Advanced Grids/Tiamat/SUBHL

From Granblue Fantasy Wiki
Jump to navigation Jump to search

Lvl 150

Main Summon

Support Summon
Gain Multiplying Magic1 or more Magic Circles of each element: Deals triple attacks / 3-hit DMG to a random target upon each normal attack
Adds 1 Magic Circle of a random element at end of turn / Adds 1 Magic Circle of each element every 7 turns
1 or more Fire Circles: ATK is boosted
1 or more Water Circles: DEF is boosted
1 or more Earth Circles: C.A. DMG and C.A. DMG cap are boosted
1 or more Wind Circles: Deals bonus superior elemental DMG upon normal attacks
1 or more Light Circles: Maximum amount of DMG that can be dealt per hit is boosted
1 or more Dark Circles: DMG dealt is supplemented
(Can't be removed)
Duration: Indefinite
. (Can't be recast.)
Multiplying Magic
24-hit elemental damage to random foes.
Restore all allies' HP (Healing cap: 10000).
Remove all debuffs from all allies.
(Consumes 1 Magic CircleFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
of each element.)
Quadruple Hex
Revive an ally with 25% HP. Revive
Replacements:
Rose Queen (Summer)
Demonbream
This is set as a Quick Summon
Stormwyrm's MajestySmall boost to wind allies' ATK and max HP Stormwyrm's Restraint IIMedium boost to wind allies' double attack rate and critical hit rate Stormwyrm's MajestySmall boost to wind allies' ATK and max HP Stormwyrm's Restraint IIMedium boost to wind allies' double attack rate and critical hit rate Stormwyrm's MajestySmall boost to wind allies' ATK and max HP Stormwyrm's Restraint IIMedium boost to wind allies' double attack rate and critical hit rate
Stormwyrm's Might IIMedium boost to wind allies' ATK Stormwyrm's EnmitySmall boost to wind allies' ATK based on how low HP is Stormwyrm's Might IIMedium boost to wind allies' ATK Stormwyrm's EnmitySmall boost to wind allies' ATK based on how low HP is Stormwyrm's Majesty IIIBig boost to Wind allies' ATK and max HP β Revelation50% boost to skill DMG cap Stormwyrm's Stamina IIIBig boost to Wind allies' ATK based on how high HP is
Stormwyrm's Majesty IIIBig boost to wind allies' ATK and max HP Fortified GauntletBoost to DEF based on how many melee weapons are equipped Stormwyrm's Stamina IIMedium boost to wind allies' ATK based on how high HP is Stormwyrm's Verity IIIBig boost to wind allies' critical hit rate Tranquility's PersistenceSupplement wind allies' DMG based on how high their HP is Whirlwind's ProgressionMedium boost to wind allies' wind ATK based on number of turns passed Tranquility's FortitudeSupplement wind allies' DMG based on how low HP is Preemptive Gale BladeBoost to wind allies' ATK for first 8 turns of battle
Hermit-Temperance's AccordMassive boost to Wind allies' ATKModifier: EX.
At end of turn: Wind allies who didn't attack gain 100% Sharp ATK Up (1 time)ATK is sharply boosted
Strength: 100%Multiplier: AssassinDuration: 1 turn
.
Sephira Maxi-Wind20% boost to Wind allies' DMG Cap in Arcarum.
5% boost to Wind allies' DMG Cap.
Wind's MajestySmall boost to Wind allies' ATK and max HP
Concrio CorunBoost to Erunes' and Draphs' ATK and HP. Incursio CorunBoost to all allies' ATK based on number of Erunes and Draphs in party. Makhaira PlenumBig boost to katana-specialty allies' ATK and max HP / Big boost to katana-specialty allies' ATK based on how high HP is Scandere Aggressio10% boost to one-foe attack DMG cap Fulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.


Showcase:

Comments

  • Runeslayer  RuneweavingCall forth the power of the tetra-elements to cast a spell.
    At level 30:
    Also gain Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    .
    can be used to clear debuffs or gain extra magic circles for  Multiplying MagicGain Multiplying Magic1 or more Magic Circles of each element: Deals triple attacks / 3-hit DMG to a random target upon each normal attack
    Adds 1 Magic Circle of a random element at end of turn / Adds 1 Magic Circle of each element every 7 turns
    1 or more Fire Circles: ATK is boosted
    1 or more Water Circles: DEF is boosted
    1 or more Earth Circles: C.A. DMG and C.A. DMG cap are boosted
    1 or more Wind Circles: Deals bonus superior elemental DMG upon normal attacks
    1 or more Light Circles: Maximum amount of DMG that can be dealt per hit is boosted
    1 or more Dark Circles: DMG dealt is supplemented
    (Can't be removed)
    Duration: Indefinite
    . (Can't be recast.)
    .
  • Use Naru  Isolated IdlingGain Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    , Dodge/Tank-and-Counter (5 times)Counters upon dodging one-ally attacks or taking DMG
    Strength: 250%Duration: 5 turnsCounter attacks grant 5% charge bar per hit.
    , and 50% Repel (5 times)Reflects DMG
    Strength: 50%Duration: 5 turnsDamage Cut reducing damage taken and reflecting attacks.
    Warning! Does not work for Plain Damage!
    .
    to tank 75% and  ReviveRevive an ally with 25% HP. her afterwards for more sustain if needed.

Lvl 150

Main Summon

Support Summon
Extend the duration of all allies' buffs by 1 turn. (Excludes 1-turn buffs.)
All allies gain two random buffs.
Jomsborg
Gain SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn
.
Substitute
Revive an ally with 25% HP. Revive
Replacements:
Rose Queen (Summer)
Demonbream
This is set as a Quick Summon
Tranquility's PersistenceSupplement wind allies' DMG based on how high their HP is Whirlwind's ProgressionMedium boost to wind allies' wind ATK based on number of turns passed Stormwyrm's Might IIMedium boost to wind allies' ATK Stormwyrm's EnmitySmall boost to wind allies' ATK based on how low HP is Stormwyrm's Stamina IIMedium boost to wind allies' ATK based on how high HP is Stormwyrm's Verity IIIBig boost to wind allies' critical hit rate
Stormwyrm's MajestySmall boost to wind allies' ATK and max HP Stormwyrm's Restraint IIMedium boost to wind allies' double attack rate and critical hit rate Stormwyrm's MajestySmall boost to wind allies' ATK and max HP Stormwyrm's Restraint IIMedium boost to wind allies' double attack rate and critical hit rate Stormwyrm's MajestySmall boost to wind allies' ATK and max HP Stormwyrm's Restraint IIMedium boost to wind allies' double attack rate and critical hit rate
Armed GaleBig boost to wind allies' ATK Chain ForceBoost to chain burst DMG and chain burst DMG cap Tranquility's FortitudeSupplement wind allies' DMG based on how low HP is Preemptive Gale BladeBoost to wind allies' ATK for first 8 turns of battle Stormwyrm's Might IIMedium boost to wind allies' ATK Stormwyrm's Heroism IIMedium boost to wind allies' max HP and double attack rate Stormwyrm's Majesty IIIBig boost to Wind allies' ATK and max HP β Revelation50% boost to skill DMG cap Stormwyrm's Stamina IIIBig boost to Wind allies' ATK based on how high HP is
Hermit-Temperance's AccordMassive boost to Wind allies' ATKModifier: EX.
At end of turn: Wind allies who didn't attack gain 100% Sharp ATK Up (1 time)ATK is sharply boosted
Strength: 100%Multiplier: AssassinDuration: 1 turn
.
Sephira Maxi-Wind20% boost to Wind allies' DMG Cap in Arcarum.
5% boost to Wind allies' DMG Cap.
Wind's MajestySmall boost to Wind allies' ATK and max HP
Concrio TerraBoost to Draphs' and Harvins' ATK and HP. Incursio TerraBoost to all allies' ATK based on number of Draphs and Harvins in party. Makhaira PlenumBig boost to katana-specialty allies' ATK and max HP / Big boost to katana-specialty allies' ATK based on how high HP is Scandere Aggressio10% boost to one-foe attack DMG cap Fulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.


Source:

Comments

  • Use Naru  Isolated IdlingGain Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    , Dodge/Tank-and-Counter (5 times)Counters upon dodging one-ally attacks or taking DMG
    Strength: 250%Duration: 5 turnsCounter attacks grant 5% charge bar per hit.
    , and 50% Repel (5 times)Reflects DMG
    Strength: 50%Duration: 5 turnsDamage Cut reducing damage taken and reflecting attacks.
    Warning! Does not work for Plain Damage!
    .
    to tank 75% and  ReviveRevive an ally with 25% HP. her afterwards for more sustain if needed.
  • MC  SubstituteGain SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    Duration: 1 turn
    .
    can be used to pass  Sirius Origin Incanted Attack If an incoming special attack is due to the foe's charge diamonds being full, the charge diamonds will flash white. If it is instead due to an HP trigger or some other special condition, the charge diamonds will not flash, even if they are full. at 10% and deal extra damage if required.