Scenario:Rita - The Girl Who Beckons the Dead

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The Girl Who Beckons the Dead

The crew receives a request to defeat an evil necromancer who attacks a local town. In a place called Necrodrakon Valley, they meet Rita who looks like a normal girl, but when attacked responds by using zombies. Rita explains that while she is herself a zombie and a necromancer, she is simply looking for a lost companion and does not attack towns. Unable to leave her by herself, Lyria suggests Rita join them.



The crew receives a request to defeat an evil necromancer who lives on the edge of town and carries out attacks on the townspeople.
Using information from sightings, the crew discovers the necromancer's location and heads to a place called Necrodrakon Valley.
Vyrn: So... this is Necrodrakon. This place gives me the creeps.
Katalina: It appears this is the place. We don't know what we may encounter, so everyone stay on guard!
???: ...
Rackam: Hmm? What a small child. How does she survive in a place like this...
Lyria: Is she lost? Let's ask her.
Katalina: Agreed. Little one! What are you doing in a place like this?
???: Who are you? You need something from me?
Vyrn: We're skyfarers! We saw you walking around all by yourself and thought we'd ask if you were lost.
Katalina: This is a dangerous place—especially alone! We were told there's an evil necromancer that lives here.
Rackam: Yup! That's why we're here; to take that necromancer out.
???: Oh... right...
Katalina: Hmm, you don't seem worried at all...
This is no place for children, so for the time being stay with us.
???: Sigh... Fine. I'm bored anyways.
Rackam: Huh? This one's a cheeky little thing, isn't she? Must be at that age.
Lyria: Oh! Hey, what's your name?
Rita: Rita.
Lyria: Hehe, I'm Lyria! Nice to meet you, Rita! Are you from the town near here?
Rita: No. I stay there, but I'm really a traveler.
Katalina: Really? You travel alone? All by your little self? Why?
Rita: I'm looking for someone. A knight with a hammer-shaped hairstyle. Seen anyone like that?
Rackam: Hm? We see a lotta people... but I don't remember anyone with strange hair like that.
Vyrn: If we did see anyone that unique, we wouldn't be able to forget 'em, would we!
Rita: Yeah. I guess.
Katalina: That means... you came to this valley seeking that knight?
Rita: No. Just traveling. I like it here.
Vyrn: You... like this creepy place? You've got strange tastes.
Rackam: To each her own... But because of the dangerous necromancer, we're taking you to town.
Katalina: My thoughts exactly. Should we head back now?
With signs of monsters in the area, the crew turns back in order to keep Rita safe.
As they approach the town, they run into a group of agents.
Agents: ...
Vyrn: What's up? Are you hunting the necromancer too?
Rita: Looks like it...
Agent 1: That's her! The necromancer! Take her head!
Vyrn: What! We're not necromancers!
Agent 2: Is... that flying lizard a zombie?
Everyone be on guard!
Katalina: Do... they actually believe we're zombies? Ludicrous!
Rita: Sigh... Is this really happening?
Zombies: ...
Agent 1: Tch... Here they come! Get them!
Agent 2: Ngh!
Zombies: ...
Katalina: Rita... Did you summon those zombies? You... aren't the necromancer, are you?
Rita: I am.
Zombies: ...
Rackam: What! How could you hide that from us!
Rita: Huh? You didn't ask, so I didn't tell.
Lyria: You... You're the evil necromancer?
Lyria: Did you... Did you really attack the town?
Rita: What do you think?
Agent 1: Damn you! What are you talking about! You having some kind of zombie meeting?
Rackam: Fantastic... Not only do we have those sellswords, but there's that group of zombies too... What are we gonna do, (Captain)?
  1. Let's get out of here!
  2. Let's take out Rita!


Choose: Let's get out of here!

Katalina: I agree. We're out of our element. Let's leave and then formulate a course of action!
Vyrn: Yeah, what she said!
Lyria: W-wait! But... Rita...
Go to "Continue 1"


Choose: Let's take out Rita!

Lyria: Wait a second! Rita might not be the same necromancer that we're after, right?
Katalina: Perhaps... But there is no denying that she's using zombies to attack others!
Vyrn: (Captain). We need all the facts. Let's get away from here for now.
Lyria: W-wait! But... Rita...

Continue 1

Rita: ...
The party retreats to avoid getting caught between the agents and the zombies controlled by Rita.
The party considers the situation. With her ability to control the dead, Rita is unmistakably a necromancer...
But is she really the "evil necromancer" that the party has been tasked with defeating? The crew is unsure.
Rackam: Yeah, but what about the zombies? Zombies! Necromancers are sneaky.
Katalina: Not to mention... she said she was traveling, yet she also told us that recently she's been staying in the town.
Katalina: That being said... information on how necromancers behave is scarce...
Lyria: But... just because she can summon zombies and her story is fishy doesn't mean...
Rackam: What other evidence do you need! She commands zombies, and judging from the color of her skin, she's a zombie too!
Rita: Well, excuse me for being a zombie.
Rackam: Agh!
Lyria: Goodness! Rita?
Rita: Let me explain... since I hate pointless speculation.
Rita: I'm a necromancer that controls corpses. That's the truth.
Rita: And I too am a zombie. That's also the truth.
Rackam: Wha—seriously...
Rita: Last... the dangerous necromancer that attacks the town... That's not me.
Katalina: So... another necromancer exists?
Rita: No. If you're talking about a dangerous necromancer, that would be me.
Rita: The only reason I summoned the zombies was to protect myself from the monsters in the valley.
Rita: The people in town saw me doing that, and the story got blown completely out of proportion. It's totally ridiculous...
Lyria: So that's what happened... I knew you weren't a bad person!
Katalina: May I ask... what happened to the sellswords?
Rita: I just drove them off. If I'd killed them, I'd be as bad as everyone thinks.
Rita: Though now I can't go back to the town.
Lyria: Mmm... So why not come with us?
Lyria: That'd be okay, right, (Captain)? She's in trouble, so we can't just leave her like this!
Rita: Hmm... That doesn't sound too bad. As skyfarers, you go to lots of places, which would allow me to carry on my search...
Rita: I don't need to eat and I keep to myself, so you can just treat me like luggage.
  1. Sure.
  2. I'm don't know about a zombie...


Choose: Sure.

Lyria: Yay! Welcome to the group, Rita!
Go to "Continue 2"


Choose: I'm don't know about a zombie...

Rita: It may not look it, but this is me taking care of the way I look. How about being a little nicer?
Lyria: Yeah! Come on, (Captain)! Don't be mean to Rita!
Rita: How do you plan to make it up to me? You're the reason the agents found me, you know?

Continue 2

Katalina: S-she has a point... All right, welcome to the crew.
Rackam: Haha... You'll take some getting used to.
So by chance the party meets the living corpse, Rita, and this strange necromancer becomes the newest member to join the crew.
Rita never mentions the identity of the knight she is searching for, nor why she is searching for that knight.
Rackam: All right, let's get back to the Grandcypher!
Lyria: Okay! Let's go, Rita!
Rita: Sure.
Rita: ...
Rita: ...
Rita: ...
Rita: ...
Rita: ...
Rita: Hey.
Rackam: What now?
Rita: You're walking too fast. Have some consideration for the dead.
Rackam: Yup... Definitely gonna take some getting used to.