Ratings
Lily (Holiday)
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- Role: Support/Debuffer/Healer
- Sustains allies with her high heal and ShieldNext ATK received will be ineffective for a fixed amount
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- Also heals all allies upon activating chain burst Ascension.
- Rapidly increase allies' charge bar with 20% Charge Bar Gain UpCharge bar gain is boosted
Strength: 20% and Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10%.
- VeilDebuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." and debuff removal keeps allies from being debuffed.
- Extends foe's special attacks with high-accuracy GravitySpecial attack max charge turn is extended
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- Contender for Impossible contents and full-auto setups with focus on survivability.
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Site
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RatingThe character's overall rating out of 10.
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GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed. GW Max Grade: SS KG Max Grade: SS
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Full AutoThe character's general performance in Full Auto parties. GW Max Grade: SS KG Max Grade: SS
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High DifficultyThe character's capability relative to the game's most difficult content. GW Max Grade: SS KG Max Grade: SS
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Last Update
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GameWith
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9.3
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B
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A
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A
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2020-12-17
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Kamigame
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9.0
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C
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A
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A
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2022-04-04
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Overview
The Holiday version of Lily offers great capability in healing and debuff removing. Despite as a healer, she is very compatible in full-auto setups due to none of her skills are targetted or green-bordered. Her performance increases the more races present as main ally.
Strengths
- Healing on a buffing skill, Holiday IlluminationAll allies gain 30% Light ATK UpLight ATK is boosted
Strength: 30%Duration: 3 turns and 20% Charge Bar Gain UpCharge bar gain is boosted
Strength: 20%Duration: 3 turns.
Restore 20% of all allies' HP (Healing cap: 2000). is on a fairly short 6-turn cooldown, in conjunction of 20% Charge Bar Gain UpCharge bar gain is boosted
Strength: 20% and 30% Light ATK UpLight ATK is boosted
Strength: 30%.
- The skill auto-activates whenever the party deals chain burst AscensionLight-elemental chain burst of 4 or more chains., ensuring allies to stay healthy.
- Able to grant allies Veil (1 time)Debuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." and ShieldNext ATK received will be ineffective for a fixed amount
with her Crystalline BarrierAll allies gain Shield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: Indefinite and Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.".
(When 2 or more races among main allies:
All allies also gain Mirror Image (1 time)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: Indefinite.
When 3 or more races among main allies:
All allies also gain 100% / 50% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 50% less damage.Duration: 3 turns.).
- Provides debuff removal from her charge attack.
- Stalls down and weakens foes with ATK DownATK is lowered
and GravitySpecial attack max charge turn is extended
from Icy CarolInflict 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Single and GravitySpecial attack max charge turn is extended
Base Accuracy: 100%Duration: 180 seconds on all foes.
Raise foes' GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10)..
- Her offensive performance and Crystalline BarrierAll allies gain Shield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: Indefinite and Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.".
(When 2 or more races among main allies:
All allies also gain Mirror Image (1 time)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: Indefinite.
When 3 or more races among main allies:
All allies also gain 100% / 50% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 50% less damage.Duration: 3 turns.) enhances the more races present due to her Gleaming CrystalBoost to Lily's ATKPerpetuity modifier and C.A. specs based on number of main allies' races.
- None of her skills are green-bordered, making her fully compatible with Full Auto stups where healing is usually a concern.
Weaknesses
- ATK DownATK is lowered
from Icy CarolInflict 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Single and GravitySpecial attack max charge turn is extended
Base Accuracy: 100%Duration: 180 seconds on all foes.
Raise foes' GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). does not stack with Miserable MistInflict 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes.. Single-sided source of ATK DownATK is lowered
is required to reach the cap.
- Crystalline BarrierAll allies gain Shield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: Indefinite and Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.".
(When 2 or more races among main allies:
All allies also gain Mirror Image (1 time)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: Indefinite.
When 3 or more races among main allies:
All allies also gain 100% / 50% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 50% less damage.Duration: 3 turns.) is on a rather long 8-turn cooldown, which is potentially dangerous against foes with high amount of debuff inflicted on charge attacks.
- Increasing the potential of her offensive performance and Crystalline BarrierAll allies gain Shield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: Indefinite and Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.".
(When 2 or more races among main allies:
All allies also gain Mirror Image (1 time)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: Indefinite.
When 3 or more races among main allies:
All allies also gain 100% / 50% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 50% less damage.Duration: 3 turns.) requires specific setup, race-wise.
How to Play
Synergy
Extended Mastery Perks
Lily (Holiday) |
Stars: 18 |
EMP: 171 |
ATK
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DEF
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HP
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Debuff Resistance
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Healing
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☆☆☆ |
☆☆☆ |
☆☆☆ |
☆☆☆ |
★★★ |
ATK
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DEF
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HP
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Light ATK Up
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Charge Attack Damage
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☆☆☆ |
☆☆☆ |
☆☆☆ |
★★★ |
★★★ |
DEF
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Stamina
★☆☆ | ★★☆ | ★★★ |
Small | Medium | Big6% damage at 100% HP to 2% at 0% HP |
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Stamina
★☆☆ | ★★☆ | ★★★ |
Small | Medium | Big6% damage at 100% HP to 2% at 0% HP |
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Healing
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Boost to healing specs. |
☆☆☆ |
★★★ |
★★★ |
★★★ |
☆☆☆ |
Last update: 2021-01-29 |
Priorities
First of all, priority should be given to 3★ both of her Healing Nodes to improver her role as a healer. Next, it is recommended to 3★ both Stamina nodes. Then, 3★ C.A. DMG and 3★ Light ATK to boost her damage output.
Lily (Holiday) |
Stars: 18 |
EMP: 171 |
ATK
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DEF
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HP
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Debuff Resistance
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Healing
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★☆☆ |
☆☆☆ |
☆☆☆ |
☆☆☆ |
★★★ |
ATK
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DEF
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HP
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Light ATK Up
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Charge Attack Damage
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★☆☆ |
☆☆☆ |
☆☆☆ |
★★★ |
★☆☆ |
DEF
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Stamina
★☆☆ | ★★☆ | ★★★ |
Small | Medium | Big6% damage at 100% HP to 2% at 0% HP |
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Stamina
★☆☆ | ★★☆ | ★★★ |
Small | Medium | Big6% damage at 100% HP to 2% at 0% HP |
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Healing
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Boost to healing specs. |
☆☆☆ |
★★★ |
★★★ |
★★★ |
☆☆☆ |
Last update: 2021-01-29 |
Resources