Korwa (Summer)/Strategy

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Ratings

Korwa (Summer)

  • Role: Support
  • MagnifiqueDEF is boosted /
    DMG taken is lowered /
    Debuff resistance is boosted
    (Can't be removed)
    Strength: 100% DEF Up / 100% / 30% Armored effect / 100% Debuff Resistance UpDuration: IndefiniteStacking: Special Buff
    significantly reduces incoming damage.
  • CoquetterieWind ATK is boosted /
    Double attack rate is boosted /
    Triple attack rate is boosted
    (Can't be removed)
    Strength: 50% Wind ATK Up / 80% DA / 30% TADuration: IndefiniteStacking: Special Buff
    provides permanent, potent, offensive buffs.
  • Enables other attackers by granting them Double StrikeAttacks twice each turn
    Duration: 1 turn
    and 50% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 50%Duration: 1 turn
  • Helps keep the party alive by healing on charge attack.
Site RatingThe character's overall rating out of 10. GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed.
GW Max Grade: SS
KG Max Grade: SS
Full AutoThe character's general performance in Full Auto parties.
GW Max Grade: SS
KG Max Grade: SS
High DifficultyThe character's capability relative to the game's most difficult content.
GW Max Grade: SS
KG Max Grade: SS
Last Update
GameWith 9.9 SS A S 2024-02-23
Kamigame 9.7 S C SS 2023-09-16

Overview

Summer Korwa is a buffer and healer for Wind. Unlike her regular version her unique buffs target one person at a time with indefinite duration. Her FilMagically infused thread. It is used up by Korwa's charge attack.
does not increase on each one-foe attack but 1 per turn and 3 on a charge attack. Therefore she takes a few turns to apply her buffs to the entire party, although she does not need to maintain them once applied.

Strengths

  • Her buffs allow characters to bypass and/or go beyond the usual damage cap values.
  • CoquetterieWind ATK is boosted /
    Double attack rate is boosted /
    Triple attack rate is boosted
    (Can't be removed)
    is considered a "special buff" and stacks with non-special buffs, such as Wind ATK UpWind ATK is boosted
    or LoopATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / Debuff success rate is boosted
    Level 100:
    After 2nd cast: Critical hit rate is boosted
    After 3rd cast: DMG cap is boosted
    Level 100:
    Can't be removed
    .
  • CoquetterieWind ATK is boosted /
    Double attack rate is boosted /
    Triple attack rate is boosted
    (Can't be removed)
    and IdeaCame up with an Idea (Wind allies' C.A. specs are boosted / Can't be removed)
    cannot be dispelled.
  • Her skills have little to no cooldown and can be used as much as necessary as long as she has enough FilMagically infused thread. It is used up by Korwa's charge attack.
    to cast it.

Weaknesses

  • All her skills only affect Wind allies.
  • CoquetterieWind ATK is boosted /
    Double attack rate is boosted /
    Triple attack rate is boosted
    (Can't be removed)
    and MagnifiqueDEF is boosted /
    DMG taken is lowered /
    Debuff resistance is boosted
    (Can't be removed)
    target a single ally, taking multiple turns/casts to affect the whole party.
  • CoquetterieWind ATK is boosted /
    Double attack rate is boosted /
    Triple attack rate is boosted
    (Can't be removed)
    is considered a "special buff" and does not stack with other special buffs, such as Kokkoro's Spirits' ShelterATK is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed)
    .
    • Only applies to similar stats, e.g. only the multiattack portion of CoquetterieWind ATK is boosted /
      Double attack rate is boosted /
      Triple attack rate is boosted
      (Can't be removed)
      and Spirits' ShelterATK is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed)
      do not stack.
    • Only the stats with the highest value apply.
  • Her charge attack does not deal damage and cannot contribute to a chain burst.
  • Buffs from IdeaCame up with an Idea (Wind allies' C.A. specs are boosted / Can't be removed)
    and her  Extended Mastery Support SkillEarth DMG reduction to all allies.
    ★☆☆★★☆★★★
    Not FoundNot FoundNot Found
    disappear if she dies or is moved to the backlines.

How to Play

Full Auto

Because of the mechanics of full auto, Korwa's first two skills will not be used unless they are input manually, and  Croquis d'EteAll Wind allies gain 50% ATK Up (1 time)ATK is boosted (1 time)
Strength: 50%Multiplier: AssassinDuration: 1 turn
.
(Consumes 10 FilMagically infused thread. Consumed upon using Korwa's skills (Can't be removed)
.)
will not be available until a few turns into the fight. This comes with the advantage of making full auto setups faster, as she can reduce the time allotted for skill usage. The caveat, however, is that her charge attack does not deal any damage, but that can easily be remedied by disabling charge attacks. Alternatively, using her charge attack can still provide some boost in other characters' charge attacks with her IdeaCame up with an Idea (Wind allies' C.A. specs are boosted / Can't be removed)
buff.

Synergy

Characters

  • Narmaya (Grand): Korwa's ideal partner,  Ligne d'EteGrant a Wind ally CoquetterieWind ATK is boosted /
    Double attack rate is boosted /
    Triple attack rate is boosted
    (Can't be removed)
    Strength: 50% Wind ATK Up / 80% DA / 30% TADuration: IndefiniteStacking: Special Buff
    , Double StrikeAttacks twice each turn
    Duration: 1 turn
    , and 50% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 50%Duration: 1 turn
    .
    (Consumes 3 FilMagically infused thread. Consumed upon using Korwa's skills (Can't be removed)
    .)
    allows Narmaya to deal even greater damage through her  Dance of Pink PetalsGain Falling MistATK is boosted by Falling Mist (Can't be removed)
    Strength: 50%Multiplier: AssassinDuration: 1 turn
    , 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 100% chance of dealing 20% more damage.Duration: 3 turns
    , and KeenSupplemental DMG to critical hits
    Strength: 5% of foe's max HP (Damage cap: 50,000)Duration: 3 turns
    .
    with increased damage cap and double strike.
  • Catura: Uniquely,  Ligne d'EteGrant a Wind ally CoquetterieWind ATK is boosted /
    Double attack rate is boosted /
    Triple attack rate is boosted
    (Can't be removed)
    Strength: 50% Wind ATK Up / 80% DA / 30% TADuration: IndefiniteStacking: Special Buff
    , Double StrikeAttacks twice each turn
    Duration: 1 turn
    , and 50% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 50%Duration: 1 turn
    .
    (Consumes 3 FilMagically infused thread. Consumed upon using Korwa's skills (Can't be removed)
    .)
    allows Catura to utilize  Bovine BuddyConsume 60% of charge bar to shift into High GearShifted into High Gear / Gains support skill effects (Can't be removed)
    Duration: Indefinite
    .
    (Consumes 60% of charge bar every turn.
    Ends if not enough charge bar or upon recast.)
    At level 95:
    Now only consumes 30% of charge bar to shift into High GearShifted into High Gear / Gains support skill effects (Can't be removed)
    Duration: Indefinite
    .
    for a longer period of time, as the combined effect of both skills allows Catura to refill her charge bar to maintain her skill. Korwa's IdeaCame up with an Idea (Wind allies' C.A. specs are boosted / Can't be removed)
    effect also greatly boosts  Cowlick LiftCaster and MC gain Charge Bar +100%Instantly boosts Charge Bar by 100%
    Strength: 100%
    .
    Restore caster and MC's HP (Healing cap: 12021This already takes the 20% healing specs boost into account).
    (From 2nd cast onward:
    Also remove all debuffs from caster and MC.
    From 3rd cast onward:
    Caster and MC also gain C.A. Reactivation (1 time)Charge attack reactivates (1 time)
    Duration: Indefinite
    .)
    At level 90:
    Now grants all effects on 1st cast.
    When HP is full after casting:
    Caster and MC also gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    Strength: 10% of max HP (Healing cap: 1000) or 10% charge barDuration: 3 turns
    .
    , especially from third cast onwards.
  • Albert (Summer): Korwa is able to greatly enhance Albert's burst during  Lightning Burst IIGain Guaranteed QAGuaranteed quadruple attack regardless of Quadruple Attack Lowered debuffs (Can't be removed)
    Duration: 3 turns
    .
    Self-inflict C.A. SealedCan't use charge attack (Can't be removed)
    Duration: 3 turns
    .
    (Can only be used when ThunderswiftMultiattack rate is boosted based on Thunderswift lvl (Max: 10 / Can't be removed / Chance to deal quadruple attacks at 7 or above)
    lvl is 10.
    Self-inflict ElectrifiedCan't take any action (Can't be removed)
    Duration: 1 turn
    when the effect ends.)
    by granting him double strike and increased damage cap using  Ligne d'EteGrant a Wind ally CoquetterieWind ATK is boosted /
    Double attack rate is boosted /
    Triple attack rate is boosted
    (Can't be removed)
    Strength: 50% Wind ATK Up / 80% DA / 30% TADuration: IndefiniteStacking: Special Buff
    , Double StrikeAttacks twice each turn
    Duration: 1 turn
    , and 50% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 50%Duration: 1 turn
    .
    (Consumes 3 FilMagically infused thread. Consumed upon using Korwa's skills (Can't be removed)
    .)
    .


Extended Mastery Perks

Korwa (Summer) Stars: 15 EMP: 120
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Debuff Resistance
★☆☆★★☆★★★
5%8%10%
Overdrive Attack
★☆☆★★☆★★★
5%8%10%
Overdrive Curbed
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Triple Attack Rate
★☆☆★★☆★★★
2%4%5%
Wind ATK Up
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ★★★ ★★★ ★★★
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Boost to Charge Bar Speed
★☆☆★★☆★★★
5%8%10%
Earth Damage Down
★☆☆★★☆★★★
2%4%5%
Earth DMG reduction to all allies.
☆☆☆ ☆☆☆ ★★★ ☆☆☆ ★★★
Last update: 2019-08-14

Gamewith's recommended EMP build for Korwa (Summer).

Priorities

Prioritize Charge Bar, Double Attack and Triple Attack to improve Korwa's charge bar gain, followed by Wind ATK and Support Skill. Afterwards, players may freely choose, but DEF and HP are recommended for increased survivability in longer battles.
Korwa (Summer) Stars: 17 EMP: 153
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Debuff Resistance
★☆☆★★☆★★★
5%8%10%
Overdrive Attack
★☆☆★★☆★★★
5%8%10%
Overdrive Curbed
★☆☆★★☆★★★
5%8%10%
★★☆ ☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Triple Attack Rate
★☆☆★★☆★★★
2%4%5%
Wind ATK Up
★☆☆★★☆★★★
5%8%10%
★★☆ ☆☆☆ ★★☆ ★★☆ ★★★
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Boost to Charge Bar Speed
★☆☆★★☆★★★
5%8%10%
Earth Damage Down
★☆☆★★☆★★★
2%4%5%
Earth DMG reduction to all allies.
☆☆☆ ☆☆☆ ★★★ ☆☆☆ ★★★
Last update: 2019-08-14
Kamigame's recommended EMP build for Korwa (Summer).

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