Michael/Strategy

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Ratings

Michael

  • Role: Support/Debuffer
  • Source of dispel and DelayReduce a foe's filled charge diamonds by 1
    via skill, which activates automatically at the end of the turn after gathering 3 stacks of EkrixiConsumed upon using Michael's skills (Max: 9 / Can't be removed)
    .
  • Ignis WardBonus Fire DMG effect / Cap wind DMG taken at 10,000 per hit / C.A. DMG, C.A. DMG cap, and charge bar gain are boosted (Can't be removed / Ends upon taking DMG 3 times)
    provides several offensive buffs and caps damage taken at 10,000, only expiring after receiving damage 3 times.
  • Facilitates another Fire ally's charge attacks via Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
    and C.A. Reactivation (1 time)Charge attack reactivates (1 time)
    .
  •  Fotia Arche20% boost to Fire's, Hellfire's, Inferno's, and Ironflame's weapon skills.
    (Takes effect even when Michael is a sub ally.)
    is an unconditional 20% boost to Primal and Omega Fire weapon skills. As this takes effect even as a sub-ally, it makes Michael an automatic backline inclusion in just about any Fire team. The value of this support skill is the primary reason for her 10/10 rating.
Site RatingThe character's overall rating out of 10. GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed.
GW Max Grade: SS
KG Max Grade: SS
Full AutoThe character's general performance in Full Auto parties.
GW Max Grade: SS
KG Max Grade: SS
High DifficultyThe character's capability relative to the game's most difficult content.
GW Max Grade: SS
KG Max Grade: SS
Last Update
GameWith 10 SS SS SS 2022-12-31
Kamigame 10 SS SS SS 2023-02-03

Overview

Michael is an excellent support that has the ability to directly boost Fire Primal and Omega weapon skills by 20%. She fits in almost any Fire team, and works even better in teams that rely on their Charge Attacks to do damage.

Strengths

  • Grants 10% UpliftedCharge bar is boosted on every turn
    Strength: 10%Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    to all allies with her Charge Attack, and has access to Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    and C.A. Reactivation (1 time)Charge attack reactivates (1 time)
    Duration: Indefinite
    in a single skill.
  • Grants powerful effects to all allies via Ignis WardBonus Fire DMG effect / Cap wind DMG taken at 10,000 per hit / C.A. DMG, C.A. DMG cap, and charge bar gain are boosted (Can't be removed / Ends upon taking DMG 3 times)
    Duration: Indefinite
    , which only expires after taking damage 3 times.
  • Deals 999,999 plain damage that ignores defense, and can be activated automatically via EkrixiConsumed upon using Michael's skills (Max: 9 / Can't be removed)
    Duration: Indefinite
    .
  •  Fotia Arche20% boost to Fire's, Hellfire's, Inferno's, and Ironflame's weapon skills.
    (Takes effect even when Michael is a sub ally.)
    takes effect even when she is a sub ally or even when she is knocked out.

Weaknesses

  •  PanteraGrant another Fire ally Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    and C.A. Reactivation (1 time)Charge attack reactivates (1 time)
    Duration: Indefinite
    .
    and  Basilica1100% Fire damage to a foe (Damage cap: ~1,305,000).
    All Fire allies gain Ignis WardBonus Fire DMG effect / Cap wind DMG taken at 10,000 per hit / C.A. DMG, C.A. DMG cap, and charge bar gain are boosted (Can't be removed / Ends upon taking DMG 3 times)
    Duration: Indefinite
    . (Ends upon taking damage 3 times.)
    have very long cooldowns, and Michael doesn't have any means to reduce them by herself.
  • Requires her allies to use their Charge Attacks constantly when she is a main ally to make use of her EkrixiConsumed upon using Michael's skills (Max: 9 / Can't be removed)
    Duration: Indefinite
    , which prolongs the battle with many Charge Attack animations.

How to Play

  • Use  PanteraGrant another Fire ally Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    and C.A. Reactivation (1 time)Charge attack reactivates (1 time)
    Duration: Indefinite
    .
    on any Fire ally who has the most beneficial Charge Attack effect(s) for the current turn of the battle.
  • Use  Basilica1100% Fire damage to a foe (Damage cap: ~1,305,000).
    All Fire allies gain Ignis WardBonus Fire DMG effect / Cap wind DMG taken at 10,000 per hit / C.A. DMG, C.A. DMG cap, and charge bar gain are boosted (Can't be removed / Ends upon taking DMG 3 times)
    Duration: Indefinite
    . (Ends upon taking damage 3 times.)
    to increase the offensive capabilities of the team, or use it to protect the team from any special attack, since it caps Wind DMG taken at 10,000 per hit.
  • Use  Fotia DynataPlain damage to all foes based on 10% of their current HP (Damage cap: 999,999).
    Remove 1 buff.
    Inflict DelayReduce a foe's filled charge diamonds by 1
    Base Accuracy: 100%
    .
    to deal damage liberally, or use it to remove 1 buff from her foes and apply DelayReduce a foe's filled charge diamonds by 1
    whenever it is necessary.
  • Use her Charge Attack whenever it is available to ensure that 30% Fire ATK UpFire ATK is boosted
    Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    and 10% UpliftedCharge bar is boosted on every turn
    Strength: 10%Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    are always up for all allies.

Synergy

Classes

  • Kengo with Unsigned Kaneshige (Fire) increases the Charge Attack rate of all allies, and synergizes well with Michael's 10% UpliftedCharge bar is boosted on every turn
    Strength: 10%Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    effect and EkrixiConsumed upon using Michael's skills (Max: 9 / Can't be removed)
    Duration: Indefinite
    . If Emblem of Devilry is chosen for  Kengo's EssenceThis is the essence of greatness. Gain its power by using emblems., its 30% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 30%Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    will stack with Ignis WardBonus Fire DMG effect / Cap wind DMG taken at 10,000 per hit / C.A. DMG, C.A. DMG cap, and charge bar gain are boosted (Can't be removed / Ends upon taking DMG 3 times)
    Duration: Indefinite
    .
  • Rising Force provides support to the team's Charge Attacks with  Unleash the FuryElemental damage to a foe. Consume all FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
    on all allies.
    (Boost to DMG specs and charge bar based on the number of FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
    consumed.)
    , similar to Kengo.

Characters

  • Lilele (Fire) grants ShieldNext ATK received will be ineffective for a fixed amount
    Duration: Indefinite
    to all Fire allies based on her HypeATK is boosted
    . It protects the team from taking damage, which keeps Ignis WardBonus Fire DMG effect / Cap wind DMG taken at 10,000 per hit / C.A. DMG, C.A. DMG cap, and charge bar gain are boosted (Can't be removed / Ends upon taking DMG 3 times)
    Duration: Indefinite
    from expiring.
  • Medusa (Summer) grants Mirror Image (1 time)Next one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    Duration: Indefinite
    and Shield (5000)Next ATK received will be ineffective for a fixed amount
    Strength: 5000Duration: Indefinite
    to all allies, while gaining benefit from  Primal Pal GetawayGain effects in order based on number of Primal allies in party:
    1: 30% boost to ATKMultiplier: Perpetuity.
    2: 100% boost to DEF.
    3: Guaranteed triple attacks.
    4: 20% boost to dodge rate.
    5: 20% boost to damage cap.
    as Michael is also a Primal.
  • Ms. Miranda grants 20% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 20%Duration: 3 turns
    to all allies, which stacks with Ignis WardBonus Fire DMG effect / Cap wind DMG taken at 10,000 per hit / C.A. DMG, C.A. DMG cap, and charge bar gain are boosted (Can't be removed / Ends upon taking DMG 3 times)
    Duration: Indefinite
    . She also provides Shield (5000)Next ATK received will be ineffective for a fixed amount
    Strength: 5000Duration: Indefinite
    and 30% Wind DMG LoweredWind DMG is lowered
    Strength: 30%Duration: 5 turnsWind DEF Up. Not a Damage Cut.
    Reduces Wind damage taken on a multiplier
    separate from Damage Cuts.
    to all allies to keep them from taking damage. The single charge diamond that she fills on the foe can be easily removed with Michael's  Fotia DynataPlain damage to all foes based on 10% of their current HP (Damage cap: 999,999).
    Remove 1 buff.
    Inflict DelayReduce a foe's filled charge diamonds by 1
    Base Accuracy: 100%
    .
    .
  • Shiva increases the effect of Michael's 30% Fire ATK UpFire ATK is boosted
    Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    by an additional 30%, and also boosts all allies' damage cap by 10% with his support skill.

Summons

  •  BeelzebubSub AuraWhen MC uses a charge attack:
    Raise MC's TranceAdditional effects based on lvl (Max: 3 / Can't be removed)
    Duration: Indefinite
    lvl by 1 (Max: 3). (Boost to multiattack rate based on lvl.)
    increases TranceAdditional effects based on lvl (Max: 3 / Can't be removed)
    by 1 when the Main Character uses a charge attack, and Michael can accelerate the process with  PanteraGrant another Fire ally Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    and C.A. Reactivation (1 time)Charge attack reactivates (1 time)
    Duration: Indefinite
    .
    .

Extended Mastery Perks

Michael Stars: 18 EMP: 171
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ☆☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Fire ATK Up
★☆☆★★☆★★★
5%8%10%
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ☆☆☆
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Skill Damage Cap
★☆☆★★☆★★★
5%8%10%
Skill Damage Cap
★☆☆★★☆★★★
5%8%10%
Charge Attack Damage Cap
★☆☆★★☆★★★
5%8%10%
Perk unknown, please help fill it out
★★★ ★★★ ★★★ ★★★ ☆☆☆
Last update: 2023-11-29
Gamewith's recommended EMP build for Michael.

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