Ratings
Lancelot and Vane
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- Role: Attacker/Debuffer
- Guaranteed multiattack
- Automatic skill activation after C.A. gives immense burst damage.
- Becomes significantly stronger after 3 turns, when Uberuption is able to be cast.
- Strongest in medium/long battles
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Site
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RatingThe character's overall rating out of 10.
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GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed. GW Max Grade: SS KG Max Grade: SS
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Full AutoThe character's general performance in Full Auto parties. GW Max Grade: SS KG Max Grade: SS
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High DifficultyThe character's capability relative to the game's most difficult content. GW Max Grade: SS KG Max Grade: SS
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Last Update
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GameWith
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9.3
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A
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B
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B
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2021-04-06
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Kamigame
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8.5
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B
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C
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C
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2021-04-20
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Overview
Lancelot and Vane are a solid self-sufficient unit with guaranteed multiattack, two damage skills, and self-healing to last in mid-to-long battles. Alternatively, they see use in one-turn, Charge Attack-based teams due to their C.A. effect and their C.A. DMG Cap-boosting EMP.
Strengths
- Guaranteed multiattack for teams lacking in party-wide multiattack buffs, or in ones where other characters only buff themselves.
- Can deal a tremendous amount of C.A. damage with the bonus damage from activating Weiss Drachen2-hit, 300% Fire damage to a foe (Damage cap: ~310,000 per hit).
Inflict 5% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable)
Strength: 5% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds and 5% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
Strength: 5% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds.
Gain 1 Weiss DrachenSkill DMG, skill DMG cap, and hostility are boosted (Max: 6 / Can't be removed)
Duration: Indefinite stack (Max: 6)..
- UberuptionFully restore caster's HP and remove all debuffs.
Gain UberuptionATK, DEF, DMG cap, and C.A. DMG are boosted (Can't be removed)
Duration: 5 turns.
(Consumes all of charge bar.) removes all debuffs from themselves, refills their HP, and provides extremely strong buffs for 5 turns.
- AoE skill and single-target nuke make them useful for cleaning up mobs in multi-part battles or clearing Arcarum levels.
- Boost to Hostility with Weiss DrachenSkill DMG, skill DMG cap, and hostility are boosted (Max: 6 / Can't be removed)
helps protect other party members, though it takes time to ramp up.
- Sword/Spear weapon proficiencies fit in well for Atma/Ultima synergy.
Weaknesses
- Low base Attack stat to compensate for their guaranteed multiattacks.
- An Attack-type with an oddly defensive kit; Weiss DrachenSkill DMG, skill DMG cap, and hostility are boosted (Max: 6 / Can't be removed)
and Extended Mastery Support SkillBoost to DEF and hostility ★☆☆ | ★★☆ | ★★★ |
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Not Found | Not Found | Not Found |
boost their Hostility, they have Dodge-and-CounterDodge and counter one-ally attacks
Counter attacks grant 5% charge bar per hit. for three single-target attacks, and they gain 10% DEF Up (Stackable)DEF is boosted while active (Stackable)
Strength: 10% every time they get hit, but have no damage mitigation to tank larger hits.
- Debuffs from Weiss Drachen2-hit, 300% Fire damage to a foe (Damage cap: ~310,000 per hit).
Inflict 5% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable)
Strength: 5% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds and 5% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
Strength: 5% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds.
Gain 1 Weiss DrachenSkill DMG, skill DMG cap, and hostility are boosted (Max: 6 / Can't be removed)
Duration: Indefinite stack (Max: 6). are too weak and stack too slowly to be reliable sources of DEF Down.
- Have rather niche support skills, all geared around survivability and tanking attacks for the party despite lacking damage cuts and having an extremely long cooldown on their self-healing skill.
How to Play
- Mid-to-Long Battles: Due to their guaranteed multiattack, they are best placed in either second or third position. At the start of battle, use Weiss Drachen2-hit, 300% Fire damage to a foe (Damage cap: ~310,000 per hit).
Inflict 5% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable)
Strength: 5% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds and 5% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
Strength: 5% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds.
Gain 1 Weiss DrachenSkill DMG, skill DMG cap, and hostility are boosted (Max: 6 / Can't be removed)
Duration: Indefinite stack (Max: 6). to get Weiss DrachenSkill DMG, skill DMG cap, and hostility are boosted (Max: 6 / Can't be removed)
stacks started, then Heis Turbulenz300% Fire damage to all foes (Damage cap: ~440,000 per hit).
Gain Dodge-and-Counter (3 times)Dodge and counter one-ally attacks
Strength: 200%Duration: 3 turnsCounter attacks grant 5% charge bar per hit... Use UberuptionFully restore caster's HP and remove all debuffs.
Gain UberuptionATK, DEF, DMG cap, and C.A. DMG are boosted (Can't be removed)
Duration: 5 turns.
(Consumes all of charge bar.) as needed, but note that it will consume any charge bar gauge that has been built up.
- One-Turn Battles: Weiss Drachen2-hit, 300% Fire damage to a foe (Damage cap: ~310,000 per hit).
Inflict 5% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable)
Strength: 5% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds and 5% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
Strength: 5% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds.
Gain 1 Weiss DrachenSkill DMG, skill DMG cap, and hostility are boosted (Max: 6 / Can't be removed)
Duration: Indefinite stack (Max: 6). can be used before attacking to squeeze out some more damage potential; having Weiss DrachenSkill DMG, skill DMG cap, and hostility are boosted (Max: 6 / Can't be removed)
gives a boost to their Skill Damage and Skill DMG Cap when the skill is recast on C.A.
Synergy
- Ushumgal: A fully-uncapped Ushumgal provides a Skill Damage Cap-boosting weapon skill to synergize with Weiss DrachenSkill DMG, skill DMG cap, and hostility are boosted (Max: 6 / Can't be removed)
.
Main Character
- Mechanic + Summer's Mirage: Lancelot and Vane work well in Mechanic teams designed for one-turning battles, since they can break the damage cap with their EMP and C.A. effect. Summer's Mirage is one of the best Fire SSR Guns and free to obtain through Rise of the Beasts, Summer's Mirage is made for Mechanic teams—its second weapon skill boosts the party's C.A. DMG and C.A. DMG Cap, making it very powerful in conjunction with characters like Lancelot and Vane who have their own C.A. DMG Cap Up. Its C.A. effect allows the party to squeeze out more damage from a Chain Burst to maximize damage potential.
Characters
- Tsubasa: Fistfight CityFill 1 charge diamond on a foe. If successful, all allies gain Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%, 30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 30%Duration: Indefinite, and 10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 10%Duration: Indefinite. gives the party a massive C.A. DMG and C.A. DMG Cap boost (if its enemy charge diamond fill effect succeeds), making him useful for any one-turn team. He is best placed in second position after the Main Character, since his 25% Fire ATK UpFire ATK is boosted
Strength: 25% will buff all allies after him.
Extended Mastery Perks
Resources
References