly,  Gruesome TwosomeAt end of turn in which Zeta and Vaseraga's HP hits 50% or below: Restore 50% HP (Healing cap: 5000).
Ends cooldown for all of Zeta and Vaseraga's skills.
(Can't be reactivated.)
can allow you to have both Magic HorizonsATK is boosted /
Triple attack rate is boosted /
Deals bonus earth DMG /
DEF is sharply lowered
(Can't be removed)
Strength: 50% ATK Up / 80% Bonus Earth DMG / Guaranteed triple attacks / 70% DEF DownMultiplier: PerpetuityDuration: 8 turns
Lvl 75:
9 turns
and Black ChamberDEF is boosted /
More likely to be attacked /
Counters with a skill when targeted by a foe /
Triple attack rate is lowered
(Can't be removed)
Strength: 150% DEF Up / 30% TA DownDuration: 8 turns
Lvl 75:
9 turns
buffs up at the same time. It might result in having a few turns of downtime on the buff that was applied first depending on the battle. See Synergy section for alternatives.

Synergy

Main Character

  • Luchador: Can use  Tag TeamAll allies instantly perform a normal attack without using up a turn. when Zeta and Vaseraga are fully buffed to sneak in an extra attack.
  • Apsaras: Zeta and Vaseraga can benefit from both aspects of  Lightning StrikeSpear-specialty allies gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    .
    Axe-specialty allies gain 15% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
    Strength: 15%Duration: 3 turns
    .
    at once, leading to a heavy burst of damage and charge bar.

Characters

  • Caim can help offset the defense penalty of Magic HorizonsATK is boosted /
    Triple attack rate is boosted /
    Deals bonus earth DMG /
    DEF is sharply lowered
    (Can't be removed)
    Strength: 50% ATK Up / 80% Bonus Earth DMG / Guaranteed triple attacks / 70% DEF DownMultiplier: PerpetuityDuration: 8 turns
    Lvl 75:
    9 turns
    from the backline with his passive ability,  The Hanged Man ReversedWhen Sub Ally:
    When all equipped weapons are different, 20% boost to Earth allies' ATKMultiplier: Perpetuity, 50% boost to DEF, and 10% boost to damage cap.
    At level 95:
    Also supplement Earth allies' damage (Damage cap: 20,000).
    . On the frontline, Caim can copy  Magic HorizonsGain Magic HorizonsATK is boosted /
    Triple attack rate is boosted /
    Deals bonus earth DMG /
    DEF is sharply lowered
    (Can't be removed)
    Strength: 50% ATK Up / 80% Bonus Earth DMG / Guaranteed triple attacks / 70% DEF DownMultiplier: PerpetuityDuration: 8 turns
    Lvl 55:
    9 turns
    .
    using  Beginning of JokerBeginning of Joker:
    Copy an ally's skill.
    (Skill changes to End of Joker upon casting.)
    End of Joker:
    All Earth allies gain 30% ATK UpATK is boosted
    Strength: 30%Multiplier: NormalDuration: 3 turnsStacking: Summon
    , 30% DEF UpDEF is boosted
    Strength: 30%Duration: 3 turnsStacking: Summon
    , 20% TA UpTriple attack rate is boosted
    Strength: 20%Duration: 3 turnsStacking: Summon
    , RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    Strength: 500 HP or 10% charge barDuration: 3 turnsStacking: Summon
    , Shield (2000)Next ATK received will be ineffective for a fixed amount
    Strength: 2000Duration: 3 turns
    , 10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 10%Duration: 3 turnsStacking: Summon
    , 15% UpliftedCharge bar is boosted on every turn
    Strength: 15%Duration: 3 turns
    , HypeATK is boosted
    Strength: 1-4 stacksDuration: 3 turns
    , and Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    .
    (Skill changes to Beginning of Joker upon casting.)
    to turn himself into a potent attacker. Using  Double DealAll Earth allies gain Double Deal (1 time)Next skill can be recast with no cooldown (Can't be removed)
    Duration: Indefinite
    .
    (Can't recast.)
    , Caim can also allow Zeta and Vaseraga to have both of their buffs up at once. Use  Double DealAll Earth allies gain Double Deal (1 time)Next skill can be recast with no cooldown (Can't be removed)
    Duration: Indefinite
    .
    (Can't recast.)
    ,  Black ChamberGain Black ChamberDEF is boosted /
    More likely to be attacked /
    Counters with a skill when targeted by a foe /
    Triple attack rate is lowered
    (Can't be removed)
    Strength: 150% DEF Up / 30% TA DownDuration: 8 turns
    Lvl 75:
    9 turns
    .
    (800% Earth damage to all foes when targeted by a foe while in effect [Damage cap: ~800,000].)
    , then  Magic HorizonsGain Magic HorizonsATK is boosted /
    Triple attack rate is boosted /
    Deals bonus earth DMG /
    DEF is sharply lowered
    (Can't be removed)
    Strength: 50% ATK Up / 80% Bonus Earth DMG / Guaranteed triple attacks / 70% DEF DownMultiplier: PerpetuityDuration: 8 turns
    Lvl 55:
    9 turns
    .
    .
  • Golden Knight can also copy  Magic HorizonsGain Magic HorizonsATK is boosted /
    Triple attack rate is boosted /
    Deals bonus earth DMG /
    DEF is sharply lowered
    (Can't be removed)
    Strength: 50% ATK Up / 80% Bonus Earth DMG / Guaranteed triple attacks / 70% DEF DownMultiplier: PerpetuityDuration: 8 turns
    Lvl 55:
    9 turns
    .
    using her  Sword in FluxReplicate caster's or an ally's skill.
    (Gains a buff based on the type of skill replicated.)
    . Like Zeta and Vaseraga, she is also safe from having her buffs dispelled thanks to  Golden ArmorRevitalizeRecover 5% of max HP each turn (Healing cap: 500). Gain 10% Charge BoostInstantly boosts Charge Bar by 10%
    Strength: 10%
    if HP is full.
    effect.
    Buffs can't be removed.
    .
  • Mahira is a powerful buffer that goes well with any team. Her Zeal of the FeatherATK is boosted / DEF is boosted /
    Triple attack rate is boosted / Double attack rate is boosted /
    C.A. DMG Cap Boosted (Can't be removed)
    Multiplier: NormalDuration: 5 turns
    can help offset the defense penalty of Magic HorizonsATK is boosted /
    Triple attack rate is boosted /
    Deals bonus earth DMG /
    DEF is sharply lowered
    (Can't be removed)
    Strength: 50% ATK Up / 80% Bonus Earth DMG / Guaranteed triple attacks / 70% DEF DownMultiplier: PerpetuityDuration: 8 turns
    Lvl 75:
    9 turns
    with good uptime in addition to its offensive buffs.
  • Alexiel (Summer) provides a stackable defense buff with her  Hildebrand400% Earth damage to all foes (Damage cap: ~630,000).
    All allies gain Mirror-Blade BarrierDEF is boosted (Stackable / Can't be removed)
    Strength: 9% (Max: 45%)Duration: Indefinite
    (Stackable / Max: 5).
    Deploy 1 Mirror-BladeATK and DEF are boosted / Restores HP when 3 or more Mirror-Blades are deployed (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
    to help offset Magic HorizonsATK is boosted /
    Triple attack rate is boosted /
    Deals bonus earth DMG /
    DEF is sharply lowered
    (Can't be removed)
    Strength: 50% ATK Up / 80% Bonus Earth DMG / Guaranteed triple attacks / 70% DEF DownMultiplier: PerpetuityDuration: 8 turns
    Lvl 75:
    9 turns
    . She can also use  Uncrossable WatersRemove all debuffs from caster.
    Gain Uncrossable WatersReceives all attacks in place of allies (Includes all-foe all-ally attacks) / DEF and debuff resistance are boosted / Elemental DMG from foes turns into water DMG / Water DMG taken is capped at 1500 per hit / Ends when no Mirror Blades are deployed (Can't be removed)
    Duration: Up to 3 turns
    .
    (Consumes 1 Mirror-BladeATK and DEF are boosted / Restores HP when 3 or more Mirror-Blades are deployed (Max: 5 / Can't be removed)
    every turn.
    Ends when no Mirror-BladeATK and DEF are boosted / Restores HP when 3 or more Mirror-Blades are deployed (Max: 5 / Can't be removed)
    are deployed or after 3 turns.)
    to protect the party with 3/7 turns of Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    .
  • Baal can grant Zeta and Vaseraga SessionMultiattack rate, DEF, and hostility are boosted / Deals bonus earth DMG for one-foe attacks (Can't be removed)
    Duration: 5 turns
    using  SessionGrant SessionMultiattack rate, DEF, and hostility are boosted / Deals bonus earth DMG for one-foe attacks (Can't be removed)
    Duration: Indefinite
    to caster and an ally.
    (Can't grant SessionMultiattack rate, DEF, and hostility are boosted / Deals bonus earth DMG for one-foe attacks (Can't be removed)
    Duration: Indefinite
    to more than 1 other ally at a time.)
    and  Dual LeadsWhile SessionMultiattack rate, DEF, and hostility are boosted / Deals bonus earth DMG for one-foe attacks (Can't be removed)
    is in effect:
    50% boost to double attack rate, 25% boost to triple attack rate, 100% boost to DEF, boost to hostility, and 20% Bonus Earth DMG effect.
    (Grants the same effects to an ally with SessionMultiattack rate, DEF, and hostility are boosted / Deals bonus earth DMG for one-foe attacks (Can't be removed)
    effect.)
    to boost their defense and offset Magic HorizonsATK is boosted /
    Triple attack rate is boosted /
    Deals bonus earth DMG /
    DEF is sharply lowered
    (Can't be removed)
    Strength: 50% ATK Up / 80% Bonus Earth DMG / Guaranteed triple attacks / 70% DEF DownMultiplier: PerpetuityDuration: 8 turns
    Lvl 75:
    9 turns
    .
  • Medusa provides 20% Water CutWater DMG is cut 20%
    Duration: 5 turnsWater Damage Cut.
    with 5/6 turn uptime using  Mighty EyeAll Earth allies gain Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
    All allies gain 20% Earth ATK UpEarth ATK is boosted
    Strength: 20%Duration: 5 turns
    and 20% Water CutWater DMG is cut 20%
    Duration: 5 turnsWater Damage Cut.
    .
    .
  • Melleau's  Here, Have Some of My Strength!10% Bonus Earth DMG effect to Spear- and Axe-specialty Earth allies' triple attacks. grants bonus damage to Zeta and Vaseraga's triple attacks. She can also take some heat off them with her increased hostility.
  • Pair Zeta and Vaseraga up with other strong attackers. Some good characters with consistent guaranteed triple attacks include Lobelia, Mireille and Risette, Narmaya (Holiday), and Pengy (SSR).
  • If you are using  Black ChamberGain Black ChamberDEF is boosted /
    More likely to be attacked /
    Counters with a skill when targeted by a foe /
    Triple attack rate is lowered
    (Can't be removed)
    Strength: 150% DEF Up / 30% TA DownDuration: 8 turns
    Lvl 75:
    9 turns
    .
    (800% Earth damage to all foes when targeted by a foe while in effect [Damage cap: ~800,000].)
    , Zeta and Vaseraga can protect allies that prefer not to be attacked, such as De La Fille (Earth), Hallessena, Mireille and Risette, Rosetta (Summer), and Yaia. Although Silva (Summer) cannot be targeted by a single foe attack, Zeta and Vaseraga can help take the heat off the other allies who get hit or the ally that gets swapped with  Volley AssistSwitch positions with a sub ally.
    (When switching with an Earth ally: Provide Backup FireATK and C.A. specs are boosted by Silva's backup fire / Bonus DMG will be dealt upon attacks / DEF is lowered (Can't be removed)
    Strength: 20% ATK Up, 50% C.A. DMG Up, 20% C.A. DMG Cap Up, 50% DEF DownMultiplier: UniqueDuration: Indefinite
    to the ally.)

Weapons

  • Hollowsky Axe: With Magic HorizonsATK is boosted /
    Triple attack rate is boosted /
    Deals bonus earth DMG /
    DEF is sharply lowered
    (Can't be removed)
    Strength: 50% ATK Up / 80% Bonus Earth DMG / Guaranteed triple attacks / 70% DEF DownMultiplier: PerpetuityDuration: 8 turns
    Lvl 75:
    9 turns
    , Zeta and Vaseraga will always triple attack and activate the 100,000 supplemental damage.
  • Draconic Bow: When not using a Dark Opus Weapon, this can supply Zeta and Vaseraga with a defense boost.
  • Perseus and Ancient Perseus: Zeta and Vaseraga are unaffected by the lowered double attack rate, thanks to Magic HorizonsATK is boosted /
    Triple attack rate is boosted /
    Deals bonus earth DMG /
    DEF is sharply lowered
    (Can't be removed)
    Strength: 50% ATK Up / 80% Bonus Earth DMG / Guaranteed triple attacks / 70% DEF DownMultiplier: PerpetuityDuration: 8 turns
    Lvl 75:
    9 turns
    .

Summons

  • Qilin: Resetting Zeta and Vaseraga's skills can allow you to have both Magic HorizonsATK is boosted /
    Triple attack rate is boosted /
    Deals bonus earth DMG /
    DEF is sharply lowered
    (Can't be removed)
    Strength: 50% ATK Up / 80% Bonus Earth DMG / Guaranteed triple attacks / 70% DEF DownMultiplier: PerpetuityDuration: 8 turns
    Lvl 75:
    9 turns
    and Black ChamberDEF is boosted /
    More likely to be attacked /
    Counters with a skill when targeted by a foe /
    Triple attack rate is lowered
    (Can't be removed)
    Strength: 150% DEF Up / 30% TA DownDuration: 8 turns
    Lvl 75:
    9 turns
    up at the same time.
  • Gorilla: A strong summon that provides the GorillaATK is greatly boosted based on how high HP is /
    Chance of lowering DMG taken /
    Inner gorilla is unleashed. Ooh-Ahh-Ahh!
    (Can't be removed)
    buff, which also acts like 60% / 40% ArmoredChance of lowering DMG taken
    Strength: 60% chance of taking 40% less damage.
    to protect Zeta and Vaseraga.
  • Uriel (Summon): His subaura boosts the damage cap and Uriel's FavorATK and DEF are boosted (Can't be removed)
    Strength: 30% ATK Up / 50% DEF UpMultiplier: UniqueDuration: 3 turns
    provides both an attack and defense buff.
  • ' Cybele: Her call as 1-turn cut to skill cooldowns.

Extended Mastery Perks

Zeta and Vaseraga (Halloween) Stars: 9 EMP: 45
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Triple Attack Rate
★☆☆★★☆★★★
2%4%5%
Debuff Resistance
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Water Damage Down
★☆☆★★☆★★★
2%4%5%
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ☆☆☆
HP
★☆☆★★☆★★★
250500750
Earth ATK Up
★☆☆★★☆★★★
5%8%10%
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
Water Damage Down
★☆☆★★☆★★★
2%4%5%
Slight chance of a 1-turn cut to skill cooldown with every normal attack.
☆☆☆ ★★★ ★★★ ☆☆☆ ☆☆☆
Last update: 2023-03-02

Gamewith's recommended EMP build for Zeta and Vaseraga (Halloween).

Priorities

(This build assumes you're using the character in burst/OTK or other short duration fights.)

Prioritize Earth ATK, Critical and CA DMG. Afterwards, you can take ATK x2 for further damage, or DEF x2 to help mitigate the penalty from  Magic HorizonsGain Magic HorizonsATK is boosted /
Triple attack rate is boosted /
Deals bonus earth DMG /
DEF is sharply lowered
(Can't be removed)
Strength: 50% ATK Up / 80% Bonus Earth DMG / Guaranteed triple attacks / 70% DEF DownMultiplier: PerpetuityDuration: 8 turns
Lvl 55:
9 turns
.
.
Zeta and Vaseraga (Halloween) Stars: 13 EMP: 91
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Triple Attack Rate
★☆☆★★☆★★★
2%4%5%
Debuff Resistance
★☆☆★★☆★★★
5%8%10%
☆☆☆ ★★★ ☆☆☆ ☆☆☆ ☆☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Water Damage Down
★☆☆★★☆★★★
2%4%5%
☆☆☆ ★★★ ☆☆☆ ★★★ ☆☆☆
HP
★☆☆★★☆★★★
250500750
Earth ATK Up
★☆☆★★☆★★★
5%8%10%
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
Water Damage Down
★☆☆★★☆★★★
2%4%5%
Slight chance of a 1-turn cut to skill cooldown with every normal attack.
☆☆☆ ★★★ ★☆☆ ☆☆☆ ☆☆☆
Last update: 2019-12-16

Gamewith's previous recommended EMP build for Zeta and Vaseraga (Halloween).

Priorities

Prioritize DEF nodes to mitigate the DEF Down penalty from  Magic HorizonsGain Magic HorizonsATK is boosted /
Triple attack rate is boosted /
Deals bonus earth DMG /
DEF is sharply lowered
(Can't be removed)
Strength: 50% ATK Up / 80% Bonus Earth DMG / Guaranteed triple attacks / 70% DEF DownMultiplier: PerpetuityDuration: 8 turns
Lvl 55:
9 turns
.
, then focus on Earth ATK, Critical Hit and 1 point in C.A. DMG up.

Resources