Category:Light Garrison Skill Weapons

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Icon Name R El Type ATK HP Skills
Caduceus 3259 435
Light's Majesty: Small boost to Light allies' ATK and max HP
Saving Grace II: When main weapon (MC only): Cut to skill cooldown every turn when HP is 75% or below
Thunder's Garrison: Medium boost to Light allies' DEF based on how low HP is
Staff of Grace: Massive Light damage to a foe / 2-turn cut to skill cooldown
4★: 20%Verification needed. chance to reset all skill cooldowns (MC only).
Collbrande 3070 250
Zion's Garrison: Big boost to light allies' DEF based on how low HP is
Light's Sentence: Small boost to light allies' C.A. DMG and C.A. DMG cap
Light's Stamina: Small boost to light allies' ATK based on how high HP is
Caliburnus: Massive Light damage to a foe.
All allies gain StrengthATK is greatly boosted based on how high HP is
Strength: 30%-10%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
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4★: Gain 20% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
Strength: 20%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
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Excalibur 3792 316
Zion's Garrison: Big boost to Light allies' DEF based on how low HP is
Rightway Pathfinder II: When main weapon (MC only): Based on how high HP is: BoostUp to 120% to C.A. DMG / Supplement C.A. DMG / 30% boost to C.A. DMG cap.
Thunder's Stamina: Medium boost to Light allies' ATK based on how high HP is
King's Sword: Massive Light damage to a foe.
Gain 30% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
Strength: 30%Duration: 5.5 turnsApplied during the attack phase.
On the next turn, it'll have 5 turns remaining.
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4★: Effect increased to 50% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
Strength: 50%Duration: 5.5 turnsApplied during the attack phase.
On the next turn, it'll have 5 turns remaining.
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Restore 100% of MC's HP (Healing cap: 5000).
Gigante Bisector 2332 255
Zion's Might: Big boost to light allies' ATK
Light's Garrison: Small boost to light allies' DEF based on how low HP is
Atomic Iron Render: Massive Light damage to a foe.
Gain Hostility UpMore likely to be attacked
Strength: 100% chanceVerification needed. Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
and Dodge-and-Counter (2 times)Dodge and counter one-ally attacks
Counter attacks grant 5% charge bar per hit.
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Heartbeat Mitten 2398 238
Zion's Healing: Big boost to light allies' healing cap
Thunder's Garrison: Medium boost to light allies' DEF based on how low HP is
Sweets Maker: Massive Light damage to a foe.
All allies gain Tank-and-Counter (1 time)Counters upon taking DMG
Duration: 1.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase.
On the next turn, it'll have 1 turn remaining.
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Into the Sunset 2590 350
Thunder's Grace: Medium boost to light allies' max HP and debuff resistance
Light's Majesty: Small boost to light allies' ATK and max HP
Light's Garrison: Small boost to light allies' DEF based on how low HP is
Secret Fanzine: Massive Light damage to a foe.
Gain Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
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4★: Remove 1 debuff from all allies.
Lancet 2838 300
Zion's Healing: Big boost to light allies' healing cap
Thunder's Majesty: Medium boost to light allies' ATK and max HP
Light's Garrison: Small boost to light allies' DEF based on how low HP is
Bloodstained: Massive Light damage to a foe.
All allies gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: (Healing cap: 1000)Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
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4★: All allies also gain 20% Healing UpHealing skill's healing amount is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and 15% Healing Cap UpHealing skill's healing cap is boosted
Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
Luminiera Lance Credo 2529 300
Knightcode's Auspice II: Medium boost to light allies' max HP and healing cap
Knightcode's Garrison II: Medium boost to light allies' DEF based on how low HP is
Tepnon Phos: Massive Light damage to a foe.
Remove 1 buff.
All allies gain Shield (1000)Next ATK received will be ineffective for a fixed amount
Strength: 1000Duration: Indefinite
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Midsummer's Repose 2512 215
Thunder's Progression: Medium boost to light allies' light ATK based on number of turns passed
Thunder's Garrison: Medium boost to light allies' DEF based on how low HP is
Summertime Swell: Massive Light damage to a foe.
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
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Pantagruel 2763 314
Zion's Garrison: Big boost to light allies' DEF based on how low HP is
Light's Majesty: Small boost to light allies' ATK and max HP
Divine Thrust: Massive Light damage to a foe.
Inflict BlindedAttacks have a slight chance to miss
Duration: 2.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and 20% Dark ATK DownDark ATK is lowered
Strength: 20%Duration: 180 seconds
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4★: Remove 1 debuff from all allies.
Sleipnir Shoe 2399 256
Thunder's Enmity: Medium boost to light allies' ATK based on how low HP is
Zion's Garrison: Big boost to light allies' DEF based on how low HP is
Tjangvide: Massive Light damage to a foe.
Inflict 10% ATK DownATK is lowered
Strength: 10%
and 10% DEF DownDEF is lowered
Strength: 10%
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4★: Debuff strength increased to 20% ATK DownATK is lowered
Strength: 20%
and 20% DEF DownDEF is lowered
Strength: 20%
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Symmetria 3319 233
Zion's Garrison: Big boost to light allies' DEF based on how low HP is
Light's Tempering: Small boost to light allies' skill DMG cap / Small supplemental boost to skill DMG
Incisio Unitatis: Massive Light damage to a foe.
All allies gain DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
Strength: (Healing cap: 1000)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
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4★: All allies also gain Shield (3500)Next ATK received will be ineffective for a fixed amount
Strength: 3500Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Symmetria Mk II 3606 253
Zion's Garrison: Big boost to light allies' DEF based on how low HP is
Light's Tempering: Small boost to light allies' skill DMG cap / Small supplemental boost to skill DMG
Neo Incisio Unitatis: Massive Light damage to a foe.
Restore all allies' HP (Healing cap: 1000)
All allies gain DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and Shield (3500)Next ATK received will be ineffective for a fixed amount
Strength: 3500
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Pages in category "Light Garrison Skill Weapons"

The following 13 pages are in this category, out of 13 total.