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This page or section is old and contains information about game content that has been removed.
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The Tier 1 Summon Raids provide a new farming tier beyond Omega Raids. Host the raid to unlock the 4★ uncap for the corresponding summon.
While these raids drop Omega Weapons it is not recommended you farm them here as you won't get any Elemental Quartz.
Instead, farm these raids for the very rare Tier 1 Summon Weapons. While you most likely won't fill your grid with these weapons having one or two can be quite good even at 0★.
About Tier 1 Summon Raids
- These raids are notable for their Tier 1 Summon Weapons and Anima for summoning Grand Order.
- Each raid can be challenged two times per day and require either 50 Whorls or 6 Dragon Scales of the corresponding element.
- Farming these raids for Omega Weapons is generally discouraged as they do not drop Summons. Only switch to these raids once you have a sizable supply of Elemental Quartz.
- Hosting these raids require materials also required for crafting more important things such as Revenant Weapons, Bahamut Weapons and unlocking Eternals.
- The drop rate of Tier 1 Summon Weapons in Chest 1 is ridiculously low, especially for the Omega variant (Ancient/Olden). Red chests are thus very valuable, especially the Host chest.
Drop table
Chest 1
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Chest 2
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Chest 3
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Chest 4
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~3%Before Bounty ~5% with TH9
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~10%Before Bounty ~15% with TH9
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~70%Before Bounty ~90% with TH9
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100%
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Chest 5
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Chest 6
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Red
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100%
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100%
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-
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Raids
Phase |
Name |
Lvl |
HP |
Charge |
Mode |
Fire | Twin Elements |
100 |
119,000,000 |
◇◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- 3-hit Fire damage to random allies.
- Last hit inflicts BurnedHP is lowered on every turn
and grants 40% Water CutWater DMG is cut 40% Duration: 12 turnsWater Damage Cut..
- 3-hit Fire damage to random allies and inflict BurnedHP is lowered on every turn
.
- Last hit inflicts BurnedHP is lowered on every turn
and grants 40% Water CutWater DMG is cut 40% Duration: 12 turnsWater Damage Cut..
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- Move to Water phase.
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Water | Twin Elements |
100 |
69,500,000 |
◇ |
Yes |
Special Attacks |
Triggers and Notes |
- Medium Water damage to all allies and inflict SleepCan't attack and takes big DMG (Ends upon taking DMG)
Takes 25% more damage.
- Inflict Earth DEF DownDEF is lowered for earth DMG
Duration: 80 seconds? on self.
- Medium Water damage to all allies and inflict SleepCan't attack and takes big DMG (Ends upon taking DMG)
Takes 25% more damage.
- Inflict Earth DEF DownDEF is lowered for earth DMG
Duration: 80 seconds? on self.
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- Unleashes True Power.
- Move to Final phase.
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Final | Twin Elements |
100 |
11,900,000 |
◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- 3-hit Fire damage to random allies.
- Last hit inflicts BurnedHP is lowered on every turn
and grants 40% Water CutWater DMG is cut 40% Duration: 12 turnsWater Damage Cut..
- Large Water damage to all allies and inflict SleepCan't attack and takes big DMG (Ends upon taking DMG)
Takes 25% more damage.
- Inflict Earth DEF DownDEF is lowered for earth DMG
Duration: 80 seconds? on self.
- Multi-hit, large Fire and Water damage to random allies.
- Last hit inflicts ParalyzedCan't attack
and BurnedHP is lowered on every turn .
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N - Normal, OD - Overdrive, TR - Trigger |
Chest 1 |
Chest 2 |
Chest 3 |
Chest 4 |
~3%Before Bounty ~5% with TH9 |
~10%Before Bounty ~15% with TH9 |
~70%Before Bounty ~100% with TH9 |
100% |
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|
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Chest 5 |
Chest 6 |
Red |
100% |
100% |
- |
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Drop table last updated: 2017-09-25, all stated drop rates are estimates. The game changes over time. If the drop tables become incorrect please notify the wiki staff. |
Phase |
Name |
Lvl |
HP |
Charge |
Mode |
Boss | Macula Marius |
100 |
120,000,000 |
◇◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- Freerhen Alp Traum N 100-50Verification needed. Seen -15% at 89.4%
- 30-hit Water damage to random allies and inflicts 15% Charge CutInstantly reduces Charge Bar by 15%
Strength: 15%Duration: instant.
- Freerhen Alp Traum N 50-0Verification needed. Seen -20% from 34.6%
- 30-hit Water damage to random allies and inflicts 20% Charge CutInstantly reduces Charge Bar by 20%
Strength: 20%Duration: instant.
- Jheneland Focus OD 100-50Verification needed.
- Medium Water damage to all allies and inflict Azure SpikeATK is absorbed by water allies, and water allies' ATK is ineffective
Duration: 2 turns. Macula Marius gains ATK UpATK is boosted .
- Jheneland Focus OD 50-0Verification needed. Seen at 18.4%
- Medium Water damage2300 damage before buffs. to all allies and inflict FreezeATK, DEF, and multiattack rate is lowered /
HP is lowered on every turn (Effect can be passed to ally by using a skill. Passed effect can't be removed.) .
- Large Water damageAround 8000 damage.
Up to 50,000 damage with at 5% trigger. to all allies and inflict C.A. SealedCan't use charge attack Duration: 2 turns.
- Medium Water Damage3000?Verification needed. damage before buffs., gain Mirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack) Can be removed with a damage all-foe attack, ability or summon. inflict Sub-ZeroHP is lowered on every turn (Varies by number of raid participants.) .
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- Use any buff removal skill on Macula MariusVerification needed.
- Casts Jheneland Focus for all parties on next turn.Verification needed.
- Casts Sub-Zero.
- Unleashes True Power.
- Base charge diamonds change to ◇◇.
- Unleashes True Power+. (Strength has been renewed!)
- Casts Froststar Staff.
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N - Normal, OD - Overdrive, TR - Trigger |
Chest 1 |
Chest 2 |
Chest 3 |
Chest 4 |
~3%Before Bounty ~5% with TH9 |
~10%Before Bounty ~15% with TH9 |
~70%Before Bounty ~100% with TH9 |
100% |
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Chest 5 |
Chest 6 |
Red |
100% |
100% |
- |
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Drop table last updated: 2017-09-25, all stated drop rates are estimates. The game changes over time. If the drop tables become incorrect please notify the wiki staff. |
Phase |
Name |
Lvl |
HP |
Charge |
Mode |
Boss | Medusiana |
100 |
38,500,000 |
◇◇◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- Earth damage to one ally.
- Inflicts PoisonedHP is lowered on every turn
and ParalysisCan't attack .
- All enemies gain 20% Wind CutWind DMG is cut 20%
Duration: 600 secondsWind Damage Cut..
- Large Earth damage to one ally.
- Inflicts 80% Charge CutInstantly reduces Charge Bar by 80%
Strength: 80%.
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Medusa |
100 |
84,500,000 |
◇◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- All enemies gain ATK UpATK is boosted
, DA UpDouble attack rate is boosted , and TA UpTriple attack rate is boosted .
- Inflicts DEF DownDEF is lowered
on all allies.
- Multi-hit, small Earth damage to random allies.
- Last hit inflicts StoneCan't attack and receives big DMG
Takes 120% more damage.
- Earth damage to all allies.
- Inflicts Skill SealedCan't use skills
Duration: 2 turns.
- Massive Earth damage to all allies.
- Inflicts StoneCan't attack and receives big DMG
Duration: 2 turnsTakes 120% more damage.
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- Casts Petrifying Stare.
- Unleashes True Power.
- Casts Supreme Medusiana.
- Unleashes True Power+Strength is renewed!
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N - Normal, OD - Overdrive, TR - Trigger |
Chest 1 |
Chest 2 |
Chest 3 |
Chest 4 |
~3%Before Bounty ~5% with TH9 |
~10%Before Bounty ~15% with TH9 |
~70%Before Bounty ~100% with TH9 |
100% |
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Chest 5 |
Chest 6 |
Red |
100% |
100% |
- |
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Drop table last updated: 2017-09-25, all stated drop rates are estimates. The game changes over time. If the drop tables become incorrect please notify the wiki staff. |
Phase |
Name |
Lvl |
HP |
Charge |
Mode |
Boss | Nezha |
100 |
120,000,000 |
◇◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- Inflicts Skill SealedCan't use skills
, Fire DEF DownDEF is lowered for fire DMG Duration: 7 turns, and DEF DownDEF is lowered Duration: 2 turns on all allies.
- Wind and Fire Ringlets
N 100%-50% OD 100%-50%
- Gains Wind ATK UpWind ATK is boosted
and Fire ATK UpFire ATK is boosted .
- Wind and Fire Ringlets
N 50%- OD 50%- TR 10%
- Gains Wind ATK UpWind ATK is boosted
, Fire ATK UpFire ATK is boosted , and DA UpDouble attack rate is boosted .
- Flamelance: Accendo OD 10%- TR 50% 25%
- Multi-hit Wind and Fire damage to random allies.
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- Casts Flamelance: Accendo.
- Casts Flamelance: Accendo.
- Casts Wind and Fire Ringlets.
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N - Normal, OD - Overdrive, TR - Trigger |
Chest 1 |
Chest 2 |
Chest 3 |
Chest 4 |
~3%Before Bounty ~5% with TH9 |
~10%Before Bounty ~15% with TH9 |
~70%Before Bounty ~100% with TH9 |
100% |
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Chest 5 |
Chest 6 |
Red |
100% |
100% |
- |
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Drop table last updated: 2017-09-25, all stated drop rates are estimates. The game changes over time. If the drop tables become incorrect please notify the wiki staff. |
Phase |
Name |
Lvl |
HP |
Charge |
Mode |
Boss | Apollo |
100 |
120,000,000 |
◇◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- 10 small damage hits to random allies and inflict BlindedAttacks have a slight chance to miss
Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. to all allies.
- Large Light damage to one ally and inflict DeathKnocked out after 2.5 turns
Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining..
- Large Light damage to all allies. Apollo gains DA UpDouble attack rate is boosted
and ATK UpATK is boosted .
- Large Light damage to all allies. Apollo gains TA UpTriple attack rate is boosted
and Light ATK UpLight ATK is boosted . Removes 1 debuff on Apollo.
- Medium Light damage to all allies. Apollo gains 50% DMG CutTaking 50% less DMG
Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and Mirror ImageNext one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) .
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- Unleashes True Power.
- Base charge diamonds change to ◇◇.
- Casts Hell's Chariot.
- Unleashes True Power+ (Strength is renewed).
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N - Normal, OD - Overdrive, TR - Trigger |
Chest 1 |
Chest 2 |
Chest 3 |
Chest 4 |
~3%Before Bounty ~5% with TH9 |
~10%Before Bounty ~15% with TH9 |
~70%Before Bounty ~100% with TH9 |
100% |
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Chest 5 |
Chest 6 |
Red |
100% |
100% |
- |
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Drop table last updated: 2017-09-25, all stated drop rates are estimates. The game changes over time. If the drop tables become incorrect please notify the wiki staff. |
Phase |
Name |
Lvl |
HP |
Charge |
Mode |
Boss | Dark Angel Olivia |
100 |
110,500,000 |
◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- Damage to all allies and inflict DA DownDouble attack rate is lowered
Duration: 4 turns and DEF DownDEF is lowered Duration: 4 turns. Removes one debuff from foe.
- 2 hits of ~9000 dark damage to random allies and inflict C.A. SealedCan't use charge attack
Duration: 3 turns.
- Damage to all allies. Inflict Charge Bar LoweredCharge bar is lowered on every turn
Strength: 20%Duration: 3 turns on all allies.
- 2 hits of ~9000 dark damage to random allies and inflict Skill SealedCan't use skills
Duration: 3 turns on one ally. Removes one debuff from foe.
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- Casts Sterling Sea.
- Casts Sterling Sea.
- Unleashes True Power.
- Casts Fallen Sword.
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N - Normal, OD - Overdrive, TR - Trigger |
Chest 1 |
Chest 2 |
Chest 3 |
Chest 4 |
~3%Before Bounty ~5% with TH9 |
~10%Before Bounty ~15% with TH9 |
~70%Before Bounty ~100% with TH9 |
100% |
|
|
|
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Chest 5 |
Chest 6 |
Red |
100% |
100% |
- |
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Drop table last updated: 2017-09-25, all stated drop rates are estimates. The game changes over time. If the drop tables become incorrect please notify the wiki staff. |