This is a Full Auto setup. Clear times may vary depending on the player's character EMP stats or game network connection.
Main Summon
Support Summon
Gain 70% Charge Bar Gain UpCharge bar gain is boosted Strength: 70%Duration: 3 turns. Pandemonium Gain Triple StrikeAttacks 3 times each turn Duration: 1 turn . (Consumes 40% of charge bar.) No More Doubt Removes 1 buff from a foe. Dispel
Water's MajestySmall boost to water allies' ATK and max HPTsunami's AegisMedium boost to water allies' max HPTsunami's HealingMedium boost to water allies' healing cap
Cobalt VitalityBoost to water allies' ATK, DEF, and DMG cap based on their max HPWater's MajestySmall boost to water allies' ATK and max HP
Cobalt VitalityBoost to water allies' ATK, DEF, and DMG cap based on their max HPWater's MajestySmall boost to water allies' ATK and max HP
Makhaira PlenumBig boost to katana-specialty allies' ATK and max HP / Big boost to katana-specialty allies' ATK based on how high HP isScandere Arcanum15% boost to charge attack DMG capFulgor Elatio10% boost to charge bar gain
Blade's WrathBoost to ATK, max HP, and multiattack rate based on how many katanas are equipped.Snowfall's QuenchingSupplement Water allies' C.A. DMG based on how high their HP is.Snowfall's Ascendancy10% boost to Water allies' Special C.A. DMG Cap.
Blade's WrathBoost to ATK, max HP, and multiattack rate based on how many katanas are equipped.Snowfall's QuenchingSupplement Water allies' C.A. DMG based on how high their HP is.Snowfall's Ascendancy10% boost to Water allies' Special C.A. DMG Cap.
Nue's OmenWhen main weapon (MC only): Upon using first-slot skill: Consume 10% of current HP to gain Charge Bar +50%Instantly boosts Charge Bar by 50% Strength: 50% and C.A. Reactivation (1 time)Charge attack reactivates (1 time) Duration: Indefinite.Nue's CryWhen main weapon: Water allies take 1% damageBased on max HP every turn. At end of turn: Gain Charge Bar +15%Instantly boosts Charge Bar by 15% Strength: 15%, C.A. DMG Up (Stackable / Max: 100%)Charge attack DMG is boosted (Stackable / Can't be removed) Duration: Indefinite, and C.A. DMG Cap Up (Stackable / Max: 50%)Charge attack DMG cap is boosted (Stackable / Can't be removed) Duration: Indefinite.Hoarfrost's GloryBig boost to water allies' C.A. specs and chain burst specs
Hoarfrost's MajestyBig boost to Water allies' ATK and max HPΔ Revelation50% boost to chain burst DMG capHoarfrost's StaminaBig boost to Water allies' ATK based on how high HP is
Hoarfrost's EnmityBig boost to water allies' ATK based on how low HP isHoarfrost's GarrisonBig boost to water allies' DEF based on how low HP isSnowfall's QuintessenceBoost to water allies' DMG cap
Hoarfrost's HealingBig boost to water allies' healing capTsunami's MajestyMedium boost to water allies' ATK and max HPWater's GarrisonSmall boost to water allies' DEF based on how low HP is
Attack without using up a turn. (Consumes 1 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) .) Blitz Raid Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1 turn . Spear: All parties gain 10% DA UpDouble attack rate is boosted Strength: 10%Duration: 3 turnsWithout other buffs and 5~10% TA UpTriple attack rate is boosted Strength: 5~10%Duration: 3 turnsMaximum effect at 3 buffs.. Axe: Inflict DA DownDouble attack rate is lowered and TA DownTriple attack rate is lowered on one enemy. Double Trouble III Gain SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) Duration: 1 turn . Substitute
Blade's WrathBoost to ATK, max HP, and multiattack rate based on how many katanas are equipped.Snowfall's QuenchingSupplement Water allies' C.A. DMG based on how high their HP is.Snowfall's Ascendancy10% boost to Water allies' Special C.A. DMG Cap.
Blade's WrathBoost to ATK, max HP, and multiattack rate based on how many katanas are equipped.Snowfall's QuenchingSupplement Water allies' C.A. DMG based on how high their HP is.Snowfall's Ascendancy10% boost to Water allies' Special C.A. DMG Cap.
Oceansoul's Might IIIBig boost to water allies' ATK
Armed FloodBig boost to water allies' ATKCobalt ArtsBoost to water allies' skill DMG cap
Armed FloodBig boost to water allies' ATKCobalt ArtsBoost to water allies' skill DMG cap
Arma PlenumBig boost to gun-specialty allies' ATK and max HP / Big boost to gun-specialty allies' ATK based on how high HP isScandere Aggressio10% boost to one-foe attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Geisa AriWhen main weapon (MC only): No charge bar gain upon normal attacks, amplify normal attack damage by 30%, and normal attacks deal 4-hit damage to random foes.EinarWhen main weapon: 80% Bonus Water DMG effect to Water allies' single attacks.Mikill LasWhen main weapon: Supplement Water allies' damage by 100,000, 10% boost to damage cap, and 100% hit to multiattack rate.
Tidings of the New WorldMassive boost to all allies' ATKMultiplier:EX and small boost to HP.Sephirath Fusame IIAmplify normal attack damage by 8% for Gun- and Katana-specialty allies. Amplify normal attack damage by 15% for Gun- and Katana-specialty allies in ArcarumArcarum: The World Beyond Replicard Sandbox.
High Priestess-Moon's BewitchingMassive boost to Water allies' ATKModifier: EX. Boost to attack specs of Water allies with Full MoonATK and DEF are gradually boosted (Can't be removed) .Sephira Maxi-Water20% boost to Water allies' DMG Cap in Arcarum. 5% boost to Water allies' DMG Cap.Water's MajestySmall boost to Water allies' ATK and max HP
Oceansoul's Majesty IIIBig boost to Water allies' ATK and max HPβ Revelation50% boost to skill DMG capDeceitful Fallacy20% Bonus Elemental DMG effect / 100% Charge Bar Gain Lowered
Korwa (Water) and Clarisse must have enough HP to survive the entry trigger but low enough that they die to Belial's normal attacks.
Rotation
Turn 1
Korwa Grant a Water ally C'est BelleWater ATK is boosted (Can't be removed) Strength: 50%Duration: IndefiniteStacking: Special Buff, Piercing SightElemental DMG dealt will be treated as superior to the target's element Duration: 3 turns, 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 15%Duration: 3 turns, and 20% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns. (Consumes 3 FilMagically infused thread. Consumed upon using Korwa's skills (Can't be removed) .) S1 → MC Grant a Water ally MarieeDEF is boosted (Can't be removed) Strength: 100%Duration: IndefiniteStacking: Special Buff, Shield (5000)Next ATK received will be ineffective for a fixed amount Strength: 5000Duration: Indefinite, DMG Mitigation (3000)DMG taken is lowered by a fixed amount Strength: 3000Duration: 3 turns, and Dispel CancelEffects that remove buffs will be nullified Duration: 3 turns. (Consumes 3 FilMagically infused thread. Consumed upon using Korwa's skills (Can't be removed) .) S2 → Erika
Erika 1-turn cut to a Water ally's skill cooldowns. Target ally gains 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 20% more damage.Duration: 3 turns, KeenSupplemental DMG to critical hits Duration: 3 turns, and 15% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified Strength: 15%Multiplier: SeraphicDuration: 3 turns. S2 → MC
Clarisse Lytic Power: Gain 50% Sharp ATK Up (1 time)ATK is sharply boosted Strength: 50%Multiplier: AssassinDuration: 1 turn , StrengthATK is greatly boosted based on how high HP is Strength: 20%-10%Duration: 3 turns, and Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. (When Clarisse's Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) is 5: Skill changes to Radiolytic Power.) Radiolytic Power: All Water allies gain 50% Sharp ATK Up (1 time)ATK is sharply boosted Strength: 50%Multiplier: AssassinDuration: 1 turn , StrengthATK is greatly boosted based on how high HP is Strength: 20%-10%Duration: 3 turns, and 15% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified Strength: 15%Multiplier: SeraphicDuration: 3 turns. (Consumes 5 Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) .) S1 Caster and Water MC gain 100% TA Up (1 time)Triple attack rate is boosted (1 time) Strength: 100%Duration: Indefinite and 80% Bonus Water DMG (1 time)Deals bonus water DMG for normal attacks (1 time) Strength: 80%Duration: Indefinite. S2 888,888 Plain damage to all foes. Inflict Elemental CondensationOriginal element has been lost and fire element has been gained instead / Deals fire DMG (Excludes plain DMG / Can't be removed) Base Accuracy: 200%Duration: 5 turnsLocal status effect and GravitySpecial attack max charge turn is extended Base Accuracy: 100%Duration: 180 seconds. S3
Call CharybdisAbysmal Waters 500% Water damage to all foes (Damage cap: ~630,000). All Water allies gain 20% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks Strength: 20%Duration: 1 turn , 40% DA UpDouble attack rate is boosted Strength: 40%Duration: 1 turn , and 20% TA UpTriple attack rate is boosted Strength: 20%Duration: 1 turn .
Call Wamdus (Summon)Vortex Core 9-hit Water damage to random foes. All Water allies gain Supplemental DMGDMG dealt is supplemented Strength: 1% of foe's max HP (Damage cap: 75,000)Duration: 1 turn .
MC Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1 turn . Spear: All parties gain 10% DA UpDouble attack rate is boosted Strength: 10%Duration: 3 turnsWithout other buffs and 5~10% TA UpTriple attack rate is boosted Strength: 5~10%Duration: 3 turnsMaximum effect at 3 buffs.. Axe: Inflict DA DownDouble attack rate is lowered and TA DownTriple attack rate is lowered on one enemy.Attack without using up a turn. (Consumes 1 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) .)Attack without using up a turn. (Consumes 1 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) .)Attack without using up a turn. (Consumes 1 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) .)
Turn 2
Call BeelzebubChaos Legion 1500% Elemental damage to all foes. Inflict 40% DEF DownDEF is lowered Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds and Debuff Res. DownDebuff resistance is lowered Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds.
Haaselia All Water allies gain 20% Water ATK UpWater ATK is boosted Strength: 20%Duration: 2 turns, Tears of LunacyBoost to ATK specs based on the moon phase Duration: 2 turns, and Charge Bar +15%Instantly boosts Charge Bar by 15% Strength: 15%. Moon waxes. (Progresses the current moon phase on all allies by 1 turn.) S3 Gain Beams of LunacyWater DMG to a foe upon an ally's multiattacks (Hit number increases based on the moon phase) / Charge attack reactivates (Can't be removed) Duration: Indefinite. (Can't be recast. Can only be used after The High Priestess UprightWhen Switching to Main Ally: Haaselia gains TorahCan recast each skill within a turn (Can't be removed) Duration: Indefinite. (Can't be reactivated.) At level 95: All Water allies gain Full MoonATK and DEF are gradually boosted (Can't be removed) Multiplier: NormalDuration: 3 turns. (Can't be reactivated.) activates.) S4
Lucio All allies gain 20% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns and Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. S1 Grant a Water ally 90% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks Strength: 90%Duration: 2 turns, Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 2 turns, 70% Fire CutFire DMG is cut 70% Duration: 2 turnsFire Damage Cut., and 100% Debuff Res. UpDebuff resistance is boosted Strength: 100%Duration: 2 turns. S3 → MC
MC Attack without using up a turn. (Consumes 1 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) .)Attack without using up a turn. (Consumes 1 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) .)Attack without using up a turn. (Consumes 1 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) .)Gain 5 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) Duration: Indefinite (Max: 5) and restore HP (Healing cap: 2000). (When HP is 50% or above: Also gain StrengthATK is greatly boosted based on how high HP is Strength: 45%-15%Duration: 3 turns.) At level 30: (When HP is below 50%: Also gain JammedATK is greatly boosted based on how low HP is Strength: 30%-90%Duration: 3 turns.)Attack without using up a turn. (Consumes 1 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) .)Attack without using up a turn. (Consumes 1 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) .)Attack without using up a turn. (Consumes 1 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) .)
Erika Another Water ally instantly performs a normal attack without using up a turn. (Consumes Tactical EdgeConsumed upon using Erika's skills (Can't be removed) to end cooldown.) S1 → MC
MC Gain SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) Duration: 1 turn .
MC Gain 5 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) Duration: Indefinite (Max: 5) and restore HP (Healing cap: 2000). (When HP is 50% or above: Also gain StrengthATK is greatly boosted based on how high HP is Strength: 45%-15%Duration: 3 turns.) At level 30: (When HP is below 50%: Also gain JammedATK is greatly boosted based on how low HP is Strength: 30%-90%Duration: 3 turns.)Attack without using up a turn. (Consumes 1 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) .)Attack without using up a turn. (Consumes 1 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) .)Attack without using up a turn. (Consumes 1 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) .)
Erika Another Water ally instantly performs a normal attack without using up a turn. (Consumes Tactical EdgeConsumed upon using Erika's skills (Can't be removed) to end cooldown.) S1 → MC
Lucio All allies gain 20% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns and Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. S1 Grant a Water ally 90% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks Strength: 90%Duration: 2 turns, Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 2 turns, 70% Fire CutFire DMG is cut 70% Duration: 2 turnsFire Damage Cut., and 100% Debuff Res. UpDebuff resistance is boosted Strength: 100%Duration: 2 turns. S3 → MC
Erika 1-turn cut to a Water ally's skill cooldowns. Target ally gains 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 20% more damage.Duration: 3 turns, KeenSupplemental DMG to critical hits Duration: 3 turns, and 15% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified Strength: 15%Multiplier: SeraphicDuration: 3 turns. S2 → MC
MC Attack without using up a turn. (Consumes 1 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) .)Attack without using up a turn. (Consumes 1 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) .)Attack without using up a turn. (Consumes 1 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) .)