Yodarha (SSR)

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This character has multiple versions.
YodarhaYodarha (SSR)Yodarha (Wind)
[Phantasmagoric Swordsman]This title is an unofficial, amateur translation.
Yodarha
Can be uncapped to 5★
MAX HP 1150 / 1366Fully uncapped HP at MAX level.
MAX ATK 9580 / 11380Fully uncapped ATK at MAX level. (+630Total ATK bonuses from Cross-Fate Episodes.)
BASE DA/TAThis character's base double attack rate and triple attack rate.Characters with support skills that grant guaranteed multiattacks may have very high values.Due to a game update, base DA/TA values are no longer obtainable from in-game data files. Exact values for characters released after 2023-10-10 are currently inaccessible. 0% DA / 0% TA
Element
RaceOfficially called "Type" in-game.
Style
SpecialtyThis character gains 20% more ATK from weapons of this type in your grid.  
Exp. BonusExpedition Bonus Type in Auto-Expeditions None
GenderGender is a character attribute used for game mechanics. A character's lore, appearance, and other factors do not affect this attribute. Male
Voice Actor Shigeru Chiba
How to Recruit
Classic Draw
Recruitment Weapon
Fudo-Kuniyuki
ID 3040064000
Char ID 1026
Uncap Limit
NameJP ヨダルラーハ
TitleJP 変幻自在の妖剣士
Voice ActorJP 千葉繁
Release Date 2015-11-19
5★ Date 2023-09-15
Other Sites gbf-wiki
(Japanese wiki)
GamewithKamigameHuiji Wiki
(Chinese wiki)
Betrayed by his dear apprentice, this bladesman renounced the mortal world. His faith would only be restored when a certain young person came to lead him back to civilization. He finally cast off his angler's disguise when his apprentice's long-lost sword reappeared.

Charge Attack
Icon Name Effect
Ultimate Flash 450%Massive Water damage to a foe.[1]
Consumes all Triple Shroud1 is consumed upon normal attacks and skill use (Recovers every 4 turns / Max: 3 / Can't be removed)
Skills do not consume Triple Shroud after level 90
.
Deal 333,333 Bonus Plain damage for each Triple Shroud consumed (Max: 999,999).
After 5★:
Ultimate Flash: Million in One
500%Massive Water damage to a foe.[1]
Inflict DelayReduce a foe's filled charge diamonds by 1
.
Consumes all Triple Shroud1 is consumed upon normal attacks and skill use (Recovers every 4 turns / Max: 3 / Can't be removed)
Skills do not consume Triple Shroud after level 90
.
Deal 888,888 Bonus Plain damage for each Triple Shroud consumed (Max: 2,666,664).

Skills
Icon Name Cooldown Duration Obtained Effect
Awakening 6 turns
Lvl 55:
5 turns
- Lvl 1
⇧ Lvl 55This skill is enhanced at level 55.
400%-500% Water damage to a foe (Damage cap: ~635,000).[1]
(When caster has 1 or more Triple Shroud1 is consumed upon normal attacks and skill use (Recovers every 4 turns / Max: 3 / Can't be removed)
Skills do not consume Triple Shroud after level 90
:

Activates twice.)
Hymn of the Hundreds 8 turns
Lvl 75:
7 turns
1 turn Lvl 1
⇧ Lvl 75This skill is enhanced at level 75.
Gain Dodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn
and SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn
.
(When caster has 1 or more Triple Shroud1 is consumed upon normal attacks and skill use (Recovers every 4 turns / Max: 3 / Can't be removed)
Skills do not consume Triple Shroud after level 90
:

Also gain Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time)
Duration: Indefinite
.)
Perpetual Rotation 7 turns 3 turns /
1 turn
Lvl 45
⇧ Lvl 95This skill is enhanced at level 95.
Gain 3 Triple Shroud1 is consumed upon normal attacks and skill use (Recovers every 4 turns / Max: 3 / Can't be removed)
Duration: IndefiniteSkills do not consume Triple Shroud after level 90
and StrengthATK is greatly boosted based on how high HP is
Strength: 60%-20%Duration: 3 turns
.
Restore 20% of caster's HP (Healing cap: 2000).
At level 95:
Also gain Double StrikeAttacks twice each turn
Duration: 1 turn
.
Serene Sinker Ready in
10 turns
10-turn cooldown at start of battle.
/
14 turns14-turn cooldown upon use.
5 turns Lvl 100
3-hit, 1600% Water damage to a foe (Damage cap: ~1,900,000 per hit).[1]
Gain Serene SinkerTriple Shrouds won't be consumed / Effects activate as if 3 Triple Shrouds are granted / Upon normal attacks: Plain DMG to foe (Can't be removed / Can't be extended)
Duration: 5 turns
.
(1-turn cut to skill standby and cooldown upon triple attacks.)

Support SkillsDoes not work from the backline unless explicitly stated.
Icon Name Obtained Effect
Lost for Words Lvl 1
⇧ Lvl 90This skill is enhanced at level 90.
Every 4 turns: Gain 3 Triple Shroud1 is consumed upon normal attacks and skill use (Recovers every 4 turns / Max: 3 / Can't be removed)
Duration: IndefiniteSkills do not consume Triple Shroud after level 90
(Max: 3).
When Yodarha has 0 Triple Shroud1 is consumed upon normal attacks and skill use (Recovers every 4 turns / Max: 3 / Can't be removed)
Skills do not consume Triple Shroud after level 90
:
50% hit to ATK, 50% hit to DEF, and +20 boost to hostility.[1]
(Starts battle with 3 Triple Shroud1 is consumed upon normal attacks and skill use (Recovers every 4 turns / Max: 3 / Can't be removed)
Duration: IndefiniteSkills do not consume Triple Shroud after level 90
.
Consumes 1 Triple Shroud1 is consumed upon normal attacks and skill use (Recovers every 4 turns / Max: 3 / Can't be removed)
Skills do not consume Triple Shroud after level 90
upon normal attacks and skill use.)
At level 90:
Every 4 turns: Also gain 50% Sharp ATK Up (1 time)ATK is sharply boosted
Strength: 50%Multiplier: AssassinDuration: 1 turn
.[1]
No longer has sharp hit to stats when Yodarha has 0 Triple Shroud1 is consumed upon normal attacks and skill use (Recovers every 4 turns / Max: 3 / Can't be removed)
Skills do not consume Triple Shroud after level 90
.
No longer consumes Triple Shroud1 is consumed upon normal attacks and skill use (Recovers every 4 turns / Max: 3 / Can't be removed)
Skills do not consume Triple Shroud after level 90
upon skill use.
Twin Blades Lvl 1
When Yodarha has 1 or more Triple Shroud1 is consumed upon normal attacks and skill use (Recovers every 4 turns / Max: 3 / Can't be removed)
Skills do not consume Triple Shroud after level 90
:

30% boost to ATKMultiplier: Perpetuity, guaranteed triple attacks, and 40% boost to dodge rate.[1]
(Upon dodging: 999,999 Plain damage to all foes and remove 1 buff.)
Extended Mastery Support Skill EMP Chance to gain 10% ATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable)
Strength: 10% (Max: 30%)Multiplier: Unique StackableDuration: Indefinite
upon normal attacks.

Extended Mastery Perks
Style
  • ATK
    ★☆☆★★☆★★★
    +500+800+1000
  • DEF
    ★☆☆★★☆★★★
    5%8%10%
  • Double Attack Rate
    ★☆☆★★☆★★★
    3%5%6%
  • Critical Hit
    ★☆☆★★☆★★★
    12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
  • Charge Attack Damage
    ★☆☆★★☆★★★
    10%15%20%
RaceCalled "Type" in-game.
  • ATK
    ★☆☆★★☆★★★
    +500+800+1000
  • ATK
    ★☆☆★★☆★★★
    +500+800+1000
  • Double Attack Rate
    ★☆☆★★☆★★★
    3%5%6%
  • Water ATK Up
    ★☆☆★★☆★★★
    5%8%10%
  • Charge Attack Damage
    ★☆☆★★☆★★★
    10%15%20%
Individual
  • DEF
    ★☆☆★★☆★★★
    5%8%10%
  • Charge Attack Damage
    ★☆☆★★☆★★★
    10%15%20%
  • Charge Attack Damage Cap
    ★☆☆★★☆★★★
    5%8%10%
  • Dodge Rate Up
    ★☆☆★★☆★★★
    1%2%3%
  • Chance to gain 10% ATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable)
    Strength: 10% (Max: 30%)Multiplier: Unique StackableDuration: Indefinite
    upon normal attacks.

‎‎

Gameplay Notes

Ultimate Flash / Ultimate Flash: Million in One

  • Triple Shroud1 is consumed upon normal attacks and skill use (Recovers every 4 turns / Max: 3 / Can't be removed)
    Skills do not consume Triple Shroud after level 90
    is not consumed if the charge attack damage defeats the target before the Plain damage attempts to hit.

Serene Sinker

  • Serene SinkerTriple Shrouds won't be consumed / Effects activate as if 3 Triple Shrouds are granted / Upon normal attacks: Plain DMG to foe (Can't be removed / Can't be extended)
    Duration: 5 turns
    grants the following effects:[1]
    • Triple Shroud1 is consumed upon normal attacks and skill use (Recovers every 4 turns / Max: 3 / Can't be removed)
      Skills do not consume Triple Shroud after level 90
      won't be consumed
    • Effects activate as if 3 Triple Shroud1 is consumed upon normal attacks and skill use (Recovers every 4 turns / Max: 3 / Can't be removed)
      Skills do not consume Triple Shroud after level 90
      are granted
    • Upon normal attacks: 333,333 Plain damage to foe

Lost for Words

  • Triple Shroud1 is consumed upon normal attacks and skill use (Recovers every 4 turns / Max: 3 / Can't be removed)
    Skills do not consume Triple Shroud after level 90
    is fully restored upon being revived.
  • The turn counter to restore Shroud is kept when transitioning between multi-wave battles.
  • When Yodarha is a sub ally, his turn counter will still count, but he will not restore any Shrouds.
  • Triple Shroud1 is consumed upon normal attacks and skill use (Recovers every 4 turns / Max: 3 / Can't be removed)
    Skills do not consume Triple Shroud after level 90
    is not restored if Yodarha is revived at the end of the turn when Shrouds are supposed to be restored. The turn counter is not reset when Yodarha is knocked out.
  • 50% Sharp ATK Up (1 time)ATK is sharply boosted
    Strength: 50%Multiplier: AssassinDuration: 1 turn
    also increases normal attack damage cap to ~1,160,000 and C.A. damage cap by 30%.[2]
  • The strength of Assassin buffs is reduced to 2/3 effectiveness when used with charge attacks.

Extended Mastery Support Skill

Rank ATK UpUnique Stackable modifier Chance
1★ 10% ?%
2★ ?%
3★ 10%

Uncap Materials

Uncap 1★
Uncap 2★
Uncap 3★
Uncap 4★
Uncap 5★

Awakening Materials

Facsimile Compatibility

Icon Skill Copyable?
Awakening No
Hymn of the Hundreds No
Perpetual Rotation No
Serene Sinker No

References