μ's First-Years/Strategy

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Ratings

Μ's First-Years  

Site RatingThe character's overall rating out of 10. GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed.
GW Max Grade: SS
KG Max Grade: SS
Full AutoThe character's general performance in Full Auto parties.
GW Max Grade: SS
KG Max Grade: SS
High DifficultyThe character's capability relative to the game's most difficult content.
GW Max Grade: SS
KG Max Grade: SS
Last Update
GameWith 9.0 B B B 2019-08-13
Kamigame 7.5 C D C 2023-08-25

Overview

The μ's First-Years are a potent support and healing character that are a versatile party pick.

Strengths

  • Granting 25% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 25%Duration: 3 turns
    and Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    (boosted to 38% with Charge Bar Gain Up) at the start of battle is a powerful combination that synergizes with nearly any character.
  • >ω</All allies' hype will be boosted upon each dodge /
    Dodge rate is boosted /
    More likely to be attacked
    (Can't be removed)
    Duration: 2 turns
    provides the powerful buff HypeATK is boosted
    Duration: 2 turns
    if they successfully dodge; it also gives them a rather high dodge rate of 70%, making it easy to gain Hype if they are targeted.
  • Sustains the party with three sources of healing.
    •  Otonokizaka First-Years200 HP boost to all allies' healing cap. and 3 Healing EMP nodes boost their low base heal values on their Charge Attack and  The Rice is Ready!Restore 20% of all allies' HP (Healing cap: 1000) and remove 1 debuff..
  • Charge Attack not only heals, but also provides a 15% Wind ATK UpWind ATK is boosted
    Strength: 15%Duration: 5.5 turnsApplied during the attack phase.
    On the next turn, it'll have 5 turns remaining.
    buff.

Weaknesses

  • For new players with less options in Wind, they have considerable overlap with Kokkoro, another free, easily-accessible Wind SSR.
  • The Hostility buff from >ω</All allies' hype will be boosted upon each dodge /
    Dodge rate is boosted /
    More likely to be attacked
    (Can't be removed)
    Duration: 2 turns
    is not very powerful, making it possible to "waste" the skill and lose out on HypeATK is boosted
    Duration: 2 turns
    .
  • Consistent healing may not synergize well with Tiamat Bolt Omega-based Wind grids.
  • Lack multiattack buffs of their own, so they will have to rely on other party members' buffs or grid-based MA.

How to Play

The First-Years are a support character through and through, with a simple kit that is easy to manage.

  •  I'm Excited!We've Got This!
    (Gain >ω</All allies' hype will be boosted upon each dodge /
    Dodge rate is boosted /
    More likely to be attacked
    (Can't be removed)
    Duration: 2 turns
    .
    Additional effect upon dodging while in effect: All allies gain HypeATK is boosted
    Duration: 2 turns
    .)
    can be used a turn or two before a C.A. (or a guaranteed Triple Attack, or any time you know you'll be hitting hard). If they dodge an attack, the whole party gets 1–4 stacks of HypeATK is boosted
    Duration: 2 turns
    to make hit even harder.
  •  The Rice is Ready!Restore 20% of all allies' HP (Healing cap: 1000) and remove 1 debuff. is debuff removal and healing all in one. Use it as necessary, though note that certain debuffs like Strong ArmedCan't be healed
    or ZombifiedReceives DMG if healed
    will negate the healing, or damage the afflicted allies, since the healing effect comes before the debuff removal.
  •  I Don't Understand!All allies gain Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    .
    is a simple boost to charge bar. Because it is affected by Charge Bar Gain UpCharge bar gain is boosted
    effects, using  Maki Rin PanaAll allies gain RefreshHP is restored on every turn
    Strength: (Healing cap: 300)Duration: 3 turns
    and 25% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 25%Duration: 3 turns
    .
    before it is recommended.
  • As stated above,  Maki Rin PanaAll allies gain RefreshHP is restored on every turn
    Strength: (Healing cap: 300)Duration: 3 turns
    and 25% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 25%Duration: 3 turns
    .
    is best used at the start of battle, before using  I Don't Understand!All allies gain Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    .
    . Doing so will boost the Charge Boost to +38%. The bonus RefreshHP is restored on every turn
    Strength: (Healing cap: 300)Duration: 3 turns
    also helps maintain the party's HP.

Synergy

Characters

  • Grimnir appreciates their charge bar buffs to maintain Tempest of AnnihilationAttacks turn into one-foe attacks / ATK, multiattack rate, DMG cap, and critical hit rate are boosted based on God of War lvl (Can't be removed)
    , and their 15% Wind ATK UpWind ATK is boosted
    Strength: 15%Duration: 5.5 turnsApplied during the attack phase.
    On the next turn, it'll have 5 turns remaining.
    on C.A. is boosted by his  Mad CycloneIncrease the effect of buffs on allies that boost Wind ATK by an additional 30%. (Excludes 'stackable' buffs.)
    At level 95:
    When Wind ATK is boosted: Also boost all allies' damage cap by 10%.
    . Veil (1 time)Debuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    also mitigates getting hit by more crippling status effects such as Skill SealedCan't use skills
    . The two also share a Staff proficiency for an Ultima Staff team.
  • μ's First-Years are a huge enabler for Yurius; with his  Extended Mastery Support SkillBoost to charge bar at battle start.
    ★☆☆★★☆★★★
    Not FoundNot FoundNot Found
    and their charge bar buffs, he can get 4/10 stacks of Truth SeekerC.A. DMG and C.A. DMG cap are boosted (Max: 10 times / Can't be removed)
    at the start of battle. Add a Crew charge bar bonus, and that's a maximum of 7/10 stacks from the get-go. Like Grimnir, he also shares a Staff proficiency.

Extended Mastery Perks

Μ's First-Years Stars: 18 EMP: 171
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Debuff Resistance
★☆☆★★☆★★★
5%8%10%
Healing
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ★★★
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ★★★
Stamina
★☆☆★★☆★★★
SmallMediumBig6% damage at 100% HP to 2% at 0% HP
Earth Damage Down
★☆☆★★☆★★★
2%4%5%
Healing
★☆☆★★☆★★★
10%15%20%
Healing
★☆☆★★☆★★★
10%15%20%
Boost to μ's members' ATK.
★★★ ☆☆☆ ★★★ ★★★ ★★★
Last update: 2019-08-17

Gamewith's recommended EMP build for μ's First-Years.

Priorities

All three Healing nodes are top priority to boost their middling healing caps. (With their Support Skill included, their new healing caps will be 1000 for C.A. and 1800 for Skill 2.) Critical is the next priority, followed by their EMP Support Skill / Stamina / DA.
Μ's First-Years Stars: 17 EMP: 153
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Debuff Resistance
★☆☆★★☆★★★
5%8%10%
Healing
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ★★★
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
☆☆☆ ☆☆☆ ☆☆☆ ★★☆ ★★★
Stamina
★☆☆★★☆★★★
SmallMediumBig6% damage at 100% HP to 2% at 0% HP
Earth Damage Down
★☆☆★★☆★★★
2%4%5%
Healing
★☆☆★★☆★★★
10%15%20%
Healing
★☆☆★★☆★★★
10%15%20%
Boost to μ's members' ATK.
★★★ ☆☆☆ ★★★ ★★★ ☆☆☆
Last update: 2019-08-17

Kamigame's recommended EMP build for μ's First-Years.

Priorities

Critical takes top priority, followed by all three Healing nodes to raise their healing caps. (With their Support Skill included, their new healing caps will be 1000 for C.A. and 1800 for Skill 2.) After that, Stamina and DA are the priorities; which one you take first depends on what you need. Because μ's have no MA buff of their own, DA will be a priority unless it is covered by other means; in which case, Stamina may be a better first pick.

Resources