Aglovale (Valentine)/Strategy

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Ratings

Aglovale (Valentine)

  • Role: Attacker/Support/Debuffer
  • Quick buffer with constant Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    generation.
  • Amount of buffs and debuffs improve as the number of Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    increases.
  • Inflicts up to ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    and DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    on all enemies.
  • Useful in many situations, such as Full Auto and burst teams.
Site RatingThe character's overall rating out of 10. GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed.
GW Max Grade: SS
KG Max Grade: SS
Full AutoThe character's general performance in Full Auto parties.
GW Max Grade: SS
KG Max Grade: SS
High DifficultyThe character's capability relative to the game's most difficult content.
GW Max Grade: SS
KG Max Grade: SS
Last Update
GameWith 9.7 A SS S 2024-02-22
Kamigame 9.5 A S A 2024-03-18

Overview

Aglovale (Valentine) is an immensely powerful and versatile skill damage-focused unit. His single-turn damage potential is massive, on par with characters like Lucius (SSR) and Soriz (SSR), but while he's dealing all that skill damage he's also providing the party significant utility: a random assortment of mostly defensive buffs with  Gestober500% Light damage to a foe (Damage cap: ~635,000).
All allies gain Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
and a random buff.
(Additional buffs based on number of caster's Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
upon cast.)
, and strong stacking debuffs to all foes with  Zweimal300% Light damage to all foes (Damage cap: ~340,000).
Inflict 5% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
Strength: 5% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
and 5% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
Strength: 5% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
.
(Number of activations increased based on number of caster's Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
[Max: 6 times].)
, both based on his current Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
value.

Thankfully, as he can quickly generate Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
s on his own with his passive  Lord of Frost AgleamUpon chain burst activation: All allies gain Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.
(Takes effect even when Aglovale is a sub ally.)
and  Funkelnde Kalte600% Light damage to a foe (Damage cap: ~800,000).
Gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
.
End cooldown for other skills.
's Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
/cooldown reset combo (again, much like Lucius (SSR)), it doesn't take too long for him to reach Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
even in the absence of party support - and, since none of his skills cost any Crests, they'll remain at maximum power unless he dies. Thankfully, the 100% DEF UpDEF is boosted
Strength: 100%
he gets from  King's StrikeGain these effects in order based on number of Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
:

1: 30% boost to ATKMultiplier: Normal.
2: 100% boost to DEF.
3: Guaranteed double attacks.
4: Supplement damage dealt (Damage cap: 10,000).
5: 30% boost to skill damage cap.
's assortment of Crest-based bonuses makes it rather hard for foes to accomplish that.

Strengths

  • Despite having an Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    -reliant skillset, his fast Crest generation makes this largely a non-issue. His skills do not consume Crests, so they will remain at maximum potency indefinitely once he reaches Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    .
  •  Gestober500% Light damage to a foe (Damage cap: ~635,000).
    All allies gain Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    and a random buff.
    (Additional buffs based on number of caster's Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    upon cast.)
    randomly provides buffs based on the number of Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    s he has before the skill's activation, and will still grant one buff if cast without any.
    • At Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
      , all possible buffs are granted: 20%-10% StrengthATK is greatly boosted based on how high HP is
      Strength: 20%-10%Duration: 3 turns
      , 1000 HP RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
      Strength: 1000Duration: 3 turns
      , 20% Dark CutDark DMG is cut 20%
      Duration: 3 turnsDark Damage Cut.
      , 10% Debuff Success BoostedDebuff success rate is boosted
      Strength: 10%Duration: 3 turns
      , Veil (1 time)Debuffs will be nullified (1 time)
      Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
      , and Charge Bar +20%Instantly boosts Charge Bar by 20%
      Strength: 20%
      .
  • Inflicts 5% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 5% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    and 5% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 5% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    per activation of  Zweimal300% Light damage to all foes (Damage cap: ~340,000).
    Inflict 5% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 5% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    and 5% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 5% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    .
    (Number of activations increased based on number of caster's Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    [Max: 6 times].)
    , which increases based on the number of Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    s he has. At Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    , each use of Zweimal instantly inflicts up to 30% ATK/DEF Down (Stackable) and deals six hits of damage.
  •  Funkelnde Kalte600% Light damage to a foe (Damage cap: ~800,000).
    Gain Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    .
    End cooldown for other skills.
    is a reset button that lets you ramp up his crests faster and provides Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    .
  •  Gefrorene Welt450%Massive Light damage to a foe.
    1-turn cut to Aglovale's skill cooldowns.
    100% Bonus Light damage to a foe for each Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    (Damage cap: ~120,000 per hit / Max: 5 hits).
    cuts his skill cooldowns by a turn, giving him more opportunities to reapply useful effects like Veil (1 time)Debuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    or refresh the duration of his debuff stacks. It also deals even more skill damage - one fairly weak hit per Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    .
  • Extremely good in Full Auto teams for longer battles, as his skills will be used in optimal order, and the party sustain provided by  Gestober500% Light damage to a foe (Damage cap: ~635,000).
    All allies gain Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    and a random buff.
    (Additional buffs based on number of caster's Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    upon cast.)
    's buffs are substantial.

Weaknesses

  • While he has guaranteed DA from  King's StrikeGain these effects in order based on number of Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    :

    1: 30% boost to ATKMultiplier: Normal.
    2: 100% boost to DEF.
    3: Guaranteed double attacks.
    4: Supplement damage dealt (Damage cap: 10,000).
    5: 30% boost to skill damage cap.
    , he has no innate TA rate, and benefits from other sources of charge bar gain/multiattack rate in order to Charge Attack more frequently.
    • He also lacks any echoes, or any cap break beyond that passive's 10k Supplemental DMGDMG dealt is supplemented
      , making him an underwhelming auto-attacker compared to, for instance, Lucio.
  • Requires a lot of button presses and charge attacks to maximize his damage, making him very slow.

How to Play

  • Until he reaches 5 crests, use any skills/summon calls that grant Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    (e.g. Heimdallr,  PerpetuoAll allies gain Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    , 30% Light ATK UpLight ATK is boosted
    Strength: 30%Duration: 3 turns
    , and 20% Dark DMG LoweredDark DMG is lowered
    Strength: 20%Duration: 3 turnsDark DEF Up. Not a Damage Cut.
    Reduces Dark damage taken on a multiplier
    separate from Damage Cuts.
    .
    (When Limiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
    is in effect:
    All allies also gain 20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    .)
    ,  RegenerationRestore all allies' HP (Healing cap: 1500).
    All allies gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    Strength: (Healing cap: 500) or 10% charge barDuration: 3 turns

    At level 90:
    Also removes 1 debuff from all allies.
    All allies also gain Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    and Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
    RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    Strength: (Healing cap: 700) or 10% charge barDuration: 3 turns
    healing cap increased to 700.
    ) before any of Aglovale's skills to maximize their effects.
  • Use  Gestober500% Light damage to a foe (Damage cap: ~635,000).
    All allies gain Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    and a random buff.
    (Additional buffs based on number of caster's Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    upon cast.)
    for crests,  Zweimal300% Light damage to all foes (Damage cap: ~340,000).
    Inflict 5% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 5% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    and 5% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 5% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    .
    (Number of activations increased based on number of caster's Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    [Max: 6 times].)
    to debuff,  Funkelnde Kalte600% Light damage to a foe (Damage cap: ~800,000).
    Gain Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    .
    End cooldown for other skills.
    to reset, then  Gestober500% Light damage to a foe (Damage cap: ~635,000).
    All allies gain Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    and a random buff.
    (Additional buffs based on number of caster's Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    upon cast.)
    -> Zweimal300% Light damage to all foes (Damage cap: ~340,000).
    Inflict 5% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 5% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    and 5% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 5% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    .
    (Number of activations increased based on number of caster's Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    [Max: 6 times].)
    again to get him at, or at least close to, Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    on turn 1.

Synergy

Main Character

  • Monk: Shares a skill damage focus, and helps maintain Monk's HP.
  • Lumberjack: More skill casts means more activations of  Woodcutter's SongGain Woodcutter's SongFor every 3 skills used: Forest friends come to the rescue
    Upon using charge attack: Forest friends come to the rescue
    Upon taking DMG: Forest friends come to the rescue
    When foe uses a special attack: Forest friends come to the rescue
    (Can't be removed)
    Duration: 3 turns
    .
    At level 30:
    Woodcutter's SongFor every 3 skills used: Forest friends come to the rescue
    Upon using charge attack: Forest friends come to the rescue
    Upon taking DMG: Forest friends come to the rescue
    When foe uses a special attack: Forest friends come to the rescue
    (Can't be removed)
    Duration: 3 turns
    duration increased to 4 turns.
    , and Aglovale can stack its debuffs past their 30% limit.

Characters

  • Halluel and Malluel (Summer) provide crests from  PerpetuoAll allies gain Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    , 30% Light ATK UpLight ATK is boosted
    Strength: 30%Duration: 3 turns
    , and 20% Dark DMG LoweredDark DMG is lowered
    Strength: 20%Duration: 3 turnsDark DEF Up. Not a Damage Cut.
    Reduces Dark damage taken on a multiplier
    separate from Damage Cuts.
    .
    (When Limiter BreakSkills and charge attack gain additional effects / ATK, triple attack rate, DMG cap, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 3 times)
    is in effect:
    All allies also gain 20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    .)
    , as well as other buffs that complement those from  Gestober500% Light damage to a foe (Damage cap: ~635,000).
    All allies gain Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    and a random buff.
    (Additional buffs based on number of caster's Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    upon cast.)
    . Their passive supplemental damage effect further boosts the power of  Zweimal300% Light damage to all foes (Damage cap: ~340,000).
    Inflict 5% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 5% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    and 5% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 5% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    .
    (Number of activations increased based on number of caster's Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    [Max: 6 times].)
    at 5 crests.
  • De La Fille quickly generates crests and charge bar for Aglovale, and increases the healing cap of his RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    from both the front and back row via her EMP and crest passives.
  • Aglovale's design complements Percival (Light) very well. Percival can boost his damage from the back row with  Lord of Flames AglowBoost to Light allies' skill specs based on their number of Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    .
    (Takes effect even when Percival is a sub ally.)
    , while his own rapid crest generation helps fuel  Lord's StrikeAt end of turn: Activate Macht. (Consumes 1 Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    .)
    When at 3 Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    or more, instead:
    Activate Zerreissen. (Consumes 1 Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    .)
    .
  • Aglovale also makes a strong partner for Io (Grand) in Io Cannon setups, due to his own skill damage as well as his ability to provide her 5 skill uses (10 with Qilin).
  • Noa (Grand) can substantially reduce the cooldown of Aglovale's skills because of his exceptional charge bar generation. After turn 10 you can also target him with  Halo of InvocationGrant another Light ally Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    and Blessed DepartureHas received Noa's blessing (Can't be removed)
    Duration: Indefinite
    .
    (From 10th turn onward: Also grant C.A. Reactivation (1 time)Charge attack reactivates (1 time)
    Duration: Indefinite
    .)
    for even more damage and cooldown reduction.

Weapons

  • Phantom Fangs: Provides skill cap up, and when used as a mainhand for Monk it provides Supplemental DMGDMG dealt is supplemented
    on ougi, improving the potency of his multi-hit skills. Its Golden Arts weapon skill is shared by some gacha weapons such as Full Metal Recoil and Takeminakata but, as this is a farmable weapon, those are lower priority.
  • Rhongomyniad (5★): A huge boost to skill damage cap that stacks with Golden Arts. Aglovale's buffs also help maintain the HP condition for its cap up skill.


Summons

  • Belial/ Halluel and Malluel (Summon): Since so much of his damage comes from the multi-hit nukes of  Zweimal300% Light damage to all foes (Damage cap: ~340,000).
    Inflict 5% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
    Strength: 5% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    and 5% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
    Strength: 5% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    .
    (Number of activations increased based on number of caster's Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    [Max: 6 times].)
    and  Gefrorene Welt450%Massive Light damage to a foe.
    1-turn cut to Aglovale's skill cooldowns.
    100% Bonus Light damage to a foe for each Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    (Damage cap: ~120,000 per hit / Max: 5 hits).
    , you'll want as much supplemental damage as you can bring.

Extended Mastery Perks

Aglovale (Valentine) Stars: 16 EMP: 136
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ★☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ★★★
Skill Damage
★☆☆★★☆★★★
10%15%20%
Skill Damage Cap
★☆☆★★☆★★★
5%8%10%
Debuff Success Rate Up
★☆☆★★☆★★★
5%8%10%
Boost to Charge Bar Speed
★☆☆★★☆★★★
5%8%10%
Chance to gain 1 Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
upon normal attacks
☆☆☆ ★★★ ★★★ ★★★ ☆☆☆
Last update: 2022-03-14
Kamigame's recommended EMP build for Aglovale (Valentine).

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