Lyria (Event)/Strategy

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Ratings

Lyria (Event)

  • Role: Support
  • Has massive Charge Attack damage that can be boosted even further with her Extended Mastery Perks.
    • Can use her Charge Attack on the first turn by using her own skills to boost her charge bar.
  •  Life LinkCan call 2 summons per turn if Lyria is a main ally.
    If the Main Character or Lyria reaches 0 HP: Both will be knocked out.
    will allow 2 summons per turn if Lyria is a main ally.
  • Very flexible as her element is determined by the Main Character, and her buffs will allow her to contribute in nearly any situation.
  • Cannot normal attack, and will need to depend on her allies to gain charge bar consistently.
Site RatingThe character's overall rating out of 10. GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed.
GW Max Grade: SS
KG Max Grade: SS
Full AutoThe character's general performance in Full Auto parties.
GW Max Grade: SS
KG Max Grade: SS
High DifficultyThe character's capability relative to the game's most difficult content.
GW Max Grade: SS
KG Max Grade: SS
Last Update
GameWith 9.1 A B B 2023-09-21
Kamigame 9.0 N/A N/A N/A 2023-09-29

Overview

  • Lyria is an impressive buffer and healer with unique mechanics that is able to stand on par with SSR characters in utility and skill power. Although these mechanics often make people shy away from her at first look.
  • Her most notable traits are being one of two characters able to assume any element by synchronizing her element to the main character's, one of very few being unable to perform normal attacks, and finally the only one sharing her life with the main character: If either dies, the other immediately dies as a result.

Strengths

  • Synchronizes her element with the main character's so she is available in every element.
  • While Lyria is a main ally, summoning can be performed twice in a turn.
  • Fills her Charge Bar through skill use, allowing her not only to Charge Attack at will but to manipulate her charge bar to some extent. For example, a lack of 30% charge bar to perform her Charge Attack can be solved by using just one of her available skills.
  • Lyria's skills are comparable to several SSR characters' in strength.
    •  Roaring FireAll allies gain 30% ATK UpATK is boosted
      Strength: 30%Multiplier: NormalDuration: 3 turns
      and 50% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
      Strength: 50% chance of dealing 30% more damage.Duration: 3 turns
      .
      At level 90:
      Buffs increased to 50% ATK UpATK is boosted
      Strength: 50%Multiplier: NormalDuration: 3 turns
      and 100% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
      Strength: 100% chance of dealing 30% more damage.Duration: 3 turns
      .
      All allies also gain 10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
      Strength: 10%Duration: 3 turns
      .
      has 30% ATK UpATK is boosted
      Strength: 30%Duration: 3 turns
      before her 5★ uncap, but reaches an impressive 50% ATK UpATK is boosted
      Strength: 50%Duration: 3 turns
      once she has reached level 90, exceeding  Rage IVAll parties gain 40% ATK UpATK is boosted
      Strength: 40%Multiplier: NormalDuration: 3 turns
      .
      All allies gain 5% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
      Strength: 5%Duration: 3 turns
      .
      (Consumes 30% of charge bar.)
      .
  • Can reset the cooldown of one of her skills, selected at random, by summoning Dark Flame Scion.

Weaknesses

  • Life-Link means that if Lyria or the main character dies, they both die simultaneously. Since she's an SR character, she has a lower HP amount than SSRs or the main character have available. This is a serious issue earlier on, but can be diminished with smart use of her skills, EMP allocation, and more base HP from the weapon grid.
  • Lyria cannot normal attack. This means that she can only cause direct damage by Charge Attack. She can still contribute massive damage through  Roaring FireAll allies gain 30% ATK UpATK is boosted
    Strength: 30%Multiplier: NormalDuration: 3 turns
    and 50% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 50% chance of dealing 30% more damage.Duration: 3 turns
    .
    At level 90:
    Buffs increased to 50% ATK UpATK is boosted
    Strength: 50%Multiplier: NormalDuration: 3 turns
    and 100% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 100% chance of dealing 30% more damage.Duration: 3 turns
    .
    All allies also gain 10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 10%Duration: 3 turns
    .
    and through additional summoning.

How to Play

  • Keep her as a main ally. Lyria should not be kept as a sub ally since that will disable all summons. This is important to note in battles where enemies can move the position of your characters. She can still summon normally if left as a main ally while the main character is moved to the sub position, however.
  • Lyria gains charge bar mostly from her own skills, so use them often. Lyria can generate 100% charge bar for herself by using multiple skills. She can fill her charge bar on the first turn of battle by spending 2 to 4 skills depending on her EMP upgrades and whether a crew charge bar boost is active. During Strike Time or later in battle, she can Charge Attack two turns in a row by following the first Charge Attack with multiple skills. Summoning Dark Flame Scion can also net you more charge bar by resetting her cooldowns.
  • Her  Rousing WindAll allies gain Mirror Image (1 time)Next one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    Duration: Indefinite
    .
    At level 90:
    All allies also gain Shield (2000)Next ATK received will be ineffective for a fixed amount
    Strength: 2000Duration: Indefinite
    .
    provides a Mirror ImageNext one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    which lasts indefinitely until it triggers. On fights against enemies with a very strong single-target special attack (e.g. Colossus Omega), the skill can be used just before the attack to negate it completely. On the other hand, multi-hit special attacks will consume Mirror ImageNext one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    without much benefit. In these fights, it is generally better to cast it until after.
  • The RefreshHP is restored on every turn
    Strength: (Healing cap: 250)Duration: 3 turns
    portion of her  Healing WaterRestore 10% of all allies' HP (Healing cap: 800).
    All allies gain RefreshHP is restored on every turn
    Strength: (Healing cap: 250)Duration: 3 turns
    .
    At level 90:
    Healing cap increased to 1500.
    RefreshHP is restored on every turn
    Strength: (Healing cap: 1000)Duration: 3 turns
    healing cap increased to 1000.
    Also remove 1 debuff from all allies.
    can be useful with  Rousing WindAll allies gain Mirror Image (1 time)Next one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    Duration: Indefinite
    .
    At level 90:
    All allies also gain Shield (2000)Next ATK received will be ineffective for a fixed amount
    Strength: 2000Duration: Indefinite
    .
    's Mirror ImageNext one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    and further still with  Enduring EarthAll allies gain 30% DEF UpDEF is boosted
    Strength: 30%Duration: 3 turns
    and 30% Debuff Res. UpDebuff resistance is boosted
    Strength: 30%Duration: 3 turns
    .
    At level 90:
    Buffs increased to 50% DEF UpDEF is boosted
    Strength: 50%Duration: 3 turns
    and 50% Debuff Res. UpDebuff resistance is boosted
    Strength: 50%Duration: 3 turns
    .
    All allies also gain 100% / 20% ArmoredChance of lowering DMG taken
    Strength: 100% chance of taking 20% less damage.Duration: 3 turns
    .
    's 30% DEF UpDEF is boosted
    Strength: 30%Duration: 3 turns
    , which improves the party's survival.
  • Make use of her double summoning ability. It is possible to perform two different Calls in a single turn for simultaneous buffs that wouldn't have been possible on that turn otherwise. In raids, time the summons to benefit from two combos in a turn or keep a spare summon always available to snipe an opportune combo like Shiva (Summon), Lucifer, Bahamut or any Carbuncles.

Synergy

Lyria can fit well with any party. Her ability to match the main character's element means she can always be of use. If used often, she will quickly increase EMPs, and her Charge Attack will be quite a good source of damage. Her buffs are quite powerful and versatile, so she is useful in any battle.

She is less useful on a party that can already provide the buffs she have, since they do not stack. But it also means you can bring more offensive characters as she can provide defensive buffs and some healing.

The event summon Dark Flame Scion resets one of her abilities. This means an additional ~30% charge bar increase whenever that summon is used. Many summons provide a better aura, but you can still bring it as a sub summon to trigger this ability.

On Renown Pendant farming teams, Lyria can fill an SR slot with minimal or no loss of power. She can also replace a Sidewinder main character after they have taken their turn by taking advantage of the  ChangeMain Character switches positions with a sub ally. skill.

Extended Mastery Perks

Lyria (Event) Stars: 18 EMP: 171
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Debuff Resistance
★☆☆★★☆★★★
5%8%10%
Overdrive Attack
★☆☆★★☆★★★
5%8%10%
Overdrive Curbed
★☆☆★★☆★★★
5%8%10%
☆☆☆ ★★☆ ☆☆☆ ☆☆☆ ☆☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
☆☆☆ ★★☆ ★★★ ★☆☆ ★★★
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
Charge Attack Damage Cap
★☆☆★★☆★★★
5%8%10%
Boost to Charge Bar Speed
★☆☆★★☆★★★
5%8%10%
Hostility Down
★☆☆★★☆★★★
-3-4-5
Boost to charge bar at end of turn.
★☆☆ ★★★ ☆☆☆ ☆☆☆ ★★★
Last update: 2018-02-25

C.A.-Focused

This build is made for grids that can naturally hit cap damage on Charge Attack, therefore not using the Attack nodes and freeing these stars for the DEF and HP. It also benefits massively from cap damage lifting items and summons such as the Seraphic Weapons, Celestial Weapons, Arcarum Summons on sub-grid and buffs like  Rage IVAll parties gain 40% ATK UpATK is boosted
Strength: 40%Multiplier: NormalDuration: 3 turns
.
All allies gain 5% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 5%Duration: 3 turns
.
(Consumes 30% of charge bar.)
and Kaguya (Summon)'s Call.

  • Following the implementation of her Support Skill node, Lyria can now passively generate 10% charge per turn. This makes her Charge Attack available considerably more often in fights longer than a couple of turns, compensating a little for her lack of normal attacks. It is also much more valuable than the extra 1~3% bar per skill cast given by her Charge Bar Speed node, although both could be combined later for further charging speed.
  • Assuming Lyria has enough HP from her node and your grid to survive a couple of hits, we stay away from the Hostility Down node as she can help reduce overall damage by soaking some of it through Mirror ImageNext one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    and her RefreshHP is restored on every turn
    through the entire front row. This is especially true if paired with another DEF buffer like Magisa or Mechanic so DEF UpDEF is boosted
    has near-permanent uptime.
  • Additional stars can be put towards Charge Bar Speed, C.A. DMG or Defense by preference.
Lyria (Event) Stars: 18 EMP: 171
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Debuff Resistance
★☆☆★★☆★★★
5%8%10%
Overdrive Attack
★☆☆★★☆★★★
5%8%10%
Overdrive Curbed
★☆☆★★☆★★★
5%8%10%
★★★ ☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
★★☆ ☆☆☆ ☆☆☆ ★★★ ★★★
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
Charge Attack Damage Cap
★☆☆★★☆★★★
5%8%10%
Boost to Charge Bar Speed
★☆☆★★☆★★★
5%8%10%
Hostility Down
★☆☆★★☆★★★
-3-4-5
Boost to charge bar at end of turn.
★★★ ★★★ ★☆☆ ☆☆☆ ☆☆☆
Last update: 2017-06-01

Full-Offensive / Starting EMP Spread

From reddit:

  • 1 point into Charge Bar (1)
  • 3 points into Crit (4)
  • 3 points into C.A. DMG Cap (7) [As needed when C.A. DMG hits cap]
  • 2 points spread across each C.A. DMG (9)
  • 2 points spread across each C.A. DMG (11)
  • 2 points spread across each C.A. DMG (13)
  • 2 points spread across each ATK (15)
  • 2 points spread across each ATK (17)
  • 1 point in an ATK (18)

As you update your grids, Lyria's Charge Attack can push into the damage cap even with the C.A. DMG Cap EMP, as this happens you can begin to free up points from ATK and reallocate your stars elsewhere.

Suggestions

  • Hostility Down if you want to focus less on her extra charge gain from getting hit and more on her actually living, and if she's enough of a central focus to you living that you can't afford her to get hit too much.
  • Charge Bar. 1 point is generally good enough, but more points might be a thing if you want to ensure she gets as much charge as possible when using her skills and/or getting meter from other characters' Charge Attacks.
  • Defense/HP matter a bit more here since she has SR stats and thus will crumple easier than SSRs, generally speaking.
  • Debuff Resistance if, and only if, you don't run Veil Characters and are hoping (with wishful thinking) that Enduring Earth will spare you.
Lyria (Event) Stars: 18 EMP: 171
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Debuff Resistance
★☆☆★★☆★★★
5%8%10%
Overdrive Attack
★☆☆★★☆★★★
5%8%10%
Overdrive Curbed
★☆☆★★☆★★★
5%8%10%
★★★ ☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
★★★ ☆☆☆ ☆☆☆ ★★★ ★★★
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
Charge Attack Damage Cap
★☆☆★★☆★★★
5%8%10%
Boost to Charge Bar Speed
★☆☆★★☆★★★
5%8%10%
Hostility Down
★☆☆★★☆★★★
-3-4-5
Boost to charge bar at end of turn.
★★★ ★★★ ☆☆☆ ☆☆☆ ☆☆☆
Last update: 2023-09-21

Gamewith's recommended EMP build for Lyria.

Priorities

Focus on C.A. Damage and C.A. DMG Cap, then get her Attack, and finally Critical Hit.

Resources