Fediel/Strategy

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Ratings

Fediel  

  • Role: Attacker/Support/Debuffer
  • The Malice of DespairAll foes' and allies' DEF is lowered / Take DMG every turn
    Duration: IndefiniteField effect
    Local status effect
    field effect permanently weakens enemy defenses with little downside.
  • Field effect greatly improves the offensive power of the team.
  • Peace in DeathTakes no debuffs / Effects that remove buffs are nullified / Charge bar is boosted on every turn (Can't be removed / Ends upon taking DMG 2 times)
    Duration: Indefinite
    provides Dispel Cancel and Veil, which is valuable in high difficulty raids.
  • Has high firepower thanks to double charge attacks and following up every normal attack with a multi-hit nuke.
Site RatingThe character's overall rating out of 10. GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed.
GW Max Grade: SS
KG Max Grade: SS
Full AutoThe character's general performance in Full Auto parties.
GW Max Grade: SS
KG Max Grade: SS
High DifficultyThe character's capability relative to the game's most difficult content.
GW Max Grade: SS
KG Max Grade: SS
Last Update
GameWith 9.8 S SS S 2023-05-30
Kamigame 9.9 S A SS 2023-12-25

Overview

Fediel is an extraordinary unit with remarkable offensive performance, thanks to her Malice of DespairAll foes' and allies' DEF is lowered / Take DMG every turn
Field effect
Local status effect
and support skills. She can constantly debuff enemies with potent Dark DEF Down (Stackable)DEF is lowered for dark DMG (Stackable)
, and doubles down in term of offensive support while not sacrificing her overall performance.

Strengths

  • Her main appeal is from Malice of DespairAll foes' and allies' DEF is lowered / Take DMG every turn
    Field effect
    Local status effect
    field effect: it effectively lowers foes and allies' DEF by 25% indefinitely, bypassing all foes' debuff resistance, as well as strengthening Dark allies with  Wedge of DarknessFor Dark allies, when Malice of DespairAll foes' and allies' DEF is lowered / Take DMG every turn
    Duration: IndefiniteField effect
    Local status effect
    is in effect:

    100% boost to DEF, 100% boost to double attack rate, 30% boost to triple attack rate, 100% boost to C.A. damage, and 50% boost to C.A. damage cap.
    :
    • 100% DEF Up
    • 100% DA Up
    • 30% TA Up
    • 100% C.A. DMG Up
    • 50% C.A. DMG Cap Up
Her buffs effectively cancels the demerit received by allies from her field effect, as long as she remains a main ally when the field is in effect.
  • High charge attack output when combined with Malice of DespairAll foes' and allies' DEF is lowered / Take DMG every turn
    Field effect
    Local status effect
    , which activates twice and has higher damage cap compared to without the field effect.
  •  Miasma Hands6-hit, 150% Dark damage to a foe (Damage cap: ~105,000 per hit).
    Inflict 10% Dark DEF Down (Stackable / Max: 40%)DEF is lowered for dark DMG (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    , 10% DA Down (Stackable / Max: 40%)Double attack rate is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    , and 10% TA Down (Stackable / Max: 40%)Triple attack rate is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    .
    (When Malice of DespairAll foes' and allies' DEF is lowered / Take DMG every turn
    Field effect
    Local status effect
    is in effect:

    Auto-activates upon normal attacks.)
    is Fediel's constant source of debuff, weakening foe's Dark DEF and multiattack rate with stacking strength. It also activates after normal attacks while Malice of DespairAll foes' and allies' DEF is lowered / Take DMG every turn
    Field effect
    Local status effect
    is in effect, allowing her to cap DEF Down on her own.
  •  Cursed FuneralAll Dark allies gain Shield (10,000)Next ATK received will be ineffective for a fixed amount
    Strength: 10,000Duration: Indefinite
    and Peace in DeathTakes no debuffs / Effects that remove buffs are nullified / Charge bar is boosted on every turn (Can't be removed / Ends upon taking DMG 2 times)
    Duration: Indefinite
    .
    (Peace in Death ends upon taking damage 2 times.)
    provides all allies a strong shield and Peace in DeathTakes no debuffs / Effects that remove buffs are nullified / Charge bar is boosted on every turn (Can't be removed / Ends upon taking DMG 2 times)
    , protecting allies' buffs and blocking debuffs inflicted to them.
  • Excels in Battle System 2.0, where her skill's cooldowns are reset when a Fated Chain is activated.

Weaknesses

  • Malice of DespairAll foes' and allies' DEF is lowered / Take DMG every turn
    Field effect
    Local status effect
    activates indefinitely, and conflicts with other allies with local field effect, limiting party composition.
  • Extremely long skill cooldown for  Cursed FuneralAll Dark allies gain Shield (10,000)Next ATK received will be ineffective for a fixed amount
    Strength: 10,000Duration: Indefinite
    and Peace in DeathTakes no debuffs / Effects that remove buffs are nullified / Charge bar is boosted on every turn (Can't be removed / Ends upon taking DMG 2 times)
    Duration: Indefinite
    .
    (Peace in Death ends upon taking damage 2 times.)
    to activate normally (16 turnsAfter Lvl 55), outside of Battle System 2.0.
  • Requires periodic/constant healing as Malice of DespairAll foes' and allies' DEF is lowered / Take DMG every turn
    Field effect
    Local status effect
    also reduces all allies' HP.
  •  Wedge of DarknessFor Dark allies, when Malice of DespairAll foes' and allies' DEF is lowered / Take DMG every turn
    Duration: IndefiniteField effect
    Local status effect
    is in effect:

    100% boost to DEF, 100% boost to double attack rate, 30% boost to triple attack rate, 100% boost to C.A. damage, and 50% boost to C.A. damage cap.
    only activates when Fediel is the main ally, which means the party's performance will be weaken when Fediel is knocked out or switched out.

How to Play

Synergy

Sustainability

Malice of DespairAll foes' and allies' DEF is lowered / Take DMG every turn
Field effect
Local status effect
demerits the party despite being a great field effect, which includes permanent HP loss per turn and reduced DEF. As such, sustainability is a must for the party to effectively use Fediel in long battles. Death's GraceConverts turn-based DMG, such as from Poison, Burn, or Putrefy effects, to HP recovery
can convert this continuous damage into continuous healing, however, making a downside a benefit.

  • Lich:  Phantom Pain6-hit, 100% Dark damage to random foes (Damage cap: ~95,000 per hit).
    All Dark allies gain Death's GraceConverts turn-based DMG, such as from Poison, Burn, or Putrefy effects, to HP recovery (Can't be removed)
    Duration: 5 turns
    and Light SwitchElemental DMG from foes turns into light DMG
    Duration: 5 turns
    .
  • Elysian:  Voice UnveiledGrant Death's GraceConverts turn-based DMG, such as from Poison, Burn, or Putrefy effects, to HP recovery (Can't be removed)
    Duration: 5 turns
    and RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    Strength: 250 HP or 5% charge barDuration: 5 turns
    to all allies.
  • Lady Grey (Halloween):  Night's GraceAll allies gain DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
    Strength: 10% of damage dealt (Healing cap: 1000)Duration: 5 turns
    , Death's GraceConverts turn-based DMG, such as from Poison, Burn, or Putrefy effects, to HP recovery (Can't be removed)
    Duration: 5 turns
    , and Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    .
  • Disparia (4★/Main):  Dark DownMassive Dark damage to a foe.
    Gain Death's GraceConverts turn-based DMG, such as from Poison, Burn, or Putrefy effects, to HP recovery (Can't be removed)
    Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    .
    After 4★:
    Inflict BlindedAttacks have a slight chance to miss
    Duration: 2.5 turnsLocal status effectApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    .
    Death's GraceConverts turn-based DMG, such as from Poison, Burn, or Putrefy effects, to HP recovery (Can't be removed)
    Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    now affects all allies.

If Death's GraceConverts turn-based DMG, such as from Poison, Burn, or Putrefy effects, to HP recovery
effects are not used, weapon skills such as Enmity and Garrison become valuable.

  • Majestas: Hatred's GarrisonMedium boost to dark allies' DEF based on how low HP is

Offensive Support

Supplemental Damage and Skill Damage Cap

 Miasma Hands6-hit, 150% Dark damage to a foe (Damage cap: ~105,000 per hit).
Inflict 10% Dark DEF Down (Stackable / Max: 40%)DEF is lowered for dark DMG (Stackable)
Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
, 10% DA Down (Stackable / Max: 40%)Double attack rate is lowered (Stackable)
Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
, and 10% TA Down (Stackable / Max: 40%)Triple attack rate is lowered (Stackable)
Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
.
(When Malice of DespairAll foes' and allies' DEF is lowered / Take DMG every turn
Field effect
Local status effect
is in effect:

Auto-activates upon normal attacks.)
provides a lot of skill damage instances every turn whilst Malice of DespairAll foes' and allies' DEF is lowered / Take DMG every turn
Field effect
Local status effect
is in effect. These can either be improved with raises to the Damage Cap of skill damage, or have supplemental damage hung off each hit. Potential weapons include:

Extended Mastery Perks

Fediel Stars: 12 EMP: 78
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Debuff Resistance
★☆☆★★☆★★★
5%8%10%
Overdrive Attack
★☆☆★★☆★★★
5%8%10%
Overdrive Curbed
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Light Damage Down
★☆☆★★☆★★★
2%4%5%
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ☆☆☆
Skill Damage Cap
★☆☆★★☆★★★
5%8%10%
Charge Attack Damage Cap
★☆☆★★☆★★★
5%8%10%
Charge Attack Damage Cap
★☆☆★★☆★★★
5%8%10%
Debuff Success Rate Up
★☆☆★★☆★★★
5%8%10%
Boost to charge bar gain.
★★★ ★★★ ★★★ ☆☆☆ ☆☆☆
Last update: 2022-03-19

Gamewith's recommended EMP build for Fediel.

Priorities

Prioritize CA Dmg Cap x2. Next put 3 Points into Skill Cap. After that is Crit.
Fediel Stars: 18 EMP: 171
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Debuff Resistance
★☆☆★★☆★★★
5%8%10%
Overdrive Attack
★☆☆★★☆★★★
5%8%10%
Overdrive Curbed
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Light Damage Down
★☆☆★★☆★★★
2%4%5%
☆☆☆ ☆☆☆ ★★★ ☆☆☆ ☆☆☆
Skill Damage Cap
★☆☆★★☆★★★
5%8%10%
Charge Attack Damage Cap
★☆☆★★☆★★★
5%8%10%
Charge Attack Damage Cap
★☆☆★★☆★★★
5%8%10%
Debuff Success Rate Up
★☆☆★★☆★★★
5%8%10%
Boost to charge bar gain.
★★★ ★★★ ★★★ ★★★ ★★★
Last update: 2024-05-02
Kamigame's recommended EMP build for Fediel.

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