Runeslayer/Runeweaving
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Spell Combo | First Rune | Second Rune | Effects Conditional Additional EffectEqual amount of magic circles will be consumed if the condition is fulfilled. |
Duration |
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Burning Blade | Fire damage to a foe and gain Fire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed) . Fire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed) : All allies gain 30% Fire ATK UpFire ATK is boosted Strength: 30%Duration: 3 turnsStacking: Charge Attack and ??% / 30% ArmoredChance of lowering DMG taken Strength: ??% chance of taking 30% less damage.Duration: 3 turns. |
3T | ||
Cyclonic Blade | Wind damage to a foe and gain Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed) . Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed) : All allies gain 30% Wind ATK UpWind ATK is boosted Strength: 30%Duration: 3 turnsStacking: Charge Attack, 50% Skill DMG UpSkill DMG is boosted Strength: 50%Duration: 3 turns and 20% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted Strength: 20%Duration: 3 turns. |
3T | ||
Earthen Blade | Earth damage to a foe and gain Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed) . Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed) : All allies gain 30% Earth ATK UpEarth ATK is boosted Strength: 30%Duration: 3 turnsStacking: Charge Attack, 40% DA UpDouble attack rate is boosted Strength: 40%Duration: 3 turns and 15% TA UpTriple attack rate is boosted Strength: 15%Duration: 3 turns. |
3T | ||
Aquatic Blade | Water damage to a foe and gain Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed) . Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed) : All allies gain 30% Water ATK UpWater ATK is boosted Strength: 30%Duration: 3 turnsStacking: Charge Attack, Elemental SwitchOne of the following based on the element inferior to your main weapon's element: Fire SwitchElemental DMG from foes turns into fire DMG Duration: 3 turns Wind SwitchElemental DMG from foes turns into wind DMG Duration: 3 turns Earth SwitchElemental DMG from foes turns into earth DMG Duration: 3 turns Water SwitchElemental DMG from foes turns into water DMG Duration: 3 turns Light SwitchElemental DMG from foes turns into light DMG Duration: 3 turns Dark SwitchElemental DMG from foes turns into dark DMG Duration: 3 turns , and 20% Elemental DMG LoweredOne of the following based on the element inferior to your main weapon's element: 20% Fire DMG LoweredFire DMG is lowered Strength: 20%Duration: 3 turnsFire DEF Up. Not a Damage Cut. Reduces Fire damage taken on a multiplier separate from Damage Cuts. 20% Wind DMG LoweredWind DMG is lowered Strength: 20%Duration: 3 turnsWind DEF Up. Not a Damage Cut. Reduces Wind damage taken on a multiplier separate from Damage Cuts. 20% Earth DMG LoweredEarth DMG is lowered Strength: 20%Duration: 3 turnsEarth DEF Up. Not a Damage Cut. Reduces Earth damage taken on a multiplier separate from Damage Cuts. 20% Water DMG LoweredWater DMG is lowered Strength: 20%Duration: 3 turnsWater DEF Up. Not a Damage Cut. Reduces Water damage taken on a multiplier separate from Damage Cuts. 20% Light DMG LoweredLight DMG is lowered Strength: 20%Duration: 3 turnsLight DEF Up. Not a Damage Cut. Reduces Light damage taken on a multiplier separate from Damage Cuts. 20% Dark DMG LoweredDark DMG is lowered Strength: 20%Duration: 3 turnsDark DEF Up. Not a Damage Cut. Reduces Dark damage taken on a multiplier separate from Damage Cuts. based on the element inferior to your main weapon's element. |
3T | ||
Thunderous Blade | Light damage to a foe and gain Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed) . Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed) : All allies gain 30% Light ATK UpLight ATK is boosted Strength: 30%Duration: 3 turnsStacking: Charge Attack and Mirror Image (2 times)Next one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) . |
3T | ||
Shadowy Blade | Dark damage to a foe and gain Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) . Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) : All allies gain 30% Dark ATK UpDark ATK is boosted Strength: 30%Duration: 3 turnsStacking: Charge Attack, 50% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 50%Duration: 3 turns and 25% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time) Strength: 25%Duration: 3 turns. |
3T | ||
Flaming Saber | Gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. Fire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed) : All allies gain ??% / ~30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: ??% chance of dealing ~30% more damage.Duration: 3 turns. |
3T | ||
Freezing Shackles | Water damage to a foe. Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed) : Inflict ColdcageCan't attack Duration: 2 turnsLocal status effect. |
2T | ||
Energizing Gust | All allies gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: 5% of max HP (Healing cap: 700) or 10% charge barDuration: 3 turns. Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed) : Gain 10% UpliftedCharge bar is boosted on every turn Strength: 10%Duration: 2 turns. |
2T | ||
Blackened Sand | Earth damage to a foe. Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed) : Inflict Accuracy LoweredAttacks and special attacks have a chance to miss Duration: 2 turnsLocal status effect. |
2T | ||
Lava Shield | All parties gain 70% Debuff Res. UpDebuff resistance is boosted Strength: 70%Duration: 2 turns. |
2T | ||
Aqueous Breeze | Restore all parties' HP. (Healing cap: 2500 [1250 for other parties].) | |||
Searing Wind | All allies gain 15% Charge Bar Gain UpCharge bar gain is boosted Strength: 15%Duration: 3 turns. Gain Readying Skill (Multiattack Up)All allies' multiattack rate will be boosted upon foe's special attack activation Duration: 3 turns (Effect activates when a foe uses a special attack. All allies gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1 turn upon activation). |
3T | ||
Icy Draft | Inflict 15% Elemental ATK DownOne of the following based on the element superior to your main weapon's element: 15% Fire ATK DownFire ATK is lowered Strength: 15%Duration: 180 seconds 15% Wind ATK DownWind ATK is lowered Strength: 15%Duration: 180 seconds 15% Water ATK DownWater ATK is lowered Strength: 15%Duration: 180 seconds 15% Earth ATK DownEarth ATK is lowered Strength: 15%Duration: 180 seconds 15% Light ATK DownLight ATK is lowered Strength: 15%Duration: 180 seconds 15% Dark ATK DownDark ATK is lowered Strength: 15%Duration: 180 seconds on a foe based on the element superior to your main weapon's element. |
180s | ||
Elemental Break | Inflict 30% Element DEF DownElement DEF Down debuff based on weapon element Strength: 30%Duration: 180 seconds on a foe based on your main weapon's element. |
180s | ||
Cleanse Soul | Remove 1 debuff from all allies. All allies gain 15% Debuff Success BoostedDebuff success rate is boosted Strength: 15%Duration: 3 turns. |
3T |
- ↑ GameWith, Runeslayer. https://グランブルーファンタジー.gamewith.jp/article/show/113303
- ↑ Kamigame, Runeslayer. https://kamigame.jp/グラブル/ジョブ/魔法戦士.html