Bestia Island

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An island where creatures serve their matron
one must prove their resolve before leaving the nest.

Bestia Island is the location for chapters 90-93, 98-100, and 129-130 of the main quest.

< Kluger Island | Bestia Island | Reiche Island >


Lore

Grace Grove

Beasts dwell in this primeval forest whose warm climate bears an abundance of delicious fruit. Echidna's protection has transformed the forest into a paradise for primals. She only asks that her children play nice together, lest they risk her matronly wrath.

Murmuring Stream

A clear stream offering reprieve to wary creatures. The relaxing sounds are infinitely serene, and the refreshing chill of the waters can quell any thirst. The area is known for its mysterious calming effect.

Blooming Cascade

A waterfall adorned with willowy greenery and vivid flora. As Bestia Island is considered a secluded den for beasts, it's not frequented by skydwellers. But the harmony in nature found here is the pride of the creatures who call the island home.

Saudade Reservoir

Pure waters pool here from the falls of Bestia Island. With mystical natural surroundings, the very center gives a clear view of the wonders of nature. Being the perfect depth and size, as well as having adequate sunlight, the primal beast Echidna and the beasts who inhabit the island enjoy wading through the waters here.

Locations

Lost Shore

An obscure border of an island where discernment between man and beast is shunned.

Main Quests

Chapter 90: Isle of Primals - Episode 2 has no battle and costs 0 AP to clear.
Chapter 90: Isle of Primals - Episode 4 has no battle and costs 0 AP to clear. You will receive Crystal ×50 after clearing it.
Chapter 129: Defying the World - Episode 1 has no battle and costs 0 AP to clear.
Chapter 129: Defying the World, Episode 2
Cost to Host: 23 AP Unlock: Clear Chapter 129, Episode 1
Location: Chapter 90 (129): Bestia Island - Lost Shore
Stage strategy
Fixed party of Main Character (Light-element Fighter, only has  RageAll parties gain ATK UpATK is boosted
Strength: SmallDuration: 3 turns
.
available), Eugen (5★), and Io (5★). Main Character takes 500 damage at the end of each turn.
Wave Name Lvl HP Charge Mode
Boss Violet Knight  ?? 3,600,000 No
Special Attacks Triggers and Notes
  • Fatal Impact
Dark damage to one ally.
  • Voo'vn
13-hit Dark damage to random allies.
Inflicts DEF DownDEF is lowered
on all allies.
  • Normal attacks hit all allies.
  • 50% Trigger
Casts Voo'vn.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear:
Wooden Silver Gold
- - -
Chapter 129: Defying the World - Episode 3 has no battle and costs 0 AP to clear.
Chapter 129: Defying the World - Episode 4
Cost to Host: 23 AP Unlock: Clear Chapter 129, Episode 3
Location: Chapter 90 (129): Bestia Island - Lost Shore
Stage strategy
Fixed party of Main Character (Light-element Fighter), Lyria (Event), Katalina (5★), and Rackam (5★). Lyria's  Rousing WindAll allies gain Mirror Image (1 time)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: Indefinite
.
At level 90:
All allies also gain Shield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: Indefinite
.
is replaced by Blue Barrier (permanent 60% Dark CutDark DMG is cut 60%
Duration: IndefiniteDark Damage Cut.
to all allies, 20-turn CD).
Wave Name Lvl HP Charge Mode
Boss Echidna  ?? 4,300,000 ◇◇ Yes
Special Attacks Triggers and Notes
  • Damnation
Dark damage to random allies.
Inflicts PoisonedHP is lowered on every turn
Duration: 2 turns
on all allies.
  • Dearest Mother
Dark damage to all allies and inflicts.
  • Sadness
Dark damage to all allies.
  • Normal attacks hit all allies.
  • At battle start
Casts Damnation.
  • At 50%
Casts Dearest Mother
  • At 25%
Casts Sadness
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×50
Wooden Silver Gold
- - -

Free Quests

Disclaimer: Battle data is still being gathered.
Special attacks, triggers, drops, and notes may not be accurate or complete.

Lvl 150 Echidna
Cost to Host: 0 AP Unlock: Rank 151+; Clear Chapter 129 Story: Defying the World
Location: Chapter 90 (129): Bestia Island - Lost Shore
Wave Name Lvl HP Charge Mode
First Phase Echidna 150 256,000,000 ◇◇ Yes
Special Attacks Triggers and Notes
  • Dearest Mother TR 90%
400 plain damage multiplied by current turn number to all allies.
Inflicts Contorted LoveDMG dealt is absorbed by wind foes, but wind DMG taken is reduced to 0 / Attacks are slightly limited / 1-turn cut to effect duration upon being targeted by an ally's buff or healing skill / Restores HP upon being targeted by Sadness (Can't be removed)
Duration: 6.5 turnsApplied during the attack phase.
On the next turn, it'll have 6 turns remaining.
on one ally.
  • Damnation N OD TR 80%
10-hit large Wind damage to random allies.
Increases debuff and damage skill cooldowns by 2 turns and reduces buff and healing skill cooldowns by 3 turns for one ally.
  • Sadness N OD
Massive Wind damage to all allies.
Remove 3 buffs from all allies.
  • Full Elixir cannot be used in this quest.
  • This quest has a time limit of 30 minutes.
  • For all phases, Echidna is immune to PoisonedHP is lowered on every turn
    , PutrefiedHP is lowered on every turn
    , CharmedAttacks are slightly limited
    , ZombifiedReceives DMG if healed
    , SleepCan't attack and takes big DMG (Ends upon taking DMG)
    Takes 25% more damage
    , and ParalysisCan't attack
    .
  • Echidna's Contorted LoveDMG dealt is absorbed by wind foes, but wind DMG taken is reduced to 0 / Attacks are slightly limited / 1-turn cut to effect duration upon being targeted by an ally's buff or healing skill / Restores HP upon being targeted by Sadness (Can't be removed)
    ignores Veil (1 time)Debuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    and 100% Debuff Res. UpDebuff resistance is boosted
    Strength: 100%
    . Its duration can only be reduced when an ally with the debuff receives a buffYellow-bordered skills or healingGreen-bordered skills skill effect from another ally.
  • Echidna's charge diamonds are not reset after using a special attack when passing a HP threshold.
  • Echidna will not reuse a special attack that was previously triggered from a HP threshold if she is healed above that threshold again.
  • Echidna's normal attacks hit up to three allies.
  • 90% Trigger
Casts Dearest Mother.
  • 80% Trigger
Casts Damnation.
  • 70% Trigger
Unleashes True Power.
Moves to Second Phase.
Second Phase Echidna 150 179,200,000 (70%) ◇◇ Yes
Special Attacks Triggers and Notes
  • Dearest Mother TR 70% 60% 50% 40%
400 plain damage multiplied by current turn number to all allies.
Inflicts Contorted LoveDMG dealt is absorbed by wind foes, but wind DMG taken is reduced to 0 / Attacks are slightly limited / 1-turn cut to effect duration upon being targeted by an ally's buff or healing skill / Restores HP upon being targeted by Sadness (Can't be removed)
Duration: 6.5 turnsApplied during the attack phase.
On the next turn, it'll have 6 turns remaining.
, Burned (5000)HP is lowered on every turn
Strength: 5000Duration: 5.5 turnsApplied during the attack phase.
On the next turn, it'll have 5 turns remaining.
, and ParalysisCan't attack
Duration: 1.5-2.5 turns
on one ally.
  • Damnation N OD
10-hit large Wind damage to random allies.
Increases debuff and damage skill cooldowns by 2 turns and reduces buff and healing skill cooldowns by 3 turns for one ally.
  • Sadness N OD
Massive Wind damage to all allies.
Remove 3 buffs from all allies.
  • Echidna is additionally immune to GravitySpecial attack max charge turn is extended
    .
  • 70% Trigger
Casts Dearest Mother.
  • 60% Trigger
Casts Dearest Mother.
  • 50% Trigger
Casts Dearest Mother.
  • 40% Trigger
Casts Dearest Mother.
  • 25% Trigger
Unleashes True Power +.
Moves to Third Phase.
Third Phase Echidna 150 64,000,000 (25%) ◇◇ Yes
Special Attacks Triggers and Notes
  • Dearest Mother TR 25%
400 plain damage multiplied by current turn number to all allies.
Inflicts Contorted LoveDMG dealt is absorbed by wind foes, but wind DMG taken is reduced to 0 / Attacks are slightly limited / 1-turn cut to effect duration upon being targeted by an ally's buff or healing skill / Restores HP upon being targeted by Sadness (Can't be removed)
Duration: 6.5 turnsApplied during the attack phase.
On the next turn, it'll have 6 turns remaining.
, Burned (5000)HP is lowered on every turn
Strength: 5000Duration: 5.5 turnsApplied during the attack phase.
On the next turn, it'll have 5 turns remaining.
, and ParalysisCan't attack
Duration: 1.5-2.5 turns
on two allies.
  • Damnation N OD TR 10%
10-hit large Wind damage to random allies.
Increases debuff and damage skill cooldowns by 2 turns and reduces buff and healing skill cooldowns by 3 turns for one ally.
  • Sadness N OD
Massive Wind damage to all allies.
Remove 3 buffs from all allies.
  • Echidna's normal attacks now hit all allies.
  • 25% Trigger
Casts Dearest Mother.
  • 10% Trigger
Casts Damnation.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Azure Accolade, Crystal ×50
Wooden Silver Gold
- - -
Raid information referenced from GameWith.[1]

Disclaimer: Battle data is still being gathered.
Special attacks, triggers, drops, and notes may not be accurate or complete.

Lvl 200 Echidna
Cost to Host: 0 AP Unlock: Clear Pride of the Ascendant (Echidna) - Proud
Location: Chapter 90 (129): Bestia Island - Lost Shore
Wave Name Lvl HP Charge Mode
First Phase Echidna 200 320,000,000 ◇◇ Yes
Special Attacks Triggers and Notes
  • Dearest Mother TR 90%
600 plain damage multiplied by current turn number to all allies.
Inflicts Contorted LoveDMG dealt is absorbed by wind foes, but wind DMG taken is reduced to 0 / Attacks are slightly limited / 1-turn cut to effect duration upon being targeted by an ally's buff or healing skill / Restores HP upon being targeted by Sadness (Can't be removed)
Duration: 9.5 turnsApplied during the attack phase.
On the next turn, it'll have 9 turns remaining.
on one ally.
  • Damnation N OD TR 80%
10-hit large Wind damage to random allies.
Increases debuff and damage skill cooldowns by 2 turns and reduces buff and healing skill cooldowns by 3 turns for one ally.
  • Sadness N OD
Massive Wind damage to all allies.
Remove 3 buffs from all allies.
  • Full Elixir cannot be used in this quest.
  • This quest has a time limit of 30 minutes.
  • For all phases, Echidna is immune to PoisonedHP is lowered on every turn
    , PutrefiedHP is lowered on every turn
    , CharmedAttacks are slightly limited
    , ZombifiedReceives DMG if healed
    , SleepCan't attack and takes big DMG (Ends upon taking DMG)
    Takes 25% more damage
    , and ParalysisCan't attack
    .
  • Echidna's Contorted LoveDMG dealt is absorbed by wind foes, but wind DMG taken is reduced to 0 / Attacks are slightly limited / 1-turn cut to effect duration upon being targeted by an ally's buff or healing skill / Restores HP upon being targeted by Sadness (Can't be removed)
    ignores Veil (1 time)Debuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    and 100% Debuff Res. UpDebuff resistance is boosted
    Strength: 100%
    . Its duration can only be reduced when an ally with the debuff receives a buffYellow-bordered skills or healingGreen-bordered skills skill effects from another ally.
  • Echidna's charge diamonds are not reset after using a special attack when passing a HP threshold.
  • Echidna will not reuse a special attack that was previously triggered from a HP threshold if she is healed above that threshold again.
  • Echidna's normal attacks hit up to three allies.
  • 90% Trigger
Casts Dearest Mother.
  • 80% Trigger
Casts Damnation.
  • 70% Trigger
Unleashes True Power.
Moves to Second Phase.
Second Phase Echidna 200 224,000,000 (70%) ◇◇ Yes
Special Attacks Triggers and Notes
  • Dearest Mother TR 70% 60% 50% 40%
600 plain damage multiplied by current turn number to all allies.
Inflicts Contorted LoveDMG dealt is absorbed by wind foes, but wind DMG taken is reduced to 0 / Attacks are slightly limited / 1-turn cut to effect duration upon being targeted by an ally's buff or healing skill / Restores HP upon being targeted by Sadness (Can't be removed)
Duration: 9.5 turnsApplied during the attack phase.
On the next turn, it'll have 9 turns remaining.
, Burned (5000)HP is lowered on every turn
Strength: 5000Duration: 5.5 turnsApplied during the attack phase.
On the next turn, it'll have 5 turns remaining.
, and ParalysisCan't attack
Duration: 1.5-2.5 turns
on one ally.
  • Damnation N OD
10-hit large Wind damage to random allies.
Increases debuff and damage skill cooldowns by 2 turns and reduces buff and healing skill cooldowns by 3 turns for one ally.
  • Sadness N OD
Massive Wind damage to all allies.
Remove 3 buffs from all allies.
  • Echidna is additionally immune to GravitySpecial attack max charge turn is extended
    .
  • 70% Trigger
Casts Dearest Mother.
  • 60% Trigger
Casts Dearest Mother.
  • 50% Trigger
Casts Dearest Mother.
  • 40% Trigger
Casts Dearest Mother.
  • 25% Trigger
Unleashes True Power +.
Moves to Third Phase.
Third Phase Echidna 200 80,000,000 (25%) ◇◇ Yes
Special Attacks Triggers and Notes
  • Dearest Mother TR 25%
600 plain damage multiplied by current turn number to all allies.
Inflicts Contorted LoveDMG dealt is absorbed by wind foes, but wind DMG taken is reduced to 0 / Attacks are slightly limited / 1-turn cut to effect duration upon being targeted by an ally's buff or healing skill / Restores HP upon being targeted by Sadness (Can't be removed)
Duration: 6.5 turnsApplied during the attack phase.
On the next turn, it'll have 6 turns remaining.
, Burned (5000)HP is lowered on every turn
Strength: 5000Duration: 5.5 turnsApplied during the attack phase.
On the next turn, it'll have 5 turns remaining.
, and ParalysisCan't attack
Duration: 1.5-2.5 turns
on all allies.
Echidna gains Otherworldly HazeDeals elemental DMG superior to each target's element (Can't be removed)
.
  • Damnation N OD TR 10%
10-hit large Wind damage to random allies.
Increases debuff and damage skill cooldowns by 2 turns and reduces buff and healing skill cooldowns by 3 turns for one ally.
  • Sadness N OD
Massive Wind damage to all allies.
Remove 3 buffs from all allies.
  • Echidna's normal attacks now hit all allies.
  • Echidna's normal and special attacks deal Water damage to Fire allies after she gains Otherworldly HazeDeals elemental DMG superior to each target's element (Can't be removed)
    , but can still be converted to Wind damage using Wind SwitchElemental DMG from foes turns into wind DMG
    .
  • 25% Trigger
Casts Dearest Mother.
  • 10% Trigger
Casts Damnation.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Cloud Commendation, Crystal ×50
Wooden Silver Gold
- - -
Raid information referenced from GameWith.[2]

Primal Thicket

A forest where primals roam freely. All creatures rejoice in their freedom under their mother's protection.

Main Quests

Chapter 91: The Matron of Beasts - Episode 2 has no battle and costs 0 AP to clear.
Chapter 130: Behind the Scenes - Episode 2
Cost to Host: 23 AP Unlock: Clear Chapter 130, Episode 1
Location: Chapter 91 (98/130): Bestia Island - Primal ThicketStart QuestNetwork Errors will appear if the hosting conditions are not met.
(AP, Host Materials, Daily Limit)
Wave Name Lvl HP Charge Mode
' Violet Knight  ?? 32,000,000 ◇◇ Yes
Special Attacks Triggers and Notes
  • Hard Rain
14-hit Water damage to random allies.
Inflicts ATK DownATK is lowered
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
on all allies.
  • Recovery Steps
Violet Knight gains RefreshHP is restored on every turn
Duration: 5.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 5 turns remaining.
, ATK UpATK is boosted
Duration: Indefinite
, and 30% DMG CutTaking 30% less DMG
Duration: Indefinite (Cannot be removed)Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!
.
  • No Return OD
24-hit Water damage to random allies. Inflicts ConfusedAllies can be targeted (Substitute and Counter are ineffective)
on all allies.
  • Normal attacks hit 3 allies at once.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear:
Wooden Silver Gold
- - -
Chapter 130: Behind the Scenes - Episode 3
Cost to Host: 23 AP Unlock: Clear Chapter 130, Episode 2
Location: Chapter 91 (98/130): Bestia Island - Primal ThicketStart QuestNetwork Errors will appear if the hosting conditions are not met.
(AP, Host Materials, Daily Limit)
Wave Name Lvl HP Charge Mode
Boss Akasha 99 20,000,000 ◇◇ Yes
Special Attacks Triggers and Notes
  • Megiddo
Light damage to all allies.
Akasha gains Fires of MegiddoNullifies 'all elemental DMG cut' (Can't be removed)
All-element DMG cut such as Phalanx is nullified.
Element-specific DMG cut is not nullified.
.
  • 75% Trigger
Changes form and removes all debuffs from self.
  • 25% Trigger
Changes form and removes all debuffs from self.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear:
Wooden Silver Gold
- - -
Chapter 130: Behind the Scenes - Episode 4 has no battle and costs 0 AP to clear. You will receive Crystal ×50 after clearing it.

Free Quests

Lvl 150 Violet Knight
Cost to Host: 0 AP Unlock: Rank 151+; Clear Chapter 130 Story: Behind the Scenes
Location: Chapter 91 (98/130): Bestia Island - Primal Thicket
Wave Name Lvl HP Charge Mode
First Phase Violet Knight 150 195,000,000 ◇◇ Yes
Special Attacks Triggers and Notes
  • Imperatorial Violet TR
Inflicts Skill RestraintSkills can be used only 9 times (Can't be removed)
Duration: Indefinite
on all allies, including sub allies.
Violet Knight gains Violet ArmorHP won't lower below 15% / Effect changes at 15% (Can't be removed)
Duration: IndefiniteLocal status effect
.
  • No Return N TR 70%
Multi-hit Water damage to random allies.
Inflicts DEF DownDEF is lowered
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
on one ally.
TR 70% only:
Inflicts Supplemental DMGDMG taken is supplemented
Duration: Indefinite
on all allies.
Does not inflict DEF DownDEF is lowered
.
  • Hard Rain OD
Multi-hit Water damage to random allies.
Violet Knight gains DA UpDouble attack rate is boosted
Duration: 3.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
  • Recovery Steps TR 80% 60%
Removes 3 debuffs from Violet Knight.
Violet Knight gains RefreshHP is restored on every turn
Strength: 3,000,000Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
.
  • Full Elixir cannot be used in this quest.
  • This quest has a time limit of 30 minutes.
  • Immune to PoisonedHP is lowered on every turn
    , PutrefiedHP is lowered on every turn
    , CharmedAttacks are slightly limited
    , ZombifiedReceives DMG if healed
    , SleepCan't attack and takes big DMG (Ends upon taking DMG)
    Takes 25% more damage
    , ParalyzedCan't attack
    , and PetrifiedStops enemy's charge diamonds from filling.
    .
  • Normal attacks hit 3 times.
  • Exits Break mode extremely quickly.
  • Skill RestraintSkills can be used only 9 times (Can't be removed)
Each time a character uses a skill, the counter decreases by 1.
Upon reaching 0, it is replaced by Skill SealedCan't use skills (Can't be removed)
Duration: Indefinite
.
Auto-activating skills does not decrease the counter.
Persists through death - if a character dies and is revived, their Skill Restraint counter will be the same as it was when they died.
  • At start of battle
Casts Imperatorial Violet.
  • 80% Trigger
Casts Recovery Steps.
  • 70% Trigger
Casts No Return.
  • 60% Trigger
Casts Recovery Steps.
  • 50% Trigger
Unleashes True Power.
Moves to Second Phase.
Second Phase Violet Knight 150 97,500,000 (50%) ◇◇ Yes
Special Attacks Triggers and Notes
  • Release Force TR
Violet Knight gains ATK Up (Stackable)ATK is boosted (Stackable / Can't be removed)
Duration: Indefinite
and DEF Up (Stackable)DEF is boosted (Stackable / Can't be removed)
Duration: Indefinite
.
  • Recovery Steps TR 40%
Removes all debuffs from Violet Knight.
Violet Knight gains RefreshHP is restored on every turn
Strength: 3,000,000Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
.
  • No Return N
Multi-hit Water damage to random allies.
Inflicts DEF DownDEF is lowered
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
on one ally.
  • Hard Rain OD TR 25%
Multi-hit Water damage to random allies.
Violet Knight gains DA UpDouble attack rate is boosted
Duration: 3.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
TR 25% only:
Violet Knight also gains TA UpTriple attack rate is boosted
Duration: 3.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
  • Gains immunity to GravitySpecial attack max charge turn is extended
    .
  • Gains OrdealRelease Force will activate at end of turn (Can only be removed by dealing enough DMG within 1 turn)
    Duration: 1 turn Local status effect
    at the end of every turn for the first five turns of this phase.
Ordeal can be removed by dealing enough damage each turn.
The amount of damage required starts at 2,400,000 and increases by an additional 2,400,000 each turn, for a maximum of 12,000,000 on the fifth turn.
  • If Violet Knight has OrdealRelease Force will activate at end of turn (Can only be removed by dealing enough DMG within 1 turn)
    Local status effect
    at end of turn
Casts Release Force.
  • 40% Trigger
Casts Recovery Steps.
  • 25% Trigger
Casts Hard Rain.
  • 15% Trigger
Moves to Third Phase.
Third Phase Violet Knight 150 29,250,000 (15%) ◇◇ Yes
Special Attacks Triggers and Notes
  • No Return N
Multi-hit Water damage to random allies.
Inflicts DEF DownDEF is lowered
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
on one ally.
  • Hard Rain OD TR 5%
Multi-hit Water damage to random allies.
Violet Knight gains DA UpDouble attack rate is boosted
Duration: 3.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
TR 5% only:
Violet Knight also gains TA UpTriple attack rate is boosted
Duration: 3.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Elemental damage dealt to Violet Knight is limited to a maximum of 200,000 damage per instance for the first 15 hits each turn.
After 15 hits in a turn have reached the 200,000 damage cap, damage is dealt normally.
Charge Attacks are always considered one damage instance, regardless of animation.
Plain Damage is unaffected by this buff.
  • 5% Trigger
Casts Hard Rain.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Azure Accolade, Crystal ×50
Wooden Silver Gold
- - -

Disclaimer: Battle data is still being gathered.
Special attacks, triggers, drops, and notes may not be accurate or complete.

Lvl 200 Violet Knight
Cost to Host: 0 AP Unlock: Clear Pride of the Ascendant (Violet Knight) - Proud
Location: Chapter 91 (98/130): Bestia Island - Primal Thicket
Wave Name Lvl HP Charge Mode
First Phase Violet Knight 200 280,000,000 ◇◇ Yes
Special Attacks Triggers and Notes
  • Imperatorial Violet TR
Inflicts Skill RestraintSkills can be used only 9 times (Can't be removed)
Duration: Indefinite
on all allies, including sub allies.
Violet Knight gains Violet ArmorHP won't lower below 15% / Effect changes at 15% (Can't be removed)
Duration: IndefiniteLocal status effect
.
  • No Return N TR 85%
23 hits of Water damage to random allies.
Inflicts DEF DownDEF is lowered
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
on one ally.
  • Hard Rain OD TR 95%
13 hits of Water damage to random allies.
Inflicts Max HP Lowered (Stackable)Max HP is lowered (Stackable)
Duration: IndefiniteAt 100%, leaves 1 max HP
on all allies.
  • Full Elixir cannot be used in this quest.
  • This quest has a time limit of 30 minutes.
  • Normal attacks hit three times.
  • Skill RestraintSkills can be used only 9 times (Can't be removed)
Each time a character uses a skill, the counter decreases by 1.
Upon reaching 0, it is replaced by Skill SealedCan't use skills (Can't be removed)
Duration: Indefinite
.
Auto-activating skills does not decrease the counter.
Persists through death - if a character dies and is revived, their Skill Restraint counter will be the same as it was when they died.
  • 95% Trigger:
Casts Hard Rain.
  • 85% Trigger:
Casts No Return.
Second Phase Violet Knight 200 196,000,000 (70%) ◇◇ Yes
Special Attacks Triggers and Notes
  • Release Force TR
Violet Knight gains Barbed SpearATK is boosted (Can't be removed)
.
  • No Return N
23 hits of Water damage to random allies.
Inflicts Hostility UpMore likely to be attacked
on one ally.
  • Hard Rain OD
13 hits of Water damage to random allies.
Inflicts Max HP Lowered (Stackable)Max HP is lowered (Stackable)
Duration: IndefiniteAt 100%, leaves 1 max HP
on all allies.
  • Normal attacks now hit four times.
  • Gains OrdealRelease Force will activate at end of turn (Can only be removed by dealing enough DMG within 1 turn)
    Duration: 1 turn Local status effect
    at the end of every turn for the first five turns of this phase.
The amount of damage required starts at 3,600,000 and increases by an additional 3,600,000 each turn, for a maximum of 18,000,000 on the fifth turn.
  • If Violet Knight has OrdealRelease Force will activate at end of turn (Can only be removed by dealing enough DMG within 1 turn)
    Local status effect
    at end of turn:
Casts Release Force.
  • Barbed SpearATK is boosted (Can't be removed)
    increases Violet Knight's attack strength with each level, and grants Violet Knight additional effects depending on its level. The current level also includes the effects of weaker levels.
  1. Barbed SpearATK is boosted (Can't be removed)
    : Attacks deal more damage.
  2. Barbed SpearATK is boosted (Can't be removed)
    : Defense increased.
  3. Barbed SpearATK is boosted (Can't be removed)
    : Violet Knight recovers 1,800,000 HP at the end of each turn.
  4. Barbed SpearATK is boosted (Can't be removed)
    : Defense increased. Violet Knight recovers 2,000,000 HP at the end of each turn.
  5. Barbed SpearATK is boosted (Can't be removed)
    : Damage dealt becomes superior-element damage.
Third Phase Violet Knight 200 112,000,000 (40%) ◇◇ Yes
Special Attacks Triggers and Notes
  • Recovery Steps TR 40%
Removes all debuffs from Violet Knight.
Violet Knight gains Debuff Res. UpDebuff resistance is boosted
Duration: 8 turnsLocal status effect
.
  • No Return N TR 22%
23 hits of Water damage to random allies.
Inflicts Supplemental DMGDMG taken is supplemented
on all allies.
  • Hard Rain OD TR 32%
13 hits of Water damage to random allies.
Inflicts Max HP Lowered (Stackable)Max HP is lowered (Stackable)
Duration: IndefiniteAt 100%, leaves 1 max HP
on all allies.
  • Normal attacks now hit five times.
  • 40% Trigger:
Casts Recovery Steps.
  • 32% Trigger:
Casts Hard Rain.
  • 22% Trigger:
Casts No Return.
Fourth Phase Violet Knight 200 42,000,000 (15%) ◇◇ Yes
Special Attacks Triggers and Notes
  • Imperatorial Violet TR 15%
Violet Knight gains Violet Armor (15%)Elemental DMG taken is reduced for the first 25 hits each turn (Can't be removed)
Duration: IndefiniteLocal status effect
.
  • No Return N
23 hits of Water damage to random allies.
Inflicts Hostility UpMore likely to be attacked
on one ally.
  • Hard Rain OD TR 7%
13 hits of Water damage to random allies.
Inflicts Max HP Lowered (Stackable)Max HP is lowered (Stackable)
Duration: IndefiniteAt 100%, leaves 1 max HP
on all allies.
  • Normal attacks now hit six times.
  • Elemental damage dealt to Violet Knight is limited to a maximum of 100,000 damage per instance for the first 25 hits each turn.
After 25 hits in a turn have reached the 100,000 damage cap, damage is dealt normally.
Charge Attacks are always considered one damage instance, regardless of animation.
Plain Damage and Supplemental Damage are unaffected by this buff.
  • 7% Trigger:
Casts Hard Rain.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Cloud Commendation, Crystal ×50
Wooden Silver Gold
- - -

Resting Rill

The pure, all-healing waters here are disturbed by the rumble of ruin growing near.

Main Quests

Chapter 99: Painful Memory - Episode 2 has no battle and costs 0 AP to clear.

Other

Empyreal Trial
Cost to Host: 80 AP Unlock: Reach rank 200
Wave Name Lvl HP Charge Mode
Phase 1 Ultimate Bahamut 200 140,000,000 (100%) ◇◇◇◇ Yes
Special Attacks Triggers and Notes
  • Hour of Ruin TR
Deploys the Hour of RuinAllies can deal critical hits regardless of element
Duration: IndefiniteField effect
field effect.
  • Daedalus Wing N OD
5000 Wind damage to all allies.
Gains UpliftedCharge diamonds fill more quickly
Duration: 180 seconds
.
  • Reginleiv N
Multi-hit, random element damage to random allies. Inflicts Strong ArmedCan't be healed
.
  • Deadly Flare OD TR 85%
Multi-hit Fire damage to random allies. Last hit deals massive Fire damage.
TR only: Dispels all buffs from allies.
Casts Hour of Ruin.
  • 85% Trigger
Casts Deadly Flare.
  • 75% Trigger
Move to Phase 2.
Dispels all debuffs on self.
Phase 2 Ultimate Bahamut 200 105,000,000 (75%) ◇◇◇ Yes
Special Attacks Triggers and Notes
  • The Rage N OD TR
Light damage to all allies.
Gains Purging LightCasts random debuff effect each turn
Local status effect
.
Inflicts HalationHP bar is hidden
to allies.
  • Deadly Flare OD
Multi-hit Fire damage to random allies. Last hit deals massive Fire damage.
  • Normal attacks now hit all allies.
  • Upon entering Overdrive
Fills all charge diamonds.
  • 75% Trigger
Casts The Rage.
  • 50% Trigger
Move to Phase 3.
Dispels all debuffs on self.
Phase 3 Ultimate Bahamut 200 70,000,000 (50%) ◇◇◇◇◇◇◇ Yes
Special Attacks Triggers and Notes
  • Sirius TR 50% 40%
4-hit multi-element1 hit of Fire, Water, Earth, Wind each damage to random allies.
TR 50% Dispels all buffs from allies.
  • Sirius N OD
Knocks out all allies.
Also hits backline allies. Ignores AutoreviveRecovers once from a knockout while in effect
.
  • Gains immunity to CharmedAttacks are slightly limited
    , SleepCan't attack and takes big DMG (Ends upon taking DMG)
    Takes 25% more damage
    and ParalyzedCan't attack
    .
  • Does not normal attack.
  • 50% Trigger
Casts Sirius.
  • 40% Trigger
Casts Sirius. Resets charge diamonds.
  • 30% Trigger
Move to Phase 4.
Phase 4 Ultimate Bahamut 200 42,000,000 (30%) ◇◇◇◇ Yes
Special Attacks Triggers and Notes
  • Dark Hour TR 30%
Switches Hour of RuinAllies can deal critical hits regardless of element
Field effect
to Dark HourAllies can deal critical hits regardless of element / ATK & DEF buffs are ineffective / Ally is knocked out if HP is at 5% or lower
Field effect
.
Dispels all buffs from allies.
Dispels all debuffs on self.
  • Ultima Blast TR 22%
Water damage to all allies.
Removes all buffs on allies.
  • Divine Voice N
Earth damage to all allies.
Gains TA UpTriple attack rate is boosted
.
Inflicts DA DownDouble attack rate is lowered
and TA DownTriple attack rate is lowered
.
  • Skyfall Ultimus OD TR 15%
999,999 Dark damage to all allies.
Gains Ruination RayDeals 3-hit plain DMG to an ally each turn
and Purging LightCasts random debuff effect each turn
Local status effect
.
  • Loses immunity to ParalyzedCan't attack
    .
  • Normal attacks now deal single-target Light/Dark damage only.
  • 30% Trigger
Casts Dark Hour. Resets charge diamonds.
  • 22% Trigger
Casts Ultima Blast.
  • 15% Trigger
Casts Skyfall Ultimus.
  • 10% Trigger
Move to Final Phase.
Dispels all debuffs on self.
Final Phase Ultimate Bahamut 200 14,000,000 (10%) ◇◇◇ Yes
Special Attacks Triggers and Notes
  • The Rage N
Light damage to all allies.
Gains Purging LightCasts random debuff effect each turn
Local status effect
.
Inflicts HalationHP bar is hidden
.
  • Cosmic Collision OD TR 10%
Multi-hit plain damage and multi-element damage to random allies.
  • Deadly Flare TR 5%
Large Dark damage to all allies.
  • Gains immunity to ParalyzedCan't attack
    .
  • Normal attacks now hit all allies.
  • 10% Trigger
Casts Cosmic Collision.
Base charge diamonds change to ◇◇◇. Resets charge diamonds.
  • 5% Trigger
Casts Deadly Flare.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: -
Wooden Silver Gold
- - -

Raids

Empyreal Ascension
Cost to Host: 80 AP,
Primal Core ×1
Cost to Join: Rank 80+, 5 EP Unlock: Rank 80+, Host & Clear
The Peacemaker's Wings
Participants: 30 Vice: 2nd-6th Elixirs: Unlimited Strike Time: YesStrike Time bonus applies for this raid.
Location: Chapter 92 (99): Bestia Island - Resting RillStart QuestNetwork Errors will appear if the hosting conditions are not met.
(AP, Host Materials, Daily Limit)
TweetDeck: Lvl 150 Ultimate Bahamut Lv150 アルティメットバハムート
Phase Name Lvl HP Charge Mode
Boss Ultimate Bahamut 150 666,666,666 ◇◇◇◇◇ Yes
13 DEFEstimated damage dealt to a 13 DEF foe
ElementBaseRelative to damage dealt to neutral element foes in Party setupDEF DownDEF is lowered
25%
DEF DownDEF is lowered
50%
Advantage115.38%153.85%230.77%
Neutral76.92%102.56%153.85%
Disadvantage57.69%76.92%115.38%
0%All fire damage taken reduced by 0%.0%All water damage taken reduced by 0%.0%All earth damage taken reduced by 0%.0%All wind damage taken reduced by 0%.0%All light damage taken reduced by 0%.0%All dark damage taken reduced by 0%.0%All plain damage taken reduced by 0%.
DEF DownDEF is lowered
Immunity varies HP 100%-66%: 〇
HP 65%-0%: ✕
ATK DownATK is lowered
Immunity varies HP 100%-66%: 〇
HP 65%-0%: ✕
GravitySpecial attack max charge turn is extended
Immunity varies HP 100%-81%: ✕
HP 80%-66%: 〇
HP 65%-0%: ✕
DelayReduce a foe's filled charge diamonds by 1
Not immune
Debuff Res. DownDebuff resistance is lowered
Not immune
Lethal HitInstant death for the victim.
Immune
PoisonedHP is lowered on every turn
Not immune
BurnedHP is lowered on every turn
Not immune
PutrefiedHP is lowered on every turn
Not immune
BlindedAttacks have a slight chance to miss
Not immune
CharmedAttacks are slightly limited
Immunity varies HP 100%-21%: 〇
HP 20%-0%: ✕
ZombifiedReceives DMG if healed
Immunity unknown
SleepCan't attack and takes big DMG (Ends upon taking DMG)
Immunity unknownTakes 25% more damage
ParalyzedCan't attack
Immunity varies HP 100%-66%: 〇
HP 65%-21%: ✕
HP 20%-0%: 〇
PetrifiedStops enemy's charge diamonds from filling.
Immunity varies HP 100%-81%: ✕
HP 80%-0%: 〇
StunnedCan't attack
Immunity unknown
Accuracy LoweredAttacks and special attacks have a chance to miss
Not immuneLocal status effect
Special Attacks Triggers and Notes
  • Hour of Ruin TR
Deploys the Hour of RuinAllies can deal critical hits regardless of element
Duration: IndefiniteField effect
field effect.
  • Reginleiv N 100%-65% TR
Multi-hit, random element damage to random allies.
  • Daedalus Wing
    N 100%-80% OD 100%-80%
5000 Wind damage to all allies.
Gains UpliftedCharge diamonds fill more quickly
Duration: 180 seconds
.
  • Daedalus Wing
    N 80%-65% OD 80%-65% TR 80%
Plain Damage to all allies based on 50% of max HP (30% for trigger).
  • Virtuous Verse N 65%- TR
Earth damage to one ally and switches them with a backline ally.
  • The Rage OD 50%- TR 50%
Light damage to all allies.
Gains Purging LightCasts random debuff effect each turn
Duration: 3 turnsLocal status effect
.
  • Deadly Flare OD TR 25%
Multi-hit Fire damage to random allies. Last hit deals ~700,000 Fire damage.
Inflicts 10% CollapsedCharge bar is lowered on every turn
Strength: 10%
, BurnedHP is lowered on every turn
, and removes all buffs on all allies.
  • Dark Hour TR 20%
Switches Hour of RuinAllies can deal critical hits regardless of element
Duration: IndefiniteField effect
to Dark HourAllies can deal critical hits regardless of element / ATK & DEF buffs are ineffective / Ally is knocked out if HP is at 5% or lower
Duration: IndefiniteField effect
.
Removes all debuffs on Ultimate Bahamut.
  • Divine Voice N 20%-
Earth damage to all allies.
Inflicts ATK DownATK is lowered
, DEF DownDEF is lowered
, DA DownDouble attack rate is lowered
, TA DownTriple attack rate is lowered
  • Ultima Blast N 20%- TR 12%
Water damage to all allies and removes 1 buff.
  • Skyfall Ultimus OD 20%- TR 5%
999,999 Dark damage to all allies.
Gains Ruination RayDeals 3-hit plain DMG to an ally each turn
Duration: 2 turns
.
  • Triggers still occur even when ParalyzedCan't attack
    .
  • Vulnerable to ForfeitDMG taken is boosted / DMG dealt is lowered
    , Elemental DEF Down debuffs (Fire DEF DownDEF is lowered for fire DMG
    ,Water DEF DownDEF is lowered for water DMG
    ,Earth DEF DownDEF is lowered for earth DMG
    ,Wind DEF DownDEF is lowered for wind DMG
    ,Light DEF DownDEF is lowered for light DMG
    ,Dark DEF DownDEF is lowered for dark DMG
    ), and stackable ATK/DEF Down (ATK Down (Stackable)ATK is lowered (Stackable)
    ,DEF Down (Stackable)DEF is lowered (Stackable)
    ).
  • Normal attacks may inflict TargetMore likely to be attacked
    Duration: 2 turnsRemovable with Clarity-type skills
    .
  • Dark HourAllies can deal critical hits regardless of element / ATK & DEF buffs are ineffective / Ally is knocked out if HP is at 5% or lower
    Duration: IndefiniteField effect
ATK UpATK is boosted
and DEF UpDEF is boosted
buffs have no effect while this field effect is active. Any allies below 5% HP will be instantly knocked out.

  • When host starts raid
Casts Hour of Ruin.
  • If any ally has TargetMore likely to be attacked
    Duration: 2 turnsRemovable with Clarity-type skills
Casts Reginleiv.
  • 95% Trigger
Cast Daedalus Wing.
  • 80% Trigger
Cast Daedalus Wing.
Unleashes True Power.Ultimate Bahamut strengthens its defense!
Base charge diamonds: 5 → 3.
  • 75% Trigger
Fills all charge diamonds.
  • 65% Trigger
Casts Virtuous Verse.
Unleashes True Power+.Ultimate Bahamut will rain light upon all that breathes...
Removes all debuffs on Ultimate Bahamut.
Normal attacks now hit all allies.
  • 50% Trigger
Casts The Rage.
  • 25% Trigger
Casts Deadly Flare.
  • 20% Trigger
Casts Dark Hour.
Unleashes True Power++.Ultimate Bahamut heralds the terminus of all life!
Gains immunity to ComatoseCan't attack and takes big DMG
(Chance to end upon taking DMG)
Takes 50% more damage
Local status effect
.
Normal attacks now hit one ally and deal Light or Dark damage.
Base charge diamonds: 3 → 2.
  • 12% Trigger
Cast Ultima Blast.
Unleashes True Power+++.Ultimate Bahamut increases in power with every second!
  • 5% Trigger
Casts Skyfall Ultimus.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Ultima Core
Host: Renown Pendant ×50 Join: Renown Pendant ×25
Chest 1 Chest 2 Chest 3 Chest 4
100% 100%
Chest 5 Chest 6 Host MVP
100% 100% --
Drop table last updated: 2022-08-03, all stated drop rates are estimates.
The game changes over time. If the drop tables become incorrect please notify the wiki staff.
Empyreal Ascension Impossible
Cost to Host: 100 AP,
Astrum Fragment ×1
Cost to Join: Rank 130+, 5 EP Unlock: Rank 130+, Host & Clear
Empyreal Ascension
Participants: 6 Vice: 2nd-3rd Elixirs: Not available Strike Time: NoStrike Time does not apply for this raid.
Location: Chapter 92 (99): Bestia Island - Resting RillStart QuestNetwork Errors will appear if the hosting conditions are not met.
(AP, Host Materials, Daily Limit)
TweetDeck: Lvl 200 Ultimate Bahamut Lv200 アルティメットバハムート
Phase Name Lvl HP Charge Mode
Phase 1 Ultimate Bahamut 200 420,000,000 (100%) ◇◇◇◇ Yes
Special Attacks Triggers and Notes
  • Hour of Ruin TR
Deploys the Hour of RuinAllies can deal critical hits regardless of element
Duration: IndefiniteField effect
field effect.
  • Reginleiv N TR
Multi-hit, random element damage to random allies. Inflicts Strong ArmedCan't be healed
.
  • Daedalus Wing N OD TR 95%
10000 static Wind damage to all allies.
Gains UpliftedCharge diamonds fill more quickly
Duration: 180 seconds
.
  • Deadly Flare OD
Multi-hit Fire damage to random allies. Last hit deals massive Fire damage.
Inflicts 10% CollapsedCharge bar is lowered on every turn
Strength: 10%
and BurnedHP is lowered on every turn
.
  • Triggers still occur even when ParalyzedCan't attack
    or ComatoseCan't attack and takes big DMG
    (Chance to end upon taking DMG)
    Takes 50% more damage
    Local status effect
    .
  • Normal attacks have a chance to inflict TargetMore likely to be attacked
    Duration: 2 turnsRemovable with Clarity-type skills
    , ignoring Veil (1 time)Debuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    or Debuff Res. UpDebuff resistance is boosted
    .
  • Immune to GravitySpecial attack max charge turn is extended
    .
  • When host starts raid
Casts Hour of Ruin.
  • If any ally has TargetMore likely to be attacked
    Duration: 2 turnsRemovable with Clarity-type skills
Casts Reginleiv.
  • 95% Trigger
Casts Daedalus Wing.
  • 85% Trigger
Moves to Phase 2.
Phase 2 Ultimate Bahamut 200 357,000,000 (85%) ◇◇ Yes
Special Attacks Triggers and Notes
  • Deadly Flare OD 85%-50% TR 85% 55%
Multi-hit Fire damage to random allies. Last hit deals massive Fire damage.
TR 85%
Inflicts 10% CollapsedCharge bar is lowered on every turn
Strength: 10%
and BurnedHP is lowered on every turn
.
Removes all buffs on all allies.
OD 85%-70%
Inflicts 10% CollapsedCharge bar is lowered on every turn
Strength: 10%
and BurnedHP is lowered on every turn
.
OD 70%-50% TR 55%
Inflicts StoneCan't attack and receives big DMG
Takes 120% more damage
and DEF DownDEF is lowered
.
  • Daedalus Wing OD 85%-75%
Plain Damage (60% of max HP) to all allies.
Gains UpliftedCharge diamonds fill more quickly
Duration: 180 seconds
.
  • Virtuous Verse N TR 75% TR 60%-56%
Earth damage to one ally.
Switches up to twoIf only one ally is in the backline, only one ally will be switched. random frontline allies with backline allies (will not switch the main character).
TR 75% TR 60%-56%
Removes all buffs on all allies.
TR 60%-56% only: Only happens when 75% and 70% triggers were skipped.
  • The Rage TR 70%
Light damage to all allies.
Gains Purging LightCasts random debuff effect each turn
Duration: 3 turnsLocal status effect
.
Removes two debuffs from Ultimate Bahamut.
  • Gains immunity to DelayReduce a foe's filled charge diamonds by 1
    .
  • Vulnerable to GravitySpecial attack max charge turn is extended
    .
  • 85% Trigger
Casts Deadly Flare.
  • 80% Trigger
Fills all charge diamonds.
  • 75% Trigger
Casts Virtuous Verse.

  • 75% Trigger
  • Normal attacks now hit all allies.
  • Normal attacks no longer inflict TargetMore likely to be attacked
    Duration: 2 turnsRemovable with Clarity-type skills
    .
  • Removes all debuffs on Ultimate Bahamut.
  • Vulnerable to DelayReduce a foe's filled charge diamonds by 1
    .
  • 70% Trigger
Casts The Rage.
  • Upon entering Overdrive
Fills all charge diamonds.
Only happens to the player who pushed Ultimate Bahamut into overdrive.
Generally occurs around 65%.
  • 55% Trigger
Casts Deadly Flare.
  • 50% Trigger
Move to Phase 3.
Phase 3 Ultimate Bahamut 200 210,000,000 (50%) ◇◇◇◇◇◇◇ Yes
Special Attacks Triggers and Notes
  • Sirius (Plain Damage) TR 50% 40%
4-hit Plain Damage (30% of max HP) to random allies.
TR 50%
Removes all buffs on all allies.
  • Sirius TR 45% 35%
4-hit multi-element1 hit of Fire, Water, Earth, Wind each damage to random allies.
  • Resounding Realm N OD
Causes Ultimate Bahamut to trigger Reason's Transcendence next turn for all parties.
Removes all debuffs on Ultimate Bahamut.
  • Reason's Transcendence TR
Knocks out all allies for all members of the raid.
Also hits backline allies. Ignores AutoreviveRecovers once from a knockout while in effect
.
  • Gains immunity to ParalyzedCan't attack
    , GravitySpecial attack max charge turn is extended
    , ComatoseCan't attack and takes big DMG
    (Chance to end upon taking DMG)
    Takes 50% more damage
    Local status effect
    , ATK DownATK is lowered
    and DEF DownDEF is lowered
    .
  • Remains vulnerable to PetrifiedStops enemy's charge diamonds from filling.
    .
  • Does not normal attack.
  • Removes all debuffs on Ultimate Bahamut.
  • If Ultimate Bahamut casts Resounding Realm, it will cast Reason's Transcendence next turn for all parties in the raid.
  • 50% Trigger
Casts Sirius (plain damage).
This trigger must activate before any of the below triggers listed in this phase.
  • 45% Trigger
Casts Sirius (multi-element). Charge diamonds do not reset.
  • 40% Trigger
Casts Sirius (plain damage). Charge diamonds do not reset.
  • 35% Trigger
Casts Sirius (multi-element). Charge diamonds do not reset.
  • 30% Trigger
Moves to Phase 4.
Phase 4 Ultimate Bahamut 200 126,000,000 (30%) ◇◇◇◇ Yes
Special Attacks Triggers and Notes
  • Dark Hour TR 30%
Switches Hour of RuinAllies can deal critical hits regardless of element
Duration: IndefiniteField effect
to Dark HourAllies can deal critical hits regardless of element / ATK & DEF buffs are ineffective / Ally is knocked out if HP is at 10% or lower
Duration: IndefiniteField effect
.
Removes all buffs on all allies.
  • Divine Voice N
8000 Earth damage to all allies.
Inflicts DA DownDouble attack rate is lowered
and TA DownTriple attack rate is lowered
.
Gains TA UpTriple attack rate is boosted
.
  • Ultima Blast N TR 22%
Massive Water damage to all allies.
Removes all buffs on all allies.
  • Deadly Flare OD
Multi-hit Fire damage to random allies. Last hit deals massive Fire damage.
Inflicts 10% CollapsedCharge bar is lowered on every turn
Strength: 10%
and BurnedHP is lowered on every turn
.
  • Skyfall Ultimus OD TR 15%
999,999 Dark damage to all allies.
Gains Ruination RayDeals 3-hit plain DMG to an ally each turn
Duration: 3 turns
and Purging LightCasts random debuff effect each turn
Duration: 3 turnsLocal status effect
.
  • Normal attacks now deal single-target Light/Dark damage only.
  • Loses immunity to ParalyzedCan't attack
    .
  • Removes all debuffs on Ultimate Bahamut.
  • Dark HourAllies can deal critical hits regardless of element / ATK & DEF buffs are ineffective / Ally is knocked out if HP is at 10% or lower
    Duration: IndefiniteField effect
ATK UpATK is boosted
and DEF UpDEF is boosted
buffs have no effect while this field effect is active. Any allies below 10% HP will be instantly knocked out.
  • 30% Trigger
Casts Dark Hour.
  • 28% Trigger
Fills all charge diamonds.
  • 22% Trigger
Casts Ultima Blast.
  • 15% Trigger
Casts Skyfall Ultimus.
  • 10% Trigger
Moves to Phase 5.
Phase 5 Ultimate Bahamut 200 42,000,000 (10%) ◇◇◇ Yes
Special Attacks Triggers and Notes
  • Cosmic Collision OD TR 10% 1%
Multi-hit plain damage and multi-element damage to random allies.
TR 10%
Removes all buffs on all allies.
Removes all debuffs on Ultimate Bahamut.
  • The Rage N
Light damage to all allies.
Gains Purging LightCasts random debuff effect each turn
Duration: 3 turnsLocal status effect
.
  • Deadly Flare N TR 5%
10,000 Dark damage to all allies.
Gains Ruination RayDeals 3-hit plain DMG to an ally each turn
Duration: 3 turns
.
  • Normal attacks now hit all allies.
  • Loses immunity to ATK DownATK is lowered
    , DEF DownDEF is lowered
    , and GravitySpecial attack max charge turn is extended
    .
  • 10% Trigger
Casts Cosmic Collision.
  • 5% Trigger
Casts Deadly Flare (Dark).
  • 1% Trigger
Casts Cosmic Collision.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Ultima Core
Host: Prestige Pendant ×100 Join: Prestige Pendant ×70 Crew: Prestige Pendant ×70
Chest 1 Chest 2 Chest 3 Chest 4
50% 100% 100% 100%
Chest 5 Chest 6 Host MVP
100% 100% --
otokuro2 has a new drop rate spreadsheet for the April 7th update, please help gathering data if possible.
Drop table last updated: 2020-07-19[3], all stated drop rates are estimates.
The game changes over time. If the drop tables become incorrect please notify the wiki staff.

Heads up!
Leeching this raid is disrespectful unless otherwise specified.
If you don't have time to contribute, please don't join.

Rage of Super Ultimate Bahamut
Cost to Host: 100 AP,
Ultima Unit ×3
Cost to Join: Rank 200+, 5 EP Unlock: Rank 200+, Unlock Party Set Extra, Host & Clear
Empyreal Ascension Impossible
Participants: 6 Vice: 2nd-3rd Elixirs: Not available Strike Time: NoStrike Time does not apply for this raid.
Location: Chapter 92 (99): Bestia Island - Resting RillStart QuestNetwork Errors will appear if the hosting conditions are not met.
(AP, Host Materials, Daily Limit)
TweetDeck: Lvl 300 Super Ultimate Bahamut Lv300 スーパーアルティメットバハムート スパバハ (SupaBaha)
Phase Name Lvl HP Charge Mode
Phase 1 Super Ultimate Bahamut 300 3,000,000,000 (100%) ◇◇ No
18 DEFEstimated damage dealt to a 18 DEF foe
ElementBaseRelative to damage dealt to neutral element foes in Party setupDEF DownDEF is lowered
25%
DEF DownDEF is lowered
50%
Advantage83.33%111.11%166.67%
Neutral55.56%74.07%111.11%
Disadvantage41.67%55.56%83.33%
0%All fire damage taken reduced by 0%.0%All water damage taken reduced by 0%.0%All earth damage taken reduced by 0%.0%All wind damage taken reduced by 0%.0%All light damage taken reduced by 0%.0%All dark damage taken reduced by 0%.0%All plain damage taken reduced by 0%.
DEF DownDEF is lowered
Not immune
ATK DownATK is lowered
Not immune
GravitySpecial attack max charge turn is extended
Immune
DelayReduce a foe's filled charge diamonds by 1
Immunity varies HP 100%-76%: 〇
HP 75%-51%: ✕
HP 50%-0%: 〇
Debuff Res. DownDebuff resistance is lowered
Not immune
Lethal HitInstant death for the victim.
Immune
PoisonedHP is lowered on every turn
Not immune
BurnedHP is lowered on every turn
Not immune
PutrefiedHP is lowered on every turn
Not immune
BlindedAttacks have a slight chance to miss
Not immune
CharmedAttacks are slightly limited
Immune
ZombifiedReceives DMG if healed
Immune
SleepCan't attack and takes big DMG (Ends upon taking DMG)
ImmuneTakes 25% more damage
ParalyzedCan't attack
Immune
PetrifiedStops enemy's charge diamonds from filling.
Immune
StunnedCan't attack
Immunity unknown
Accuracy LoweredAttacks and special attacks have a chance to miss
Not immuneLocal status effect
Special Attacks Triggers and Notes

 Termination Flare Stance Attack If an incoming special attack is due to the foe's charge diamonds being full, the charge diamonds will flash white. If it is instead due to an HP trigger or some other special condition, the charge diamonds will not flash, even if they are full. N 100%-75%

23-hit random-element DMG to random allies (3500% DMG total). Last 3 hits deal massive DMG.
Inflicts BurnedHP is lowered on every turn
and PetrifiedCharge bar doesn't fill up
.
Random cut to buff durations.
CANCELThis Omen can be cancelled when the following condition is met before the foe's next action. Deal 15,000,000 damage.

 Empyreus Verse Stance Attack If an incoming special attack is due to the foe's charge diamonds being full, the charge diamonds will flash white. If it is instead due to an HP trigger or some other special condition, the charge diamonds will not flash, even if they are full. N 75%-51%

4000% random-element DMG to the ally with the lowest current HP.
Switches random allies with backline allies.Verification needed.
Will not switch allies if the attack does not land (e.g. Mirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
, Dodge AllTakes no DMG or debuffs while in effect
, etc.).
CANCELThis Omen can be cancelled when the following condition is met before the foe's next action. Deal 20,000,000 damage.

 Daedalus Drive Stance Attack If an incoming special attack is due to the foe's charge diamonds being full, the charge diamonds will flash white. If it is instead due to an HP trigger or some other special condition, the charge diamonds will not flash, even if they are full. TR 75%

40,000 plain DMG to all allies.
Inflicts Strong ArmedCan't be healed (Can't be removed)
Duration: 6 turns
.

 Arcadia Foteinos Incanted Attack If an incoming special attack is due to the foe's charge diamonds being full, the charge diamonds will flash white. If it is instead due to an HP trigger or some other special condition, the charge diamonds will not flash, even if they are full. TR

100% random-element DMG to all allies.
Purging LightCasts random debuff effect each turn (Can't be removed)
Duration: IndefiniteLocal status effect
to foe.
CANCELThis Omen can be cancelled when the following condition is met before the foe's next action. Land 10 debuffs.

 Arcadia Skliros Incanted Attack If an incoming special attack is due to the foe's charge diamonds being full, the charge diamonds will flash white. If it is instead due to an HP trigger or some other special condition, the charge diamonds will not flash, even if they are full. TR

100% random-element DMG to all allies.
DMG Cut NullifiedNullifies 'all elemental DMG cut' (Can't be removed)
Duration: IndefiniteLocal status effect
to foe.
CANCELThis Omen can be cancelled when the following condition is met before the foe's next action. Deal 20,000,000 Charge Attack DMG.

 Arcadia Laimargos Incanted Attack If an incoming special attack is due to the foe's charge diamonds being full, the charge diamonds will flash white. If it is instead due to an HP trigger or some other special condition, the charge diamonds will not flash, even if they are full. TR

100% random-element DMG to all allies.
Superior Elemental DMGDeals elemental DMG superior to each target's element (Can't be removed)
Duration: IndefiniteLocal status effect
to foe.
CANCELThis Omen can be cancelled when the following condition is met before the foe's next action. Deal 20,000,000 Skill DMG.

 Arcadia Gnosis Incanted Attack If an incoming special attack is due to the foe's charge diamonds being full, the charge diamonds will flash white. If it is instead due to an HP trigger or some other special condition, the charge diamonds will not flash, even if they are full. TR

100% random-element DMG to all allies.
Gains GodsightAttacks and debuffs don't miss (Regardless of debuffs or buffs like Blind, hit to accuracy, Mirror Image, debuff resistance, and debuff immunity / Can't be removed)
Local status effect
to foe.
CANCELThis Omen can be cancelled when the following condition is met before the foe's next action. Hit the foe 60 times.
  • Starts battle with Fire TenetATK is boosted based on lvl (Can't be removed / Max: 10 / Lvl lowers each time a fire party cancels an Omen)
    , Water TenetDebuff resistance is boosted based on lvl (Can't be removed / Max: 10 / Lvl lowers each time a water party cancels an Omen)
    , Earth TenetDEF is boosted based on lvl (Can't be removed / Max: 10 / Lvl lowers each time an earth party cancels an Omen)
    , Wind TenetMultiattack rate is boosted based on lvl (Can't be removed / Max: 10 / Lvl lowers each time an wind party cancels an Omen)
    , Light TenetAll allies' HP is lowered at end of turn based on lvl (Can't be removed / Max: 10 / Lvl lowers each time a light party cancels an Omen)
    , and Dark TenetNormal attacks have a chance to remove 2 buffs from targeted allies based on lvl (Can't be removed / Max: 10 / Lvl lowers each time a dark party cancels an Omen)
    .
  • On every 6th turn until the 24th turn.
Readies one of four random Arcadia omens.
Each omen can only appear once.
  • 75% Trigger
Readies Daedalus Drive.
Immune to DelayReduce a foe's filled charge diamonds by 1
until Omnipotent CocoonOne of Fire Tenet, Water Tenet, Earth Tenet, Wind Tenet, Light Tenet, or Dark Tenet rises by 1 lvl at end of turn (Can't be removed)
Local status effect
is in effect.
Phase 2 Super Ultimate Bahamut 300 1,530,000,000 (51%) ◇◇ No
18 DEFEstimated damage dealt to a 18 DEF foe
ElementBaseRelative to damage dealt to neutral element foes in Party setupDEF DownDEF is lowered
25%
DEF DownDEF is lowered
50%
Advantage83.33%111.11%166.67%
Neutral55.56%74.07%111.11%
Disadvantage41.67%55.56%83.33%
0%All fire damage taken reduced by 0%.0%All water damage taken reduced by 0%.0%All earth damage taken reduced by 0%.0%All wind damage taken reduced by 0%.0%All light damage taken reduced by 0%.0%All dark damage taken reduced by 0%.0%All plain damage taken reduced by 0%.
DEF DownDEF is lowered
Not immune
ATK DownATK is lowered
Not immune
GravitySpecial attack max charge turn is extended
Immune
DelayReduce a foe's filled charge diamonds by 1
Not immune
Debuff Res. DownDebuff resistance is lowered
Not immune
Lethal HitInstant death for the victim.
Immune
PoisonedHP is lowered on every turn
Not immune
BurnedHP is lowered on every turn
Not immune
PutrefiedHP is lowered on every turn
Not immune
BlindedAttacks have a slight chance to miss
Not immune
CharmedAttacks are slightly limited
Immune
ZombifiedReceives DMG if healed
Immune
SleepCan't attack and takes big DMG (Ends upon taking DMG)
ImmuneTakes 25% more damage
ParalyzedCan't attack
Immune
PetrifiedStops enemy's charge diamonds from filling.
Immune
StunnedCan't attack
Immunity unknown
Accuracy LoweredAttacks and special attacks have a chance to miss
Not immuneLocal status effect
Special Attacks Triggers and Notes

 Omnipotent Cocoon Incanted Attack If an incoming special attack is due to the foe's charge diamonds being full, the charge diamonds will flash white. If it is instead due to an HP trigger or some other special condition, the charge diamonds will not flash, even if they are full. TR 51%

Gains Omnipotent CocoonOne of Fire Tenet, Water Tenet, Earth Tenet, Wind Tenet, Light Tenet, or Dark Tenet rises by 1 lvl at end of turn (Can't be removed)
Duration: 5 turnsLocal status effect
.
CANCELThis Omen can be cancelled when the following condition is met before the foe's next action. Deal 50,000,000 DMG.
Can also be removed by waiting out the duration of the buff.

 Crisis Crunch Stance Attack If an incoming special attack is due to the foe's charge diamonds being full, the charge diamonds will flash white. If it is instead due to an HP trigger or some other special condition, the charge diamonds will not flash, even if they are full. N

Plain DMG to an ally with the highest current HP worth 100% of their max HP.
Inflicts Death IneluctableCan't be revived (Can't be removed)
if the ally is knocked out.
CANCELThis Omen can be cancelled when the following condition is met before the foe's next action. Deal 20,000,000 damage.

 Arcadia Eclipse Incanted Attack If an incoming special attack is due to the foe's charge diamonds being full, the charge diamonds will flash white. If it is instead due to an HP trigger or some other special condition, the charge diamonds will not flash, even if they are full. TR

100% random-element DMG to all allies.
Inflicts Max HP Capped (20,000)Max HP is capped (Can't be removed)
Strength: 20,000Duration: Indefinite
.
CANCELThis Omen can be cancelled when the following condition is met before the foe's next action. Deal 3,333,333 plain DMG.

 Arcadia Tromos Incanted Attack If an incoming special attack is due to the foe's charge diamonds being full, the charge diamonds will flash white. If it is instead due to an HP trigger or some other special condition, the charge diamonds will not flash, even if they are full. TR

100% random-element DMG to all allies.
Inflicts DefenselessGuard can't be used (Can't be removed)
Duration: Indefinite
.
CANCELThis Omen can be cancelled when the following condition is met before the foe's next action. Activate a charge attack 6 or more times.

 Arcadia Apocryphus Incanted Attack If an incoming special attack is due to the foe's charge diamonds being full, the charge diamonds will flash white. If it is instead due to an HP trigger or some other special condition, the charge diamonds will not flash, even if they are full. TR

100% random-element DMG to all allies.
Inflicts SummonlessCan't use summons (Can't be removed)
Duration: Indefinite
.
CANCELThis Omen can be cancelled when the following condition is met before the foe's next action. Use 12 skills.
  • 51% Trigger
Readies Omnipotent Cocoon.
  • Omnipotent CocoonOne of Fire Tenet, Water Tenet, Earth Tenet, Wind Tenet, Light Tenet, or Dark Tenet rises by 1 lvl at end of turn (Can't be removed)
    Duration: 5 turnsLocal status effect
One of Fire TenetATK is boosted based on lvl (Can't be removed / Max: 10 / Lvl lowers each time a fire party cancels an Omen)
, Water TenetDebuff resistance is boosted based on lvl (Can't be removed / Max: 10 / Lvl lowers each time a water party cancels an Omen)
, Earth TenetDEF is boosted based on lvl (Can't be removed / Max: 10 / Lvl lowers each time an earth party cancels an Omen)
, Wind TenetMultiattack rate is boosted based on lvl (Can't be removed / Max: 10 / Lvl lowers each time an wind party cancels an Omen)
, Light TenetAll allies' HP is lowered at end of turn based on lvl (Can't be removed / Max: 10 / Lvl lowers each time a light party cancels an Omen)
, or Dark TenetNormal attacks have a chance to remove 2 buffs from targeted allies based on lvl (Can't be removed / Max: 10 / Lvl lowers each time a dark party cancels an Omen)
rises by 1 lvl at the end of the turn.
Foe does not normal attack.
  • After Omnipotent Cocoon is removed
Gains Unchallenged (10%)HP won't lower below 10% (Can't be removed)
Duration: IndefiniteLocal status effect
, Double StrikeAttacks twice each turn (Can't be removed)
Duration: Indefinite
, and OverdriveIn overdrive (Can't be removed)
Duration: 3 turnsLocal status effect
Gains Purging LightCasts random debuff effect each turn (Can't be removed)
Duration: IndefiniteLocal status effect
/ Superior Elemental DMGDeals elemental DMG superior to each target's element (Can't be removed)
Duration: IndefiniteLocal status effect
/ GodsightAttacks and debuffs don't miss (Regardless of debuffs or buffs like Blind, hit to accuracy, Mirror Image, debuff resistance, and debuff immunity / Can't be removed)
Local status effect
/ DMG Cut NullifiedNullifies 'all elemental DMG cut' (Can't be removed)
Duration: IndefiniteLocal status effect
based on unreceived Arcadia omens from previous phase.
Normal attacks now hit all allies.
  • On every turn that is a multiple of 6
Readies one of three random Arcadia omens.
Each omen can only appear once.
  • After every turn that is a multiple of 5
Gains Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Duration: 5 turns
, Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Duration: 5 turnsLocal status effect
, Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
Duration: 5 turnsLocal status effect
, Bonus Wind DMGDeals bonus Wind DMG for one-foe one-ally attacks
Duration: 5 turnsLocal status effect
, Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
Duration: 5 turns
, or Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
Duration: 5 turns
for each Tenet above 5 stacks.
Phase 3 Super Ultimate Bahamut 300 300,000,000 (10%) ◇◇ No
Special Attacks Triggers and Notes

 Sirius Origin Incanted Attack If an incoming special attack is due to the foe's charge diamonds being full, the charge diamonds will flash white. If it is instead due to an HP trigger or some other special condition, the charge diamonds will not flash, even if they are full. TR 10%

99,999 plain DMG to 4 allies.
DMG reduced with fewer targets.
Inflicts DefenselessGuard can't be used (Can't be removed)
Duration: Indefinite
/ SummonlessCan't use summons (Can't be removed)
Duration: Indefinite
/ Max HP Capped (20,000)Max HP is capped (Can't be removed)
Strength: 20,000Duration: Indefinite
based on unreceived Arcadia omens from previous phase.
Gains DrainHP is restored based on DMG dealt (Can't be removed)
Duration: IndefiniteLocal status effect
, Double StrikeAttacks twice each turn (Can't be removed)
and self-inflicts GravityMax charge diamonds are increased (Can't be removed)
Strength: 5Duration: IndefiniteLocal status effect
- GravityMax charge diamonds are increased (Can't be removed)
Strength: 7Duration: IndefiniteLocal status effect
Verification needed.
.
Removes Unchallenged (10%)HP won't lower below 10% (Can't be removed)
Duration: IndefiniteLocal status effect
.

 Genesis Nova Incanted Attack If an incoming special attack is due to the foe's charge diamonds being full, the charge diamonds will flash white. If it is instead due to an HP trigger or some other special condition, the charge diamonds will not flash, even if they are full. N

999,999 plain DMG to all allies.
Inflicts Death IneluctableCan't be revived (Can't be removed)
on knocked out allies.

 Crisis Crunch Stance Attack If an incoming special attack is due to the foe's charge diamonds being full, the charge diamonds will flash white. If it is instead due to an HP trigger or some other special condition, the charge diamonds will not flash, even if they are full. N

Plain DMG to an ally with the highest current HP worth 100% of their max HP.
Inflicts Death IneluctableCan't be revived (Can't be removed)
if the ally is knocked out.
CANCELThis Omen can be cancelled when the following condition is met before the foe's next action. Deal 20,000,000 damage.
  • Gains extremely high debuff resistanceGreater than 120%. In practice, debuffs never land, though Super Ultimate Bahamut is not technically immune - debuffs MISS rather than RESIST. if the player has passed through Omnipotent CocoonOne of Fire Tenet, Water Tenet, Earth Tenet, Wind Tenet, Light Tenet, or Dark Tenet rises by 1 lvl at end of turn (Can't be removed)
    Local status effect
    .
  • 10% Trigger
Readies Sirius Origin.
Self-inflicted GravityMax charge diamonds are increased (Can't be removed)
Strength: 5Duration: IndefiniteLocal status effect
does not increase to higher levels.
  • After every turn that is a multiple of 5
Gains Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Duration: 5 turns
, Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Duration: 5 turnsLocal status effect
, Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
Duration: 5 turnsLocal status effect
, Bonus Wind DMGDeals bonus Wind DMG for one-foe one-ally attacks
Duration: 5 turnsLocal status effect
, Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
Duration: 5 turns
, or Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
Duration: 5 turns
for each Tenet above 5 stacks.
  • After casting Genesis Nova
Full diamonds attack changes to Crisis Crunch.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×50
Host: Prestige Pendant ×? Join: Prestige Pendant ×? Crew: Prestige Pendant ×?
Chest 1 Chest 2 Chest 3 Chest 4
Not guaranteed 100% 100% 100%
Chest 5 Chest 6 Host MVP
100% 100% --
Source
Drop table last updated: 2022-12-26, all stated drop rates are estimates.
The game changes over time. If the drop tables become incorrect please notify the wiki staff.

Saudade Reservoir

All primals long for the affection of their mother, even if that longing becomes a fang sinking into the heart.

Main Quests

Chapter 93: Deception's Inception - Episode 2 has no battle and costs 0 AP to clear.
Chapter 100: The Watcher Acts - Episode 2 has no battle and costs 0 AP to clear.

Raids

The Four Primarchs (Impossible)
Cost to Host: 80 AP,
Fire Pinion ×1, Water Pinion ×1, Wind Pinion ×1, Earth Pinion ×1
Cost to Join: Rank 120+, 3 EP Unlock: Rank 120+, Clear Chapter 100 Story: The Watcher Acts and What Makes the Sky Blue II: Paradise Lost
Participants: 30 Vice: 2nd-6th Elixirs: Unlimited Strike Time: YesStrike Time bonus applies for this raid.
Location: Chapter 93 (100): Bestia Island - Saudade ReservoirStart QuestNetwork Errors will appear if the hosting conditions are not met.
(AP, Host Materials, Daily Limit)
TweetDeck: The Four Primarchs 四大天司HL
Phase Name Lvl HP Charge Mode
Uriel Uriel 200 760,000,000 (100%) ◇◇◇ Yes
Special Attacks Triggers and Notes
  • Molten Geyser N OD
Fire damage to all allies.
Inflict Burned (3000)HP is lowered on every turn
Strength: 3000Duration: 5.5 turnsApplied during the attack phase.
On the next turn, it'll have 5 turns remaining.
on all allies.
Uriel gains DA UpDouble attack rate is boosted
Duration: 5.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 5 turns remaining.
.
  • Earth Crash III OD
3-hit, massive Earth damage to random allies.
Uriel gains UpliftedCharge diamonds fill more quickly
Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
.
  • Uriel Buster TR
Earth damage to all allies.
Inflicts DEF DownDEF is lowered
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
on all allies.
Inflicts TargetMore likely to be attacked
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
on one ally.
  • Judgment Gale TR
Small Earth damage to all allies.
Uriel gains ATK UpATK is boosted
Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
.
  • For all phases
Immune to ATK DownATK is lowered
, DEF DownDEF is lowered
, Debuff Res. DownDebuff resistance is lowered
, and GravitySpecial attack max charge turn is extended
.
All-elemental DMG Cut effects are nullified (70% DMG CutTaking 70% less DMG
Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!
, 100% DMG CutTaking 100% less DMG
Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!
, etc.).
Elemental DMG Cut effects work as normal (30% Fire CutFire DMG is cut 30%
Fire Damage Cut.
, 60% Water CutWater DMG is cut 60%
Water Damage Cut.
, etc).
Triggered special attacks do not clear charge diamonds.
  • Immune to ParalyzedCan't attack
    , SleepCan't attack and takes big DMG (Ends upon taking DMG)
    Takes 25% more damage
    , ZombifiedReceives DMG if healed
    , DeathKnocked out after
    , StoneCan't attack and receives big DMG
    Takes 120% more damage
    , CharmedAttacks are slightly limited
    , and PetrifiedStops enemy's charge diamonds from filling.
    .
  • Triggered special attacks do not clear charge diamonds.
  • When a foe with Terra WardDeals bonus earth DMG upon attacks (Count decreases upon dealing 3,000,000 wind skill DMG / Can only be removed by dealing a total of 9,000,000 or more wind skill DMG)
    , Tempestas WardDeals bonus wind DMG upon attacks (Count decreases upon dealing 3,000,000 fire skill DMG / Can only be removed by dealing a total of 9,000,000 or more fire skill DMG)
    , Glacies WardDeals bonus water DMG upon attacks (Count decreases upon dealing 3,000,000 earth skill DMG / Can only be removed by dealing a total of 6,000,000 or more earth skill DMG)
    or Ignis WardDeals bonus fire DMG upon attacks (Count decreases upon dealing 3,000,000 water skill DMG / Can only be removed by dealing a total of 6,000,000 or more water skill DMG)
    attacks an ally with effects that activate a fixed number of times like Mirror ImageNext one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    or Dodge AllTakes no DMG or debuffs while in effect for a set period
    , it counts as a single hit, unlike Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    buffs which count as multiple hits against a foe.
  • Starts battle with DMG Cut NullifiedNullifies 'all elemental DMG cut' (Can't be removed)
    Duration: Indefinite
    and Terra WardDeals bonus earth DMG upon attacks (Count decreases upon dealing 3,000,000 wind skill DMG / Can only be removed by dealing a total of 9,000,000 or more wind skill DMG)
    Duration: Indefinite
    .
  • Every 5th turn
Casts Uriel Buster.
  • When an ally has TargetMore likely to be attacked
Casts Judgment Gale.
  • 77% Trigger
Moves to Raphael Phase.
Raphael Raphael 200 585,200,000 (77%) ◇◇◇ Yes
Special Attacks Triggers and Notes
  • Tempestas Iudicium TR
Raphael gains Mirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: IndefiniteLocal status effect
and Tempestas WardDeals bonus wind DMG upon attacks (Count decreases upon dealing 3,000,000 fire skill DMG / Can only be removed by dealing a total of 9,000,000 or more fire skill DMG)
Duration: Indefinite
.
If Tempestas WardDeals bonus wind DMG upon attacks (Count decreases upon dealing 3,000,000 fire skill DMG / Can only be removed by dealing a total of 9,000,000 or more fire skill DMG)
has already been granted, grants Debuff Res. UpDebuff resistance is boosted
Duration: 7.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 7 turns remaining.
instead.
  • Divine Storm N
24-hit Wind damage to random allies.
Increases buff skill cooldowns by 3 turns for 3 allies.
  • Wind IV OD
36-hit Wind damage to random allies.
Inflicts Wind DEF DownDEF is lowered for wind DMG
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
and ConfusedAllies can be targeted (Substitute and Counter are ineffective)
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
on all allies.
  • Simeon Rush TR
24-hit Wind damage to random allies.
Inflicts SleepCan't attack and takes big DMG (Ends upon taking DMG)
Duration: 2.5 turnsTakes 25% more damageApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
on all allies.
  • Immune to ParalyzedCan't attack
    , SleepCan't attack and takes big DMG (Ends upon taking DMG)
    Takes 25% more damage
    , ZombifiedReceives DMG if healed
    , DeathKnocked out after
    and StoneCan't attack and receives big DMG
    Takes 120% more damage
  • Vulnerable to PetrifiedStops enemy's charge diamonds from filling.
    .
  • Normal attacks each hit 4 times.
  • Raphael's normal attacks appear all at once, however they count as multiple one-ally attacks. Therefore effects that activate on one-ally attacks like Mirror ImageNext one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    and Dodge-and-CounterDodge and counter one-ally attacks
    Counter attacks grant 5% charge bar per hit.
    still activate.
  • Normal attacks can inflict TargetMore likely to be attacked
    Duration: 1.5 turnsApplied during the attack phase.
    On the next turn, it'll have 1 turn remaining.
    .
  • Upon entering Raphael Phase
Casts Tempestas Iudicium.
  • When an ally has TargetMore likely to be attacked
Casts Simeon Rush.
  • 55% Trigger
Move to Gabriel Phase.
Gabriel Gabriel 200 418,000,000 (55%) ◇◇◇ Yes
Special Attacks Triggers and Notes
  • Glacies Iudicium TR
11111 static Water damage to all allies.
Gabriel gains Glacies WardDeals bonus water DMG upon attacks (Count decreases upon dealing 3,000,000 earth skill DMG / Can only be removed by dealing a total of 6,000,000 or more earth skill DMG)
Duration: Indefinite
.
Glacies WardDeals bonus water DMG upon attacks (Count decreases upon dealing 3,000,000 earth skill DMG / Can only be removed by dealing a total of 6,000,000 or more earth skill DMG)
is only granted once.
  • Judgment Sphere TR
7-hit Water damage to random allies.
Inflict DA DownDouble attack rate is lowered
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
, PurifiedKnocked out after 3.5 turns
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
, and TA DownTriple attack rate is lowered
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
on all allies.
  • White Ray N OD
Multi-hit Water damage to random allies.
Inflicts CharmedAttacks are slightly limited
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
on all allies.
Gabriel gains Hark the GrimtideLands a random debuff on all allies every turn
Duration: Indefinite
.
  • Tidal Erasure OD
Water damage to all allies.
Gabriel gains Hark the CleartideRemoves 2 buffs from all allies every turn
Duration: Indefinite
and Hark the StormtideDeals 3-hit water DMG to an ally every turn
Duration: Indefinite
.
  • Immune to ParalyzedCan't attack
    , SleepCan't attack and takes big DMG (Ends upon taking DMG)
    Takes 25% more damage
    , ZombifiedReceives DMG if healed
    , DeathKnocked out after
    and StoneCan't attack and receives big DMG
    Takes 120% more damage
  • Vulnerable to PetrifiedStops enemy's charge diamonds from filling.
    .
  • Normal attacks hit all allies.
  • Upon entering Gabriel Phase
Casts Glacies Iudicium.
  • 40% Trigger
Casts Judgment Sphere.
  • 30% Trigger
Moves to Michael Phase.
Dispels Hark the GrimtideLands a random debuff on all allies every turn
, Hark the CleartideRemoves 2 buffs from all allies every turn
, and Hark the StormtideDeals 3-hit water DMG to an ally every turn
.
  • Hark the GrimtideLands a random debuff on all allies every turn
    can inflict the following debuffs:
ATK DownATK is lowered
Duration: 4 turns
Skill SealedCan't use skills
Duration: 2 turns
GlaciateATK, DEF, and multiattack rate is lowered / HP is lowered on every turn (Same effect will be spread to an ally when the character uses a skill / Spread effect ignores debuff immunity)
Duration: 4 turns
100% Charge CutInstantly reduces Charge Bar by 100%
Strength: 100%
Michael Michael 200 228,000,000 (30%) ◇◇ Yes
Special Attacks Triggers and Notes
  • Flash Bullet TR 30% 10%
44 hits of 800 static Fire damage to random allies.
TR 30% : Michael gains Ignis WardDeals bonus fire DMG upon attacks (Count decreases upon dealing 3,000,000 water skill DMG / Can only be removed by dealing a total of 6,000,000 or more water skill DMG)
Duration: Indefinite
, ATK UpATK is boosted
Duration: Indefinite
, TA UpTriple attack rate is boosted
Duration: Indefinite
, UpliftedCharge diamonds fill more quickly
Duration: Indefinite
and Fire ATK UpFire ATK is boosted
Duration: Indefinite
. Buffs are only granted once.
Removes all buffs on all allies.
TR 10% : Damage increased to 2000 per hit.
  • Basilica N
Massive Fire damage to one ally.
Inflicts C.A. SealedCan't use charge attack
Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
and 30% CollapsedCharge bar is lowered on every turn
Strength: 30%Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
.
  • Crimson Sword N OD
Fire damage to all allies.
Inflicts Burned (4000)HP is lowered on every turn
Strength: 4000Duration: Indefinite
and HalationHP bar is hidden
Duration: Indefinite
on all allies.
  • Ignis Iudicium TR
Plain Damage to an ally based on 85% of maximum HP.
Inflicts ZombifiedReceives DMG if healed
Duration: Indefinite
and Burned (4000)HP is lowered on every turn
Strength: 4000Duration: Indefinite
on all allies.
  • Immune to ParalyzedCan't attack
    , SleepCan't attack and takes big DMG (Ends upon taking DMG)
    Takes 25% more damage
    , ZombifiedReceives DMG if healed
    , DeathKnocked out after
    and StoneCan't attack and receives big DMG
    Takes 120% more damage
  • Vulnerable to PetrifiedStops enemy's charge diamonds from filling.
    .
  • When an ally has SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
Casts Ignis Iudicium.
Takes priority over other triggers, but does not prevent them from activating on the next turn.
  • 30% Trigger
Casts Flash Bullet.
  • 10% Trigger
Casts Flash Bullet.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×50
Host: Prestige Pendant ×50 Join: Prestige Pendant ×35 Crew: Prestige Pendant ×35
Chest 1 Chest 2 Chest 3 Chest 4
CommonVerification needed. Probably around 60%.
  • 59.959.88% ±6.33% chance to be selected when chest drops.
    Based on 97 drops from 162 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Elemental Halo
  • 39.539.51% ±6.32% chance to be selected when chest drops.
    Based on 64 drops from 162 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Primarch Pinion
  •  0.60.62% ±1.01% chance to be selected when chest drops.
    Based on 1 drops from 162 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Archangel's Shield
Chest 5 Host MVP Blue
-- 5.0% (~420,000)5.0% of total honor is required to guarantee a blue chest.
Based on HP alone a minimum 380,000 honor is required to guarantee a blue chest.
Typically 420,000 honor should be enough to guarantee a blue chest under normal circumstances.
  • 95.295.19% ±3.45% chance to be selected when chest drops.
    Based on 99 drops from 104 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Seraphim Cradle
  •  3.83.85% ±3.10% chance to be selected when chest drops.
    Based on 4 drops from 104 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Silver Centrum
  •  1.00.96% ±1.57% chance to be selected when chest drops.
    Based on 1 drops from 104 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Damascus Grain
Drop rates from the otokuro2 spreadsheets. Please check the source spreadsheets for up to date numbers.
Drop table last updated: 2022-05-28, all stated drop rates are estimates.
The game changes over time. If the drop tables become incorrect please notify the wiki staff.

Heads up!
Leeching this raid is disrespectful unless otherwise specified.
If you don't have time to contribute, please don't join.

Mugen (Impossible)
Cost to Host: 100 AP,
Smoldering Rubble ×3
Cost to Join: Rank 200+, 5 EP Unlock: Rank 200+, Unlock Party Set Extra, Host & Clear Dark Rapture (Hard),
Clear Chapter 100 Story: The Watcher Acts
Participants: 6 Vice: 2nd-3rd Elixirs: 1 Strike Time: NoStrike Time does not apply for this raid.
Location: Chapter 93 (100): Bestia Island - Saudade ReservoirStart QuestNetwork Errors will appear if the hosting conditions are not met.
(AP, Host Materials, Daily Limit)
TweetDeck: Lvl 275 Mugen Lv275 ムゲン
Phase Name Lvl HP Charge Mode
Phase 1 Mugen 275 1,800,000,000 (100%) ◇◇ No
20 DEFEstimated damage dealt to a 20 DEF foe
ElementBaseRelative to damage dealt to neutral element foes in Party setupDEF DownDEF is lowered
25%
DEF DownDEF is lowered
50%
Advantage75%100%150%
Neutral50%66.67%100%
Disadvantage37.5%50%75%
0%All water damage taken reduced by 0%.0%All plain damage taken reduced by 0%.
DEF DownDEF is lowered
Not immune
ATK DownATK is lowered
Not immune
GravitySpecial attack max charge turn is extended
Immune
DelayReduce a foe's filled charge diamonds by 1
Immune
Debuff Res. DownDebuff resistance is lowered
Not immune
Lethal HitInstant death for the victim.
Immune
PoisonedHP is lowered on every turn
Not immune
BurnedHP is lowered on every turn
Not immune
PutrefiedHP is lowered on every turn
Not immune
BlindedAttacks have a slight chance to miss
Not immune
CharmedAttacks are slightly limited
Immune
EnticedAttacks are slightly limited
Immune
ZombifiedReceives DMG if healed
Immune
SleepCan't attack and takes big DMG (Ends upon taking DMG)
ImmuneTakes 25% more damage
ParalyzedCan't attack
Immune
PetrifiedStops enemy's charge diamonds from filling.
Immune
StunnedCan't attack
Immunity unknown
Accuracy LoweredAttacks and special attacks have a chance to miss
Not immuneLocal status effect
Special Attacks Triggers and Notes
  • Cherubic Howl (Join Trigger) TR 100%
Deals ~50,000-60,000 Fire damage to all allies.
Inflicts Death IneluctableCan't be revived (Can't be removed)
on knocked out allies.
Knocks out all non-Water allies including backline allies.

 Infinite Blows Stance Attack If an incoming special attack is due to the foe's charge diamonds being full, the charge diamonds will flash white. If it is instead due to an HP trigger or some other special condition, the charge diamonds will not flash, even if they are full. N

10-hit Fire damage to random allies (3000% DMG total).
Cut to ally buff durations.
CANCELThis Omen can be cancelled when the following condition is met before the foe's next action. Hit the foe 30 times.

 Numberless Stance Attack If an incoming special attack is due to the foe's charge diamonds being full, the charge diamonds will flash white. If it is instead due to an HP trigger or some other special condition, the charge diamonds will not flash, even if they are full. N

750% Fire damage to 4 allies. (Damage reduced with fewer targets)
Inflicts StunnedCan't attack
.
CANCELThis Omen can be cancelled when the following condition is met before the foe's next action. Use 5 skills.

 No Limit Stance Attack If an incoming special attack is due to the foe's charge diamonds being full, the charge diamonds will flash white. If it is instead due to an HP trigger or some other special condition, the charge diamonds will not flash, even if they are full. TR 70%

Gains ATK UpATK is boosted (Can't be removed)
Duration: Indefinite
, DEF UpDEF is boosted (Can't be removed)
Duration: Indefinite
, DA UpDouble attack rate is boosted (Can't be removed)
Duration: Indefinite
, TA UpTriple attack rate is boosted (Can't be removed)
Duration: Indefinite
, Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks (Can't be removed)
Duration: Indefinite
, and Supplemental DMGDMG dealt is supplemented (Can't be removed)
Duration: Indefinite
.
Nullifies damage taken while active.
  • Immune to DelayReduce a foe's filled charge diamonds by 1
    .
  • Starts battle with Extinction lvlATK and DEF are boosted based on lvl (Can't be removed / Max: 20 / Lvl lowers each time an Omen is cancelled)
    and DMG Cut and Immunity NullifiedNullifies 'all elemental DMG cut' and debuff immunity effects (Can't be removed)
    Unofficial status name
    .
  • Upon entering the battle
Casts Cherubic Howl (Join Trigger).
  • 70% Trigger
Mugen fully restores HP and removes all debuffs.
Gain Selfless ImpulseActivates Ballistic Big Boy next turn if total DMG taken in current turn is less than a certain amount / Activates Infinity Impact next turn if total DMG dealt to allies in current turn reaches a certain amount / Debuff resistance is boosted (Can't be removed)
.
Base charge diamonds: 2 → 0.
Readies No Limit.
Phase 2: No Limit Mugen 275 1,800,000,000 (100%) No
10 DEFEstimated damage dealt to a 10 DEF foe
ElementBaseRelative to damage dealt to neutral element foes in Party setupDEF DownDEF is lowered
25%
DEF DownDEF is lowered
50%
Advantage150%200%300%
Neutral100%133.33%200%
Disadvantage75%100%150%
0%All fire damage taken reduced by 0%.0%All water damage taken reduced by 0%.0%All earth damage taken reduced by 0%.0%All wind damage taken reduced by 0%.0%All light damage taken reduced by 0%.0%All dark damage taken reduced by 0%.0%All plain damage taken reduced by 0%.
Special Attacks Triggers and Notes

 Ballistic Big Boy Stance Attack If an incoming special attack is due to the foe's charge diamonds being full, the charge diamonds will flash white. If it is instead due to an HP trigger or some other special condition, the charge diamonds will not flash, even if they are full. TR 50% 25%

100,000 static Fire damage to all allies.
Inflicts Strong ArmedCan't be healed (Can't be removed)
Duration: Indefinite
on all allies.
Inflicts Death IneluctableCan't be revived (Can't be removed)
on knocked out allies.
Mugen dodges all damage and debuffs while active.

 Infinity Impact Stance Attack If an incoming special attack is due to the foe's charge diamonds being full, the charge diamonds will flash white. If it is instead due to an HP trigger or some other special condition, the charge diamonds will not flash, even if they are full. TR

10-hit Fire damage to random allies (3000% DMG total / Can't be dodged).
Lowers all allies charge bars, cut to buff durations, and inflicts StunnedCan't attack
Duration: 1 turn
if damage is taken.
Inflicts Death IneluctableCan't be revived (Can't be removed)
on knocked out allies.
  • Selfless ImpulseActivates Ballistic Big Boy next turn if total DMG taken in current turn is less than a certain amount / Activates Infinity Impact next turn if total DMG dealt to allies in current turn reaches a certain amount / Debuff resistance is boosted (Can't be removed)
    • Activates Ballistic Big Boy next turn if total DMG taken in current turn is less than 10,000,000.[4]
    • Activates Infinity Impact next turn if total DMG dealt to allies in current turn reaches 30,000 or more.[4]
    • Debuff and inflicted buff resistance is boosted.Greater than 120%. In practice, debuffs never land, though Mugen is not technically immune - debuffs MISS rather than RESIST.
  • After No Limit
Readies Ballistic Big Boy.
  • 50% Trigger
Readies Ballistic Big Boy.
  • 25% Trigger
Readies Ballistic Big Boy.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal ×50
Host: Prestige Pendant ×100 Join: Prestige Pendant ×70 Crew: Prestige Pendant ×70
Chest 1 Chest 2 Chest 3 Chest 4
? ? ? ?
Chest 5 Host MVP Blue
? -- ? Blue chest drop rate is based on your honor relative to the total honor of all participants in the raid.
See Reward Chests for details.
  • 51.651.56% ±4.84% chance to be selected when chest drops.
    Based on 149 drops from 289 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Extinction Vestige ×3
  • 23.923.88% ±4.12% chance to be selected when chest drops.
    Based on 69 drops from 289 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Extinction Vestige ×4
  •  0.30.35% ±0.57% chance to be selected when chest drops.
    Based on 1 drops from 289 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Extinction Vestige ×5
  •  5.95.88% ±2.28% chance to be selected when chest drops.
    Based on 17 drops from 289 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Extinction Vestige ×10
  •  4.84.84% ±2.08% chance to be selected when chest drops.
    Based on 14 drops from 289 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Silver Centrum
  •  6.96.92% ±2.46% chance to be selected when chest drops.
    Based on 20 drops from 289 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Damascus Grain
  •  6.66.57% ±2.40% chance to be selected when chest drops.
    Based on 19 drops from 289 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Lineage Ring
  • 43.943.85% ±3.50% chance to be selected when chest drops.
    Based on 239 drops from 545 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Extinction Vestige ×2
  • 27.927.89% ±3.16% chance to be selected when chest drops.
    Based on 152 drops from 545 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Extinction Vestige ×3
  • 13.013.03% ±2.37% chance to be selected when chest drops.
    Based on 71 drops from 545 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Extinction Vestige ×4
  •  5.04.95% ±1.53% chance to be selected when chest drops.
    Based on 27 drops from 545 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Extinction Vestige ×10
  •  4.84.77% ±1.50% chance to be selected when chest drops.
    Based on 26 drops from 545 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Extinction Blade
  •  4.44.40% ±1.45% chance to be selected when chest drops.
    Based on 24 drops from 545 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Mortality Bow
  •  1.11.10% ±0.74% chance to be selected when chest drops.
    Based on 6 drops from 545 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
      Eternity Sand
Based on @otokuro2 drop reports Source.
Drop table last updated: 2023-12-01, all stated drop rates are estimates.
The game changes over time. If the drop tables become incorrect please notify the wiki staff.

Treasure

Rare Monsters

None

Town

By clicking on the sparkles in the following order, Lyria will find a Premium Draw Ticket.

  1. Top (Grace Grove)
  2. Middle Left (Blooming Cascade)
  3. Middle Right (Murmuring Stream)
  4. Bottom (Saudade Reservoir)

Trivia