Selfira | Stars: 6 | EMP: 21 | ||||||||||||||||||||||||||||||||
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ATK
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DEF
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Debuff Resistance
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Overdrive Attack
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Overdrive Curbed
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☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ||||||||||||||||||||||||||||||
ATK
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DEF
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Double Attack Rate
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Triple Attack Rate
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Wind ATK Up
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☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ||||||||||||||||||||||||||||||
DEF
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Wind ATK Up
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Stamina
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Debuff Success Rate Up
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Chance of a 1-turn cut to skill cooldown upon using a charge attack. | ||||||||||||||||||||||||||||||
☆☆☆ | ☆☆☆ | ★★★ | ★★★ | ☆☆☆ | ||||||||||||||||||||||||||||||
Last update: 2019-05-04 |
Gamewith's recommended EMP build for Selfira.
Priorities
Prioritize Debuff Success so her DEF Down (and other debuffs in subsequent casts) have a higher chance of landing. Stamina takes second priority, as her strong healing abilities means she can stay at high HP. However; in a basic Tiamat Bolt Omega grid, deliberately taking damage to activate Enmity may lessen Stamina's value for newer players.
Placing free points into Triple Attack and Wind ATK is recommended, and everything else after that can be spent anywhere. The only nodes to avoid are both Overdrive-related nodes, as they are simply not worth it.