Melleau/Strategy

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Ratings

Melleau  

  • Role: Attacker
  • Allow Spear- and Axe-specialty allies damage to deal 10% Bonus Earth Damage upon dealing triple attacks.
  • Multitude of offensive self-buffs and ImmuneDebuffs will be nullified
    with 100% uptime in one buffing skill.
  • Has defensive buff which enhances permanently after every triple attacks.
  • Can protect allies from one-foe attacks with 1-turn 100% Hostility UpMore likely to be attacked
    .
  • Great attacker for medium- to long-term battles and full-auto setups.
Site RatingThe character's overall rating out of 10. GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed.
GW Max Grade: SS
KG Max Grade: SS
Full AutoThe character's general performance in Full Auto parties.
GW Max Grade: SS
KG Max Grade: SS
High DifficultyThe character's capability relative to the game's most difficult content.
GW Max Grade: SS
KG Max Grade: SS
Last Update
GameWith 9.4 A A B 2021-02-16
Kamigame 9.0 C B B 2020-11-30

Overview

Melleau is a hybrid attacker/defender who can increase her defensive capability by dealing triple attacks. She has a reliable hostility buff which redirects one-ally attacks to her. With her 5★ uncap, she shines even more with Spear- and Axe-specialty allies due to her new support skill.

Strengths

  •  Here, Have Some of My Strength!10% Bonus Earth DMG effect to Spear- and Axe-specialty Earth allies' triple attacks. allows Spear- and Axe-specialty allies to deal 10% Bonus Earth Damage upon dealing triple attacks.
  •  ImpelliteriGain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 2 turns
    .
    At level 95:
    Also gain 20% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
    Strength: 20%Duration: 2 turns
    and DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
    Strength: 100% of damage dealt (Healing cap: 1000)Duration: 2 turns
    .
    allows her to deal massive normal attack burst with its Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    and 20% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
    Strength: 20%
    .
    • With DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
      and Recovery Cap BoostedRecovery cap is boosted
      from her charge attack, she can recover her HP easily.
    • The skill also auto-activates upon charge attack, speeding up her charge bar generation.
  • Can redirect one-ally attacks to her with  Engraved CounterGain Full Hostility100% chance to be targeted by one-ally attacks
    Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute
    and Tank-and-Counter (3 times)Counters upon taking DMG
    Strength: 200%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.
    .
    . Hostility UpMore likely to be attacked
    she gain gives her 100% chance to be targetted with foe's attacks.
  • Her defensive capability increases as she deals triple attacks, due to her Warrior's WrathDEF is boosted (Can't be removed)
    from  Me and My PartnerRaise Warrior's WrathDEF is boosted (Can't be removed)
    Duration: Indefinite
    lvl upon triple attacks.
    (Gain in order based on lvl:
    1: 100% boost to DEF.
    2: 20% reduced damage taken.
    3: +20 boost to hostility.
    4: 100% boost to charge bar gained upon taking damage.
    5: Buffs can't be removed.)
    :
    • Dealing at least 1 triple attacks increases her DEF by 100%.
    • Dealing at least 2 triple attacks also reduces damage taken by 20%, which calculates to 40% damage reduction when combined with her 100% boost to DEF.
    • Dealing at least 5 triple attacks prevent her buffs from being dispelled.
  •  Raging FlowGain 30% ATK UpATK is boosted
    Strength: 30%Multiplier: UniqueDuration: 3 turns
    and ImmuneDebuffs will be nullified
    Duration: 3 turns
    Lvl 100:
    5 turns
    .
    At level 100:
    Buff durations increased to 5 turns.
    Buff increased to 50% ATK UpATK is boosted
    Strength: 50%Multiplier: UniqueDuration: 5 turns
    .
    Also gain 80% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 80% chance of dealing 20% more damage.Duration: 5 turns
    , KeenSupplemental DMG to critical hits
    Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 5 turns
    , and RefreshHP is restored on every turn
    Strength: (Healing cap: 500)Duration: 5 turns
    .
    turns her into powerhouse, as well as ImmuneDebuffs will be nullified
    for 5 turns.
  •  Extended Mastery Support SkillChance to gain 10% ATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable)
    Strength: 10% (Max: 30%)Multiplier: Unique StackableDuration: Indefinite
    upon normal attacks.
    ★☆☆★★☆★★★
    ?%?%10%
    gives her ATK Up (Stackable)ATK is boosted while active (Stackable)
    which adds more to her strong offensive self-buffs.

Weaknesses

  • Lackluster set of EMPs.
  • Very selfish attacker who doesn't support allies other than with  Here, Have Some of My Strength!10% Bonus Earth DMG effect to Spear- and Axe-specialty Earth allies' triple attacks..
  • Lacking in defensive and healing capabilities before Level 100 while boosting hostility on her own.

How to Play

  • Cast  Raging FlowGain 30% ATK UpATK is boosted
    Strength: 30%Multiplier: UniqueDuration: 3 turns
    and ImmuneDebuffs will be nullified
    Duration: 3 turns
    Lvl 100:
    5 turns
    .
    At level 100:
    Buff durations increased to 5 turns.
    Buff increased to 50% ATK UpATK is boosted
    Strength: 50%Multiplier: UniqueDuration: 5 turns
    .
    Also gain 80% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 80% chance of dealing 20% more damage.Duration: 5 turns
    , KeenSupplemental DMG to critical hits
    Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 5 turns
    , and RefreshHP is restored on every turn
    Strength: (Healing cap: 500)Duration: 5 turns
    .
    whenever it's off cooldown. Make sure to cast it to avoid downtime on her buffs.
  • Be careful when casting  Engraved CounterGain Full Hostility100% chance to be targeted by one-ally attacks
    Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute
    and Tank-and-Counter (3 times)Counters upon taking DMG
    Strength: 200%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.
    .
    , especially when foe is going to deal massive one-foe attacks or Charge Attack. Cast it when foe deals weak one-foe attacks.
  • Cast  ImpelliteriGain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 2 turns
    .
    At level 95:
    Also gain 20% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
    Strength: 20%Duration: 2 turns
    and DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
    Strength: 100% of damage dealt (Healing cap: 1000)Duration: 2 turns
    .
    once the cooldown ends. Make sure that the buffs she gained from her Charge Attack expires first before casting to avoid wasting the buff duration.
  • With her Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    and auto-activating  ImpelliteriGain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 2 turns
    .
    At level 95:
    Also gain 20% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
    Strength: 20%Duration: 2 turns
    and DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
    Strength: 100% of damage dealt (Healing cap: 1000)Duration: 2 turns
    .
    after every Charge Attack, put her at second slot so allies can catch up dealing Charge Attacks after her for Chain Bursts.

Synergy

  • As a self-sufficient character with nearly no way to receive debuffs and high triple attack rate, she appreciates any form of ATK UpATK is boosted
    , Earth ATK UpEarth ATK is boosted
    , and Supplemental DMGDMG dealt is supplemented
    to increase her damage contribution.
  • Additional healing is helpful to sustain her due to her high hostility.
  • Any Spear- or Axe-specialty classes and allies should be considered to fully make use of her  Here, Have Some of My Strength!10% Bonus Earth DMG effect to Spear- and Axe-specialty Earth allies' triple attacks.. Note that the support skill doesn't come with Triple Attack rate boost, so external source of TA UpTriple attack rate is boosted
    is needed besides aforementioned classes and allies.

Characters

  • List of Earth characters with Spear or Axe proficiency for  Here, Have Some of My Strength!10% Bonus Earth DMG effect to Spear- and Axe-specialty Earth allies' triple attacks.
  • Zeta and Vaseraga (Halloween) will greatly gain benefit from Melleau's  Here, Have Some of My Strength!10% Bonus Earth DMG effect to Spear- and Axe-specialty Earth allies' triple attacks. with their  Magic HorizonsGain Magic HorizonsATK is boosted /
    Triple attack rate is boosted /
    Deals bonus earth DMG /
    DEF is sharply lowered
    (Can't be removed)
    Strength: 50% ATK Up / 80% Bonus Earth DMG / Guaranteed triple attacks / 70% DEF DownMultiplier: PerpetuityDuration: 8 turns
    Lvl 55:
    9 turns
    .
    . Melleau's high innate hostility allows them to avoid damage more, making them a good combination in full-auto setups.
  • Baal's  SessionGrant SessionMultiattack rate, DEF, and hostility are boosted / Deals bonus earth DMG for one-foe attacks (Can't be removed)
    Duration: Indefinite
    to caster and an ally.
    (Can't grant SessionMultiattack rate, DEF, and hostility are boosted / Deals bonus earth DMG for one-foe attacks (Can't be removed)
    Duration: Indefinite
    to more than 1 other ally at a time.)
    can increase Melleau's damage contribution thanks to Melleau's high Triple Attack rate from  ImpelliteriGain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 2 turns
    .
    At level 95:
    Also gain 20% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
    Strength: 20%Duration: 2 turns
    and DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
    Strength: 100% of damage dealt (Healing cap: 1000)Duration: 2 turns
    .
    which auto-activates after every Charge Attack. For  Here, Have Some of My Strength!10% Bonus Earth DMG effect to Spear- and Axe-specialty Earth allies' triple attacks., he has Axe proficiency so he can benefit from the support skill.
  • De La Fille (Earth) has near perfect synergy with Melleau. Jewel GlitzATK is boosted / DEF is boosted /
    Double attack rate is boosted / Triple attack rate is boosted
    from  Inspire LightRestore 45% of an ally's HP (Healing cap: 2500) and grant Jewel GlitzATK is boosted / DEF is boosted /
    Double attack rate is boosted / Triple attack rate is boosted
    Strength: 50% ATK Up, 50% DEF Up, 80% DA Up, and 30% TA UpMultiplier: NormalDuration: 4 turns
    .
    is a powerful single target buff that provides high ATK, DEF and DATA, with a 100% up time.  Serenity ShimmerAll allies gain RefreshHP is restored on every turn
    Strength: 10% of max HP (Healing cap: 300)Duration: 10 turns
    , Shield (1000)Next ATK received will be ineffective for a fixed amount
    Strength: 1000Duration: 10 turns
    , and 20% Earth ATK UpEarth ATK is boosted
    Strength: 20%Duration: 10 turns
    .
    At level 55:
    Effect enhanced.
    provides a long duration 20% Earth ATK UpEarth ATK is boosted
    Strength: 20%Duration: 10 turns
    as well. Her heals and shields are powerful and frequent enough to keep Melleau alive for longer fights.
  • Nemone pairs well with her sister Melleau.  Engraved CounterGain Full Hostility100% chance to be targeted by one-ally attacks
    Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute
    and Tank-and-Counter (3 times)Counters upon taking DMG
    Strength: 200%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.
    .
    will attract the attacks Nemone wants to avoid to build up her NemoneNemone is storing up power (Can't be removed)
    power, and  Here, Have Some of My Strength!10% Bonus Earth DMG effect to Spear- and Axe-specialty Earth allies' triple attacks. picks helps Nemone with extra bonus damage.

Classes

  • Apsaras: She can benefit from both aspects of  Lightning StrikeSpear-specialty allies gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    .
    Axe-specialty allies gain 15% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
    Strength: 15%Duration: 3 turns
    .
    at once. Huge damage burst can be obtained with  Raging FlowGain 30% ATK UpATK is boosted
    Strength: 30%Multiplier: UniqueDuration: 3 turns
    and ImmuneDebuffs will be nullified
    Duration: 3 turns
    Lvl 100:
    5 turns
    .
    At level 100:
    Buff durations increased to 5 turns.
    Buff increased to 50% ATK UpATK is boosted
    Strength: 50%Multiplier: UniqueDuration: 5 turns
    .
    Also gain 80% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 80% chance of dealing 20% more damage.Duration: 5 turns
    , KeenSupplemental DMG to critical hits
    Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 5 turns
    , and RefreshHP is restored on every turn
    Strength: (Healing cap: 500)Duration: 5 turns
    .
    and  Lightning StrikeSpear-specialty allies gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    .
    Axe-specialty allies gain 15% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
    Strength: 15%Duration: 3 turns
    .
    .
    • Even without Apsaras, the class line's subskill,  Double Trouble IIIGain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
      Duration: 1 turn
      .
      Spear: All parties gain 10% DA UpDouble attack rate is boosted
      Strength: 10%Duration: 3 turnsWithout other buffs
      and 5~10% TA UpTriple attack rate is boosted
      Strength: 5~10%Duration: 3 turnsMaximum effect at 3 buffs.
      .
      Axe: Inflict DA DownDouble attack rate is lowered
      and TA DownTriple attack rate is lowered
      on one enemy.
      from Valkyrie with Spear mainhand can be used to gain DA UpDouble attack rate is boosted
      and TA UpTriple attack rate is boosted
      which benefits Spear- and Axe-specialty allies.

Weapons

  • Hollowsky Axe easily increases her damage output due to her tendency to deal triple attacks from  ImpelliteriGain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 2 turns
    .
    At level 95:
    Also gain 20% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
    Strength: 20%Duration: 2 turns
    and DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
    Strength: 100% of damage dealt (Healing cap: 1000)Duration: 2 turns
    .
    which auto-activates after every Charge Attack.

Extended Mastery Perks

Melleau Stars: 15 EMP: 120
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ★★★
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Triple Attack Rate
★☆☆★★☆★★★
2%4%5%
Earth ATK Up
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ★★★
ATK Up
DEF Down
★☆☆★★☆★★★
+900 ATK
-10% DEF
+1300 ATK
-15% DEF
+1500 ATK
-20% DEF
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
Chance to gain 10% ATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable)
Strength: 10% (Max: 30%)Multiplier: Unique StackableDuration: Indefinite
upon normal attacks.
★☆☆★★☆★★★
?%?%10%
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ★★★
Last update: 2020-11-29

Gamewith's recommended EMP build for Melleau.

Priority

Take 3★ on Earth Attack first, followed with 3★ Critical Hit Rate, two 3★ Charge Attack Damage and 3★ EMP Support Skill. The rest can be spend freely, with DEF being a solid choice to further reduce damage incoming from her.
Melleau Stars: 14 EMP: 105
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ★☆☆ ☆☆☆ ★★★ ★☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Triple Attack Rate
★☆☆★★☆★★★
2%4%5%
Earth ATK Up
★☆☆★★☆★★★
5%8%10%
☆☆☆ ★☆☆ ☆☆☆ ★☆☆ ★★★
ATK Up
DEF Down
★☆☆★★☆★★★
+900 ATK
-10% DEF
+1300 ATK
-15% DEF
+1500 ATK
-20% DEF
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
Chance to gain 10% ATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable)
Strength: 10% (Max: 30%)Multiplier: Unique StackableDuration: Indefinite
upon normal attacks.
★☆☆★★☆★★★
?%?%10%
☆☆☆ ☆☆☆ ☆☆☆ ★☆☆ ★★★
Last update: 2021-01-06
Kamigame's recommended EMP build for Melleau.

References