Albert (Dark)/Strategy

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Ratings

Albert (Dark)

  • Role: Attacker/Support/Debuffer
  • Has easy access to DelayReduce a foe's filled charge diamonds by 1
    through  Electron Storm400% Dark damage to all foes (Damage cap: ~635,000).
    Raise foes' ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    lvl by 1 (Max: 10).
    Inflict DelayReduce a foe's filled charge diamonds by 1
    Base Accuracy: 100%
    .
    , which can be reset with his Charge Attack.
  • Able to inflict his foe with 25% Dark DEF DownDEF is lowered for dark DMG
    Strength: 25%Base Accuracy: 100%Duration: 180 seconds
    .
  •  Impulse Raid600% Dark damage to a foe (Damage cap: ~800,000).
    Gain Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
    .
    End cooldown for other skills.
    can end the cooldown for his other skills to provide a short burst of damage.
  • Grants up to 50% Skill DMG Up and 10% Skill DMG Cap Up to all Dark allies based on the level of ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    on a foe.
  • Depends on the level of ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    to reach his maximum potential, but it can take a while to raise its level.
Site RatingThe character's overall rating out of 10. GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed.
GW Max Grade: SS
KG Max Grade: SS
Full AutoThe character's general performance in Full Auto parties.
GW Max Grade: SS
KG Max Grade: SS
High DifficultyThe character's capability relative to the game's most difficult content.
GW Max Grade: SS
KG Max Grade: SS
Last Update
GameWith 9.5 B S A 2023-01-25
Kamigame 8.5 C B C 2023-09-29

Overview

Albert returns as a skill-damage focused attacker unit, with a playstyle revolving around ramping up his skill damage to absurd numbers.

Strengths

  • Strong and consistent damage with a focus on casting  Electron Storm400% Dark damage to all foes (Damage cap: ~635,000).
    Raise foes' ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    lvl by 1 (Max: 10).
    Inflict DelayReduce a foe's filled charge diamonds by 1
    Base Accuracy: 100%
    .
    to increase his overall damage and party utility, which resets whenever he uses his Charge Attack.
  • Great synergy with other skill damage focused characters by ramping up their skill damage as he stacks ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    through  Electrifying FeatsBoost to Dark allies' skill specs based on foe's ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    lvl.
    (Takes effect even when Albert is a sub ally.)
    .
  • Gains various buffs to his damage as he raises ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    , building up to unleash big damage when casting  Lightning Rage6-hit, 150% Dark damage to a foe (Damage cap: ~180,000 per hit).
    Inflict 25% Dark DEF DownDEF is lowered for dark DMG
    Strength: 25%Base Accuracy: 100%Duration: 180 seconds
    .
    (When the foe's ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    lvl is 5 or above:

    Hit number increases to 12.)
    .

Weaknesses

  • Currently the Dark element does not have any other units that apply ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    , severely hindering his time to ramp-up.
  • His multi-attack and quadruple attack potential can be inconsistent, worsened due to the aforementioned.
  • Considerably long cooldowns on  Lightning Rage6-hit, 150% Dark damage to a foe (Damage cap: ~180,000 per hit).
    Inflict 25% Dark DEF DownDEF is lowered for dark DMG
    Strength: 25%Base Accuracy: 100%Duration: 180 seconds
    .
    (When the foe's ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    lvl is 5 or above:

    Hit number increases to 12.)
    and  Impulse Raid600% Dark damage to a foe (Damage cap: ~800,000).
    Gain Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    .
    End cooldown for other skills.
    mean he is not suitable for short fights.

How to Play

  • Use his skills to deal damage whenever available as they are the cornerstone of his playstyle.
  • Ensure he is able to use his Charge Attack consistently, this can be made easier by placing him in the last slot of the party and providing him with additional support via other characters that can increase his charge bar or charge bar gain.

Synergy

Characters

  • Fediel: Fediel is an all-package deal that synergizes very well with Albert, she provides multiple buffs through  Cursed FuneralAll Dark allies gain Shield (10,000)Next ATK received will be ineffective for a fixed amount
    Strength: 10,000Duration: Indefinite
    and Peace in DeathTakes no debuffs / Effects that remove buffs are nullified / Charge bar is boosted on every turn (Can't be removed / Ends upon taking DMG 2 times)
    Duration: Indefinite
    .
    (Peace in Death ends upon taking damage 2 times.)
    and  The Black's EncroachmentThe field is engulfed in the Malice of DespairAll foes' and allies' DEF is lowered / Take DMG every turn
    Duration: IndefiniteField effect
    Local status effect
    .
    (Can't recast.)
    that will boost Albert's damage and longevity, while Albert can gradually increase the potency of Fediel's skill nukes whenever she casts  Miasma Hands6-hit, 150% Dark damage to a foe (Damage cap: ~105,000 per hit).
    Inflict 10% Dark DEF Down (Stackable / Max: 40%)DEF is lowered for dark DMG (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    , 10% DA Down (Stackable / Max: 40%)Double attack rate is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    , and 10% TA Down (Stackable / Max: 40%)Triple attack rate is lowered (Stackable)
    Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds
    .
    (When Malice of DespairAll foes' and allies' DEF is lowered / Take DMG every turn
    Field effect
    Local status effect
    is in effect:

    Auto-activates upon normal attacks.)
    .
  • Tabina (Summer): Tabina is another character that focuses on dealing multiple casts of skill damage,  Hubu Al-RaqsAll Dark allies gain Hubu Al-RaqsDebuff success rate and skill specs are boosted / DMG is supplemented (Can't be removed / Ends upon taking DMG 2 times)
    Duration: Indefinite
    . (Ends upon taking damage 2 times.)
    is also handy to use while lining up with Albert's burst to deal massive damage.
  • Vikala: Fantasy FestivalCharge bar gain, C.A. specs, and dodge rate are boosted (Can't be removed / Ends upon taking DMG 2 times)
    helps assist Albert in building up his Charge Bar faster while also providing other useful buffs to help him deal more damage and to keep him alive longer.
  • Ferry (Grand): Alongside her consistently strong buffs that she can provide to the party,  Die UmkehrungGrant another Dark ally FreigeistDouble attack rate is boosted / Triple attack rate is boosted / More likely to be attacked / Charge attack DMG is boosted / Charge attack DMG cap is boosted / Charge bar gain is boosted / Recovers once from a knockout while in effect (Can't be removed)
    Duration: 5 turns
    .
    (From 10th turn onward: Ally also gains Triple StrikeAttacks 3 times each turn
    Duration: 1 turn
    .)
    can be used on Albert to provide him with much needed consistency in his auto-attacks early in a fight while the Triple StrikeAttacks 3 times each turn
    on Turn 10 can be potentially very powerful depending on whether Albert deals quadruple attacks.
  • Ippatsu (SSR):  Chashu, Extra OnionsAll Dark allies gain Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    , 60% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
    Strength: 60%Duration: Indefinite
    , and 15% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
    Strength: 15%Duration: Indefinite
    .
    will be handy to provide Albert consistent Charge Bar gain, both characters are also consistent sources for DelayReduce a foe's filled charge diamonds by 1
    and can be used strategically to hinder enemy Charge Attacks.
  • Lady Grey (Halloween): Lady Grey can assist in helping build Albert's Charge Bar through  Night's GraceAll allies gain DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
    Strength: 10% of damage dealt (Healing cap: 1000)Duration: 5 turns
    , Death's GraceConverts turn-based DMG, such as from Poison, Burn, or Putrefy effects, to HP recovery (Can't be removed)
    Duration: 5 turns
    , and Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    .
    , while  Hands of NecroniaGrant a Dark ally a ShieldNext ATK received will be ineffective for a fixed amount
    Strength: 70% of caster's max HP (Max: 10,000)Duration: Indefinite
    worth 70% of caster's max HP (Max: 10,000) and 30% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks (Ends upon taking DMG)
    Strength: 30%Duration: Indefinite
    .
    (Bonus Dark DMG effect ends upon taking damage.)
    can be used to provide much needed protection for him and Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks (Ends upon taking DMG)
    provides increased damage through his auto-attacks.

Weapons

Extended Mastery Perks

Albert (Dark) Stars: 15 EMP: 120
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ★★★
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ★★★
Triple Attack Rate
★☆☆★★☆★★★
2%4%5%
Triple Attack Rate
★☆☆★★☆★★★
2%4%5%
Skill Damage
★☆☆★★☆★★★
10%15%20%
Skill Damage Cap
★☆☆★★☆★★★
5%8%10%
Chance to raise a foe's ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
lvl by 1 upon using charge attack (Max: 10).
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ★★★
Last update: 2023-01-25

Gamewith's recommended EMP build for Albert.

Priorities

Get his Skill DMG Cap first, then get his C.A. DMG and Critical Hit.
Albert (Dark) Stars: 14 EMP: 105
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ★☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ★★★
Triple Attack Rate
★☆☆★★☆★★★
2%4%5%
Triple Attack Rate
★☆☆★★☆★★★
2%4%5%
Skill Damage
★☆☆★★☆★★★
10%15%20%
Skill Damage Cap
★☆☆★★☆★★★
5%8%10%
Chance to raise a foe's ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
lvl by 1 upon using charge attack (Max: 10).
★★☆ ★★☆ ☆☆☆ ★★★ ☆☆☆
Last update: 2023-09-29
Kamigame's recommended EMP build for Albert.

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