Makura/Strategy

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Ratings

Makura

  • Role: Attacker/Support
  • Has permanent Guaranteed DAGuaranteed double attack regardless of Double Attack Lowered debuffs
    , and her normal attacks deal 2-hit damage to random foes.
  • Has NitotsuisouHostility is boosted / Attacks twice each turn / 4-hit light DMG to a foe and hit to ATK and DEF (Stackable) after normal attacks / Can't use Nitotsuisou while in effect (Can't be removed / Ends upon taking DMG 2 times)
    Duration: Indefinite
    , which grants Double StrikeAttacks twice each turn
    until she has taken damage 2 times.
  • Provides support to another Light sub ally by switching positions with them and granting them all of her buffs.
  • Gains Hopped UpATK is boosted / Charge bar gain is boosted / Maximum amount of DMG that can be dealt per hit is boosted (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    , NitotsuisouHostility is boosted / Attacks twice each turn / 4-hit light DMG to a foe and hit to ATK and DEF (Stackable) after normal attacks / Can't use Nitotsuisou while in effect (Can't be removed / Ends upon taking DMG 2 times)
    Duration: Indefinite
    , and HanaorimitoDEF is sharply lowered / Dodge rate is boosted / 4-hit light DMG to a foe and Delay effect to a foe upon dodging / Can't use Hanaorimito while in effect (Can't be removed / Ends upon taking DMG 2 times)
    Duration: Indefinite
    when switching back to main ally, boosting her offensive capabilities significantly.
  • Good support for long-term battles.
Site RatingThe character's overall rating out of 10. GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed.
GW Max Grade: SS
KG Max Grade: SS
Full AutoThe character's general performance in Full Auto parties.
GW Max Grade: SS
KG Max Grade: SS
High DifficultyThe character's capability relative to the game's most difficult content.
GW Max Grade: SS
KG Max Grade: SS
Last Update
GameWith 9.8 S SS A 2023-08-06
Kamigame 9.8 A SS A 2024-03-18

Overview

How to Play

Synergy

Classes

  • Paladin provides Makura or anyone who has her buffs with the necessary protections. Both  Sacred ProtectionAll allies gain DMG Mitigation (10000)DMG taken is lowered by a fixed amount
    Strength: 10000Duration: 1 turn
    .
    and  Noblesse ProtegerGain Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    and Shield (10000)Next ATK received will be ineffective for a fixed amount
    Strength: 10000Duration: Indefinite
    .
    will allow Makura's buffs to last longer in the battle.

Characters

  • Characters with high dodge rate and/or bonus effects on dodge make great partners for  Haring EscapeSwitch positions with a sub ally.
    Makura gains Jade MoonlightGains the following effects when switching to main ally upon another ally being knocked out or switched out with Blowback effect: ATK, DMG cap, and charge bar gain are boosted / Nitotsuisou effect / Hanaorimito effect (Can't be removed)
    Duration: Indefinite
    .
    (When switching with a Light ally:
    Ally receives Makura's buffs.)
    (Can't be recast.)
    , since dodging allows them to keep NitotsuisouHostility is boosted / Attacks twice each turn / 4-hit light DMG to a foe and hit to ATK and DEF (Stackable) after normal attacks / Can't use Nitotsuisou while in effect (Can't be removed / Ends upon taking DMG 2 times)
    Duration: Indefinite
    and HanaorimitoDEF is sharply lowered / Dodge rate is boosted / 4-hit light DMG to a foe and Delay effect to a foe upon dodging / Can't use Hanaorimito while in effect (Can't be removed / Ends upon taking DMG 2 times)
    Duration: Indefinite
    , while also inflicting DelayReduce a foe's filled charge diamonds by 1
    on the foe at the same time due to Hanaorimito's effect.
    • Zooey has  Primal PulseUpon dodging:
      300% Light damage to a foe (Damage cap: ~500,000). Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
      Strength: 20%
      .
      and  Convergence2-hit, 70% Light damage to random foes (Damage cap: ~110,000 per hit).
      Gain 40% Dodge Rate UpChance to dodge DMG and debuffs
      Strength: 40%Duration: 3 turns
      and Hostility UpMore likely to be attacked
      Strength: +50Duration: 3 turns
      .
      At level 90:
      Damage increased to 200% and damage cap increased to ~405,000 per hit..
      Also gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
      Duration: 1 turn
      .
      , while she also gains Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
      Duration: Indefinite
      on Charge Attack. Furthermore, her Extended Mastery Support Skill increases the effects of Dodge Rate UpChance to dodge DMG and debuffs
      , which includes HanaorimitoDEF is sharply lowered / Dodge rate is boosted / 4-hit light DMG to a foe and Delay effect to a foe upon dodging / Can't use Hanaorimito while in effect (Can't be removed / Ends upon taking DMG 2 times)
      Duration: Indefinite
      .
    • Tweyen's  MerculightGain Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
      Duration: Indefinite
      and ATK UpATK is boosted
      Duration: 3 turns
      .
      At level 55:
      Buff increased to 50% ATK UpATK is boosted
      Strength: 50%Multiplier: PerpetuityDuration: 3 turns
      .
      At level 85:
      Also gain 30% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted
      Strength: 30%Duration: 3 turns
      , 20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
      Strength: 20%Duration: 2 turns
      , and Flurry (3-hit)Normal attacks deal 3-hit DMG to random foes
      Duration: 2 turns
      .
      grants Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
      Duration: Indefinite
      to herself, and after level 120, she gains  Echo-String RitesBoost to dodge rate based on attacking foe's number of debuffs.
      At level 150:
      Boost to multiattack rate based on targeted foe's number of debuffs.
      Upon dodging:
      2-hit, 300% Light damage to all foes (Damage cap: ~420,000 per hit).
      Inflict DelayReduce a foe's filled charge diamonds by 1
      Base Accuracy: 100%
      .
      , which boosts her dodge rate even further.
    • Nehan has ~30% boost to dodge rate due to  Morning Sunshine20% hit to max HP, 30% hit to DEF, and ~30% boost to dodge rate.
      6-hit, 100% Light damage to a foe upon dodging (Damage cap: ~100,000 per hit~600,000 total).
      , which increases his synergy with Makura.
  • Mugen (Halloween)'s Substitute (Select)Receives foe attack in place of an ally (Can't be removed)
    Duration: Indefinite
    from  Cloaked GuardianGain Substitute (Select)Receives foe attack in place of an ally (Can't be removed)
    Duration: Indefinite
    , 30% Dark DMG LoweredDark DMG is lowered (Can't be removed)
    Strength: 30%Duration: IndefiniteDark DEF Up. Not a Damage Cut.
    Reduces Dark damage taken on a multiplier
    separate from Damage Cuts.
    , and Dark SwitchElemental DMG from foes turns into dark DMG (Can't be removed)
    Duration: Indefinite
    .
    (Only substitutes for a selected ally. Can't recast.)
    allows him to protect his ally that has Makura's buffs, indefinitely.
  • Gawain (Light)'s  GardienAll allies gain DMG Mitigation (10000)DMG taken is lowered by a fixed amount
    Strength: 10000Duration: 1 turn
    .
    provides the same amount of protection as Paladin's Sacred Protection, but has a slightly longer cooldown.

Extended Mastery Perks

Makura Stars: 3 EMP: 6
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Triple Attack Rate
★☆☆★★☆★★★
2%4%5%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Triple Attack Rate
★☆☆★★☆★★★
2%4%5%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Light ATK Up
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ★★★
Triple Attack Rate
★☆☆★★☆★★★
2%4%5%
Triple Attack Rate
★☆☆★★☆★★★
2%4%5%
Dodge Rate Up
★☆☆★★☆★★★
1%2%3%
Dodge Rate Up
★☆☆★★☆★★★
1%2%3%
Perk unknown, please help fill it out
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆
Last update: 2023-08-06

Priorities

In order to max out her Triple Attack rate, take 3★Triple Attack x4. But if dodge rate is preferred, take 3★Dodge x2. Lastly, taking 3★Critical Hit x2 to increase her offensive capabilities is also a possible option.
Makura Stars: 18 EMP: 171
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Triple Attack Rate
★☆☆★★☆★★★
2%4%5%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ★★★ ★★☆ ☆☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Triple Attack Rate
★☆☆★★☆★★★
2%4%5%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Light ATK Up
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ★★★ ★★☆ ★★☆
Triple Attack Rate
★☆☆★★☆★★★
2%4%5%
Triple Attack Rate
★☆☆★★☆★★★
2%4%5%
Dodge Rate Up
★☆☆★★☆★★★
1%2%3%
Dodge Rate Up
★☆☆★★☆★★★
1%2%3%
Perk unknown, please help fill it out
★★★ ★★★ ☆☆☆ ☆☆☆ ☆☆☆
Last update: 2023-11-15

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