Creeping Invasion
The dagger Mandau keeps Zehek's magical illness at bay, but a violent reaction between Mandau's magic and Zehek's magic causes the dagger to fuse with his right arm. His arm, now controlled by Mandau, slaughters monsters without restraint, and Zehek is worried he will injure the crew, so he decides to leave for good. (Captain) convinces him to stay, and they begin to search for a way to remove Mandau.
Zehek: Hnh! Rah! Hiyah!
The crew is docked at an island to restock their supplies.
When Zehek isn't shopping, he spends his downtime training by himself.
Zehek: Huff... Huff...
Hehehe...
Vyrn: Heyo, Zehek! Havin' fun workin' up a sweat?
Zehek: Yeah, I've been feeling pretty good lately, especially since I haven't had a relapse.
No version of
Zehek in crew
This young man is Zehek. At an early age, he was afflicted with an illness that causes his body to overflow with ancient magic.Cloth inscribed with runes wrap around his body to hold back the magic while he searches for a permanent cure with the crew.
Zehek: It's all thanks to meeting you guys and getting my hands on Mandau.
Zehek: Otherwise my sickness would have consumed my entire being by now.
Mandau, the dagger Zehek is borrowing from (Captain), is a weapon that can seal magic and is inscribed with an ancient script.
The script and Zehek's affliction share the same properties—the resulting resonance between the two keeps the illness at bay.
Vyrn: I bet it feels great to run around and stuff, but try not to overdo it, okay?
Lyria: You were in so much pain that time we fought the primal beast Magus. It was really hard to watch.
Zehek: I'm sorry you had to see that. At the time, Magus's power overwhelmed the resonance, preventing Mandau from holding back the illness.
Zehek: But that episode involving Magus is in the past. I'm not the same man I once was.
Vyrn: I guess you'd know best about your own health. Still, don't push yourself!
Zehek: Of course. Might I suggest you all take a well-earned break too after a job well-done?
(Captain) and company nod and decide to head back to the Grandcypher first.
Vyrn: Whew... Now that things have died down a bit, I'm pooped.
Lyria: The more people we get, the more supplies we need.
Vyrn: Where does Zehek get his energy from? I mean, training right after work? I'd just hit the sack.
Lyria: Hahaha. Remember when we first met him? He's so different now.
Lyria: If you're worried, why don't we go bring him a drink and see how he's doing?
Vyrn: Oh, great idea! Right after I rest my paws for a bit—
Zehek's Voice: N-noooo!
Vyrn: Yikes! Wh-what was that!
Lyria: That sounded like Zehek! What if his magic is spilling out again!
Vyrn: I told him to be careful!
(Captain), Lyria, and Vyrn leap off the Grandcypher and run to Zehek.
Vyrn: Hey, Zehek! Are you all—
Vyrn: Holy!
Mangled bodies and severed limbs of dead monsters lie strewn all over the ground.
Zehek: Ungh...
Lyria: Zehek!
They spot the young man kneeling in the center of the carnage and run over to check on him.
Lyria: Are you okay? Are you hurt anywhere?
Zehek: Don't worry about that. There's not a single scratch on me...
Vyrn: What in the world happened here!
Zehek: My hand... I couldn't stop it from slaughtering the monsters.
Zehek: Mandau's magic power suddenly seeped into my right arm and seized control.
Zehek: Somehow I managed to calm the dagger down, but it seems to have assimilated with my hand.
Vyrn: How's that even possible!
Zehek: I don't know what caused it in the first place, but Mandau's magic mixing with mine created a powerful fusion.
Zehek: I've tried everything to remove the dagger but to no avail...
Lyria: Oh my goodness...
Zehek: ...
Zehek: And so my journey with you must also come to an end.
Vyrn: Wh-what! Says who!
Zehek: The symptoms have subsided for now, but there's no telling when they'll flare up again.
Zehek: I'm afraid of what will happen if Mandau's magic fully engulfs me... Afraid of the monster I'll become.
Zehek: A fiend who murders indiscriminately, unable to distinguish friend from foe.
Zehek: Even worse, if I end up hurting those I owe everything to, that guilt will haunt me forever.
Vyrn: Zehek... You've really thought this out...
Zehek: That's why I must leave now, for all our sakes. I'll never forget what you've done for me.
Lyria: Please wait, Zehek!
Lyria: I don't like this! This is a crummy way to say goodbye...
Vyrn: Yeah! We should get a say in this too!
Zehek: Why would you go so far just for me?
- Because you're our friend.
- We want to help you.
Choose: Because you're our friend.Zehek: Friends, huh... Yeah... I got so caught up fearing the unknown that I lost sight of what truly matters.
Choose: We want to help you.Zehek: With that level of confidence, I've got no choice but to latch onto the hope you offer.
Continue 1Zehek: All I'm good at is stirring up trouble for the crew. But if you're all right with that, I'm in your care.
Vyrn: Darn right, you are!
Lyria: We're going to beat this thing for sure!
And so the quest to find a treatment for Zehek's bizarre situation begins.
The Light of Friendship
Zehek senses acrimony in Mandau's magic, guessing that may be the cause of his current condition. Although destroying Mandau would free his arm, it would also allow his illness to run wild again. Instead they try to track down Mandau's creator.
Mandau's magic had never invaded Zehek's body before until now.
(Captain) and company return to the airship for the time being to sort out what they know.
Vyrn: Okay, so Mandau and Zehek have been kinda in sync with each other since the beginning, which kept his illness in check.
Vyrn: But the illness went off again. Does that mean Mandau isn't a magic-sealing dagger after all?
Zehek: No, it's definitely the genuine article. A fake would have had a difficult time suppressing my illness.
Zehek: This is going to sound crazy, but I felt a sensation of acrimony hidden in Mandau's creeping power.
Zehek: When it touched the darkness inside me, that set it off.
Lyria: And now that acrimony stuff is flowing into you?
Zehek: Yeah. It's dispersing throughout my body from the Mandau fusion on my hand.
Vyrn: In other words, we need to get you away from that dagger.
Vyrn: Let's just break Mandau and never have to worry about it again.
Lyria: Isn't that dangerous though? I mean, it has those old magic words carved into it, so it's probably not ordinary.
Lyria: It's also been holding back Zehek's sickness. His magic will overflow again if we get rid of the dagger.
Vyrn: Hm, yeah... Going from one danger to another defeats the whole purpose of making him better...
Zehek: ...
Vyrn: What's up, Zehek? Does staring at your hand give you an idea?
Lyria: Or maybe it feels like you're about to lose control again?
Zehek: No, not that. Don't worry. I was thinking about something that crossed my mind earlier.
Zehek: Judging from the condition of the dagger, it's most likely not an antique.
Zehek: Assuming it isn't that old, perhaps the smith that forged this weapon is still alive.
Zehek: I wonder if they know a way to fix this.
Vyrn: Hey, I think he's on to something! Whoever made Mandau has gotta know its ins and outs!
Zehek: Wait, you're actually taking me seriously?
Zehek: I'm talking about a long shot here. Never mind looking for their whereabouts—we don't even have proof this person still lives.
Lyria: It's true we don't know for sure, but a small chance is better than no chance at all! We should still look into it!
Vyrn: And if it ends up bein' wrong, we'll simply have another brainstormin' session!
Zehek: Haha... You're right. I stand to gain nothing by surrendering from the get-go.
Zehek: I'll put all my effort into ridding myself of this predestined curse!
Zehek focuses on the thought of a bright future. With the support of his friends, he starts his search for Mandau's creator.
The Light of Friendship: Scene 2
The blacksmith that forged Mandau explains that in his haste for glory, he had inadvertently imbued the dagger with his own animosity. In an effort to right his wrong, he offers to destroy Mandau, but Zehek requests that it be reforged instead so that he may continue traveling with the crew.
Time passes, and the crew continue to take on requests as they normally do.
Finding Mandau's creator was supposed to be like finding a needle in a haystack, but as luck would have it, they stumble across someone claiming to be him.
It turns out the creator himself had long been searching for Mandau.
They agree to meet for a discussion.
Former Blacksmith: Yep, that's Mandau all right. I know my own work when I see it.
The man sighs as he gazes at what's become of Zehek's right hand.
Former Blacksmith: I was hoping to find it before something like this happened...
Vyrn: Sounds like you knew there was a problem with it.
Former Blacksmith: Mandau is my greatest shame.
Former Blacksmith: See, I come from a long line of blacksmiths, and each of 'em went on to have fantastic careers. Expectations were high for me to keep the streak going.
Former Blacksmith: Course I didn't want to disappoint anyone, including myself. I wanted my name out there fast, and that's how I made my mistake.
Former Blacksmith: There's a process ya gotta follow when it comes to using old techniques passed down in the family, but in my haste, I created something beyond the imagination.
Former Blacksmith: I hammered my ugly emotions into that weapon, and now it's become your problem.
Zehek: So I wasn't imagining those feelings of bitterness in the counterflow of magic.
Former Blacksmith: Mandau weighed heavily on my mind. I thought selling it off without revealing its true nature would be the end of my worries.
Former Blacksmith: I had to come clean with my past. After retiring from smithing, I swore I'd find the dagger and destroy it myself.
Lyria: Then there really is a way to get rid of Mandau?
Former Blacksmith: Yep. That weapon's a headache for sure, but it wouldn't dare go against me.
Vyrn: Whoa, nice! We've got a cure!
Lyria: Yes! This is great!
Vyrn: Zehek, I know you're worried about the illness comin' back, but we'll help ya find another way to keep it under wraps.
Zehek: ...
Zehek thinks silently for a moment then turns to the man.
Zehek: There's one thing I'd like to ask you. Mandau is the only weapon you've made that's capable of sealing magic, correct?
Former Blacksmith: That's right. It's both my greatest shame and my greatest work.
Former Blacksmith: If I were to forge another weapon with the same power, I'd have to destroy Mandau and extract what you could call its core.
Former Blacksmith: Then with some extra materials, it could be reforged.
Zehek: I see.
Zehek: Then for the time being, would you mind holding off on destroying Mandau?
Zehek: In fact, I was hoping you could reforge it.
Vyrn: Huh? What're you talkin' about, Zehek?
Former Blacksmith: You deaf, boy? I said I'm through living with regrets.
Zehek: Look, I know I'm being selfish here.
Zehek: I've suffered from my illness for many years, yet it was Mandau that alleviated the pain. It's also how I met this crew.
Zehek: In a way, this dagger is like my savior and proof of the bonds I've made.
Zehek: To lose Mandau now feels like returning to those solitary days of gloom before I met (Captain) and the others.
Zehek: I don't know if I could handle that...
Lyria: Oh, Zehek...
Former Blacksmith: ...
Former Blacksmith: To the north of the village stands a mountain where a certain monster has built its lair.
Former Blacksmith: I need its fur and claws. The average supplier isn't skilled enough to tackle that beast.
Zehek: You mean...
Former Blacksmith: No guarantees, boy. Bring those materials back to me first, and we'll see what mood I'm in.
Zehek: Deal. A small chance is better than no chance.
Vyrn: Whew... Things just got real.
Zehek: Sorry. Once again I've dragged you guys into a difficult spot.
Lyria: That's okay, Zehek! We're here for you!
(Captain) nods with a smile and sets off with Zehek to gather the materials needed to reforge the weapon.
The Light of Friendship: Scene 3
After the crew defeats a monster that has the materials needed to reforge Mandau, Zehek's right arm suddenly targets (Captain), who decides not to fight back. Spurred by the trust of his captain, Zehek manages to stop Mandau through sheer will. The blacksmith detaches Mandau from Zehek's arm and reforges it, allowing him to fly on with the crew while still keeping the dagger.
Zehek and the others ascend a mountain in search of materials for reforging Mandau.
Climbing higher into the wilderness, they eventually run across the monster considered to be the ruler of the mountain.
Mountain Master: Groooar!
Lyria: Ah! That has to be the monster we're looking for!
Zehek: I'll attack first! (Captain), back me up!
Zehek: Yaaaah!
Mountain Master: Groooar!
Zehek: Ugh!
Vyrn: Zehek!
Zehek: It's pretty tough...
Zehek: But my future with the crew depends on me overcoming this obstacle!
Zehek: (Captain)! Buy me some time!
(Captain) immediately leaps in and stabs the monster.
Mountain Master: Groooar!
Zehek: My turn! Hraaah!
Mountain Master: Guuurgh...
Vyrn: Yahoo! We got it!
Lyria: Now Zehek can—
Zehek: Ngh... Aaaaah!
Zehek unleashes a guttural scream as his right hand starts convulsing erratically.
Zehek: Run! Get away from me!
Vyrn: Seriously? At a time like this?
Zehek: I overexerted myself... This is only going to get worse!
Lyria: Oh no! What should we do?
(Captain) stands in front of Lyria and Vyrn, shielding them from Zehek. The captain looks directly at him.
Zehek: (Captain)? Ah, I understand...
Zehek: If you're the one to put me down, then I have no regrets.
Zehek: Please make it quick, before I hurt anyone I care for!
Although Zehek is ready to face his death, (Captain) has other ideas and refuses to attack.
Zehek: What are you doing! Are you trying to get yourself killed!
Zehek: This is no time for mercy! My destiny can't be changed!
Zehek: I couldn't live with myself if I hurt you!
With utter disregard for its master's feelings, Zehek's unrestrained right arm rears up to attack the crew.
Zehek: That's enough out of you, Mandau! Curse me all you want, but leave my friends out of this!
Zehek: I said stooop!
Zehek: Huff... Huff...
Having used every last drop of strength to stop his right hand, Zehek falls to his knees.
He looks up to confirm that (Captain) is unharmed.
Zehek: No one got hurt... right?
Zehek: (Captain)... How could you be so reckless?
- I trusted you.
Choose: I trusted you.Zehek: That's crazy, even for you...
Zehek: But that pure conviction is what's been saving me all this time.
Vyrn: Are you two okay?
Zehek: Yeah, more or less. Got it under control before disaster struck.
Lyria: What a huge relief!
Zehek: I couldn't have done it without any of you. There aren't enough words to express my gratitude.
Vyrn: It's too early for a victory lap! The real test is still to come!
Lyria: Yeah! And if worse comes to worst, we'll beg the blacksmith if we have to!
The crew collects the materials from the monster and returns to the blacksmith's home.
Former Blacksmith: Congratulations on getting the stuff and making it back safe and sound.
Zehek: Only because I had my crewmates with me. I certainly would have failed going alone.
Zehek: I owe them a great deal, and I'd really like to keep traveling with them to show my appreciation, so...
Former Blacksmith: ...
Former Blacksmith: Fine. You win.
Former Blacksmith: Let me grab my tools. Wait here.
Zehek: Yes, sir!
The man returns with his equipment and uses a special procedure to separate Mandau from Zehek.
After extracting the dagger's core, he takes it into the foundry along with the other items gathered and doesn't reappear for a long time.
Former Blacksmith: It's done. Here's the new Mandau.
Zehek: Huh...
Former Blacksmith: Go on. Try it out.
Zehek picks up the weapon and takes a few swings.
Former Blacksmith: Well?
Zehek: I've never felt this comfortable with it before. It's like an extension of my body.
Zehek: With this, I won't have to worry about the magic backfiring anymore.
Vyrn: Hehe! Way to go, Zehek!
Lyria: Now we can keep flying through the skies together!
Former Blacksmith: Heh, glad it worked out for ya. As for me, I can finally enjoy a guilt-free retirement.
Zehek: Haha, you seem quite happy with the outcome.
Former Blacksmith: Boy, I haven't felt this moved in ages.
Former Blacksmith: Tell ya the truth, when you brought in those materials, I knew I had to reforge Mandau.
Former Blacksmith: It was my one chance to hash things out with my past self.
Former Blacksmith: Pardon me for being selfish.
Zehek: Great minds think alike.
Former Blacksmith: Haha, damn right. I think I'll follow your example and find a new path to take.
Zehek and the blacksmith, all smiles, share a heartfelt handshake.
Zehek: You really went above and beyond this time, (Captain).
Zehek: And I promise you, with my newfound power, I will protect everyone in the crew.
Although mysteries still abound about the magic flowing within Zehek, the reforging of Mandau has solved at least one of his problems.
He revels in the joy of knowing his friends are there to support him. Tomorrow is another day of his journey with (Captain) and the crew.