Orchid (Grand)/Strategy

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Ratings

Orchid (Grand)  

  • Role: Attacker/Support
  • High damage output when Puppet StringsStats are sharply boosted (Cancels upon exceeding DMG stack / Can't be removed)
    is active.
  • Can protect allies with 2-turn 70% Light CutLight DMG is cut 70%
    Light Damage Cut.
    .
  • Ensures Violet CalculationDouble attack rate is boosted / Triple attack rate is boosted (Can't be removed)
    to have high uptime after every Charge Attack.
  • Works well with stamina-centric party from her support skill.
  • Very compatible for full-auto setup.
Site RatingThe character's overall rating out of 10. GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed.
GW Max Grade: SS
KG Max Grade: SS
Full AutoThe character's general performance in Full Auto parties.
GW Max Grade: SS
KG Max Grade: SS
High DifficultyThe character's capability relative to the game's most difficult content.
GW Max Grade: SS
KG Max Grade: SS
Last Update
GameWith 9.7 S S A 2020-11-18
Kamigame 9.5 A A A 2024-03-06

Overview

Orchid relies on her automata, Lloyd, to protect and attack for her. She is a force to be reckoned with while Lloyd can protect her, but suffers if her defenses are overwhelmed. Before 5★, she lacks of support and only acts as a selfish attacker. Her 5★ upgrade complemented her with frequent skill casting which allows allies to gain unremovable Violet CalculationDouble attack rate is boosted / Triple attack rate is boosted (Can't be removed)
, essentially DA UpDouble attack rate is boosted
/TA UpTriple attack rate is boosted
which strengthen allies' multiattack rate.

Strengths

  • High multiattack rates and  Oblivion3 hit, 300% Dark damage to random foes (Damage cap: ~400,000 per hit~1,200,000 total).
    Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    .
    At level 90:
    Number of hits increased to 6.
    Damage cap decreased to ~220,000 per hit~1,320,000 total.
    All allies also gain Violet CalculationDouble attack rate is boosted / Triple attack rate is boosted (Can't be removed)
    Strength: 20% DA Up, 20% TA UpDuration: 3 turnsStacking: Special Buff
    and 10% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
    Strength: 10%Duration: 3 turns
    .
    allow her to use her charge attack frequently which lets her deal high skill damage from  Oblivion3 hit, 300% Dark damage to random foes (Damage cap: ~400,000 per hit~1,200,000 total).
    Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    .
    At level 90:
    Number of hits increased to 6.
    Damage cap decreased to ~220,000 per hit~1,320,000 total.
    All allies also gain Violet CalculationDouble attack rate is boosted / Triple attack rate is boosted (Can't be removed)
    Strength: 20% DA Up, 20% TA UpDuration: 3 turnsStacking: Special Buff
    and 10% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
    Strength: 10%Duration: 3 turns
    .
    while refreshing her Puppet StringsStats are sharply boosted (Cancels upon exceeding DMG stack / Can't be removed)
    reliably.
    •  Oblivion3 hit, 300% Dark damage to random foes (Damage cap: ~400,000 per hit~1,200,000 total).
      Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
      Strength: 20%
      .
      At level 90:
      Number of hits increased to 6.
      Damage cap decreased to ~220,000 per hit~1,320,000 total.
      All allies also gain Violet CalculationDouble attack rate is boosted / Triple attack rate is boosted (Can't be removed)
      Strength: 20% DA Up, 20% TA UpDuration: 3 turnsStacking: Special Buff
      and 10% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
      Strength: 10%Duration: 3 turns
      .
      also provides potent buffs for the team.
  • Amazing self-buffs while Puppet StringsStats are sharply boosted (Cancels upon exceeding DMG stack / Can't be removed)
    is active. The endurance can be fully recovered after every Charge Attack or by recasting  Puppet StringsGain Puppet StringsStats are sharply boosted (Cancels upon exceeding DMG stack / Can't be removed)
    Duration: Indefinite
    and a shield effect worth 40% of caster's max HP (Max: 8000).
    When shield effect ends: Self-inflict Tangled StringsStats are sharply lowered (Can't be removed)
    Strength: 50% ATK Down / 20% DEF Down / 100% DA Down / 100% TA Down / 0% critical hit rateMultiplier: UniqueDuration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    .
    At level 55:
    Effect enhanced.
    .
  • Has 2 turns of potent Dark attack boost and Light damage cut for all allies from  Ancestral AegisAll allies gain 50% Dark ATK UpDark ATK is boosted
    Strength: 50%Duration: 2 turns
    and 70% Light CutLight DMG is cut 70%
    Duration: 2 turnsLight Damage Cut.
    .
    At level 100:
    All allies also gain Veil (1 time)Debuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    .
    .
    • Also provides Veil (1 time)Debuffs will be nullified (1 time)
      "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
      after Lvl 100 upgrade.
  • 5★ upgrade of  Girlish Grit15% chance to dodge, but 30% hit to DEF.
    At level 90:
    Boost to all allies' ATKNormal Stamina modifier based on how high Orchid's HP is.
    synergizes well with Stamina-based parties.
  • Works great in full-auto setups.

Weaknesses

  • Heavily weakened if her shield pops due to Tangled StringsStats are sharply lowered (Can't be removed)
    penalty.
  • Disallowed for a vast majority of story content.
  •  Ancestral AegisAll allies gain 50% Dark ATK UpDark ATK is boosted
    Strength: 50%Duration: 2 turns
    and 70% Light CutLight DMG is cut 70%
    Duration: 2 turnsLight Damage Cut.
    .
    At level 100:
    All allies also gain Veil (1 time)Debuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    .
    is on a long 8-turn cooldown for a mere 2-turn buffs.
  • Her supportive ability is locked before 5★ upgrade.

How to Play

Being mostly an autoattacker, Orchid is very simple to play. There are no significant playstyle differences before and after 5★ upgrade.

  • Cast  Puppet StringsGain Puppet StringsStats are sharply boosted (Cancels upon exceeding DMG stack / Can't be removed)
    Duration: Indefinite
    and a shield effect worth 40% of caster's max HP (Max: 8000).
    When shield effect ends: Self-inflict Tangled StringsStats are sharply lowered (Can't be removed)
    Strength: 50% ATK Down / 20% DEF Down / 100% DA Down / 100% TA Down / 0% critical hit rateMultiplier: UniqueDuration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    .
    At level 55:
    Effect enhanced.
    at turn 1 to gain a shield and those poweful buffs. Recast when her shield almost breaks.
  • Lvl 90: Cast  Oblivion3 hit, 300% Dark damage to random foes (Damage cap: ~400,000 per hit~1,200,000 total).
    Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    .
    At level 90:
    Number of hits increased to 6.
    Damage cap decreased to ~220,000 per hit~1,320,000 total.
    All allies also gain Violet CalculationDouble attack rate is boosted / Triple attack rate is boosted (Can't be removed)
    Strength: 20% DA Up, 20% TA UpDuration: 3 turnsStacking: Special Buff
    and 10% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
    Strength: 10%Duration: 3 turns
    .
    whenever it's off cooldown to grant allies strong Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
    and multiattack buffs.
  • Start attacking. Her Charge Attack will fully recover Puppet StringsStats are sharply boosted (Cancels upon exceeding DMG stack / Can't be removed)
    strength and refresh  Oblivion3 hit, 300% Dark damage to random foes (Damage cap: ~400,000 per hit~1,200,000 total).
    Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    .
    At level 90:
    Number of hits increased to 6.
    Damage cap decreased to ~220,000 per hit~1,320,000 total.
    All allies also gain Violet CalculationDouble attack rate is boosted / Triple attack rate is boosted (Can't be removed)
    Strength: 20% DA Up, 20% TA UpDuration: 3 turnsStacking: Special Buff
    and 10% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
    Strength: 10%Duration: 3 turns
    .
    cooldown.
  • Cast  Ancestral AegisAll allies gain 50% Dark ATK UpDark ATK is boosted
    Strength: 50%Duration: 2 turns
    and 70% Light CutLight DMG is cut 70%
    Duration: 2 turnsLight Damage Cut.
    .
    At level 100:
    All allies also gain Veil (1 time)Debuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    .
    when allies need protection or extra damage boost.
    • After Lvl 100 upgrade, you can cast it to grant all allies Veil (1 time)Debuffs will be nullified (1 time)
      "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
      , blocking incoming buffs for 1 time.

Synergy

  • As an attacker with 100% Double Attack rate and 50% Triple Attack rate from Puppet StringsStats are sharply boosted (Cancels upon exceeding DMG stack / Can't be removed)
    , having any small source of TA UpTriple attack rate is boosted
    can round up her Triple Attack rate to reach 100% when combined with Violet CalculationDouble attack rate is boosted / Triple attack rate is boosted (Can't be removed)
    .
  • Her Puppet StringsStats are sharply boosted (Cancels upon exceeding DMG stack / Can't be removed)
    will turn into Tangled StringsStats are sharply lowered (Can't be removed)
    once the strength depleted, so having any character that can redirect attack to themselves or protecting her can help the buff sustained until next Charge Attack/skill recast.
  • Supplemental DMGDMG dealt is supplemented
    is always great for her attacking performance due to her having multi-hit damaging skill and Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
    from  Oblivion3 hit, 300% Dark damage to random foes (Damage cap: ~400,000 per hit~1,200,000 total).
    Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    .
    At level 90:
    Number of hits increased to 6.
    Damage cap decreased to ~220,000 per hit~1,320,000 total.
    All allies also gain Violet CalculationDouble attack rate is boosted / Triple attack rate is boosted (Can't be removed)
    Strength: 20% DA Up, 20% TA UpDuration: 3 turnsStacking: Special Buff
    and 10% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
    Strength: 10%Duration: 3 turns
    .
    .

Weapons

  • Hollowsky Axe: Orchid synergizes well with Hollowsky Axe due to her high Triple Attack rate and the Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    she provides.

Characters

  • Seox benefits greatly from Orchid's constantly active 10% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
    Strength: 10%
    buff from  Oblivion3 hit, 300% Dark damage to random foes (Damage cap: ~400,000 per hit~1,200,000 total).
    Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    .
    At level 90:
    Number of hits increased to 6.
    Damage cap decreased to ~220,000 per hit~1,320,000 total.
    All allies also gain Violet CalculationDouble attack rate is boosted / Triple attack rate is boosted (Can't be removed)
    Strength: 20% DA Up, 20% TA UpDuration: 3 turnsStacking: Special Buff
    and 10% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
    Strength: 10%Duration: 3 turns
    .
    . Seox can also reduce the attacks Orchid takes with  ThunderflashGain Full Hostility100% chance to be targeted by one-ally attacks
    Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute
    and Dodge-and-Counter (3 times)Dodge and counter one-ally attacks
    Strength: 500%Duration: 1 turn Counter attacks grant 5% charge bar per hit.
    .
    At level 85:
    Counter upgraded to Dodge/Tank-and-Counter (6 times)Counters upon dodging one-ally attacks or taking DMG
    Strength: 500%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.
    .
    At level 130:
    When Heavenly HowlATK, DMG cap, and triple attack rate are boosted (Can't be removed)
    Multiplier: Perpetuity
    lvl is 6:
    Also gain Double StrikeAttacks twice each turn (Can't be removed)
    Duration: 1 turn
    .
    and  Gate of Demons600% Dark damage to all foes (Damage cap: ~700,000).
    Inflict PetrifiedStops enemy's charge diamonds from filling.
    Base Accuracy: 100%Duration: 3 turnsLocal status effect
    .
    At level 90:
    Also inflict Accuracy LoweredAttacks and special attacks have a chance to miss
    Base Accuracy: 100%Duration: 3 turnsLocal status effect
    .
    .
  • Vikala has great synergy with her Fantasy FestivalCharge bar gain, C.A. specs, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 2 times)
    and Orchid's  Oblivion3 hit, 300% Dark damage to random foes (Damage cap: ~400,000 per hit~1,200,000 total).
    Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    .
    At level 90:
    Number of hits increased to 6.
    Damage cap decreased to ~220,000 per hit~1,320,000 total.
    All allies also gain Violet CalculationDouble attack rate is boosted / Triple attack rate is boosted (Can't be removed)
    Strength: 20% DA Up, 20% TA UpDuration: 3 turnsStacking: Special Buff
    and 10% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
    Strength: 10%Duration: 3 turns
    .
    , allowing Orchid to deal Charge Attack more frequently. She has high hostility which allows Fantasy FestivalCharge bar gain, C.A. specs, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 2 times)
    to retain longer than the skill's cooldown.
  • Rei allows Orchid to:
    1. Indefinitely deal two attacks with her  Alaya-VijnanaTake control of another Dark ally, granting them Double StrikeAttacks twice each turn (Can't be removed)
      Duration: Indefinite
      .
      (Ends on recast.)
      , allowing her to deal a Charge Attack every 1-2 turns; or
    2. Increase her damage cap and dodge rate with  MokshaSwitch positions with a sub ally.
      (When switching with a Dark ally: Take control of the ally, granting them MokshaATK, triple attack rate, DMG cap, and dodge rate are boosted / DEF is lowered (Can't be removed)
      Strength: 30% ATK Up, guaranteed triple attacks, 20% DMG Cap Up, 30% Dodge Rate Up, and 50% DEF DownMultiplier: PerpetuityDuration: Indefinite
      .)
      . The 50% DEF DownDEF is lowered
      Strength: 50%
      can be compensated by  Automata LloydWhile Puppet StringsStats are sharply boosted (Cancels upon exceeding DMG stack / Can't be removed)
      is in effect:

      100% boost to ATKNormal modifier, 50% boost to DEF, 50% / 50% boost to critical hit rate50% chance of dealing 50% more damage., 100% boost to double attack rate, and 50% boost to triple attack rate.
      At level 95:
      Additional Puppet StringsStats are sharply boosted (Cancels upon exceeding DMG stack / Can't be removed)
      effects:

      20% boost to damage cap, caps incoming Light damage at 3500 per hit, and RevitalizeRecover HP each turn (Healing cap: 800). Gain 10% Charge BoostInstantly boosts Charge Bar by 10%
      Strength: 10%
      if HP is full.
      effect.
      .
  • Tanya (SSR) works well with Orchid for full-auto setups, allowing Orchid to less likely receive damage from her high hostility from  Shadow ArtsGain Hostility UpMore likely to be attacked
    Strength: +50Duration: 2 turns
    , 70% Dodge Rate UpChance to dodge DMG and debuffs
    Strength: 70%Duration: 2 turns
    , Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    , and 2 Knife1 is consumed upon Nimble Throw's reactivation (Max: 4 / Can't be removed)
    Duration: Indefinite
    .
    . Orchid's frequent Charge Attacks will indirectly refill her gauge to maintain Knife1 is consumed upon Nimble Throw's reactivation (Max: 4 / Can't be removed)
    stack for every Charge Attack.
  • Olivia (Grand) can help Orchid by delaying foe's Charge Attacks with  Sterling Sea500% Dark damage to all foes (Damage cap: ~830,000).
    Inflict 100% DA DownDouble attack rate is lowered
    Strength: 100%Base Accuracy: 100%Duration: 180 seconds
    , 100% TA DownTriple attack rate is lowered
    Strength: 100%Base Accuracy: 100%Duration: 180 seconds
    and Twilight TerrorCharge diamonds don't fill up / Can't use special attacks
    Base Accuracy: 90%Duration: 2 turnsLocal status effect
    .
    At level 55:
    Effect enhanced.
    and  Peccatum Mortale900% Dark damage to all foes (Damage cap: ~1,000,000).
    Inflict DelayReduce a foe's filled charge diamonds by 1
    Base Accuracy: 100%
    .
    , keeping the foes from damaging Orchid directly. Orchid's  Ancestral AegisAll allies gain 50% Dark ATK UpDark ATK is boosted
    Strength: 50%Duration: 2 turns
    and 70% Light CutLight DMG is cut 70%
    Duration: 2 turnsLight Damage Cut.
    .
    At level 100:
    All allies also gain Veil (1 time)Debuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    .
    can complement her  A New Dusk Shall DawnReduced Light DEF based on number of turns passed (3% per turn; Max: 30%).
    Bonus Dark DMG effect based on number of turns passed (3% per turn; Max: 30%).
    , increasing her sustainability.
  • Helel ben Shalem can reach EntrancedMultiattack rate is boosted based on Entranced lvl (Can't be removed)
    level faster by Orchid's fast Charge Attack rate and  Oblivion3 hit, 300% Dark damage to random foes (Damage cap: ~400,000 per hit~1,200,000 total).
    Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    .
    At level 90:
    Number of hits increased to 6.
    Damage cap decreased to ~220,000 per hit~1,320,000 total.
    All allies also gain Violet CalculationDouble attack rate is boosted / Triple attack rate is boosted (Can't be removed)
    Strength: 20% DA Up, 20% TA UpDuration: 3 turnsStacking: Special Buff
    and 10% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
    Strength: 10%Duration: 3 turns
    .
    . Her  Los EndosInflict 50% ATK DownATK is lowered
    Strength: 50%Base Accuracy: 200%Duration: 6 turnsLocal status effect
    , 100% DA DownDouble attack rate is lowered
    Strength: 100%Base Accuracy: 200%Duration: 6 turnsLocal status effect
    , 100% TA DownTriple attack rate is lowered
    Strength: 100%Base Accuracy: 200%Duration: 6 turnsLocal status effect
    , 20% Special Attack DMG LoweredFoe's special attack DMG is lowered
    Strength: 20%Base Accuracy: 200%Duration: 6 turnsLocal status effect
    , and Accuracy LoweredAttacks and special attacks have a chance to miss
    Base Accuracy: 200%Duration: 6 turnsLocal status effect
    on all foes.
    greatly weakens threats, keeping Orchid's Puppet StringsStats are sharply boosted (Cancels upon exceeding DMG stack / Can't be removed)
    away from breaking.

Summons

  • Belial (Sub) works great with Orchid's  Oblivion3 hit, 300% Dark damage to random foes (Damage cap: ~400,000 per hit~1,200,000 total).
    Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    .
    At level 90:
    Number of hits increased to 6.
    Damage cap decreased to ~220,000 per hit~1,320,000 total.
    All allies also gain Violet CalculationDouble attack rate is boosted / Triple attack rate is boosted (Can't be removed)
    Strength: 20% DA Up, 20% TA UpDuration: 3 turnsStacking: Special Buff
    and 10% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
    Strength: 10%Duration: 3 turns
    .
    , greatly increasing all allies' damage dealt with supplemental damage boost.

Extended Mastery Perks

Orchid (Grand) Stars: 9 EMP: 45
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Debuff Resistance
★☆☆★★☆★★★
5%8%10%
Overdrive Attack
★☆☆★★☆★★★
5%8%10%
Overdrive Curbed
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Dark ATK Up
★☆☆★★☆★★★
5%8%10%
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ★★★
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Light Damage Down
★☆☆★★☆★★★
2%4%5%
Hostility Down
★☆☆★★☆★★★
-3-4-5
Slight chance to dodge all attacks from foes.
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ★★★
Last update: 2020-11-06

Gamewith's build.

Priorities

Prioritize 3★ Dark ATK first, followed by Charge Attack, and her Support Skill last. Additional options include 3★ in both HP, and 1★ each of her Defense.
Orchid (Grand) Stars: 15 EMP: 120
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Debuff Resistance
★☆☆★★☆★★★
5%8%10%
Overdrive Attack
★☆☆★★☆★★★
5%8%10%
Overdrive Curbed
★☆☆★★☆★★★
5%8%10%
☆☆☆ ★☆☆ ☆☆☆ ☆☆☆ ☆☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Dark ATK Up
★☆☆★★☆★★★
5%8%10%
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ★☆☆ ★★★ ★★☆ ★☆☆
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Light Damage Down
★☆☆★★☆★★★
2%4%5%
Hostility Down
★☆☆★★☆★★★
-3-4-5
Slight chance to dodge all attacks from foes.
★☆☆ ★★★ ☆☆☆ ☆☆☆ ★★★
Last update: 2021-09-04
Kamigame's build.

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