Siegfried/Strategy

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Ratings

Siegfried  

  • Role: Attacker/Defender
  • Before his 5★ uncap, he hits hard but is squishy and has little utility.
  • Becomes very bulky with the level 100 upgrade to his unique Manigance buff.
  • Gains his team utility at 90 when his Water Resist buff applies to the entire team.
  • Synergy with Ultima Sword (Earth) helps him be a consistent damage dealer.
Site RatingThe character's overall rating out of 10. GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed.
GW Max Grade: SS
KG Max Grade: SS
Full AutoThe character's general performance in Full Auto parties.
GW Max Grade: SS
KG Max Grade: SS
High DifficultyThe character's capability relative to the game's most difficult content.
GW Max Grade: SS
KG Max Grade: SS
Last Update
GameWith 9.4 A A B 2020-12-23
Kamigame 8.5 C C C 2021-05-10

Overview

After his rebalance in December 2020, Siegfried is once again one of Earth's premier non-limited offensive characters now that  ManiganceSacrifice 50% of caster's current HP to gain JammedATK is greatly boosted based on how low HP is
Duration: 8 turns
.
At level 100:
No longer gain JammedATK is greatly boosted based on how low HP is
Duration: 8 turns
.
Gain ManiganceATK is greatly boosted based on how low HP is / Maximum amount of DMG that can be dealt per hit is boosted / Double attack rate is boosted / Triple attack rate is boosted / Chance of lowering DMG taken
(Can't be removed)
Duration: 8 turns
and Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
.
provides him with Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
, effectively permanent 20% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 20%
, a strong JammedATK is greatly boosted based on how low HP is
effect, and guaranteed multiattack, at the cost of half his current HP. His support skills have also been rebalanced around this new enmity emphasis and provide him with more survivability at low HP. He also now provides a bit more team utility, in the form of Water SwitchElemental DMG from foes turns into water DMG
on  Uwe250%-350% Earth damage to a foe (Damage cap: ~600,000).
Gain 20% Water CutWater DMG is cut 20%
Duration: 3 turnsWater Damage Cut.
.
At level 55:
Damage increased to 300%-400%.
At level 90:
20% Water CutWater DMG is cut 20%
Duration: 3 turnsWater Damage Cut.
now affects all allies.
All allies also gain Water SwitchElemental DMG from foes turns into water DMG
Duration: 3 turns
.
and a Typhon-like one-time charge diamond clear + Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
on  DeliriumClear a foe's charge diamonds. Gain Charge Bar +100%Instantly boosts Charge Bar by 100%
Strength: 100%
.
(Can't recast.)
.

How to Play

  • Activate his self-buffs and enmity with  ManiganceSacrifice 50% of caster's current HP to gain JammedATK is greatly boosted based on how low HP is
    Duration: 8 turns
    .
    At level 100:
    No longer gain JammedATK is greatly boosted based on how low HP is
    Duration: 8 turns
    .
    Gain ManiganceATK is greatly boosted based on how low HP is / Maximum amount of DMG that can be dealt per hit is boosted / Double attack rate is boosted / Triple attack rate is boosted / Chance of lowering DMG taken
    (Can't be removed)
    Duration: 8 turns
    and Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
    .
    .
    • Recasting it also refreshes his Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
      effect, which enhances his ability to survive at low HP.
    •  ManiganceSacrifice 50% of caster's current HP to gain JammedATK is greatly boosted based on how low HP is
      Duration: 8 turns
      .
      At level 100:
      No longer gain JammedATK is greatly boosted based on how low HP is
      Duration: 8 turns
      .
      Gain ManiganceATK is greatly boosted based on how low HP is / Maximum amount of DMG that can be dealt per hit is boosted / Double attack rate is boosted / Triple attack rate is boosted / Chance of lowering DMG taken
      (Can't be removed)
      Duration: 8 turns
      and Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
      .
      can be used at 1 HP and will cost 0 HP, as is the case for similar skills that cost a percentage of current HP like  A Mafiosa ScornedSacrifice 80% of caster's current HP to deal 800% Fire damage to a foe (Damage cap: ~1,160,000).
      Gain UnchallengedNext DMG received will be ineffective
      Duration: 2 turns
      .
      (When below 25% HP: Also end cooldown for other skills.)
      .
  • You can cast  Uwe250%-350% Earth damage to a foe (Damage cap: ~600,000).
    Gain 20% Water CutWater DMG is cut 20%
    Duration: 3 turnsWater Damage Cut.
    .
    At level 55:
    Damage increased to 300%-400%.
    At level 90:
    20% Water CutWater DMG is cut 20%
    Duration: 3 turnsWater Damage Cut.
    now affects all allies.
    All allies also gain Water SwitchElemental DMG from foes turns into water DMG
    Duration: 3 turns
    .
    directly off cooldown in most water-element fights since the 20% Water CutWater DMG is cut 20%
    Duration: 3 turnsWater Damage Cut.
    is fairly weak, though it might help your survival against stronger specials like Europa's Taurus Blight.
  • Against null-element raids, however, it's a good idea to use it defensively and save it for triggers or strong full-diamond attacks (or, in V2, particularly dangerous Omens) since Water SwitchElemental DMG from foes turns into water DMG
    Duration: 3 turns
    is vital to survival.
  • Likewise,  DeliriumClear a foe's charge diamonds. Gain Charge Bar +100%Instantly boosts Charge Bar by 100%
    Strength: 100%
    .
    (Can't recast.)
    should be saved for when you really need to clear charge diamonds since you only get one use of it.
  •  Blood of the Dragon100% boost to charge bar gained upon taking damage.
    Boost to DEF based on how low HP is.
    gives him a Garrison-like effect, and  Harder than DragonscaleCap Water damage taken at 10,000 per hit.
    Reduce debuff durations by 2 turns.
    lets him shrug off really hard hits and most debuffs. This, combined with his ability to grant himself Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
    , means that minor healing like RefreshHP is restored on every turn
    or RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    is generally enough to compensate for him cutting his HP in half every 8 turns.

Synergy

  • Sandalphon (Earth Grand) can give the party 100% uptime on Water SwitchElemental DMG from foes turns into water DMG
    combined with Siegfried, as Elemental FrictionOriginal element has been lost and water element has been gained instead / Deals water DMG (Excludes plain DMG / Can't be removed)
    Local status effect
    has a 3-turn downtime which  Uwe250%-350% Earth damage to a foe (Damage cap: ~600,000).
    Gain 20% Water CutWater DMG is cut 20%
    Duration: 3 turnsWater Damage Cut.
    .
    At level 55:
    Damage increased to 300%-400%.
    At level 90:
    20% Water CutWater DMG is cut 20%
    Duration: 3 turnsWater Damage Cut.
    now affects all allies.
    All allies also gain Water SwitchElemental DMG from foes turns into water DMG
    Duration: 3 turns
    .
    perfectly covers. They also share weapon proficiency for Ultima Sword and Ultima Blade teams, and even though both characters have guaranteed DA, they still benefit from the boost to TA rate.
  • Golden Knight can copy  ManiganceSacrifice 50% of caster's current HP to gain JammedATK is greatly boosted based on how low HP is
    Duration: 8 turns
    .
    At level 100:
    No longer gain JammedATK is greatly boosted based on how low HP is
    Duration: 8 turns
    .
    Gain ManiganceATK is greatly boosted based on how low HP is / Maximum amount of DMG that can be dealt per hit is boosted / Double attack rate is boosted / Triple attack rate is boosted / Chance of lowering DMG taken
    (Can't be removed)
    Duration: 8 turns
    and Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
    .
    for 6 buffs, and they both benefit from Ultima Sword.
  • Other useful Ultima Sword and Ultima Blade characters include Alexiel, Alexiel (Summer), De La Fille (Earth) and Cain (Grand).

Extended Mastery Perks

Siegfried Stars: 13 EMP: 91
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Debuff Resistance
★☆☆★★☆★★★
5%8%10%
Overdrive Attack
★☆☆★★☆★★★
5%8%10%
Overdrive Curbed
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ☆☆☆ ★☆☆ ☆☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
☆☆☆ ☆☆☆ ☆☆☆ ★☆☆ ★★★
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Triple Attack Rate
★☆☆★★☆★★★
2%4%5%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Earth ATK Up
★☆☆★★☆★★★
5%8%10%
Water DMG reduction
★☆☆ ★★☆ ★★★ ★★☆ ☆☆☆
Last update: 2017-08-15

Gamewith's recommended EMP build for Siegfried.

Priorities

Prioritise Critical first, followed by Earth ATK, followed by TA, followed by DA or ATK (overdrive)
Siegfried Stars: 18 EMP: 171
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Debuff Resistance
★☆☆★★☆★★★
5%8%10%
Overdrive Attack
★☆☆★★☆★★★
5%8%10%
Overdrive Curbed
★☆☆★★☆★★★
5%8%10%
☆☆☆ ★☆☆ ☆☆☆ ☆☆☆ ☆☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
☆☆☆ ☆☆☆ ★★★ ☆☆☆ ★★★
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Triple Attack Rate
★☆☆★★☆★★★
2%4%5%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Earth ATK Up
★☆☆★★☆★★★
5%8%10%
Water DMG reduction
☆☆☆ ★★☆ ★★★ ★★★ ★★★
Last update:
Kamigame's recommended EMP build for Siegfried.

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