Raids:The Four Primarchs Impossible

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The Four Primarchs (Impossible)
Cost to Host: 80 AP,
Fire Pinion ×1, Water Pinion ×1, Wind Pinion ×1, Earth Pinion ×1
Cost to Join: Rank 120+, 3 EP Unlock: Rank 120+, Clear Chapter 100 Story: The Watcher Acts and What Makes the Sky Blue II: Paradise Lost
Participants: 30 Vice: 2nd-6th Elixirs: Unlimited Strike Time: YesStrike Time bonus applies for this raid.
Location: Chapter 93 (100): Bestia Island - Saudade ReservoirStart QuestNetwork Errors will appear if the hosting conditions are not met.
(AP, Host Materials, Daily Limit)
The Four Primarchs 四大天司HL
Phase Name Lvl HP Charge Mode
Uriel Uriel 200 760,000,000 (100%) ◇◇◇ Yes
Special Attacks Triggers and Notes
  • Molten Geyser N OD
Fire damage to all allies.
Inflict Burned (3000)HP is lowered on every turn
Strength: 3000Duration: 5.5 turnsApplied during the attack phase.
On the next turn, it'll have 5 turns remaining.
on all allies.
Uriel gains DA UpDouble attack rate is boosted
Duration: 5.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 5 turns remaining.
.
  • Earth Crash III OD
3-hit, massive Earth damage to random allies.
Uriel gains UpliftedCharge diamonds fill more quickly
Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
.
  • Uriel Buster TR
Earth damage to all allies.
Inflicts DEF DownDEF is lowered
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
on all allies.
Inflicts TargetMore likely to be attacked
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
on one ally.
  • Judgment Gale TR
Small Earth damage to all allies.
Uriel gains ATK UpATK is boosted
Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
.
  • For all phases
Immune to ATK DownATK is lowered
, DEF DownDEF is lowered
, Debuff Res. DownDebuff resistance is lowered
, and GravitySpecial attack max charge turn is extended
.
All-elemental DMG Cut effects are nullified (70% DMG CutTaking 70% less DMG
Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!
, 100% DMG CutTaking 100% less DMG
Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!
, etc.).
Elemental DMG Cut effects work as normal (30% Fire CutFire DMG is cut 30%
Fire Damage Cut.
, 60% Water CutWater DMG is cut 60%
Water Damage Cut.
, etc).
Triggered special attacks do not clear charge diamonds.
  • Immune to ParalyzedCan't attack
    , SleepCan't attack and takes big DMG (Ends upon taking DMG)
    Takes 25% more damage
    , ZombifiedReceives DMG if healed
    , DeathKnocked out after
    , StoneCan't attack and receives big DMG
    Takes 120% more damage
    , CharmedAttacks are slightly limited
    , and PetrifiedStops enemy's charge diamonds from filling.
    .
  • Triggered special attacks do not clear charge diamonds.
  • When a foe with Terra WardDeals bonus earth DMG upon attacks (Count decreases upon dealing 3,000,000 wind skill DMG / Can only be removed by dealing a total of 9,000,000 or more wind skill DMG)
    , Tempestas WardDeals bonus wind DMG upon attacks (Count decreases upon dealing 3,000,000 fire skill DMG / Can only be removed by dealing a total of 9,000,000 or more fire skill DMG)
    , Glacies WardDeals bonus water DMG upon attacks (Count decreases upon dealing 3,000,000 earth skill DMG / Can only be removed by dealing a total of 6,000,000 or more earth skill DMG)
    or Ignis WardDeals bonus fire DMG upon attacks (Count decreases upon dealing 3,000,000 water skill DMG / Can only be removed by dealing a total of 6,000,000 or more water skill DMG)
    attacks an ally with effects that activate a fixed number of times like Mirror ImageNext one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    or Dodge AllTakes no DMG or debuffs while in effect for a set period
    , it counts as a single hit, unlike Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    buffs which count as multiple hits against a foe.
  • Starts battle with DMG Cut NullifiedNullifies 'all elemental DMG cut' (Can't be removed)
    Duration: Indefinite
    and Terra WardDeals bonus earth DMG upon attacks (Count decreases upon dealing 3,000,000 wind skill DMG / Can only be removed by dealing a total of 9,000,000 or more wind skill DMG)
    Duration: Indefinite
    .
  • Every 5th turn
Casts Uriel Buster.
  • When an ally has TargetMore likely to be attacked
Casts Judgment Gale.
  • 77% Trigger
Moves to Raphael Phase.
Raphael Raphael 200 585,200,000 (77%) ◇◇◇ Yes
Special Attacks Triggers and Notes
  • Tempestas Iudicium TR
Raphael gains Mirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: IndefiniteLocal status effect
and Tempestas WardDeals bonus wind DMG upon attacks (Count decreases upon dealing 3,000,000 fire skill DMG / Can only be removed by dealing a total of 9,000,000 or more fire skill DMG)
Duration: Indefinite
.
If Tempestas WardDeals bonus wind DMG upon attacks (Count decreases upon dealing 3,000,000 fire skill DMG / Can only be removed by dealing a total of 9,000,000 or more fire skill DMG)
has already been granted, grants Debuff Res. UpDebuff resistance is boosted
Duration: 7.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 7 turns remaining.
instead.
  • Divine Storm N
24-hit Wind damage to random allies.
Increases buff skill cooldowns by 3 turns for 3 allies.
  • Wind IV OD
36-hit Wind damage to random allies.
Inflicts Wind DEF DownDEF is lowered for wind DMG
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
and ConfusedAllies can be targeted (Substitute and Counter are ineffective)
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
on all allies.
  • Simeon Rush TR
24-hit Wind damage to random allies.
Inflicts SleepCan't attack and takes big DMG (Ends upon taking DMG)
Duration: 2.5 turnsTakes 25% more damageApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
on all allies.
  • Immune to ParalyzedCan't attack
    , SleepCan't attack and takes big DMG (Ends upon taking DMG)
    Takes 25% more damage
    , ZombifiedReceives DMG if healed
    , DeathKnocked out after
    and StoneCan't attack and receives big DMG
    Takes 120% more damage
  • Vulnerable to PetrifiedStops enemy's charge diamonds from filling.
    .
  • Normal attacks each hit 4 times.
  • Raphael's normal attacks appear all at once, however they count as multiple one-ally attacks. Therefore effects that activate on one-ally attacks like Mirror ImageNext one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    and Dodge-and-CounterDodge and counter one-ally attacks
    Counter attacks grant 5% charge bar per hit.
    still activate.
  • Normal attacks can inflict TargetMore likely to be attacked
    Duration: 1.5 turnsApplied during the attack phase.
    On the next turn, it'll have 1 turn remaining.
    .
  • Upon entering Raphael Phase
Casts Tempestas Iudicium.
  • When an ally has TargetMore likely to be attacked
Casts Simeon Rush.
  • 55% Trigger
Move to Gabriel Phase.
Gabriel Gabriel 200 418,000,000 (55%) ◇◇◇ Yes
Special Attacks Triggers and Notes
  • Glacies Iudicium TR
11111 static Water damage to all allies.
Gabriel gains Glacies WardDeals bonus water DMG upon attacks (Count decreases upon dealing 3,000,000 earth skill DMG / Can only be removed by dealing a total of 6,000,000 or more earth skill DMG)
Duration: Indefinite
.
Glacies WardDeals bonus water DMG upon attacks (Count decreases upon dealing 3,000,000 earth skill DMG / Can only be removed by dealing a total of 6,000,000 or more earth skill DMG)
is only granted once.
  • Judgment Sphere TR
7-hit Water damage to random allies.
Inflict DA DownDouble attack rate is lowered
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
, PurifiedKnocked out after 3.5 turns
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
, and TA DownTriple attack rate is lowered
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
on all allies.
  • White Ray N OD
Multi-hit Water damage to random allies.
Inflicts CharmedAttacks are slightly limited
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
on all allies.
Gabriel gains Hark the GrimtideLands a random debuff on all allies every turn
Duration: Indefinite
.
  • Tidal Erasure OD
Water damage to all allies.
Gabriel gains Hark the CleartideRemoves 2 buffs from all allies every turn
Duration: Indefinite
and Hark the StormtideDeals 3-hit water DMG to an ally every turn
Duration: Indefinite
.
  • Immune to ParalyzedCan't attack
    , SleepCan't attack and takes big DMG (Ends upon taking DMG)
    Takes 25% more damage
    , ZombifiedReceives DMG if healed
    , DeathKnocked out after
    and StoneCan't attack and receives big DMG
    Takes 120% more damage
  • Vulnerable to PetrifiedStops enemy's charge diamonds from filling.
    .
  • Normal attacks hit all allies.
  • Upon entering Gabriel Phase
Casts Glacies Iudicium.
  • 40% Trigger
Casts Judgment Sphere.
  • 30% Trigger
Moves to Michael Phase.
Dispels Hark the GrimtideLands a random debuff on all allies every turn
, Hark the CleartideRemoves 2 buffs from all allies every turn
, and Hark the StormtideDeals 3-hit water DMG to an ally every turn
.
  • Hark the GrimtideLands a random debuff on all allies every turn
    can inflict the following debuffs:
ATK DownATK is lowered
Duration: 4 turns
Skill SealedCan't use skills
Duration: 2 turns
GlaciateATK, DEF, and multiattack rate is lowered / HP is lowered on every turn (Same effect will be spread to an ally when the character uses a skill / Spread effect ignores debuff immunity)
Duration: 4 turns
100% Charge CutInstantly reduces Charge Bar by 100%
Strength: 100%
Michael Michael 200 228,000,000 (30%) ◇◇ Yes
Special Attacks Triggers and Notes
  • Flash Bullet TR 30% 10%
44 hits of 800 static Fire damage to random allies.
TR 30% : Michael gains Ignis WardDeals bonus fire DMG upon attacks (Count decreases upon dealing 3,000,000 water skill DMG / Can only be removed by dealing a total of 6,000,000 or more water skill DMG)
Duration: Indefinite
, ATK UpATK is boosted
Duration: Indefinite
, TA UpTriple attack rate is boosted
Duration: Indefinite
, UpliftedCharge diamonds fill more quickly
Duration: Indefinite
and Fire ATK UpFire ATK is boosted
Duration: Indefinite
. Buffs are only granted once.
Removes all buffs on all allies.
TR 10% : Damage increased to 2000 per hit.
  • Basilica N
Massive Fire damage to one ally.
Inflicts C.A. SealedCan't use charge attack
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
and 30% CollapsedCharge bar is lowered on every turn
Strength: 30%Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
.
  • Crimson Sword N OD
Fire damage to all allies.
Inflicts Burned (4000)HP is lowered on every turn
Strength: 4000Duration: Indefinite
and HalationHP bar is hidden
Duration: Indefinite
on all allies.
  • Ignis Iudicium TR
Plain Damage to an ally based on 85% of maximum HP.
Inflicts ZombifiedReceives DMG if healed
Duration: Indefinite
and Burned (4000)HP is lowered on every turn
Strength: 4000Duration: Indefinite
on all allies.
  • Immune to ParalyzedCan't attack
    , SleepCan't attack and takes big DMG (Ends upon taking DMG)
    Takes 25% more damage
    , ZombifiedReceives DMG if healed
    , DeathKnocked out after
    and StoneCan't attack and receives big DMG
    Takes 120% more damage
  • Vulnerable to PetrifiedStops enemy's charge diamonds from filling.
    .
  • When an ally has SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
Casts Ignis Iudicium.
Takes priority over other triggers, but does not prevent them from activating on the next turn.
  • 30% Trigger
Casts Flash Bullet.
  • 10% Trigger
Casts Flash Bullet.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×50
Host: Prestige Pendant ×50 Join: Prestige Pendant ×35 Crew: Prestige Pendant ×35
Chest 1 Chest 2 Chest 3 Chest 4
CommonVerification needed. Probably around 60%.
  • 59.959.88% ±6.33% chance to be selected when chest drops.
    Based on 97 drops from 162 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Elemental Halo
  • 39.539.51% ±6.32% chance to be selected when chest drops.
    Based on 64 drops from 162 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Primarch Pinion
  •  0.60.62% ±1.01% chance to be selected when chest drops.
    Based on 1 drops from 162 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Archangel's Shield
Chest 5 Host MVP Blue
-- 5.0% (~420,000)5.0% of total honor is required to guarantee a blue chest.
Based on HP alone a minimum 380,000 honor is required to guarantee a blue chest.
Typically 420,000 honor should be enough to guarantee a blue chest under normal circumstances.
  • 95.295.19% ±3.45% chance to be selected when chest drops.
    Based on 99 drops from 104 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Seraphim Cradle
  •  3.83.85% ±3.10% chance to be selected when chest drops.
    Based on 4 drops from 104 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Silver Centrum
  •  1.00.96% ±1.57% chance to be selected when chest drops.
    Based on 1 drops from 104 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Damascus Grain
Drop rates from the otokuro2 spreadsheets. Please check the source spreadsheets for up to date numbers.
Drop table last updated: 2022-05-28, all stated drop rates are estimates.
The game changes over time. If the drop tables become incorrect please notify the wiki staff.