Basic Grids/Ancient Ecke Sachs

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Click on one of the images above to select a grid setup.

Ancient Ecke Sachs Grid

This grid is the beginning of Fire's mid to endgame grids. For further setups, see Advanced Grids.

Main Summon Support Summon

Omega Weapon Skill Boost 4★

Omega Weapon Skill Boost 5★










Core Grid Weapons

Weapon Obtain Notes

Ancient Ecke Sachs
Quest: Twin Elements Showdown
Shop: Prestige Pendant ×1,000
  • Stacking four copies in your grid with 4★ Colossus Omega in Main/Support summons brings you to 88.4% critical hit chance. Later on, once you begin using 5★ Colossus, this will jump up to 98.8% crit chance.

Dagger of Bahamut Coda
Side Story: What Makes the Sky BlueTrade Bahamut Claw in the Shop
Shop: Bahamut Weapons

Sword of Michael (SSR)
Shop: Seraphic Weapons
  • This weapon should always be in a grid when fighting at an elemental advantage because of its 20% damage amplify.
    • See Damage Formula for a detailed explanation of how the game calculates damage.
    • Its 4★ upgrade into the Sword of Valorblaze, which increases its amplify from 20% to 23%, costs a sizeable amount of hard-to-get materials and should not be prioritized.

Scythe of Renunciation
Treasure Trade: Dark Opus Weapons
  • This will be an anchor piece for all Omega Fire grids onwards into endgame content.
  • This weapon should not be used until it is uncapped to 4★ and upgraded to lvl 120 as that is when you unlock its second weapon skill.
  • 4★ Uncap Cost:
Shadow Substance ×5
Silver Centrum ×5
Legendary Merit ×10
Supreme Merit ×100
Fire Urn ×30
Shiva Omega Anima ×10

Supplementary Weapons

Weapon Obtain Notes

Nilakantha
Raid: Shiva (Raid)
Shop:
Prestige Pendant ×6,000 (2 copies)
Daily Point Shop (300 Points, 1 copy)
  • This weapon can introduce a boostable Stamina modifier to your grid before you can uncap your Scythe of Renunciation to 5★ at rank 170.
  • This weapon is very expensive to purchase in the shop and should not be purchased until the rest of your grid is completed.

Al-Abad
Raid: Atum (Raid)
  • One of Fire's few charge attack related weapons, provides 400,000 Supplemental Damage to Fire allies' charge attacks as well as boosts Charge Attack Cap Up.
  • Up to 2 are used with Attack awakening.

Benbenet
Raid: Atum (Raid)
  • A strong weapon to equip for fights that last less than 8 turns.
  • Adds up to 30,000 Supplemental Damage to Fire allies' damage instances.
  • Up to 2 are used with Attack awakening.

Cosmic Sword
Raid: Grand Order (Raid) (Share Chest)
Treasure Trade: Cosmos Weapons
Heavenly Horn x 30
  • This weapon comes uncapped to 3★ when obtained. Only one copy of a Cosmos Weapon is needed, feel free to fodder extras.
  • Functions as filler until uncapped to 4★ which is locked behind materials accessed at rank 151 in Grand Order (Impossible).
    • At 4★, the boost to the ATK and HP of equipped swords increases to 50% and gains a 1% boost to Damage Cap based on how many swords are equipped.